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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.data.xml.impl;
- import java.util.ArrayList;
- import java.util.Arrays;
- import java.util.Collection;
- import java.util.HashMap;
- import java.util.LinkedHashMap;
- import java.util.LinkedList;
- import java.util.List;
- import java.util.Map;
- import java.util.Map.Entry;
- import java.util.Set;
- import org.w3c.dom.Document;
- import org.w3c.dom.NamedNodeMap;
- import org.w3c.dom.Node;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.datatables.SkillData;
- import com.l2jserver.gameserver.enums.Race;
- import com.l2jserver.gameserver.model.L2Clan;
- import com.l2jserver.gameserver.model.L2SkillLearn;
- import com.l2jserver.gameserver.model.L2SkillLearn.SubClassData;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.base.AcquireSkillType;
- import com.l2jserver.gameserver.model.base.ClassId;
- import com.l2jserver.gameserver.model.base.SocialClass;
- import com.l2jserver.gameserver.model.base.SubClass;
- import com.l2jserver.gameserver.model.holders.ItemHolder;
- import com.l2jserver.gameserver.model.holders.PlayerSkillHolder;
- import com.l2jserver.gameserver.model.holders.SkillHolder;
- import com.l2jserver.gameserver.model.interfaces.ISkillsHolder;
- import com.l2jserver.gameserver.model.skills.CommonSkill;
- import com.l2jserver.gameserver.model.skills.Skill;
- import com.l2jserver.util.data.xml.IXmlReader;
- /**
- * This class loads and manage the characters and pledges skills trees.<br>
- * Here can be found the following skill trees:<br>
- * <ul>
- * <li>Class skill trees: player skill trees for each class.</li>
- * <li>Transfer skill trees: player skill trees for each healer class.</lI>
- * <li>Collect skill tree: player skill tree for Gracia related skills.</li>
- * <li>Fishing skill tree: player skill tree for fishing related skills.</li>
- * <li>Transform skill tree: player skill tree for transformation related skills.</li>
- * <li>Sub-Class skill tree: player skill tree for sub-class related skills.</li>
- * <li>Noble skill tree: player skill tree for noblesse related skills.</li>
- * <li>Hero skill tree: player skill tree for heroes related skills.</li>
- * <li>GM skill tree: player skill tree for Game Master related skills.</li>
- * <li>Common skill tree: custom skill tree for players, skills in this skill tree will be available for all players.</li>
- * <li>Pledge skill tree: clan skill tree for main clan.</li>
- * <li>Sub-Pledge skill tree: clan skill tree for sub-clans.</li>
- * </ul>
- * For easy customization of player class skill trees, the parent Id of each class is taken from the XML data, this means you can use a different class parent Id than in the normal game play, for example all 3rd class dagger users will have Treasure Hunter skills as 1st and 2nd class skills.<br>
- * For XML schema please refer to skillTrees.xsd in datapack in xsd folder and for parameters documentation refer to documentation.txt in skillTrees folder.<br>
- * @author Zoey76
- */
- public final class SkillTreesData implements IXmlReader
- {
- // ClassId, Map of Skill Hash Code, L2SkillLearn
- private final Map<ClassId, Map<Integer, L2SkillLearn>> _classSkillTrees = new LinkedHashMap<>();
- private final Map<ClassId, Map<Integer, L2SkillLearn>> _transferSkillTrees = new LinkedHashMap<>();
- // Skill Hash Code, L2SkillLearn
- private final Map<Integer, L2SkillLearn> _collectSkillTree = new LinkedHashMap<>();
- private final Map<Integer, L2SkillLearn> _fishingSkillTree = new LinkedHashMap<>();
- private final Map<Integer, L2SkillLearn> _pledgeSkillTree = new LinkedHashMap<>();
- private final Map<Integer, L2SkillLearn> _subClassSkillTree = new LinkedHashMap<>();
- private final Map<Integer, L2SkillLearn> _subPledgeSkillTree = new LinkedHashMap<>();
- private final Map<Integer, L2SkillLearn> _transformSkillTree = new LinkedHashMap<>();
- private final Map<Integer, L2SkillLearn> _commonSkillTree = new LinkedHashMap<>();
- // Other skill trees
- private final Map<Integer, L2SkillLearn> _nobleSkillTree = new LinkedHashMap<>();
- private final Map<Integer, L2SkillLearn> _heroSkillTree = new LinkedHashMap<>();
- private final Map<Integer, L2SkillLearn> _gameMasterSkillTree = new LinkedHashMap<>();
- private final Map<Integer, L2SkillLearn> _gameMasterAuraSkillTree = new LinkedHashMap<>();
-
- // Checker, sorted arrays of hash codes
- private Map<Integer, int[]> _skillsByClassIdHashCodes; // Occupation skills
- private Map<Integer, int[]> _skillsByRaceHashCodes; // Race-specific Transformations
- private int[] _allSkillsHashCodes; // Fishing, Collection, Transformations, Common Skills.
-
- private boolean _loading = true;
-
- /** Parent class IDs are read from XML and stored in this map, to allow easy customization. */
- private final Map<ClassId, ClassId> _parentClassMap = new LinkedHashMap<>();
-
- /**
- * Instantiates a new skill trees data.
- */
- protected SkillTreesData()
- {
- load();
- }
-
- @Override
- public void load()
- {
- _loading = true;
- _classSkillTrees.clear();
- _collectSkillTree.clear();
- _fishingSkillTree.clear();
- _pledgeSkillTree.clear();
- _subClassSkillTree.clear();
- _subPledgeSkillTree.clear();
- _transferSkillTrees.clear();
- _transformSkillTree.clear();
- _nobleSkillTree.clear();
- _heroSkillTree.clear();
- _gameMasterSkillTree.clear();
- _gameMasterAuraSkillTree.clear();
-
- // Load files.
- parseDatapackDirectory("data/skillTrees/", false);
-
- // Generate check arrays.
- generateCheckArrays();
-
- _loading = false;
-
- // Logs a report with skill trees info.
- report();
- }
-
- /**
- * Parse a skill tree file and store it into the correct skill tree.
- */
- @Override
- public void parseDocument(Document doc)
- {
- int cId = -1;
- ClassId classId = null;
- for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
- {
- if ("list".equalsIgnoreCase(n.getNodeName()))
- {
- for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
- {
- if ("skillTree".equalsIgnoreCase(d.getNodeName()))
- {
- final Map<Integer, L2SkillLearn> classSkillTree = new HashMap<>();
- final Map<Integer, L2SkillLearn> trasferSkillTree = new HashMap<>();
- final String type = d.getAttributes().getNamedItem("type").getNodeValue();
- Node attr = d.getAttributes().getNamedItem("classId");
- if (attr != null)
- {
- cId = Integer.parseInt(attr.getNodeValue());
- classId = ClassId.values()[cId];
- }
- else
- {
- cId = -1;
- }
-
- attr = d.getAttributes().getNamedItem("parentClassId");
- if (attr != null)
- {
- final int parentClassId = Integer.parseInt(attr.getNodeValue());
- if ((cId > -1) && (cId != parentClassId) && (parentClassId > -1) && !_parentClassMap.containsKey(classId))
- {
- _parentClassMap.put(classId, ClassId.values()[parentClassId]);
- }
- }
-
- for (Node c = d.getFirstChild(); c != null; c = c.getNextSibling())
- {
- if ("skill".equalsIgnoreCase(c.getNodeName()))
- {
- final StatsSet learnSkillSet = new StatsSet();
- NamedNodeMap attrs = c.getAttributes();
- for (int i = 0; i < attrs.getLength(); i++)
- {
- attr = attrs.item(i);
- learnSkillSet.set(attr.getNodeName(), attr.getNodeValue());
- }
-
- final L2SkillLearn skillLearn = new L2SkillLearn(learnSkillSet);
- for (Node b = c.getFirstChild(); b != null; b = b.getNextSibling())
- {
- attrs = b.getAttributes();
- switch (b.getNodeName())
- {
- case "item":
- skillLearn.addRequiredItem(new ItemHolder(parseInteger(attrs, "id"), parseInteger(attrs, "count")));
- break;
- case "preRequisiteSkill":
- skillLearn.addPreReqSkill(new SkillHolder(parseInteger(attrs, "id"), parseInteger(attrs, "lvl")));
- break;
- case "race":
- skillLearn.addRace(Race.valueOf(b.getTextContent()));
- break;
- case "residenceId":
- skillLearn.addResidenceId(Integer.valueOf(b.getTextContent()));
- break;
- case "socialClass":
- skillLearn.setSocialClass(Enum.valueOf(SocialClass.class, b.getTextContent()));
- break;
- case "subClassConditions":
- skillLearn.addSubclassConditions(parseInteger(attrs, "slot"), parseInteger(attrs, "lvl"));
- break;
- }
- }
-
- final int skillHashCode = SkillData.getSkillHashCode(skillLearn.getSkillId(), skillLearn.getSkillLevel());
- switch (type)
- {
- case "classSkillTree":
- {
- if (cId != -1)
- {
- classSkillTree.put(skillHashCode, skillLearn);
- }
- else
- {
- _commonSkillTree.put(skillHashCode, skillLearn);
- }
- break;
- }
- case "transferSkillTree":
- {
- trasferSkillTree.put(skillHashCode, skillLearn);
- break;
- }
- case "collectSkillTree":
- {
- _collectSkillTree.put(skillHashCode, skillLearn);
- break;
- }
- case "fishingSkillTree":
- {
- _fishingSkillTree.put(skillHashCode, skillLearn);
- break;
- }
- case "pledgeSkillTree":
- {
- _pledgeSkillTree.put(skillHashCode, skillLearn);
- break;
- }
- case "subClassSkillTree":
- {
- _subClassSkillTree.put(skillHashCode, skillLearn);
- break;
- }
- case "subPledgeSkillTree":
- {
- _subPledgeSkillTree.put(skillHashCode, skillLearn);
- break;
- }
- case "transformSkillTree":
- {
- _transformSkillTree.put(skillHashCode, skillLearn);
- break;
- }
- case "nobleSkillTree":
- {
- _nobleSkillTree.put(skillHashCode, skillLearn);
- break;
- }
- case "heroSkillTree":
- {
- _heroSkillTree.put(skillHashCode, skillLearn);
- break;
- }
- case "gameMasterSkillTree":
- {
- _gameMasterSkillTree.put(skillHashCode, skillLearn);
- break;
- }
- case "gameMasterAuraSkillTree":
- {
- _gameMasterAuraSkillTree.put(skillHashCode, skillLearn);
- break;
- }
- default:
- {
- LOGGER.warning(getClass().getSimpleName() + ": Unknown Skill Tree type: " + type + "!");
- }
- }
- }
- }
-
- if (type.equals("transferSkillTree"))
- {
- _transferSkillTrees.put(classId, trasferSkillTree);
- }
- else if (type.equals("classSkillTree") && (cId > -1))
- {
- if (!_classSkillTrees.containsKey(classId))
- {
- _classSkillTrees.put(classId, classSkillTree);
- }
- else
- {
- _classSkillTrees.get(classId).putAll(classSkillTree);
- }
- }
- }
- }
- }
- }
- }
-
- /**
- * Method to get the complete skill tree for a given class id.<br>
- * Include all skills common to all classes.<br>
- * Includes all parent skill trees.
- * @param classId the class skill tree Id
- * @return the complete Class Skill Tree including skill trees from parent class for a given {@code classId}
- */
- public Map<Integer, L2SkillLearn> getCompleteClassSkillTree(ClassId classId)
- {
- final Map<Integer, L2SkillLearn> skillTree = new LinkedHashMap<>();
- // Add all skills that belong to all classes.
- skillTree.putAll(_commonSkillTree);
-
- final LinkedList<ClassId> classSequence = new LinkedList<>();
- while (classId != null)
- {
- classSequence.addFirst(classId);
- classId = _parentClassMap.get(classId);
- }
-
- for (ClassId cid : classSequence)
- {
- final Map<Integer, L2SkillLearn> classSkillTree = _classSkillTrees.get(cid);
- if (classSkillTree != null)
- {
- skillTree.putAll(classSkillTree);
- }
- }
- return skillTree;
- }
-
- /**
- * Gets the transfer skill tree.<br>
- * If new classes are implemented over 3rd class, we use a recursive call.
- * @param classId the transfer skill tree Id
- * @return the complete Transfer Skill Tree for a given {@code classId}
- */
- public Map<Integer, L2SkillLearn> getTransferSkillTree(ClassId classId)
- {
- if (classId.level() >= 3)
- {
- return getTransferSkillTree(classId.getParent());
- }
- return _transferSkillTrees.get(classId);
- }
-
- /**
- * Gets the common skill tree.
- * @return the complete Common Skill Tree
- */
- public Map<Integer, L2SkillLearn> getCommonSkillTree()
- {
- return _commonSkillTree;
- }
-
- /**
- * Gets the collect skill tree.
- * @return the complete Collect Skill Tree
- */
- public Map<Integer, L2SkillLearn> getCollectSkillTree()
- {
- return _collectSkillTree;
- }
-
- /**
- * Gets the fishing skill tree.
- * @return the complete Fishing Skill Tree
- */
- public Map<Integer, L2SkillLearn> getFishingSkillTree()
- {
- return _fishingSkillTree;
- }
-
- /**
- * Gets the pledge skill tree.
- * @return the complete Pledge Skill Tree
- */
- public Map<Integer, L2SkillLearn> getPledgeSkillTree()
- {
- return _pledgeSkillTree;
- }
-
- /**
- * Gets the sub class skill tree.
- * @return the complete Sub-Class Skill Tree
- */
- public Map<Integer, L2SkillLearn> getSubClassSkillTree()
- {
- return _subClassSkillTree;
- }
-
- /**
- * Gets the sub pledge skill tree.
- * @return the complete Sub-Pledge Skill Tree
- */
- public Map<Integer, L2SkillLearn> getSubPledgeSkillTree()
- {
- return _subPledgeSkillTree;
- }
-
- /**
- * Gets the transform skill tree.
- * @return the complete Transform Skill Tree
- */
- public Map<Integer, L2SkillLearn> getTransformSkillTree()
- {
- return _transformSkillTree;
- }
-
- /**
- * Gets the noble skill tree.
- * @return the complete Noble Skill Tree
- */
- public Map<Integer, Skill> getNobleSkillTree()
- {
- final Map<Integer, Skill> tree = new HashMap<>();
- final SkillData st = SkillData.getInstance();
- for (Entry<Integer, L2SkillLearn> e : _nobleSkillTree.entrySet())
- {
- tree.put(e.getKey(), st.getSkill(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
- }
- return tree;
- }
-
- /**
- * Gets the hero skill tree.
- * @return the complete Hero Skill Tree
- */
- public Map<Integer, Skill> getHeroSkillTree()
- {
- final Map<Integer, Skill> tree = new HashMap<>();
- final SkillData st = SkillData.getInstance();
- for (Entry<Integer, L2SkillLearn> e : _heroSkillTree.entrySet())
- {
- tree.put(e.getKey(), st.getSkill(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
- }
- return tree;
- }
-
- /**
- * Gets the Game Master skill tree.
- * @return the complete Game Master Skill Tree
- */
- public Map<Integer, Skill> getGMSkillTree()
- {
- final Map<Integer, Skill> tree = new HashMap<>();
- final SkillData st = SkillData.getInstance();
- for (Entry<Integer, L2SkillLearn> e : _gameMasterSkillTree.entrySet())
- {
- tree.put(e.getKey(), st.getSkill(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
- }
- return tree;
- }
-
- /**
- * Gets the Game Master Aura skill tree.
- * @return the complete Game Master Aura Skill Tree
- */
- public Map<Integer, Skill> getGMAuraSkillTree()
- {
- final Map<Integer, Skill> tree = new HashMap<>();
- final SkillData st = SkillData.getInstance();
- for (Entry<Integer, L2SkillLearn> e : _gameMasterAuraSkillTree.entrySet())
- {
- tree.put(e.getKey(), st.getSkill(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
- }
- return tree;
- }
-
- /**
- * Gets the available skills.
- * @param player the learning skill player
- * @param classId the learning skill class Id
- * @param includeByFs if {@code true} skills from Forgotten Scroll will be included
- * @param includeAutoGet if {@code true} Auto-Get skills will be included
- * @return all available skills for a given {@code player}, {@code classId}, {@code includeByFs} and {@code includeAutoGet}
- */
- public List<L2SkillLearn> getAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
- {
- return getAvailableSkills(player, classId, includeByFs, includeAutoGet, player);
- }
-
- /**
- * Gets the available skills.
- * @param player the learning skill player
- * @param classId the learning skill class Id
- * @param includeByFs if {@code true} skills from Forgotten Scroll will be included
- * @param includeAutoGet if {@code true} Auto-Get skills will be included
- * @param holder
- * @return all available skills for a given {@code player}, {@code classId}, {@code includeByFs} and {@code includeAutoGet}
- */
- private List<L2SkillLearn> getAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet, ISkillsHolder holder)
- {
- final List<L2SkillLearn> result = new ArrayList<>();
- final Map<Integer, L2SkillLearn> skills = getCompleteClassSkillTree(classId);
-
- if (skills.isEmpty())
- {
- // The Skill Tree for this class is undefined.
- LOGGER.warning(getClass().getSimpleName() + ": Skilltree for class " + classId + " is not defined!");
- return result;
- }
-
- for (L2SkillLearn skill : skills.values())
- {
- if (((skill.getSkillId() == CommonSkill.DIVINE_INSPIRATION.getId()) && (!Config.AUTO_LEARN_DIVINE_INSPIRATION && includeAutoGet) && !player.isGM()))
- {
- continue;
- }
-
- if (((includeAutoGet && skill.isAutoGet()) || skill.isLearnedByNpc() || (includeByFs && skill.isLearnedByFS())) && (player.getLevel() >= skill.getGetLevel()))
- {
- final Skill oldSkill = holder.getKnownSkill(skill.getSkillId());
- if (oldSkill != null)
- {
- if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
- {
- result.add(skill);
- }
- }
- else if (skill.getSkillLevel() == 1)
- {
- result.add(skill);
- }
- }
- }
- return result;
- }
-
- public Collection<Skill> getAllAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
- {
- // Get available skills
- PlayerSkillHolder holder = new PlayerSkillHolder(player);
- List<L2SkillLearn> learnable = getAvailableSkills(player, classId, includeByFs, includeAutoGet, holder);
- while (learnable.size() > 0)
- {
- for (L2SkillLearn s : learnable)
- {
- Skill sk = SkillData.getInstance().getSkill(s.getSkillId(), s.getSkillLevel());
- holder.addSkill(sk);
- }
-
- // Get new available skills, some skills depend of previous skills to be available.
- learnable = getAvailableSkills(player, classId, includeByFs, includeAutoGet, holder);
- }
- return holder.getSkills().values();
- }
-
- /**
- * Gets the available auto get skills.
- * @param player the player requesting the Auto-Get skills
- * @return all the available Auto-Get skills for a given {@code player}
- */
- public List<L2SkillLearn> getAvailableAutoGetSkills(L2PcInstance player)
- {
- final List<L2SkillLearn> result = new ArrayList<>();
- final Map<Integer, L2SkillLearn> skills = getCompleteClassSkillTree(player.getClassId());
- if (skills.isEmpty())
- {
- // The Skill Tree for this class is undefined, so we return an empty list.
- LOGGER.warning(getClass().getSimpleName() + ": Skill Tree for this class Id(" + player.getClassId() + ") is not defined!");
- return result;
- }
-
- final Race race = player.getRace();
- for (L2SkillLearn skill : skills.values())
- {
- if (!skill.getRaces().isEmpty() && !skill.getRaces().contains(race))
- {
- continue;
- }
-
- if (skill.isAutoGet() && (player.getLevel() >= skill.getGetLevel()))
- {
- final Skill oldSkill = player.getSkills().get(skill.getSkillId());
- if (oldSkill != null)
- {
- if (oldSkill.getLevel() < skill.getSkillLevel())
- {
- result.add(skill);
- }
- }
- else
- {
- result.add(skill);
- }
- }
- }
- return result;
- }
-
- /**
- * Dwarvens will get additional dwarven only fishing skills.
- * @param player the player
- * @return all the available Fishing skills for a given {@code player}
- */
- public List<L2SkillLearn> getAvailableFishingSkills(L2PcInstance player)
- {
- final List<L2SkillLearn> result = new ArrayList<>();
- final Race playerRace = player.getRace();
- for (L2SkillLearn skill : _fishingSkillTree.values())
- {
- // If skill is Race specific and the player's race isn't allowed, skip it.
- if (!skill.getRaces().isEmpty() && !skill.getRaces().contains(playerRace))
- {
- continue;
- }
-
- if (skill.isLearnedByNpc() && (player.getLevel() >= skill.getGetLevel()))
- {
- final Skill oldSkill = player.getSkills().get(skill.getSkillId());
- if (oldSkill != null)
- {
- if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
- {
- result.add(skill);
- }
- }
- else if (skill.getSkillLevel() == 1)
- {
- result.add(skill);
- }
- }
- }
- return result;
- }
-
- /**
- * Used in Gracia continent.
- * @param player the collecting skill learning player
- * @return all the available Collecting skills for a given {@code player}
- */
- public List<L2SkillLearn> getAvailableCollectSkills(L2PcInstance player)
- {
- final List<L2SkillLearn> result = new ArrayList<>();
- for (L2SkillLearn skill : _collectSkillTree.values())
- {
- final Skill oldSkill = player.getSkills().get(skill.getSkillId());
- if (oldSkill != null)
- {
- if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
- {
- result.add(skill);
- }
- }
- else if (skill.getSkillLevel() == 1)
- {
- result.add(skill);
- }
- }
- return result;
- }
-
- /**
- * Gets the available transfer skills.
- * @param player the transfer skill learning player
- * @return all the available Transfer skills for a given {@code player}
- */
- public List<L2SkillLearn> getAvailableTransferSkills(L2PcInstance player)
- {
- final List<L2SkillLearn> result = new ArrayList<>();
- ClassId classId = player.getClassId();
- // If new classes are implemented over 3rd class, a different way should be implemented.
- if (classId.level() == 3)
- {
- classId = classId.getParent();
- }
-
- if (!_transferSkillTrees.containsKey(classId))
- {
- return result;
- }
-
- for (L2SkillLearn skill : _transferSkillTrees.get(classId).values())
- {
- // If player doesn't know this transfer skill:
- if (player.getKnownSkill(skill.getSkillId()) == null)
- {
- result.add(skill);
- }
- }
- return result;
- }
-
- /**
- * Some transformations are not available for some races.
- * @param player the transformation skill learning player
- * @return all the available Transformation skills for a given {@code player}
- */
- public List<L2SkillLearn> getAvailableTransformSkills(L2PcInstance player)
- {
- final List<L2SkillLearn> result = new ArrayList<>();
- final Race race = player.getRace();
- for (L2SkillLearn skill : _transformSkillTree.values())
- {
- if ((player.getLevel() >= skill.getGetLevel()) && (skill.getRaces().isEmpty() || skill.getRaces().contains(race)))
- {
- final Skill oldSkill = player.getSkills().get(skill.getSkillId());
- if (oldSkill != null)
- {
- if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
- {
- result.add(skill);
- }
- }
- else if (skill.getSkillLevel() == 1)
- {
- result.add(skill);
- }
- }
- }
- return result;
- }
-
- /**
- * Gets the available pledge skills.
- * @param clan the pledge skill learning clan
- * @return all the available Pledge skills for a given {@code clan}
- */
- public List<L2SkillLearn> getAvailablePledgeSkills(L2Clan clan)
- {
- final List<L2SkillLearn> result = new ArrayList<>();
-
- for (L2SkillLearn skill : _pledgeSkillTree.values())
- {
- if (!skill.isResidencialSkill() && (clan.getLevel() >= skill.getGetLevel()))
- {
- final Skill oldSkill = clan.getSkills().get(skill.getSkillId());
- if (oldSkill != null)
- {
- if ((oldSkill.getLevel() + 1) == skill.getSkillLevel())
- {
- result.add(skill);
- }
- }
- else if (skill.getSkillLevel() == 1)
- {
- result.add(skill);
- }
- }
- }
- return result;
- }
-
- /**
- * Gets the available pledge skills.
- * @param clan the pledge skill learning clan
- * @param includeSquad if squad skill will be added too
- * @return all the available pledge skills for a given {@code clan}
- */
- public Map<Integer, L2SkillLearn> getMaxPledgeSkills(L2Clan clan, boolean includeSquad)
- {
- final Map<Integer, L2SkillLearn> result = new HashMap<>();
- for (L2SkillLearn skill : _pledgeSkillTree.values())
- {
- if (!skill.isResidencialSkill() && (clan.getLevel() >= skill.getGetLevel()))
- {
- final Skill oldSkill = clan.getSkills().get(skill.getSkillId());
- if ((oldSkill == null) || (oldSkill.getLevel() < skill.getSkillLevel()))
- {
- result.put(skill.getSkillId(), skill);
- }
- }
- }
-
- if (includeSquad)
- {
- for (L2SkillLearn skill : _subPledgeSkillTree.values())
- {
- if ((clan.getLevel() >= skill.getGetLevel()))
- {
- final Skill oldSkill = clan.getSkills().get(skill.getSkillId());
- if ((oldSkill == null) || (oldSkill.getLevel() < skill.getSkillLevel()))
- {
- result.put(skill.getSkillId(), skill);
- }
- }
- }
- }
- return result;
- }
-
- /**
- * Gets the available sub pledge skills.
- * @param clan the sub-pledge skill learning clan
- * @return all the available Sub-Pledge skills for a given {@code clan}
- */
- public List<L2SkillLearn> getAvailableSubPledgeSkills(L2Clan clan)
- {
- final List<L2SkillLearn> result = new ArrayList<>();
- for (L2SkillLearn skill : _subPledgeSkillTree.values())
- {
- if ((clan.getLevel() >= skill.getGetLevel()) && clan.isLearnableSubSkill(skill.getSkillId(), skill.getSkillLevel()))
- {
- result.add(skill);
- }
- }
- return result;
- }
-
- /**
- * Gets the available sub class skills.
- * @param player the sub-class skill learning player
- * @return all the available Sub-Class skills for a given {@code player}
- */
- public List<L2SkillLearn> getAvailableSubClassSkills(L2PcInstance player)
- {
- final List<L2SkillLearn> result = new ArrayList<>();
- for (L2SkillLearn skill : _subClassSkillTree.values())
- {
- if (player.getLevel() >= skill.getGetLevel())
- {
- List<SubClassData> subClassConds = null;
- for (SubClass subClass : player.getSubClasses().values())
- {
- subClassConds = skill.getSubClassConditions();
- if (!subClassConds.isEmpty() && (subClass.getClassIndex() <= subClassConds.size()) && (subClass.getClassIndex() == subClassConds.get(subClass.getClassIndex() - 1).getSlot()) && (subClassConds.get(subClass.getClassIndex() - 1).getLvl() <= subClass.getLevel()))
- {
- final Skill oldSkill = player.getSkills().get(skill.getSkillId());
- if (oldSkill != null)
- {
- if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
- {
- result.add(skill);
- }
- }
- else if (skill.getSkillLevel() == 1)
- {
- result.add(skill);
- }
- }
- }
- }
- }
- return result;
- }
-
- /**
- * Gets the available residential skills.
- * @param residenceId the id of the Castle, Fort, Territory
- * @return all the available Residential skills for a given {@code residenceId}
- */
- public List<L2SkillLearn> getAvailableResidentialSkills(int residenceId)
- {
- final List<L2SkillLearn> result = new ArrayList<>();
- for (L2SkillLearn skill : _pledgeSkillTree.values())
- {
- if (skill.isResidencialSkill() && skill.getResidenceIds().contains(residenceId))
- {
- result.add(skill);
- }
- }
- return result;
- }
-
- /**
- * Just a wrapper for all skill trees.
- * @param skillType the skill type
- * @param id the skill Id
- * @param lvl the skill level
- * @param player the player learning the skill
- * @return the skill learn for the specified parameters
- */
- public L2SkillLearn getSkillLearn(AcquireSkillType skillType, int id, int lvl, L2PcInstance player)
- {
- L2SkillLearn sl = null;
- switch (skillType)
- {
- case CLASS:
- sl = getClassSkill(id, lvl, player.getLearningClass());
- break;
- case TRANSFORM:
- sl = getTransformSkill(id, lvl);
- break;
- case FISHING:
- sl = getFishingSkill(id, lvl);
- break;
- case PLEDGE:
- sl = getPledgeSkill(id, lvl);
- break;
- case SUBPLEDGE:
- sl = getSubPledgeSkill(id, lvl);
- break;
- case TRANSFER:
- sl = getTransferSkill(id, lvl, player.getClassId());
- break;
- case SUBCLASS:
- sl = getSubClassSkill(id, lvl);
- break;
- case COLLECT:
- sl = getCollectSkill(id, lvl);
- break;
- }
- return sl;
- }
-
- /**
- * Gets the transform skill.
- * @param id the transformation skill Id
- * @param lvl the transformation skill level
- * @return the transform skill from the Transform Skill Tree for a given {@code id} and {@code lvl}
- */
- public L2SkillLearn getTransformSkill(int id, int lvl)
- {
- return _transformSkillTree.get(SkillData.getSkillHashCode(id, lvl));
- }
-
- /**
- * Gets the class skill.
- * @param id the class skill Id
- * @param lvl the class skill level.
- * @param classId the class skill tree Id
- * @return the class skill from the Class Skill Trees for a given {@code classId}, {@code id} and {@code lvl}
- */
- public L2SkillLearn getClassSkill(int id, int lvl, ClassId classId)
- {
- return getCompleteClassSkillTree(classId).get(SkillData.getSkillHashCode(id, lvl));
- }
-
- /**
- * Gets the fishing skill.
- * @param id the fishing skill Id
- * @param lvl the fishing skill level
- * @return Fishing skill from the Fishing Skill Tree for a given {@code id} and {@code lvl}
- */
- public L2SkillLearn getFishingSkill(int id, int lvl)
- {
- return _fishingSkillTree.get(SkillData.getSkillHashCode(id, lvl));
- }
-
- /**
- * Gets the pledge skill.
- * @param id the pledge skill Id
- * @param lvl the pledge skill level
- * @return the pledge skill from the Pledge Skill Tree for a given {@code id} and {@code lvl}
- */
- public L2SkillLearn getPledgeSkill(int id, int lvl)
- {
- return _pledgeSkillTree.get(SkillData.getSkillHashCode(id, lvl));
- }
-
- /**
- * Gets the sub pledge skill.
- * @param id the sub-pledge skill Id
- * @param lvl the sub-pledge skill level
- * @return the sub-pledge skill from the Sub-Pledge Skill Tree for a given {@code id} and {@code lvl}
- */
- public L2SkillLearn getSubPledgeSkill(int id, int lvl)
- {
- return _subPledgeSkillTree.get(SkillData.getSkillHashCode(id, lvl));
- }
-
- /**
- * Gets the transfer skill.
- * @param id the transfer skill Id
- * @param lvl the transfer skill level.
- * @param classId the transfer skill tree Id
- * @return the transfer skill from the Transfer Skill Trees for a given {@code classId}, {@code id} and {@code lvl}
- */
- public L2SkillLearn getTransferSkill(int id, int lvl, ClassId classId)
- {
- if (classId.getParent() != null)
- {
- final ClassId parentId = classId.getParent();
- if (_transferSkillTrees.get(parentId) != null)
- {
- return _transferSkillTrees.get(parentId).get(SkillData.getSkillHashCode(id, lvl));
- }
- }
- return null;
- }
-
- /**
- * Gets the sub class skill.
- * @param id the sub-class skill Id
- * @param lvl the sub-class skill level
- * @return the sub-class skill from the Sub-Class Skill Tree for a given {@code id} and {@code lvl}
- */
- public L2SkillLearn getSubClassSkill(int id, int lvl)
- {
- return _subClassSkillTree.get(SkillData.getSkillHashCode(id, lvl));
- }
-
- /**
- * Gets the common skill.
- * @param id the common skill Id.
- * @param lvl the common skill level
- * @return the common skill from the Common Skill Tree for a given {@code id} and {@code lvl}
- */
- public L2SkillLearn getCommonSkill(int id, int lvl)
- {
- return _commonSkillTree.get(SkillData.getSkillHashCode(id, lvl));
- }
-
- /**
- * Gets the collect skill.
- * @param id the collect skill Id
- * @param lvl the collect skill level
- * @return the collect skill from the Collect Skill Tree for a given {@code id} and {@code lvl}
- */
- public L2SkillLearn getCollectSkill(int id, int lvl)
- {
- return _collectSkillTree.get(SkillData.getSkillHashCode(id, lvl));
- }
-
- /**
- * Gets the minimum level for new skill.
- * @param player the player that requires the minimum level
- * @param skillTree the skill tree to search the minimum get level
- * @return the minimum level for a new skill for a given {@code player} and {@code skillTree}
- */
- public int getMinLevelForNewSkill(L2PcInstance player, Map<Integer, L2SkillLearn> skillTree)
- {
- int minLevel = 0;
- if (skillTree.isEmpty())
- {
- LOGGER.warning(getClass().getSimpleName() + ": SkillTree is not defined for getMinLevelForNewSkill!");
- }
- else
- {
- for (L2SkillLearn s : skillTree.values())
- {
- if (s.isLearnedByNpc() && (player.getLevel() < s.getGetLevel()))
- {
- if ((minLevel == 0) || (minLevel > s.getGetLevel()))
- {
- minLevel = s.getGetLevel();
- }
- }
- }
- }
- return minLevel;
- }
-
- /**
- * Checks if is hero skill.
- * @param skillId the Id of the skill to check
- * @param skillLevel the level of the skill to check, if it's -1 only Id will be checked
- * @return {@code true} if the skill is present in the Hero Skill Tree, {@code false} otherwise
- */
- public boolean isHeroSkill(int skillId, int skillLevel)
- {
- if (_heroSkillTree.containsKey(SkillData.getSkillHashCode(skillId, skillLevel)))
- {
- return true;
- }
-
- for (L2SkillLearn skill : _heroSkillTree.values())
- {
- if ((skill.getSkillId() == skillId) && (skillLevel == -1))
- {
- return true;
- }
- }
- return false;
- }
-
- /**
- * Checks if is GM skill.
- * @param skillId the Id of the skill to check
- * @param skillLevel the level of the skill to check, if it's -1 only Id will be checked
- * @return {@code true} if the skill is present in the Game Master Skill Trees, {@code false} otherwise
- */
- public boolean isGMSkill(int skillId, int skillLevel)
- {
- final Map<Integer, L2SkillLearn> gmSkills = new HashMap<>();
- gmSkills.putAll(_gameMasterSkillTree);
- gmSkills.putAll(_gameMasterAuraSkillTree);
- if (gmSkills.containsKey(SkillData.getSkillHashCode(skillId, skillLevel)))
- {
- return true;
- }
-
- for (L2SkillLearn skill : gmSkills.values())
- {
- if ((skill.getSkillId() == skillId) && (skillLevel == -1))
- {
- return true;
- }
- }
- return false;
- }
-
- /**
- * Checks if a skill is a Clan skill.
- * @param skillId the Id of the skill to check
- * @param skillLevel the level of the skill to check
- * @return {@code true} if the skill is present in the Pledge or Subpledge Skill Trees, {@code false} otherwise
- */
- public boolean isClanSkill(int skillId, int skillLevel)
- {
- final int hashCode = SkillData.getSkillHashCode(skillId, skillId);
- return _pledgeSkillTree.containsKey(hashCode) || _subPledgeSkillTree.containsKey(hashCode);
- }
-
- /**
- * Adds the skills.
- * @param gmchar the player to add the Game Master skills
- * @param auraSkills if {@code true} it will add "GM Aura" skills, else will add the "GM regular" skills
- */
- public void addSkills(L2PcInstance gmchar, boolean auraSkills)
- {
- final Collection<L2SkillLearn> skills = auraSkills ? _gameMasterAuraSkillTree.values() : _gameMasterSkillTree.values();
- final SkillData st = SkillData.getInstance();
- for (L2SkillLearn sl : skills)
- {
- gmchar.addSkill(st.getSkill(sl.getSkillId(), sl.getSkillLevel()), false); // Don't Save GM skills to database
- }
- }
-
- /**
- * Create and store hash values for skills for easy and fast checks.
- */
- private void generateCheckArrays()
- {
- int i;
- int[] array;
-
- // Class specific skills:
- Map<Integer, L2SkillLearn> tempMap;
- final Set<ClassId> keySet = _classSkillTrees.keySet();
- _skillsByClassIdHashCodes = new HashMap<>(keySet.size());
- for (ClassId cls : keySet)
- {
- i = 0;
- tempMap = getCompleteClassSkillTree(cls);
- array = new int[tempMap.size()];
- for (int h : tempMap.keySet())
- {
- array[i++] = h;
- }
- tempMap.clear();
- Arrays.sort(array);
- _skillsByClassIdHashCodes.put(cls.ordinal(), array);
- }
-
- // Race specific skills from Fishing and Transformation skill trees.
- final List<Integer> list = new ArrayList<>();
- _skillsByRaceHashCodes = new HashMap<>(Race.values().length);
- for (Race r : Race.values())
- {
- for (L2SkillLearn s : _fishingSkillTree.values())
- {
- if (s.getRaces().contains(r))
- {
- list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
- }
- }
-
- for (L2SkillLearn s : _transformSkillTree.values())
- {
- if (s.getRaces().contains(r))
- {
- list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
- }
- }
-
- i = 0;
- array = new int[list.size()];
- for (int s : list)
- {
- array[i++] = s;
- }
- Arrays.sort(array);
- _skillsByRaceHashCodes.put(r.ordinal(), array);
- list.clear();
- }
-
- // Skills available for all classes and races
- for (L2SkillLearn s : _commonSkillTree.values())
- {
- if (s.getRaces().isEmpty())
- {
- list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
- }
- }
-
- for (L2SkillLearn s : _fishingSkillTree.values())
- {
- if (s.getRaces().isEmpty())
- {
- list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
- }
- }
-
- for (L2SkillLearn s : _transformSkillTree.values())
- {
- if (s.getRaces().isEmpty())
- {
- list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
- }
- }
-
- for (L2SkillLearn s : _collectSkillTree.values())
- {
- list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
- }
-
- _allSkillsHashCodes = new int[list.size()];
- int j = 0;
- for (int hashcode : list)
- {
- _allSkillsHashCodes[j++] = hashcode;
- }
- Arrays.sort(_allSkillsHashCodes);
- }
-
- /**
- * Verify if the give skill is valid for the given player.<br>
- * GM's skills are excluded for GM players
- * @param player the player to verify the skill
- * @param skill the skill to be verified
- * @return {@code true} if the skill is allowed to the given player
- */
- public boolean isSkillAllowed(L2PcInstance player, Skill skill)
- {
- if (skill.isExcludedFromCheck())
- {
- return true;
- }
-
- if (player.isGM() && skill.isGMSkill())
- {
- return true;
- }
-
- // Prevent accidental skill remove during reload
- if (_loading)
- {
- return true;
- }
-
- final int maxLvl = SkillData.getInstance().getMaxLevel(skill.getId());
- final int hashCode = SkillData.getSkillHashCode(skill.getId(), Math.min(skill.getLevel(), maxLvl));
-
- if (Arrays.binarySearch(_skillsByClassIdHashCodes.get(player.getClassId().ordinal()), hashCode) >= 0)
- {
- return true;
- }
-
- if (Arrays.binarySearch(_skillsByRaceHashCodes.get(player.getRace().ordinal()), hashCode) >= 0)
- {
- return true;
- }
-
- if (Arrays.binarySearch(_allSkillsHashCodes, hashCode) >= 0)
- {
- return true;
- }
-
- // Exclude Transfer Skills from this check.
- if (getTransferSkill(skill.getId(), Math.min(skill.getLevel(), maxLvl), player.getClassId()) != null)
- {
- return true;
- }
- return false;
- }
-
- /**
- * Logs current Skill Trees skills count.
- */
- private void report()
- {
- int classSkillTreeCount = 0;
- for (Map<Integer, L2SkillLearn> classSkillTree : _classSkillTrees.values())
- {
- classSkillTreeCount += classSkillTree.size();
- }
-
- int trasferSkillTreeCount = 0;
- for (Map<Integer, L2SkillLearn> trasferSkillTree : _transferSkillTrees.values())
- {
- trasferSkillTreeCount += trasferSkillTree.size();
- }
-
- int dwarvenOnlyFishingSkillCount = 0;
- for (L2SkillLearn fishSkill : _fishingSkillTree.values())
- {
- if (fishSkill.getRaces().contains(Race.DWARF))
- {
- dwarvenOnlyFishingSkillCount++;
- }
- }
-
- int resSkillCount = 0;
- for (L2SkillLearn pledgeSkill : _pledgeSkillTree.values())
- {
- if (pledgeSkill.isResidencialSkill())
- {
- resSkillCount++;
- }
- }
-
- final String className = getClass().getSimpleName();
- LOGGER.info(className + ": Loaded " + classSkillTreeCount + " Class Skills for " + _classSkillTrees.size() + " Class Skill Trees.");
- LOGGER.info(className + ": Loaded " + _subClassSkillTree.size() + " Sub-Class Skills.");
- LOGGER.info(className + ": Loaded " + trasferSkillTreeCount + " Transfer Skills for " + _transferSkillTrees.size() + " Transfer Skill Trees.");
- LOGGER.info(className + ": Loaded " + _fishingSkillTree.size() + " Fishing Skills, " + dwarvenOnlyFishingSkillCount + " Dwarven only Fishing Skills.");
- LOGGER.info(className + ": Loaded " + _collectSkillTree.size() + " Collect Skills.");
- LOGGER.info(className + ": Loaded " + _pledgeSkillTree.size() + " Pledge Skills, " + (_pledgeSkillTree.size() - resSkillCount) + " for Pledge and " + resSkillCount + " Residential.");
- LOGGER.info(className + ": Loaded " + _subPledgeSkillTree.size() + " Sub-Pledge Skills.");
- LOGGER.info(className + ": Loaded " + _transformSkillTree.size() + " Transform Skills.");
- LOGGER.info(className + ": Loaded " + _nobleSkillTree.size() + " Noble Skills.");
- LOGGER.info(className + ": Loaded " + _heroSkillTree.size() + " Hero Skills.");
- LOGGER.info(className + ": Loaded " + _gameMasterSkillTree.size() + " Game Master Skills.");
- LOGGER.info(className + ": Loaded " + _gameMasterAuraSkillTree.size() + " Game Master Aura Skills.");
- final int commonSkills = _commonSkillTree.size();
- if (commonSkills > 0)
- {
- LOGGER.info(className + ": Loaded " + commonSkills + " Common Skills to all classes.");
- }
- }
-
- /**
- * Gets the single instance of SkillTreesData.
- * @return the only instance of this class
- */
- public static SkillTreesData getInstance()
- {
- return SingletonHolder._instance;
- }
-
- /**
- * Singleton holder for the SkillTreesData class.
- */
- private static class SingletonHolder
- {
- protected static final SkillTreesData _instance = new SkillTreesData();
- }
- }
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