L2JMods.properties 18 KB

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  1. # ---------------------------------------------------------------------------
  2. # L2JMODS - non-retail-like systems that have been integrated into the L2J project.
  3. # Be warned that there may be no support for these mods beyond the original author's assistance.
  4. # ---------------------------------------------------------------------------
  5. # Champion mobs - Turn random mobs into Champions
  6. # ---------------------------------------------------------------------------
  7. # Enable/Disable Champion Mob System.
  8. ChampionEnable = False
  9. # Force Champion mobs to be passive?
  10. # To leave champion mobs to default/Aggressive, set to False.
  11. # To set all champion mobs to Passive, set True.
  12. ChampionPassive = False
  13. # % chance for a mob to became champion (-1 to disable).
  14. ChampionFrequency = -1
  15. # Title of all Champion Mobs.
  16. ChampionTitle = Champion
  17. # Min and max levels allowed for a mob to be a Champion mob.
  18. ChampionMinLevel = 20
  19. ChampionMaxLevel = 78
  20. # Hp multiplier for Champion mobs.
  21. ChampionHp = 8
  22. # Hp Regen Multiplier for Champion mobs.
  23. ChampionHpRegen = 1.0
  24. # Exp/Sp rewards multiplier for Champion mobs.
  25. ChampionRewardsExpSp = 8.0
  26. # Standard rewards chance multiplier for Champion mobs.
  27. ChampionRewardsChance = 8.0
  28. # Standard rewards amount multiplier for Champion mobs.
  29. ChampionRewardsAmount = 1.0
  30. # Adena & Seal Stone rewards chance multiplier for Champion mobs.
  31. ChampionAdenasRewardsChance = 1.0
  32. # Adena & Seal Stone rewards amount multiplier for Champion mobs.
  33. ChampionAdenasRewardsAmount = 1.0
  34. # P. Attack and M. Attack bonus for Champion mobs.
  35. ChampionAtk = 1.0
  36. # Physical/Magical Attack Speed bonus for Champion mobs.
  37. ChampionSpdAtk = 1.0
  38. # Specified reward item ID
  39. ChampionRewardItemID = 6393
  40. # The amount of the specified reward a player will receive if they are awarded the item.
  41. ChampionRewardItemQty = 1
  42. # % Chance to obtain a specified reward item from a higher level Champion mob.
  43. # Default: 0
  44. ChampionRewardLowerLvlItemChance = 0
  45. # % Chance to obtain a specified reward item from a lower level Champion mob.
  46. # Default: 0
  47. ChampionRewardHigherLvlItemChance = 0
  48. # Do you want to enable the vitality calculation when killing champion mobs?
  49. # Be aware that it can lead to huge unbalance on your server, your rate for that mob would
  50. # then be "mobXP x serverRate x vitalityRate x championXpRate
  51. # Notes:
  52. # Works only if EnableVitality = True
  53. # Default: False
  54. ChampionEnableVitality = False
  55. # Enable spawning of the champions in instances
  56. # Default = False
  57. ChampionEnableInInstances = False
  58. # ---------------------------------------------------------------------------
  59. # Wedding System (by evill33t)
  60. # ---------------------------------------------------------------------------
  61. # <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
  62. # CustomNpcTable = True in General.properties
  63. # ---------------------------------------------------------------------------
  64. # Wedding Manager ID: 50007
  65. #
  66. # First part - "Engagement"
  67. # 1) Target the player that you want to make a couple with.
  68. # 2) Use the voice command ".engage nameofyourpartner" then press enter.
  69. # 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
  70. # 4) If the target player accepts the engagement invitation, you will be engaged.
  71. #
  72. # Second part - "Marriage"
  73. # 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
  74. # (You may need Formal Wear and Adena to pay wedding fees!)
  75. # 2) Each player needs to speak to the NPC and make the request to be married.
  76. # 3) Once done, fireworks will display and the two players will be married.
  77. #
  78. # Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
  79. #
  80. # If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
  81. #
  82. # If you're married you have to pay a specified % of your adena to your partner.
  83. #
  84. # If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
  85. # ---------------------------------------------------------------------------
  86. # Enable/Disable Wedding System
  87. AllowWedding = False
  88. # Amount of Adena required to get married
  89. WeddingPrice = 250000000
  90. # Enable/Disable punishing of players who attempt to be engaged to other players while married.
  91. WeddingPunishInfidelity = True
  92. # Enable/Disable teleport function for married couples.
  93. WeddingTeleport = True
  94. # Amount of Adena required to teleport to spouse.
  95. WeddingTeleportPrice = 50000
  96. # Time before character is teleported after using the skill.
  97. WeddingTeleportDuration = 60
  98. # Enable/Disable same sex marriages.
  99. WeddingAllowSameSex = False
  100. # Require players to wear formal wear to be married?
  101. WeddingFormalWear = True
  102. # Amount of Adena (%) a player must pay to the other to get divorced.
  103. WeddingDivorceCosts = 20
  104. # ---------------------------------------------------------------------------
  105. # Team vs. Team Event Engine (by HorridoJoho)
  106. # ---------------------------------------------------------------------------
  107. # <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
  108. # CustomNpcTable = True in General.properties
  109. # ---------------------------------------------------------------------------
  110. # Enable/Disable TvTEvent System
  111. # Default: False
  112. TvTEventEnabled = False
  113. # TvT in instance
  114. # Default: False
  115. TvTEventInInstance = False
  116. # Name of the instance file for TvT
  117. # Default: coliseum.xml
  118. TvTEventInstanceFile = coliseum.xml
  119. # Times TvT will occur (24h format).
  120. # Default: 9:00,15:00,21:00,3:00
  121. TvTEventInterval = 9:00,15:00,21:00,3:00
  122. # Registration timer from start of event (in minutes).
  123. # Default: 30
  124. TvTEventParticipationTime = 30
  125. # Event running time (in minutes).
  126. # Default: 20
  127. TvTEventRunningTime = 20
  128. # TvT Event NPC (create a custom npc of type L2TvTEventNpc).
  129. # Default: 70010
  130. TvTEventParticipationNpcId = 70010
  131. # TvT Event Participation Fee (itemId, number). Fee is not returned.
  132. # Example: 57,100000
  133. # Default: 0,0
  134. TvTEventParticipationFee = 0,0
  135. # Location for TvTEvent NPC to spawn in form x,y,z[,heading]
  136. # Default: 83425,148585,-3406
  137. TvTEventParticipationNpcCoordinates = 83425,148585,-3406
  138. # Minimum amount of players allowed in each team.
  139. # Default: 1
  140. TvTEventMinPlayersInTeams = 1
  141. # Maximum amount of players allowed in each team.
  142. # Default: 20
  143. TvTEventMaxPlayersInTeams = 20
  144. # Minimum level of players that may join the event.
  145. # Default: 1
  146. TvTEventMinPlayerLevel = 1
  147. # Maximum level of players that may join the event.
  148. # Default: 85
  149. TvTEventMaxPlayerLevel = 85
  150. # Respawn delay timer (in seconds).
  151. # Default: 10
  152. TvTEventRespawnTeleportDelay = 10
  153. # Exit delay timer (in seconds).
  154. # Default: 10
  155. TvTEventStartLeaveTeleportDelay = 10
  156. # First Team - Name, Start/Death x,y,z location.
  157. TvTEventTeam1Name = Team1
  158. TvTEventTeam1Coordinates = 148695,46725,-3414
  159. # Second Team - Name, Start/Death x,y,z location.
  160. TvTEventTeam2Name = Team2
  161. TvTEventTeam2Coordinates = 149999,46728,-3414
  162. # Reward for winning team.
  163. # Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
  164. TvTEventReward = 57,100000
  165. # TvTEvent Rules
  166. TvTEventTargetTeamMembersAllowed = True
  167. TvTEventScrollsAllowed = False
  168. TvTEventPotionsAllowed = False
  169. TvTEventSummonByItemAllowed = False
  170. # Door ID's to open/close on start/end.
  171. # Not supported in instance, use xml template for defining doors.
  172. # Example: TvTDoorsToOpen = 1;2;3;4;5;6
  173. TvTDoorsToOpen =
  174. TvTDoorsToClose =
  175. # Should both teams get reward if there's a tie?
  176. TvTRewardTeamTie = False
  177. # Participant's effects handling on teleport/death.
  178. # Effects lasting through death never removed.
  179. # 0 - always remove all effects.
  180. # 1 - remove all effects only during port to event (noblesse blessing can be used)
  181. # 2 - never remove any effect
  182. # Default: 0
  183. TvTEventEffectsRemoval = 0
  184. # Fighter-class participants will be buffed with those buffs each respawn
  185. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  186. # Example: 1504,1;1501,1;1502,1;1499,1
  187. TvTEventFighterBuffs =
  188. # Mage-class participants will be buffed with those buffs each respawn
  189. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  190. # Example: 1504,1;1500,1;1501,1;1085,3
  191. TvTEventMageBuffs =
  192. # Maximum number of allowed participants per IP address (dualbox check)
  193. # Default: 0 (no limits)
  194. TvTEventMaxParticipantsPerIP = 0
  195. # Voiced command (.tvt) working during TVT event to get information about event status
  196. TvTAllowVoicedInfoCommand = false
  197. # ---------------------------------------------------------------------------
  198. # L2J Banking System
  199. # ---------------------------------------------------------------------------
  200. # Enable/Disable Banking System
  201. BankingEnabled = False
  202. # Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
  203. BankingGoldbarCount = 1
  204. # Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
  205. BankingAdenaCount = 500000000
  206. # ---------------------------------------------------------------------------
  207. # Warehouse Sorting
  208. # Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
  209. # ---------------------------------------------------------------------------
  210. EnableWarehouseSortingClan = False
  211. EnableWarehouseSortingPrivate = False
  212. # ---------------------------------------------------------------------------
  213. # Offline trade/craft
  214. # ---------------------------------------------------------------------------
  215. # Option to enable or disable offline trade feature.
  216. # Enable -> true, Disable -> false
  217. OfflineTradeEnable = False
  218. # Option to enable or disable offline craft feature.
  219. # Enable -> true, Disable -> false
  220. OfflineCraftEnable = False
  221. # If set to True, off-line shops will be possible only peace zones.
  222. # Default: False
  223. OfflineModeInPeaceZone = False
  224. # If set to True, players in off-line shop mode wont take any damage, thus they cannot be killed.
  225. # Default: False
  226. OfflineModeNoDamage = False
  227. # If set to True, name color will be changed then entering offline mode
  228. OfflineSetNameColor = False
  229. # Color of the name in offline mode (if OfflineSetNameColor = True)
  230. OfflineNameColor = 808080
  231. # Allow fame for characters in offline mode
  232. # Enable -> true, Disable -> false
  233. OfflineFame = True
  234. #Restore offline traders/crafters after restart/shutdown. Default: false.
  235. RestoreOffliners = False
  236. #Do not restore offline characters, after OfflineMaxDays days spent from first restore.
  237. #Require server restart to disconnect expired shops.
  238. #0 = disabled (always restore).
  239. #Default: 10
  240. OfflineMaxDays = 10
  241. #Disconnect shop after finished selling, buying.
  242. #Default: True
  243. OfflineDisconnectFinished = True
  244. # ---------------------------------------------------------------------------
  245. # Mana Drugs/Potions
  246. # ---------------------------------------------------------------------------
  247. # This option will enable core support for:
  248. # Mana Drug (item ID 726), using skill ID 10000.
  249. # Mana Potion (item ID 728), using skill ID 10001.
  250. EnableManaPotionSupport = False
  251. # ---------------------------------------------------------------------------
  252. # Display Server Time
  253. # ---------------------------------------------------------------------------
  254. # This option will enable displaying of the local server time for /time command.
  255. DisplayServerTime = False
  256. # ---------------------------------------------------------------------------
  257. # Welcome message
  258. # ---------------------------------------------------------------------------
  259. # Show screen welcome message on character login
  260. # Default: False
  261. ScreenWelcomeMessageEnable = False
  262. # Screen welcome message text to show on character login if enabled
  263. # ('#' for a new line, but message can have max 2 lines)
  264. ScreenWelcomeMessageText = Welcome to L2J server!
  265. # Show screen welcome message for x seconds when character log in to game if enabled
  266. ScreenWelcomeMessageTime = 10
  267. # ---------------------------------------------------------------------------
  268. # AntiFeed
  269. # ---------------------------------------------------------------------------
  270. # This option will enable antifeed for pvp/pk/clanrep points.
  271. # Default: False
  272. AntiFeedEnable = False
  273. # If set to True, kills from dualbox will not increase pvp/pk points
  274. # and clan reputation will not be transferred.
  275. # Default: True
  276. AntiFeedDualbox = True
  277. # If set to True, server will count disconnected (unable to determine ip address)
  278. # as dualbox.
  279. # Default: True
  280. AntiFeedDisconnectedAsDualbox = True
  281. # If character died faster than timeout - pvp/pk points for killer will not increase
  282. # and clan reputation will not be transferred.
  283. # Setting to 0 will disable this feature.
  284. # Default: 120 seconds.
  285. AntiFeedInterval = 120
  286. # ---------------------------------------------------------------------------
  287. # Pvp/pk Announce
  288. # ---------------------------------------------------------------------------
  289. # Default: False
  290. AnnouncePkPvP = False
  291. # Announce this as normal system message
  292. # Default: True
  293. AnnouncePkPvPNormalMessage = True
  294. # PK message template
  295. # variables: $killer, $target
  296. AnnouncePkMsg = $killer has slaughtered $target
  297. # Pvp message template
  298. # variables: $killer, $target
  299. AnnouncePvpMsg = $killer has defeated $target
  300. # ---------------------------------------------------------------------------
  301. # Chat Moderation
  302. # ---------------------------------------------------------------------------
  303. # This option will enable using of the voice commands .banchat and .unbanchat
  304. # for players with corresponding access level (default: 7).
  305. # Check access_levels.sql and admin_command_access_rights for details.
  306. # Default: False
  307. ChatAdmin = False
  308. # ---------------------------------------------------------------------------
  309. # Hellbound Status Voice Command
  310. # ---------------------------------------------------------------------------
  311. # This option will enable using of the voice commands .hellbound
  312. # for retrieving information about current Hellbound level and trust.
  313. # Default: False
  314. HellboundStatus = False
  315. # ---------------------------------------------------------------------------
  316. # Multilingual support
  317. # ---------------------------------------------------------------------------
  318. # Enable or disable multilingual support.
  319. # Default: False
  320. MultiLangEnable = False
  321. # Default language, if not defined.
  322. # Default: en
  323. MultiLangDefault = en
  324. # List of allowed languages, semicolon separated.
  325. # Default: en;ru
  326. MultiLangAllowed = en;ru
  327. # Enable or disable voice command .lang for changing languages on the fly.
  328. # Default: True
  329. MultiLangVoiceCommand = True
  330. # Enable or disable multilingual SystemMessages support.
  331. # Default: False
  332. MultiLangSystemMessageEnable = False
  333. # List of allowed languages for SystemMessages, semicolon separated.
  334. # Default:
  335. MultiLangSystemMessageAllowed =
  336. # Enable or disable multilingual NpcStrings support.
  337. # Default: False
  338. MultiLangNpcStringEnable = False
  339. # List of allowed languages for NpcStrings, semicolon separated.
  340. # Default:
  341. MultiLangNpcStringAllowed =
  342. # ---------------------------------------------------------------------------
  343. # Walker/Bot protection
  344. # ---------------------------------------------------------------------------
  345. # Basic protection against L2Walker.
  346. # Default: False
  347. L2WalkerProtection = False
  348. # ---------------------------------------------------------------------------
  349. # Debug enable/disable voice command
  350. # ---------------------------------------------------------------------------
  351. # This option will enable voice command .debug allowing players
  352. # to turn on/off debugging on self only.
  353. # (admin command //debug can enable debugging on any character)
  354. # Use admin_command_access_rights table for defining access rights.
  355. # Default: False
  356. DebugVoiceCommand = False
  357. # ---------------------------------------------------------------------------
  358. # Dualbox Check
  359. # ---------------------------------------------------------------------------
  360. # Maximum number of players per IP address allowed to enter game.
  361. # Default: 0 (unlimited)
  362. DualboxCheckMaxPlayersPerIP = 0
  363. # Maximum number of players per IP address allowed to participate in olympiad.
  364. # Default: 0 (unlimited)
  365. DualboxCheckMaxOlympiadParticipantsPerIP = 0
  366. # Maximum number of players per IP address allowed to participate in events using L2J Event Engine (//event).
  367. # Default: 0 (unlimited)
  368. DualboxCheckMaxL2EventParticipantsPerIP = 0
  369. # Whitelist of the addresses for dualbox checks.
  370. # Format: Address1,Number1;Address2,Number2...
  371. # Network address can be number (127.0.0.1) or symbolic (localhost) formats.
  372. # Additional connection number added to the global limits for this address.
  373. # For example, if number of TvT event participants per IP address set to the 1 (no dualbox)
  374. # and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com
  375. # will be 1+2=3. Use 0 or negative value for unlimited number of connections.
  376. # Default: 127.0.0.1,0 (no limits from localhost)
  377. DualboxCheckWhitelist = 127.0.0.1,0
  378. # ---------------------------------------------------------------------------
  379. # Password Change
  380. # ---------------------------------------------------------------------------
  381. # Enables .changepassword voiced command which allows the players to change their account's password ingame.
  382. # Default: False
  383. AllowChangePassword = False