Character.properties 30 KB

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  1. # ---------------------------------------------------------------------------
  2. # Alternative Character Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of Character modifications that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # Statistics
  10. # ---------------------------------------------------------------------------
  11. # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death.
  12. # If this is set to False, the character will not de-level even if their Experience is below their level after death.
  13. # Default: True
  14. Delevel = True
  15. # This option enable check for all player skills for skill level.
  16. # If player level is lower than skill learn level - 9, skill level is decreased to next possible level.
  17. # If there is no possible level, skill is removed from player.
  18. DecreaseSkillOnDelevel = True
  19. # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
  20. # Default: 1
  21. AltWeightLimit = 1
  22. # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
  23. # Default: 0
  24. RunSpeedBoost = 0
  25. # Chance of receiving the Death Penalty debuff when killed by a mob.
  26. # Default: 20
  27. DeathPenaltyChance = 20
  28. # Percent of HP, MP, and CP which is restored on character revival.
  29. # Use 0 to disable restore
  30. # Default: 0, 65, 0
  31. RespawnRestoreCP = 0
  32. RespawnRestoreHP = 65
  33. RespawnRestoreMP = 0
  34. # Percent of HP, MP, and CP regeneration for players.
  35. # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
  36. # Default: 100, 100, 100
  37. HpRegenMultiplier = 100
  38. MpRegenMultiplier = 100
  39. CpRegenMultiplier = 100
  40. # ---------------------------------------------------------------------------
  41. # Skills & Effects
  42. # ---------------------------------------------------------------------------
  43. # When this is enabled it will read the "SkillDurationList" option.
  44. # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
  45. # Default: False
  46. EnableModifySkillDuration = False
  47. # Skill duration list
  48. # Format: skillid,newtime;skillid2,newtime2...
  49. # Example:
  50. # This enable 1h(3600) duration for songs, the "\"indicates new line,
  51. # and is only set for formating purposes.
  52. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
  53. # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
  54. # 363,3600;364,3600
  55. SkillDurationList =
  56. # When this is enabled it will read the "SkillReuseList" option.
  57. EnableModifySkillReuse = False
  58. # Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
  59. SkillReuseList =
  60. # If it's true all class skills will be delivered upon level up and login.
  61. # Default: False
  62. AutoLearnSkills = False
  63. # If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
  64. # Default: False
  65. AutoLearnForgottenScrollSkills = False
  66. # Default: False
  67. AutoLootHerbs = False
  68. # Maximum number of buffs and songs/dances.
  69. # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
  70. # Default: 20, 12, 12
  71. MaxBuffAmount = 20
  72. MaxTriggeredBuffAmount = 12
  73. MaxDanceAmount = 12
  74. # Allow players to cancel dances/songs via Alt+click on buff icon
  75. # Default: False
  76. DanceCancelBuff = False
  77. # This option enables/disables additional MP consume for dances and songs.
  78. # Default: True
  79. DanceConsumeAdditionalMP = True
  80. # Allow players to have all dances/songs stored when logout.
  81. # Default: False
  82. AltStoreDances = False
  83. # This option allows a player to automatically learn Divine Inspiration.
  84. # This is not included in AutoLearnSkills above.
  85. # Default: False
  86. AutoLearnDivineInspiration = False
  87. # This is to allow a character to be canceled during bow use, skill use, or both.
  88. # Available Options: bow, cast, all
  89. # Default: cast
  90. AltGameCancelByHit = cast
  91. # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
  92. # Default: True
  93. MagicFailures = True
  94. # Protection from aggressive mobs after getting up from fake death.
  95. # The value is specified in seconds.
  96. # Default: 0
  97. PlayerFakeDeathUpProtection = 0
  98. # This option is to enable or disable the storage of buffs/debuffs among other effects.
  99. # Default: True
  100. StoreSkillCooltime = True
  101. # This option is to enable or disable the storage of buffs/debuffs among other effects during
  102. # a subclass change
  103. # Default: False
  104. SubclassStoreSkillCooltime = False
  105. # These are alternative rules for shields.
  106. # If True and they block:
  107. # The damage is powerAtk-shieldDef,
  108. # If False and they block:
  109. # The damage is powerAtk / (shieldDef + powerDef)
  110. # Default: False
  111. AltShieldBlocks = False
  112. # This is the percentage for perfect shield block rate.
  113. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  114. # Default: 10
  115. AltPerfectShieldBlockRate = 10
  116. # This is the value ticks are multiplied with to result in interval per tick in milliseconds.
  117. # Note: Editing this will not affect how much the over-time effects heals since heal scales with that value too.
  118. # Default: 666
  119. EffectTickRatio = 666
  120. # ---------------------------------------------------------------------------
  121. # Class, Sub-class and skill learning options
  122. # ---------------------------------------------------------------------------
  123. # Allow use of Event Managers for changing occupation without any quests.
  124. # Default: False
  125. AllowClassMasters = False
  126. # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
  127. # 1st occupation change for 100.000 Adena (item id 57)
  128. # 2nd occupation change for 1.000.0000 Adena (item id 57)
  129. # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
  130. # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
  131. # ConfigClassMaster=1;[];[];2;[];[];3;[];[]
  132. # 1st, 2nd, 3rd occupation change for free, without rewards.
  133. # ConfigClassMaster=1;[];[];2;[];[]
  134. # Allow only first and second change.
  135. ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
  136. # Class Masters will allow changing to any occupation on any level inside class tree
  137. # For example, Dwarven Fighter will be able to advance to:
  138. # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
  139. # But Warsmith will be able to change only to Maestro.
  140. # Default = False
  141. AllowEntireTree = False
  142. # When character reach levels 20,40,76 he will receive tutorial page
  143. # with list of the all possible variants, and can select and immediately
  144. # change to the new occupation, or decide to choose later (on next login).
  145. # Can be used with or without classic Class Masters.
  146. # Default = False
  147. AlternateClassMaster = False
  148. # Require life crystal needed to learn clan skills.
  149. # Default: True
  150. LifeCrystalNeeded = True
  151. # Require book needed to enchant skills.
  152. # Default: True
  153. EnchantSkillSpBookNeeded = True
  154. # Require spell book needed to learn Divine Inspiration.
  155. # Default: True
  156. DivineInspirationSpBookNeeded = True
  157. # When enabled, the following will be true:
  158. # All classes can learn all skills.
  159. # Skills of another class costs x2 SP to learn.
  160. # Skills of another race costs x2 SP to learn.
  161. # Skills of fighters/mages costs x3 SP to learn.
  162. # Default: False
  163. AltGameSkillLearn = False
  164. # Allow player to sub-class without checking for unique quest items.
  165. # Default: False
  166. AltSubClassWithoutQuests = False
  167. # Allow player to add/change subclass at all village master
  168. # Default: False
  169. AltSubclassEverywhere = False
  170. # Allow player to learn transformations without quest.
  171. # Default: False
  172. AltTransformationWithoutQuest = False
  173. # Fee to remove Transfer skills.
  174. # Default: 10000000
  175. FeeDeleteTransferSkills = 10000000
  176. # Fee to remove Sub-Class skills.
  177. # Default: 10000000
  178. FeeDeleteSubClassSkills = 10000000
  179. # ---------------------------------------------------------------------------
  180. # Summons configuration
  181. # ---------------------------------------------------------------------------
  182. # This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations
  183. # Default: True
  184. SummonStoreSkillCooltime = True
  185. # Servitor summons on login if player had it summoned before logout
  186. # Default: True
  187. RestoreServitorOnReconnect = True
  188. # Pet summons on login if player had it summoned before logout
  189. # Default: True
  190. RestorePetOnReconnect = True
  191. # ---------------------------------------------------------------------------
  192. # Vitality configuration
  193. # ---------------------------------------------------------------------------
  194. # Enables vitality system
  195. # Default: True
  196. EnableVitality = True
  197. # Do you want players to recover their vitality when they reconnect?
  198. # This is calculated with the time they've been offline
  199. # Actual Time - Last Time Online / 1000 x rate recovery on reconnect
  200. # Notes:
  201. # Works only if EnableVitality = True
  202. # Default: True
  203. RecoverVitalityOnReconnect = True
  204. # Option to set a lower vitality at character creation.
  205. # Vitality needs to be enabled, and startingpoints needs to be lower
  206. # than max-vitality points.
  207. # Default: 20000
  208. StartingVitalityPoints = 20000
  209. # ---------------------------------------------------------------------------
  210. # Limits
  211. # ---------------------------------------------------------------------------
  212. # Maximum Exp Bonus.
  213. # from vitality + nevit's hunting bonus, and etc..
  214. # Default: 3.5
  215. MaxExpBonus = 3.5
  216. # Maximum Sp Bonus.
  217. # from vitality + nevit's hunting bonus, and etc..
  218. # Default: 3.5
  219. MaxSpBonus = 3.5
  220. # Maximum character running speed.
  221. # Default: 250
  222. MaxRunSpeed = 250
  223. # Maximum character Physical Critical Rate. (10 = 1%)
  224. # Default: 500
  225. MaxPCritRate = 500
  226. # Maximum character Magic Critical Rate. (10 = 1%)
  227. # Default: 200
  228. MaxMCritRate = 200
  229. # Maximum character Attack Speed.
  230. # Default: 1500
  231. MaxPAtkSpeed = 1500
  232. # Maximum character Cast Speed.
  233. # Default: 1999
  234. MaxMAtkSpeed = 1999
  235. # Maximum character Evasion.
  236. # Default: 250
  237. MaxEvasion = 250
  238. # Minimum and Maximum Abnormal State Success Rate.
  239. # This affect all skills/effects chances, except in skills where minChance or maxChance parameters are defined.
  240. # Default: H5 minimum of 10% and maximum of 90%.
  241. MinAbnormalStateSuccessRate = 10
  242. MaxAbnormalStateSuccessRate = 90
  243. # Maximum number of allowed subclasses for every player.
  244. # Default: 3
  245. MaxSubclass = 3
  246. # Starting level for subclasses.
  247. # Default: 40
  248. BaseSubclassLevel = 40
  249. # Maximum subclass level.
  250. # Default: 80
  251. MaxSubclassLevel = 80
  252. # Maximum number of allowed slots for Private Stores Sell.
  253. # Other means all the other races aside from Dwarf.
  254. # Default: 4, 3
  255. MaxPvtStoreSellSlotsDwarf = 4
  256. MaxPvtStoreSellSlotsOther = 3
  257. # Maximum number of allowed slots for Private Stores Buy.
  258. # Other means all the other races aside from Dwarf.
  259. # Default: 5, 4
  260. MaxPvtStoreBuySlotsDwarf = 5
  261. MaxPvtStoreBuySlotsOther = 4
  262. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  263. # Default: 80, 100, 250
  264. MaximumSlotsForNoDwarf = 80
  265. MaximumSlotsForDwarf = 100
  266. MaximumSlotsForGMPlayer = 250
  267. MaximumSlotsForQuestItems = 100
  268. # This will control a character's warehouse capacity.
  269. # Notes:
  270. # This must be LESS then 300 or the client will crash.
  271. # Default: 120, 100, 200, 20
  272. MaximumWarehouseSlotsForDwarf = 120
  273. MaximumWarehouseSlotsForNoDwarf = 100
  274. MaximumWarehouseSlotsForClan = 200
  275. # Freight
  276. # Maximum items that can be placed in Freight
  277. # Default: 200
  278. MaximumFreightSlots = 200
  279. # The price for each item that's deposited
  280. # Default: 1000
  281. FreightPrice = 1000
  282. # Npc talk blockage. When a player talks to a NPC, he must wait some secs
  283. # before being able to walk again. In seconds
  284. # Default: 3
  285. # Set to 0 to disable it
  286. NpcTalkBlockingTime = 3
  287. # ---------------------------------------------------------------------------
  288. # Enchanting
  289. # ---------------------------------------------------------------------------
  290. # This controls the chance an item has to break if it is enchanted.
  291. # This chance is in %, so if you set this to 100%, enchants will always succeed.
  292. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  293. EnchantChanceElementStone = 50
  294. EnchantChanceElementCrystal = 30
  295. EnchantChanceElementJewel = 20
  296. EnchantChanceElementEnergy = 10
  297. # List of non-enchantable items.
  298. # Currently apprentice, travelers weapons and Pailaka items
  299. # Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  300. EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  301. # ---------------------------------------------------------------------------
  302. # Augmenting
  303. # ---------------------------------------------------------------------------
  304. # These control the chance to get a skill in the augmentation process.
  305. # Default: 15, 30, 45, 60
  306. AugmentationNGSkillChance = 15
  307. AugmentationMidSkillChance = 30
  308. AugmentationHighSkillChance = 45
  309. AugmentationTopSkillChance = 60
  310. # Accessory augmentation skills currently disabled
  311. AugmentationAccSkillChance = 0
  312. # This controls the chance to get a base stat modifier in the augmentation process.
  313. # Notes:
  314. # This has no dependency on the grade of Life Stone.
  315. # Default: 1
  316. AugmentationBaseStatChance = 1
  317. # These control the chance to get a glow effect in the augmentation process.
  318. # Notes:
  319. # No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
  320. # Default: 0, 40, 70, 100
  321. AugmentationNGGlowChance = 0
  322. AugmentationMidGlowChance = 40
  323. AugmentationHighGlowChance = 70
  324. AugmentationTopGlowChance = 100
  325. # This will enable retail like weapon augmentation, but then you cant change
  326. # weapon glow, base stat chance, because it wouldnt be retail like again.
  327. RetailLikeAugmentation = True
  328. # This will have effect ONLY when RetailLikeAugmentation is True. The sum of 4 numbers must be 100!
  329. # You can change probability (in %) of augment color chances - in order yellow, blue, purple, red
  330. # Purple and Red always give skill. Default is 55%,35%,7%,3% for all lifestone grades (ie 7+3=10%
  331. # for skill, not counting blue ones, that are very rare and not useful anyway).
  332. RetailLikeAugmentationNoGradeChance = 55,35,7,3
  333. RetailLikeAugmentationMidGradeChance = 55,35,7,3
  334. RetailLikeAugmentationHighGradeChance = 55,35,7,3
  335. RetailLikeAugmentationTopGradeChance = 55,35,7,3
  336. # This will enable retail like accessory augmentation, but then you cant change skill chances for accessory augments
  337. RetailLikeAugmentationAccessory = True
  338. # List of non-augmentable items, currently contains only Grand Boss jewels
  339. # Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
  340. # Rods can't be augmented too.
  341. # Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314
  342. AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175
  343. # Allows alternative augmentation of PvP items.
  344. # Default: False
  345. AltAllowAugmentPvPItems = false
  346. # ---------------------------------------------------------------------------
  347. # Karma
  348. # ---------------------------------------------------------------------------
  349. # Karma player can be killed in Peace zone.
  350. # Default: False
  351. AltKarmaPlayerCanBeKilledInPeaceZone = False
  352. # Karma player can use GateKeeper.
  353. # Default: False
  354. AltKarmaPlayerCanUseGK = False
  355. # Karma player can use escape and recall skills.
  356. # Default: True
  357. AltKarmaPlayerCanTeleport = True
  358. # Karma player can shop.
  359. # Default: True
  360. AltKarmaPlayerCanShop = True
  361. # Karma player can trade.
  362. # Default: True
  363. AltKarmaPlayerCanTrade = True
  364. # Karma player can use warehouse.
  365. # Default: True
  366. AltKarmaPlayerCanUseWareHouse = True
  367. # ---------------------------------------------------------------------------
  368. # Fame
  369. # ---------------------------------------------------------------------------
  370. # The maximum number of Fame points a player can have
  371. # Default: 100000
  372. MaxPersonalFamePoints = 100000
  373. # How frequently the player gets Fame points while in a Fortress Siege zone
  374. # Default: 300s (5 min)
  375. FortressZoneFameTaskFrequency = 300
  376. # How much Fame aquired while in a Fortress Siege Zone
  377. # Default: 31
  378. FortressZoneFameAquirePoints = 31
  379. # How frequently the player gets Fame points while in a Castle Siege zone
  380. # Default: 300s (5 min)
  381. CastleZoneFameTaskFrequency = 300
  382. # How much Fame acquired while in a Castle Siege Zone
  383. # Default: 125
  384. CastleZoneFameAquirePoints = 125
  385. # Dead players can receive fame.
  386. # Default: True
  387. FameForDeadPlayers = True
  388. # ---------------------------------------------------------------------------
  389. # Crafting
  390. # ---------------------------------------------------------------------------
  391. # Option to enable or disable crafting.
  392. # Default: True
  393. CraftingEnabled = True
  394. # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
  395. # Default: True
  396. CraftMasterwork = True
  397. # Limits for recipes
  398. # Default: 50, 50
  399. DwarfRecipeLimit = 50
  400. CommonRecipeLimit = 50
  401. # Alternative crafting rules. If enabled, the following will be true:
  402. # Crafting takes time.
  403. # Players get EXP/SP for crafting.
  404. # Default: False
  405. AltGameCreation = False
  406. # Crafting Time multiplier.
  407. # The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
  408. # Default: 1
  409. AltGameCreationSpeed = 1
  410. # Additional crafting XP/SP rate multiplier.
  411. # Default: 1, 1
  412. AltGameCreationXpRate = 1
  413. AltGameCreationSpRate = 1
  414. # Additional XP/SP rate multiplier when creating rare item.
  415. # Default: 2
  416. AltGameCreationRareXpSpRate = 2
  417. # If set to False, blacksmiths don't take recipes from players inventory when crafting.
  418. # Default: True
  419. AltBlacksmithUseRecipes = True
  420. # Store/Restore Dwarven Manufacture list
  421. # Keep manufacture shoplist after relog
  422. # Default: False
  423. StoreRecipeShopList = False
  424. # ---------------------------------------------------------------------------
  425. # Clan
  426. # ---------------------------------------------------------------------------
  427. # Day on which all pending clan leader requests will be applied:
  428. # Possible values:
  429. # 1 - Sunday
  430. # 2 - Monday
  431. # 3 - Tuesday
  432. # 4 - Wednesday
  433. # 5 - Thursday
  434. # 6 - Friday
  435. # 7 - Saturday
  436. # Default: 3
  437. AltClanLeaderDateChange = 3
  438. # Hour on which all pending data requests will be applied:
  439. # Format: Hour:Minute:Second
  440. # Default: 00:00:00
  441. AltClanLeaderHourChange = 00:00:00
  442. # When enabled all clan leader requests will be performed instantly.
  443. # Default: False
  444. AltClanLeaderInstantActivation = False
  445. # Number of days you have to wait before joining another clan.
  446. # Default: 1
  447. DaysBeforeJoinAClan = 1
  448. # Number of days you have to wait before creating a new clan.
  449. # Default: 10
  450. DaysBeforeCreateAClan = 10
  451. # Number of days it takes to dissolve a clan.
  452. # Default: 7
  453. DaysToPassToDissolveAClan = 7
  454. # Number of days before joining a new alliance when clan voluntarily leave an alliance.
  455. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  456. # Default: 1
  457. DaysBeforeJoinAllyWhenLeaved = 1
  458. # Number of days before joining a new alliance when clan was dismissed from an alliance.
  459. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  460. # Default: 1
  461. DaysBeforeJoinAllyWhenDismissed = 1
  462. # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
  463. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  464. # Default: 1
  465. DaysBeforeAcceptNewClanWhenDismissed = 1
  466. # Number of days before creating a new alliance after dissolving an old alliance.
  467. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  468. # Default: 1
  469. DaysBeforeCreateNewAllyWhenDissolved = 1
  470. # Maximum number of clans in alliance.
  471. # Default: 3
  472. AltMaxNumOfClansInAlly = 3
  473. # Allow clan members to withdraw from the clan warehouse.
  474. # Default: False
  475. AltMembersCanWithdrawFromClanWH = False
  476. # Remove castle circlets after a clan loses their castle or a player leaves a clan.
  477. # Default: True
  478. RemoveCastleCirclets = True
  479. # Number of members needed to request a clan war.
  480. # Default: 15
  481. AltClanMembersForWar = 15
  482. # ---------------------------------------------------------------------------
  483. # Party
  484. # ---------------------------------------------------------------------------
  485. # CONFUSING(nothing to do with party) -> When you made damage to a mob
  486. # and are inside this range, you will be considered as player to reward.
  487. # Checks for party range to mob to calculate rewards(exp, items).
  488. # Default: 1600
  489. AltPartyRange = 1600
  490. # 1. Used for Adena distribution in party
  491. # 2. Used to handle random and by turn party loot
  492. # Default: 1400
  493. AltPartyRange2 = 1400
  494. # If true, when party leader leaves party, next member in party will be the leader.
  495. # If false the party be will dispersed.
  496. # Default: False
  497. AltLeavePartyLeader = False
  498. # ---------------------------------------------------------------------------
  499. # Initial Settings:
  500. # ---------------------------------------------------------------------------
  501. #Initial Equipment Events is to enable a special settings for the items that a new character starts with.
  502. #Default: False
  503. InitialEquipmentEvent = False
  504. # This is the amount of Adena that a new character starts their character with.
  505. # Default: 0
  506. StartingAdena = 0
  507. # This is the starting level of the new character.
  508. # Default: 1
  509. StartingLevel = 1
  510. # This is the amount of SP that a new character starts their character with.
  511. # Default: 0
  512. StartingSP = 0
  513. # ---------------------------------------------------------------------------
  514. # Other Settings:
  515. # ---------------------------------------------------------------------------
  516. # This is the maximum amount of Adena that character can have in his inventory or warehouse.
  517. # The maximum input amount is 9,223,372,036,854,775,807. (nine quintillion
  518. # two hundred twenty three quadrillion three hundred seventy two trillion thirty six billion
  519. # eight hundred fifty four million seven hundred seventy five thousand eight hundred seven)
  520. # Setting negative values (-1 or others) will result in maximum amount available.
  521. # Big values do not cause critical errors, although only 16 digits are visible in the inventory
  522. # (example: 3,372,036,854,775,807 is visible out of 9,223,372,036,854,775,807)
  523. # Default: 99900000000 (99 bilion and 900 milion)
  524. MaxAdena = 99900000000
  525. # This option, when set to True, will enable automatically picking up items.
  526. # If set False it will force the player to pickup dropped items from mobs.
  527. # This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
  528. # Default: False
  529. AutoLoot = False
  530. # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
  531. # If set False it will force the player to pickup dropped items from bosses.
  532. # This excludes herbs mentioned above and items from mobs.
  533. # Default: False
  534. AutoLootRaids = False
  535. # Delay for raid drop items loot privilege
  536. # Require Command Channel , check next option
  537. # Value is in seconds
  538. # Default: 900 (15min)
  539. RaidLootRightsInterval = 900
  540. # Minimal size of Command Channel for apply raid loot privilege
  541. # Default: 45
  542. RaidLootRightsCCSize = 45
  543. # This is the time in seconds that it will take for the player command "/unstuck" to activate.
  544. # Default: 300
  545. UnstuckInterval = 300
  546. # Teleport Watchdog Timeout (seconds)
  547. # Player forced to appear if remain in teleported state longer than timeout
  548. # Does not set too low, recommended value 60s.
  549. # This time is in seconds, leave it at 0 if you want this feature disabled.
  550. # Default: 0
  551. TeleportWatchdogTimeout = 0
  552. # After a player teleports, this is the time the player is protected.
  553. # This time is in seconds, leave it at 0 if you want this feature disabled.
  554. # Retail (Since GE): 600 (10 minutes)
  555. # Default: 600
  556. PlayerSpawnProtection = 600
  557. # Spawn protection should disappear with any action with the exception
  558. # of the item usage from items in this list.
  559. # Format: itemId,itemId,itemId,....
  560. # Default: 0
  561. PlayerSpawnProtectionAllowedItems =
  562. # Teleport spawn protection time. It will protect the player in the
  563. # teleport spawn for the given time. 0 to disable feature
  564. PlayerTeleportProtection = 0
  565. # If enabled, players respawn in town on different locations defined in zone.xml for given town.
  566. # If disabled the first spawn location from zone.xml is used.
  567. # Default: True
  568. RandomRespawnInTownEnabled = True
  569. # This will allow a random offset from the base teleport location coordinates based on a maximum offset.
  570. # Default: True
  571. OffsetOnTeleportEnabled = True
  572. # Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled .
  573. # Default: 50
  574. MaxOffsetOnTeleport = 50
  575. # This option is to enable or disable the use of in game petitions.
  576. # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
  577. # The MaximumPendingPetitions is the total amount of petitions in the server.
  578. # Note:
  579. # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
  580. # Default: True, 5, 25
  581. PetitioningAllowed = True
  582. MaxPetitionsPerPlayer = 5
  583. MaxPetitionsPending = 25
  584. # Free teleporting around the world.
  585. # Default: False
  586. AltFreeTeleporting = False
  587. # Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
  588. # Default: 7
  589. DeleteCharAfterDays = 7
  590. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
  591. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
  592. # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
  593. # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
  594. # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
  595. # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
  596. # Default: 0, 0
  597. AltGameExponentXp = 0
  598. AltGameExponentSp = 0
  599. # PARTY XP DISTRIBUTION
  600. # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
  601. # In that case he will not receive any Exp/SP from party and is not counted for party bonus.
  602. # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
  603. # Available Options: highfive, auto, level, percentage, none
  604. # Default: highfive
  605. PartyXpCutoffMethod = highfive
  606. # This option takes effect when "percentage" method is chosen. Don't use high values for this!
  607. # Default: 3.0
  608. PartyXpCutoffPercent = 3.0
  609. # This option takes effect when "level" method is chosen. Don't use low values for this!
  610. # Default: 20
  611. PartyXpCutoffLevel = 20
  612. # This option takes effect when "highfive" method is chosen.
  613. # Each pair of numbers represent a level range.
  614. # If the gap is between the first pair, there is no penalty.
  615. # If the gap is between the second pair, the lowest party member will gain only 30% of the XP that others receive.
  616. # If the gap is between the last pair, the lowest party member will not receive any XP.
  617. # Default: 0,9;10,14;15,99
  618. PartyXpCutoffGaps = 0,9;10,14;15,99
  619. # This option takes effect when "highfive" method is chosen.
  620. # Each number represent the XP percent gain at that level gap.
  621. # For the first gap, the lowest party member will gain 100% XP as there is no penalty.
  622. # For the second gap, the lowest party member will gain only 30% of the XP that others receive.
  623. # For the last gap, the lowest party member will not receive any XP.
  624. # Default: 100;30;0
  625. PartyXpCutoffGapPercent = 100;30;0
  626. # Disable tutorial on new player enter into Game
  627. # Please remember its sometimes important to novice players
  628. # Default: False
  629. DisableTutorial = False
  630. # Expertise penalty
  631. # If disabled, player will not receive penalty for equip higher grade items
  632. # Default: True
  633. ExpertisePenalty = True
  634. # Player can in client define his own key mapping and for save it must be stored server side.
  635. # Disabled until confirmed as working.
  636. # Default: False
  637. StoreCharUiSettings = False
  638. # Character name restriction
  639. # Disallow characters to have a name which contains the words.
  640. # Split them with ",". Use lowercase. Example: announcements,announce...
  641. # Default: annou,ammou,amnou,anmou,anou,amou,announcements,announce
  642. ForbiddenNames = annou,ammou,amnou,anmou,anou,amou,announcements,announce
  643. # If enabled, when character in silence (block PMs) mode sends a PM to a character, silence mode no longer blocks this character,
  644. # allowing both characters send each other PMs even with enabled silence mode.
  645. # The exclude list is cleared each time the character goes into silence mode.
  646. SilenceModeExclude = False
  647. # Enables alternative validation of triggering skills.
  648. # When enabled pvp skills will not be casted on non flagged player.
  649. # Sadly its non-retail
  650. # Default: False
  651. AltValidateTriggerSkills = False