ItemTable.java 36 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.datatables;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.sql.SQLException;
  20. import java.util.Collection;
  21. import java.util.Map;
  22. import java.util.concurrent.ScheduledFuture;
  23. import java.util.logging.Level;
  24. import java.util.logging.LogRecord;
  25. import java.util.logging.Logger;
  26. import javolution.util.FastMap;
  27. import com.l2jserver.Config;
  28. import com.l2jserver.L2DatabaseFactory;
  29. import com.l2jserver.gameserver.Item;
  30. import com.l2jserver.gameserver.ThreadPoolManager;
  31. import com.l2jserver.gameserver.idfactory.IdFactory;
  32. import com.l2jserver.gameserver.model.L2ItemInstance;
  33. import com.l2jserver.gameserver.model.L2Object;
  34. import com.l2jserver.gameserver.model.L2World;
  35. import com.l2jserver.gameserver.model.L2ItemInstance.ItemLocation;
  36. import com.l2jserver.gameserver.model.actor.L2Attackable;
  37. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  38. import com.l2jserver.gameserver.skills.SkillsEngine;
  39. import com.l2jserver.gameserver.templates.StatsSet;
  40. import com.l2jserver.gameserver.templates.item.L2Armor;
  41. import com.l2jserver.gameserver.templates.item.L2ArmorType;
  42. import com.l2jserver.gameserver.templates.item.L2EtcItem;
  43. import com.l2jserver.gameserver.templates.item.L2EtcItemType;
  44. import com.l2jserver.gameserver.templates.item.L2Item;
  45. import com.l2jserver.gameserver.templates.item.L2Weapon;
  46. import com.l2jserver.gameserver.templates.item.L2WeaponType;
  47. import com.l2jserver.gameserver.util.GMAudit;
  48. /**
  49. * This class ...
  50. *
  51. * @version $Revision: 1.9.2.6.2.9 $ $Date: 2005/04/02 15:57:34 $
  52. */
  53. public class ItemTable
  54. {
  55. private static Logger _log = Logger.getLogger(ItemTable.class.getName());
  56. private static Logger _logItems = Logger.getLogger("item");
  57. private static final Map<String, Integer> _materials = new FastMap<String, Integer>();
  58. private static final Map<String, Integer> _crystalTypes = new FastMap<String, Integer>();
  59. private static final Map<String, L2WeaponType> _weaponTypes = new FastMap<String, L2WeaponType>();
  60. private static final Map<String, L2ArmorType> _armorTypes = new FastMap<String, L2ArmorType>();
  61. private static final Map<String, Integer> _slots = new FastMap<String, Integer>();
  62. private L2Item[] _allTemplates;
  63. private Map<Integer, L2EtcItem> _etcItems;
  64. private Map<Integer, L2Armor> _armors;
  65. private Map<Integer, L2Weapon> _weapons;
  66. private boolean _initialized = true;
  67. static
  68. {
  69. _materials.put("paper", L2Item.MATERIAL_PAPER);
  70. _materials.put("wood", L2Item.MATERIAL_WOOD);
  71. _materials.put("liquid", L2Item.MATERIAL_LIQUID);
  72. _materials.put("cloth", L2Item.MATERIAL_CLOTH);
  73. _materials.put("leather", L2Item.MATERIAL_LEATHER);
  74. _materials.put("horn", L2Item.MATERIAL_HORN);
  75. _materials.put("bone", L2Item.MATERIAL_BONE);
  76. _materials.put("bronze", L2Item.MATERIAL_BRONZE);
  77. _materials.put("fine_steel", L2Item.MATERIAL_FINE_STEEL);
  78. _materials.put("cotton", L2Item.MATERIAL_FINE_STEEL);
  79. _materials.put("mithril", L2Item.MATERIAL_MITHRIL);
  80. _materials.put("silver", L2Item.MATERIAL_SILVER);
  81. _materials.put("gold", L2Item.MATERIAL_GOLD);
  82. _materials.put("adamantaite", L2Item.MATERIAL_ADAMANTAITE);
  83. _materials.put("steel", L2Item.MATERIAL_STEEL);
  84. _materials.put("oriharukon", L2Item.MATERIAL_ORIHARUKON);
  85. _materials.put("blood_steel", L2Item.MATERIAL_BLOOD_STEEL);
  86. _materials.put("crystal", L2Item.MATERIAL_CRYSTAL);
  87. _materials.put("damascus", L2Item.MATERIAL_DAMASCUS);
  88. _materials.put("chrysolite", L2Item.MATERIAL_CHRYSOLITE);
  89. _materials.put("scale_of_dragon", L2Item.MATERIAL_SCALE_OF_DRAGON);
  90. _materials.put("dyestuff", L2Item.MATERIAL_DYESTUFF);
  91. _materials.put("cobweb", L2Item.MATERIAL_COBWEB);
  92. _materials.put("seed", L2Item.MATERIAL_SEED);
  93. _crystalTypes.put("s84", L2Item.CRYSTAL_S84);
  94. _crystalTypes.put("s80", L2Item.CRYSTAL_S80);
  95. _crystalTypes.put("s", L2Item.CRYSTAL_S);
  96. _crystalTypes.put("a", L2Item.CRYSTAL_A);
  97. _crystalTypes.put("b", L2Item.CRYSTAL_B);
  98. _crystalTypes.put("c", L2Item.CRYSTAL_C);
  99. _crystalTypes.put("d", L2Item.CRYSTAL_D);
  100. _crystalTypes.put("none", L2Item.CRYSTAL_NONE);
  101. _weaponTypes.put("blunt", L2WeaponType.BLUNT);
  102. _weaponTypes.put("bow", L2WeaponType.BOW);
  103. _weaponTypes.put("dagger", L2WeaponType.DAGGER);
  104. _weaponTypes.put("dual", L2WeaponType.DUAL);
  105. _weaponTypes.put("dualfist", L2WeaponType.DUALFIST);
  106. _weaponTypes.put("etc", L2WeaponType.ETC);
  107. _weaponTypes.put("fist", L2WeaponType.FIST);
  108. _weaponTypes.put("none", L2WeaponType.NONE); // these are shields !
  109. _weaponTypes.put("pole", L2WeaponType.POLE);
  110. _weaponTypes.put("sword", L2WeaponType.SWORD);
  111. _weaponTypes.put("bigsword", L2WeaponType.BIGSWORD); //Two-Handed Swords
  112. _weaponTypes.put("pet", L2WeaponType.PET); //Pet Weapon
  113. _weaponTypes.put("rod", L2WeaponType.ROD); //Fishing Rods
  114. _weaponTypes.put("bigblunt", L2WeaponType.BIGBLUNT); //Two handed blunt
  115. _weaponTypes.put("crossbow", L2WeaponType.CROSSBOW);
  116. _weaponTypes.put("rapier", L2WeaponType.RAPIER);
  117. _weaponTypes.put("ancient", L2WeaponType.ANCIENT_SWORD);
  118. _weaponTypes.put("dualdagger", L2WeaponType.DUAL_DAGGER);
  119. _armorTypes.put("none", L2ArmorType.NONE);
  120. _armorTypes.put("light", L2ArmorType.LIGHT);
  121. _armorTypes.put("heavy", L2ArmorType.HEAVY);
  122. _armorTypes.put("magic", L2ArmorType.MAGIC);
  123. _armorTypes.put("pet", L2ArmorType.PET);
  124. _armorTypes.put("sigil", L2ArmorType.SIGIL);
  125. _slots.put("shirt", L2Item.SLOT_UNDERWEAR);
  126. _slots.put("lbracelet", L2Item.SLOT_L_BRACELET);
  127. _slots.put("rbracelet", L2Item.SLOT_R_BRACELET);
  128. _slots.put("talisman", L2Item.SLOT_DECO);
  129. _slots.put("chest", L2Item.SLOT_CHEST);
  130. _slots.put("fullarmor", L2Item.SLOT_FULL_ARMOR);
  131. _slots.put("head", L2Item.SLOT_HEAD);
  132. _slots.put("hair", L2Item.SLOT_HAIR2);
  133. _slots.put("face", L2Item.SLOT_HAIR);
  134. //_slots.put("hair2", L2Item.SLOT_HAIR2); //not used in db anymore
  135. //_slots.put("dhair", L2Item.SLOT_HAIRALL); //not used in db anymore
  136. _slots.put("hairall", L2Item.SLOT_HAIRALL);
  137. _slots.put("underwear", L2Item.SLOT_UNDERWEAR);
  138. _slots.put("back", L2Item.SLOT_BACK);
  139. _slots.put("neck", L2Item.SLOT_NECK);
  140. _slots.put("legs", L2Item.SLOT_LEGS);
  141. _slots.put("feet", L2Item.SLOT_FEET);
  142. _slots.put("gloves", L2Item.SLOT_GLOVES);
  143. _slots.put("chest,legs", L2Item.SLOT_CHEST | L2Item.SLOT_LEGS);
  144. _slots.put("belt", L2Item.SLOT_BELT);
  145. _slots.put("rhand", L2Item.SLOT_R_HAND);
  146. _slots.put("lhand", L2Item.SLOT_L_HAND);
  147. _slots.put("lrhand", L2Item.SLOT_LR_HAND);
  148. _slots.put("rear,lear", L2Item.SLOT_R_EAR | L2Item.SLOT_L_EAR);
  149. _slots.put("rfinger,lfinger", L2Item.SLOT_R_FINGER | L2Item.SLOT_L_FINGER);
  150. _slots.put("wolf", L2Item.SLOT_WOLF);
  151. _slots.put("greatwolf", L2Item.SLOT_GREATWOLF);
  152. _slots.put("hatchling", L2Item.SLOT_HATCHLING);
  153. _slots.put("strider", L2Item.SLOT_STRIDER);
  154. _slots.put("babypet", L2Item.SLOT_BABYPET);
  155. _slots.put("none", L2Item.SLOT_NONE);
  156. }
  157. /** Table of SQL request in order to obtain items from tables [etcitem], [armor], [weapon] */
  158. private static final String[] SQL_ITEM_SELECTS = {
  159. "SELECT item_id, name, crystallizable, item_type, weight, consume_type, material,"
  160. + " crystal_type, duration, time, price, crystal_count, sellable, dropable, destroyable, tradeable, depositable, handler, skill FROM etcitem",
  161. "SELECT item_id, name, bodypart, crystallizable, armor_type, weight,"
  162. + " material, crystal_type, avoid_modify, duration, time, p_def, m_def, mp_bonus,"
  163. + " price, crystal_count, sellable, dropable, destroyable, tradeable, depositable, enchant4_skill, skill FROM armor",
  164. "SELECT item_id, name, bodypart, crystallizable, weight, soulshots, spiritshots,"
  165. + " material, crystal_type, p_dam, rnd_dam, weaponType, critical, hit_modify, avoid_modify,"
  166. + " shield_def, shield_def_rate, atk_speed, mp_consume, m_dam, duration, time, price, crystal_count,"
  167. + " sellable, dropable, destroyable, tradeable, depositable, skill,enchant4_skill_id,enchant4_skill_lvl, onCast_skill_id, onCast_skill_lvl,"
  168. + " onCast_skill_chance, onCrit_skill_id, onCrit_skill_lvl, onCrit_skill_chance, change_weaponId FROM weapon" };
  169. private static final String[] SQL_CUSTOM_ITEM_SELECTS = {
  170. "SELECT item_id, name, crystallizable, item_type, weight, consume_type, material,"
  171. + " crystal_type, duration, time, price, crystal_count, sellable, dropable, destroyable, tradeable, depositable, handler, skill FROM custom_etcitem",
  172. "SELECT item_id, name, bodypart, crystallizable, armor_type, weight,"
  173. + " material, crystal_type, avoid_modify, duration, time, p_def, m_def, mp_bonus,"
  174. + " price, crystal_count, sellable, dropable, destroyable, tradeable, depositable, enchant4_skill, skill FROM custom_armor",
  175. "SELECT item_id, name, bodypart, crystallizable, weight, soulshots, spiritshots,"
  176. + " material, crystal_type, p_dam, rnd_dam, weaponType, critical, hit_modify, avoid_modify,"
  177. + " shield_def, shield_def_rate, atk_speed, mp_consume, m_dam, duration, time, price, crystal_count,"
  178. + " sellable, dropable, destroyable, tradeable, depositable, skill,enchant4_skill_id,enchant4_skill_lvl, onCast_skill_id, onCast_skill_lvl,"
  179. + " onCast_skill_chance, onCrit_skill_id, onCrit_skill_lvl, onCrit_skill_chance, change_weaponId FROM custom_weapon" };
  180. /**
  181. * Returns instance of ItemTable
  182. * @return ItemTable
  183. */
  184. public static ItemTable getInstance()
  185. {
  186. return SingletonHolder._instance;
  187. }
  188. /**
  189. * Returns a new object Item
  190. * @return
  191. */
  192. public Item newItem()
  193. {
  194. return new Item();
  195. }
  196. /**
  197. * Constructor.
  198. */
  199. private ItemTable()
  200. {
  201. _etcItems = new FastMap<Integer, L2EtcItem>();
  202. _armors = new FastMap<Integer, L2Armor>();
  203. _weapons = new FastMap<Integer, L2Weapon>();
  204. load();
  205. }
  206. private void load()
  207. {
  208. /** List of etcItem */
  209. final Map<Integer, Item> itemData = new FastMap<Integer, Item>();
  210. /** List of weapons */
  211. final Map<Integer, Item> weaponData = new FastMap<Integer, Item>();
  212. /** List of armor */
  213. final Map<Integer, Item> armorData = new FastMap<Integer, Item>();
  214. Connection con = null;
  215. try
  216. {
  217. con = L2DatabaseFactory.getInstance().getConnection();
  218. for (String selectQuery : SQL_ITEM_SELECTS)
  219. {
  220. PreparedStatement statement = con.prepareStatement(selectQuery);
  221. ResultSet rset = statement.executeQuery();
  222. // Add item in correct FastMap
  223. while (rset.next())
  224. {
  225. if (selectQuery.endsWith("etcitem"))
  226. {
  227. Item newItem = readItem(rset);
  228. itemData.put(newItem.id, newItem);
  229. }
  230. else if (selectQuery.endsWith("armor"))
  231. {
  232. Item newItem = readArmor(rset);
  233. armorData.put(newItem.id, newItem);
  234. }
  235. else if (selectQuery.endsWith("weapon"))
  236. {
  237. Item newItem = readWeapon(rset);
  238. weaponData.put(newItem.id, newItem);
  239. }
  240. }
  241. rset.close();
  242. statement.close();
  243. }
  244. }
  245. catch (Exception e)
  246. {
  247. _log.log(Level.WARNING, "data error on item: ", e);
  248. }
  249. finally
  250. {
  251. try
  252. {
  253. con.close();
  254. }
  255. catch (Exception e)
  256. {
  257. }
  258. }
  259. if (Config.CUSTOM_ITEM_TABLES)
  260. {
  261. try
  262. {
  263. con = L2DatabaseFactory.getInstance().getConnection();
  264. for (String selectQuery : SQL_CUSTOM_ITEM_SELECTS)
  265. {
  266. PreparedStatement statement = con.prepareStatement(selectQuery);
  267. ResultSet rset = statement.executeQuery();
  268. // Add item in correct FastMap
  269. while (rset.next())
  270. {
  271. if (selectQuery.endsWith("etcitem"))
  272. {
  273. Item newItem = readItem(rset);
  274. if (itemData.containsKey(newItem.id))
  275. itemData.remove(newItem.id);
  276. itemData.put(newItem.id, newItem);
  277. }
  278. else if (selectQuery.endsWith("armor"))
  279. {
  280. Item newItem = readArmor(rset);
  281. if (armorData.containsKey(newItem.id))
  282. armorData.remove(newItem.id);
  283. armorData.put(newItem.id, newItem);
  284. }
  285. else if (selectQuery.endsWith("weapon"))
  286. {
  287. Item newItem = readWeapon(rset);
  288. if (weaponData.containsKey(newItem.id))
  289. weaponData.remove(newItem.id);
  290. weaponData.put(newItem.id, newItem);
  291. }
  292. }
  293. rset.close();
  294. statement.close();
  295. }
  296. }
  297. catch (Exception e)
  298. {
  299. _log.log(Level.WARNING, "data error on custom_item: ", e);
  300. }
  301. finally
  302. {
  303. try
  304. {
  305. con.close();
  306. }
  307. catch (Exception e)
  308. {
  309. }
  310. }
  311. }
  312. _armors.clear();
  313. for (L2Armor armor : SkillsEngine.getInstance().loadArmors(armorData))
  314. {
  315. _armors.put(armor.getItemId(), armor);
  316. }
  317. _log.config("ItemTable: Loaded " + _armors.size() + " Armors.");
  318. _etcItems.clear();
  319. for (L2EtcItem item : SkillsEngine.getInstance().loadItems(itemData))
  320. {
  321. _etcItems.put(item.getItemId(), item);
  322. }
  323. _log.config("ItemTable: Loaded " + _etcItems.size() + " Items.");
  324. _weapons.clear();
  325. for (L2Weapon weapon : SkillsEngine.getInstance().loadWeapons(weaponData))
  326. {
  327. _weapons.put(weapon.getItemId(), weapon);
  328. }
  329. _log.config("ItemTable: Loaded " + _weapons.size() + " Weapons.");
  330. weaponData.keySet().removeAll(_weapons.keySet());
  331. if (!weaponData.isEmpty())
  332. {
  333. for (int id : weaponData.keySet())
  334. _log.info("Weapon id: "+id+" missing XML info!");
  335. }
  336. armorData.keySet().removeAll(_armors.keySet());
  337. if (!armorData.isEmpty())
  338. {
  339. for (int id : armorData.keySet())
  340. _log.info("Armor id: "+id+" missing XML info!");
  341. }
  342. buildFastLookupTable();
  343. }
  344. /**
  345. * Returns object Item from the record of the database
  346. *
  347. * @param rset : ResultSet designating a record of the [weapon] table of database
  348. * @return Item : object created from the database record
  349. * @throws SQLException
  350. */
  351. private Item readWeapon(ResultSet rset) throws SQLException
  352. {
  353. Item item = new Item();
  354. item.set = new StatsSet();
  355. item.type = _weaponTypes.get(rset.getString("weaponType"));
  356. item.id = rset.getInt("item_id");
  357. item.name = rset.getString("name");
  358. item.set.set("item_id", item.id);
  359. item.set.set("name", item.name);
  360. // lets see if this is a shield
  361. if (item.type == L2WeaponType.NONE)
  362. {
  363. item.set.set("type1", L2Item.TYPE1_SHIELD_ARMOR);
  364. item.set.set("type2", L2Item.TYPE2_SHIELD_ARMOR);
  365. }
  366. else
  367. {
  368. item.set.set("type1", L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE);
  369. item.set.set("type2", L2Item.TYPE2_WEAPON);
  370. }
  371. item.set.set("bodypart", _slots.get(rset.getString("bodypart")));
  372. item.set.set("material", _materials.get(rset.getString("material")));
  373. item.set.set("crystal_type", _crystalTypes.get(rset.getString("crystal_type")));
  374. item.set.set("crystallizable", Boolean.valueOf(rset.getString("crystallizable")).booleanValue());
  375. item.set.set("weight", rset.getInt("weight"));
  376. item.set.set("soulshots", rset.getInt("soulshots"));
  377. item.set.set("spiritshots", rset.getInt("spiritshots"));
  378. item.set.set("p_dam", rset.getInt("p_dam"));
  379. item.set.set("rnd_dam", rset.getInt("rnd_dam"));
  380. item.set.set("critical", rset.getInt("critical"));
  381. item.set.set("hit_modify", rset.getDouble("hit_modify"));
  382. item.set.set("avoid_modify", rset.getInt("avoid_modify"));
  383. item.set.set("shield_def", rset.getInt("shield_def"));
  384. item.set.set("shield_def_rate", rset.getInt("shield_def_rate"));
  385. item.set.set("atk_speed", rset.getInt("atk_speed"));
  386. item.set.set("mp_consume", rset.getInt("mp_consume"));
  387. item.set.set("m_dam", rset.getInt("m_dam"));
  388. item.set.set("duration", rset.getInt("duration"));
  389. item.set.set("time", rset.getInt("time"));
  390. item.set.set("price", rset.getInt("price"));
  391. item.set.set("crystal_count", rset.getInt("crystal_count"));
  392. item.set.set("sellable", Boolean.valueOf(rset.getString("sellable")));
  393. item.set.set("dropable", Boolean.valueOf(rset.getString("dropable")));
  394. item.set.set("destroyable", Boolean.valueOf(rset.getString("destroyable")));
  395. item.set.set("tradeable", Boolean.valueOf(rset.getString("tradeable")));
  396. item.set.set("depositable", Boolean.valueOf(rset.getString("depositable")));
  397. item.set.set("skill", rset.getString("skill"));
  398. item.set.set("enchant4_skill_id", rset.getInt("enchant4_skill_id"));
  399. item.set.set("enchant4_skill_lvl", rset.getInt("enchant4_skill_lvl"));
  400. item.set.set("onCast_skill_id", rset.getInt("onCast_skill_id"));
  401. item.set.set("onCast_skill_lvl", rset.getInt("onCast_skill_lvl"));
  402. item.set.set("onCast_skill_chance", rset.getInt("onCast_skill_chance"));
  403. item.set.set("onCrit_skill_id", rset.getInt("onCrit_skill_id"));
  404. item.set.set("onCrit_skill_lvl", rset.getInt("onCrit_skill_lvl"));
  405. item.set.set("onCrit_skill_chance", rset.getInt("onCrit_skill_chance"));
  406. item.set.set("change_weaponId", rset.getInt("change_weaponId"));
  407. if (item.type == L2WeaponType.PET)
  408. {
  409. item.set.set("type1", L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE);
  410. if (item.set.getInteger("bodypart") == L2Item.SLOT_WOLF)
  411. item.set.set("type2", L2Item.TYPE2_PET_WOLF);
  412. else if (item.set.getInteger("bodypart") == L2Item.SLOT_GREATWOLF)
  413. item.set.set("type2", L2Item.TYPE2_PET_EVOLVEDWOLF);
  414. else if (item.set.getInteger("bodypart") == L2Item.SLOT_HATCHLING)
  415. item.set.set("type2", L2Item.TYPE2_PET_HATCHLING);
  416. else if (item.set.getInteger("bodypart") == L2Item.SLOT_BABYPET)
  417. item.set.set("type2", L2Item.TYPE2_PET_BABY);
  418. else
  419. item.set.set("type2", L2Item.TYPE2_PET_STRIDER);
  420. item.set.set("bodypart", L2Item.SLOT_R_HAND);
  421. }
  422. return item;
  423. }
  424. /**
  425. * Returns object Item from the record of the database
  426. * @param rset : ResultSet designating a record of the [armor] table of database
  427. * @return Item : object created from the database record
  428. * @throws SQLException
  429. */
  430. private Item readArmor(ResultSet rset) throws SQLException
  431. {
  432. Item item = new Item();
  433. item.set = new StatsSet();
  434. item.type = _armorTypes.get(rset.getString("armor_type"));
  435. item.id = rset.getInt("item_id");
  436. item.name = rset.getString("name");
  437. item.set.set("item_id", item.id);
  438. item.set.set("name", item.name);
  439. int bodypart = _slots.get(rset.getString("bodypart"));
  440. item.set.set("bodypart", bodypart);
  441. item.set.set("crystallizable", Boolean.valueOf(rset.getString("crystallizable")));
  442. item.set.set("crystal_count", rset.getInt("crystal_count"));
  443. item.set.set("sellable", Boolean.valueOf(rset.getString("sellable")));
  444. item.set.set("dropable", Boolean.valueOf(rset.getString("dropable")));
  445. item.set.set("destroyable", Boolean.valueOf(rset.getString("destroyable")));
  446. item.set.set("tradeable", Boolean.valueOf(rset.getString("tradeable")));
  447. item.set.set("depositable", Boolean.valueOf(rset.getString("depositable")));
  448. item.set.set("enchant4_skill", rset.getString("enchant4_skill"));
  449. item.set.set("skill", rset.getString("skill"));
  450. if (bodypart == L2Item.SLOT_NECK || bodypart == L2Item.SLOT_HAIR || bodypart == L2Item.SLOT_HAIR2
  451. || bodypart == L2Item.SLOT_HAIRALL || (bodypart & L2Item.SLOT_L_EAR) != 0 || (bodypart & L2Item.SLOT_L_FINGER) != 0
  452. || (bodypart & L2Item.SLOT_R_BRACELET) != 0 || (bodypart & L2Item.SLOT_L_BRACELET) != 0
  453. || (bodypart & L2Item.SLOT_BACK) != 0 )
  454. {
  455. item.set.set("type1", L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE);
  456. item.set.set("type2", L2Item.TYPE2_ACCESSORY);
  457. }
  458. else
  459. {
  460. item.set.set("type1", L2Item.TYPE1_SHIELD_ARMOR);
  461. item.set.set("type2", L2Item.TYPE2_SHIELD_ARMOR);
  462. }
  463. item.set.set("weight", rset.getInt("weight"));
  464. item.set.set("material", _materials.get(rset.getString("material")));
  465. item.set.set("crystal_type", _crystalTypes.get(rset.getString("crystal_type")));
  466. item.set.set("avoid_modify", rset.getInt("avoid_modify"));
  467. item.set.set("duration", rset.getInt("duration"));
  468. item.set.set("time", rset.getInt("time"));
  469. item.set.set("p_def", rset.getInt("p_def"));
  470. item.set.set("m_def", rset.getInt("m_def"));
  471. item.set.set("mp_bonus", rset.getInt("mp_bonus"));
  472. item.set.set("price", rset.getInt("price"));
  473. if (item.type == L2ArmorType.PET)
  474. {
  475. if (bodypart == L2Item.SLOT_NECK)
  476. {
  477. item.set.set("type1", L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE);
  478. item.set.set("type2", L2Item.TYPE2_ACCESSORY);
  479. item.set.set("bodypart", L2Item.SLOT_NECK);
  480. }
  481. else
  482. {
  483. item.set.set("type1", L2Item.TYPE1_SHIELD_ARMOR);
  484. switch (item.set.getInteger("bodypart"))
  485. {
  486. case L2Item.SLOT_WOLF:
  487. item.set.set("type2", L2Item.TYPE2_PET_WOLF);
  488. break;
  489. case L2Item.SLOT_GREATWOLF:
  490. item.set.set("type2", L2Item.TYPE2_PET_EVOLVEDWOLF);
  491. break;
  492. case L2Item.SLOT_HATCHLING:
  493. item.set.set("type2", L2Item.TYPE2_PET_HATCHLING);
  494. break;
  495. case L2Item.SLOT_BABYPET:
  496. item.set.set("type2", L2Item.TYPE2_PET_BABY);
  497. break;
  498. default:
  499. item.set.set("type2", L2Item.TYPE2_PET_STRIDER);
  500. break;
  501. }
  502. item.set.set("bodypart", L2Item.SLOT_CHEST);
  503. }
  504. }
  505. return item;
  506. }
  507. /**
  508. * Returns object Item from the record of the database
  509. * @param rset : ResultSet designating a record of the [etcitem] table of database
  510. * @return Item : object created from the database record
  511. * @throws SQLException
  512. */
  513. private Item readItem(ResultSet rset) throws SQLException
  514. {
  515. Item item = new Item();
  516. item.set = new StatsSet();
  517. item.id = rset.getInt("item_id");
  518. item.set.set("item_id", item.id);
  519. item.set.set("crystallizable", Boolean.valueOf(rset.getString("crystallizable")));
  520. item.set.set("type1", L2Item.TYPE1_ITEM_QUESTITEM_ADENA);
  521. item.set.set("type2", L2Item.TYPE2_OTHER);
  522. item.set.set("bodypart", 0);
  523. item.set.set("crystal_count", rset.getInt("crystal_count"));
  524. item.set.set("sellable", Boolean.valueOf(rset.getString("sellable")));
  525. item.set.set("dropable", Boolean.valueOf(rset.getString("dropable")));
  526. item.set.set("destroyable", Boolean.valueOf(rset.getString("destroyable")));
  527. item.set.set("tradeable", Boolean.valueOf(rset.getString("tradeable")));
  528. item.set.set("depositable", Boolean.valueOf(rset.getString("depositable")));
  529. item.set.set("handler", rset.getString("handler"));
  530. item.set.set("skill", rset.getString("skill"));
  531. String itemType = rset.getString("item_type");
  532. if (itemType.equals("none"))
  533. item.type = L2EtcItemType.OTHER; // only for default
  534. else if (itemType.equals("castle_guard"))
  535. item.type = L2EtcItemType.SCROLL; // dummy
  536. else if (itemType.equals("material"))
  537. item.type = L2EtcItemType.MATERIAL;
  538. else if (itemType.equals("pet_collar"))
  539. item.type = L2EtcItemType.PET_COLLAR;
  540. else if (itemType.equals("potion"))
  541. item.type = L2EtcItemType.POTION;
  542. else if (itemType.equals("recipe"))
  543. item.type = L2EtcItemType.RECEIPE;
  544. else if (itemType.equals("scroll"))
  545. item.type = L2EtcItemType.SCROLL;
  546. else if (itemType.equals("seed"))
  547. item.type = L2EtcItemType.SEED;
  548. else if (itemType.equals("shot"))
  549. item.type = L2EtcItemType.SHOT;
  550. else if (itemType.equals("spellbook"))
  551. item.type = L2EtcItemType.SPELLBOOK; // Spellbook, Amulet, Blueprint
  552. else if (itemType.equals("herb"))
  553. item.type = L2EtcItemType.HERB;
  554. else if (itemType.equals("arrow"))
  555. {
  556. item.type = L2EtcItemType.ARROW;
  557. item.set.set("bodypart", L2Item.SLOT_L_HAND);
  558. }
  559. else if (itemType.equals("bolt"))
  560. {
  561. item.type = L2EtcItemType.BOLT;
  562. item.set.set("bodypart", L2Item.SLOT_L_HAND);
  563. }
  564. else if (itemType.equals("quest"))
  565. {
  566. item.type = L2EtcItemType.QUEST;
  567. item.set.set("type2", L2Item.TYPE2_QUEST);
  568. }
  569. else if (itemType.equals("lure"))
  570. {
  571. item.type = L2EtcItemType.OTHER;
  572. item.set.set("bodypart", L2Item.SLOT_L_HAND);
  573. }
  574. else
  575. {
  576. _log.fine("unknown etcitem type:" + itemType);
  577. item.type = L2EtcItemType.OTHER;
  578. }
  579. String consume = rset.getString("consume_type");
  580. if (consume.equals("asset"))
  581. {
  582. item.type = L2EtcItemType.MONEY;
  583. item.set.set("stackable", true);
  584. item.set.set("type2", L2Item.TYPE2_MONEY);
  585. }
  586. else if (consume.equals("stackable"))
  587. {
  588. item.set.set("stackable", true);
  589. }
  590. else
  591. {
  592. item.set.set("stackable", false);
  593. }
  594. int material = _materials.get(rset.getString("material"));
  595. item.set.set("material", material);
  596. int crystal = _crystalTypes.get(rset.getString("crystal_type"));
  597. item.set.set("crystal_type", crystal);
  598. int weight = rset.getInt("weight");
  599. item.set.set("weight", weight);
  600. item.name = rset.getString("name");
  601. item.set.set("name", item.name);
  602. item.set.set("duration", rset.getInt("duration"));
  603. item.set.set("time", rset.getInt("time"));
  604. item.set.set("price", rset.getInt("price"));
  605. return item;
  606. }
  607. /**
  608. * Returns if ItemTable initialized
  609. * @return boolean
  610. */
  611. public boolean isInitialized()
  612. {
  613. return _initialized;
  614. }
  615. /*
  616. private void fillEtcItemsTable()
  617. {
  618. for (Item itemInfo : itemData.values())
  619. {
  620. L2EtcItem item = SkillsEngine.getInstance().loadEtcItem(itemInfo.id, itemInfo.type, itemInfo.name, itemInfo.set);
  621. if (item == null)
  622. {
  623. item = new L2EtcItem((L2EtcItemType)itemInfo.type, itemInfo.set);
  624. }
  625. _etcItems.put(item.getItemId(), item);
  626. }
  627. }
  628. private void fillArmorsTable()
  629. {
  630. List<L2Armor> armorList = SkillsEngine.getInstance().loadArmors(armorData);
  631. /*for (Item itemInfo : armorData.values())
  632. {
  633. L2Armor armor = SkillsEngine.getInstance().loadArmor(itemInfo.id, itemInfo.type, itemInfo.name, itemInfo.set);
  634. if (armor == null)
  635. armor = new L2Armor((L2ArmorType)itemInfo.type, itemInfo.set);
  636. _armors.put(armor.getItemId(), armor);
  637. }*
  638. }
  639. private void FillWeaponsTable()
  640. {
  641. for (Item itemInfo : weaponData.values())
  642. {
  643. L2Weapon weapon = SkillsEngine.getInstance().loadWeapon(itemInfo.id, itemInfo.type, itemInfo.name, itemInfo.set);
  644. if (weapon == null)
  645. weapon = new L2Weapon((L2WeaponType)itemInfo.type, itemInfo.set);
  646. _weapons.put(weapon.getItemId(), weapon);
  647. }
  648. }*/
  649. /**
  650. * Builds a variable in which all items are putting in in function of their ID.
  651. */
  652. private void buildFastLookupTable()
  653. {
  654. int highestId = 0;
  655. // Get highest ID of item in armor FastMap, then in weapon FastMap, and finally in etcitem FastMap
  656. for (L2Armor item : _armors.values())
  657. {
  658. if (item.getItemId() > highestId)
  659. {
  660. highestId = item.getItemId();
  661. }
  662. }
  663. for (L2Weapon item : _weapons.values())
  664. {
  665. if (item.getItemId() > highestId)
  666. {
  667. highestId = item.getItemId();
  668. }
  669. }
  670. for (L2EtcItem item : _etcItems.values())
  671. {
  672. if (item.getItemId() > highestId)
  673. {
  674. highestId = item.getItemId();
  675. }
  676. }
  677. // Create a FastLookUp Table called _allTemplates of size : value of the highest item ID
  678. _log.info("Highest item id used:" + highestId);
  679. _allTemplates = new L2Item[highestId + 1];
  680. // Insert armor item in Fast Look Up Table
  681. for (L2Armor item : _armors.values())
  682. {
  683. assert _allTemplates[item.getItemId()] == null;
  684. _allTemplates[item.getItemId()] = item;
  685. }
  686. // Insert weapon item in Fast Look Up Table
  687. for (L2Weapon item : _weapons.values())
  688. {
  689. assert _allTemplates[item.getItemId()] == null;
  690. _allTemplates[item.getItemId()] = item;
  691. }
  692. // Insert etcItem item in Fast Look Up Table
  693. for (L2EtcItem item : _etcItems.values())
  694. {
  695. assert _allTemplates[item.getItemId()] == null;
  696. _allTemplates[item.getItemId()] = item;
  697. }
  698. }
  699. /**
  700. * Returns the item corresponding to the item ID
  701. * @param id : int designating the item
  702. * @return L2Item
  703. */
  704. public L2Item getTemplate(int id)
  705. {
  706. if (id >= _allTemplates.length)
  707. return null;
  708. else
  709. return _allTemplates[id];
  710. }
  711. /**
  712. * Create the L2ItemInstance corresponding to the Item Identifier and quantitiy add logs the activity.<BR><BR>
  713. *
  714. * <B><U> Actions</U> :</B><BR><BR>
  715. * <li>Create and Init the L2ItemInstance corresponding to the Item Identifier and quantity </li>
  716. * <li>Add the L2ItemInstance object to _allObjects of L2world </li>
  717. * <li>Logs Item creation according to log settings</li><BR><BR>
  718. *
  719. * @param process : String Identifier of process triggering this action
  720. * @param itemId : int Item Identifier of the item to be created
  721. * @param count : int Quantity of items to be created for stackable items
  722. * @param actor : L2PcInstance Player requesting the item creation
  723. * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
  724. * @return L2ItemInstance corresponding to the new item
  725. */
  726. public L2ItemInstance createItem(String process, int itemId, long count, L2PcInstance actor, L2Object reference)
  727. {
  728. // Create and Init the L2ItemInstance corresponding to the Item Identifier
  729. L2ItemInstance item = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);
  730. if (process.equalsIgnoreCase("loot"))
  731. {
  732. ScheduledFuture<?> itemLootShedule;
  733. if (reference instanceof L2Attackable && ((L2Attackable) reference).isRaid()) // loot privilege for raids
  734. {
  735. L2Attackable raid = (L2Attackable) reference;
  736. // if in CommandChannel and was killing a World/RaidBoss
  737. if (raid.getFirstCommandChannelAttacked() != null && !Config.AUTO_LOOT_RAIDS)
  738. {
  739. item.setOwnerId(raid.getFirstCommandChannelAttacked().getChannelLeader().getObjectId());
  740. itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), Config.LOOT_RAIDS_PRIVILEGE_INTERVAL);
  741. item.setItemLootShedule(itemLootShedule);
  742. }
  743. }
  744. else if (!Config.AUTO_LOOT) // other mobs loot privilege
  745. {
  746. item.setOwnerId(actor.getObjectId());
  747. itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), 15000);
  748. item.setItemLootShedule(itemLootShedule);
  749. }
  750. }
  751. if (Config.DEBUG)
  752. _log.fine("ItemTable: Item created oid:" + item.getObjectId() + " itemid:" + itemId);
  753. // Add the L2ItemInstance object to _allObjects of L2world
  754. L2World.getInstance().storeObject(item);
  755. // Set Item parameters
  756. if (item.isStackable() && count > 1)
  757. item.setCount(count);
  758. if (Config.LOG_ITEMS && !process.equals("Reset"))
  759. {
  760. LogRecord record = new LogRecord(Level.INFO, "CREATE:" + process);
  761. record.setLoggerName("item");
  762. record.setParameters(new Object[] { item, actor, reference });
  763. _logItems.log(record);
  764. }
  765. if (actor != null)
  766. {
  767. if (actor.isGM())
  768. {
  769. String referenceName = "no-reference";
  770. if (reference != null)
  771. {
  772. referenceName = (reference.getName() != null ? reference.getName() : "no-name");
  773. }
  774. String targetName = (actor.getTarget() != null ? actor.getTarget().getName() : "no-target");
  775. if (Config.GMAUDIT)
  776. GMAudit.auditGMAction(actor.getName()+" ["+actor.getObjectId()+"]", process + "(id: " + itemId + " count: " + count + " name: " + item.getItemName()
  777. + " objId: " + item.getObjectId() + ")", targetName, "L2Object referencing this action is: " + referenceName);
  778. }
  779. }
  780. return item;
  781. }
  782. public L2ItemInstance createItem(String process, int itemId, int count, L2PcInstance actor)
  783. {
  784. return createItem(process, itemId, count, actor, null);
  785. }
  786. /**
  787. * Returns a dummy (fr = factice) item.<BR><BR>
  788. * <U><I>Concept :</I></U><BR>
  789. * Dummy item is created by setting the ID of the object in the world at null value
  790. * @param itemId : int designating the item
  791. * @return L2ItemInstance designating the dummy item created
  792. */
  793. public L2ItemInstance createDummyItem(int itemId)
  794. {
  795. L2Item item = getTemplate(itemId);
  796. if (item == null)
  797. return null;
  798. L2ItemInstance temp = new L2ItemInstance(0, item);
  799. try
  800. {
  801. temp = new L2ItemInstance(0, itemId);
  802. }
  803. catch (ArrayIndexOutOfBoundsException e)
  804. {
  805. // this can happen if the item templates were not initialized
  806. }
  807. if (temp.getItem() == null)
  808. {
  809. _log.warning("ItemTable: Item Template missing for Id: " + itemId);
  810. }
  811. return temp;
  812. }
  813. /**
  814. * Destroys the L2ItemInstance.<BR><BR>
  815. *
  816. * <B><U> Actions</U> :</B><BR><BR>
  817. * <li>Sets L2ItemInstance parameters to be unusable </li>
  818. * <li>Removes the L2ItemInstance object to _allObjects of L2world </li>
  819. * <li>Logs Item delettion according to log settings</li><BR><BR>
  820. *
  821. * @param process : String Identifier of process triggering this action
  822. * @param itemId : int Item Identifier of the item to be created
  823. * @param actor : L2PcInstance Player requesting the item destroy
  824. * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
  825. */
  826. public void destroyItem(String process, L2ItemInstance item, L2PcInstance actor, L2Object reference)
  827. {
  828. synchronized (item)
  829. {
  830. item.setCount(0);
  831. item.setOwnerId(0);
  832. item.setLocation(ItemLocation.VOID);
  833. item.setLastChange(L2ItemInstance.REMOVED);
  834. L2World.getInstance().removeObject(item);
  835. IdFactory.getInstance().releaseId(item.getObjectId());
  836. if (Config.LOG_ITEMS)
  837. {
  838. LogRecord record = new LogRecord(Level.INFO, "DELETE:" + process);
  839. record.setLoggerName("item");
  840. record.setParameters(new Object[] { item, actor, reference });
  841. _logItems.log(record);
  842. }
  843. if (actor != null)
  844. {
  845. if (actor.isGM())
  846. {
  847. String referenceName = "no-reference";
  848. if (reference != null)
  849. {
  850. referenceName = (reference.getName() != null ? reference.getName() : "no-name");
  851. }
  852. String targetName = (actor.getTarget() != null ? actor.getTarget().getName() : "no-target");
  853. if (Config.GMAUDIT)
  854. GMAudit.auditGMAction(actor.getName()+" ["+actor.getObjectId()+"]", process + "(id: " + item.getItemId() + " count: " + item.getCount()
  855. + " itemObjId: " + item.getObjectId() + ")", targetName, "L2Object referencing this action is: "
  856. + referenceName);
  857. }
  858. }
  859. // if it's a pet control item, delete the pet as well
  860. if (PetDataTable.isPetItem(item.getItemId()))
  861. {
  862. Connection con = null;
  863. try
  864. {
  865. // Delete the pet in db
  866. con = L2DatabaseFactory.getInstance().getConnection();
  867. PreparedStatement statement = con.prepareStatement("DELETE FROM pets WHERE item_obj_id=?");
  868. statement.setInt(1, item.getObjectId());
  869. statement.execute();
  870. statement.close();
  871. }
  872. catch (Exception e)
  873. {
  874. _log.log(Level.WARNING, "could not delete pet objectid:", e);
  875. }
  876. finally
  877. {
  878. try
  879. {
  880. con.close();
  881. }
  882. catch (Exception e)
  883. {
  884. }
  885. }
  886. }
  887. }
  888. }
  889. public void reload()
  890. {
  891. load();
  892. }
  893. protected class ResetOwner implements Runnable
  894. {
  895. L2ItemInstance _item;
  896. public ResetOwner(L2ItemInstance item)
  897. {
  898. _item = item;
  899. }
  900. public void run()
  901. {
  902. _item.setOwnerId(0);
  903. _item.setItemLootShedule(null);
  904. }
  905. }
  906. public Collection <Integer> getAllArmorsId()
  907. {
  908. return _armors.keySet();
  909. }
  910. public Collection <Integer> getAllWeaponsId()
  911. {
  912. return _weapons.keySet();
  913. }
  914. @SuppressWarnings("synthetic-access")
  915. private static class SingletonHolder
  916. {
  917. protected static final ItemTable _instance = new ItemTable();
  918. }
  919. }