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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.datatables;
- import java.sql.Connection;
- import java.sql.PreparedStatement;
- import java.sql.ResultSet;
- import java.sql.SQLException;
- import java.util.Collection;
- import java.util.Map;
- import java.util.concurrent.ScheduledFuture;
- import java.util.logging.Level;
- import java.util.logging.LogRecord;
- import java.util.logging.Logger;
- import javolution.util.FastMap;
- import com.l2jserver.Config;
- import com.l2jserver.L2DatabaseFactory;
- import com.l2jserver.gameserver.Item;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.idfactory.IdFactory;
- import com.l2jserver.gameserver.model.L2ItemInstance;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2World;
- import com.l2jserver.gameserver.model.L2ItemInstance.ItemLocation;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.skills.SkillsEngine;
- import com.l2jserver.gameserver.templates.StatsSet;
- import com.l2jserver.gameserver.templates.item.L2Armor;
- import com.l2jserver.gameserver.templates.item.L2ArmorType;
- import com.l2jserver.gameserver.templates.item.L2EtcItem;
- import com.l2jserver.gameserver.templates.item.L2EtcItemType;
- import com.l2jserver.gameserver.templates.item.L2Item;
- import com.l2jserver.gameserver.templates.item.L2Weapon;
- import com.l2jserver.gameserver.templates.item.L2WeaponType;
- import com.l2jserver.gameserver.util.GMAudit;
- /**
- * This class ...
- *
- * @version $Revision: 1.9.2.6.2.9 $ $Date: 2005/04/02 15:57:34 $
- */
- public class ItemTable
- {
- private static Logger _log = Logger.getLogger(ItemTable.class.getName());
- private static Logger _logItems = Logger.getLogger("item");
-
- private static final Map<String, Integer> _materials = new FastMap<String, Integer>();
- private static final Map<String, Integer> _crystalTypes = new FastMap<String, Integer>();
- private static final Map<String, L2WeaponType> _weaponTypes = new FastMap<String, L2WeaponType>();
- private static final Map<String, L2ArmorType> _armorTypes = new FastMap<String, L2ArmorType>();
- private static final Map<String, Integer> _slots = new FastMap<String, Integer>();
-
- private L2Item[] _allTemplates;
- private Map<Integer, L2EtcItem> _etcItems;
- private Map<Integer, L2Armor> _armors;
- private Map<Integer, L2Weapon> _weapons;
-
- private boolean _initialized = true;
-
- static
- {
- _materials.put("paper", L2Item.MATERIAL_PAPER);
- _materials.put("wood", L2Item.MATERIAL_WOOD);
- _materials.put("liquid", L2Item.MATERIAL_LIQUID);
- _materials.put("cloth", L2Item.MATERIAL_CLOTH);
- _materials.put("leather", L2Item.MATERIAL_LEATHER);
- _materials.put("horn", L2Item.MATERIAL_HORN);
- _materials.put("bone", L2Item.MATERIAL_BONE);
- _materials.put("bronze", L2Item.MATERIAL_BRONZE);
- _materials.put("fine_steel", L2Item.MATERIAL_FINE_STEEL);
- _materials.put("cotton", L2Item.MATERIAL_FINE_STEEL);
- _materials.put("mithril", L2Item.MATERIAL_MITHRIL);
- _materials.put("silver", L2Item.MATERIAL_SILVER);
- _materials.put("gold", L2Item.MATERIAL_GOLD);
- _materials.put("adamantaite", L2Item.MATERIAL_ADAMANTAITE);
- _materials.put("steel", L2Item.MATERIAL_STEEL);
- _materials.put("oriharukon", L2Item.MATERIAL_ORIHARUKON);
- _materials.put("blood_steel", L2Item.MATERIAL_BLOOD_STEEL);
- _materials.put("crystal", L2Item.MATERIAL_CRYSTAL);
- _materials.put("damascus", L2Item.MATERIAL_DAMASCUS);
- _materials.put("chrysolite", L2Item.MATERIAL_CHRYSOLITE);
- _materials.put("scale_of_dragon", L2Item.MATERIAL_SCALE_OF_DRAGON);
- _materials.put("dyestuff", L2Item.MATERIAL_DYESTUFF);
- _materials.put("cobweb", L2Item.MATERIAL_COBWEB);
- _materials.put("seed", L2Item.MATERIAL_SEED);
-
- _crystalTypes.put("s84", L2Item.CRYSTAL_S84);
- _crystalTypes.put("s80", L2Item.CRYSTAL_S80);
- _crystalTypes.put("s", L2Item.CRYSTAL_S);
- _crystalTypes.put("a", L2Item.CRYSTAL_A);
- _crystalTypes.put("b", L2Item.CRYSTAL_B);
- _crystalTypes.put("c", L2Item.CRYSTAL_C);
- _crystalTypes.put("d", L2Item.CRYSTAL_D);
- _crystalTypes.put("none", L2Item.CRYSTAL_NONE);
-
- _weaponTypes.put("blunt", L2WeaponType.BLUNT);
- _weaponTypes.put("bow", L2WeaponType.BOW);
- _weaponTypes.put("dagger", L2WeaponType.DAGGER);
- _weaponTypes.put("dual", L2WeaponType.DUAL);
- _weaponTypes.put("dualfist", L2WeaponType.DUALFIST);
- _weaponTypes.put("etc", L2WeaponType.ETC);
- _weaponTypes.put("fist", L2WeaponType.FIST);
- _weaponTypes.put("none", L2WeaponType.NONE); // these are shields !
- _weaponTypes.put("pole", L2WeaponType.POLE);
- _weaponTypes.put("sword", L2WeaponType.SWORD);
- _weaponTypes.put("bigsword", L2WeaponType.BIGSWORD); //Two-Handed Swords
- _weaponTypes.put("pet", L2WeaponType.PET); //Pet Weapon
- _weaponTypes.put("rod", L2WeaponType.ROD); //Fishing Rods
- _weaponTypes.put("bigblunt", L2WeaponType.BIGBLUNT); //Two handed blunt
- _weaponTypes.put("crossbow", L2WeaponType.CROSSBOW);
- _weaponTypes.put("rapier", L2WeaponType.RAPIER);
- _weaponTypes.put("ancient", L2WeaponType.ANCIENT_SWORD);
- _weaponTypes.put("dualdagger", L2WeaponType.DUAL_DAGGER);
-
- _armorTypes.put("none", L2ArmorType.NONE);
- _armorTypes.put("light", L2ArmorType.LIGHT);
- _armorTypes.put("heavy", L2ArmorType.HEAVY);
- _armorTypes.put("magic", L2ArmorType.MAGIC);
- _armorTypes.put("pet", L2ArmorType.PET);
- _armorTypes.put("sigil", L2ArmorType.SIGIL);
-
- _slots.put("shirt", L2Item.SLOT_UNDERWEAR);
- _slots.put("lbracelet", L2Item.SLOT_L_BRACELET);
- _slots.put("rbracelet", L2Item.SLOT_R_BRACELET);
- _slots.put("talisman", L2Item.SLOT_DECO);
- _slots.put("chest", L2Item.SLOT_CHEST);
- _slots.put("fullarmor", L2Item.SLOT_FULL_ARMOR);
- _slots.put("head", L2Item.SLOT_HEAD);
- _slots.put("hair", L2Item.SLOT_HAIR2);
- _slots.put("face", L2Item.SLOT_HAIR);
- //_slots.put("hair2", L2Item.SLOT_HAIR2); //not used in db anymore
- //_slots.put("dhair", L2Item.SLOT_HAIRALL); //not used in db anymore
- _slots.put("hairall", L2Item.SLOT_HAIRALL);
- _slots.put("underwear", L2Item.SLOT_UNDERWEAR);
- _slots.put("back", L2Item.SLOT_BACK);
- _slots.put("neck", L2Item.SLOT_NECK);
- _slots.put("legs", L2Item.SLOT_LEGS);
- _slots.put("feet", L2Item.SLOT_FEET);
- _slots.put("gloves", L2Item.SLOT_GLOVES);
- _slots.put("chest,legs", L2Item.SLOT_CHEST | L2Item.SLOT_LEGS);
- _slots.put("belt", L2Item.SLOT_BELT);
- _slots.put("rhand", L2Item.SLOT_R_HAND);
- _slots.put("lhand", L2Item.SLOT_L_HAND);
- _slots.put("lrhand", L2Item.SLOT_LR_HAND);
- _slots.put("rear,lear", L2Item.SLOT_R_EAR | L2Item.SLOT_L_EAR);
- _slots.put("rfinger,lfinger", L2Item.SLOT_R_FINGER | L2Item.SLOT_L_FINGER);
- _slots.put("wolf", L2Item.SLOT_WOLF);
- _slots.put("greatwolf", L2Item.SLOT_GREATWOLF);
- _slots.put("hatchling", L2Item.SLOT_HATCHLING);
- _slots.put("strider", L2Item.SLOT_STRIDER);
- _slots.put("babypet", L2Item.SLOT_BABYPET);
- _slots.put("none", L2Item.SLOT_NONE);
-
- }
-
- /** Table of SQL request in order to obtain items from tables [etcitem], [armor], [weapon] */
- private static final String[] SQL_ITEM_SELECTS = {
- "SELECT item_id, name, crystallizable, item_type, weight, consume_type, material,"
- + " crystal_type, duration, time, price, crystal_count, sellable, dropable, destroyable, tradeable, depositable, handler, skill FROM etcitem",
-
- "SELECT item_id, name, bodypart, crystallizable, armor_type, weight,"
- + " material, crystal_type, avoid_modify, duration, time, p_def, m_def, mp_bonus,"
- + " price, crystal_count, sellable, dropable, destroyable, tradeable, depositable, enchant4_skill, skill FROM armor",
-
- "SELECT item_id, name, bodypart, crystallizable, weight, soulshots, spiritshots,"
- + " material, crystal_type, p_dam, rnd_dam, weaponType, critical, hit_modify, avoid_modify,"
- + " shield_def, shield_def_rate, atk_speed, mp_consume, m_dam, duration, time, price, crystal_count,"
- + " sellable, dropable, destroyable, tradeable, depositable, skill,enchant4_skill_id,enchant4_skill_lvl, onCast_skill_id, onCast_skill_lvl,"
- + " onCast_skill_chance, onCrit_skill_id, onCrit_skill_lvl, onCrit_skill_chance, change_weaponId FROM weapon" };
-
- private static final String[] SQL_CUSTOM_ITEM_SELECTS = {
- "SELECT item_id, name, crystallizable, item_type, weight, consume_type, material,"
- + " crystal_type, duration, time, price, crystal_count, sellable, dropable, destroyable, tradeable, depositable, handler, skill FROM custom_etcitem",
-
- "SELECT item_id, name, bodypart, crystallizable, armor_type, weight,"
- + " material, crystal_type, avoid_modify, duration, time, p_def, m_def, mp_bonus,"
- + " price, crystal_count, sellable, dropable, destroyable, tradeable, depositable, enchant4_skill, skill FROM custom_armor",
-
- "SELECT item_id, name, bodypart, crystallizable, weight, soulshots, spiritshots,"
- + " material, crystal_type, p_dam, rnd_dam, weaponType, critical, hit_modify, avoid_modify,"
- + " shield_def, shield_def_rate, atk_speed, mp_consume, m_dam, duration, time, price, crystal_count,"
- + " sellable, dropable, destroyable, tradeable, depositable, skill,enchant4_skill_id,enchant4_skill_lvl, onCast_skill_id, onCast_skill_lvl,"
- + " onCast_skill_chance, onCrit_skill_id, onCrit_skill_lvl, onCrit_skill_chance, change_weaponId FROM custom_weapon" };
-
- /**
- * Returns instance of ItemTable
- * @return ItemTable
- */
- public static ItemTable getInstance()
- {
- return SingletonHolder._instance;
- }
-
- /**
- * Returns a new object Item
- * @return
- */
- public Item newItem()
- {
- return new Item();
- }
-
- /**
- * Constructor.
- */
- private ItemTable()
- {
- _etcItems = new FastMap<Integer, L2EtcItem>();
- _armors = new FastMap<Integer, L2Armor>();
- _weapons = new FastMap<Integer, L2Weapon>();
- load();
- }
-
- private void load()
- {
- /** List of etcItem */
- final Map<Integer, Item> itemData = new FastMap<Integer, Item>();
- /** List of weapons */
- final Map<Integer, Item> weaponData = new FastMap<Integer, Item>();
- /** List of armor */
- final Map<Integer, Item> armorData = new FastMap<Integer, Item>();
-
- Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- for (String selectQuery : SQL_ITEM_SELECTS)
- {
- PreparedStatement statement = con.prepareStatement(selectQuery);
- ResultSet rset = statement.executeQuery();
-
- // Add item in correct FastMap
- while (rset.next())
- {
- if (selectQuery.endsWith("etcitem"))
- {
- Item newItem = readItem(rset);
- itemData.put(newItem.id, newItem);
- }
- else if (selectQuery.endsWith("armor"))
- {
- Item newItem = readArmor(rset);
- armorData.put(newItem.id, newItem);
- }
- else if (selectQuery.endsWith("weapon"))
- {
- Item newItem = readWeapon(rset);
- weaponData.put(newItem.id, newItem);
- }
- }
-
- rset.close();
- statement.close();
- }
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "data error on item: ", e);
- }
- finally
- {
- try
- {
- con.close();
- }
- catch (Exception e)
- {
- }
- }
-
- if (Config.CUSTOM_ITEM_TABLES)
- {
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- for (String selectQuery : SQL_CUSTOM_ITEM_SELECTS)
- {
- PreparedStatement statement = con.prepareStatement(selectQuery);
- ResultSet rset = statement.executeQuery();
-
- // Add item in correct FastMap
- while (rset.next())
- {
- if (selectQuery.endsWith("etcitem"))
- {
- Item newItem = readItem(rset);
-
- if (itemData.containsKey(newItem.id))
- itemData.remove(newItem.id);
-
- itemData.put(newItem.id, newItem);
- }
- else if (selectQuery.endsWith("armor"))
- {
- Item newItem = readArmor(rset);
-
- if (armorData.containsKey(newItem.id))
- armorData.remove(newItem.id);
-
- armorData.put(newItem.id, newItem);
- }
- else if (selectQuery.endsWith("weapon"))
- {
- Item newItem = readWeapon(rset);
-
- if (weaponData.containsKey(newItem.id))
- weaponData.remove(newItem.id);
-
- weaponData.put(newItem.id, newItem);
- }
- }
- rset.close();
- statement.close();
- }
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "data error on custom_item: ", e);
- }
- finally
- {
- try
- {
- con.close();
- }
- catch (Exception e)
- {
- }
- }
- }
-
- _armors.clear();
- for (L2Armor armor : SkillsEngine.getInstance().loadArmors(armorData))
- {
- _armors.put(armor.getItemId(), armor);
- }
- _log.config("ItemTable: Loaded " + _armors.size() + " Armors.");
-
- _etcItems.clear();
- for (L2EtcItem item : SkillsEngine.getInstance().loadItems(itemData))
- {
- _etcItems.put(item.getItemId(), item);
- }
- _log.config("ItemTable: Loaded " + _etcItems.size() + " Items.");
-
- _weapons.clear();
- for (L2Weapon weapon : SkillsEngine.getInstance().loadWeapons(weaponData))
- {
- _weapons.put(weapon.getItemId(), weapon);
- }
- _log.config("ItemTable: Loaded " + _weapons.size() + " Weapons.");
-
- weaponData.keySet().removeAll(_weapons.keySet());
- if (!weaponData.isEmpty())
- {
- for (int id : weaponData.keySet())
- _log.info("Weapon id: "+id+" missing XML info!");
- }
-
- armorData.keySet().removeAll(_armors.keySet());
- if (!armorData.isEmpty())
- {
- for (int id : armorData.keySet())
- _log.info("Armor id: "+id+" missing XML info!");
- }
-
- buildFastLookupTable();
- }
-
- /**
- * Returns object Item from the record of the database
- *
- * @param rset : ResultSet designating a record of the [weapon] table of database
- * @return Item : object created from the database record
- * @throws SQLException
- */
- private Item readWeapon(ResultSet rset) throws SQLException
- {
- Item item = new Item();
- item.set = new StatsSet();
- item.type = _weaponTypes.get(rset.getString("weaponType"));
- item.id = rset.getInt("item_id");
- item.name = rset.getString("name");
-
- item.set.set("item_id", item.id);
- item.set.set("name", item.name);
-
- // lets see if this is a shield
- if (item.type == L2WeaponType.NONE)
- {
- item.set.set("type1", L2Item.TYPE1_SHIELD_ARMOR);
- item.set.set("type2", L2Item.TYPE2_SHIELD_ARMOR);
- }
- else
- {
- item.set.set("type1", L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE);
- item.set.set("type2", L2Item.TYPE2_WEAPON);
- }
-
- item.set.set("bodypart", _slots.get(rset.getString("bodypart")));
- item.set.set("material", _materials.get(rset.getString("material")));
- item.set.set("crystal_type", _crystalTypes.get(rset.getString("crystal_type")));
- item.set.set("crystallizable", Boolean.valueOf(rset.getString("crystallizable")).booleanValue());
- item.set.set("weight", rset.getInt("weight"));
- item.set.set("soulshots", rset.getInt("soulshots"));
- item.set.set("spiritshots", rset.getInt("spiritshots"));
- item.set.set("p_dam", rset.getInt("p_dam"));
- item.set.set("rnd_dam", rset.getInt("rnd_dam"));
- item.set.set("critical", rset.getInt("critical"));
- item.set.set("hit_modify", rset.getDouble("hit_modify"));
- item.set.set("avoid_modify", rset.getInt("avoid_modify"));
- item.set.set("shield_def", rset.getInt("shield_def"));
- item.set.set("shield_def_rate", rset.getInt("shield_def_rate"));
- item.set.set("atk_speed", rset.getInt("atk_speed"));
- item.set.set("mp_consume", rset.getInt("mp_consume"));
- item.set.set("m_dam", rset.getInt("m_dam"));
- item.set.set("duration", rset.getInt("duration"));
- item.set.set("time", rset.getInt("time"));
- item.set.set("price", rset.getInt("price"));
- item.set.set("crystal_count", rset.getInt("crystal_count"));
- item.set.set("sellable", Boolean.valueOf(rset.getString("sellable")));
- item.set.set("dropable", Boolean.valueOf(rset.getString("dropable")));
- item.set.set("destroyable", Boolean.valueOf(rset.getString("destroyable")));
- item.set.set("tradeable", Boolean.valueOf(rset.getString("tradeable")));
- item.set.set("depositable", Boolean.valueOf(rset.getString("depositable")));
-
- item.set.set("skill", rset.getString("skill"));
-
- item.set.set("enchant4_skill_id", rset.getInt("enchant4_skill_id"));
- item.set.set("enchant4_skill_lvl", rset.getInt("enchant4_skill_lvl"));
-
- item.set.set("onCast_skill_id", rset.getInt("onCast_skill_id"));
- item.set.set("onCast_skill_lvl", rset.getInt("onCast_skill_lvl"));
- item.set.set("onCast_skill_chance", rset.getInt("onCast_skill_chance"));
-
- item.set.set("onCrit_skill_id", rset.getInt("onCrit_skill_id"));
- item.set.set("onCrit_skill_lvl", rset.getInt("onCrit_skill_lvl"));
- item.set.set("onCrit_skill_chance", rset.getInt("onCrit_skill_chance"));
- item.set.set("change_weaponId", rset.getInt("change_weaponId"));
-
- if (item.type == L2WeaponType.PET)
- {
- item.set.set("type1", L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE);
- if (item.set.getInteger("bodypart") == L2Item.SLOT_WOLF)
- item.set.set("type2", L2Item.TYPE2_PET_WOLF);
- else if (item.set.getInteger("bodypart") == L2Item.SLOT_GREATWOLF)
- item.set.set("type2", L2Item.TYPE2_PET_EVOLVEDWOLF);
- else if (item.set.getInteger("bodypart") == L2Item.SLOT_HATCHLING)
- item.set.set("type2", L2Item.TYPE2_PET_HATCHLING);
- else if (item.set.getInteger("bodypart") == L2Item.SLOT_BABYPET)
- item.set.set("type2", L2Item.TYPE2_PET_BABY);
- else
- item.set.set("type2", L2Item.TYPE2_PET_STRIDER);
-
- item.set.set("bodypart", L2Item.SLOT_R_HAND);
- }
-
- return item;
- }
-
- /**
- * Returns object Item from the record of the database
- * @param rset : ResultSet designating a record of the [armor] table of database
- * @return Item : object created from the database record
- * @throws SQLException
- */
- private Item readArmor(ResultSet rset) throws SQLException
- {
- Item item = new Item();
- item.set = new StatsSet();
- item.type = _armorTypes.get(rset.getString("armor_type"));
- item.id = rset.getInt("item_id");
- item.name = rset.getString("name");
-
- item.set.set("item_id", item.id);
- item.set.set("name", item.name);
- int bodypart = _slots.get(rset.getString("bodypart"));
- item.set.set("bodypart", bodypart);
- item.set.set("crystallizable", Boolean.valueOf(rset.getString("crystallizable")));
- item.set.set("crystal_count", rset.getInt("crystal_count"));
- item.set.set("sellable", Boolean.valueOf(rset.getString("sellable")));
- item.set.set("dropable", Boolean.valueOf(rset.getString("dropable")));
- item.set.set("destroyable", Boolean.valueOf(rset.getString("destroyable")));
- item.set.set("tradeable", Boolean.valueOf(rset.getString("tradeable")));
- item.set.set("depositable", Boolean.valueOf(rset.getString("depositable")));
- item.set.set("enchant4_skill", rset.getString("enchant4_skill"));
- item.set.set("skill", rset.getString("skill"));
-
- if (bodypart == L2Item.SLOT_NECK || bodypart == L2Item.SLOT_HAIR || bodypart == L2Item.SLOT_HAIR2
- || bodypart == L2Item.SLOT_HAIRALL || (bodypart & L2Item.SLOT_L_EAR) != 0 || (bodypart & L2Item.SLOT_L_FINGER) != 0
- || (bodypart & L2Item.SLOT_R_BRACELET) != 0 || (bodypart & L2Item.SLOT_L_BRACELET) != 0
- || (bodypart & L2Item.SLOT_BACK) != 0 )
- {
- item.set.set("type1", L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE);
- item.set.set("type2", L2Item.TYPE2_ACCESSORY);
- }
- else
- {
- item.set.set("type1", L2Item.TYPE1_SHIELD_ARMOR);
- item.set.set("type2", L2Item.TYPE2_SHIELD_ARMOR);
- }
-
- item.set.set("weight", rset.getInt("weight"));
- item.set.set("material", _materials.get(rset.getString("material")));
- item.set.set("crystal_type", _crystalTypes.get(rset.getString("crystal_type")));
- item.set.set("avoid_modify", rset.getInt("avoid_modify"));
- item.set.set("duration", rset.getInt("duration"));
- item.set.set("time", rset.getInt("time"));
- item.set.set("p_def", rset.getInt("p_def"));
- item.set.set("m_def", rset.getInt("m_def"));
- item.set.set("mp_bonus", rset.getInt("mp_bonus"));
- item.set.set("price", rset.getInt("price"));
-
- if (item.type == L2ArmorType.PET)
- {
- if (bodypart == L2Item.SLOT_NECK)
- {
- item.set.set("type1", L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE);
- item.set.set("type2", L2Item.TYPE2_ACCESSORY);
- item.set.set("bodypart", L2Item.SLOT_NECK);
- }
- else
- {
- item.set.set("type1", L2Item.TYPE1_SHIELD_ARMOR);
- switch (item.set.getInteger("bodypart"))
- {
- case L2Item.SLOT_WOLF:
- item.set.set("type2", L2Item.TYPE2_PET_WOLF);
- break;
- case L2Item.SLOT_GREATWOLF:
- item.set.set("type2", L2Item.TYPE2_PET_EVOLVEDWOLF);
- break;
- case L2Item.SLOT_HATCHLING:
- item.set.set("type2", L2Item.TYPE2_PET_HATCHLING);
- break;
- case L2Item.SLOT_BABYPET:
- item.set.set("type2", L2Item.TYPE2_PET_BABY);
- break;
- default:
- item.set.set("type2", L2Item.TYPE2_PET_STRIDER);
- break;
- }
- item.set.set("bodypart", L2Item.SLOT_CHEST);
- }
- }
-
- return item;
- }
-
- /**
- * Returns object Item from the record of the database
- * @param rset : ResultSet designating a record of the [etcitem] table of database
- * @return Item : object created from the database record
- * @throws SQLException
- */
- private Item readItem(ResultSet rset) throws SQLException
- {
- Item item = new Item();
- item.set = new StatsSet();
- item.id = rset.getInt("item_id");
-
- item.set.set("item_id", item.id);
- item.set.set("crystallizable", Boolean.valueOf(rset.getString("crystallizable")));
- item.set.set("type1", L2Item.TYPE1_ITEM_QUESTITEM_ADENA);
- item.set.set("type2", L2Item.TYPE2_OTHER);
- item.set.set("bodypart", 0);
- item.set.set("crystal_count", rset.getInt("crystal_count"));
- item.set.set("sellable", Boolean.valueOf(rset.getString("sellable")));
- item.set.set("dropable", Boolean.valueOf(rset.getString("dropable")));
- item.set.set("destroyable", Boolean.valueOf(rset.getString("destroyable")));
- item.set.set("tradeable", Boolean.valueOf(rset.getString("tradeable")));
- item.set.set("depositable", Boolean.valueOf(rset.getString("depositable")));
- item.set.set("handler", rset.getString("handler"));
- item.set.set("skill", rset.getString("skill"));
- String itemType = rset.getString("item_type");
- if (itemType.equals("none"))
- item.type = L2EtcItemType.OTHER; // only for default
- else if (itemType.equals("castle_guard"))
- item.type = L2EtcItemType.SCROLL; // dummy
- else if (itemType.equals("material"))
- item.type = L2EtcItemType.MATERIAL;
- else if (itemType.equals("pet_collar"))
- item.type = L2EtcItemType.PET_COLLAR;
- else if (itemType.equals("potion"))
- item.type = L2EtcItemType.POTION;
- else if (itemType.equals("recipe"))
- item.type = L2EtcItemType.RECEIPE;
- else if (itemType.equals("scroll"))
- item.type = L2EtcItemType.SCROLL;
- else if (itemType.equals("seed"))
- item.type = L2EtcItemType.SEED;
- else if (itemType.equals("shot"))
- item.type = L2EtcItemType.SHOT;
- else if (itemType.equals("spellbook"))
- item.type = L2EtcItemType.SPELLBOOK; // Spellbook, Amulet, Blueprint
- else if (itemType.equals("herb"))
- item.type = L2EtcItemType.HERB;
- else if (itemType.equals("arrow"))
- {
- item.type = L2EtcItemType.ARROW;
- item.set.set("bodypart", L2Item.SLOT_L_HAND);
- }
- else if (itemType.equals("bolt"))
- {
- item.type = L2EtcItemType.BOLT;
- item.set.set("bodypart", L2Item.SLOT_L_HAND);
- }
- else if (itemType.equals("quest"))
- {
- item.type = L2EtcItemType.QUEST;
- item.set.set("type2", L2Item.TYPE2_QUEST);
- }
- else if (itemType.equals("lure"))
- {
- item.type = L2EtcItemType.OTHER;
- item.set.set("bodypart", L2Item.SLOT_L_HAND);
- }
- else
- {
- _log.fine("unknown etcitem type:" + itemType);
- item.type = L2EtcItemType.OTHER;
- }
-
- String consume = rset.getString("consume_type");
- if (consume.equals("asset"))
- {
- item.type = L2EtcItemType.MONEY;
- item.set.set("stackable", true);
- item.set.set("type2", L2Item.TYPE2_MONEY);
- }
- else if (consume.equals("stackable"))
- {
- item.set.set("stackable", true);
- }
- else
- {
- item.set.set("stackable", false);
- }
-
- int material = _materials.get(rset.getString("material"));
- item.set.set("material", material);
-
- int crystal = _crystalTypes.get(rset.getString("crystal_type"));
- item.set.set("crystal_type", crystal);
-
- int weight = rset.getInt("weight");
- item.set.set("weight", weight);
- item.name = rset.getString("name");
- item.set.set("name", item.name);
-
- item.set.set("duration", rset.getInt("duration"));
- item.set.set("time", rset.getInt("time"));
- item.set.set("price", rset.getInt("price"));
-
- return item;
- }
-
- /**
- * Returns if ItemTable initialized
- * @return boolean
- */
- public boolean isInitialized()
- {
- return _initialized;
- }
-
- /*
- private void fillEtcItemsTable()
- {
- for (Item itemInfo : itemData.values())
- {
- L2EtcItem item = SkillsEngine.getInstance().loadEtcItem(itemInfo.id, itemInfo.type, itemInfo.name, itemInfo.set);
- if (item == null)
- {
- item = new L2EtcItem((L2EtcItemType)itemInfo.type, itemInfo.set);
- }
- _etcItems.put(item.getItemId(), item);
- }
- }
- private void fillArmorsTable()
- {
- List<L2Armor> armorList = SkillsEngine.getInstance().loadArmors(armorData);
- /*for (Item itemInfo : armorData.values())
- {
- L2Armor armor = SkillsEngine.getInstance().loadArmor(itemInfo.id, itemInfo.type, itemInfo.name, itemInfo.set);
- if (armor == null)
- armor = new L2Armor((L2ArmorType)itemInfo.type, itemInfo.set);
- _armors.put(armor.getItemId(), armor);
- }*
- }
- private void FillWeaponsTable()
- {
- for (Item itemInfo : weaponData.values())
- {
- L2Weapon weapon = SkillsEngine.getInstance().loadWeapon(itemInfo.id, itemInfo.type, itemInfo.name, itemInfo.set);
- if (weapon == null)
- weapon = new L2Weapon((L2WeaponType)itemInfo.type, itemInfo.set);
- _weapons.put(weapon.getItemId(), weapon);
- }
- }*/
- /**
- * Builds a variable in which all items are putting in in function of their ID.
- */
- private void buildFastLookupTable()
- {
- int highestId = 0;
-
- // Get highest ID of item in armor FastMap, then in weapon FastMap, and finally in etcitem FastMap
- for (L2Armor item : _armors.values())
- {
- if (item.getItemId() > highestId)
- {
- highestId = item.getItemId();
- }
- }
- for (L2Weapon item : _weapons.values())
- {
- if (item.getItemId() > highestId)
- {
- highestId = item.getItemId();
- }
- }
- for (L2EtcItem item : _etcItems.values())
- {
- if (item.getItemId() > highestId)
- {
- highestId = item.getItemId();
- }
- }
-
- // Create a FastLookUp Table called _allTemplates of size : value of the highest item ID
- _log.info("Highest item id used:" + highestId);
- _allTemplates = new L2Item[highestId + 1];
-
- // Insert armor item in Fast Look Up Table
- for (L2Armor item : _armors.values())
- {
- assert _allTemplates[item.getItemId()] == null;
- _allTemplates[item.getItemId()] = item;
- }
-
- // Insert weapon item in Fast Look Up Table
- for (L2Weapon item : _weapons.values())
- {
- assert _allTemplates[item.getItemId()] == null;
- _allTemplates[item.getItemId()] = item;
- }
-
- // Insert etcItem item in Fast Look Up Table
- for (L2EtcItem item : _etcItems.values())
- {
- assert _allTemplates[item.getItemId()] == null;
- _allTemplates[item.getItemId()] = item;
- }
- }
-
- /**
- * Returns the item corresponding to the item ID
- * @param id : int designating the item
- * @return L2Item
- */
- public L2Item getTemplate(int id)
- {
- if (id >= _allTemplates.length)
- return null;
- else
- return _allTemplates[id];
- }
-
- /**
- * Create the L2ItemInstance corresponding to the Item Identifier and quantitiy add logs the activity.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Create and Init the L2ItemInstance corresponding to the Item Identifier and quantity </li>
- * <li>Add the L2ItemInstance object to _allObjects of L2world </li>
- * <li>Logs Item creation according to log settings</li><BR><BR>
- *
- * @param process : String Identifier of process triggering this action
- * @param itemId : int Item Identifier of the item to be created
- * @param count : int Quantity of items to be created for stackable items
- * @param actor : L2PcInstance Player requesting the item creation
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- * @return L2ItemInstance corresponding to the new item
- */
- public L2ItemInstance createItem(String process, int itemId, long count, L2PcInstance actor, L2Object reference)
- {
- // Create and Init the L2ItemInstance corresponding to the Item Identifier
- L2ItemInstance item = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);
-
- if (process.equalsIgnoreCase("loot"))
- {
- ScheduledFuture<?> itemLootShedule;
- if (reference instanceof L2Attackable && ((L2Attackable) reference).isRaid()) // loot privilege for raids
- {
- L2Attackable raid = (L2Attackable) reference;
- // if in CommandChannel and was killing a World/RaidBoss
- if (raid.getFirstCommandChannelAttacked() != null && !Config.AUTO_LOOT_RAIDS)
- {
- item.setOwnerId(raid.getFirstCommandChannelAttacked().getChannelLeader().getObjectId());
- itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), Config.LOOT_RAIDS_PRIVILEGE_INTERVAL);
- item.setItemLootShedule(itemLootShedule);
- }
- }
- else if (!Config.AUTO_LOOT) // other mobs loot privilege
- {
- item.setOwnerId(actor.getObjectId());
- itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), 15000);
- item.setItemLootShedule(itemLootShedule);
- }
- }
-
- if (Config.DEBUG)
- _log.fine("ItemTable: Item created oid:" + item.getObjectId() + " itemid:" + itemId);
-
- // Add the L2ItemInstance object to _allObjects of L2world
- L2World.getInstance().storeObject(item);
-
- // Set Item parameters
- if (item.isStackable() && count > 1)
- item.setCount(count);
-
- if (Config.LOG_ITEMS && !process.equals("Reset"))
- {
- LogRecord record = new LogRecord(Level.INFO, "CREATE:" + process);
- record.setLoggerName("item");
- record.setParameters(new Object[] { item, actor, reference });
- _logItems.log(record);
- }
-
- if (actor != null)
- {
- if (actor.isGM())
- {
- String referenceName = "no-reference";
- if (reference != null)
- {
- referenceName = (reference.getName() != null ? reference.getName() : "no-name");
- }
- String targetName = (actor.getTarget() != null ? actor.getTarget().getName() : "no-target");
- if (Config.GMAUDIT)
- GMAudit.auditGMAction(actor.getName()+" ["+actor.getObjectId()+"]", process + "(id: " + itemId + " count: " + count + " name: " + item.getItemName()
- + " objId: " + item.getObjectId() + ")", targetName, "L2Object referencing this action is: " + referenceName);
- }
- }
-
- return item;
- }
-
- public L2ItemInstance createItem(String process, int itemId, int count, L2PcInstance actor)
- {
- return createItem(process, itemId, count, actor, null);
- }
-
- /**
- * Returns a dummy (fr = factice) item.<BR><BR>
- * <U><I>Concept :</I></U><BR>
- * Dummy item is created by setting the ID of the object in the world at null value
- * @param itemId : int designating the item
- * @return L2ItemInstance designating the dummy item created
- */
- public L2ItemInstance createDummyItem(int itemId)
- {
- L2Item item = getTemplate(itemId);
- if (item == null)
- return null;
- L2ItemInstance temp = new L2ItemInstance(0, item);
- try
- {
- temp = new L2ItemInstance(0, itemId);
- }
- catch (ArrayIndexOutOfBoundsException e)
- {
- // this can happen if the item templates were not initialized
- }
-
- if (temp.getItem() == null)
- {
- _log.warning("ItemTable: Item Template missing for Id: " + itemId);
- }
-
- return temp;
- }
-
- /**
- * Destroys the L2ItemInstance.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Sets L2ItemInstance parameters to be unusable </li>
- * <li>Removes the L2ItemInstance object to _allObjects of L2world </li>
- * <li>Logs Item delettion according to log settings</li><BR><BR>
- *
- * @param process : String Identifier of process triggering this action
- * @param itemId : int Item Identifier of the item to be created
- * @param actor : L2PcInstance Player requesting the item destroy
- * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
- */
- public void destroyItem(String process, L2ItemInstance item, L2PcInstance actor, L2Object reference)
- {
- synchronized (item)
- {
- item.setCount(0);
- item.setOwnerId(0);
- item.setLocation(ItemLocation.VOID);
- item.setLastChange(L2ItemInstance.REMOVED);
-
- L2World.getInstance().removeObject(item);
- IdFactory.getInstance().releaseId(item.getObjectId());
-
- if (Config.LOG_ITEMS)
- {
- LogRecord record = new LogRecord(Level.INFO, "DELETE:" + process);
- record.setLoggerName("item");
- record.setParameters(new Object[] { item, actor, reference });
- _logItems.log(record);
- }
-
- if (actor != null)
- {
- if (actor.isGM())
- {
- String referenceName = "no-reference";
- if (reference != null)
- {
- referenceName = (reference.getName() != null ? reference.getName() : "no-name");
- }
- String targetName = (actor.getTarget() != null ? actor.getTarget().getName() : "no-target");
- if (Config.GMAUDIT)
- GMAudit.auditGMAction(actor.getName()+" ["+actor.getObjectId()+"]", process + "(id: " + item.getItemId() + " count: " + item.getCount()
- + " itemObjId: " + item.getObjectId() + ")", targetName, "L2Object referencing this action is: "
- + referenceName);
- }
- }
-
- // if it's a pet control item, delete the pet as well
- if (PetDataTable.isPetItem(item.getItemId()))
- {
- Connection con = null;
- try
- {
- // Delete the pet in db
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("DELETE FROM pets WHERE item_obj_id=?");
- statement.setInt(1, item.getObjectId());
- statement.execute();
- statement.close();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "could not delete pet objectid:", e);
- }
- finally
- {
- try
- {
- con.close();
- }
- catch (Exception e)
- {
- }
- }
- }
- }
- }
-
- public void reload()
- {
- load();
- }
-
- protected class ResetOwner implements Runnable
- {
- L2ItemInstance _item;
-
- public ResetOwner(L2ItemInstance item)
- {
- _item = item;
- }
-
- public void run()
- {
- _item.setOwnerId(0);
- _item.setItemLootShedule(null);
- }
- }
- public Collection <Integer> getAllArmorsId()
- {
- return _armors.keySet();
- }
- public Collection <Integer> getAllWeaponsId()
- {
- return _weapons.keySet();
- }
- @SuppressWarnings("synthetic-access")
- private static class SingletonHolder
- {
- protected static final ItemTable _instance = new ItemTable();
- }
- }
|