General.properties 29 KB

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  1. # ---------------------------------------------------------------------------
  2. # General Server Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Administrator
  9. # ---------------------------------------------------------------------------
  10. # If this option is set to True every newly created character will have access level 127. This means that every character created will have Administrator Privileges.
  11. # Default: False
  12. EverybodyHasAdminRights = False
  13. # Show server/DP revision when players enter the game
  14. # Default: True
  15. DisplayServerRevision = True
  16. # Setting for serverList
  17. # Displays [] in front of server name on character selection
  18. # Default: False
  19. ServerListBrackets = False
  20. # Displays server type next to the server name on character selection.
  21. # Notes:
  22. # Accepted Values: Normal, Relax, Test, NoLabel, Restricted, Event, Free
  23. # Default: Normal
  24. ServerListType = Normal
  25. # Displays server min age to the server name on character selection.
  26. # Notes:
  27. # Accepted values: 0, 15, 18
  28. # Default: 0
  29. ServerListAge = 0
  30. # If True, only accounts with GM access can enter the server.
  31. # Default: False
  32. ServerGMOnly = False
  33. # Enable GMs to have the glowing aura of a Hero character on login.
  34. # Notes:
  35. # GMs can do "///hero" on themselves and get this aura voluntarily.
  36. # It's advised to keep this off due to graphic lag.
  37. # Default: False
  38. GMHeroAura = False
  39. # Auto set invulnerable status to a GM on login.
  40. # Default: False
  41. GMStartupInvulnerable = False
  42. # Auto set invisible status to a GM on login.
  43. # Default: False
  44. GMStartupInvisible = False
  45. # Auto block private messages to a GM on login.
  46. # Default: False
  47. GMStartupSilence = False
  48. # Auto list GMs in GM list (/gmlist) on login.
  49. # Default: False
  50. GMStartupAutoList = False
  51. # Auto set diet mode on to a GM on login (affects your weight penalty).
  52. # Default: False
  53. GMStartupDietMode = False
  54. # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility).
  55. # Default: modern
  56. GMAdminMenuStyle = modern
  57. # Item restrictions apply to GMs aswell? (True = restricted usage)
  58. # Default: True
  59. GMItemRestriction = True
  60. # Skill restrictions apply to GMs aswell? (True = restricted usage)
  61. # Default: True
  62. GMSkillRestriction = True
  63. # Allow GMs to drop/trade non-tradeable and quest(drop only) items
  64. # Default: False
  65. GMTradeRestrictedItems = False
  66. # Allow GMs to restart/exit while is fighting stance
  67. # Default: True
  68. GMRestartFighting = True
  69. # Show the GM's name behind an announcement made by him
  70. # example: "Announce: hi [HanWik]"
  71. GMShowAnnouncerName = False
  72. # Give special skills for every GM
  73. # 7029,7041-7064,7088-7096,23238-23249 (Master's Blessing)
  74. # Default: False
  75. GMGiveSpecialSkills = False
  76. # Give special aura skills for every GM
  77. # 7029,23238-23249,23253-23296 (Master's Blessing)
  78. # Default: False
  79. GMGiveSpecialAuraSkills = False
  80. # ---------------------------------------------------------------------------
  81. # Server Security
  82. # ---------------------------------------------------------------------------
  83. # Bypass exploit protection. To ENABLE protection set to True.
  84. # Default: True
  85. BypassValidation = True
  86. # Enforce gameguard for clients. Sends a gameguard query on character login.
  87. # Default: False
  88. GameGuardEnforce = False
  89. # Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.
  90. # Default: False
  91. GameGuardProhibitAction = False
  92. #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
  93. # Default: False
  94. LogChat = False
  95. # Default: False
  96. LogItems = False
  97. # Log only Adena and equipable items if LogItems is enabled
  98. LogItemsSmallLog = False
  99. # Default: False
  100. LogItemEnchants = False
  101. # Default: False
  102. LogSkillEnchants = False
  103. # Default: False
  104. GMAudit = False
  105. # Default: False
  106. LogGameDamage = False
  107. # If damage greater than threshold then log it
  108. # Default: 5000
  109. LogGameDamageThreshold = 5000
  110. # Check players for non-allowed skills
  111. # Default: False
  112. SkillCheckEnable = False
  113. # If true, remove invalid skills from player and database.
  114. # Report only, if false.
  115. # Default: False
  116. SkillCheckRemove = False
  117. # Check also GM characters (only if SkillCheckEnable = True)
  118. # Default: True
  119. SkillCheckGM = True
  120. # ---------------------------------------------------------------------------
  121. # Thread Configuration
  122. # ---------------------------------------------------------------------------
  123. # Extreme caution should be here, set to defaults if you do not know what you are doing.
  124. # These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
  125. # Default: 10
  126. ThreadPoolSizeEffects = 10
  127. # Default: 13
  128. ThreadPoolSizeGeneral = 13
  129. # Default: 2
  130. UrgentPacketThreadCoreSize = 2
  131. # Default: 4
  132. GeneralPacketThreadCoreSize = 4
  133. # Default: 4
  134. GeneralThreadCoreSize = 4
  135. # Default: 6
  136. AiMaxThread = 6
  137. # Dead Lock Detector (a separate thread for detecting deadlocks).
  138. # For improved crash logs and automatic restart in deadlock case if enabled.
  139. # Check interval is in seconds.
  140. # Default: False
  141. DeadLockDetector = False
  142. # Default: 20
  143. DeadLockCheckInterval = 20
  144. # Default: False
  145. RestartOnDeadlock = False
  146. # ---------------------------------------------------------------------------
  147. # Client packet queue tuning
  148. # ---------------------------------------------------------------------------
  149. # Queue size, do not set it too low !
  150. # 0 - use value MaxReadPerPass + 2 (from mmo.properties)
  151. # Default: 0
  152. ClientPacketQueueSize = 0
  153. # Maximum number of packets in burst.
  154. # Execution will be aborted and thread released if more packets executed in raw.
  155. # 0 - use value MaxReadPerPass + 1 (from mmo.properties)
  156. # Default: 0
  157. ClientPacketQueueMaxBurstSize = 0
  158. # Maximum number of packets per second.
  159. # Flood detector will be triggered if more packets received.
  160. # After triggering all incoming packets will be dropped until flooding stopped.
  161. # Default: 80
  162. ClientPacketQueueMaxPacketsPerSecond = 80
  163. # Average number of packets per second calculated during this interval.
  164. # Using larger value decrease number of false kicks, but slower reaction to flood.
  165. # Avoid using too low or too high values, recommended between 3 and 10.
  166. # Default: 5
  167. ClientPacketQueueMeasureInterval = 5
  168. # Maximum average number of packets per second during measure interval.
  169. # Flood detector will be triggered if more packets received.
  170. # After triggering all incoming packets will be dropped until flooding stopped.
  171. # Default: 40
  172. ClientPacketQueueMaxAveragePacketsPerSecond = 40
  173. # Maximum number of flood triggers per minute.
  174. # Client will be kicked if more floods detected.
  175. # Default: 2
  176. ClientPacketQueueMaxFloodsPerMin = 2
  177. # Maximum number of queue overflows per minute.
  178. # After overflow all incoming packets from client are dropped until queue is flushed.
  179. # Client will be kicked if more queue overflows detected.
  180. # Default: 1
  181. ClientPacketQueueMaxOverflowsPerMin = 1
  182. # Maximum number of buffer underflows per minute.
  183. # Client will be kicked if more underflow exceptions detected.
  184. # Default: 1
  185. ClientPacketQueueMaxUnderflowsPerMin = 1
  186. # Maximum number of unknown packets per minute.
  187. # Client will be kicked if more unknown packets received.
  188. # Default: 5
  189. ClientPacketQueueMaxUnknownPerMin = 5
  190. # ---------------------------------------------------------------------------
  191. # Optimization
  192. # ---------------------------------------------------------------------------
  193. # Items on ground management.
  194. # Allow players to drop items on the ground.
  195. # Default: True
  196. AllowDiscardItem = True
  197. # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
  198. # Default: 600
  199. AutoDestroyDroppedItemAfter = 600
  200. # Time in secs after which dropped herb will be auto-destroyed
  201. # Default: 60
  202. AutoDestroyHerbTime = 60
  203. # List of item id that will not be destroyed (separated by "," like 57,5575,6673).
  204. # Notes:
  205. # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  206. # Items on this list will be protected regardless of the following options.
  207. # Default: 0
  208. ListOfProtectedItems = 0
  209. # Cleans up the server database on startup.
  210. # The bigger the database is, the longer it will take to clean up the database(the slower the server will start).
  211. # Sometimes this ends up with 0 elements cleaned up, and a lot of wasted time on the server startup.
  212. # If you want a faster server startup, set this to 'false', but its recommended to clean up the database from time to time.
  213. # Default: True
  214. DatabaseCleanUp = True
  215. # The time before a database connection closes (in miliseconds)
  216. # If a query takes longer to execute than the time defined here, the server will throw "Unclosed Connection!" error.
  217. # If you get often this error message, try increasing this.
  218. # Default: 60000ms
  219. ConnectionCloseTime = 60000
  220. # This is the interval (in minutes), that the gameserver will update a players information such as location.
  221. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
  222. # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
  223. # A value of 0 disables periodic saving.
  224. # Independent of this setting the character is always saved after leaving the world.
  225. # Default: 15
  226. CharacterDataStoreInterval = 15
  227. # This enables the server to only update items when saving the character.
  228. # Enabling this greatly reduces DB usage and improves performance.
  229. # WARNING: This option causes item loss during crashes.
  230. # Default: False
  231. LazyItemsUpdate = False
  232. # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
  233. # Default: False
  234. UpdateItemsOnCharStore = False
  235. # Also delete from world misc. items dropped by players (all except equip-able items).
  236. # Notes:
  237. # Works only if AutoDestroyDroppedItemAfter is greater than 0.
  238. # Default: False
  239. DestroyPlayerDroppedItem = False
  240. # Destroy dropped equipable items (armor, weapon, jewelry).
  241. # Notes:
  242. # Works only if DestroyPlayerDroppedItem = True
  243. # Default: False
  244. DestroyEquipableItem = False
  245. # Save dropped items into the database for restoring after restart.
  246. # Default: False
  247. SaveDroppedItem = False
  248. # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
  249. # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
  250. # Default: False
  251. EmptyDroppedItemTableAfterLoad = False
  252. # Time interval in minutes to save in DB items on ground. Disabled = 0.
  253. # Notes:
  254. # If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
  255. # Default: 60
  256. SaveDroppedItemInterval = 60
  257. # Delete all saved items from the database on next restart?
  258. # Notes:
  259. # Works only if SaveDroppedItem = False.
  260. # Default: False
  261. ClearDroppedItemTable = False
  262. # Delete invalid quest from players.
  263. # Default: False
  264. AutoDeleteInvalidQuestData = False
  265. # Setting False can improve server performance on high rate/population servers.
  266. # Default: True
  267. PreciseDropCalculation = True
  268. # Allow creating multiple non-stackable items at one time?
  269. # Default: True
  270. MultipleItemDrop = True
  271. # Forces full item inventory packet to be sent for any item change.
  272. # Notes:
  273. # This can increase network traffic
  274. # Default: False
  275. ForceInventoryUpdate = False
  276. # True = Load html's into cache only on first time html is requested.
  277. # False = Load all html's into cache on server startup.
  278. # Default: True
  279. LazyCache = True
  280. # Cache all character names in to memory on server startup
  281. # False - names are loaded from Db when they are requested
  282. # True - decrease Db usage , increase memory consumption
  283. # Default: True
  284. CacheCharNames = True
  285. # Minimum and maximum variables in seconds for npc animation delay.
  286. # You must keep MinNPCAnimation < = MaxNPCAnimation.
  287. # Default: 10
  288. MinNPCAnimation = 10
  289. # Default: 20
  290. MaxNPCAnimation = 20
  291. # Default: 5
  292. MinMonsterAnimation = 5
  293. # Default: 20
  294. MaxMonsterAnimation = 20
  295. # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
  296. # Default: False
  297. MoveBasedKnownlist = False
  298. # Interval (in miliseconds) in which the knownlist does full updates.
  299. # For move based updates its used for intermediate updates.
  300. # WARNING!
  301. # Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.
  302. # Default: 1250
  303. KnownListUpdateInterval = 1250
  304. # Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
  305. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
  306. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
  307. # The always on option allows to ignore all this and let all grids be active at all times (not suggested).
  308. # Default: False
  309. GridsAlwaysOn = False
  310. # Default: 1
  311. GridNeighborTurnOnTime = 1
  312. # Default: 90
  313. GridNeighborTurnOffTime = 90
  314. # ---------------------------------------------------------------------------
  315. # World dimensions
  316. # ---------------------------------------------------------------------------
  317. # Min and max world regions (including)
  318. # Default: X:11-26, Y:10-26
  319. WorldXMin = 11
  320. WorldXMax = 26
  321. WorldYMin = 10
  322. WorldYMax = 26
  323. # ---------------------------------------------------------------------------
  324. # Geodata
  325. # ---------------------------------------------------------------------------
  326. # GeoData options:
  327. # 0 = GeoData and PathFinding OFF (default)
  328. # 1 = GeoData is used to check Line Of Sight (LOS) targeting and
  329. # L2Playable movement. You need to download files for data/geodata folder.
  330. # Monsters can pass walls but not aggro (no line of sight) through them.
  331. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
  332. # files if CellPathFinding not enabled) and all character moves go through
  333. # geodata checks (if a mob passes a wall, pathfinding didn't find a route
  334. # but we allow attack and returning home).
  335. # Recommended server memory minimum 2 GB, rather 3 GB.
  336. # Default: 0
  337. GeoData = 0
  338. # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
  339. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
  340. # Default: False
  341. CellPathFinding = False
  342. # Pathfinding array buffers configuration
  343. PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
  344. # Weight for nodes without obstacles far from walls
  345. LowWeight = 0.5
  346. # Weight for nodes near walls
  347. MediumWeight = 2
  348. # Weight for nodes with obstacles
  349. HighWeight = 3
  350. # Angle paths will be more "smart", but in cost of higher CPU utilization
  351. AdvancedDiagonalStrategy = True
  352. # Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
  353. # Default: LowWeight * sqrt(2)
  354. DiagonalWeight = 0.707
  355. # Maximum number of LOS postfilter passes, 0 will disable postfilter.
  356. # Default: 3
  357. MaxPostfilterPasses = 3
  358. # Path debug function.
  359. # Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
  360. # Number of the items show node cost * 10
  361. # Potions display path after first stage filter
  362. # Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
  363. # This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
  364. DebugPath = False
  365. # True = Loads GeoData buffer's content into physical memory.
  366. # False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
  367. # Default: True
  368. ForceGeodata = True
  369. # This setting controls Client <--> Server Player coordinates synchronization:
  370. # -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
  371. # 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
  372. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
  373. # Server sends validation packet if client goes too far from server calculated coordinates.
  374. # Default: -1
  375. CoordSynchronize = -1
  376. # ---------------------------------------------------------------------------
  377. # Falling Damage
  378. # ---------------------------------------------------------------------------
  379. # Allow characters to receive damage from falling.
  380. # CoordSynchronize = 2 is recommended.
  381. # True - enabled.
  382. # False - disabled.
  383. # Auto - True if geodata enabled and False if disabled.
  384. # Default: Auto
  385. EnableFallingDamage = Auto
  386. # ---------------------------------------------------------------------------
  387. # Features
  388. # ---------------------------------------------------------------------------
  389. # Zone Setting Options:
  390. # 0 = Peace All the Time
  391. # 1 = PVP During Siege for siege participants
  392. # 2 = PVP All the Time
  393. # Default: 0
  394. ZoneTown = 0
  395. # Global Chat.
  396. # Available Options: ON, OFF, GM, GLOBAL
  397. # Default: ON
  398. GlobalChat = ON
  399. # Trade Chat.
  400. # Available Options: ON, OFF, GM, GLOBAL
  401. # Default: ON
  402. TradeChat = ON
  403. # If you are experiencing problems with Warehouse transactions, feel free to disable them here.
  404. # Default: True
  405. AllowWarehouse = True
  406. # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
  407. # Default: False
  408. WarehouseCache = False
  409. # How long warehouse should be stored in memory.
  410. # Default: 15
  411. WarehouseCacheTime = 15
  412. # Default: True
  413. AllowRefund = True
  414. # Default: True
  415. AllowMail = True
  416. # Default: True
  417. AllowAttachments = True
  418. # If True player can try on weapon and armor in shop.
  419. # Default: True
  420. AllowWear = True
  421. # Default: 5
  422. WearDelay = 5
  423. #Adena cost to try on an item.
  424. # Default: 10
  425. WearPrice = 10
  426. # ---------------------------------------------------------------------------
  427. # Misc Settings
  428. # ---------------------------------------------------------------------------
  429. # Default: True
  430. AllowRace = True
  431. # Default: True
  432. AllowWater = True
  433. # Enable pets for rent (wyvern & strider) from pet managers.
  434. # Default: False
  435. AllowRentPet = False
  436. # Default: True
  437. AllowFishing = True
  438. # Default: True
  439. AllowBoat = True
  440. # Boat broadcast radius.
  441. # If players getting annoyed by boat shouts then radius can be decreased.
  442. # Default: 20000
  443. BoatBroadcastRadius = 20000
  444. # Default: True
  445. AllowCursedWeapons = True
  446. # This controls whether or not NPCs (not mobs) will walk around from one point to another.
  447. # Default: True
  448. AllowNpcWalkers = True
  449. #Allow Pet manager's pets to walk around.
  450. # Default: True
  451. AllowPetWalkers = True
  452. # Show "data/html/servnews.htm" when a character enters world.
  453. # Default: False
  454. ShowServerNews = False
  455. # Type of the Community board:
  456. # 0 = community is disabled
  457. # 1 = old community
  458. # 2 = full community (not fully implemented, experimental)
  459. # Default: 1
  460. CommunityType = 1
  461. # Default: False
  462. BBSShowPlayerList = False
  463. # Default: _bbshome
  464. BBSDefault = _bbshome
  465. # show level of character to others in Community Board
  466. # Default: False
  467. ShowLevelOnCommunityBoard = False
  468. # Default: True
  469. ShowStatusOnCommunityBoard = True
  470. # Default: 50
  471. NamePageSizeOnCommunityBoard = 50
  472. # Default: 5
  473. NamePerRowOnCommunityBoard = 5
  474. # Enable chat filter
  475. # Default = False
  476. UseChatFilter = False
  477. # Replace filter words with following chars
  478. ChatFilterChars = ^_^
  479. # Banchat for channels, split ";"
  480. # 0 = ALL (white)
  481. # 1 = SHOUT (!)
  482. # 2 = TELL (")
  483. # 3 = PARTY (#)
  484. # 4 = CLAN (@)
  485. # 5 = GM (//gmchat)
  486. # 6 = PETITION_PLAYER (*)
  487. # 7 = PETITION_GM (*)
  488. # 8 = TRADE (+)
  489. # 9 = ALLIANCE ($)
  490. # 10 = ANNOUNCEMENT
  491. # 11 = BOAT
  492. # 12 = L2FRIEND
  493. # 13 = MSNCHAT
  494. # 14 = PARTYMATCH_ROOM
  495. # 15 = PARTYROOM_COMMANDER (Yellow)
  496. # 16 = PARTYROOM_ALL (Red)
  497. # 17 = HERO_VOICE (&)
  498. # 18 = CRITICAL_ANNOUNCE
  499. # 19 = SCREEN_ANNOUNCE
  500. # 20 = BATTLEFIELD
  501. # 21 = MPCC_ROOM
  502. # Default: 0;1;8;17
  503. BanChatChannels = 0;1;8;17
  504. # Clear Unused clan crests from /data/crests/
  505. # Default False
  506. ClearClanCache = false
  507. # ---------------------------------------------------------------------------
  508. # Manor
  509. # ---------------------------------------------------------------------------
  510. # Default: True
  511. AllowManor = True
  512. # Manor refresh time in military hours.
  513. # Default: 20 (8pm)
  514. AltManorRefreshTime = 20
  515. # Manor refresh time (minutes).
  516. # Default: 00 (start of the hour)
  517. AltManorRefreshMin = 00
  518. # Manor period approve time in military hours.
  519. # Default: 6 (6am)
  520. AltManorApproveTime = 6
  521. # Manor period approve time (minutes).
  522. # Default: 00 (start of the hour)
  523. AltManorApproveMin = 00
  524. # Manor maintenance time.
  525. # Default: 360000 (6 minutes)
  526. AltManorMaintenancePeriod = 360000
  527. # Manor Save Type.
  528. # True = Save data into the database after every action
  529. # Default: False
  530. AltManorSaveAllActions = False
  531. # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
  532. # Default: 2
  533. AltManorSavePeriodRate = 2
  534. # ---------------------------------------------------------------------------
  535. # Lottery
  536. # ---------------------------------------------------------------------------
  537. # Default: True
  538. AllowLottery = True
  539. # Initial Lottery prize.
  540. # Default: 50000
  541. AltLotteryPrize = 50000
  542. # Lottery Ticket Price
  543. # Default: 2000
  544. AltLotteryTicketPrice = 2000
  545. # What part of jackpot amount should receive characters who pick 5 wining numbers
  546. # Default: 0.6
  547. AltLottery5NumberRate = 0.6
  548. # What part of jackpot amount should receive characters who pick 4 wining numbers
  549. # Default: 0.2
  550. AltLottery4NumberRate = 0.2
  551. # What part of jackpot amount should receive characters who pick 3 wining numbers
  552. # Default: 0.2
  553. AltLottery3NumberRate = 0.2
  554. # How much adena receive characters who pick two or less of the winning number
  555. # Default: 200
  556. AltLottery2and1NumberPrize = 200
  557. # ---------------------------------------------------------------------------
  558. # Item Auction
  559. # ---------------------------------------------------------------------------
  560. #
  561. AltItemAuctionEnabled = False
  562. # Number of days before auction cleared from database with all bids.
  563. # Default: 14
  564. AltItemAuctionExpiredAfter = 14
  565. # Auction extends to specified amount of seconds if one or more new bids added.
  566. # By default auction extends only two times, by 5 and 3 minutes, this custom value used after it.
  567. # Values higher than 60s is not recommended.
  568. # Default: 0
  569. AltItemAuctionTimeExtendsOnBid = 0
  570. # ---------------------------------------------------------------------------
  571. # Dimension Rift
  572. # ---------------------------------------------------------------------------
  573. # Minimal party size to enter rift. Min = 2, Max = 9.
  574. # If while inside the rift, the party becomes smaller, all members will be teleported back.
  575. # Default: 2
  576. RiftMinPartySize = 2
  577. # Number of maximum jumps between rooms allowed, after this time party will be teleported back
  578. # Default: 4
  579. MaxRiftJumps = 4
  580. # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
  581. # Default: 10000
  582. RiftSpawnDelay = 10000
  583. # Time between automatic jumps in seconds
  584. # Default: 480
  585. AutoJumpsDelayMin = 480
  586. # Default: 600
  587. AutoJumpsDelayMax = 600
  588. # Time Multiplier for stay in the boss room
  589. # Default: 1.5
  590. BossRoomTimeMultiply = 1.5
  591. # Cost in dimension fragments to enter the rift, each party member must own this amount
  592. # Default: 18
  593. RecruitCost = 18
  594. # Default: 21
  595. SoldierCost = 21
  596. # Default: 24
  597. OfficerCost = 24
  598. # Default: 27
  599. CaptainCost = 27
  600. # Default: 30
  601. CommanderCost = 30
  602. # Default: 33
  603. HeroCost = 33
  604. # ---------------------------------------------------------------------------
  605. # Four Sepulchers
  606. # ---------------------------------------------------------------------------
  607. # Default: 50
  608. TimeOfAttack = 50
  609. # Default: 5
  610. TimeOfCoolDown = 5
  611. # Default: 3
  612. TimeOfEntry = 3
  613. # Default: 2
  614. TimeOfWarmUp = 2
  615. # Default: 4
  616. NumberOfNecessaryPartyMembers = 4
  617. # ---------------------------------------------------------------------------
  618. # Punishment
  619. # ---------------------------------------------------------------------------
  620. # Player punishment for illegal actions:
  621. # 1 - broadcast warning to gms only
  622. # 2 - kick player(default)
  623. # 3 - kick & ban player
  624. # 4 - jail player (define minutes of jail with param: 0 = infinite)
  625. # Default: 2
  626. DefaultPunish = 2
  627. # This setting typically specifies the duration of the above punishment.
  628. # Default: 0
  629. DefaultPunishParam = 0
  630. # Apply default punish if player buy items for zero adena.
  631. # Default: True
  632. OnlyGMItemsFree = True
  633. # Jail is a PvP zone.
  634. # Default: False
  635. JailIsPvp = False
  636. # Disable all chat in jail (except normal one)
  637. # Default: True
  638. JailDisableChat = True
  639. # Disable all transaction in jail
  640. # Trade/Store/Drop
  641. # Default: False
  642. JailDisableTransaction = False
  643. # ---------------------------------------------------------------------------
  644. # Custom Components
  645. # ---------------------------------------------------------------------------
  646. # Default: False
  647. CustomSpawnlistTable = False
  648. # Option to save GM spawn only in the custom table.
  649. # Default: False
  650. SaveGmSpawnOnCustom = False
  651. # Option to delete spawn in alternate table.
  652. # Default: False
  653. DeleteGmSpawnOnCustom = False
  654. # Default: False
  655. CustomNpcTable = False
  656. # Default: False
  657. CustomNpcSkillsTable = False
  658. # Default: False
  659. CustomArmorSetsTable = False
  660. # Default: False
  661. CustomTeleportTable = False
  662. # Default: False
  663. CustomDroplistTable = False
  664. # Default: False
  665. CustomMerchantTables = False
  666. # Default: False
  667. CustomNpcBufferTables = False
  668. # Default: False
  669. CustomSkillsLoad = False
  670. # Default: False
  671. CustomItemsLoad = False
  672. # Default: False
  673. CustomMultisellLoad = False
  674. # ---------------------------------------------------------------------------
  675. # Birthday Event Settings
  676. # ---------------------------------------------------------------------------
  677. # Gift sent with Mail System
  678. # Default: 22187
  679. AltBirthdayGift = 22187
  680. # Mail Subject
  681. AltBirthdayMailSubject = Happy Birthday!
  682. # Mail Content
  683. # $c1: Player name
  684. # $s1: Age
  685. AltBirthdayMailText = Hello Adventurer!! Seeing as you're one year older now, I thought I would send you some birthday cheer :) Please find your birthday pack attached. May these gifts bring you joy and happiness on this very special day.\n\nSincerely, Alegria
  686. # ---------------------------------------------------------------------------
  687. # Handy's Block Checker Event Settings
  688. # ---------------------------------------------------------------------------
  689. # Enable the event ?
  690. # Default: True
  691. EnableBlockCheckerEvent = True
  692. # Minimun number of members on each team before
  693. # be able to start the event
  694. # Min: 1
  695. # Max: 6
  696. # Retail: 2
  697. BlockCheckerMinTeamMembers = 2
  698. # Fair play
  699. # Players can choose what team to play. However, by
  700. # enabling this property to true, the teams will be
  701. # balanced in the teleport to the arena
  702. HBCEFairPlay = True
  703. # ---------------------------------------------------------------------------
  704. # Developer Settings
  705. # ---------------------------------------------------------------------------
  706. # Do not touch these if you do not know what you are doing.
  707. # These settings are for debugging servers ONLY. They are not meant for LIVE servers.
  708. # Default: False
  709. Debug = False
  710. # Packet handler debug output
  711. # Default: False
  712. PacketHandlerDebug = False
  713. # Default: False
  714. Developer = False
  715. # Default: False
  716. AcceptGeoeditorConn = False
  717. # Don't load Handlers
  718. # Default: False
  719. AltDevNoHandlers = False
  720. # Don't load quests.
  721. # Default: False
  722. AltDevNoQuests = False
  723. # Don't load spawntable.
  724. # Default: False
  725. AltDevNoSpawns = False