GameServer.java 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495
  1. /*
  2. * Copyright (C) 2004-2013 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver;
  20. import java.awt.Toolkit;
  21. import java.io.File;
  22. import java.io.FileInputStream;
  23. import java.io.IOException;
  24. import java.io.InputStream;
  25. import java.net.InetAddress;
  26. import java.net.UnknownHostException;
  27. import java.util.Calendar;
  28. import java.util.logging.Level;
  29. import java.util.logging.LogManager;
  30. import java.util.logging.Logger;
  31. import org.mmocore.network.SelectorConfig;
  32. import org.mmocore.network.SelectorThread;
  33. import com.l2jserver.Config;
  34. import com.l2jserver.L2DatabaseFactory;
  35. import com.l2jserver.Server;
  36. import com.l2jserver.gameserver.cache.CrestCache;
  37. import com.l2jserver.gameserver.cache.HtmCache;
  38. import com.l2jserver.gameserver.datatables.AdminTable;
  39. import com.l2jserver.gameserver.datatables.ArmorSetsData;
  40. import com.l2jserver.gameserver.datatables.AugmentationData;
  41. import com.l2jserver.gameserver.datatables.CharNameTable;
  42. import com.l2jserver.gameserver.datatables.CharSummonTable;
  43. import com.l2jserver.gameserver.datatables.CharTemplateTable;
  44. import com.l2jserver.gameserver.datatables.ClanTable;
  45. import com.l2jserver.gameserver.datatables.ClassListData;
  46. import com.l2jserver.gameserver.datatables.DoorTable;
  47. import com.l2jserver.gameserver.datatables.EnchantGroupsData;
  48. import com.l2jserver.gameserver.datatables.EnchantHPBonusData;
  49. import com.l2jserver.gameserver.datatables.EnchantItemData;
  50. import com.l2jserver.gameserver.datatables.EnchantOptionsData;
  51. import com.l2jserver.gameserver.datatables.EventDroplist;
  52. import com.l2jserver.gameserver.datatables.ExperienceTable;
  53. import com.l2jserver.gameserver.datatables.FishData;
  54. import com.l2jserver.gameserver.datatables.FishingMonstersData;
  55. import com.l2jserver.gameserver.datatables.FishingRodsData;
  56. import com.l2jserver.gameserver.datatables.HelperBuffTable;
  57. import com.l2jserver.gameserver.datatables.HennaData;
  58. import com.l2jserver.gameserver.datatables.HerbDropTable;
  59. import com.l2jserver.gameserver.datatables.HitConditionBonus;
  60. import com.l2jserver.gameserver.datatables.InitialEquipmentData;
  61. import com.l2jserver.gameserver.datatables.ItemTable;
  62. import com.l2jserver.gameserver.datatables.ManorData;
  63. import com.l2jserver.gameserver.datatables.MerchantPriceConfigTable;
  64. import com.l2jserver.gameserver.datatables.MultiSell;
  65. import com.l2jserver.gameserver.datatables.NpcBufferTable;
  66. import com.l2jserver.gameserver.datatables.NpcTable;
  67. import com.l2jserver.gameserver.datatables.NpcWalkerRoutesData;
  68. import com.l2jserver.gameserver.datatables.OfflineTradersTable;
  69. import com.l2jserver.gameserver.datatables.PetDataTable;
  70. import com.l2jserver.gameserver.datatables.RecipeData;
  71. import com.l2jserver.gameserver.datatables.SkillTable;
  72. import com.l2jserver.gameserver.datatables.SkillTreesData;
  73. import com.l2jserver.gameserver.datatables.SpawnTable;
  74. import com.l2jserver.gameserver.datatables.StaticObjects;
  75. import com.l2jserver.gameserver.datatables.SummonItemsData;
  76. import com.l2jserver.gameserver.datatables.SummonSkillsTable;
  77. import com.l2jserver.gameserver.datatables.TeleportLocationTable;
  78. import com.l2jserver.gameserver.datatables.UITable;
  79. import com.l2jserver.gameserver.geoeditorcon.GeoEditorListener;
  80. import com.l2jserver.gameserver.handler.EffectHandler;
  81. import com.l2jserver.gameserver.idfactory.IdFactory;
  82. import com.l2jserver.gameserver.instancemanager.AirShipManager;
  83. import com.l2jserver.gameserver.instancemanager.AntiFeedManager;
  84. import com.l2jserver.gameserver.instancemanager.AuctionManager;
  85. import com.l2jserver.gameserver.instancemanager.BoatManager;
  86. import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
  87. import com.l2jserver.gameserver.instancemanager.CastleManager;
  88. import com.l2jserver.gameserver.instancemanager.CastleManorManager;
  89. import com.l2jserver.gameserver.instancemanager.ClanHallManager;
  90. import com.l2jserver.gameserver.instancemanager.CoupleManager;
  91. import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
  92. import com.l2jserver.gameserver.instancemanager.DayNightSpawnManager;
  93. import com.l2jserver.gameserver.instancemanager.DimensionalRiftManager;
  94. import com.l2jserver.gameserver.instancemanager.FortManager;
  95. import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
  96. import com.l2jserver.gameserver.instancemanager.FourSepulchersManager;
  97. import com.l2jserver.gameserver.instancemanager.GlobalVariablesManager;
  98. import com.l2jserver.gameserver.instancemanager.GraciaSeedsManager;
  99. import com.l2jserver.gameserver.instancemanager.GrandBossManager;
  100. import com.l2jserver.gameserver.instancemanager.HellboundManager;
  101. import com.l2jserver.gameserver.instancemanager.InstanceManager;
  102. import com.l2jserver.gameserver.instancemanager.ItemAuctionManager;
  103. import com.l2jserver.gameserver.instancemanager.ItemsOnGroundManager;
  104. import com.l2jserver.gameserver.instancemanager.MailManager;
  105. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  106. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  107. import com.l2jserver.gameserver.instancemanager.PetitionManager;
  108. import com.l2jserver.gameserver.instancemanager.QuestManager;
  109. import com.l2jserver.gameserver.instancemanager.RaidBossPointsManager;
  110. import com.l2jserver.gameserver.instancemanager.RaidBossSpawnManager;
  111. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  112. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  113. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  114. import com.l2jserver.gameserver.instancemanager.WalkingManager;
  115. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  116. import com.l2jserver.gameserver.model.AutoSpawnHandler;
  117. import com.l2jserver.gameserver.model.L2World;
  118. import com.l2jserver.gameserver.model.PartyMatchRoomList;
  119. import com.l2jserver.gameserver.model.PartyMatchWaitingList;
  120. import com.l2jserver.gameserver.model.entity.Hero;
  121. import com.l2jserver.gameserver.model.entity.TvTManager;
  122. import com.l2jserver.gameserver.model.olympiad.Olympiad;
  123. import com.l2jserver.gameserver.network.L2GameClient;
  124. import com.l2jserver.gameserver.network.L2GamePacketHandler;
  125. import com.l2jserver.gameserver.network.communityserver.CommunityServerThread;
  126. import com.l2jserver.gameserver.pathfinding.PathFinding;
  127. import com.l2jserver.gameserver.script.faenor.FaenorScriptEngine;
  128. import com.l2jserver.gameserver.scripting.L2ScriptEngineManager;
  129. import com.l2jserver.gameserver.taskmanager.AutoAnnounceTaskManager;
  130. import com.l2jserver.gameserver.taskmanager.KnownListUpdateTaskManager;
  131. import com.l2jserver.gameserver.taskmanager.TaskManager;
  132. import com.l2jserver.status.Status;
  133. import com.l2jserver.util.DeadLockDetector;
  134. import com.l2jserver.util.IPv4Filter;
  135. public class GameServer
  136. {
  137. private static final Logger _log = Logger.getLogger(GameServer.class.getName());
  138. private final SelectorThread<L2GameClient> _selectorThread;
  139. private final L2GamePacketHandler _gamePacketHandler;
  140. private final DeadLockDetector _deadDetectThread;
  141. private final IdFactory _idFactory;
  142. public static GameServer gameServer;
  143. private final LoginServerThread _loginThread;
  144. private static Status _statusServer;
  145. public static final Calendar dateTimeServerStarted = Calendar.getInstance();
  146. public long getUsedMemoryMB()
  147. {
  148. return (Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory()) / 1048576; // ;
  149. }
  150. public SelectorThread<L2GameClient> getSelectorThread()
  151. {
  152. return _selectorThread;
  153. }
  154. public L2GamePacketHandler getL2GamePacketHandler()
  155. {
  156. return _gamePacketHandler;
  157. }
  158. public DeadLockDetector getDeadLockDetectorThread()
  159. {
  160. return _deadDetectThread;
  161. }
  162. public GameServer() throws Exception
  163. {
  164. long serverLoadStart = System.currentTimeMillis();
  165. gameServer = this;
  166. _log.finest(getClass().getSimpleName() + ": used mem:" + getUsedMemoryMB() + "MB");
  167. if (Config.SERVER_VERSION != null)
  168. {
  169. _log.info(getClass().getSimpleName() + ": L2J Server Version: " + Config.SERVER_VERSION);
  170. }
  171. if (Config.DATAPACK_VERSION != null)
  172. {
  173. _log.info(getClass().getSimpleName() + ": L2J Datapack Version: " + Config.DATAPACK_VERSION);
  174. }
  175. _idFactory = IdFactory.getInstance();
  176. if (!_idFactory.isInitialized())
  177. {
  178. _log.severe(getClass().getSimpleName() + ": Could not read object IDs from DB. Please Check Your Data.");
  179. throw new Exception("Could not initialize the ID factory");
  180. }
  181. ThreadPoolManager.getInstance();
  182. new File(Config.DATAPACK_ROOT, "data/crests").mkdirs();
  183. new File("log/game").mkdirs();
  184. // load script engines
  185. printSection("Engines");
  186. L2ScriptEngineManager.getInstance();
  187. printSection("World");
  188. // start game time control early
  189. GameTimeController.getInstance();
  190. InstanceManager.getInstance();
  191. L2World.getInstance();
  192. MapRegionManager.getInstance();
  193. Announcements.getInstance();
  194. GlobalVariablesManager.getInstance();
  195. printSection("Skills");
  196. EffectHandler.getInstance().executeScript();
  197. EnchantGroupsData.getInstance();
  198. SkillTreesData.getInstance();
  199. SkillTable.getInstance();
  200. SummonSkillsTable.getInstance();
  201. printSection("Items");
  202. ItemTable.getInstance();
  203. EnchantItemData.getInstance();
  204. EnchantOptionsData.getInstance();
  205. SummonItemsData.getInstance();
  206. EnchantHPBonusData.getInstance();
  207. MerchantPriceConfigTable.getInstance().loadInstances();
  208. TradeController.getInstance();
  209. MultiSell.getInstance();
  210. RecipeData.getInstance();
  211. ArmorSetsData.getInstance();
  212. FishData.getInstance();
  213. FishingMonstersData.getInstance();
  214. FishingRodsData.getInstance();
  215. HennaData.getInstance();
  216. printSection("Characters");
  217. ClassListData.getInstance();
  218. InitialEquipmentData.getInstance();
  219. ExperienceTable.getInstance();
  220. HitConditionBonus.getInstance();
  221. CharTemplateTable.getInstance();
  222. CharNameTable.getInstance();
  223. AdminTable.getInstance();
  224. RaidBossPointsManager.getInstance();
  225. PetDataTable.getInstance();
  226. CharSummonTable.getInstance().init();
  227. printSection("Clans");
  228. ClanTable.getInstance();
  229. CHSiegeManager.getInstance();
  230. ClanHallManager.getInstance();
  231. AuctionManager.getInstance();
  232. printSection("Geodata");
  233. GeoData.getInstance();
  234. if (Config.GEODATA == 2)
  235. {
  236. PathFinding.getInstance();
  237. }
  238. printSection("NPCs");
  239. HerbDropTable.getInstance();
  240. NpcTable.getInstance();
  241. NpcWalkerRoutesData.getInstance();
  242. WalkingManager.getInstance();
  243. StaticObjects.getInstance();
  244. ZoneManager.getInstance();
  245. DoorTable.getInstance();
  246. ItemAuctionManager.getInstance();
  247. CastleManager.getInstance().loadInstances();
  248. FortManager.getInstance().loadInstances();
  249. NpcBufferTable.getInstance();
  250. SpawnTable.getInstance();
  251. HellboundManager.getInstance();
  252. RaidBossSpawnManager.getInstance();
  253. DayNightSpawnManager.getInstance().trim().notifyChangeMode();
  254. GrandBossManager.getInstance().initZones();
  255. FourSepulchersManager.getInstance().init();
  256. DimensionalRiftManager.getInstance();
  257. EventDroplist.getInstance();
  258. printSection("Siege");
  259. SiegeManager.getInstance().getSieges();
  260. FortSiegeManager.getInstance();
  261. TerritoryWarManager.getInstance();
  262. CastleManorManager.getInstance();
  263. MercTicketManager.getInstance();
  264. ManorData.getInstance();
  265. printSection("Olympiad");
  266. Olympiad.getInstance();
  267. Hero.getInstance();
  268. // Call to load caches
  269. printSection("Cache");
  270. HtmCache.getInstance();
  271. CrestCache.getInstance();
  272. TeleportLocationTable.getInstance();
  273. UITable.getInstance();
  274. PartyMatchWaitingList.getInstance();
  275. PartyMatchRoomList.getInstance();
  276. PetitionManager.getInstance();
  277. HelperBuffTable.getInstance();
  278. AugmentationData.getInstance();
  279. CursedWeaponsManager.getInstance();
  280. printSection("Scripts");
  281. QuestManager.getInstance();
  282. TransformationManager.getInstance();
  283. BoatManager.getInstance();
  284. AirShipManager.getInstance();
  285. GraciaSeedsManager.getInstance();
  286. try
  287. {
  288. _log.info(getClass().getSimpleName() + ": Loading Server Scripts");
  289. File scripts = new File(Config.DATAPACK_ROOT, "data/scripts.cfg");
  290. if (!Config.ALT_DEV_NO_HANDLERS || !Config.ALT_DEV_NO_QUESTS)
  291. {
  292. L2ScriptEngineManager.getInstance().executeScriptList(scripts);
  293. }
  294. }
  295. catch (IOException ioe)
  296. {
  297. _log.severe(getClass().getSimpleName() + ": Failed loading scripts.cfg, no script going to be loaded");
  298. }
  299. QuestManager.getInstance().report();
  300. TransformationManager.getInstance().report();
  301. if (Config.SAVE_DROPPED_ITEM)
  302. {
  303. ItemsOnGroundManager.getInstance();
  304. }
  305. if ((Config.AUTODESTROY_ITEM_AFTER > 0) || (Config.HERB_AUTO_DESTROY_TIME > 0))
  306. {
  307. ItemsAutoDestroy.getInstance();
  308. }
  309. MonsterRace.getInstance();
  310. SevenSigns.getInstance().spawnSevenSignsNPC();
  311. SevenSignsFestival.getInstance();
  312. AutoSpawnHandler.getInstance();
  313. FaenorScriptEngine.getInstance();
  314. // Init of a cursed weapon manager
  315. _log.info("AutoSpawnHandler: Loaded " + AutoSpawnHandler.getInstance().size() + " handlers in total.");
  316. if (Config.L2JMOD_ALLOW_WEDDING)
  317. {
  318. CoupleManager.getInstance();
  319. }
  320. TaskManager.getInstance();
  321. AntiFeedManager.getInstance().registerEvent(AntiFeedManager.GAME_ID);
  322. MerchantPriceConfigTable.getInstance().updateReferences();
  323. CastleManager.getInstance().activateInstances();
  324. FortManager.getInstance().activateInstances();
  325. if (Config.ALLOW_MAIL)
  326. {
  327. MailManager.getInstance();
  328. }
  329. if (Config.ACCEPT_GEOEDITOR_CONN)
  330. {
  331. GeoEditorListener.getInstance();
  332. }
  333. Runtime.getRuntime().addShutdownHook(Shutdown.getInstance());
  334. _log.info("IdFactory: Free ObjectID's remaining: " + IdFactory.getInstance().size());
  335. TvTManager.getInstance();
  336. KnownListUpdateTaskManager.getInstance();
  337. if ((Config.OFFLINE_TRADE_ENABLE || Config.OFFLINE_CRAFT_ENABLE) && Config.RESTORE_OFFLINERS)
  338. {
  339. OfflineTradersTable.getInstance().restoreOfflineTraders();
  340. }
  341. if (Config.DEADLOCK_DETECTOR)
  342. {
  343. _deadDetectThread = new DeadLockDetector();
  344. _deadDetectThread.setDaemon(true);
  345. _deadDetectThread.start();
  346. }
  347. else
  348. {
  349. _deadDetectThread = null;
  350. }
  351. System.gc();
  352. // maxMemory is the upper limit the jvm can use, totalMemory the size of
  353. // the current allocation pool, freeMemory the unused memory in the
  354. // allocation pool
  355. long freeMem = ((Runtime.getRuntime().maxMemory() - Runtime.getRuntime().totalMemory()) + Runtime.getRuntime().freeMemory()) / 1048576;
  356. long totalMem = Runtime.getRuntime().maxMemory() / 1048576;
  357. _log.info(getClass().getSimpleName() + ": Started, free memory " + freeMem + " Mb of " + totalMem + " Mb");
  358. Toolkit.getDefaultToolkit().beep();
  359. _loginThread = LoginServerThread.getInstance();
  360. _loginThread.start();
  361. CommunityServerThread.initialize();
  362. final SelectorConfig sc = new SelectorConfig();
  363. sc.MAX_READ_PER_PASS = Config.MMO_MAX_READ_PER_PASS;
  364. sc.MAX_SEND_PER_PASS = Config.MMO_MAX_SEND_PER_PASS;
  365. sc.SLEEP_TIME = Config.MMO_SELECTOR_SLEEP_TIME;
  366. sc.HELPER_BUFFER_COUNT = Config.MMO_HELPER_BUFFER_COUNT;
  367. sc.TCP_NODELAY = Config.MMO_TCP_NODELAY;
  368. _gamePacketHandler = new L2GamePacketHandler();
  369. _selectorThread = new SelectorThread<>(sc, _gamePacketHandler, _gamePacketHandler, _gamePacketHandler, new IPv4Filter());
  370. InetAddress bindAddress = null;
  371. if (!Config.GAMESERVER_HOSTNAME.equals("*"))
  372. {
  373. try
  374. {
  375. bindAddress = InetAddress.getByName(Config.GAMESERVER_HOSTNAME);
  376. }
  377. catch (UnknownHostException e1)
  378. {
  379. _log.log(Level.SEVERE, getClass().getSimpleName() + ": WARNING: The GameServer bind address is invalid, using all avaliable IPs. Reason: " + e1.getMessage(), e1);
  380. }
  381. }
  382. try
  383. {
  384. _selectorThread.openServerSocket(bindAddress, Config.PORT_GAME);
  385. }
  386. catch (IOException e)
  387. {
  388. _log.log(Level.SEVERE, getClass().getSimpleName() + ": FATAL: Failed to open server socket. Reason: " + e.getMessage(), e);
  389. System.exit(1);
  390. }
  391. _selectorThread.start();
  392. _log.info("Maximum Numbers of Connected Players: " + Config.MAXIMUM_ONLINE_USERS);
  393. long serverLoadEnd = System.currentTimeMillis();
  394. _log.info("Server Loaded in " + ((serverLoadEnd - serverLoadStart) / 1000) + " seconds");
  395. AutoAnnounceTaskManager.getInstance();
  396. }
  397. public static void main(String[] args) throws Exception
  398. {
  399. Server.serverMode = Server.MODE_GAMESERVER;
  400. // Local Constants
  401. final String LOG_FOLDER = "log"; // Name of folder for log file
  402. final String LOG_NAME = "./log.cfg"; // Name of log file
  403. /*** Main ***/
  404. // Create log folder
  405. File logFolder = new File(Config.DATAPACK_ROOT, LOG_FOLDER);
  406. logFolder.mkdir();
  407. // Create input stream for log file -- or store file data into memory
  408. try (InputStream is = new FileInputStream(new File(LOG_NAME)))
  409. {
  410. LogManager.getLogManager().readConfiguration(is);
  411. }
  412. // Initialize config
  413. Config.load();
  414. printSection("Database");
  415. L2DatabaseFactory.getInstance();
  416. gameServer = new GameServer();
  417. if (Config.IS_TELNET_ENABLED)
  418. {
  419. _statusServer = new Status(Server.serverMode);
  420. _statusServer.start();
  421. }
  422. else
  423. {
  424. _log.info(GameServer.class.getSimpleName() + ": Telnet server is currently disabled.");
  425. }
  426. }
  427. public static void printSection(String s)
  428. {
  429. s = "=[ " + s + " ]";
  430. while (s.length() < 78)
  431. {
  432. s = "-" + s;
  433. }
  434. _log.info(s);
  435. }
  436. }