L2SkillSiegeFlag.java 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.l2skills;
  16. import java.util.logging.Level;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.datatables.NpcTable;
  19. import com.l2jserver.gameserver.idfactory.IdFactory;
  20. import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
  21. import com.l2jserver.gameserver.instancemanager.CastleManager;
  22. import com.l2jserver.gameserver.instancemanager.FortManager;
  23. import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
  24. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  25. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  26. import com.l2jserver.gameserver.model.L2Object;
  27. import com.l2jserver.gameserver.model.L2Skill;
  28. import com.l2jserver.gameserver.model.actor.L2Character;
  29. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  30. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  31. import com.l2jserver.gameserver.model.entity.Castle;
  32. import com.l2jserver.gameserver.model.entity.Fort;
  33. import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
  34. import com.l2jserver.gameserver.network.SystemMessageId;
  35. import com.l2jserver.gameserver.templates.StatsSet;
  36. public class L2SkillSiegeFlag extends L2Skill
  37. {
  38. private final boolean _isAdvanced;
  39. private final boolean _isOutpost;
  40. public L2SkillSiegeFlag(StatsSet set)
  41. {
  42. super(set);
  43. _isAdvanced = set.getBool("isAdvanced", false);
  44. _isOutpost = set.getBool("isOutpost", false);
  45. }
  46. /**
  47. * @see com.l2jserver.gameserver.model.L2Skill#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Object[])
  48. */
  49. @Override
  50. public void useSkill(L2Character activeChar, L2Object[] targets)
  51. {
  52. if (!(activeChar instanceof L2PcInstance))
  53. return;
  54. L2PcInstance player = (L2PcInstance) activeChar;
  55. if (player.getClan() == null || player.getClan().getLeaderId() != player.getObjectId())
  56. return;
  57. if (!checkIfOkToPlaceFlag(player, true, _isOutpost))
  58. return;
  59. // Territory War
  60. if (TerritoryWarManager.getInstance().isTWInProgress())
  61. {
  62. try
  63. {
  64. // Spawn a new flag
  65. L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate((_isOutpost ? 36590 : 35062)), _isAdvanced, _isOutpost);
  66. flag.setTitle(player.getClan().getName());
  67. flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
  68. flag.setHeading(player.getHeading());
  69. flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
  70. if (_isOutpost)
  71. TerritoryWarManager.getInstance().setHQForClan(player.getClan(), flag);
  72. else
  73. TerritoryWarManager.getInstance().addClanFlag(player.getClan(), flag);
  74. }
  75. catch (Exception e)
  76. {
  77. player.sendMessage("Error placing flag: " + e);
  78. _log.log(Level.WARNING, "Error placing flag: " + e.getMessage(), e);
  79. }
  80. return;
  81. }
  82. // Fortress/Castle siege
  83. try
  84. {
  85. // Spawn a new flag
  86. L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate(35062), _isAdvanced, false);
  87. flag.setTitle(player.getClan().getName());
  88. flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
  89. flag.setHeading(player.getHeading());
  90. flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
  91. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  92. Fort fort = FortManager.getInstance().getFort(activeChar);
  93. SiegableHall hall = CHSiegeManager.getInstance().getNearbyClanHall(activeChar);
  94. if (castle != null)
  95. castle.getSiege().getFlag(player.getClan()).add(flag);
  96. else if(fort != null)
  97. fort.getSiege().getFlag(player.getClan()).add(flag);
  98. else
  99. hall.getSiege().getFlag(player.getClan()).add(flag);
  100. }
  101. catch (Exception e)
  102. {
  103. player.sendMessage("Error placing flag:" + e);
  104. _log.log(Level.WARNING, "Error placing flag: " + e.getMessage(), e);
  105. }
  106. }
  107. /**
  108. * Return true if character clan place a flag<BR><BR>
  109. *
  110. * @param activeChar The L2Character of the character placing the flag
  111. * @param isCheckOnly if false, it will send a notification to the player telling him
  112. * why it failed
  113. */
  114. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, boolean isCheckOnly, boolean isOutPost)
  115. {
  116. if (TerritoryWarManager.getInstance().isTWInProgress())
  117. return checkIfOkToPlaceHQ(activeChar, isCheckOnly, isOutPost);
  118. else if (isOutPost)
  119. return false;
  120. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  121. Fort fort = FortManager.getInstance().getFort(activeChar);
  122. SiegableHall hall = CHSiegeManager.getInstance().getNearbyClanHall(activeChar);
  123. if ((castle == null) && (fort == null) && (hall == null))
  124. return false;
  125. if (castle != null)
  126. return checkIfOkToPlaceFlag(activeChar, castle, isCheckOnly);
  127. else if(fort != null)
  128. return checkIfOkToPlaceFlag(activeChar, fort, isCheckOnly);
  129. return checkIfOkToPlaceFlag(activeChar, hall, isCheckOnly);
  130. }
  131. /**
  132. *
  133. * @param activeChar
  134. * @param castle
  135. * @param isCheckOnly
  136. * @return
  137. * TODO: Replace strings with system messages!
  138. */
  139. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Castle castle, boolean isCheckOnly)
  140. {
  141. if (!(activeChar instanceof L2PcInstance))
  142. return false;
  143. String text = "";
  144. L2PcInstance player = (L2PcInstance) activeChar;
  145. if (castle == null || castle.getCastleId() <= 0)
  146. text = "You must be on castle ground to place a flag.";
  147. else if (!castle.getSiege().getIsInProgress())
  148. text = "You can only place a flag during a siege.";
  149. else if (castle.getSiege().getAttackerClan(player.getClan()) == null)
  150. text = "You must be an attacker to place a flag.";
  151. else if (!player.isClanLeader())
  152. text = "You must be a clan leader to place a flag.";
  153. else if (castle.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= SiegeManager.getInstance().getFlagMaxCount())
  154. text = "You have already placed the maximum number of flags possible.";
  155. else if (!player.isInsideZone(L2Character.ZONE_HQ))
  156. player.sendPacket(SystemMessageId.NOT_SET_UP_BASE_HERE);
  157. else
  158. return true;
  159. if (!isCheckOnly)
  160. player.sendMessage(text);
  161. return false;
  162. }
  163. /**
  164. *
  165. * @param activeChar
  166. * @param fort
  167. * @param isCheckOnly
  168. * @return
  169. * TODO: Replace strings with system messages!
  170. */
  171. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Fort fort, boolean isCheckOnly)
  172. {
  173. if (!(activeChar instanceof L2PcInstance))
  174. return false;
  175. String text = "";
  176. L2PcInstance player = (L2PcInstance) activeChar;
  177. if (fort == null || fort.getFortId() <= 0)
  178. text = "You must be on fort ground to place a flag.";
  179. else if (!fort.getSiege().getIsInProgress())
  180. text = "You can only place a flag during a siege.";
  181. else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
  182. text = "You must be an attacker to place a flag.";
  183. else if (!player.isClanLeader())
  184. text = "You must be a clan leader to place a flag.";
  185. else if (fort.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= FortSiegeManager.getInstance().getFlagMaxCount())
  186. text = "You have already placed the maximum number of flags possible.";
  187. else if (!player.isInsideZone(L2Character.ZONE_HQ))
  188. player.sendPacket(SystemMessageId.NOT_SET_UP_BASE_HERE);
  189. else
  190. return true;
  191. if (!isCheckOnly)
  192. player.sendMessage(text);
  193. return false;
  194. }
  195. /**
  196. *
  197. * @param activeChar
  198. * @param hall
  199. * @param isCheckOnly
  200. * @return
  201. * TODO: Replace strings with system messages!
  202. */
  203. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, SiegableHall hall, boolean isCheckOnly)
  204. {
  205. if (!(activeChar instanceof L2PcInstance))
  206. return false;
  207. String text = "";
  208. L2PcInstance player = (L2PcInstance) activeChar;
  209. final int hallId = hall.getId();
  210. if (hallId <= 0)
  211. text = "You must be on Siegable clan hall ground to place a flag.";
  212. else if (!hall.isInSiege())
  213. text = "You can only place a flag during a siege.";
  214. else if (player.getClan() == null || !player.isClanLeader())
  215. text = "You must be a clan leader to place a flag.";
  216. else if (!hall.isRegistered(player.getClan()))
  217. text = "You must be an attacker to place a flag.";
  218. else if (hall.getSiege().getAttackerClan(player.getClan()).getNumFlags() > Config.CHS_MAX_FLAGS_PER_CLAN)
  219. text = "You have already placed the maximum number of flags possible.";
  220. else if (!player.isInsideZone(L2Character.ZONE_HQ))
  221. player.sendPacket(SystemMessageId.NOT_SET_UP_BASE_HERE);
  222. else
  223. return true;
  224. if (!isCheckOnly)
  225. player.sendMessage(text);
  226. return false;
  227. }
  228. /**
  229. * Return true if character clan place a flag<BR><BR>
  230. *
  231. * @param activeChar The L2Character of the character placing the flag
  232. * @param isCheckOnly if false, it will send a notification to the player telling him
  233. * why it failed
  234. * TODO: Replace strings with system messages!
  235. */
  236. public static boolean checkIfOkToPlaceHQ(L2Character activeChar, boolean isCheckOnly, boolean isOutPost)
  237. {
  238. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  239. Fort fort = FortManager.getInstance().getFort(activeChar);
  240. if ((castle == null) && (fort == null))
  241. return false;
  242. String text = "";
  243. L2PcInstance player = (L2PcInstance) activeChar;
  244. if ((fort != null && fort.getFortId() == 0) || (castle != null && castle.getCastleId() == 0))
  245. text = "You must be on fort or castle ground to construct an outpost or flag.";
  246. else if ((fort != null && !fort.getZone().isActive()) || (castle != null && !castle.getZone().isActive()))
  247. text = "You can only construct an outpost or flag on siege field.";
  248. else if (!player.isClanLeader())
  249. text = "You must be a clan leader to construct an outpost or flag.";
  250. else if (TerritoryWarManager.getInstance().getHQForClan(player.getClan()) != null && isOutPost)
  251. player.sendPacket(SystemMessageId.NOT_ANOTHER_HEADQUARTERS);
  252. else if (TerritoryWarManager.getInstance().getFlagForClan(player.getClan()) != null && !isOutPost)
  253. player.sendPacket(SystemMessageId.A_FLAG_IS_ALREADY_BEING_DISPLAYED_ANOTHER_FLAG_CANNOT_BE_DISPLAYED);
  254. else if (!player.isInsideZone(L2Character.ZONE_HQ))
  255. player.sendPacket(SystemMessageId.NOT_SET_UP_BASE_HERE);
  256. else
  257. return true;
  258. if (!isCheckOnly)
  259. player.sendMessage(text);
  260. return false;
  261. }
  262. }