Character.properties 27 KB

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  1. # ---------------------------------------------------------------------------
  2. # Alternative Character Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of Character modifications that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # AccessLevel
  10. # ---------------------------------------------------------------------------
  11. # This option will set the default AccessLevel for MasterAccess.
  12. # Please be careful with this setting. Characters set to this AccessLevel will have the right to execute every AdminCommand in game.
  13. # Default: 127 (Maximum value: 255)
  14. MasterAccessLevel = 127
  15. # Name color for those matching the above MasterAccess AccessLevel.
  16. # Default: 00CCFF
  17. MasterNameColor = 00CCFF
  18. # Title color for those matching the above MasterAccess AccessLevel.
  19. # Default: 00CCFF
  20. MasterTitleColor = 00CCFF
  21. # ---------------------------------------------------------------------------
  22. # Statistics
  23. # ---------------------------------------------------------------------------
  24. # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.
  25. # Default: True
  26. Delevel = True
  27. # This option enable check for all player skills for skill level.
  28. # If player level is lower than skill learn level - 9, skill level is decreased to next possible level.
  29. # If there is no possible level, skill is removed from player.
  30. DecreaseSkillOnDelevel = True
  31. # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
  32. # Default: 1
  33. AltWeightLimit = 1
  34. # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
  35. # Default: 0
  36. RunSpeedBoost = 0
  37. # Chance of receiving the Death Penalty debuff when killed by a mob.
  38. # Default: 20
  39. DeathPenaltyChance = 20
  40. # Percent of HP, MP, and CP which is restored on character revival.
  41. # Use 0 to disable restore
  42. # Default: 0, 65, 0
  43. RespawnRestoreCP = 0
  44. RespawnRestoreHP = 65
  45. RespawnRestoreMP = 0
  46. # Percent of HP, MP, and CP regeneration for players.
  47. # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
  48. # Default: 100, 100, 100
  49. HpRegenMultiplier = 100
  50. MpRegenMultiplier = 100
  51. CpRegenMultiplier = 100
  52. # Decrease CP by 10 every normal hit a player do
  53. # Default: False
  54. AltGameTiredness = False
  55. # ---------------------------------------------------------------------------
  56. # Skills & Effects
  57. # ---------------------------------------------------------------------------
  58. # When this is enabled it will read the "SkillDurationList" option.
  59. # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
  60. # Default: False
  61. EnableModifySkillDuration = False
  62. # Skill duration list
  63. # Format: skillid,newtime;skillid2,newtime2...
  64. # Example:
  65. # This enable 1h(3600) duration for songs, the "\"indicates new line,
  66. # and is only set for formating purposes.
  67. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
  68. # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
  69. # 363,3600;364,3600
  70. SkillDurationList =
  71. # When this is enabled it will read the "SkillReuseList" option.
  72. EnableModifySkillReuse = False
  73. # Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
  74. SkillReuseList =
  75. # If it's true all class skills will be delivered upon level up and login.
  76. # Default: False
  77. AutoLearnSkills = False
  78. # If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
  79. # Default: False
  80. AutoLearnForgottenScrollSkills = False
  81. # Default: False
  82. AutoLootHerbs = False
  83. # Maximum number of buffs and songs/dances.
  84. # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
  85. # Default: 20, 12
  86. maxbuffamount = 20
  87. maxdanceamount = 12
  88. # Allow players to cancel dances/songs via Alt+click on buff icon
  89. # Default: False
  90. DanceCancelBuff = False
  91. # This option enables/disables additional MP consume for dances and songs.
  92. # Default: True
  93. DanceConsumeAdditionalMP = True
  94. # This option allows a player to automatically learn Divine Inspiration.
  95. # This is not included in AutoLearnSkills above.
  96. # Default: False
  97. AutoLearnDivineInspiration = False
  98. # This is to allow a character to be canceled during bow use, skill use, or both.
  99. # Available Options: bow, cast, all
  100. # Default: cast
  101. AltGameCancelByHit = cast
  102. # If True, when effects of the same stack group are used, lesser effects will be canceled if stronger effects are used. Otherwise stacking of things like multiple levels of the same buff will be allowed.
  103. # Default: True
  104. CancelLesserEffect = True
  105. # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
  106. # Default: True
  107. MagicFailures = True
  108. # Protection from aggressive mobs after getting up from fake death.
  109. # The value is specified in seconds.
  110. # Default: 0
  111. PlayerFakeDeathUpProtection = 0
  112. # This option is to enable or disable the storage of buffs/debuffs among other effects.
  113. # Default: True
  114. StoreSkillCooltime = True
  115. # This option is to enable or disable the storage of buffs/debuffs among other effects during
  116. # a subclass change
  117. # Default: False
  118. SubclassStoreSkillCooltime = False
  119. # These are alternative rules for shields.
  120. # If True and they block:
  121. # The damage is powerAtk-shieldDef,
  122. # If False and they block:
  123. # The damage is powerAtk / (shieldDef + powerDef)
  124. # Default: False
  125. AltShieldBlocks = False
  126. # This is the percentage for perfect shield block rate.
  127. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  128. # Default: 10
  129. AltPerfectShieldBlockRate = 10
  130. # Allow use of Event Managers for changing occupation without any quests.
  131. # Default: False
  132. AllowClassMasters = False
  133. # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
  134. # 1st occupation change for 100.000 Adena (item id 57)
  135. # 2nd occupation change for 1.000.0000 Adena (item id 57)
  136. # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
  137. # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
  138. # ConfigClassMaster=1;[];[];2;[];[];3;[];[]
  139. # 1st, 2nd, 3rd occupation change for free, without rewards.
  140. # ConfigClassMaster=1;[];[];2;[];[]
  141. # Allow only first and second change.
  142. ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
  143. # Class Masters will allow changing to any occupation on any level inside class tree
  144. # For example, Dwarven Fighter will be able to advance to:
  145. # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
  146. # But Warsmith will be able to change only to Maestro.
  147. # Default = False
  148. AllowEntireTree = False
  149. # When character reach levels 20,40,76 he will receive tutorial page
  150. # with list of the all possible variants, and can select and immediately
  151. # change to the new occupation, or decide to choose later (on next login).
  152. # Can be used with or without classic Class Masters.
  153. # Default = False
  154. AlternateClassMaster = False
  155. # Require life crystal needed to learn clan skills.
  156. # Default: True
  157. LifeCrystalNeeded = True
  158. # Require book needed to enchant skills.
  159. # Default: True
  160. EnchantSkillSpBookNeeded = True
  161. # Require spell book needed to learn Divine Inspiration.
  162. # Default: True
  163. DivineInspirationSpBookNeeded = True
  164. # When enabled, the following will be true:
  165. # All classes can learn all skills.
  166. # Skills of another class costs x2 SP to learn.
  167. # Skills of another race costs x2 SP to learn.
  168. # Skills of fighters/mages costs x3 SP to learn.
  169. # Default: False
  170. AltGameSkillLearn = False
  171. # Allow player to sub-class without checking for unique quest items.
  172. # Default: False
  173. AltSubClassWithoutQuests = False
  174. # Allow player to add/change subclass at all village master
  175. # Default: False
  176. AltSubclassEverywhere = False
  177. # Allow player to learn transformations without quest.
  178. # Default: False
  179. AltTransformationWithoutQuest = False
  180. # ---------------------------------------------------------------------------
  181. # Summons configuration
  182. # ---------------------------------------------------------------------------
  183. # This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations
  184. # Default: True
  185. SummonStoreSkillCooltime = True
  186. # Servitor summons on login if player had it summoned before logout
  187. # Default: True
  188. RestoreServitorOnReconnect = True
  189. # Pet summons on login if player had it summoned before logout
  190. # Default: True
  191. RestorePetOnReconnect = True
  192. # ---------------------------------------------------------------------------
  193. # Vitality configuration
  194. # ---------------------------------------------------------------------------
  195. # Enables vitality system
  196. # Default: True
  197. EnableVitality = True
  198. # Do you want players to recover their vitality when they reconnect?
  199. # This is calculated with the time they've been offline
  200. # Actual Time - Last Time Online / 1000 x rate recovery on reconnect
  201. # Notes:
  202. # Works only if EnableVitality = True
  203. # Default: True
  204. RecoverVitalityOnReconnect = True
  205. # Option to set a lower vitality at character creation.
  206. # Vitality needs to be enabled, and startingpoints needs to be lower
  207. # than max-vitality points.
  208. # Default: 20000
  209. StartingVitalityPoints = 20000
  210. # ---------------------------------------------------------------------------
  211. # Limits
  212. # ---------------------------------------------------------------------------
  213. # Maximum character running speed.
  214. # Default: 250
  215. MaxRunSpeed = 250
  216. # Maximum character Physical Critical Rate. (10 = 1%)
  217. # Default: 500
  218. MaxPCritRate = 500
  219. # Maximum character Magic Critical Rate. (10 = 1%)
  220. # Default: 200
  221. MaxMCritRate = 200
  222. # Maximum character Attack Speed.
  223. # Default: 1500
  224. MaxPAtkSpeed = 1500
  225. # Maximum character Cast Speed.
  226. # Default: 1999
  227. MaxMAtkSpeed = 1999
  228. # Maximum character Evasion.
  229. # Default: 250
  230. MaxEvasion = 250
  231. # Minimum and maximum debuff land rate by default.
  232. # This will affect all skills except those with min and max chance defined in the skills XML
  233. # Default: 10% for min, 90% for max.
  234. MinDebuffChance = 10
  235. MaxDebuffChance = 90
  236. # Maximum number of allowed subclasses for every player.
  237. # Default: 3
  238. MaxSubclass = 3
  239. # Starting level for subclasses.
  240. # Default: 40
  241. BaseSubclassLevel = 40
  242. # Maximum subclass level.
  243. # Default: 80
  244. MaxSubclassLevel = 80
  245. # Maximum number of allowed slots for Private Stores Sell.
  246. # Other means all the other races aside from Dwarf.
  247. # Default: 4, 3
  248. MaxPvtStoreSellSlotsDwarf = 4
  249. MaxPvtStoreSellSlotsOther = 3
  250. # Maximum number of allowed slots for Private Stores Buy.
  251. # Other means all the other races aside from Dwarf.
  252. # Default: 5, 4
  253. MaxPvtStoreBuySlotsDwarf = 5
  254. MaxPvtStoreBuySlotsOther = 4
  255. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  256. # Default: 80, 100, 250
  257. MaximumSlotsForNoDwarf = 80
  258. MaximumSlotsForDwarf = 100
  259. MaximumSlotsForGMPlayer = 250
  260. MaximumSlotsForQuestItems = 100
  261. # This will control a character's warehouse capacity.
  262. # Notes:
  263. # This must be LESS then 300 or the client will crash.
  264. # Default: 120, 100, 200, 20
  265. MaximumWarehouseSlotsForDwarf = 120
  266. MaximumWarehouseSlotsForNoDwarf = 100
  267. MaximumWarehouseSlotsForClan = 200
  268. # Freight
  269. # Maximum items that can be placed in Freight
  270. # Default: 200
  271. MaximumFreightSlots = 200
  272. # The priece for each item that's deposited
  273. # Default: 1000
  274. FreightPriece = 1000
  275. # ---------------------------------------------------------------------------
  276. # Enchanting
  277. # ---------------------------------------------------------------------------
  278. # This controls the chance an item has to break if it is enchanted.
  279. # This chance is in %, so if you set this to 100%, enchants will always succeed.
  280. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  281. # Default: 66,66,66
  282. EnchantChanceWeapon = 66
  283. EnchantChanceArmor = 66
  284. EnchantChanceJewelry = 66
  285. EnchantChanceElementStone = 50
  286. EnchantChanceElementCrystal = 30
  287. EnchantChanceElementJewel = 20
  288. EnchantChanceElementEnergy = 10
  289. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  290. # Default: 66,66,66
  291. BlessedEnchantChanceWeapon = 66
  292. BlessedEnchantChanceArmor = 66
  293. BlessedEnchantChanceJewelry = 66
  294. # This is the enchant limit, if set to 0, there will be no limit.
  295. # Example: If this is set to 10, the maximum enchant will be 10.
  296. # Default: 0, 0, 0
  297. EnchantMaxWeapon = 0
  298. EnchantMaxArmor = 0
  299. EnchantMaxJewelry = 0
  300. # This is the maximum safe enchant.
  301. # Notes:
  302. # If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 regardless of the max enchant value set above.
  303. # EnchantSafeMaxFull is for full body armor (upper and lower).
  304. # These values should always be greater than 0.
  305. # Default: 3, 4
  306. EnchantSafeMax = 3
  307. EnchantSafeMaxFull = 4
  308. # List of non-enchantable items.
  309. # Currently apprentice, travelers weapons and Pailaka items
  310. # Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  311. EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  312. # ---------------------------------------------------------------------------
  313. # Augmenting
  314. # ---------------------------------------------------------------------------
  315. # These control the chance to get a skill in the augmentation process.
  316. # Default: 15, 30, 45, 60
  317. AugmentationNGSkillChance = 15
  318. AugmentationMidSkillChance = 30
  319. AugmentationHighSkillChance = 45
  320. AugmentationTopSkillChance = 60
  321. # Accessory augmentation skills currently disabled
  322. AugmentationAccSkillChance = 0
  323. # This controls the chance to get a base stat modifier in the augmentation process.
  324. # Notes:
  325. # This has no dependancy on the grade of Life Stone.
  326. # Default: 1
  327. AugmentationBaseStatChance = 1
  328. # These control the chance to get a glow effect in the augmentation process.
  329. # Notes:
  330. # No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
  331. # Default: 0, 40, 70, 100
  332. AugmentationNGGlowChance = 0
  333. AugmentationMidGlowChance = 40
  334. AugmentationHighGlowChance = 70
  335. AugmentationTopGlowChance = 100
  336. # List of non-augmentable items, currently contains only Grand Boss jewels
  337. # Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
  338. # Rods can't be augmented too.
  339. # Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026
  340. AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712
  341. # ---------------------------------------------------------------------------
  342. # Karma
  343. # ---------------------------------------------------------------------------
  344. # Karma player can be killed in Peace zone.
  345. # Default: False
  346. AltKarmaPlayerCanBeKilledInPeaceZone = False
  347. # Karma player can use GateKeeper.
  348. # Default: False
  349. AltKarmaPlayerCanUseGK = False
  350. # Karma player can use escape and recall skills.
  351. # Default: True
  352. AltKarmaPlayerCanTeleport = True
  353. # Karma player can shop.
  354. # Default: True
  355. AltKarmaPlayerCanShop = True
  356. # Karma player can trade.
  357. # Default: True
  358. AltKarmaPlayerCanTrade = True
  359. # Karma player can use warehouse.
  360. # Default: True
  361. AltKarmaPlayerCanUseWareHouse = True
  362. # ---------------------------------------------------------------------------
  363. # Fame
  364. # ---------------------------------------------------------------------------
  365. # The maximum number of Fame points a player can have
  366. # Default: 100000
  367. MaxPersonalFamePoints = 100000
  368. # How frequently the player gets Fame points while in a Fortress Siege zone
  369. # Default: 300s (5 min)
  370. FortressZoneFameTaskFrequency = 300
  371. # How much Fame aquired while in a Fortress Siege Zone
  372. # Default: 31
  373. FortressZoneFameAquirePoints = 31
  374. # How frequently the player gets Fame points while in a Castle Siege zone
  375. # Default: 300s (5 min)
  376. CastleZoneFameTaskFrequency = 300
  377. # How much Fame aquired while in a Castle Siege Zone
  378. # Default: 125
  379. CastleZoneFameAquirePoints = 125
  380. # Dead players can receive fame.
  381. # Default: True
  382. FameForDeadPlayers = True
  383. # ---------------------------------------------------------------------------
  384. # Crafting
  385. # ---------------------------------------------------------------------------
  386. # Option to enable or disable crafting.
  387. # Default: True
  388. CraftingEnabled = True
  389. # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
  390. # Default: True
  391. CraftMasterwork = True
  392. # Limits for recipes
  393. # Default: 50, 50
  394. DwarfRecipeLimit = 50
  395. CommonRecipeLimit = 50
  396. # Alternative crafting rules. If enabled, the following will be true:
  397. # Crafting takes time.
  398. # Players get EXP/SP for crafting.
  399. # Default: False
  400. AltGameCreation = False
  401. # Crafting Time multiplier.
  402. # The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
  403. # Default: 1
  404. AltGameCreationSpeed = 1
  405. # Additional crafting XP/SP rate multiplier.
  406. # Default: 1, 1
  407. AltGameCreationXpRate = 1
  408. AltGameCreationSpRate = 1
  409. # Additional XP/SP rate multiplier when creating rare item.
  410. # Default: 2
  411. AltGameCreationRareXpSpRate = 2
  412. # If set to False, blacksmiths don't take recipes from players inventory when crafting.
  413. # Default: True
  414. AltBlacksmithUseRecipes = True
  415. # Store/Restore Dwarven Manufacture list
  416. # Keep manufacture shoplist after relog
  417. # Default: False
  418. StoreRecipeShopList = False
  419. # ---------------------------------------------------------------------------
  420. # Clan
  421. # ---------------------------------------------------------------------------
  422. # Number of days you have to wait before joining another clan.
  423. # Default: 1
  424. DaysBeforeJoinAClan = 1
  425. # Number of days you have to wait before creating a new clan.
  426. # Default: 10
  427. DaysBeforeCreateAClan = 10
  428. # Number of days it takes to dissolve a clan.
  429. # Default: 7
  430. DaysToPassToDissolveAClan = 7
  431. # Number of days before joining a new alliance when clan voluntarily leave an alliance.
  432. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  433. # Default: 1
  434. DaysBeforeJoinAllyWhenLeaved = 1
  435. # Number of days before joining a new alliance when clan was dismissed from an alliance.
  436. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  437. # Default: 1
  438. DaysBeforeJoinAllyWhenDismissed = 1
  439. # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
  440. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  441. # Default: 1
  442. DaysBeforeAcceptNewClanWhenDismissed = 1
  443. # Number of days before creating a new alliance after dissolving an old alliance.
  444. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  445. # Default: 1
  446. DaysBeforeCreateNewAllyWhenDissolved = 1
  447. # Maximum number of clans in alliance.
  448. # Default: 3
  449. AltMaxNumOfClansInAlly = 3
  450. # Allow clan members to withdraw from the clan warehouse.
  451. # Default: False
  452. AltMembersCanWithdrawFromClanWH = False
  453. # Remove castle circlets after a clan loses their castle or a player leaves a clan.
  454. # Default: True
  455. RemoveCastleCirclets = True
  456. # Number of members needed to request a clan war.
  457. # Default: 15
  458. AltClanMembersForWar = 15
  459. # ---------------------------------------------------------------------------
  460. # Party
  461. # ---------------------------------------------------------------------------
  462. # CONFUSING(nothing todo with party) -> When you made damage to a mob
  463. # and are inside this range, you will be considered as player to reward.
  464. # Checks for party range to mob to calculate rewards(exp, items).
  465. # Default: 1600
  466. AltPartyRange = 1600
  467. # 1. Used for adena distribution in party
  468. # 2. Used to handle random and by turn party loot
  469. # Default: 1400
  470. AltPartyRange2 = 1400
  471. # ---------------------------------------------------------------------------
  472. # Random
  473. # ---------------------------------------------------------------------------
  474. # This is the amount of adena that a new character starts their character with.
  475. # Default: 0
  476. StartingAdena = 0
  477. # This is the starting level of the new character.
  478. # Default: 1
  479. StartingLevel = 1
  480. # This is the amount of SP that a new character starts their character with.
  481. # Default: 0
  482. StartingSP = 0
  483. # This option, when set to True, will enable automatically picking up items.
  484. # If set False it will force the player to pickup dropped items from mobs.
  485. # This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
  486. # Default: False
  487. AutoLoot = False
  488. # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
  489. # If set False it will force the player to pickup dropped items from bosses.
  490. # This excludes herbs mentioned above and items from mobs.
  491. # Default: False
  492. AutoLootRaids = False
  493. # Delay for raid drop items loot privilege
  494. # Require Command Channel , check next option
  495. # Value is in seconds
  496. # Default: 900 (15min)
  497. RaidLootRightsInterval = 900
  498. # Minimal size of Command Channel for apply raid loot privilege
  499. # Default: 45
  500. RaidLootRightsCCSize = 45
  501. # This is the time in seconds that it will take for the player command "/unstuck" to activate.
  502. # Default: 300
  503. UnstuckInterval = 300
  504. # Teleport Watchdog Timeout (seconds)
  505. # Player forced to appear if remain in teleported state longer than timeout
  506. # Does not set too low, recommended value 60s.
  507. # This time is in seconds, leave it at 0 if you want this feature disabled.
  508. # Default: 0
  509. TeleportWatchdogTimeout = 0
  510. # After a player teleports, this is the time the player is protected.
  511. # This time is in seconds, leave it at 0 if you want this feature disabled.
  512. # Retail (Since GE): 600 (10 minutes)
  513. # Default: 600
  514. PlayerSpawnProtection = 600
  515. # Spawn protection should disappear with any action with the exception
  516. # of the item usage from items in this list.
  517. # Format: itemId,itemId,itemId,....
  518. # Default: 0
  519. PlayerSpawnProtectionAllowedItems = 0
  520. # Teleport spawn protection time. It will protect the player in the
  521. # teleport spawn for the given time. 0 to disable feature
  522. PlayerTeleportProtection = 0
  523. # If enabled, players respawn in town on different locations defined in zone.xml for given town.
  524. # If disabled the first spawn location from zone.xml is used.
  525. # Default: True
  526. RandomRespawnInTownEnabled = True
  527. # This will allow a random offset from the base teleport location coordinates based on a maximum offset.
  528. # Default: True
  529. OffsetOnTeleportEnabled = True
  530. # Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled .
  531. # Default: 50
  532. MaxOffsetOnTeleport = 50
  533. # Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.
  534. # Default: False
  535. RestorePlayerInstance = False
  536. # Set whether summon skills can be used to summon players inside an instance.
  537. # When enabled individual instances can have summoning disabled in instance xml's.
  538. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  539. # Default: ?
  540. AllowSummonToInstance = True
  541. # This option is to enable or disable the use of in game petitions.
  542. # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
  543. # The MaximumPendingPetitions is the total amount of petitions in the server.
  544. # Note:
  545. # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
  546. # Default: True, 5, 25
  547. PetitioningAllowed = True
  548. MaxPetitionsPerPlayer = 5
  549. MaxPetitionsPending = 25
  550. # Free teleporting around the world.
  551. # Default: False
  552. AltFreeTeleporting = False
  553. # Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
  554. # Default: 7
  555. DeleteCharAfterDays = 7
  556. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
  557. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
  558. # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
  559. # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
  560. # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
  561. # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
  562. # Default: 0, 0
  563. AltGameExponentXp = 0
  564. AltGameExponentSp = 0
  565. # PARTY XP DISTRIBUTION
  566. # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
  567. # In that case he will not receive any Exp/SP from party and is not counted for party bonus.
  568. # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
  569. # Available Options: auto, level, percentage, none
  570. # Default: level
  571. PartyXpCutoffMethod = level
  572. # This option takes effect when "percentage" method is chosen. Don't use high values for this!
  573. # Default: 3.0
  574. PartyXpCutoffPercent = 3.0
  575. # This option takes effect when "level" method is chosen. Don't use low values for this!
  576. # Default: 20
  577. PartyXpCutoffLevel = 20
  578. # Disable tutorial on new player enter into Game
  579. # Please remember its sometimes important to novice players
  580. # Default: False
  581. DisableTutorial = False
  582. # Expertise penalty
  583. # If disabled, player will not receive penalty for equip higher grade items
  584. # Default: True
  585. ExpertisePenalty = True
  586. # Player can in client define his own key mapping and for save it must be stored server side.
  587. # Disabled until confirmed as working.
  588. # Default: False
  589. StoreCharUiSettings = False
  590. # Character name restriction
  591. # Disallow characters to have a name which contains the words.
  592. # Split them with ",". Example: announcements,announce...
  593. ForbiddenNames = annou,ammou,amnou,anmou,anou,amou