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ConditionTargetActiveEffectId.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.conditions;
  16. import com.l2jserver.gameserver.model.effects.L2Effect;
  17. import com.l2jserver.gameserver.model.stats.Env;
  18. /**
  19. * The Class ConditionTargetActiveEffectId.
  20. */
  21. public class ConditionTargetActiveEffectId extends Condition
  22. {
  23. private final int _effectId;
  24. private final int _effectLvl;
  25. /**
  26. * Instantiates a new condition target active effect id.
  27. * @param effectId the effect id
  28. */
  29. public ConditionTargetActiveEffectId(int effectId)
  30. {
  31. _effectId = effectId;
  32. _effectLvl = -1;
  33. }
  34. /**
  35. * Instantiates a new condition target active effect id.
  36. * @param effectId the effect id
  37. * @param effectLevel the effect level
  38. */
  39. public ConditionTargetActiveEffectId(int effectId, int effectLevel)
  40. {
  41. _effectId = effectId;
  42. _effectLvl = effectLevel;
  43. }
  44. @Override
  45. public boolean testImpl(Env env)
  46. {
  47. final L2Effect e = env.getTarget().getFirstEffect(_effectId);
  48. if ((e != null) && ((_effectLvl == -1) || (_effectLvl <= e.getSkill().getLevel())))
  49. {
  50. return true;
  51. }
  52. return false;
  53. }
  54. }