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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.items;
- import java.util.ArrayList;
- import java.util.Arrays;
- import java.util.List;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import javolution.util.FastList;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.datatables.ItemTable;
- import com.l2jserver.gameserver.model.Elementals;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Summon;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.conditions.Condition;
- import com.l2jserver.gameserver.model.conditions.ConditionLogicOr;
- import com.l2jserver.gameserver.model.conditions.ConditionPetType;
- import com.l2jserver.gameserver.model.effects.EffectTemplate;
- import com.l2jserver.gameserver.model.effects.L2Effect;
- import com.l2jserver.gameserver.model.holders.SkillHolder;
- import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
- import com.l2jserver.gameserver.model.items.type.L2ActionType;
- import com.l2jserver.gameserver.model.items.type.L2EtcItemType;
- import com.l2jserver.gameserver.model.items.type.L2ItemType;
- import com.l2jserver.gameserver.model.quest.Quest;
- import com.l2jserver.gameserver.model.skills.funcs.Func;
- import com.l2jserver.gameserver.model.skills.funcs.FuncTemplate;
- import com.l2jserver.gameserver.model.stats.Env;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.util.StringUtil;
- /**
- * This class contains all informations concerning the item (weapon, armor, etc).<BR>
- * Mother class of :
- * <LI>L2Armor</LI>
- * <LI>L2EtcItem</LI>
- * <LI>L2Weapon</LI>
- * @version $Revision: 1.7.2.2.2.5 $ $Date: 2005/04/06 18:25:18 $
- */
- public abstract class L2Item
- {
- protected static final Logger _log = Logger.getLogger(L2Item.class.getName());
-
- public static final int TYPE1_WEAPON_RING_EARRING_NECKLACE = 0;
- public static final int TYPE1_SHIELD_ARMOR = 1;
- public static final int TYPE1_ITEM_QUESTITEM_ADENA = 4;
-
- public static final int TYPE2_WEAPON = 0;
- public static final int TYPE2_SHIELD_ARMOR = 1;
- public static final int TYPE2_ACCESSORY = 2;
- public static final int TYPE2_QUEST = 3;
- public static final int TYPE2_MONEY = 4;
- public static final int TYPE2_OTHER = 5;
-
- public static final int WOLF = 0x1;
- public static final int HATCHLING = 0x2;
- public static final int STRIDER = 0x4;
- public static final int BABY = 0x8;
- public static final int IMPROVED_BABY = 0x10;
- public static final int GROWN_WOLF = 0x20;
- public static final int ALL_WOLF = 0x21;
- public static final int ALL_PET = 0x3F;
-
- public static final int SLOT_NONE = 0x0000;
- public static final int SLOT_UNDERWEAR = 0x0001;
- public static final int SLOT_R_EAR = 0x0002;
- public static final int SLOT_L_EAR = 0x0004;
- public static final int SLOT_LR_EAR = 0x00006;
- public static final int SLOT_NECK = 0x0008;
- public static final int SLOT_R_FINGER = 0x0010;
- public static final int SLOT_L_FINGER = 0x0020;
- public static final int SLOT_LR_FINGER = 0x0030;
- public static final int SLOT_HEAD = 0x0040;
- public static final int SLOT_R_HAND = 0x0080;
- public static final int SLOT_L_HAND = 0x0100;
- public static final int SLOT_GLOVES = 0x0200;
- public static final int SLOT_CHEST = 0x0400;
- public static final int SLOT_LEGS = 0x0800;
- public static final int SLOT_FEET = 0x1000;
- public static final int SLOT_BACK = 0x2000;
- public static final int SLOT_LR_HAND = 0x4000;
- public static final int SLOT_FULL_ARMOR = 0x8000;
- public static final int SLOT_HAIR = 0x010000;
- public static final int SLOT_ALLDRESS = 0x020000;
- public static final int SLOT_HAIR2 = 0x040000;
- public static final int SLOT_HAIRALL = 0x080000;
- public static final int SLOT_R_BRACELET = 0x100000;
- public static final int SLOT_L_BRACELET = 0x200000;
- public static final int SLOT_DECO = 0x400000;
- public static final int SLOT_BELT = 0x10000000;
- public static final int SLOT_WOLF = -100;
- public static final int SLOT_HATCHLING = -101;
- public static final int SLOT_STRIDER = -102;
- public static final int SLOT_BABYPET = -103;
- public static final int SLOT_GREATWOLF = -104;
-
- public static final int SLOT_MULTI_ALLWEAPON = SLOT_LR_HAND | SLOT_R_HAND;
-
- public static final int MATERIAL_STEEL = 0x00; // ??
- public static final int MATERIAL_FINE_STEEL = 0x01; // ??
- public static final int MATERIAL_BLOOD_STEEL = 0x02; // ??
- public static final int MATERIAL_BRONZE = 0x03; // ??
- public static final int MATERIAL_SILVER = 0x04; // ??
- public static final int MATERIAL_GOLD = 0x05; // ??
- public static final int MATERIAL_MITHRIL = 0x06; // ??
- public static final int MATERIAL_ORIHARUKON = 0x07; // ??
- public static final int MATERIAL_PAPER = 0x08; // ??
- public static final int MATERIAL_WOOD = 0x09; // ??
- public static final int MATERIAL_CLOTH = 0x0a; // ??
- public static final int MATERIAL_LEATHER = 0x0b; // ??
- public static final int MATERIAL_BONE = 0x0c; // ??
- public static final int MATERIAL_HORN = 0x0d; // ??
- public static final int MATERIAL_DAMASCUS = 0x0e; // ??
- public static final int MATERIAL_ADAMANTAITE = 0x0f; // ??
- public static final int MATERIAL_CHRYSOLITE = 0x10; // ??
- public static final int MATERIAL_CRYSTAL = 0x11; // ??
- public static final int MATERIAL_LIQUID = 0x12; // ??
- public static final int MATERIAL_SCALE_OF_DRAGON = 0x13; // ??
- public static final int MATERIAL_DYESTUFF = 0x14; // ??
- public static final int MATERIAL_COBWEB = 0x15; // ??
- public static final int MATERIAL_SEED = 0x16; // ??
- public static final int MATERIAL_FISH = 0x17; // ??
- public static final int MATERIAL_RUNE_XP = 0x18; // ??
- public static final int MATERIAL_RUNE_SP = 0x19; // ??
- public static final int MATERIAL_RUNE_PENALTY = 0x20; // ??
-
- public static final int CRYSTAL_NONE = 0x00; // ??
- public static final int CRYSTAL_D = 0x01; // ??
- public static final int CRYSTAL_C = 0x02; // ??
- public static final int CRYSTAL_B = 0x03; // ??
- public static final int CRYSTAL_A = 0x04; // ??
- public static final int CRYSTAL_S = 0x05; // ??
- public static final int CRYSTAL_S80 = 0x06; // ??
- public static final int CRYSTAL_S84 = 0x07; // ??
-
- private static final int[] crystalItemId =
- {
- 0, 1458, 1459, 1460, 1461, 1462, 1462, 1462
- };
- private static final int[] crystalEnchantBonusArmor =
- {
- 0, 11, 6, 11, 19, 25, 25, 25
- };
- private static final int[] crystalEnchantBonusWeapon =
- {
- 0, 90, 45, 67, 144, 250, 250, 250
- };
-
- private final int _itemId;
- private final int _displayId;
- private final String _name;
- private final String _icon;
- private final int _weight;
- private final boolean _stackable;
- private final int _materialType;
- private final int _crystalType; // default to none-grade
- private final int _equipReuseDelay;
- private final int _duration;
- private final int _time;
- private final int _autoDestroyTime;
- private final int _bodyPart;
- private final int _referencePrice;
- private final int _crystalCount;
- private final boolean _sellable;
- private final boolean _dropable;
- private final boolean _destroyable;
- private final boolean _tradeable;
- private final boolean _depositable;
- private final int _enchantable;
- private final boolean _elementable;
- private final boolean _questItem;
- private final boolean _freightable;
- private final boolean _is_oly_restricted;
- private final boolean _common;
- private final boolean _heroItem;
- private final boolean _pvpItem;
- private final boolean _ex_immediate_effect;
- private final int _defaultEnchantLevel;
- private final L2ActionType _defaultAction;
-
- protected int _type1; // needed for item list (inventory)
- protected int _type2; // different lists for armor, weapon, etc
- protected Elementals[] _elementals = null;
- protected FuncTemplate[] _funcTemplates;
- protected EffectTemplate[] _effectTemplates;
- protected List <Condition> _preConditions;
- private SkillHolder[] _skillHolder;
-
- protected static final Func[] _emptyFunctionSet = new Func[0];
- protected static final L2Effect[] _emptyEffectSet = new L2Effect[0];
-
- private final List<Quest> _questEvents = new FastList<>();
- private final int _useSkillDisTime;
- private final int _reuseDelay;
- private int _sharedReuseGroup;
-
- /**
- * Constructor of the L2Item that fill class variables.<BR><BR>
- * @param set : StatsSet corresponding to a set of couples (key,value) for description of the item
- */
- protected L2Item(StatsSet set)
- {
- _itemId = set.getInteger("item_id");
- _displayId = set.getInteger("displayId", _itemId);
- _name = set.getString("name");
- _icon = set.getString("icon", null);
- _weight = set.getInteger("weight", 0);
- _materialType = ItemTable._materials.get(set.getString("material", "steel")); // default is steel, yeah and what?
- _equipReuseDelay = set.getInteger("equip_reuse_delay", 0) * 1000;
- _duration = set.getInteger("duration", -1);
- _time = set.getInteger("time", -1);
- _autoDestroyTime = set.getInteger("auto_destroy_time", -1) * 1000;
- _bodyPart = ItemTable._slots.get(set.getString("bodypart", "none"));
- _referencePrice = set.getInteger("price", 0);
- _crystalType = ItemTable._crystalTypes.get(set.getString("crystal_type", "none")); // default to none-grade
- _crystalCount = set.getInteger("crystal_count", 0);
-
- _stackable = set.getBool("is_stackable", false);
- _sellable = set.getBool("is_sellable", true);
- _dropable = set.getBool("is_dropable", true);
- _destroyable = set.getBool("is_destroyable", true);
- _tradeable = set.getBool("is_tradable", true);
- _depositable = set.getBool("is_depositable", true);
- _elementable = set.getBool("element_enabled", false);
- _enchantable = set.getInteger("enchant_enabled", 0);
- _questItem = set.getBool("is_questitem", false);
- _freightable = set.getBool("is_freightable", false);
- _is_oly_restricted = set.getBool("is_oly_restricted", false);
-
- //_immediate_effect - herb
- _ex_immediate_effect = set.getBool("ex_immediate_effect", false);
-
- //used for custom type select
- _defaultAction = set.getEnum("default_action", L2ActionType.class, L2ActionType.none);
- _useSkillDisTime = set.getInteger("useSkillDisTime", 0);
- _defaultEnchantLevel = set.getInteger("enchanted", 0);
- _reuseDelay = set.getInteger("reuse_delay", 0);
- _sharedReuseGroup = set.getInteger("shared_reuse_group", 0);
-
- //TODO cleanup + finish
- String equip_condition = set.getString("equip_condition", null);
- if (equip_condition != null)
- {
- //pet conditions
- ConditionLogicOr cond = new ConditionLogicOr();
- if (equip_condition.contains("all_wolf_group"))
- cond.add(new ConditionPetType(ALL_WOLF));
- if (equip_condition.contains("hatchling_group"))
- cond.add(new ConditionPetType(HATCHLING));
- if (equip_condition.contains("strider"))
- cond.add(new ConditionPetType(STRIDER));
- if (equip_condition.contains("baby_pet_group"))
- cond.add(new ConditionPetType(BABY));
- if (equip_condition.contains("upgrade_baby_pet_group"))
- cond.add(new ConditionPetType(IMPROVED_BABY));
- if (equip_condition.contains("grown_up_wolf_group"))
- cond.add(new ConditionPetType(GROWN_WOLF));
- if (equip_condition.contains("item_equip_pet_group"))
- cond.add(new ConditionPetType(ALL_PET));
-
- if (cond.conditions.length > 0)
- attach(cond);
- }
-
- String skills = set.getString("item_skill", null);
- if (skills != null)
- {
- String[] skillsSplit = skills.split(";");
- _skillHolder = new SkillHolder[skillsSplit.length];
- int used = 0;
-
- for (int i = 0;i < skillsSplit.length;++ i)
- {
- try
- {
- String[] skillSplit = skillsSplit[i].split("-");
- int id = Integer.parseInt(skillSplit[0]);
- int level = Integer.parseInt(skillSplit[1]);
-
- if (id == 0)
- {
- _log.info(StringUtil.concat("Ignoring item_skill(", skillsSplit[i], ") for item ", toString(), ". Skill id is 0!"));
- continue;
- }
-
- if (level == 0)
- {
- _log.info(StringUtil.concat("Ignoring item_skill(", skillsSplit[i], ") for item ", toString(), ". Skill level is 0!"));
- continue;
- }
-
- _skillHolder[used] = new SkillHolder(id, level);
- ++ used;
- }
- catch (Exception e)
- {
- _log.warning(StringUtil.concat("Failed to parse item_skill(", skillsSplit[i], ") for item ", toString(), "! Format: SkillId0-SkillLevel0[;SkillIdN-SkillLevelN]"));
- }
- }
-
- // this is only loading? just don't leave a null or use a collection?
- if (used != _skillHolder.length)
- {
- SkillHolder[] skillHolder = new SkillHolder[used];
- System.arraycopy(_skillHolder, 0, skillHolder, 0, used);
- _skillHolder = skillHolder;
- }
- }
- _common = (_itemId >= 11605 && _itemId <= 12361);
- _heroItem = (_itemId >= 6611 && _itemId <= 6621) || (_itemId >= 9388 && _itemId <= 9390) || _itemId == 6842;
- _pvpItem = (_itemId >= 10667 && _itemId <= 10835) || (_itemId >= 12852 && _itemId <= 12977) || (_itemId >= 14363 && _itemId <= 14525) || _itemId == 14528 || _itemId == 14529 || _itemId == 14558 || (_itemId >=15913 && _itemId <= 16024) || (_itemId >=16134 && _itemId <= 16147) || _itemId == 16149 || _itemId == 16151 || _itemId == 16153 || _itemId == 16155 || _itemId == 16157 || _itemId == 16159 || (_itemId >=16168 && _itemId <= 16176) || (_itemId >=16179 && _itemId <= 16220);
-
- if (this instanceof L2EtcItem)
- {
- if (_elementable)
- {
- _log.log(Level.WARNING, getClass().getSimpleName() + ": " + getItemId() + " " + getName() + " with element enabled");
- }
- }
- }
-
- /**
- * Returns the itemType.
- * @return Enum
- */
- public abstract L2ItemType getItemType();
-
- /**
- * @return the _equipReuseDelay
- */
- public int getEquipReuseDelay()
- {
- return _equipReuseDelay;
- }
- /**
- * Returns the duration of the item
- * @return int
- */
- public final int getDuration()
- {
- return _duration;
- }
-
- /**
- * Returns the time of the item
- * @return int
- */
- public final int getTime()
- {
- return _time;
- }
-
- /**
- * @return the auto destroy time of the item in seconds: 0 or less - default
- */
- public final int getAutoDestroyTime()
- {
- return _autoDestroyTime;
- }
-
- /**
- * Returns the ID of the item
- * @return int
- */
- public final int getItemId()
- {
- return _itemId;
- }
-
- /**
- * Returns the ID of the item
- * @return int
- */
- public final int getDisplayId()
- {
- return _displayId;
- }
-
- public abstract int getItemMask();
-
- /**
- * Return the type of material of the item
- * @return int
- */
- public final int getMaterialType()
- {
- return _materialType;
- }
-
- /**
- * Returns the type 2 of the item
- * @return int
- */
- public final int getType2()
- {
- return _type2;
- }
-
- /**
- * Returns the weight of the item
- * @return int
- */
- public final int getWeight()
- {
- return _weight;
- }
-
- /**
- * Returns if the item is crystallizable
- * @return boolean
- */
- public final boolean isCrystallizable()
- {
- return _crystalType != L2Item.CRYSTAL_NONE && _crystalCount > 0;
- }
-
- /**
- * Return the type of crystal if item is crystallizable
- * @return int
- */
- public final int getCrystalType()
- {
- return _crystalType;
- }
-
- /**
- * Return the type of crystal if item is crystallizable
- * @return int
- */
- public final int getCrystalItemId()
- {
- return crystalItemId[_crystalType];
- }
-
- /**
- * Returns the grade of the item.<BR><BR>
- * <U><I>Concept :</I></U><BR>
- * In fact, this function returns the type of crystal of the item.
- * @return int
- */
- public final int getItemGrade()
- {
- return getCrystalType();
- }
-
- /**
- * For grades S80 and S84 return S
- * @return the grade of the item.
- */
- public final int getItemGradeSPlus()
- {
- switch (getItemGrade())
- {
- case CRYSTAL_S80:
- case CRYSTAL_S84:
- return CRYSTAL_S;
- default:
- return getItemGrade();
- }
- }
-
- /**
- * @return the quantity of crystals for crystallization.
- */
- public final int getCrystalCount()
- {
- return _crystalCount;
- }
-
- /**
- * @param enchantLevel
- * @return the quantity of crystals for crystallization on specific enchant level
- */
- public final int getCrystalCount(int enchantLevel)
- {
- if (enchantLevel > 3)
- switch (_type2)
- {
- case TYPE2_SHIELD_ARMOR:
- case TYPE2_ACCESSORY:
- return _crystalCount + crystalEnchantBonusArmor[getCrystalType()] * (3 * enchantLevel - 6);
- case TYPE2_WEAPON:
- return _crystalCount + crystalEnchantBonusWeapon[getCrystalType()] * (2 * enchantLevel - 3);
- default:
- return _crystalCount;
- }
- else if (enchantLevel > 0)
- switch (_type2)
- {
- case TYPE2_SHIELD_ARMOR:
- case TYPE2_ACCESSORY:
- return _crystalCount + crystalEnchantBonusArmor[getCrystalType()] * enchantLevel;
- case TYPE2_WEAPON:
- return _crystalCount + crystalEnchantBonusWeapon[getCrystalType()] * enchantLevel;
- default:
- return _crystalCount;
- }
- else
- return _crystalCount;
- }
-
- /**
- * @return the name of the item.
- */
- public final String getName()
- {
- return _name;
- }
-
- /**
- * @return the base elemental of the item.
- */
- public final Elementals[] getElementals()
- {
- return _elementals;
- }
-
- public Elementals getElemental(byte attribute)
- {
- for (Elementals elm : _elementals)
- {
- if (elm.getElement() == attribute)
- return elm;
- }
- return null;
- }
-
- /**
- * Sets the base elemental of the item.
- * @param element the element to set.
- */
- public void setElementals(Elementals element)
- {
- if (_elementals == null)
- {
- _elementals = new Elementals[1];
- _elementals[0] = element;
- }
- else
- {
- Elementals elm = getElemental(element.getElement());
- if (elm != null)
- {
- elm.setValue(element.getValue());
- }
- else
- {
- elm = element;
- Elementals[] array = new Elementals[_elementals.length + 1];
- System.arraycopy(_elementals, 0, array, 0, _elementals.length);
- array[_elementals.length] = elm;
- _elementals = array;
- }
- }
- }
-
- /**
- * @return the part of the body used with the item.
- */
- public final int getBodyPart()
- {
- return _bodyPart;
- }
- /**
- * @return the type 1 of the item.
- */
- public final int getType1()
- {
- return _type1;
- }
-
- /**
- * @return {@code true} if the item is stackable, {@code false} otherwise.
- */
- public final boolean isStackable()
- {
- return _stackable;
- }
-
- /**
- * @return {@code true} if the item is consumable, {@code false} otherwise.
- */
- public boolean isConsumable()
- {
- return false;
- }
-
- /**
- * @return {@code true} if the item can be equipped, {@code false} otherwise.
- */
- public boolean isEquipable()
- {
- return getBodyPart() != 0 && !(getItemType() instanceof L2EtcItemType);
- }
-
- /**
- * @return the price of reference of the item.
- */
- public final int getReferencePrice()
- {
- return (isConsumable() ? (int)(_referencePrice * Config.RATE_CONSUMABLE_COST) : _referencePrice);
- }
-
- /**
- * @return {@code true} if the item can be sold, {@code false} otherwise.
- */
- public final boolean isSellable()
- {
- return _sellable;
- }
-
- /**
- * @return {@code true} if the item can be dropped, {@code false} otherwise.
- */
- public final boolean isDropable()
- {
- return _dropable;
- }
-
- /**
- * @return {@code true} if the item can be destroyed, {@code false} otherwise.
- */
- public final boolean isDestroyable()
- {
- return _destroyable;
- }
-
- /**
- * @return {@code true} if the item can be traded, {@code false} otherwise.
- */
- public final boolean isTradeable()
- {
- return _tradeable;
- }
-
- /**
- * @return {@code true} if the item can be put into warehouse, {@code false} otherwise.
- */
- public final boolean isDepositable()
- {
- return _depositable;
- }
-
- /**
- * This method also check the enchant blacklist.
- * @return {@code true} if the item can be enchanted, {@code false} otherwise.
- */
- public final int isEnchantable()
- {
- return Arrays.binarySearch(Config.ENCHANT_BLACKLIST, getItemId()) < 0 ? _enchantable : 0;
- }
-
- /**
- * @return {@code true} if the item can be elemented, {@code false} otherwise.
- */
- public final boolean isElementable()
- {
- return _elementable;
- }
-
- /**
- * Returns if item is common
- * @return boolean
- */
- public final boolean isCommon()
- {
- return _common;
- }
-
- /**
- * Returns if item is hero-only
- * @return
- */
- public final boolean isHeroItem()
- {
- return _heroItem;
- }
-
- /**
- * Returns if item is pvp
- * @return
- */
- public final boolean isPvpItem()
- {
- return _pvpItem;
- }
-
- public boolean isPotion()
- {
- return (getItemType() == L2EtcItemType.POTION);
- }
- public boolean isElixir()
- {
- return (getItemType() == L2EtcItemType.ELIXIR);
- }
- /**
- * Returns array of Func objects containing the list of functions used by the item
- * @param item : L2ItemInstance pointing out the item
- * @param player : L2Character pointing out the player
- * @return Func[] : array of functions
- */
- public Func[] getStatFuncs(L2ItemInstance item, L2Character player)
- {
- if (_funcTemplates == null || _funcTemplates.length == 0)
- return _emptyFunctionSet;
-
- ArrayList<Func> funcs = new ArrayList<>(_funcTemplates.length);
-
- Env env = new Env();
- env.setCharacter(player);
- env.setTarget(player);
- env.setItem(item);
-
- Func f;
- for (FuncTemplate t : _funcTemplates)
- {
- f = t.getFunc(env, this); // skill is owner
- if (f != null)
- funcs.add(f);
- }
-
- if (funcs.isEmpty())
- {
- return _emptyFunctionSet;
- }
- return funcs.toArray(new Func[funcs.size()]);
- }
-
- /**
- * Returns the effects associated with the item.
- * @param item : L2ItemInstance pointing out the item
- * @param player : L2Character pointing out the player
- * @return L2Effect[] : array of effects generated by the item
- */
- public L2Effect[] getEffects(L2ItemInstance item, L2Character player)
- {
- if (_effectTemplates == null || _effectTemplates.length == 0)
- return _emptyEffectSet;
-
- FastList<L2Effect> effects = FastList.newInstance();
-
- Env env = new Env();
- env.setCharacter(player);
- env.setTarget(player);
- env.setItem(item);
-
- L2Effect e;
- for (EffectTemplate et : _effectTemplates)
- {
-
- e = et.getEffect(env);
- if (e != null)
- {
- e.scheduleEffect();
- effects.add(e);
- }
- }
-
- if (effects.isEmpty())
- return _emptyEffectSet;
-
- L2Effect[] result = effects.toArray(new L2Effect[effects.size()]);
- FastList.recycle(effects);
- return result;
- }
-
- /**
- * Returns effects of skills associated with the item.
- * @param caster : L2Character pointing out the caster
- * @param target : L2Character pointing out the target
- * @return L2Effect[] : array of effects generated by the skill
-
- public L2Effect[] getSkillEffects(L2Character caster, L2Character target)
- {
- if (_skills == null)
- return _emptyEffectSet;
- List<L2Effect> effects = new FastList<L2Effect>();
-
- for (L2Skill skill : _skills)
- {
- if (!skill.checkCondition(caster, target, true))
- continue; // Skill condition not met
-
- if (target.getFirstEffect(skill.getId()) != null)
- target.removeEffect(target.getFirstEffect(skill.getId()));
- for (L2Effect e : skill.getEffects(caster, target))
- effects.add(e);
- }
- if (effects.isEmpty())
- return _emptyEffectSet;
- return effects.toArray(new L2Effect[effects.size()]);
- }
- */
- /**
- * Add the FuncTemplate f to the list of functions used with the item
- * @param f : FuncTemplate to add
- */
- public void attach(FuncTemplate f)
- {
- switch(f.stat)
- {
- case FIRE_RES:
- case FIRE_POWER:
- setElementals(new Elementals(Elementals.FIRE, (int) f.lambda.calc(null)));
- break;
- case WATER_RES:
- case WATER_POWER:
- setElementals(new Elementals(Elementals.WATER, (int) f.lambda.calc(null)));
- break;
- case WIND_RES:
- case WIND_POWER:
- setElementals(new Elementals(Elementals.WIND, (int) f.lambda.calc(null)));
- break;
- case EARTH_RES:
- case EARTH_POWER:
- setElementals(new Elementals(Elementals.EARTH, (int) f.lambda.calc(null)));
- break;
- case HOLY_RES:
- case HOLY_POWER:
- setElementals(new Elementals(Elementals.HOLY, (int) f.lambda.calc(null)));
- break;
- case DARK_RES:
- case DARK_POWER:
- setElementals(new Elementals(Elementals.DARK, (int) f.lambda.calc(null)));
- break;
- }
- // If _functTemplates is empty, create it and add the FuncTemplate f in it
- if (_funcTemplates == null)
- {
- _funcTemplates = new FuncTemplate[]
- {
- f
- };
- }
- else
- {
- int len = _funcTemplates.length;
- FuncTemplate[] tmp = new FuncTemplate[len + 1];
- // Definition : arraycopy(array source, begins copy at this position of source, array destination, begins copy at this position in dest,
- // number of components to be copied)
- System.arraycopy(_funcTemplates, 0, tmp, 0, len);
- tmp[len] = f;
- _funcTemplates = tmp;
- }
- }
-
- /**
- * Add the EffectTemplate effect to the list of effects generated by the item
- * @param effect : EffectTemplate
- */
- public void attach(EffectTemplate effect)
- {
- if (_effectTemplates == null)
- {
- _effectTemplates = new EffectTemplate[]
- {
- effect
- };
- }
- else
- {
- int len = _effectTemplates.length;
- EffectTemplate[] tmp = new EffectTemplate[len + 1];
- // Definition : arraycopy(array source, begins copy at this position of source, array destination, begins copy at this position in dest,
- // number of components to be copied)
- System.arraycopy(_effectTemplates, 0, tmp, 0, len);
- tmp[len] = effect;
- _effectTemplates = tmp;
- }
- }
-
- public final void attach(Condition c)
- {
- if (_preConditions == null)
- _preConditions = new FastList<>();
- if (!_preConditions.contains(c))
- _preConditions.add(c);
- }
-
- public boolean hasSkills()
- {
- return _skillHolder != null;
- }
-
- /**
- * Method to retrive skills linked to this item
- *
- * armor and weapon: passive skills
- * etcitem: skills used on item use <-- ???
- *
- * @return Skills linked to this item as SkillHolder[]
- */
- public final SkillHolder[] getSkills()
- {
- return _skillHolder;
- }
-
- public boolean checkCondition(L2Character activeChar, L2Object target, boolean sendMessage)
- {
- if (activeChar.isGM() && !Config.GM_ITEM_RESTRICTION)
- return true;
-
- // Don't allow hero equipment and restricted items during Olympiad
- if ((isOlyRestrictedItem() || isHeroItem()) && ((activeChar instanceof L2PcInstance) && activeChar.getActingPlayer().isInOlympiadMode()))
- {
- if (isEquipable())
- activeChar.sendPacket(SystemMessageId.THIS_ITEM_CANT_BE_EQUIPPED_FOR_THE_OLYMPIAD_EVENT);
- else
- activeChar.sendPacket(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT);
- return false;
- }
-
- if (!isConditionAttached())
- return true;
-
- Env env = new Env();
- env.setCharacter(activeChar);
- if (target instanceof L2Character)
- env.setTarget((L2Character) target);
-
- for (Condition preCondition : _preConditions)
- {
- if (preCondition == null)
- continue;
-
- if (!preCondition.test(env))
- {
- if (activeChar instanceof L2Summon)
- {
- activeChar.sendPacket(SystemMessageId.PET_CANNOT_USE_ITEM);
- return false;
- }
-
- if (sendMessage)
- {
- String msg = preCondition.getMessage();
- int msgId = preCondition.getMessageId();
- if (msg != null)
- {
- activeChar.sendMessage(msg);
- }
- else if (msgId !=0)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(msgId);
- if (preCondition.isAddName())
- sm.addItemName(_itemId);
- activeChar.sendPacket(sm);
- }
- }
- return false;
- }
- }
- return true;
- }
-
- public boolean isConditionAttached()
- {
- return _preConditions != null && !_preConditions.isEmpty();
- }
-
- public boolean isQuestItem()
- {
- return _questItem;
- }
-
- public boolean isFreightable()
- {
- return _freightable;
- }
-
- public boolean isOlyRestrictedItem()
- {
- return _is_oly_restricted || Config.LIST_OLY_RESTRICTED_ITEMS.contains(_itemId);
- }
- /**
- * Returns the name of the item
- * @return String
- */
- @Override
- public String toString()
- {
- return _name+"("+_itemId+")";
- }
- /**
- * @return the _ex_immediate_effect
- */
- public boolean is_ex_immediate_effect()
- {
- return _ex_immediate_effect;
- }
- /**
- * @return the _default_action
- */
- public L2ActionType getDefaultAction()
- {
- return _defaultAction;
- }
-
- public int useSkillDisTime()
- {
- return _useSkillDisTime;
- }
-
- /**
- * @return the Reuse Delay of item.
- */
- public int getReuseDelay()
- {
- return _reuseDelay;
- }
-
- /**
- * @return the shared reuse group.
- */
- public int getSharedReuseGroup()
- {
- return _sharedReuseGroup;
- }
-
- /**
- * Usable in HTML windows.
- * @return the icon link in client files.
- */
- public String getIcon()
- {
- return _icon;
- }
-
- public void addQuestEvent(Quest q)
- {
- _questEvents.add(q);
- }
-
- public List<Quest> getQuestEvents()
- {
- return _questEvents;
- }
-
- public int getDefaultEnchantLevel()
- {
- return _defaultEnchantLevel;
- }
-
- public boolean isPetItem()
- {
- return getItemType() == L2EtcItemType.PET_COLLAR;
- }
- }
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