SiegeManager.java 12 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import gnu.trove.map.hash.TIntObjectHashMap;
  17. import java.io.File;
  18. import java.io.FileInputStream;
  19. import java.io.InputStream;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.List;
  24. import java.util.Properties;
  25. import java.util.StringTokenizer;
  26. import java.util.logging.Level;
  27. import java.util.logging.Logger;
  28. import javolution.util.FastList;
  29. import com.l2jserver.Config;
  30. import com.l2jserver.L2DatabaseFactory;
  31. import com.l2jserver.gameserver.datatables.SkillTable;
  32. import com.l2jserver.gameserver.model.L2Clan;
  33. import com.l2jserver.gameserver.model.L2Object;
  34. import com.l2jserver.gameserver.model.Location;
  35. import com.l2jserver.gameserver.model.actor.L2Character;
  36. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  37. import com.l2jserver.gameserver.model.entity.Castle;
  38. import com.l2jserver.gameserver.model.entity.Siege;
  39. import com.l2jserver.gameserver.model.skills.L2Skill;
  40. public class SiegeManager
  41. {
  42. private static final Logger _log = Logger.getLogger(SiegeManager.class.getName());
  43. private int _attackerMaxClans = 500; // Max number of clans
  44. private int _attackerRespawnDelay = 0; // Time in ms. Changeable in siege.config
  45. private int _defenderMaxClans = 500; // Max number of clans
  46. private TIntObjectHashMap<FastList<SiegeSpawn>> _artefactSpawnList;
  47. private TIntObjectHashMap<FastList<SiegeSpawn>> _controlTowerSpawnList;
  48. private TIntObjectHashMap<FastList<SiegeSpawn>> _flameTowerSpawnList;
  49. private int _flagMaxCount = 1; // Changeable in siege.config
  50. private int _siegeClanMinLevel = 5; // Changeable in siege.config
  51. private int _siegeLength = 120; // Time in minute. Changeable in siege.config
  52. private int _bloodAllianceReward = 0; // Number of Blood Alliance items reward for successful castle defending
  53. protected SiegeManager()
  54. {
  55. load();
  56. }
  57. public final void addSiegeSkills(L2PcInstance character)
  58. {
  59. for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0))
  60. {
  61. character.addSkill(sk, false);
  62. }
  63. }
  64. /**
  65. * @param activeChar The L2Character of the character can summon
  66. * @param isCheckOnly
  67. * @return true if character summon
  68. */
  69. public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
  70. {
  71. if (!(activeChar instanceof L2PcInstance))
  72. return false;
  73. String text = "";
  74. L2PcInstance player = (L2PcInstance) activeChar;
  75. Castle castle = CastleManager.getInstance().getCastle(player);
  76. if (castle == null || castle.getCastleId() <= 0)
  77. text = "You must be on castle ground to summon this";
  78. else if (!castle.getSiege().getIsInProgress())
  79. text = "You can only summon this during a siege.";
  80. else if (player.getClanId() != 0 && castle.getSiege().getAttackerClan(player.getClanId()) == null)
  81. text = "You can only summon this as a registered attacker.";
  82. else
  83. return true;
  84. if (!isCheckOnly)
  85. player.sendMessage(text);
  86. return false;
  87. }
  88. /**
  89. * @param clan The L2Clan of the player
  90. * @param castleid
  91. * @return true if the clan is registered or owner of a castle
  92. */
  93. public final boolean checkIsRegistered(L2Clan clan, int castleid)
  94. {
  95. if (clan == null)
  96. return false;
  97. if (clan.getCastleId() > 0)
  98. return true;
  99. boolean register = false;
  100. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  101. {
  102. PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM siege_clans where clan_id=? and castle_id=?");
  103. statement.setInt(1, clan.getClanId());
  104. statement.setInt(2, castleid);
  105. ResultSet rs = statement.executeQuery();
  106. while (rs.next())
  107. {
  108. register = true;
  109. break;
  110. }
  111. rs.close();
  112. statement.close();
  113. }
  114. catch (Exception e)
  115. {
  116. _log.log(Level.WARNING, getClass().getSimpleName() + ": Exception: checkIsRegistered(): " + e.getMessage() ,e);
  117. }
  118. return register;
  119. }
  120. public final void removeSiegeSkills(L2PcInstance character)
  121. {
  122. for (L2Skill sk : SkillTable.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0))
  123. {
  124. character.removeSkill(sk);
  125. }
  126. }
  127. private final void load()
  128. {
  129. Properties siegeSettings = new Properties();
  130. final File file = new File(Config.SIEGE_CONFIGURATION_FILE);
  131. try (InputStream is = new FileInputStream(file))
  132. {
  133. siegeSettings.load(is);
  134. }
  135. catch (Exception e)
  136. {
  137. _log.log(Level.WARNING, getClass().getSimpleName() + ": Error while loading Territory War Manager settings!", e);
  138. }
  139. // Siege setting
  140. _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
  141. _attackerRespawnDelay = Integer.decode(siegeSettings.getProperty("AttackerRespawn", "0"));
  142. _defenderMaxClans = Integer.decode(siegeSettings.getProperty("DefenderMaxClans", "500"));
  143. _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
  144. _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "5"));
  145. _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "120"));
  146. _bloodAllianceReward = Integer.decode(siegeSettings.getProperty("BloodAllianceReward", "0"));
  147. // Siege spawns settings
  148. _controlTowerSpawnList = new TIntObjectHashMap<>();
  149. _artefactSpawnList = new TIntObjectHashMap<>();
  150. _flameTowerSpawnList = new TIntObjectHashMap<>();
  151. for (Castle castle : CastleManager.getInstance().getCastles())
  152. {
  153. FastList<SiegeSpawn> _controlTowersSpawns = new FastList<>();
  154. for (int i = 1; i < 0xFF; i++)
  155. {
  156. String _spawnParams = siegeSettings.getProperty(castle.getName() + "ControlTower" + i, "");
  157. if (_spawnParams.isEmpty())
  158. break;
  159. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  160. try
  161. {
  162. int x = Integer.parseInt(st.nextToken());
  163. int y = Integer.parseInt(st.nextToken());
  164. int z = Integer.parseInt(st.nextToken());
  165. int npc_id = Integer.parseInt(st.nextToken());
  166. int hp = Integer.parseInt(st.nextToken());
  167. _controlTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
  168. }
  169. catch (Exception e)
  170. {
  171. _log.warning(getClass().getSimpleName() + ": Error while loading control tower(s) for " + castle.getName() + " castle.");
  172. }
  173. }
  174. FastList<SiegeSpawn> _flameTowersSpawns = new FastList<>();
  175. for (int i = 1; i < 0xFF; i++)
  176. {
  177. String _spawnParams = siegeSettings.getProperty(castle.getName() + "FlameTower" + i, "");
  178. if (_spawnParams.isEmpty())
  179. break;
  180. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  181. try
  182. {
  183. int x = Integer.parseInt(st.nextToken());
  184. int y = Integer.parseInt(st.nextToken());
  185. int z = Integer.parseInt(st.nextToken());
  186. int npc_id = Integer.parseInt(st.nextToken());
  187. int hp = Integer.parseInt(st.nextToken());
  188. _flameTowersSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, 0, npc_id, hp));
  189. }
  190. catch (Exception e)
  191. {
  192. _log.warning(getClass().getSimpleName() + ": Error while loading artefact(s) for " + castle.getName() + " castle.");
  193. }
  194. }
  195. FastList<SiegeSpawn> _artefactSpawns = new FastList<>();
  196. for (int i = 1; i < 0xFF; i++)
  197. {
  198. String _spawnParams = siegeSettings.getProperty(castle.getName() + "Artefact" + i, "");
  199. if (_spawnParams.isEmpty())
  200. break;
  201. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  202. try
  203. {
  204. int x = Integer.parseInt(st.nextToken());
  205. int y = Integer.parseInt(st.nextToken());
  206. int z = Integer.parseInt(st.nextToken());
  207. int heading = Integer.parseInt(st.nextToken());
  208. int npc_id = Integer.parseInt(st.nextToken());
  209. _artefactSpawns.add(new SiegeSpawn(castle.getCastleId(), x, y, z, heading, npc_id));
  210. }
  211. catch (Exception e)
  212. {
  213. _log.warning(getClass().getSimpleName() + ": Error while loading artefact(s) for " + castle.getName() + " castle.");
  214. }
  215. }
  216. MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getCastleId()-1] = Integer.parseInt(siegeSettings.getProperty(castle.getName() + "MaxMercenaries",
  217. Integer.toString(MercTicketManager.MERCS_MAX_PER_CASTLE[castle.getCastleId()-1])).trim());
  218. _controlTowerSpawnList.put(castle.getCastleId(), _controlTowersSpawns);
  219. _artefactSpawnList.put(castle.getCastleId(), _artefactSpawns);
  220. _flameTowerSpawnList.put(castle.getCastleId(), _flameTowersSpawns);
  221. }
  222. }
  223. public final FastList<SiegeSpawn> getArtefactSpawnList(int _castleId)
  224. {
  225. return _artefactSpawnList.get(_castleId);
  226. }
  227. public final FastList<SiegeSpawn> getControlTowerSpawnList(int _castleId)
  228. {
  229. return _controlTowerSpawnList.get(_castleId);
  230. }
  231. public final FastList<SiegeSpawn> getFlameTowerSpawnList(int _castleId)
  232. {
  233. return _flameTowerSpawnList.get(_castleId);
  234. }
  235. public final int getAttackerMaxClans()
  236. {
  237. return _attackerMaxClans;
  238. }
  239. public final int getAttackerRespawnDelay()
  240. {
  241. return _attackerRespawnDelay;
  242. }
  243. public final int getDefenderMaxClans()
  244. {
  245. return _defenderMaxClans;
  246. }
  247. public final int getFlagMaxCount()
  248. {
  249. return _flagMaxCount;
  250. }
  251. public final Siege getSiege(L2Object activeObject)
  252. {
  253. return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
  254. }
  255. public final Siege getSiege(int x, int y, int z)
  256. {
  257. for (Castle castle : CastleManager.getInstance().getCastles())
  258. if (castle.getSiege().checkIfInZone(x, y, z))
  259. return castle.getSiege();
  260. return null;
  261. }
  262. public final int getSiegeClanMinLevel()
  263. {
  264. return _siegeClanMinLevel;
  265. }
  266. public final int getSiegeLength()
  267. {
  268. return _siegeLength;
  269. }
  270. public final int getBloodAllianceReward()
  271. {
  272. return _bloodAllianceReward;
  273. }
  274. public final List<Siege> getSieges()
  275. {
  276. FastList<Siege> sieges = new FastList<>();
  277. for (Castle castle : CastleManager.getInstance().getCastles())
  278. sieges.add(castle.getSiege());
  279. return sieges;
  280. }
  281. public static class SiegeSpawn
  282. {
  283. Location _location;
  284. private int _npcId;
  285. private int _heading;
  286. private int _castleId;
  287. private int _hp;
  288. public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id)
  289. {
  290. _castleId = castle_id;
  291. _location = new Location(x, y, z, heading);
  292. _heading = heading;
  293. _npcId = npc_id;
  294. }
  295. public SiegeSpawn(int castle_id, int x, int y, int z, int heading, int npc_id, int hp)
  296. {
  297. _castleId = castle_id;
  298. _location = new Location(x, y, z, heading);
  299. _heading = heading;
  300. _npcId = npc_id;
  301. _hp = hp;
  302. }
  303. public int getCastleId()
  304. {
  305. return _castleId;
  306. }
  307. public int getNpcId()
  308. {
  309. return _npcId;
  310. }
  311. public int getHeading()
  312. {
  313. return _heading;
  314. }
  315. public int getHp()
  316. {
  317. return _hp;
  318. }
  319. public Location getLocation()
  320. {
  321. return _location;
  322. }
  323. }
  324. public static final SiegeManager getInstance()
  325. {
  326. return SingletonHolder._instance;
  327. }
  328. private static class SingletonHolder
  329. {
  330. protected static final SiegeManager _instance = new SiegeManager();
  331. }
  332. }