CursedWeaponsManager.java 14 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.io.File;
  17. import java.sql.Connection;
  18. import java.sql.PreparedStatement;
  19. import java.sql.ResultSet;
  20. import java.sql.SQLException;
  21. import java.util.Collection;
  22. import java.util.HashMap;
  23. import java.util.Map;
  24. import java.util.Set;
  25. import java.util.logging.Level;
  26. import java.util.logging.Logger;
  27. import javax.xml.parsers.DocumentBuilderFactory;
  28. import org.w3c.dom.Document;
  29. import org.w3c.dom.NamedNodeMap;
  30. import org.w3c.dom.Node;
  31. import com.l2jserver.Config;
  32. import com.l2jserver.L2DatabaseFactory;
  33. import com.l2jserver.gameserver.model.CursedWeapon;
  34. import com.l2jserver.gameserver.model.actor.L2Attackable;
  35. import com.l2jserver.gameserver.model.actor.L2Character;
  36. import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
  37. import com.l2jserver.gameserver.model.actor.instance.L2FeedableBeastInstance;
  38. import com.l2jserver.gameserver.model.actor.instance.L2FestivalMonsterInstance;
  39. import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
  40. import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
  41. import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
  42. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  43. import com.l2jserver.gameserver.model.actor.instance.L2RiftInvaderInstance;
  44. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  45. import com.l2jserver.gameserver.network.SystemMessageId;
  46. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  47. import com.l2jserver.gameserver.util.Broadcast;
  48. /**
  49. * UnAfraid: TODO: Rewrite with DocumentParser
  50. * @author Micht
  51. */
  52. public class CursedWeaponsManager
  53. {
  54. private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
  55. private Map<Integer, CursedWeapon> _cursedWeapons;
  56. protected CursedWeaponsManager()
  57. {
  58. init();
  59. }
  60. private void init()
  61. {
  62. _cursedWeapons = new HashMap<>();
  63. if (!Config.ALLOW_CURSED_WEAPONS)
  64. return;
  65. load();
  66. restore();
  67. controlPlayers();
  68. _log.info(getClass().getSimpleName() + ": Loaded : " + _cursedWeapons.size() + " cursed weapon(s).");
  69. }
  70. public final void reload()
  71. {
  72. init();
  73. }
  74. private final void load()
  75. {
  76. try
  77. {
  78. DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
  79. factory.setValidating(false);
  80. factory.setIgnoringComments(true);
  81. File file = new File(Config.DATAPACK_ROOT + "/data/cursedWeapons.xml");
  82. if (!file.exists())
  83. {
  84. _log.log(Level.WARNING, getClass().getSimpleName() + ": Couldn't find data/" + file.getName());
  85. return;
  86. }
  87. Document doc = factory.newDocumentBuilder().parse(file);
  88. for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
  89. {
  90. if ("list".equalsIgnoreCase(n.getNodeName()))
  91. {
  92. for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
  93. {
  94. if ("item".equalsIgnoreCase(d.getNodeName()))
  95. {
  96. NamedNodeMap attrs = d.getAttributes();
  97. int id = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
  98. int skillId = Integer.parseInt(attrs.getNamedItem("skillId").getNodeValue());
  99. String name = attrs.getNamedItem("name").getNodeValue();
  100. CursedWeapon cw = new CursedWeapon(id, skillId, name);
  101. int val;
  102. for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
  103. {
  104. if ("dropRate".equalsIgnoreCase(cd.getNodeName()))
  105. {
  106. attrs = cd.getAttributes();
  107. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  108. cw.setDropRate(val);
  109. }
  110. else if ("duration".equalsIgnoreCase(cd.getNodeName()))
  111. {
  112. attrs = cd.getAttributes();
  113. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  114. cw.setDuration(val);
  115. }
  116. else if ("durationLost".equalsIgnoreCase(cd.getNodeName()))
  117. {
  118. attrs = cd.getAttributes();
  119. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  120. cw.setDurationLost(val);
  121. }
  122. else if ("disapearChance".equalsIgnoreCase(cd.getNodeName()))
  123. {
  124. attrs = cd.getAttributes();
  125. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  126. cw.setDisapearChance(val);
  127. }
  128. else if ("stageKills".equalsIgnoreCase(cd.getNodeName()))
  129. {
  130. attrs = cd.getAttributes();
  131. val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
  132. cw.setStageKills(val);
  133. }
  134. }
  135. // Store cursed weapon
  136. _cursedWeapons.put(id, cw);
  137. }
  138. }
  139. }
  140. }
  141. }
  142. catch (Exception e)
  143. {
  144. _log.log(Level.SEVERE, "Error parsing cursed weapons file.", e);
  145. return;
  146. }
  147. }
  148. private final void restore()
  149. {
  150. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  151. {
  152. // Retrieve the L2PcInstance from the characters table of the database
  153. PreparedStatement statement = con.prepareStatement("SELECT itemId, charId, playerKarma, playerPkKills, nbKills, endTime FROM cursed_weapons");
  154. ResultSet rset = statement.executeQuery();
  155. while (rset.next())
  156. {
  157. int itemId = rset.getInt("itemId");
  158. int playerId = rset.getInt("charId");
  159. int playerKarma = rset.getInt("playerKarma");
  160. int playerPkKills = rset.getInt("playerPkKills");
  161. int nbKills = rset.getInt("nbKills");
  162. long endTime = rset.getLong("endTime");
  163. CursedWeapon cw = _cursedWeapons.get(itemId);
  164. cw.setPlayerId(playerId);
  165. cw.setPlayerKarma(playerKarma);
  166. cw.setPlayerPkKills(playerPkKills);
  167. cw.setNbKills(nbKills);
  168. cw.setEndTime(endTime);
  169. cw.reActivate();
  170. }
  171. rset.close();
  172. statement.close();
  173. }
  174. catch (Exception e)
  175. {
  176. _log.log(Level.WARNING, "Could not restore CursedWeapons data: " + e.getMessage(), e);
  177. }
  178. }
  179. private final void controlPlayers()
  180. {
  181. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  182. {
  183. // TODO: See comments below...
  184. // This entire for loop should NOT be necessary, since it is already handled by
  185. // CursedWeapon.endOfLife(). However, if we indeed *need* to duplicate it for safety,
  186. // then we'd better make sure that it FULLY cleans up inactive cursed weapons!
  187. // Undesired effects result otherwise, such as player with no zariche but with karma
  188. // or a lost-child entry in the cursed weapons table, without a corresponding one in items...
  189. // Retrieve the L2PcInstance from the characters table of the database
  190. try (PreparedStatement statement = con.prepareStatement("SELECT owner_id FROM items WHERE item_id=?"))
  191. {
  192. for (CursedWeapon cw : _cursedWeapons.values())
  193. {
  194. if (cw.isActivated())
  195. continue;
  196. // Do an item check to be sure that the cursed weapon isn't hold by someone
  197. int itemId = cw.getItemId();
  198. statement.setInt(1, itemId);
  199. try (ResultSet rset = statement.executeQuery())
  200. {
  201. if (rset.next())
  202. {
  203. // A player has the cursed weapon in his inventory ...
  204. int playerId = rset.getInt("owner_id");
  205. _log.info("PROBLEM : Player " + playerId + " owns the cursed weapon " + itemId + " but he shouldn't.");
  206. // Delete the item
  207. try (PreparedStatement delete = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?"))
  208. {
  209. delete.setInt(1, playerId);
  210. delete.setInt(2, itemId);
  211. if (delete.executeUpdate() != 1)
  212. {
  213. _log.warning("Error while deleting cursed weapon " + itemId + " from userId " + playerId);
  214. }
  215. }
  216. // Restore the player's old karma and pk count
  217. try (PreparedStatement update = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?"))
  218. {
  219. update.setInt(1, cw.getPlayerKarma());
  220. update.setInt(2, cw.getPlayerPkKills());
  221. update.setInt(3, playerId);
  222. if (update.executeUpdate() != 1)
  223. {
  224. _log.warning("Error while updating karma & pkkills for userId " + cw.getPlayerId());
  225. }
  226. }
  227. // clean up the cursed weapons table.
  228. removeFromDb(itemId);
  229. }
  230. }
  231. statement.clearParameters();
  232. }
  233. }
  234. }
  235. catch (Exception e)
  236. {
  237. _log.log(Level.WARNING, "Could not check CursedWeapons data: " + e.getMessage(), e);
  238. }
  239. }
  240. public synchronized void checkDrop(L2Attackable attackable, L2PcInstance player)
  241. {
  242. if (attackable instanceof L2DefenderInstance || attackable instanceof L2RiftInvaderInstance
  243. || attackable instanceof L2FestivalMonsterInstance || attackable instanceof L2GuardInstance
  244. || attackable instanceof L2GrandBossInstance || attackable instanceof L2FeedableBeastInstance
  245. || attackable instanceof L2FortCommanderInstance)
  246. return;
  247. for (CursedWeapon cw : _cursedWeapons.values())
  248. {
  249. if (cw.isActive())
  250. continue;
  251. if (cw.checkDrop(attackable, player))
  252. break;
  253. }
  254. }
  255. public void activate(L2PcInstance player, L2ItemInstance item)
  256. {
  257. CursedWeapon cw = _cursedWeapons.get(item.getItemId());
  258. if (player.isCursedWeaponEquipped()) // cannot own 2 cursed swords
  259. {
  260. CursedWeapon cw2 = _cursedWeapons.get(player.getCursedWeaponEquippedId());
  261. /* TODO: give the bonus level in a more appropriate manner.
  262. * The following code adds "_stageKills" levels. This will also show in the char status.
  263. * I do not have enough info to know if the bonus should be shown in the pk count, or if it
  264. * should be a full "_stageKills" bonus or just the remaining from the current count till the
  265. * of the current stage...
  266. * This code is a TEMP fix, so that the cursed weapon's bonus level can be observed with as
  267. * little change in the code as possible, until proper info arises.
  268. */
  269. cw2.setNbKills(cw2.getStageKills() - 1);
  270. cw2.increaseKills();
  271. // erase the newly obtained cursed weapon
  272. cw.setPlayer(player); // NECESSARY in order to find which inventory the weapon is in!
  273. cw.endOfLife(); // expire the weapon and clean up.
  274. }
  275. else
  276. cw.activate(player, item);
  277. }
  278. public void drop(int itemId, L2Character killer)
  279. {
  280. CursedWeapon cw = _cursedWeapons.get(itemId);
  281. cw.dropIt(killer);
  282. }
  283. public void increaseKills(int itemId)
  284. {
  285. CursedWeapon cw = _cursedWeapons.get(itemId);
  286. cw.increaseKills();
  287. }
  288. public int getLevel(int itemId)
  289. {
  290. CursedWeapon cw = _cursedWeapons.get(itemId);
  291. return cw.getLevel();
  292. }
  293. public static void announce(SystemMessage sm)
  294. {
  295. Broadcast.toAllOnlinePlayers(sm);
  296. }
  297. public void checkPlayer(L2PcInstance player)
  298. {
  299. if (player == null)
  300. return;
  301. for (CursedWeapon cw : _cursedWeapons.values())
  302. {
  303. if (cw.isActivated() && player.getObjectId() == cw.getPlayerId())
  304. {
  305. cw.setPlayer(player);
  306. cw.setItem(player.getInventory().getItemByItemId(cw.getItemId()));
  307. cw.giveSkill();
  308. player.setCursedWeaponEquippedId(cw.getItemId());
  309. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  310. sm.addString(cw.getName());
  311. //sm.addItemName(cw.getItemId());
  312. sm.addNumber((int) ((cw.getEndTime() - System.currentTimeMillis()) / 60000));
  313. player.sendPacket(sm);
  314. }
  315. }
  316. }
  317. public int checkOwnsWeaponId(int ownerId)
  318. {
  319. for (CursedWeapon cw : _cursedWeapons.values())
  320. if (cw.isActivated() && ownerId == cw.getPlayerId())
  321. return cw.getItemId();
  322. return -1;
  323. }
  324. public static void removeFromDb(int itemId)
  325. {
  326. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  327. {
  328. // Delete datas
  329. PreparedStatement statement = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
  330. statement.setInt(1, itemId);
  331. statement.executeUpdate();
  332. statement.close();
  333. }
  334. catch (SQLException e)
  335. {
  336. _log.log(Level.SEVERE, "CursedWeaponsManager: Failed to remove data: " + e.getMessage(), e);
  337. }
  338. }
  339. public void saveData()
  340. {
  341. for (CursedWeapon cw : _cursedWeapons.values())
  342. {
  343. cw.saveData();
  344. }
  345. }
  346. public boolean isCursed(int itemId)
  347. {
  348. return _cursedWeapons.containsKey(itemId);
  349. }
  350. public Collection<CursedWeapon> getCursedWeapons()
  351. {
  352. return _cursedWeapons.values();
  353. }
  354. public Set<Integer> getCursedWeaponsIds()
  355. {
  356. return _cursedWeapons.keySet();
  357. }
  358. public CursedWeapon getCursedWeapon(int itemId)
  359. {
  360. return _cursedWeapons.get(itemId);
  361. }
  362. public void givePassive(int itemId)
  363. {
  364. try
  365. {
  366. _cursedWeapons.get(itemId).giveSkill();
  367. }
  368. catch (Exception e)
  369. {
  370. /***/
  371. }
  372. }
  373. public static final CursedWeaponsManager getInstance()
  374. {
  375. return SingletonHolder._instance;
  376. }
  377. private static class SingletonHolder
  378. {
  379. protected static final CursedWeaponsManager _instance = new CursedWeaponsManager();
  380. }
  381. }