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CHSiegeManager.java 6.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.Map;
  20. import java.util.logging.Logger;
  21. import javolution.util.FastMap;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.L2DatabaseFactory;
  24. import com.l2jserver.gameserver.model.L2Clan;
  25. import com.l2jserver.gameserver.model.StatsSet;
  26. import com.l2jserver.gameserver.model.actor.L2Character;
  27. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  28. import com.l2jserver.gameserver.model.entity.clanhall.ClanHallSiegeEngine;
  29. import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
  30. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  31. import com.l2jserver.gameserver.network.SystemMessageId;
  32. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  33. /**
  34. * @author BiggBoss
  35. */
  36. public final class CHSiegeManager
  37. {
  38. private static final Logger _log = Logger.getLogger(CHSiegeManager.class.getName());
  39. private static final String SQL_LOAD_HALLS = "SELECT * FROM siegable_clanhall";
  40. private FastMap<Integer, SiegableHall> _siegableHalls = new FastMap<>();
  41. protected CHSiegeManager()
  42. {
  43. loadClanHalls();
  44. }
  45. private final void loadClanHalls()
  46. {
  47. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  48. {
  49. PreparedStatement statement = con.prepareStatement(SQL_LOAD_HALLS);
  50. ResultSet rs = statement.executeQuery();
  51. _siegableHalls.clear();
  52. while(rs.next())
  53. {
  54. final int id = rs.getInt("clanHallId");
  55. StatsSet set = new StatsSet();
  56. set.set("id", id);
  57. set.set("name", rs.getString("name"));
  58. set.set("ownerId", rs.getInt("ownerId"));
  59. set.set("desc", rs.getString("desc"));
  60. set.set("location", rs.getString("location"));
  61. set.set("nextSiege", rs.getLong("nextSiege"));
  62. set.set("siegeLenght", rs.getLong("siegeLenght"));
  63. set.set("scheduleConfig", rs.getString("schedule_config"));
  64. SiegableHall hall = new SiegableHall(set);
  65. _siegableHalls.put(id, hall);
  66. ClanHallManager.addClanHall(hall);
  67. }
  68. _log.info(getClass().getSimpleName() + ": Loaded " + _siegableHalls.size() + " conquerable clan halls.");
  69. rs.close();
  70. statement.close();
  71. }
  72. catch(Exception e)
  73. {
  74. _log.warning("CHSiegeManager: Could not load siegable clan halls!:");
  75. }
  76. }
  77. public FastMap<Integer, SiegableHall> getConquerableHalls()
  78. {
  79. return _siegableHalls;
  80. }
  81. public SiegableHall getSiegableHall(int clanHall)
  82. {
  83. return getConquerableHalls().get(clanHall);
  84. }
  85. public final SiegableHall getNearbyClanHall(L2Character activeChar)
  86. {
  87. return getNearbyClanHall(activeChar.getX(), activeChar.getY(), 10000);
  88. }
  89. public final SiegableHall getNearbyClanHall(int x, int y, int maxDist)
  90. {
  91. L2ClanHallZone zone = null;
  92. for (Map.Entry<Integer, SiegableHall> ch : _siegableHalls.entrySet())
  93. {
  94. zone = ch.getValue().getZone();
  95. if (zone != null && zone.getDistanceToZone(x, y) < maxDist)
  96. return ch.getValue();
  97. }
  98. return null;
  99. }
  100. public final ClanHallSiegeEngine getSiege(L2Character character)
  101. {
  102. SiegableHall hall = getNearbyClanHall(character);
  103. if(hall == null)
  104. return null;
  105. return hall.getSiege();
  106. }
  107. public final void registerClan(L2Clan clan, SiegableHall hall, L2PcInstance player)
  108. {
  109. if(clan.getLevel() < Config.CHS_CLAN_MINLEVEL)
  110. player.sendMessage("Only clans of level "+Config.CHS_CLAN_MINLEVEL+" or higher may register for a castle siege");
  111. else if(hall.isWaitingBattle())
  112. {
  113. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  114. sm.addString(hall.getName());
  115. player.sendPacket(sm);
  116. }
  117. else if(hall.isInSiege())
  118. player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
  119. else if(hall.getOwnerId() == clan.getClanId())
  120. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
  121. else if(clan.getCastleId() != 0 || clan.getHideoutId() != 0)
  122. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
  123. else if(hall.getSiege().checkIsAttacker(clan))
  124. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  125. else if(isClanParticipating(clan))
  126. player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
  127. else if(hall.getSiege().getAttackers().size() >= Config.CHS_MAX_ATTACKERS)
  128. player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
  129. else
  130. hall.addAttacker(clan);
  131. }
  132. public final void unRegisterClan(L2Clan clan, SiegableHall hall)
  133. {
  134. if(!hall.isRegistering())
  135. return;
  136. hall.removeAttacker(clan);
  137. }
  138. public final boolean isClanParticipating(L2Clan clan)
  139. {
  140. for(SiegableHall hall : getConquerableHalls().values())
  141. if(hall.getSiege() != null && hall.getSiege().checkIsAttacker(clan))
  142. return true;
  143. return false;
  144. }
  145. public final void onServerShutDown()
  146. {
  147. for(SiegableHall hall : getConquerableHalls().values())
  148. {
  149. //Rainbow springs has his own attackers table
  150. if(hall.getId() == 62 || hall.getSiege() == null)
  151. continue;
  152. hall.getSiege().saveAttackers();
  153. }
  154. }
  155. public static CHSiegeManager getInstance()
  156. {
  157. return SingletonHolder._instance;
  158. }
  159. private static final class SingletonHolder
  160. {
  161. protected static final CHSiegeManager _instance = new CHSiegeManager();
  162. }
  163. }