ItemTable.java 18 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.datatables;
  16. import static com.l2jserver.gameserver.model.itemcontainer.PcInventory.ADENA_ID;
  17. import java.sql.Connection;
  18. import java.sql.PreparedStatement;
  19. import java.util.Map;
  20. import java.util.Set;
  21. import java.util.concurrent.ScheduledFuture;
  22. import java.util.logging.Level;
  23. import java.util.logging.LogRecord;
  24. import java.util.logging.Logger;
  25. import javolution.util.FastList;
  26. import javolution.util.FastMap;
  27. import com.l2jserver.Config;
  28. import com.l2jserver.L2DatabaseFactory;
  29. import com.l2jserver.gameserver.ThreadPoolManager;
  30. import com.l2jserver.gameserver.engines.DocumentEngine;
  31. import com.l2jserver.gameserver.engines.items.Item;
  32. import com.l2jserver.gameserver.idfactory.IdFactory;
  33. import com.l2jserver.gameserver.model.L2Object;
  34. import com.l2jserver.gameserver.model.L2World;
  35. import com.l2jserver.gameserver.model.actor.L2Attackable;
  36. import com.l2jserver.gameserver.model.actor.instance.L2EventMonsterInstance;
  37. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  38. import com.l2jserver.gameserver.model.items.L2Armor;
  39. import com.l2jserver.gameserver.model.items.L2EtcItem;
  40. import com.l2jserver.gameserver.model.items.L2Item;
  41. import com.l2jserver.gameserver.model.items.L2Weapon;
  42. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  43. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance.ItemLocation;
  44. import com.l2jserver.gameserver.model.items.type.L2ArmorType;
  45. import com.l2jserver.gameserver.model.items.type.L2WeaponType;
  46. import com.l2jserver.gameserver.scripting.scriptengine.events.ItemCreateEvent;
  47. import com.l2jserver.gameserver.scripting.scriptengine.listeners.player.NewItemListener;
  48. import com.l2jserver.gameserver.util.GMAudit;
  49. /**
  50. * This class ...
  51. *
  52. * @version $Revision: 1.9.2.6.2.9 $ $Date: 2005/04/02 15:57:34 $
  53. */
  54. public class ItemTable
  55. {
  56. private static Logger _log = Logger.getLogger(ItemTable.class.getName());
  57. private static Logger _logItems = Logger.getLogger("item");
  58. private static FastList<NewItemListener> newItemListeners = new FastList<NewItemListener>().shared();
  59. public static final Map<String, Integer> _materials = new FastMap<>();
  60. public static final Map<String, Integer> _crystalTypes = new FastMap<>();
  61. public static final Map<String, Integer> _slots = new FastMap<>();
  62. public static final Map<String, L2WeaponType> _weaponTypes = new FastMap<>();
  63. public static final Map<String, L2ArmorType> _armorTypes = new FastMap<>();
  64. private L2Item[] _allTemplates;
  65. private Map<Integer, L2EtcItem> _etcItems;
  66. private Map<Integer, L2Armor> _armors;
  67. private Map<Integer, L2Weapon> _weapons;
  68. static
  69. {
  70. _materials.put("adamantaite", L2Item.MATERIAL_ADAMANTAITE);
  71. _materials.put("blood_steel", L2Item.MATERIAL_BLOOD_STEEL);
  72. _materials.put("bone", L2Item.MATERIAL_BONE);
  73. _materials.put("bronze", L2Item.MATERIAL_BRONZE);
  74. _materials.put("cloth", L2Item.MATERIAL_CLOTH);
  75. _materials.put("chrysolite", L2Item.MATERIAL_CHRYSOLITE);
  76. _materials.put("cobweb", L2Item.MATERIAL_COBWEB);
  77. _materials.put("cotton", L2Item.MATERIAL_FINE_STEEL);
  78. _materials.put("crystal", L2Item.MATERIAL_CRYSTAL);
  79. _materials.put("damascus", L2Item.MATERIAL_DAMASCUS);
  80. _materials.put("dyestuff", L2Item.MATERIAL_DYESTUFF);
  81. _materials.put("fine_steel", L2Item.MATERIAL_FINE_STEEL);
  82. _materials.put("fish", L2Item.MATERIAL_FISH);
  83. _materials.put("gold", L2Item.MATERIAL_GOLD);
  84. _materials.put("horn", L2Item.MATERIAL_HORN);
  85. _materials.put("leather", L2Item.MATERIAL_LEATHER);
  86. _materials.put("liquid", L2Item.MATERIAL_LIQUID);
  87. _materials.put("mithril", L2Item.MATERIAL_MITHRIL);
  88. _materials.put("oriharukon", L2Item.MATERIAL_ORIHARUKON);
  89. _materials.put("paper", L2Item.MATERIAL_PAPER);
  90. _materials.put("rune_xp", L2Item.MATERIAL_RUNE_XP);
  91. _materials.put("rune_sp", L2Item.MATERIAL_RUNE_SP);
  92. _materials.put("rune_remove_penalty", L2Item.MATERIAL_RUNE_PENALTY);
  93. _materials.put("scale_of_dragon", L2Item.MATERIAL_SCALE_OF_DRAGON);
  94. _materials.put("seed", L2Item.MATERIAL_SEED);
  95. _materials.put("silver", L2Item.MATERIAL_SILVER);
  96. _materials.put("steel", L2Item.MATERIAL_STEEL);
  97. _materials.put("wood", L2Item.MATERIAL_WOOD);
  98. _crystalTypes.put("s84", L2Item.CRYSTAL_S84);
  99. _crystalTypes.put("s80", L2Item.CRYSTAL_S80);
  100. _crystalTypes.put("s", L2Item.CRYSTAL_S);
  101. _crystalTypes.put("a", L2Item.CRYSTAL_A);
  102. _crystalTypes.put("b", L2Item.CRYSTAL_B);
  103. _crystalTypes.put("c", L2Item.CRYSTAL_C);
  104. _crystalTypes.put("d", L2Item.CRYSTAL_D);
  105. _crystalTypes.put("none", L2Item.CRYSTAL_NONE);
  106. // weapon types
  107. for (L2WeaponType type : L2WeaponType.values())
  108. {
  109. _weaponTypes.put(type.toString(), type);
  110. }
  111. // armor types
  112. for (L2ArmorType type : L2ArmorType.values())
  113. {
  114. _armorTypes.put(type.toString(), type);
  115. }
  116. _slots.put("shirt", L2Item.SLOT_UNDERWEAR);
  117. _slots.put("lbracelet", L2Item.SLOT_L_BRACELET);
  118. _slots.put("rbracelet", L2Item.SLOT_R_BRACELET);
  119. _slots.put("talisman", L2Item.SLOT_DECO);
  120. _slots.put("chest", L2Item.SLOT_CHEST);
  121. _slots.put("fullarmor", L2Item.SLOT_FULL_ARMOR);
  122. _slots.put("head", L2Item.SLOT_HEAD);
  123. _slots.put("hair", L2Item.SLOT_HAIR);
  124. _slots.put("hairall", L2Item.SLOT_HAIRALL);
  125. _slots.put("underwear", L2Item.SLOT_UNDERWEAR);
  126. _slots.put("back", L2Item.SLOT_BACK);
  127. _slots.put("neck", L2Item.SLOT_NECK);
  128. _slots.put("legs", L2Item.SLOT_LEGS);
  129. _slots.put("feet", L2Item.SLOT_FEET);
  130. _slots.put("gloves", L2Item.SLOT_GLOVES);
  131. _slots.put("chest,legs", L2Item.SLOT_CHEST | L2Item.SLOT_LEGS);
  132. _slots.put("belt", L2Item.SLOT_BELT);
  133. _slots.put("rhand", L2Item.SLOT_R_HAND);
  134. _slots.put("lhand", L2Item.SLOT_L_HAND);
  135. _slots.put("lrhand", L2Item.SLOT_LR_HAND);
  136. _slots.put("rear;lear", L2Item.SLOT_R_EAR | L2Item.SLOT_L_EAR);
  137. _slots.put("rfinger;lfinger", L2Item.SLOT_R_FINGER | L2Item.SLOT_L_FINGER);
  138. _slots.put("wolf", L2Item.SLOT_WOLF);
  139. _slots.put("greatwolf", L2Item.SLOT_GREATWOLF);
  140. _slots.put("hatchling", L2Item.SLOT_HATCHLING);
  141. _slots.put("strider", L2Item.SLOT_STRIDER);
  142. _slots.put("babypet", L2Item.SLOT_BABYPET);
  143. _slots.put("none", L2Item.SLOT_NONE);
  144. //retail compatibility
  145. _slots.put("onepiece", L2Item.SLOT_FULL_ARMOR);
  146. _slots.put("hair2", L2Item.SLOT_HAIR2);
  147. _slots.put("dhair", L2Item.SLOT_HAIRALL);
  148. _slots.put("alldress", L2Item.SLOT_ALLDRESS);
  149. _slots.put("deco1", L2Item.SLOT_DECO);
  150. _slots.put("waist", L2Item.SLOT_BELT);
  151. }
  152. /**
  153. * Returns instance of ItemTable
  154. * @return ItemTable
  155. */
  156. public static ItemTable getInstance()
  157. {
  158. return SingletonHolder._instance;
  159. }
  160. /**
  161. * @return a new object Item
  162. */
  163. public Item newItem()
  164. {
  165. return new Item();
  166. }
  167. /**
  168. * Constructor.
  169. */
  170. protected ItemTable()
  171. {
  172. _etcItems = new FastMap<>();
  173. _armors = new FastMap<>();
  174. _weapons = new FastMap<>();
  175. load();
  176. }
  177. private void load()
  178. {
  179. int highest = 0;
  180. _armors.clear();
  181. _etcItems.clear();
  182. _weapons.clear();
  183. for (L2Item item : DocumentEngine.getInstance().loadItems())
  184. {
  185. if (highest < item.getItemId())
  186. highest = item.getItemId();
  187. if (item instanceof L2EtcItem)
  188. _etcItems.put(item.getItemId(), (L2EtcItem) item);
  189. else if (item instanceof L2Armor)
  190. _armors.put(item.getItemId(), (L2Armor) item);
  191. else
  192. _weapons.put(item.getItemId(), (L2Weapon) item);
  193. }
  194. buildFastLookupTable(highest);
  195. _log.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + _etcItems.size() + " Etc Items");
  196. _log.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + _armors.size() + " Armor Items");
  197. _log.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + _weapons.size() + " Weapon Items");
  198. _log.log(Level.INFO, getClass().getSimpleName() + ": Loaded: " + (_etcItems.size() + _armors.size() + _weapons.size()) + " Items in total.");
  199. }
  200. /**
  201. * Builds a variable in which all items are putting in in function of their ID.
  202. * @param size
  203. */
  204. private void buildFastLookupTable(int size)
  205. {
  206. // Create a FastLookUp Table called _allTemplates of size : value of the highest item ID
  207. _log.info(getClass().getSimpleName() + ": Highest item id used:" + size);
  208. _allTemplates = new L2Item[size + 1];
  209. // Insert armor item in Fast Look Up Table
  210. for (L2Armor item : _armors.values())
  211. {
  212. _allTemplates[item.getItemId()] = item;
  213. }
  214. // Insert weapon item in Fast Look Up Table
  215. for (L2Weapon item : _weapons.values())
  216. {
  217. _allTemplates[item.getItemId()] = item;
  218. }
  219. // Insert etcItem item in Fast Look Up Table
  220. for (L2EtcItem item : _etcItems.values())
  221. {
  222. _allTemplates[item.getItemId()] = item;
  223. }
  224. }
  225. /**
  226. * Returns the item corresponding to the item ID
  227. * @param id : int designating the item
  228. * @return L2Item
  229. */
  230. public L2Item getTemplate(int id)
  231. {
  232. if (id >= _allTemplates.length || id < 0)
  233. return null;
  234. return _allTemplates[id];
  235. }
  236. /**
  237. * Create the L2ItemInstance corresponding to the Item Identifier and quantitiy add logs the activity.<BR><BR>
  238. *
  239. * <B><U> Actions</U> :</B><BR><BR>
  240. * <li>Create and Init the L2ItemInstance corresponding to the Item Identifier and quantity </li>
  241. * <li>Add the L2ItemInstance object to _allObjects of L2world </li>
  242. * <li>Logs Item creation according to log settings</li><BR><BR>
  243. *
  244. * @param process : String Identifier of process triggering this action
  245. * @param itemId : int Item Identifier of the item to be created
  246. * @param count : int Quantity of items to be created for stackable items
  247. * @param actor : L2PcInstance Player requesting the item creation
  248. * @param reference : Object Object referencing current action like NPC selling item or previous item in transformation
  249. * @return L2ItemInstance corresponding to the new item
  250. */
  251. public L2ItemInstance createItem(String process, int itemId, long count, L2PcInstance actor, Object reference)
  252. {
  253. if(!fireNewItemListeners(process,itemId,count,actor,reference))
  254. {
  255. return null;
  256. }
  257. // Create and Init the L2ItemInstance corresponding to the Item Identifier
  258. L2ItemInstance item = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId);
  259. if (process.equalsIgnoreCase("loot"))
  260. {
  261. ScheduledFuture<?> itemLootShedule;
  262. if (reference instanceof L2Attackable && ((L2Attackable) reference).isRaid()) // loot privilege for raids
  263. {
  264. L2Attackable raid = (L2Attackable) reference;
  265. // if in CommandChannel and was killing a World/RaidBoss
  266. if (raid.getFirstCommandChannelAttacked() != null && !Config.AUTO_LOOT_RAIDS)
  267. {
  268. item.setOwnerId(raid.getFirstCommandChannelAttacked().getLeaderObjectId());
  269. itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), Config.LOOT_RAIDS_PRIVILEGE_INTERVAL);
  270. item.setItemLootShedule(itemLootShedule);
  271. }
  272. }
  273. else if (!Config.AUTO_LOOT || (reference instanceof L2EventMonsterInstance && ((L2EventMonsterInstance)reference).eventDropOnGround()))
  274. {
  275. item.setOwnerId(actor.getObjectId());
  276. itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), 15000);
  277. item.setItemLootShedule(itemLootShedule);
  278. }
  279. }
  280. if (Config.DEBUG)
  281. _log.fine(getClass().getSimpleName() + ": Item created oid:" + item.getObjectId() + " itemid:" + itemId);
  282. // Add the L2ItemInstance object to _allObjects of L2world
  283. L2World.getInstance().storeObject(item);
  284. // Set Item parameters
  285. if (item.isStackable() && count > 1)
  286. item.setCount(count);
  287. if (Config.LOG_ITEMS && !process.equals("Reset"))
  288. {
  289. if (!Config.LOG_ITEMS_SMALL_LOG || (Config.LOG_ITEMS_SMALL_LOG && (item.isEquipable() || item.getItemId() == ADENA_ID)))
  290. {
  291. LogRecord record = new LogRecord(Level.INFO, "CREATE:" + process);
  292. record.setLoggerName("item");
  293. record.setParameters(new Object[] { item, actor, reference });
  294. _logItems.log(record);
  295. }
  296. }
  297. if (actor != null)
  298. {
  299. if (actor.isGM())
  300. {
  301. String referenceName = "no-reference";
  302. if (reference instanceof L2Object)
  303. {
  304. referenceName = (((L2Object)reference).getName() != null?((L2Object)reference).getName():"no-name");
  305. }
  306. else if (reference instanceof String)
  307. referenceName = (String)reference;
  308. String targetName = (actor.getTarget() != null ? actor.getTarget().getName() : "no-target");
  309. if (Config.GMAUDIT)
  310. GMAudit.auditGMAction(actor.getName()+" ["+actor.getObjectId()+"]", process + "(id: " + itemId + " count: " + count + " name: " + item.getItemName()
  311. + " objId: " + item.getObjectId() + ")", targetName, "L2Object referencing this action is: " + referenceName);
  312. }
  313. }
  314. return item;
  315. }
  316. public L2ItemInstance createItem(String process, int itemId, int count, L2PcInstance actor)
  317. {
  318. return createItem(process, itemId, count, actor, null);
  319. }
  320. /**
  321. * Returns a dummy (fr = factice) item.<BR><BR>
  322. * <U><I>Concept :</I></U><BR>
  323. * Dummy item is created by setting the ID of the object in the world at null value
  324. * @param itemId : int designating the item
  325. * @return L2ItemInstance designating the dummy item created
  326. */
  327. public L2ItemInstance createDummyItem(int itemId)
  328. {
  329. L2Item item = getTemplate(itemId);
  330. if (item == null)
  331. return null;
  332. L2ItemInstance temp = new L2ItemInstance(0, item);
  333. return temp;
  334. }
  335. /**
  336. * Destroys the L2ItemInstance.<BR><BR>
  337. *
  338. * <B><U> Actions</U> :</B><BR><BR>
  339. * <li>Sets L2ItemInstance parameters to be unusable </li>
  340. * <li>Removes the L2ItemInstance object to _allObjects of L2world </li>
  341. * <li>Logs Item deletion according to log settings</li><BR><BR>
  342. * @param process a string identifier of process triggering this action.
  343. * @param item the item instance to be destroyed.
  344. * @param actor the player requesting the item destroy.
  345. * @param reference the object referencing current action like NPC selling item or previous item in transformation.
  346. */
  347. public void destroyItem(String process, L2ItemInstance item, L2PcInstance actor, Object reference)
  348. {
  349. synchronized (item)
  350. {
  351. long old = item.getCount();
  352. item.setCount(0);
  353. item.setOwnerId(0);
  354. item.setLocation(ItemLocation.VOID);
  355. item.setLastChange(L2ItemInstance.REMOVED);
  356. L2World.getInstance().removeObject(item);
  357. IdFactory.getInstance().releaseId(item.getObjectId());
  358. if (Config.LOG_ITEMS)
  359. {
  360. if (!Config.LOG_ITEMS_SMALL_LOG || (Config.LOG_ITEMS_SMALL_LOG && (item.isEquipable() || item.getItemId() == ADENA_ID)))
  361. {
  362. LogRecord record = new LogRecord(Level.INFO, "DELETE:" + process);
  363. record.setLoggerName("item");
  364. record.setParameters(new Object[] { item, "PrevCount("+old+")", actor, reference });
  365. _logItems.log(record);
  366. }
  367. }
  368. if (actor != null)
  369. {
  370. if (actor.isGM())
  371. {
  372. String referenceName = "no-reference";
  373. if (reference instanceof L2Object)
  374. {
  375. referenceName = (((L2Object)reference).getName() != null?((L2Object)reference).getName():"no-name");
  376. }
  377. else if (reference instanceof String)
  378. referenceName = (String)reference;
  379. String targetName = (actor.getTarget() != null ? actor.getTarget().getName() : "no-target");
  380. if (Config.GMAUDIT)
  381. GMAudit.auditGMAction(actor.getName()+" ["+actor.getObjectId()+"]", process + "(id: " + item.getItemId() + " count: " + item.getCount()
  382. + " itemObjId: " + item.getObjectId() + ")", targetName, "L2Object referencing this action is: "
  383. + referenceName);
  384. }
  385. }
  386. // if it's a pet control item, delete the pet as well
  387. if (item.getItem().isPetItem())
  388. {
  389. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  390. PreparedStatement statement = con.prepareStatement("DELETE FROM pets WHERE item_obj_id=?"))
  391. {
  392. // Delete the pet in db
  393. statement.setInt(1, item.getObjectId());
  394. statement.execute();
  395. }
  396. catch (Exception e)
  397. {
  398. _log.log(Level.WARNING, "could not delete pet objectid:", e);
  399. }
  400. }
  401. }
  402. }
  403. public void reload()
  404. {
  405. load();
  406. EnchantHPBonusData.getInstance().load();
  407. }
  408. protected static class ResetOwner implements Runnable
  409. {
  410. L2ItemInstance _item;
  411. public ResetOwner(L2ItemInstance item)
  412. {
  413. _item = item;
  414. }
  415. @Override
  416. public void run()
  417. {
  418. _item.setOwnerId(0);
  419. _item.setItemLootShedule(null);
  420. }
  421. }
  422. public Set<Integer> getAllArmorsId()
  423. {
  424. return _armors.keySet();
  425. }
  426. public Set<Integer> getAllWeaponsId()
  427. {
  428. return _weapons.keySet();
  429. }
  430. public int getArraySize()
  431. {
  432. return _allTemplates.length;
  433. }
  434. private static class SingletonHolder
  435. {
  436. protected static final ItemTable _instance = new ItemTable();
  437. }
  438. // Listeners
  439. /**
  440. * Fires all the new item listeners, if any
  441. * @param process
  442. * @param itemId
  443. * @param count
  444. * @param actor
  445. * @param reference
  446. * @return
  447. */
  448. private boolean fireNewItemListeners(String process, int itemId, long count, L2PcInstance actor, Object reference)
  449. {
  450. if (!newItemListeners.isEmpty() && actor != null)
  451. {
  452. ItemCreateEvent event = new ItemCreateEvent();
  453. event.setItemId(itemId);
  454. event.setPlayer(actor);
  455. event.setCount(count);
  456. event.setProcess(process);
  457. event.setReference(reference);
  458. for (NewItemListener listener : newItemListeners)
  459. {
  460. if (listener.containsItemId(itemId))
  461. {
  462. if (!listener.onCreate(event))
  463. return false;
  464. }
  465. }
  466. }
  467. return true;
  468. }
  469. /**
  470. * Adds a new item listener
  471. * @param listener
  472. */
  473. public static void addNewItemListener(NewItemListener listener)
  474. {
  475. if (!newItemListeners.contains(listener))
  476. {
  477. newItemListeners.add(listener);
  478. }
  479. }
  480. /**
  481. * Removes a new item listener
  482. * @param listener
  483. */
  484. public static void removeNewItemListener(NewItemListener listener)
  485. {
  486. newItemListeners.remove(listener);
  487. }
  488. }