RequestTargetCanceld.java 2.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import com.l2jserver.gameserver.model.actor.L2Character;
  17. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  18. import com.l2jserver.gameserver.network.SystemMessageId;
  19. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  20. /**
  21. * This class ...
  22. *
  23. * @version $Revision: 1.3.4.2 $ $Date: 2005/03/27 15:29:30 $
  24. */
  25. public final class RequestTargetCanceld extends L2GameClientPacket
  26. {
  27. private static final String _C__37_REQUESTTARGETCANCELD = "[C] 37 RequestTargetCanceld";
  28. //private static Logger _log = Logger.getLogger(RequestTargetCanceld.class.getName());
  29. private int _unselect;
  30. @Override
  31. protected void readImpl()
  32. {
  33. _unselect = readH();
  34. }
  35. @Override
  36. protected void runImpl()
  37. {
  38. L2Character activeChar = getClient().getActiveChar();
  39. if (activeChar != null)
  40. {
  41. if (((L2PcInstance)activeChar).isLockedTarget())
  42. {
  43. activeChar.sendPacket(new SystemMessage(SystemMessageId.FAILED_DISABLE_TARGET));
  44. return;
  45. }
  46. if (_unselect == 0)
  47. {
  48. if (activeChar.isCastingNow() && activeChar.canAbortCast())
  49. activeChar.abortCast();
  50. else if (activeChar.getTarget() != null)
  51. activeChar.setTarget(null);
  52. }
  53. else if (activeChar.getTarget() != null)
  54. activeChar.setTarget(null);
  55. }
  56. }
  57. /* (non-Javadoc)
  58. * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType()
  59. */
  60. @Override
  61. public String getType()
  62. {
  63. return _C__37_REQUESTTARGETCANCELD;
  64. }
  65. }