RequestBuySeed.java 6.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import com.l2jserver.Config;
  17. import com.l2jserver.gameserver.datatables.ItemTable;
  18. import com.l2jserver.gameserver.instancemanager.CastleManager;
  19. import com.l2jserver.gameserver.instancemanager.CastleManorManager;
  20. import com.l2jserver.gameserver.instancemanager.CastleManorManager.SeedProduction;
  21. import com.l2jserver.gameserver.model.L2ItemInstance;
  22. import com.l2jserver.gameserver.model.L2Object;
  23. import com.l2jserver.gameserver.model.actor.instance.L2ManorManagerInstance;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.entity.Castle;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  28. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  29. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  30. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  31. import com.l2jserver.gameserver.templates.item.L2Item;
  32. import com.l2jserver.gameserver.util.Util;
  33. import static com.l2jserver.gameserver.model.actor.L2Npc.INTERACTION_DISTANCE;
  34. import static com.l2jserver.gameserver.model.itemcontainer.PcInventory.MAX_ADENA;
  35. /**
  36. * Format: cdd[dd]
  37. * c // id (0xC4)
  38. *
  39. * d // manor id
  40. * d // seeds to buy
  41. * [
  42. * d // seed id
  43. * q // count
  44. * ]
  45. * @param decrypt
  46. * @author l3x
  47. */
  48. public class RequestBuySeed extends L2GameClientPacket
  49. {
  50. private static final String _C__C4_REQUESTBUYSEED = "[C] C4 RequestBuySeed";
  51. private static final int BATCH_LENGTH = 12; // length of the one item
  52. private int _manorId;
  53. private Seed[] _seeds = null;
  54. @Override
  55. protected void readImpl()
  56. {
  57. _manorId = readD();
  58. int count = readD();
  59. if (count <= 0
  60. || count > Config.MAX_ITEM_IN_PACKET
  61. || count * BATCH_LENGTH != _buf.remaining())
  62. {
  63. return;
  64. }
  65. _seeds = new Seed[count];
  66. for (int i = 0; i < count; i++)
  67. {
  68. int itemId = readD();
  69. long cnt = readQ();
  70. if (cnt < 1)
  71. {
  72. _seeds = null;
  73. return;
  74. }
  75. _seeds[i] = new Seed(itemId, cnt);
  76. }
  77. }
  78. @Override
  79. protected void runImpl()
  80. {
  81. L2PcInstance player = getClient().getActiveChar();
  82. if (player == null)
  83. return;
  84. if (_seeds == null)
  85. {
  86. sendPacket(ActionFailed.STATIC_PACKET);
  87. return;
  88. }
  89. L2Object manager = player.getTarget();
  90. if (!(manager instanceof L2ManorManagerInstance))
  91. manager = player.getLastFolkNPC();
  92. if (!(manager instanceof L2ManorManagerInstance))
  93. return;
  94. if (!player.isInsideRadius(manager, INTERACTION_DISTANCE, true, false))
  95. return;
  96. Castle castle = CastleManager.getInstance().getCastleById(_manorId);
  97. long totalPrice = 0;
  98. int slots = 0;
  99. int totalWeight = 0;
  100. for (Seed i : _seeds)
  101. {
  102. if (!i.setProduction(castle))
  103. return;
  104. totalPrice += i.getPrice();
  105. if (totalPrice > MAX_ADENA)
  106. {
  107. Util.handleIllegalPlayerAction(player, "Warning!! Character "
  108. + player.getName() + " of account "
  109. + player.getAccountName() + " tried to purchase over "
  110. + MAX_ADENA + " adena worth of goods.",
  111. Config.DEFAULT_PUNISH);
  112. return;
  113. }
  114. L2Item template = ItemTable.getInstance().getTemplate(i.getSeedId());
  115. totalWeight += i.getCount() * template.getWeight();
  116. if (!template.isStackable())
  117. slots += i.getCount();
  118. else if (player.getInventory().getItemByItemId(i.getSeedId()) == null)
  119. slots++;
  120. }
  121. if (!player.getInventory().validateWeight(totalWeight))
  122. {
  123. sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
  124. return;
  125. }
  126. if (!player.getInventory().validateCapacity(slots))
  127. {
  128. sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
  129. return;
  130. }
  131. // Charge buyer
  132. if ((totalPrice < 0) || !player.reduceAdena("Buy", totalPrice, manager, false))
  133. {
  134. sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
  135. return;
  136. }
  137. // Adding to treasury for Manor Castle
  138. castle.addToTreasuryNoTax(totalPrice);
  139. // Proceed the purchase
  140. InventoryUpdate playerIU = new InventoryUpdate();
  141. for (Seed i : _seeds)
  142. {
  143. i.updateProduction(castle);
  144. // Add item to Inventory and adjust update packet
  145. L2ItemInstance item = player.getInventory().addItem("Buy", i.getSeedId(), i.getCount(), player, manager);
  146. if (item.getCount() > i.getCount())
  147. playerIU.addModifiedItem(item);
  148. else
  149. playerIU.addNewItem(item);
  150. // Send Char Buy Messages
  151. SystemMessage sm = null;
  152. sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
  153. sm.addItemName(item);
  154. sm.addItemNumber(i.getCount());
  155. player.sendPacket(sm);
  156. }
  157. // Send update packets
  158. player.sendPacket(playerIU);
  159. StatusUpdate su = new StatusUpdate(player.getObjectId());
  160. su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
  161. player.sendPacket(su);
  162. }
  163. private class Seed
  164. {
  165. private final int _seedId;
  166. private final long _count;
  167. SeedProduction _seed;
  168. public Seed(int id, long num)
  169. {
  170. _seedId = id;
  171. _count = num;
  172. }
  173. public int getSeedId()
  174. {
  175. return _seedId;
  176. }
  177. public long getCount()
  178. {
  179. return _count;
  180. }
  181. public long getPrice()
  182. {
  183. return _seed.getPrice() * _count;
  184. }
  185. public boolean setProduction(Castle c)
  186. {
  187. _seed = c.getSeed(_seedId, CastleManorManager.PERIOD_CURRENT);
  188. // invalid price - seed disabled
  189. if (_seed.getPrice() <= 0)
  190. return false;
  191. // try to buy more than castle can produce
  192. if (_seed.getCanProduce() < _count)
  193. return false;
  194. // check for overflow
  195. if ((MAX_ADENA / _count) < _seed.getPrice())
  196. return false;
  197. return true;
  198. }
  199. public void updateProduction(Castle c)
  200. {
  201. _seed.setCanProduce(_seed.getCanProduce() - _count);
  202. // Update Castle Seeds Amount
  203. if (Config.ALT_MANOR_SAVE_ALL_ACTIONS)
  204. c.updateSeed(_seedId, _seed.getCanProduce(), CastleManorManager.PERIOD_CURRENT);
  205. }
  206. }
  207. @Override
  208. public String getType()
  209. {
  210. return _C__C4_REQUESTBUYSEED;
  211. }
  212. }