RequestBuyProcure.java 5.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import static com.l2jserver.gameserver.model.actor.L2Npc.INTERACTION_DISTANCE;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.datatables.ItemTable;
  19. import com.l2jserver.gameserver.instancemanager.CastleManorManager;
  20. import com.l2jserver.gameserver.model.L2ItemInstance;
  21. import com.l2jserver.gameserver.model.L2Manor;
  22. import com.l2jserver.gameserver.model.L2Object;
  23. import com.l2jserver.gameserver.model.actor.instance.L2ManorManagerInstance;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.entity.Castle;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  28. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  29. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  30. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  31. import com.l2jserver.gameserver.templates.item.L2Item;
  32. public class RequestBuyProcure extends L2GameClientPacket {
  33. private static final String _C__C3_REQUESTBUYPROCURE = "[C] C3 RequestBuyProcure";
  34. private static final int BATCH_LENGTH = 12; // length of the one item
  35. @SuppressWarnings("unused")
  36. private int _listId;
  37. private Procure[] _items = null;
  38. @Override
  39. protected void readImpl()
  40. {
  41. _listId = readD();
  42. int count = readD();
  43. if(count <= 0
  44. || count > Config.MAX_ITEM_IN_PACKET
  45. || count * BATCH_LENGTH != _buf.remaining())
  46. {
  47. return;
  48. }
  49. _items = new Procure[count];
  50. for (int i = 0; i < count; i++)
  51. {
  52. readD(); //service
  53. int itemId = readD();
  54. long cnt = readQ();
  55. if (itemId < 1 || cnt < 1)
  56. {
  57. _items = null;
  58. return;
  59. }
  60. _items[i] = new Procure(itemId, cnt);
  61. }
  62. }
  63. @Override
  64. protected void runImpl()
  65. {
  66. L2PcInstance player = getClient().getActiveChar();
  67. if (player == null)
  68. return;
  69. if(_items == null)
  70. {
  71. sendPacket(ActionFailed.STATIC_PACKET);
  72. return;
  73. }
  74. // Alt game - Karma punishment
  75. if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && player.getKarma() > 0)
  76. return;
  77. L2Object manager = player.getTarget();
  78. if (!(manager instanceof L2ManorManagerInstance))
  79. manager = player.getLastFolkNPC();
  80. if (!(manager instanceof L2ManorManagerInstance))
  81. return;
  82. if (!player.isInsideRadius(manager, INTERACTION_DISTANCE, true, false))
  83. return;
  84. Castle castle = ((L2ManorManagerInstance)manager).getCastle();
  85. int slots = 0;
  86. int weight = 0;
  87. for (Procure i : _items)
  88. {
  89. i.setReward(castle);
  90. L2Item template = ItemTable.getInstance().getTemplate(i.getReward());
  91. weight += i.getCount() * template.getWeight();
  92. if (!template.isStackable())
  93. slots += i.getCount();
  94. else if (player.getInventory().getItemByItemId(i.getItemId()) == null)
  95. slots++;
  96. }
  97. if (!player.getInventory().validateWeight(weight))
  98. {
  99. sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
  100. return;
  101. }
  102. if (!player.getInventory().validateCapacity(slots))
  103. {
  104. sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
  105. return;
  106. }
  107. // Proceed the purchase
  108. InventoryUpdate playerIU = new InventoryUpdate();
  109. for (Procure i : _items)
  110. {
  111. // check if player have correct items count
  112. L2ItemInstance item = player.getInventory().getItemByItemId(i.getItemId());
  113. if (item == null || item.getCount() < i.getCount())
  114. continue;
  115. L2ItemInstance iteme = player.getInventory().destroyItemByItemId("Manor",i.getItemId(),i.getCount(),player,manager);
  116. if (iteme == null)
  117. continue;
  118. // Add item to Inventory and adjust update packet
  119. item = player.getInventory().addItem("Manor",i.getReward(),i.getCount(),player,manager);
  120. if (item == null)
  121. continue;
  122. playerIU.addRemovedItem(iteme);
  123. if (item.getCount() > i.getCount())
  124. playerIU.addModifiedItem(item);
  125. else
  126. playerIU.addNewItem(item);
  127. // Send Char Buy Messages
  128. SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
  129. sm.addItemName(item);
  130. sm.addItemNumber(i.getCount());
  131. player.sendPacket(sm);
  132. sm = null;
  133. //manor.getCastle().setCropAmount(itemId, manor.getCastle().getCrop(itemId, CastleManorManager.PERIOD_CURRENT).getAmount() - count);
  134. }
  135. // Send update packets
  136. player.sendPacket(playerIU);
  137. StatusUpdate su = new StatusUpdate(player.getObjectId());
  138. su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
  139. player.sendPacket(su);
  140. }
  141. private class Procure
  142. {
  143. private final int _itemId;
  144. private final long _count;
  145. private int _reward;
  146. public Procure(int id, long num)
  147. {
  148. _itemId = id;
  149. _count = num;
  150. }
  151. public int getItemId()
  152. {
  153. return _itemId;
  154. }
  155. public long getCount()
  156. {
  157. return _count;
  158. }
  159. public int getReward()
  160. {
  161. return _reward;
  162. }
  163. public void setReward(Castle c)
  164. {
  165. _reward = L2Manor.getInstance().getRewardItem(_itemId,
  166. c.getCrop(_itemId,CastleManorManager.PERIOD_CURRENT).getReward());
  167. }
  168. }
  169. @Override
  170. public String getType()
  171. {
  172. return _C__C3_REQUESTBUYPROCURE;
  173. }
  174. }