Siege.java 51 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.entity;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.ArrayList;
  20. import java.util.Calendar;
  21. import java.util.List;
  22. import java.util.concurrent.ScheduledFuture;
  23. import java.util.logging.Level;
  24. import java.util.logging.Logger;
  25. import javolution.util.FastList;
  26. import com.l2jserver.Config;
  27. import com.l2jserver.L2DatabaseFactory;
  28. import com.l2jserver.gameserver.Announcements;
  29. import com.l2jserver.gameserver.SevenSigns;
  30. import com.l2jserver.gameserver.ThreadPoolManager;
  31. import com.l2jserver.gameserver.datatables.ClanTable;
  32. import com.l2jserver.gameserver.datatables.NpcTable;
  33. import com.l2jserver.gameserver.idfactory.IdFactory;
  34. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  35. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  36. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  37. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  38. import com.l2jserver.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  39. import com.l2jserver.gameserver.model.L2Clan;
  40. import com.l2jserver.gameserver.model.L2ClanMember;
  41. import com.l2jserver.gameserver.model.L2Object;
  42. import com.l2jserver.gameserver.model.L2SiegeClan;
  43. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  44. import com.l2jserver.gameserver.model.L2Spawn;
  45. import com.l2jserver.gameserver.model.actor.L2Npc;
  46. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  47. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  48. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  49. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  50. import com.l2jserver.gameserver.network.SystemMessageId;
  51. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  52. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  53. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  54. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  55. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  56. import com.l2jserver.gameserver.scripting.scriptengine.events.SiegeEvent;
  57. import com.l2jserver.gameserver.scripting.scriptengine.impl.L2Script.EventStage;
  58. import com.l2jserver.gameserver.scripting.scriptengine.listeners.events.SiegeListener;
  59. public class Siege implements Siegable
  60. {
  61. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  62. private static List<SiegeListener> siegeListeners = new FastList<SiegeListener>().shared();
  63. // typeId's
  64. public static final byte OWNER = -1;
  65. public static final byte DEFENDER = 0;
  66. public static final byte ATTACKER = 1;
  67. public static final byte DEFENDER_NOT_APPROWED = 2;
  68. public static enum TeleportWhoType
  69. {
  70. All,
  71. Attacker,
  72. DefenderNotOwner,
  73. Owner,
  74. Spectator
  75. }
  76. private int _controlTowerCount;
  77. private int _controlTowerMaxCount;
  78. private int _flameTowerCount;
  79. private int _flameTowerMaxCount;
  80. public class ScheduleEndSiegeTask implements Runnable
  81. {
  82. private final Castle _castleInst;
  83. public ScheduleEndSiegeTask(Castle pCastle)
  84. {
  85. _castleInst = pCastle;
  86. }
  87. @Override
  88. public void run()
  89. {
  90. if (!getIsInProgress())
  91. return;
  92. try
  93. {
  94. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  95. if (timeRemaining > 3600000)
  96. {
  97. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  98. sm.addNumber(2);
  99. announceToPlayer(sm, true);
  100. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  101. }
  102. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  103. {
  104. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  105. sm.addNumber((int) timeRemaining / 60000);
  106. announceToPlayer(sm, true);
  107. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  108. }
  109. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  110. {
  111. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  112. sm.addNumber((int) timeRemaining / 60000);
  113. announceToPlayer(sm, true);
  114. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  115. }
  116. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  117. {
  118. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  119. sm.addNumber((int) timeRemaining / 60000);
  120. announceToPlayer(sm, true);
  121. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  122. }
  123. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  124. {
  125. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  126. sm.addNumber((int) timeRemaining / 1000);
  127. announceToPlayer(sm, true);
  128. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  129. }
  130. else
  131. {
  132. _castleInst.getSiege().endSiege();
  133. }
  134. }
  135. catch (Exception e)
  136. {
  137. _log.log(Level.SEVERE, "", e);
  138. }
  139. }
  140. }
  141. public class ScheduleStartSiegeTask implements Runnable
  142. {
  143. private final Castle _castleInst;
  144. public ScheduleStartSiegeTask(Castle pCastle)
  145. {
  146. _castleInst = pCastle;
  147. }
  148. @Override
  149. public void run()
  150. {
  151. _scheduledStartSiegeTask.cancel(false);
  152. if (getIsInProgress())
  153. return;
  154. try
  155. {
  156. if (!getIsTimeRegistrationOver())
  157. {
  158. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  159. if (regTimeRemaining > 0)
  160. {
  161. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  162. return;
  163. }
  164. endTimeRegistration(true);
  165. }
  166. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  167. if (timeRemaining > 86400000)
  168. {
  169. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  170. }
  171. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  172. {
  173. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  174. sm.addString(getCastle().getName());
  175. Announcements.getInstance().announceToAll(sm);
  176. _isRegistrationOver = true;
  177. clearSiegeWaitingClan();
  178. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  179. }
  180. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  181. {
  182. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  183. }
  184. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  185. {
  186. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  187. }
  188. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  189. {
  190. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  191. }
  192. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  193. {
  194. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  195. }
  196. else
  197. {
  198. _castleInst.getSiege().startSiege();
  199. }
  200. }
  201. catch (Exception e)
  202. {
  203. _log.log(Level.SEVERE, "", e);
  204. }
  205. }
  206. }
  207. private final List<L2SiegeClan> _attackerClans = new ArrayList<L2SiegeClan>();
  208. private final List<L2SiegeClan> _defenderClans = new ArrayList<L2SiegeClan>();
  209. private final List<L2SiegeClan> _defenderWaitingClans = new ArrayList<L2SiegeClan>();
  210. // Castle setting
  211. private List<L2ControlTowerInstance> _controlTowers = new ArrayList<L2ControlTowerInstance>();
  212. private List<L2FlameTowerInstance> _flameTowers = new ArrayList<L2FlameTowerInstance>();
  213. private final Castle[] _castle;
  214. private boolean _isInProgress = false;
  215. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  216. protected boolean _isRegistrationOver = false;
  217. protected Calendar _siegeEndDate;
  218. private SiegeGuardManager _siegeGuardManager;
  219. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  220. protected int _firstOwnerClanId = -1;
  221. public Siege(Castle[] castle)
  222. {
  223. _castle = castle;
  224. _siegeGuardManager = new SiegeGuardManager(getCastle());
  225. startAutoTask();
  226. }
  227. @Override
  228. public void endSiege()
  229. {
  230. if (getIsInProgress())
  231. {
  232. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  233. sm.addString(getCastle().getName());
  234. Announcements.getInstance().announceToAll(sm);
  235. if (getCastle().getOwnerId() > 0)
  236. {
  237. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  238. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  239. sm.addString(clan.getName());
  240. sm.addString(getCastle().getName());
  241. Announcements.getInstance().announceToAll(sm);
  242. if (clan.getClanId() == _firstOwnerClanId)
  243. {
  244. // Owner is unchanged
  245. final int num = SiegeManager.getInstance().getBloodAllianceReward();
  246. int count = getCastle().getBloodAlliance();
  247. if (num > 0)
  248. getCastle().setBloodAlliance(count + num);
  249. }
  250. else
  251. {
  252. getCastle().setBloodAlliance(0);
  253. for (L2ClanMember member : clan.getMembers())
  254. {
  255. if (member != null)
  256. {
  257. L2PcInstance player = member.getPlayerInstance();
  258. if (player != null && player.isNoble())
  259. {
  260. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
  261. }
  262. }
  263. }
  264. }
  265. }
  266. else
  267. {
  268. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  269. sm.addString(getCastle().getName());
  270. Announcements.getInstance().announceToAll(sm);
  271. }
  272. getCastle().updateClansReputation();
  273. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  274. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  275. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  276. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  277. _isInProgress = false; // Flag so that siege instance can be started
  278. updatePlayerSiegeStateFlags(true);
  279. saveCastleSiege(); // Save castle specific data
  280. clearSiegeClan(); // Clear siege clan from db
  281. removeControlTower(); // Remove all control tower from this castle
  282. removeFlameTower();
  283. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  284. if (getCastle().getOwnerId() > 0)
  285. _siegeGuardManager.removeMercs();
  286. getCastle().spawnDoor(); // Respawn door to castle
  287. getCastle().getZone().setIsActive(false);
  288. getCastle().getZone().updateZoneStatusForCharactersInside();
  289. getCastle().getZone().setSiegeInstance(null);
  290. fireSiegeListeners(EventStage.END);
  291. }
  292. }
  293. private void removeDefender(L2SiegeClan sc)
  294. {
  295. if (sc != null)
  296. getDefenderClans().remove(sc);
  297. }
  298. private void removeAttacker(L2SiegeClan sc)
  299. {
  300. if (sc != null)
  301. getAttackerClans().remove(sc);
  302. }
  303. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  304. {
  305. if (sc == null)
  306. return;
  307. sc.setType(type);
  308. getDefenderClans().add(sc);
  309. }
  310. private void addAttacker(L2SiegeClan sc)
  311. {
  312. if (sc == null)
  313. return;
  314. sc.setType(SiegeClanType.ATTACKER);
  315. getAttackerClans().add(sc);
  316. }
  317. /**
  318. * When control of castle changed during siege<BR>
  319. * <BR>
  320. */
  321. public void midVictory()
  322. {
  323. if (getIsInProgress()) // Siege still in progress
  324. {
  325. if (getCastle().getOwnerId() > 0)
  326. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  327. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  328. getAttackerClans().size() == 1 // Only 1 attacker
  329. )
  330. {
  331. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  332. removeAttacker(sc_newowner);
  333. addDefender(sc_newowner, SiegeClanType.OWNER);
  334. endSiege();
  335. return;
  336. }
  337. if (getCastle().getOwnerId() > 0)
  338. {
  339. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  340. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  341. // and only an alliance attacks
  342. {
  343. // The player's clan is in an alliance
  344. if (allyId != 0)
  345. {
  346. boolean allinsamealliance = true;
  347. for (L2SiegeClan sc : getAttackerClans())
  348. {
  349. if (sc != null)
  350. {
  351. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  352. allinsamealliance = false;
  353. }
  354. }
  355. if (allinsamealliance)
  356. {
  357. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  358. removeAttacker(sc_newowner);
  359. addDefender(sc_newowner, SiegeClanType.OWNER);
  360. endSiege();
  361. return;
  362. }
  363. }
  364. }
  365. for (L2SiegeClan sc : getDefenderClans())
  366. {
  367. if (sc != null)
  368. {
  369. removeDefender(sc);
  370. addAttacker(sc);
  371. }
  372. }
  373. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  374. removeAttacker(sc_newowner);
  375. addDefender(sc_newowner, SiegeClanType.OWNER);
  376. // The player's clan is in an alliance
  377. for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
  378. {
  379. final L2SiegeClan sc = getAttackerClan(clan.getClanId());
  380. if (sc != null)
  381. {
  382. removeAttacker(sc);
  383. addDefender(sc, SiegeClanType.DEFENDER);
  384. }
  385. }
  386. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  387. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  388. removeDefenderFlags(); // Removes defenders' flags
  389. getCastle().removeUpgrade(); // Remove all castle upgrade
  390. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  391. removeControlTower(); // Remove all control tower from this castle
  392. removeFlameTower();
  393. _controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
  394. _controlTowerMaxCount = 0;
  395. _flameTowerCount = 0;
  396. _flameTowerMaxCount = 0;
  397. spawnControlTower(getCastle().getCastleId());
  398. spawnFlameTower(getCastle().getCastleId());
  399. updatePlayerSiegeStateFlags(false);
  400. fireSiegeListeners(EventStage.CONTROL_CHANGE);
  401. }
  402. }
  403. }
  404. /**
  405. * When siege starts<BR>
  406. * <BR>
  407. */
  408. @Override
  409. public void startSiege()
  410. {
  411. if (!getIsInProgress())
  412. {
  413. if (!fireSiegeListeners(EventStage.START))
  414. return;
  415. _firstOwnerClanId = getCastle().getOwnerId();
  416. if (getAttackerClans().isEmpty())
  417. {
  418. SystemMessage sm;
  419. if (getCastle().getOwnerId() <= 0)
  420. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  421. else
  422. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  423. sm.addString(getCastle().getName());
  424. Announcements.getInstance().announceToAll(sm);
  425. saveCastleSiege();
  426. return;
  427. }
  428. _isNormalSide = true; // Atk is now atk
  429. _isInProgress = true; // Flag so that same siege instance cannot be started again
  430. loadSiegeClan(); // Load siege clan from db
  431. updatePlayerSiegeStateFlags(false);
  432. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the closest town
  433. // teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  434. _controlTowerCount = 0;
  435. _controlTowerMaxCount = 0;
  436. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  437. spawnFlameTower(getCastle().getCastleId()); // Spawn control tower
  438. getCastle().spawnDoor(); // Spawn door
  439. spawnSiegeGuard(); // Spawn siege guard
  440. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  441. getCastle().getZone().setSiegeInstance(this);
  442. getCastle().getZone().setIsActive(true);
  443. getCastle().getZone().updateZoneStatusForCharactersInside();
  444. // Schedule a task to prepare auto siege end
  445. _siegeEndDate = Calendar.getInstance();
  446. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  447. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  448. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  449. sm.addString(getCastle().getName());
  450. Announcements.getInstance().announceToAll(sm);
  451. }
  452. }
  453. /**
  454. * Announce to player.<BR>
  455. * <BR>
  456. * @param message The SystemMessage to send to player
  457. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  458. */
  459. public void announceToPlayer(SystemMessage message, boolean bothSides)
  460. {
  461. for (L2SiegeClan siegeClans : getDefenderClans())
  462. {
  463. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  464. for (L2PcInstance member : clan.getOnlineMembers(0))
  465. {
  466. if (member != null)
  467. member.sendPacket(message);
  468. }
  469. }
  470. if (bothSides)
  471. {
  472. for (L2SiegeClan siegeClans : getAttackerClans())
  473. {
  474. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  475. for (L2PcInstance member : clan.getOnlineMembers(0))
  476. {
  477. if (member != null)
  478. member.sendPacket(message);
  479. }
  480. }
  481. }
  482. }
  483. public void updatePlayerSiegeStateFlags(boolean clear)
  484. {
  485. L2Clan clan;
  486. for (L2SiegeClan siegeclan : getAttackerClans())
  487. {
  488. if (siegeclan == null)
  489. continue;
  490. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  491. for (L2PcInstance member : clan.getOnlineMembers(0))
  492. {
  493. if (member == null)
  494. continue;
  495. if (clear)
  496. {
  497. member.setSiegeState((byte) 0);
  498. member.setSiegeSide(0);
  499. member.setIsInSiege(false);
  500. member.stopFameTask();
  501. }
  502. else
  503. {
  504. member.setSiegeState((byte) 1);
  505. member.setSiegeSide(getCastle().getCastleId());
  506. if (checkIfInZone(member))
  507. {
  508. member.setIsInSiege(true);
  509. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  510. }
  511. }
  512. member.sendPacket(new UserInfo(member));
  513. member.sendPacket(new ExBrExtraUserInfo(member));
  514. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  515. {
  516. if (player == null)
  517. continue;
  518. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  519. if (member.getPet() != null)
  520. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  521. }
  522. }
  523. }
  524. for (L2SiegeClan siegeclan : getDefenderClans())
  525. {
  526. if (siegeclan == null)
  527. continue;
  528. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  529. for (L2PcInstance member : clan.getOnlineMembers(0))
  530. {
  531. if (member == null)
  532. continue;
  533. if (clear)
  534. {
  535. member.setSiegeState((byte) 0);
  536. member.setSiegeSide(0);
  537. member.setIsInSiege(false);
  538. member.stopFameTask();
  539. }
  540. else
  541. {
  542. member.setSiegeState((byte) 2);
  543. member.setSiegeSide(getCastle().getCastleId());
  544. if (checkIfInZone(member))
  545. {
  546. member.setIsInSiege(true);
  547. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  548. }
  549. }
  550. member.sendPacket(new UserInfo(member));
  551. member.sendPacket(new ExBrExtraUserInfo(member));
  552. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  553. {
  554. if (player == null)
  555. continue;
  556. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  557. if (member.getPet() != null)
  558. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  559. }
  560. }
  561. }
  562. }
  563. /**
  564. * Approve clan as defender for siege<BR>
  565. * <BR>
  566. * @param clanId The int of player's clan id
  567. */
  568. public void approveSiegeDefenderClan(int clanId)
  569. {
  570. if (clanId <= 0)
  571. return;
  572. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  573. loadSiegeClan();
  574. }
  575. /**
  576. * @param object
  577. * @return true if object is inside the zone
  578. */
  579. public boolean checkIfInZone(L2Object object)
  580. {
  581. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  582. }
  583. /**
  584. * @param x
  585. * @param y
  586. * @param z
  587. * @return true if object is inside the zone
  588. */
  589. public boolean checkIfInZone(int x, int y, int z)
  590. {
  591. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  592. }
  593. /**
  594. * Return true if clan is attacker<BR>
  595. * <BR>
  596. * @param clan The L2Clan of the player
  597. */
  598. @Override
  599. public boolean checkIsAttacker(L2Clan clan)
  600. {
  601. return (getAttackerClan(clan) != null);
  602. }
  603. /**
  604. * Return true if clan is defender<BR>
  605. * <BR>
  606. * @param clan The L2Clan of the player
  607. */
  608. @Override
  609. public boolean checkIsDefender(L2Clan clan)
  610. {
  611. return (getDefenderClan(clan) != null);
  612. }
  613. /**
  614. * @param clan The L2Clan of the player
  615. * @return true if clan is defender waiting approval
  616. */
  617. public boolean checkIsDefenderWaiting(L2Clan clan)
  618. {
  619. return (getDefenderWaitingClan(clan) != null);
  620. }
  621. /** Clear all registered siege clans from database for castle */
  622. public void clearSiegeClan()
  623. {
  624. Connection con = null;
  625. try
  626. {
  627. con = L2DatabaseFactory.getInstance().getConnection();
  628. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
  629. statement.setInt(1, getCastle().getCastleId());
  630. statement.execute();
  631. statement.close();
  632. if (getCastle().getOwnerId() > 0)
  633. {
  634. statement = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
  635. statement.setInt(1, getCastle().getOwnerId());
  636. statement.execute();
  637. }
  638. getAttackerClans().clear();
  639. getDefenderClans().clear();
  640. getDefenderWaitingClans().clear();
  641. }
  642. catch (Exception e)
  643. {
  644. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  645. }
  646. finally
  647. {
  648. L2DatabaseFactory.close(con);
  649. }
  650. }
  651. /** Clear all siege clans waiting for approval from database for castle */
  652. public void clearSiegeWaitingClan()
  653. {
  654. Connection con = null;
  655. PreparedStatement statement = null;
  656. try
  657. {
  658. con = L2DatabaseFactory.getInstance().getConnection();
  659. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
  660. statement.setInt(1, getCastle().getCastleId());
  661. statement.execute();
  662. getDefenderWaitingClans().clear();
  663. }
  664. catch (Exception e)
  665. {
  666. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  667. }
  668. finally
  669. {
  670. L2DatabaseFactory.close(con);
  671. }
  672. }
  673. /** Return list of L2PcInstance registered as attacker in the zone. */
  674. @Override
  675. public List<L2PcInstance> getAttackersInZone()
  676. {
  677. List<L2PcInstance> players = new ArrayList<L2PcInstance>();
  678. L2Clan clan;
  679. for (L2SiegeClan siegeclan : getAttackerClans())
  680. {
  681. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  682. for (L2PcInstance player : clan.getOnlineMembers(0))
  683. {
  684. if (player == null)
  685. continue;
  686. if (player.isInSiege())
  687. players.add(player);
  688. }
  689. }
  690. return players;
  691. }
  692. /**
  693. * @return list of L2PcInstance registered as defender but not owner in the zone.
  694. */
  695. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  696. {
  697. List<L2PcInstance> players = new ArrayList<L2PcInstance>();
  698. L2Clan clan;
  699. for (L2SiegeClan siegeclan : getDefenderClans())
  700. {
  701. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  702. if (clan.getClanId() == getCastle().getOwnerId())
  703. continue;
  704. for (L2PcInstance player : clan.getOnlineMembers(0))
  705. {
  706. if (player == null)
  707. continue;
  708. if (player.isInSiege())
  709. players.add(player);
  710. }
  711. }
  712. return players;
  713. }
  714. /**
  715. * @return list of L2PcInstance in the zone.
  716. */
  717. public List<L2PcInstance> getPlayersInZone()
  718. {
  719. return getCastle().getZone().getPlayersInside();
  720. }
  721. /**
  722. * @return list of L2PcInstance owning the castle in the zone.
  723. */
  724. public List<L2PcInstance> getOwnersInZone()
  725. {
  726. List<L2PcInstance> players = new ArrayList<L2PcInstance>();
  727. L2Clan clan;
  728. for (L2SiegeClan siegeclan : getDefenderClans())
  729. {
  730. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  731. if (clan.getClanId() != getCastle().getOwnerId())
  732. continue;
  733. for (L2PcInstance player : clan.getOnlineMembers(0))
  734. {
  735. if (player == null)
  736. continue;
  737. if (player.isInSiege())
  738. players.add(player);
  739. }
  740. }
  741. return players;
  742. }
  743. /**
  744. * @return list of L2PcInstance not registered as attacker or defender in the zone.
  745. */
  746. public List<L2PcInstance> getSpectatorsInZone()
  747. {
  748. List<L2PcInstance> players = new ArrayList<L2PcInstance>();
  749. for (L2PcInstance player : getCastle().getZone().getPlayersInside())
  750. {
  751. if (player == null)
  752. continue;
  753. if (!player.isInSiege())
  754. players.add(player);
  755. }
  756. return players;
  757. }
  758. /**
  759. * Control Tower was killed
  760. * @param ct
  761. */
  762. public void killedCT(L2Npc ct)
  763. {
  764. _controlTowerCount--;
  765. if (_controlTowerCount < 0)
  766. _controlTowerCount = 0;
  767. }
  768. /**
  769. * Remove the flag that was killed
  770. * @param flag
  771. */
  772. public void killedFlag(L2Npc flag)
  773. {
  774. if (flag == null)
  775. return;
  776. for (L2SiegeClan clan : getAttackerClans())
  777. {
  778. if (clan.removeFlag(flag))
  779. return;
  780. }
  781. }
  782. /**
  783. * Display list of registered clans
  784. * @param player
  785. */
  786. public void listRegisterClan(L2PcInstance player)
  787. {
  788. player.sendPacket(new SiegeInfo(getCastle()));
  789. }
  790. /**
  791. * Register clan as attacker<BR>
  792. * <BR>
  793. * @param player The L2PcInstance of the player trying to register
  794. */
  795. public void registerAttacker(L2PcInstance player)
  796. {
  797. registerAttacker(player, false);
  798. }
  799. public void registerAttacker(L2PcInstance player, boolean force)
  800. {
  801. if (player.getClan() == null)
  802. return;
  803. int allyId = 0;
  804. if (getCastle().getOwnerId() != 0)
  805. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  806. if (allyId != 0)
  807. {
  808. if (player.getClan().getAllyId() == allyId && !force)
  809. {
  810. player.sendPacket(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE);
  811. return;
  812. }
  813. }
  814. if (force || checkIfCanRegister(player, ATTACKER))
  815. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  816. }
  817. /**
  818. * Register clan as defender<BR>
  819. * <BR>
  820. * @param player The L2PcInstance of the player trying to register
  821. */
  822. public void registerDefender(L2PcInstance player)
  823. {
  824. registerDefender(player, false);
  825. }
  826. public void registerDefender(L2PcInstance player, boolean force)
  827. {
  828. if (getCastle().getOwnerId() <= 0)
  829. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  830. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  831. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  832. }
  833. /**
  834. * Remove clan from siege<BR>
  835. * <BR>
  836. * @param clanId The int of player's clan id
  837. */
  838. public void removeSiegeClan(int clanId)
  839. {
  840. if (clanId <= 0)
  841. return;
  842. Connection con = null;
  843. PreparedStatement statement = null;
  844. try
  845. {
  846. con = L2DatabaseFactory.getInstance().getConnection();
  847. statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
  848. statement.setInt(1, getCastle().getCastleId());
  849. statement.setInt(2, clanId);
  850. statement.execute();
  851. loadSiegeClan();
  852. }
  853. catch (Exception e)
  854. {
  855. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  856. }
  857. finally
  858. {
  859. L2DatabaseFactory.close(con);
  860. }
  861. }
  862. /**
  863. * Remove clan from siege<BR>
  864. * <BR>
  865. * @param clan clan being removed
  866. */
  867. public void removeSiegeClan(L2Clan clan)
  868. {
  869. if (clan == null || clan.getCastleId() == getCastle().getCastleId() || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  870. return;
  871. removeSiegeClan(clan.getClanId());
  872. }
  873. /**
  874. * Remove clan from siege<BR>
  875. * <BR>
  876. * @param player The L2PcInstance of player/clan being removed
  877. */
  878. public void removeSiegeClan(L2PcInstance player)
  879. {
  880. removeSiegeClan(player.getClan());
  881. }
  882. /**
  883. * Start the auto tasks<BR>
  884. * <BR>
  885. */
  886. public void startAutoTask()
  887. {
  888. correctSiegeDateTime();
  889. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  890. loadSiegeClan();
  891. // Schedule siege auto start
  892. if (_scheduledStartSiegeTask != null)
  893. _scheduledStartSiegeTask.cancel(false);
  894. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  895. }
  896. /**
  897. * Teleport players
  898. * @param teleportWho
  899. * @param teleportWhere
  900. */
  901. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionManager.TeleportWhereType teleportWhere)
  902. {
  903. List<L2PcInstance> players;
  904. switch (teleportWho)
  905. {
  906. case Owner:
  907. players = getOwnersInZone();
  908. break;
  909. case Attacker:
  910. players = getAttackersInZone();
  911. break;
  912. case DefenderNotOwner:
  913. players = getDefendersButNotOwnersInZone();
  914. break;
  915. case Spectator:
  916. players = getSpectatorsInZone();
  917. break;
  918. default:
  919. players = getPlayersInZone();
  920. }
  921. for (L2PcInstance player : players)
  922. {
  923. if (player.isGM() || player.isInJail())
  924. continue;
  925. player.teleToLocation(teleportWhere);
  926. }
  927. }
  928. /**
  929. * Add clan as attacker<BR>
  930. * <BR>
  931. * @param clanId The int of clan's id
  932. */
  933. private void addAttacker(int clanId)
  934. {
  935. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  936. }
  937. /**
  938. * Add clan as defender<BR>
  939. * <BR>
  940. * @param clanId The int of clan's id
  941. */
  942. private void addDefender(int clanId)
  943. {
  944. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  945. }
  946. /**
  947. * <p>
  948. * Add clan as defender with the specified type
  949. * </p>
  950. * @param clanId The int of clan's id
  951. * @param type the type of the clan
  952. */
  953. private void addDefender(int clanId, SiegeClanType type)
  954. {
  955. getDefenderClans().add(new L2SiegeClan(clanId, type));
  956. }
  957. /**
  958. * Add clan as defender waiting approval<BR>
  959. * <BR>
  960. * @param clanId The int of clan's id
  961. */
  962. private void addDefenderWaiting(int clanId)
  963. {
  964. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  965. }
  966. /**
  967. * @param player The L2PcInstance of the player trying to register
  968. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  969. * @return true if the player can register.
  970. */
  971. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  972. {
  973. if (getIsRegistrationOver())
  974. {
  975. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  976. sm.addString(getCastle().getName());
  977. player.sendPacket(sm);
  978. }
  979. else if (getIsInProgress())
  980. player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
  981. else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
  982. player.sendPacket(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE);
  983. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  984. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
  985. else if (player.getClan().getCastleId() > 0)
  986. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
  987. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  988. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  989. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  990. player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
  991. else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  992. player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
  993. else if ((typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER) && (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans()))
  994. player.sendPacket(SystemMessageId.DEFENDER_SIDE_FULL);
  995. else
  996. return true;
  997. return false;
  998. }
  999. /**
  1000. * @param clan The L2Clan of the player trying to register
  1001. * @return true if the clan has already registered to a siege for the same day.
  1002. */
  1003. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  1004. {
  1005. for (Siege siege : SiegeManager.getInstance().getSieges())
  1006. {
  1007. if (siege == this)
  1008. continue;
  1009. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
  1010. {
  1011. if (siege.checkIsAttacker(clan))
  1012. return true;
  1013. if (siege.checkIsDefender(clan))
  1014. return true;
  1015. if (siege.checkIsDefenderWaiting(clan))
  1016. return true;
  1017. }
  1018. }
  1019. return false;
  1020. }
  1021. /**
  1022. * Return the correct siege date as Calendar.<BR>
  1023. * <BR>
  1024. */
  1025. public void correctSiegeDateTime()
  1026. {
  1027. boolean corrected = false;
  1028. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1029. {
  1030. // Since siege has past reschedule it to the next one
  1031. // This is usually caused by server being down
  1032. corrected = true;
  1033. setNextSiegeDate();
  1034. }
  1035. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1036. {
  1037. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  1038. // This is usually caused by server being down
  1039. corrected = true;
  1040. setNextSiegeDate();
  1041. }
  1042. if (corrected)
  1043. saveSiegeDate();
  1044. }
  1045. /** Load siege clans. */
  1046. private void loadSiegeClan()
  1047. {
  1048. Connection con = null;
  1049. PreparedStatement statement = null;
  1050. try
  1051. {
  1052. getAttackerClans().clear();
  1053. getDefenderClans().clear();
  1054. getDefenderWaitingClans().clear();
  1055. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1056. if (getCastle().getOwnerId() > 0)
  1057. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1058. ResultSet rs = null;
  1059. con = L2DatabaseFactory.getInstance().getConnection();
  1060. statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
  1061. statement.setInt(1, getCastle().getCastleId());
  1062. rs = statement.executeQuery();
  1063. int typeId;
  1064. while (rs.next())
  1065. {
  1066. typeId = rs.getInt("type");
  1067. if (typeId == DEFENDER)
  1068. addDefender(rs.getInt("clan_id"));
  1069. else if (typeId == ATTACKER)
  1070. addAttacker(rs.getInt("clan_id"));
  1071. else if (typeId == DEFENDER_NOT_APPROWED)
  1072. addDefenderWaiting(rs.getInt("clan_id"));
  1073. }
  1074. }
  1075. catch (Exception e)
  1076. {
  1077. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1078. }
  1079. finally
  1080. {
  1081. L2DatabaseFactory.close(con);
  1082. }
  1083. }
  1084. /** Remove all control tower spawned. */
  1085. private void removeControlTower()
  1086. {
  1087. if (_controlTowers != null && !_controlTowers.isEmpty())
  1088. {
  1089. // Remove all instances of control tower for this castle
  1090. for (L2ControlTowerInstance ct : _controlTowers)
  1091. {
  1092. if (ct != null)
  1093. {
  1094. try
  1095. {
  1096. ct.deleteMe();
  1097. }
  1098. catch (Exception e)
  1099. {
  1100. _log.log(Level.WARNING, "Exception: removeControlTower(): " + e.getMessage(), e);
  1101. }
  1102. }
  1103. }
  1104. _controlTowers.clear();
  1105. _controlTowers = null;
  1106. }
  1107. }
  1108. /** Remove all flame towers spawned. */
  1109. private void removeFlameTower()
  1110. {
  1111. if (_flameTowers != null && !_flameTowers.isEmpty())
  1112. {
  1113. // Remove all instances of control tower for this castle
  1114. for (L2FlameTowerInstance ct : _flameTowers)
  1115. {
  1116. if (ct != null)
  1117. {
  1118. try
  1119. {
  1120. ct.deleteMe();
  1121. }
  1122. catch (Exception e)
  1123. {
  1124. _log.log(Level.WARNING, "Exception: removeFlamelTower(): " + e.getMessage(), e);
  1125. }
  1126. }
  1127. }
  1128. _flameTowers.clear();
  1129. _flameTowers = null;
  1130. }
  1131. }
  1132. /** Remove all flags. */
  1133. private void removeFlags()
  1134. {
  1135. for (L2SiegeClan sc : getAttackerClans())
  1136. {
  1137. if (sc != null)
  1138. sc.removeFlags();
  1139. }
  1140. for (L2SiegeClan sc : getDefenderClans())
  1141. {
  1142. if (sc != null)
  1143. sc.removeFlags();
  1144. }
  1145. }
  1146. /** Remove flags from defenders. */
  1147. private void removeDefenderFlags()
  1148. {
  1149. for (L2SiegeClan sc : getDefenderClans())
  1150. {
  1151. if (sc != null)
  1152. sc.removeFlags();
  1153. }
  1154. }
  1155. /** Save castle siege related to database. */
  1156. private void saveCastleSiege()
  1157. {
  1158. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1159. // Schedule Time registration end
  1160. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1161. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1162. getCastle().setIsTimeRegistrationOver(false);
  1163. saveSiegeDate(); // Save the new date
  1164. startAutoTask(); // Prepare auto start siege and end registration
  1165. }
  1166. /** Save siege date to database. */
  1167. public void saveSiegeDate()
  1168. {
  1169. if (_scheduledStartSiegeTask != null)
  1170. {
  1171. _scheduledStartSiegeTask.cancel(true);
  1172. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1173. }
  1174. Connection con = null;
  1175. PreparedStatement statement = null;
  1176. try
  1177. {
  1178. con = L2DatabaseFactory.getInstance().getConnection();
  1179. statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?");
  1180. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1181. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1182. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1183. statement.setInt(4, getCastle().getCastleId());
  1184. statement.execute();
  1185. }
  1186. catch (Exception e)
  1187. {
  1188. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1189. }
  1190. finally
  1191. {
  1192. L2DatabaseFactory.close(con);
  1193. }
  1194. }
  1195. /**
  1196. * Save registration to database.<BR>
  1197. * <BR>
  1198. * @param clan The L2Clan of player
  1199. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1200. * @param isUpdateRegistration
  1201. */
  1202. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1203. {
  1204. if (clan.getCastleId() > 0)
  1205. return;
  1206. Connection con = null;
  1207. PreparedStatement statement = null;
  1208. try
  1209. {
  1210. if (typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
  1211. {
  1212. if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
  1213. return;
  1214. }
  1215. else
  1216. {
  1217. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1218. return;
  1219. }
  1220. con = L2DatabaseFactory.getInstance().getConnection();
  1221. if (!isUpdateRegistration)
  1222. {
  1223. statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)");
  1224. statement.setInt(1, clan.getClanId());
  1225. statement.setInt(2, getCastle().getCastleId());
  1226. statement.setInt(3, typeId);
  1227. statement.execute();
  1228. }
  1229. else
  1230. {
  1231. statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?");
  1232. statement.setInt(1, typeId);
  1233. statement.setInt(2, getCastle().getCastleId());
  1234. statement.setInt(3, clan.getClanId());
  1235. statement.execute();
  1236. }
  1237. if (typeId == DEFENDER || typeId == OWNER)
  1238. {
  1239. addDefender(clan.getClanId());
  1240. }
  1241. else if (typeId == ATTACKER)
  1242. {
  1243. addAttacker(clan.getClanId());
  1244. }
  1245. else if (typeId == DEFENDER_NOT_APPROWED)
  1246. {
  1247. addDefenderWaiting(clan.getClanId());
  1248. }
  1249. }
  1250. catch (Exception e)
  1251. {
  1252. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1253. }
  1254. finally
  1255. {
  1256. L2DatabaseFactory.close(con);
  1257. }
  1258. }
  1259. /** Set the date for the next siege. */
  1260. private void setNextSiegeDate()
  1261. {
  1262. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1263. {
  1264. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY && getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY)
  1265. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1266. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1267. // than sieges can occur on Saturdays as well
  1268. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1269. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1270. // set the next siege day to the next weekend
  1271. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1272. }
  1273. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1274. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1275. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1276. sm.addString(getCastle().getName());
  1277. Announcements.getInstance().announceToAll(sm);
  1278. _isRegistrationOver = false; // Allow registration for next siege
  1279. }
  1280. /**
  1281. * Spawn control tower.
  1282. * @param Id
  1283. */
  1284. private void spawnControlTower(int Id)
  1285. {
  1286. // Set control tower array size if one does not exist
  1287. if (_controlTowers == null)
  1288. _controlTowers = new ArrayList<L2ControlTowerInstance>();
  1289. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1290. {
  1291. L2ControlTowerInstance ct;
  1292. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1293. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1294. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1295. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1296. _controlTowerCount++;
  1297. _controlTowerMaxCount++;
  1298. _controlTowers.add(ct);
  1299. }
  1300. }
  1301. /**
  1302. * Spawn flame tower.
  1303. * @param Id
  1304. */
  1305. private void spawnFlameTower(int Id)
  1306. {
  1307. // Set control tower array size if one does not exist
  1308. if (_flameTowers == null)
  1309. _flameTowers = new ArrayList<L2FlameTowerInstance>();
  1310. for (SiegeSpawn _sp : SiegeManager.getInstance().getFlameTowerSpawnList(Id))
  1311. {
  1312. L2FlameTowerInstance ct;
  1313. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1314. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1315. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1316. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1317. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1318. ct = new L2FlameTowerInstance(IdFactory.getInstance().getNextId(), template);
  1319. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1320. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1321. _flameTowerCount++;
  1322. _flameTowerMaxCount++;
  1323. _flameTowers.add(ct);
  1324. }
  1325. if (_flameTowerCount == 0) // TODO: temp fix until flame towers are assigned in config
  1326. _flameTowerCount = 1;
  1327. }
  1328. /**
  1329. * Spawn siege guard.<BR>
  1330. * <BR>
  1331. */
  1332. private void spawnSiegeGuard()
  1333. {
  1334. getSiegeGuardManager().spawnSiegeGuard();
  1335. // Register guard to the closest Control Tower
  1336. // When CT dies, so do all the guards that it controls
  1337. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
  1338. {
  1339. L2ControlTowerInstance closestCt;
  1340. int x, y, z;
  1341. double distance;
  1342. double distanceClosest = 0;
  1343. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1344. {
  1345. if (spawn == null)
  1346. continue;
  1347. closestCt = null;
  1348. distanceClosest = Integer.MAX_VALUE;
  1349. x = spawn.getLocx();
  1350. y = spawn.getLocy();
  1351. z = spawn.getLocz();
  1352. for (L2ControlTowerInstance ct : _controlTowers)
  1353. {
  1354. if (ct == null)
  1355. continue;
  1356. distance = ct.getDistanceSq(x, y, z);
  1357. if (distance < distanceClosest)
  1358. {
  1359. closestCt = ct;
  1360. distanceClosest = distance;
  1361. }
  1362. }
  1363. if (closestCt != null)
  1364. closestCt.registerGuard(spawn);
  1365. }
  1366. }
  1367. }
  1368. @Override
  1369. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1370. {
  1371. if (clan == null)
  1372. return null;
  1373. return getAttackerClan(clan.getClanId());
  1374. }
  1375. @Override
  1376. public final L2SiegeClan getAttackerClan(int clanId)
  1377. {
  1378. for (L2SiegeClan sc : getAttackerClans())
  1379. if (sc != null && sc.getClanId() == clanId)
  1380. return sc;
  1381. return null;
  1382. }
  1383. @Override
  1384. public final List<L2SiegeClan> getAttackerClans()
  1385. {
  1386. if (_isNormalSide)
  1387. return _attackerClans;
  1388. return _defenderClans;
  1389. }
  1390. public final int getAttackerRespawnDelay()
  1391. {
  1392. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1393. }
  1394. public final Castle getCastle()
  1395. {
  1396. if (_castle == null || _castle.length <= 0)
  1397. return null;
  1398. return _castle[0];
  1399. }
  1400. @Override
  1401. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1402. {
  1403. if (clan == null)
  1404. return null;
  1405. return getDefenderClan(clan.getClanId());
  1406. }
  1407. @Override
  1408. public final L2SiegeClan getDefenderClan(int clanId)
  1409. {
  1410. for (L2SiegeClan sc : getDefenderClans())
  1411. if (sc != null && sc.getClanId() == clanId)
  1412. return sc;
  1413. return null;
  1414. }
  1415. @Override
  1416. public final List<L2SiegeClan> getDefenderClans()
  1417. {
  1418. if (_isNormalSide)
  1419. return _defenderClans;
  1420. return _attackerClans;
  1421. }
  1422. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1423. {
  1424. if (clan == null)
  1425. return null;
  1426. return getDefenderWaitingClan(clan.getClanId());
  1427. }
  1428. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1429. {
  1430. for (L2SiegeClan sc : getDefenderWaitingClans())
  1431. if (sc != null && sc.getClanId() == clanId)
  1432. return sc;
  1433. return null;
  1434. }
  1435. public final List<L2SiegeClan> getDefenderWaitingClans()
  1436. {
  1437. return _defenderWaitingClans;
  1438. }
  1439. public final boolean getIsInProgress()
  1440. {
  1441. return _isInProgress;
  1442. }
  1443. public final boolean getIsRegistrationOver()
  1444. {
  1445. return _isRegistrationOver;
  1446. }
  1447. public final boolean getIsTimeRegistrationOver()
  1448. {
  1449. return getCastle().getIsTimeRegistrationOver();
  1450. }
  1451. @Override
  1452. public final Calendar getSiegeDate()
  1453. {
  1454. return getCastle().getSiegeDate();
  1455. }
  1456. public final Calendar getTimeRegistrationOverDate()
  1457. {
  1458. return getCastle().getTimeRegistrationOverDate();
  1459. }
  1460. public void endTimeRegistration(boolean automatic)
  1461. {
  1462. getCastle().setIsTimeRegistrationOver(true);
  1463. if (!automatic)
  1464. saveSiegeDate();
  1465. }
  1466. @Override
  1467. public List<L2Npc> getFlag(L2Clan clan)
  1468. {
  1469. if (clan != null)
  1470. {
  1471. L2SiegeClan sc = getAttackerClan(clan);
  1472. if (sc != null)
  1473. return sc.getFlag();
  1474. }
  1475. return null;
  1476. }
  1477. public final SiegeGuardManager getSiegeGuardManager()
  1478. {
  1479. if (_siegeGuardManager == null)
  1480. {
  1481. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1482. }
  1483. return _siegeGuardManager;
  1484. }
  1485. public int getControlTowerCount()
  1486. {
  1487. return _controlTowerCount;
  1488. }
  1489. /**
  1490. * TODO: Use it.
  1491. * @return the max count of control type towers.
  1492. */
  1493. public int getControlTowerMaxCount()
  1494. {
  1495. return _controlTowerMaxCount;
  1496. }
  1497. /**
  1498. * TODO: Use it.
  1499. * @return the max count of flame type towers.
  1500. */
  1501. public int getFlameTowerMaxCount()
  1502. {
  1503. return _flameTowerMaxCount;
  1504. }
  1505. public void disableTraps()
  1506. {
  1507. _flameTowerCount--;
  1508. }
  1509. /**
  1510. * @return boolean - traps are active
  1511. */
  1512. public boolean isTrapsActive()
  1513. {
  1514. // return true;
  1515. return _flameTowerCount > 0;
  1516. }
  1517. @Override
  1518. public boolean giveFame()
  1519. {
  1520. return true;
  1521. }
  1522. @Override
  1523. public int getFameFrequency()
  1524. {
  1525. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1526. }
  1527. @Override
  1528. public int getFameAmount()
  1529. {
  1530. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1531. }
  1532. @Override
  1533. public void updateSiege()
  1534. {
  1535. }
  1536. // Listeners
  1537. /**
  1538. * Fires the appropriate SiegeListener<br>
  1539. * If it returns false on EventStage.start, the siege is cancelled
  1540. * @param stage
  1541. * @return
  1542. */
  1543. private boolean fireSiegeListeners(EventStage stage)
  1544. {
  1545. if (!siegeListeners.isEmpty())
  1546. {
  1547. SiegeEvent event = new SiegeEvent();
  1548. event.setSiege(this);
  1549. event.setStage(stage);
  1550. switch (stage)
  1551. {
  1552. case START:
  1553. {
  1554. for (SiegeListener listener : siegeListeners)
  1555. {
  1556. if (!listener.onStart(event))
  1557. {
  1558. return false;
  1559. }
  1560. }
  1561. break;
  1562. }
  1563. case END:
  1564. {
  1565. for (SiegeListener listener : siegeListeners)
  1566. {
  1567. listener.onEnd(event);
  1568. }
  1569. break;
  1570. }
  1571. case CONTROL_CHANGE:
  1572. {
  1573. for (SiegeListener listener : siegeListeners)
  1574. {
  1575. listener.onControlChange(event);
  1576. }
  1577. break;
  1578. }
  1579. }
  1580. }
  1581. return true;
  1582. }
  1583. /**
  1584. * Adds a siege listener
  1585. * @param listener
  1586. */
  1587. public static void addSiegeListener(SiegeListener listener)
  1588. {
  1589. if (!siegeListeners.contains(listener))
  1590. {
  1591. siegeListeners.add(listener);
  1592. }
  1593. }
  1594. /**
  1595. * Removes a siege listener
  1596. * @param listener
  1597. */
  1598. public static void removeSiegeListener(SiegeListener listener)
  1599. {
  1600. siegeListeners.remove(listener);
  1601. }
  1602. }