RequestTargetCanceld.java 2.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  17. import com.l2jserver.gameserver.network.SystemMessageId;
  18. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  19. import com.l2jserver.gameserver.network.serverpackets.TargetUnselected;
  20. /**
  21. * This class ...
  22. *
  23. * @version $Revision: 1.3.4.2 $ $Date: 2005/03/27 15:29:30 $
  24. */
  25. public final class RequestTargetCanceld extends L2GameClientPacket
  26. {
  27. private static final String _C__37_REQUESTTARGETCANCELD = "[C] 37 RequestTargetCanceld";
  28. private int _unselect;
  29. @Override
  30. protected void readImpl()
  31. {
  32. _unselect = readH();
  33. }
  34. @Override
  35. protected void runImpl()
  36. {
  37. final L2PcInstance activeChar = getClient().getActiveChar();
  38. if (activeChar == null)
  39. return;
  40. if (activeChar.isLockedTarget())
  41. {
  42. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FAILED_DISABLE_TARGET));
  43. return;
  44. }
  45. if (_unselect == 0)
  46. {
  47. if (activeChar.isCastingNow() && activeChar.canAbortCast())
  48. activeChar.abortCast();
  49. else if (activeChar.getTarget() != null)
  50. activeChar.setTarget(null);
  51. }
  52. else if (activeChar.getTarget() != null)
  53. activeChar.setTarget(null);
  54. else if (activeChar.isInAirShip())
  55. activeChar.broadcastPacket(new TargetUnselected(activeChar));
  56. }
  57. /* (non-Javadoc)
  58. * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType()
  59. */
  60. @Override
  61. public String getType()
  62. {
  63. return _C__37_REQUESTTARGETCANCELD;
  64. }
  65. }