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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.clientpackets;
- import java.util.logging.Logger;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.datatables.MapRegionTable;
- import com.l2jserver.gameserver.instancemanager.CastleManager;
- import com.l2jserver.gameserver.instancemanager.ClanHallManager;
- import com.l2jserver.gameserver.instancemanager.FortManager;
- import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
- import com.l2jserver.gameserver.model.L2SiegeClan;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
- import com.l2jserver.gameserver.model.entity.Castle;
- import com.l2jserver.gameserver.model.entity.ClanHall;
- import com.l2jserver.gameserver.model.entity.Fort;
- import com.l2jserver.gameserver.model.entity.TvTEvent;
- /**
- * This class ...
- *
- * @version $Revision: 1.7.2.3.2.6 $ $Date: 2005/03/27 15:29:30 $
- */
- public final class RequestRestartPoint extends L2GameClientPacket
- {
- private static final String _C__6d_REQUESTRESTARTPOINT = "[C] 6d RequestRestartPoint";
- private static Logger _log = Logger.getLogger(RequestRestartPoint.class.getName());
-
- protected int _requestedPointType;
- protected boolean _continuation;
-
- @Override
- protected void readImpl()
- {
- _requestedPointType = readD();
- }
-
- class DeathTask implements Runnable
- {
- final L2PcInstance activeChar;
-
- DeathTask (L2PcInstance _activeChar)
- {
- activeChar = _activeChar;
- }
-
- @SuppressWarnings("synthetic-access")
- public void run()
- {
- Location loc = null;
- Castle castle = null;
- Fort fort = null;
- boolean isInDefense = false;
- int instanceId = 0;
-
- // force jail
- if (activeChar.isInJail())
- {
- _requestedPointType = 27;
- }
- else if (activeChar.isFestivalParticipant())
- {
- _requestedPointType = 5;
- }
- switch (_requestedPointType)
- {
- case 1: // to clanhall
- if (activeChar.getClan() == null || activeChar.getClan().getHasHideout() == 0)
- {
- _log.warning("Player ["+activeChar.getName()+"] called RestartPointPacket - To Clanhall and he doesn't have Clanhall!");
- return;
- }
- loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.ClanHall);
-
- if (ClanHallManager.getInstance().getClanHallByOwner(activeChar.getClan())!= null &&
- ClanHallManager.getInstance().getClanHallByOwner(activeChar.getClan()).getFunction(ClanHall.FUNC_RESTORE_EXP) != null)
- {
- activeChar.restoreExp(ClanHallManager.getInstance().getClanHallByOwner(activeChar.getClan()).getFunction(ClanHall.FUNC_RESTORE_EXP).getLvl());
- }
- break;
-
- case 2: // to castle
- castle = CastleManager.getInstance().getCastle(activeChar);
-
- if (castle != null && castle.getSiege().getIsInProgress())
- {
- // Siege in progress
- if (castle.getSiege().checkIsDefender(activeChar.getClan()))
- loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.Castle);
- // Just in case you lost castle while being dead.. Port to nearest Town.
- else if (castle.getSiege().checkIsAttacker(activeChar.getClan()))
- loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.Town);
- else
- {
- _log.warning("Player ["+activeChar.getName()+"] called RestartPointPacket - To Castle and he doesn't have Castle!");
- return;
- }
- }
- else
- {
- if (activeChar.getClan() == null || activeChar.getClan().getHasCastle() == 0)
- return;
- else
- loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.Castle);
- }
- if (CastleManager.getInstance().getCastleByOwner(activeChar.getClan())!= null &&
- CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getFunction(Castle.FUNC_RESTORE_EXP) != null)
- {
- activeChar.restoreExp(CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getFunction(Castle.FUNC_RESTORE_EXP).getLvl());
- }
- break;
-
- case 3: // to fortress
- //fort = FortManager.getInstance().getFort(activeChar);
-
- if ((activeChar.getClan() == null || activeChar.getClan().getHasFort() == 0) && !isInDefense)
- {
- _log.warning("Player ["+activeChar.getName()+"] called RestartPointPacket - To Fortress and he doesn't have Fortress!");
- return;
- }
- loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.Fortress);
- if (FortManager.getInstance().getFortByOwner(activeChar.getClan())!= null &&
- FortManager.getInstance().getFortByOwner(activeChar.getClan()).getFunction(Fort.FUNC_RESTORE_EXP) != null)
- {
- activeChar.restoreExp(FortManager.getInstance().getFortByOwner(activeChar.getClan()).getFunction(Fort.FUNC_RESTORE_EXP).getLvl());
- }
- break;
-
- case 4: // to siege HQ
- L2SiegeClan siegeClan = null;
- castle = CastleManager.getInstance().getCastle(activeChar);
- fort = FortManager.getInstance().getFort(activeChar);
- L2SiegeFlagInstance flag = TerritoryWarManager.getInstance().getFlagForClan(activeChar.getClan());
-
- if (castle != null && castle.getSiege().getIsInProgress())
- siegeClan = castle.getSiege().getAttackerClan(activeChar.getClan());
- else if (fort != null && fort.getSiege().getIsInProgress())
- siegeClan = fort.getSiege().getAttackerClan(activeChar.getClan());
-
- if ((siegeClan == null || siegeClan.getFlag().isEmpty()) && flag == null)
- {
- _log.warning("Player ["+activeChar.getName()+"] called RestartPointPacket - To Siege HQ and he doesn't have Siege HQ!");
- return;
- }
- loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.SiegeFlag);
- break;
-
- case 5: // Fixed or Player is a festival participant
- if (!activeChar.isGM() && !activeChar.isFestivalParticipant())
- {
- _log.warning("Player ["+activeChar.getName()+"] called RestartPointPacket - Fixed and he isn't festival participant!");
- return;
- }
- instanceId = activeChar.getInstanceId();
- loc = new Location(activeChar.getX(), activeChar.getY(), activeChar.getZ()); // spawn them where they died
- break;
- case 6: // TODO: agathion ress
- break;
- case 27: // to jail
- if (!activeChar.isInJail()) return;
- loc = new Location(-114356, -249645, -2984);
- break;
-
- default:
- loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.Town);
- break;
- }
-
- // Teleport and revive
- activeChar.setInstanceId(instanceId);
- activeChar.setIsIn7sDungeon(false);
- activeChar.setIsPendingRevive(true);
- activeChar.teleToLocation(loc, true);
- }
- }
-
- @Override
- protected void runImpl()
- {
- L2PcInstance activeChar = getClient().getActiveChar();
-
- if (activeChar == null)
- return;
-
- if (TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(activeChar.getObjectId()))
- return;
-
- //SystemMessage sm2 = SystemMessage.getSystemMessage(SystemMessage.S1_S2);
- //sm2.addString("type:"+requestedPointType);
- //activeChar.sendPacket(sm2);
-
- if (activeChar.isFakeDeath())
- {
- activeChar.stopFakeDeath(true);
- return;
- }
- else if(!activeChar.isDead())
- {
- _log.warning("Living player ["+activeChar.getName()+"] called RestartPointPacket! Ban this player!");
- return;
- }
-
- Castle castle = CastleManager.getInstance().getCastle(activeChar.getX(), activeChar.getY(), activeChar.getZ());
- if (castle != null && castle.getSiege().getIsInProgress())
- {
- if (activeChar.getClan() != null && castle.getSiege().checkIsAttacker(activeChar.getClan()))
- {
- // Schedule respawn delay for attacker
- ThreadPoolManager.getInstance().scheduleGeneral(new DeathTask(activeChar), castle.getSiege().getAttackerRespawnDelay());
- if (castle.getSiege().getAttackerRespawnDelay() > 0)
- activeChar.sendMessage("You will be re-spawned in " + castle.getSiege().getAttackerRespawnDelay()/1000 + " seconds");
- return;
- }
- }
-
- // run immediately (no need to schedule)
- new DeathTask(activeChar).run();
- }
-
- /* (non-Javadoc)
- * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType()
- */
- @Override
- public String getType()
- {
- return _C__6d_REQUESTRESTARTPOINT;
- }
- }
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