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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.clientpackets;
- import java.util.logging.Logger;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
- import com.l2jserver.gameserver.util.Util;
- import com.l2jserver.util.Point3D;
- /**
- * Fromat:(ch) dddddc
- * @author -Wooden-
- */
- public final class RequestExMagicSkillUseGround extends L2GameClientPacket
- {
- private static final String _C__D0_2F_REQUESTEXMAGICSKILLUSEGROUND = "[C] D0:2F RequestExMagicSkillUseGround";
- private static Logger _log = Logger.getLogger(RequestExMagicSkillUseGround.class.getName());
-
- private int _x;
- private int _y;
- private int _z;
- private int _skillId;
- private boolean _ctrlPressed;
- private boolean _shiftPressed;
-
- @Override
- protected void readImpl()
- {
- _x = readD();
- _y = readD();
- _z = readD();
- _skillId = readD();
- _ctrlPressed = readD() != 0;
- _shiftPressed = readC() != 0;
- }
-
- /**
- * @see com.l2jserver.util.network.BaseRecievePacket.ClientBasePacket#runImpl()
- */
- @Override
- protected void runImpl()
- {
- // Get the current L2PcInstance of the player
- L2PcInstance activeChar = getClient().getActiveChar();
-
- if (activeChar == null)
- return;
-
- // Get the level of the used skill
- int level = activeChar.getSkillLevel(_skillId);
- if (level <= 0)
- {
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
-
- // Get the L2Skill template corresponding to the skillID received from the client
- L2Skill skill = SkillTable.getInstance().getInfo(_skillId, level);
-
- // Check the validity of the skill
- if (skill != null)
- {
- activeChar.setCurrentSkillWorldPosition(new Point3D(_x , _y, _z));
-
- // normally magicskilluse packet turns char client side but for these skills, it doesn't (even with correct target)
- activeChar.setHeading(Util.calculateHeadingFrom(activeChar.getX(), activeChar.getY(), _x , _y));
- activeChar.broadcastPacket(new ValidateLocation(activeChar));
-
- activeChar.useMagic(skill, _ctrlPressed, _shiftPressed);
- }
- else
- {
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- _log.warning("No skill found with id " + _skillId + " and level " + level + " !!");
- }
- }
-
- /**
- * @see com.l2jserver.gameserver.BasePacket#getType()
- */
- @Override
- public String getType()
- {
- return _C__D0_2F_REQUESTEXMAGICSKILLUSEGROUND;
- }
- }
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