RequestExEnchantSkillUntrain.java 6.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import java.util.logging.Level;
  17. import java.util.logging.LogRecord;
  18. import java.util.logging.Logger;
  19. import com.l2jserver.Config;
  20. import com.l2jserver.gameserver.datatables.EnchantGroupsTable;
  21. import com.l2jserver.gameserver.datatables.SkillTable;
  22. import com.l2jserver.gameserver.model.L2EnchantSkillGroup.EnchantSkillDetail;
  23. import com.l2jserver.gameserver.model.L2EnchantSkillLearn;
  24. import com.l2jserver.gameserver.model.L2ItemInstance;
  25. import com.l2jserver.gameserver.model.L2ShortCut;
  26. import com.l2jserver.gameserver.model.L2Skill;
  27. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  28. import com.l2jserver.gameserver.network.SystemMessageId;
  29. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  30. import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfo;
  31. import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfoDetail;
  32. import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillResult;
  33. import com.l2jserver.gameserver.network.serverpackets.ShortCutRegister;
  34. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  35. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  36. /**
  37. * Format (ch) dd
  38. * c: (id) 0xD0
  39. * h: (subid) 0x33
  40. * d: skill id
  41. * d: skill lvl
  42. * @author -Wooden-
  43. *
  44. */
  45. public final class RequestExEnchantSkillUntrain extends L2GameClientPacket
  46. {
  47. private static final Logger _log = Logger.getLogger(RequestExEnchantSkillUntrain.class.getName());
  48. private static final Logger _logEnchant = Logger.getLogger("enchant");
  49. private int _skillId;
  50. private int _skillLvl;
  51. @Override
  52. protected void readImpl()
  53. {
  54. _skillId = readD();
  55. _skillLvl = readD();
  56. }
  57. /* (non-Javadoc)
  58. * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#runImpl()
  59. */
  60. @Override
  61. protected void runImpl()
  62. {
  63. if (_skillId <= 0 || _skillLvl <= 0) // minimal sanity check
  64. return;
  65. L2PcInstance player = getClient().getActiveChar();
  66. if (player == null)
  67. return;
  68. if (player.getClassId().level() < 3) // requires to have 3rd class quest completed
  69. {
  70. player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_IN_THIS_CLASS);
  71. return;
  72. }
  73. if (player.getLevel() < 76)
  74. {
  75. player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_ON_THIS_LEVEL);
  76. return;
  77. }
  78. if (!player.isAllowedToEnchantSkills())
  79. {
  80. player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_ATTACKING_TRANSFORMED_BOAT);
  81. return;
  82. }
  83. L2EnchantSkillLearn s = EnchantGroupsTable.getInstance().getSkillEnchantmentBySkillId(_skillId);
  84. if (s == null)
  85. return;
  86. if (_skillLvl % 100 == 0)
  87. {
  88. _skillLvl = s.getBaseLevel();
  89. }
  90. L2Skill skill = SkillTable.getInstance().getInfo(_skillId, _skillLvl);
  91. if (skill == null)
  92. return;
  93. int reqItemId = EnchantGroupsTable.UNTRAIN_ENCHANT_BOOK;
  94. int currentLevel = player.getSkillLevel(_skillId);
  95. if (currentLevel - 1 != _skillLvl && (currentLevel % 100 != 1 || _skillLvl != s.getBaseLevel()))
  96. return;
  97. EnchantSkillDetail esd = s.getEnchantSkillDetail(currentLevel);
  98. int requiredSp = esd.getSpCost();
  99. int requireditems = esd.getAdenaCost();
  100. L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId);
  101. if (Config.ES_SP_BOOK_NEEDED)
  102. {
  103. if (spb == null) // Haven't spellbook
  104. {
  105. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL));
  106. return;
  107. }
  108. }
  109. if (player.getInventory().getAdena() < requireditems)
  110. {
  111. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL));
  112. return;
  113. }
  114. boolean check = true;
  115. if (Config.ES_SP_BOOK_NEEDED)
  116. {
  117. check &= player.destroyItem("Consume", spb.getObjectId(), 1, player, true);
  118. }
  119. check &= player.destroyItemByItemId("Consume", 57, requireditems, player, true);
  120. if (!check)
  121. {
  122. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL));
  123. return;
  124. }
  125. player.getStat().addSp((int)(requiredSp * 0.8));
  126. if (Config.LOG_SKILL_ENCHANTS)
  127. {
  128. LogRecord record = new LogRecord(Level.INFO, "Untrain");
  129. record.setParameters(new Object[]{player, skill, spb});
  130. record.setLoggerName("skill");
  131. _logEnchant.log(record);
  132. }
  133. player.addSkill(skill, true);
  134. player.sendPacket(ExEnchantSkillResult.valueOf(true));
  135. if (Config.DEBUG)
  136. {
  137. _log.fine("Learned skill ID: " + _skillId + " Level: " + _skillLvl + " for " + requiredSp + " SP, " + requireditems + " Adena.");
  138. }
  139. player.sendPacket(new UserInfo(player));
  140. player.sendPacket(new ExBrExtraUserInfo(player));
  141. if (_skillLvl > 100)
  142. {
  143. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.UNTRAIN_SUCCESSFUL_SKILL_S1_ENCHANT_LEVEL_DECREASED_BY_ONE);
  144. sm.addSkillName(_skillId);
  145. player.sendPacket(sm);
  146. }
  147. else
  148. {
  149. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.UNTRAIN_SUCCESSFUL_SKILL_S1_ENCHANT_LEVEL_RESETED);
  150. sm.addSkillName(_skillId);
  151. player.sendPacket(sm);
  152. }
  153. player.sendSkillList();
  154. player.sendPacket(new ExEnchantSkillInfo(_skillId, player.getSkillLevel(_skillId)));
  155. player.sendPacket(new ExEnchantSkillInfoDetail(2, _skillId, player.getSkillLevel(_skillId)-1, player));
  156. this.updateSkillShortcuts(player);
  157. }
  158. private void updateSkillShortcuts(L2PcInstance player)
  159. {
  160. // update all the shortcuts to this skill
  161. L2ShortCut[] allShortCuts = player.getAllShortCuts();
  162. for (L2ShortCut sc : allShortCuts)
  163. {
  164. if (sc.getId() == _skillId && sc.getType() == L2ShortCut.TYPE_SKILL)
  165. {
  166. L2ShortCut newsc = new L2ShortCut(sc.getSlot(), sc.getPage(), sc.getType(), sc.getId(), player.getSkillLevel(_skillId), 1);
  167. player.sendPacket(new ShortCutRegister(newsc));
  168. player.registerShortCut(newsc);
  169. }
  170. }
  171. }
  172. /* (non-Javadoc)
  173. * @see com.l2jserver.gameserver.BasePacket#getType()
  174. */
  175. @Override
  176. public String getType()
  177. {
  178. return "[C] D0:33 RequestExEnchantSkillUntrain";
  179. }
  180. }