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RequestExEnchantSkillSafe.java 7.6 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import java.util.logging.Level;
  17. import java.util.logging.LogRecord;
  18. import java.util.logging.Logger;
  19. import com.l2jserver.Config;
  20. import com.l2jserver.gameserver.datatables.EnchantGroupsTable;
  21. import com.l2jserver.gameserver.datatables.SkillTable;
  22. import com.l2jserver.gameserver.model.L2EnchantSkillGroup.EnchantSkillDetail;
  23. import com.l2jserver.gameserver.model.L2EnchantSkillLearn;
  24. import com.l2jserver.gameserver.model.L2ItemInstance;
  25. import com.l2jserver.gameserver.model.L2ShortCut;
  26. import com.l2jserver.gameserver.model.L2Skill;
  27. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  28. import com.l2jserver.gameserver.network.SystemMessageId;
  29. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  30. import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfo;
  31. import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfoDetail;
  32. import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillResult;
  33. import com.l2jserver.gameserver.network.serverpackets.ShortCutRegister;
  34. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  35. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  36. import com.l2jserver.util.Rnd;
  37. /**
  38. * Format (ch) dd c: (id) 0xD0 h: (subid) 0x32 d: skill id d: skill lvl
  39. *
  40. * @author -Wooden-
  41. *
  42. */
  43. public final class RequestExEnchantSkillSafe extends L2GameClientPacket
  44. {
  45. private static final Logger _log = Logger.getLogger(RequestExEnchantSkillSafe.class.getName());
  46. private static final Logger _logEnchant = Logger.getLogger("enchant");
  47. private int _skillId;
  48. private int _skillLvl;
  49. @Override
  50. protected void readImpl()
  51. {
  52. _skillId = readD();
  53. _skillLvl = readD();
  54. }
  55. /*
  56. * (non-Javadoc)
  57. *
  58. * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#runImpl()
  59. */
  60. @Override
  61. protected void runImpl()
  62. {
  63. if (_skillId <= 0 || _skillLvl <= 0) // minimal sanity check
  64. return;
  65. L2PcInstance player = getClient().getActiveChar();
  66. if (player == null)
  67. return;
  68. if (player.getClassId().level() < 3) // requires to have 3rd class quest completed
  69. {
  70. player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_IN_THIS_CLASS);
  71. return;
  72. }
  73. if (player.getLevel() < 76)
  74. {
  75. player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_ON_THIS_LEVEL);
  76. return;
  77. }
  78. if (!player.isAllowedToEnchantSkills())
  79. {
  80. player.sendPacket(SystemMessageId.YOU_CANNOT_USE_SKILL_ENCHANT_ATTACKING_TRANSFORMED_BOAT);
  81. return;
  82. }
  83. L2Skill skill = SkillTable.getInstance().getInfo(_skillId, _skillLvl);
  84. if (skill == null)
  85. {
  86. return;
  87. }
  88. int costMultiplier = EnchantGroupsTable.SAFE_ENCHANT_COST_MULTIPLIER;
  89. int reqItemId = EnchantGroupsTable.SAFE_ENCHANT_BOOK;
  90. L2EnchantSkillLearn s = EnchantGroupsTable.getInstance().getSkillEnchantmentBySkillId(_skillId);
  91. if (s == null)
  92. {
  93. return;
  94. }
  95. EnchantSkillDetail esd = s.getEnchantSkillDetail(_skillLvl);
  96. if (player.getSkillLevel(_skillId) != s.getMinSkillLevel(_skillLvl))
  97. {
  98. return;
  99. }
  100. int requiredSp = esd.getSpCost() * costMultiplier;
  101. int requireditems = esd.getAdenaCost() * costMultiplier;
  102. int rate = esd.getRate(player);
  103. if (player.getSp() >= requiredSp)
  104. {
  105. // No config option for safe enchant book consume
  106. L2ItemInstance spb = player.getInventory().getItemByItemId(reqItemId);
  107. if (spb == null)// Haven't spellbook
  108. {
  109. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL));
  110. return;
  111. }
  112. if (player.getInventory().getAdena() < requireditems)
  113. {
  114. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL));
  115. return;
  116. }
  117. boolean check = player.getStat().removeExpAndSp(0, requiredSp, false);
  118. check &= player.destroyItem("Consume", spb.getObjectId(), 1, player, true);
  119. check &= player.destroyItemByItemId("Consume", 57, requireditems, player, true);
  120. if (!check)
  121. {
  122. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_DONT_HAVE_ALL_OF_THE_ITEMS_NEEDED_TO_ENCHANT_THAT_SKILL));
  123. return;
  124. }
  125. // ok. Destroy ONE copy of the book
  126. if (Rnd.get(100) <= rate)
  127. {
  128. if (Config.LOG_SKILL_ENCHANTS)
  129. {
  130. LogRecord record = new LogRecord(Level.INFO, "Safe Success");
  131. record.setParameters(new Object[]
  132. {
  133. player, skill, spb, rate
  134. });
  135. record.setLoggerName("skill");
  136. _logEnchant.log(record);
  137. }
  138. player.addSkill(skill, true);
  139. if (Config.DEBUG)
  140. {
  141. _log.fine("Learned skill ID: " + _skillId + " Level: " + _skillLvl + " for " + requiredSp + " SP, " + requireditems + " Adena.");
  142. }
  143. player.sendPacket(ExEnchantSkillResult.valueOf(true));
  144. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_IN_ENCHANTING_THE_SKILL_S1);
  145. sm.addSkillName(_skillId);
  146. player.sendPacket(sm);
  147. }
  148. else
  149. {
  150. if (Config.LOG_SKILL_ENCHANTS)
  151. {
  152. LogRecord record = new LogRecord(Level.INFO, "Safe Fail");
  153. record.setParameters(new Object[]
  154. {
  155. player, skill, spb, rate
  156. });
  157. record.setLoggerName("skill");
  158. _logEnchant.log(record);
  159. }
  160. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SKILL_ENCHANT_FAILED_S1_LEVEL_WILL_REMAIN);
  161. sm.addSkillName(_skillId);
  162. player.sendPacket(sm);
  163. player.sendPacket(ExEnchantSkillResult.valueOf(false));
  164. }
  165. player.sendPacket(new UserInfo(player));
  166. player.sendPacket(new ExBrExtraUserInfo(player));
  167. player.sendSkillList();
  168. player.sendPacket(new ExEnchantSkillInfo(_skillId, player.getSkillLevel(_skillId)));
  169. player.sendPacket(new ExEnchantSkillInfoDetail(1, _skillId, player.getSkillLevel(_skillId)+1, player));
  170. this.updateSkillShortcuts(player);
  171. }
  172. else
  173. {
  174. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_DONT_HAVE_ENOUGH_SP_TO_ENCHANT_THAT_SKILL);
  175. player.sendPacket(sm);
  176. }
  177. }
  178. private void updateSkillShortcuts(L2PcInstance player)
  179. {
  180. // update all the shortcuts to this skill
  181. L2ShortCut[] allShortCuts = player.getAllShortCuts();
  182. for (L2ShortCut sc : allShortCuts)
  183. {
  184. if (sc.getId() == _skillId && sc.getType() == L2ShortCut.TYPE_SKILL)
  185. {
  186. L2ShortCut newsc = new L2ShortCut(sc.getSlot(), sc.getPage(), sc.getType(), sc.getId(), player.getSkillLevel(_skillId), 1);
  187. player.sendPacket(new ShortCutRegister(newsc));
  188. player.registerShortCut(newsc);
  189. }
  190. }
  191. }
  192. /*
  193. * (non-Javadoc)
  194. *
  195. * @see com.l2jserver.gameserver.BasePacket#getType()
  196. */
  197. @Override
  198. public String getType()
  199. {
  200. return "[C] D0:32 RequestExEnchantSkillSafe";
  201. }
  202. }