RequestExEnchantItemAttribute.java 9.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import com.l2jserver.Config;
  17. import com.l2jserver.gameserver.model.Elementals;
  18. import com.l2jserver.gameserver.model.L2ItemInstance;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.network.SystemMessageId;
  21. import com.l2jserver.gameserver.network.serverpackets.ExAttributeEnchantResult;
  22. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  23. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  24. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  25. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  26. import com.l2jserver.gameserver.templates.item.L2ArmorType;
  27. import com.l2jserver.gameserver.templates.item.L2Item;
  28. import com.l2jserver.gameserver.templates.item.L2WeaponType;
  29. import com.l2jserver.gameserver.util.Util;
  30. import com.l2jserver.util.Rnd;
  31. public class RequestExEnchantItemAttribute extends L2GameClientPacket
  32. {
  33. private static final String D0_35_REQUEST_EX_ENCHANT_ITEM_ATTRIBUTE = "[C] D0:35 RequestExEnchantItemAttribute";
  34. private int _objectId;
  35. @Override
  36. protected void readImpl()
  37. {
  38. _objectId = readD();
  39. }
  40. @Override
  41. protected void runImpl()
  42. {
  43. L2PcInstance player = getClient().getActiveChar();
  44. if (player == null)
  45. return;
  46. if (_objectId == 0xFFFFFFFF)
  47. {
  48. // Player canceled enchant
  49. player.setActiveEnchantAttrItem(null);
  50. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_ENHANCE_CANCELED));
  51. return;
  52. }
  53. if (!player.isOnline())
  54. {
  55. player.setActiveEnchantAttrItem(null);
  56. return;
  57. }
  58. if (player.getPrivateStoreType() != 0)
  59. {
  60. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_ADD_ELEMENTAL_POWER_WHILE_OPERATING_PRIVATE_STORE_OR_WORKSHOP));
  61. player.setActiveEnchantAttrItem(null);
  62. return;
  63. }
  64. // Restrict enchant during a trade (bug if enchant fails)
  65. if (player.getActiveRequester() != null)
  66. {
  67. // Cancel trade
  68. player.cancelActiveTrade();
  69. player.setActiveEnchantAttrItem(null);
  70. player.sendMessage("Enchanting items is not allowed during a trade.");
  71. return;
  72. }
  73. L2ItemInstance item = player.getInventory().getItemByObjectId(_objectId);
  74. L2ItemInstance stone = player.getActiveEnchantAttrItem();
  75. if (item == null || stone == null)
  76. {
  77. player.setActiveEnchantAttrItem(null);
  78. return;
  79. }
  80. if ((item.getLocation() != L2ItemInstance.ItemLocation.INVENTORY) && (item.getLocation() != L2ItemInstance.ItemLocation.PAPERDOLL))
  81. {
  82. player.setActiveEnchantAttrItem(null);
  83. return;
  84. }
  85. //can't enchant rods, shadow items, adventurers', PvP items, hero items, cloaks, bracelets, underwear (e.g. shirt), belt, necklace, earring, ring
  86. if (item.getItem().getItemType() == L2WeaponType.FISHINGROD || item.isShadowItem() || item.isPvp() || item.isHeroItem() || item.isTimeLimitedItem() ||
  87. (item.getItemId() >= 7816 && item.getItemId() <= 7831) || (item.getItem().getItemType() == L2WeaponType.NONE) ||
  88. item.getItem().getItemGradeSPlus() != L2Item.CRYSTAL_S || item.getItem().getBodyPart() == L2Item.SLOT_BACK ||
  89. item.getItem().getBodyPart() == L2Item.SLOT_R_BRACELET || item.getItem().getBodyPart() == L2Item.SLOT_UNDERWEAR ||
  90. item.getItem().getBodyPart() == L2Item.SLOT_BELT || item.getItem().getBodyPart() == L2Item.SLOT_NECK ||
  91. (item.getItem().getBodyPart() & L2Item.SLOT_R_EAR) != 0 || (item.getItem().getBodyPart() & L2Item.SLOT_R_FINGER) != 0 ||
  92. item.getItem().getElementals() != null || item.getItemType() == L2ArmorType.SHIELD || item.getItemType() == L2ArmorType.SIGIL)
  93. {
  94. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_ENHANCE_REQUIREMENT_NOT_SUFFICIENT));
  95. player.setActiveEnchantAttrItem(null);
  96. return;
  97. }
  98. switch (item.getLocation())
  99. {
  100. case INVENTORY:
  101. case PAPERDOLL:
  102. {
  103. if (item.getOwnerId() != player.getObjectId())
  104. {
  105. player.setActiveEnchantAttrItem(null);
  106. return;
  107. }
  108. break;
  109. }
  110. default:
  111. {
  112. player.setActiveEnchantAttrItem(null);
  113. Util.handleIllegalPlayerAction(player, "Player "+player.getName()+" tried to use enchant Exploit!", Config.DEFAULT_PUNISH);
  114. return;
  115. }
  116. }
  117. int stoneId = stone.getItemId();
  118. byte elementToAdd = Elementals.getItemElement(stoneId);
  119. // Armors have the opposite element
  120. if (item.isArmor())
  121. elementToAdd = Elementals.getOppositeElement(elementToAdd);
  122. byte opositeElement = Elementals.getOppositeElement(elementToAdd);
  123. Elementals oldElement = item.getElemental(elementToAdd);
  124. int elementValue = oldElement == null ? 0 : oldElement.getValue();
  125. int limit = getLimit(item, stoneId);
  126. int powerToAdd = getPowerToAdd(stoneId, elementValue, item);
  127. if ((item.isWeapon() && oldElement != null && oldElement.getElement() != elementToAdd && oldElement.getElement() != -2)
  128. || (item.isArmor() && item.getElemental(elementToAdd) == null && item.getElementals() != null && item.getElementals().length >= 3))
  129. {
  130. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ANOTHER_ELEMENTAL_POWER_ALREADY_ADDED));
  131. player.setActiveEnchantAttrItem(null);
  132. return;
  133. }
  134. if (item.isArmor() && item.getElementals() != null)
  135. {
  136. //cant add opposite element
  137. for (Elementals elm : item.getElementals())
  138. {
  139. if (elm.getElement() == opositeElement)
  140. {
  141. player.setActiveEnchantAttrItem(null);
  142. Util.handleIllegalPlayerAction(player, "Player "+player.getName()+" tried to add oposite attribute to item!", Config.DEFAULT_PUNISH);
  143. return;
  144. }
  145. }
  146. }
  147. int newPower = elementValue + powerToAdd;
  148. if (newPower > limit)
  149. {
  150. newPower = limit;
  151. powerToAdd = limit - elementValue;
  152. }
  153. if (powerToAdd <= 0)
  154. {
  155. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_ENHANCE_CANCELED));
  156. player.setActiveEnchantAttrItem(null);
  157. return;
  158. }
  159. if(!player.destroyItem("AttrEnchant", stone, 1, player, true))
  160. {
  161. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
  162. Util.handleIllegalPlayerAction(player, "Player "+player.getName()+" tried to attribute enchant with a stone he doesn't have", Config.DEFAULT_PUNISH);
  163. player.setActiveEnchantAttrItem(null);
  164. return;
  165. }
  166. boolean success = false;
  167. switch(Elementals.getItemElemental(stoneId)._type)
  168. {
  169. case Stone:
  170. case Roughore:
  171. success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_STONE;
  172. break;
  173. case Crystal:
  174. success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_CRYSTAL;
  175. break;
  176. case Jewel:
  177. success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_JEWEL;
  178. break;
  179. case Energy:
  180. success = Rnd.get(100) < Config.ENCHANT_CHANCE_ELEMENT_ENERGY;
  181. break;
  182. }
  183. if (success)
  184. {
  185. byte realElement = item.isArmor() ? opositeElement : elementToAdd;
  186. SystemMessage sm;
  187. if (item.getEnchantLevel() == 0)
  188. {
  189. if (item.isArmor())
  190. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_S2_ATTRIBUTE_WAS_SUCCESSFULLY_BESTOWED_ON_S1_RES_TO_S3_INCREASED);
  191. else
  192. sm = SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_POWER_S2_SUCCESSFULLY_ADDED_TO_S1);
  193. sm.addItemName(item);
  194. sm.addElemntal(realElement);
  195. if (item.isArmor())
  196. sm.addElemntal(Elementals.getOppositeElement(realElement));
  197. }
  198. else
  199. {
  200. if (item.isArmor())
  201. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_S3_ATTRIBUTE_BESTOWED_ON_S1_S2_RESISTANCE_TO_S4_INCREASED);
  202. else
  203. sm = SystemMessage.getSystemMessage(SystemMessageId.ELEMENTAL_POWER_S3_SUCCESSFULLY_ADDED_TO_S1_S2);
  204. sm.addNumber(item.getEnchantLevel());
  205. sm.addItemName(item);
  206. sm.addElemntal(realElement);
  207. if (item.isArmor())
  208. sm.addElemntal(Elementals.getOppositeElement(realElement));
  209. }
  210. player.sendPacket(sm);
  211. item.setElementAttr(elementToAdd, newPower);
  212. if (item.isEquipped())
  213. item.updateElementAttrBonus(player);
  214. // send packets
  215. InventoryUpdate iu = new InventoryUpdate();
  216. iu.addModifiedItem(item);
  217. player.sendPacket(iu);
  218. }
  219. else
  220. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FAILED_ADDING_ELEMENTAL_POWER));
  221. player.sendPacket(new ExAttributeEnchantResult(powerToAdd));
  222. player.sendPacket(new UserInfo(player));
  223. player.sendPacket(new ExBrExtraUserInfo(player));
  224. player.setActiveEnchantAttrItem(null);
  225. }
  226. public int getLimit(L2ItemInstance item, int sotneId)
  227. {
  228. Elementals.ElementalItems elementItem = Elementals.getItemElemental(sotneId);
  229. if (elementItem == null)
  230. return 0;
  231. if (item.isWeapon())
  232. return Elementals.WEAPON_VALUES[elementItem._type._maxLevel];
  233. else
  234. return Elementals.ARMOR_VALUES[elementItem._type._maxLevel];
  235. }
  236. public int getPowerToAdd(int stoneId, int oldValue, L2ItemInstance item)
  237. {
  238. if (Elementals.getItemElement(stoneId) != Elementals.NONE)
  239. {
  240. if (item.isWeapon())
  241. {
  242. if (oldValue == 0)
  243. return Elementals.FIRST_WEAPON_BONUS;
  244. else
  245. return Elementals.NEXT_WEAPON_BONUS;
  246. }
  247. else if (item.isArmor())
  248. return Elementals.ARMOR_BONUS;
  249. }
  250. return 0;
  251. }
  252. @Override
  253. public String getType()
  254. {
  255. return D0_35_REQUEST_EX_ENCHANT_ITEM_ATTRIBUTE;
  256. }
  257. }