CharacterCreate.java 11 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import java.util.logging.Level;
  17. import java.util.logging.LogRecord;
  18. import java.util.logging.Logger;
  19. import java.util.regex.Matcher;
  20. import java.util.regex.Pattern;
  21. import java.util.regex.PatternSyntaxException;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.gameserver.datatables.CharNameTable;
  24. import com.l2jserver.gameserver.datatables.CharTemplateTable;
  25. import com.l2jserver.gameserver.datatables.SkillTable;
  26. import com.l2jserver.gameserver.datatables.SkillTreeTable;
  27. import com.l2jserver.gameserver.idfactory.IdFactory;
  28. import com.l2jserver.gameserver.instancemanager.QuestManager;
  29. import com.l2jserver.gameserver.model.L2ItemInstance;
  30. import com.l2jserver.gameserver.model.L2ShortCut;
  31. import com.l2jserver.gameserver.model.L2SkillLearn;
  32. import com.l2jserver.gameserver.model.L2World;
  33. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  34. import com.l2jserver.gameserver.model.actor.stat.PcStat;
  35. import com.l2jserver.gameserver.model.quest.Quest;
  36. import com.l2jserver.gameserver.model.quest.QuestState;
  37. import com.l2jserver.gameserver.model.quest.State;
  38. import com.l2jserver.gameserver.network.L2GameClient;
  39. import com.l2jserver.gameserver.network.serverpackets.CharCreateFail;
  40. import com.l2jserver.gameserver.network.serverpackets.CharCreateOk;
  41. import com.l2jserver.gameserver.network.serverpackets.CharSelectionInfo;
  42. import com.l2jserver.gameserver.templates.chars.L2PcTemplate;
  43. import com.l2jserver.gameserver.templates.chars.L2PcTemplate.PcTemplateItem;
  44. import com.l2jserver.gameserver.util.Util;
  45. @SuppressWarnings("unused")
  46. public final class CharacterCreate extends L2GameClientPacket
  47. {
  48. private static final String _C__0B_CHARACTERCREATE = "[C] 0B CharacterCreate";
  49. private static final Logger _log = Logger.getLogger(CharacterCreate.class.getName());
  50. protected static final Logger _logAccounting = Logger.getLogger("accounting");
  51. // cSdddddddddddd
  52. private String _name;
  53. private int _race;
  54. private byte _sex;
  55. private int _classId;
  56. private int _int;
  57. private int _str;
  58. private int _con;
  59. private int _men;
  60. private int _dex;
  61. private int _wit;
  62. private byte _hairStyle;
  63. private byte _hairColor;
  64. private byte _face;
  65. @Override
  66. protected void readImpl()
  67. {
  68. _name = readS();
  69. _race = readD();
  70. _sex = (byte) readD();
  71. _classId = readD();
  72. _int = readD();
  73. _str = readD();
  74. _con = readD();
  75. _men = readD();
  76. _dex = readD();
  77. _wit = readD();
  78. _hairStyle = (byte) readD();
  79. _hairColor = (byte) readD();
  80. _face = (byte) readD();
  81. }
  82. @Override
  83. protected void runImpl()
  84. {
  85. // Last Verified: May 30, 2009 - Gracia Final - Players are able to create characters with names consisting of as little as 1,2,3 letter/number combinations.
  86. if ((_name.length() < 1) || (_name.length() > 16))
  87. {
  88. if (Config.DEBUG)
  89. _log.fine("Character Creation Failure: Character name " + _name + " is invalid. Message generated: Your title cannot exceed 16 characters in length. Please try again.");
  90. sendPacket(new CharCreateFail(CharCreateFail.REASON_16_ENG_CHARS));
  91. return;
  92. }
  93. if(Config.FORBIDDEN_NAMES.length > 1)
  94. {
  95. for(String st : Config.FORBIDDEN_NAMES)
  96. {
  97. if(_name.toLowerCase().contains(st.toLowerCase()))
  98. {
  99. sendPacket(new CharCreateFail(CharCreateFail.REASON_INCORRECT_NAME));
  100. return;
  101. }
  102. }
  103. }
  104. // Last Verified: May 30, 2009 - Gracia Final
  105. if (!Util.isAlphaNumeric(_name) || !isValidName(_name))
  106. {
  107. if (Config.DEBUG)
  108. _log.fine("Character Creation Failure: Character name " + _name + " is invalid. Message generated: Incorrect name. Please try again.");
  109. sendPacket(new CharCreateFail(CharCreateFail.REASON_INCORRECT_NAME));
  110. return;
  111. }
  112. if (_face > 2 || _face < 0)
  113. {
  114. _log.warning("Character Creation Failure: Character face " + _face + " is invalid. Possible client hack. "+getClient());
  115. sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
  116. return;
  117. }
  118. if (_hairStyle < 0 || (_sex == 0 && _hairStyle > 4) || (_sex != 0 && _hairStyle > 6))
  119. {
  120. _log.warning("Character Creation Failure: Character hair style " + _hairStyle + " is invalid. Possible client hack. "+getClient());
  121. sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
  122. return;
  123. }
  124. if (_hairColor > 3 || _hairColor < 0)
  125. {
  126. _log.warning("Character Creation Failure: Character hair color " + _hairColor + " is invalid. Possible client hack. "+getClient());
  127. sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
  128. return;
  129. }
  130. L2PcInstance newChar = null;
  131. L2PcTemplate template = null;
  132. /*
  133. * DrHouse: Since checks for duplicate names are done using SQL, lock must be held until data is written to DB as well.
  134. */
  135. synchronized (CharNameTable.getInstance())
  136. {
  137. if (CharNameTable.getInstance().accountCharNumber(getClient().getAccountName()) >= Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT && Config.MAX_CHARACTERS_NUMBER_PER_ACCOUNT != 0)
  138. {
  139. if (Config.DEBUG)
  140. _log.fine("Max number of characters reached. Creation failed.");
  141. sendPacket(new CharCreateFail(CharCreateFail.REASON_TOO_MANY_CHARACTERS));
  142. return;
  143. }
  144. else if (CharNameTable.getInstance().doesCharNameExist(_name))
  145. {
  146. if (Config.DEBUG)
  147. _log.fine("Character Creation Failure: Message generated: You cannot create another character. Please delete the existing character and try again.");
  148. sendPacket(new CharCreateFail(CharCreateFail.REASON_NAME_ALREADY_EXISTS));
  149. return;
  150. }
  151. template = CharTemplateTable.getInstance().getTemplate(_classId);
  152. if (template == null || template.classBaseLevel > 1)
  153. {
  154. if (Config.DEBUG)
  155. _log.fine("Character Creation Failure: " + _name + " classId: " + _classId + " Template: " + template + " Message generated: Your character creation has failed.");
  156. sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
  157. return;
  158. }
  159. int objectId = IdFactory.getInstance().getNextId();
  160. newChar = L2PcInstance.create(objectId, template, getClient().getAccountName(), _name, _hairStyle, _hairColor, _face, _sex != 0);
  161. }
  162. newChar.setCurrentHp(template.baseHpMax);
  163. newChar.setCurrentCp(template.baseCpMax);
  164. newChar.setCurrentMp(template.baseMpMax);
  165. // newChar.setMaxLoad(template.baseLoad);
  166. CharCreateOk cco = new CharCreateOk();
  167. sendPacket(cco);
  168. initNewChar(getClient(), newChar);
  169. LogRecord record = new LogRecord(Level.INFO, "Created new character");
  170. record.setParameters(new Object[]{newChar, this.getClient()});
  171. _logAccounting.log(record);
  172. }
  173. private boolean isValidName(String text)
  174. {
  175. boolean result = true;
  176. String test = text;
  177. Pattern pattern;
  178. try
  179. {
  180. pattern = Pattern.compile(Config.CNAME_TEMPLATE);
  181. }
  182. catch (PatternSyntaxException e) // case of illegal pattern
  183. {
  184. _log.warning("ERROR : Character name pattern of config is wrong!");
  185. pattern = Pattern.compile(".*");
  186. }
  187. Matcher regexp = pattern.matcher(test);
  188. if (!regexp.matches())
  189. {
  190. result = false;
  191. }
  192. return result;
  193. }
  194. private void initNewChar(L2GameClient client, L2PcInstance newChar)
  195. {
  196. if (Config.DEBUG)
  197. _log.fine("Character init start");
  198. L2World.getInstance().storeObject(newChar);
  199. L2PcTemplate template = newChar.getTemplate();
  200. newChar.addAdena("Init", Config.STARTING_ADENA, null, false);
  201. newChar.setXYZInvisible(template.spawnX, template.spawnY, template.spawnZ);
  202. newChar.setTitle("");
  203. if (Config.ENABLE_VITALITY)
  204. newChar.setVitalityPoints(Math.min(Config.STARTING_VITALITY_POINTS, PcStat.MAX_VITALITY_POINTS), true);
  205. if (Config.STARTING_LEVEL > 1)
  206. {
  207. newChar.getStat().addLevel((byte)(Config.STARTING_LEVEL - 1));
  208. }
  209. if (Config.STARTING_SP > 0)
  210. {
  211. newChar.getStat().addSp(Config.STARTING_SP);
  212. }
  213. L2ShortCut shortcut;
  214. // add attack shortcut
  215. shortcut = new L2ShortCut(0, 0, 3, 2, 0, 1);
  216. newChar.registerShortCut(shortcut);
  217. // add take shortcut
  218. shortcut = new L2ShortCut(3, 0, 3, 5, 0, 1);
  219. newChar.registerShortCut(shortcut);
  220. // add sit shortcut
  221. shortcut = new L2ShortCut(10, 0, 3, 0, 0, 1);
  222. newChar.registerShortCut(shortcut);
  223. for (PcTemplateItem ia : template.getItems())
  224. {
  225. L2ItemInstance item = newChar.getInventory().addItem("Init", ia.getItemId(), ia.getAmount(), newChar, null);
  226. if (item == null)
  227. {
  228. _log.warning("Could not create item during char creation: itemId " + ia.getItemId() + ", amount " + ia.getAmount() + ".");
  229. continue;
  230. }
  231. // add tutbook shortcut
  232. if (item.getItemId() == 5588)
  233. {
  234. shortcut = new L2ShortCut(11, 0, 1, item.getObjectId(), 0, 1);
  235. newChar.registerShortCut(shortcut);
  236. }
  237. if (item.isEquipable() && ia.isEquipped())
  238. {
  239. newChar.getInventory().equipItem(item);
  240. }
  241. }
  242. for (L2SkillLearn skill : SkillTreeTable.getInstance().getAvailableSkills(newChar, newChar.getClassId()))
  243. {
  244. newChar.addSkill(SkillTable.getInstance().getInfo(skill.getId(), skill.getLevel()), true);
  245. if (skill.getId() == 1001 || skill.getId() == 1177)
  246. {
  247. shortcut = new L2ShortCut(1, 0, 2, skill.getId(), skill.getLevel(), 1);
  248. newChar.registerShortCut(shortcut);
  249. }
  250. if (skill.getId() == 1216)
  251. {
  252. shortcut = new L2ShortCut(10, 0, 2, skill.getId(), skill.getLevel(), 1);
  253. newChar.registerShortCut(shortcut);
  254. }
  255. if (Config.DEBUG)
  256. _log.fine("Adding starter skill:" + skill.getId() + " / " + skill.getLevel());
  257. }
  258. if (!Config.DISABLE_TUTORIAL)
  259. startTutorialQuest(newChar);
  260. newChar.setOnlineStatus(true, false);
  261. newChar.deleteMe();
  262. CharSelectionInfo cl = new CharSelectionInfo(client.getAccountName(), client.getSessionId().playOkID1);
  263. client.getConnection().sendPacket(cl);
  264. client.setCharSelection(cl.getCharInfo());
  265. if (Config.DEBUG)
  266. _log.fine("Character init end");
  267. }
  268. public void startTutorialQuest(L2PcInstance player)
  269. {
  270. QuestState qs = player.getQuestState("255_Tutorial");
  271. Quest q = null;
  272. if (qs == null)
  273. q = QuestManager.getInstance().getQuest("255_Tutorial");
  274. if (q != null)
  275. q.newQuestState(player).setState(State.STARTED);
  276. }
  277. /*
  278. * (non-Javadoc)
  279. *
  280. * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType()
  281. */
  282. @Override
  283. public String getType()
  284. {
  285. return _C__0B_CHARACTERCREATE;
  286. }
  287. }