L2Weapon.java 13 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.items;
  20. import java.util.ArrayList;
  21. import java.util.Collection;
  22. import java.util.Collections;
  23. import java.util.List;
  24. import com.l2jserver.gameserver.enums.QuestEventType;
  25. import com.l2jserver.gameserver.handler.ISkillHandler;
  26. import com.l2jserver.gameserver.handler.SkillHandler;
  27. import com.l2jserver.gameserver.model.L2Object;
  28. import com.l2jserver.gameserver.model.StatsSet;
  29. import com.l2jserver.gameserver.model.actor.L2Character;
  30. import com.l2jserver.gameserver.model.actor.L2Npc;
  31. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  32. import com.l2jserver.gameserver.model.conditions.Condition;
  33. import com.l2jserver.gameserver.model.conditions.ConditionGameChance;
  34. import com.l2jserver.gameserver.model.effects.L2Effect;
  35. import com.l2jserver.gameserver.model.holders.SkillHolder;
  36. import com.l2jserver.gameserver.model.items.type.L2WeaponType;
  37. import com.l2jserver.gameserver.model.quest.Quest;
  38. import com.l2jserver.gameserver.model.skills.L2Skill;
  39. import com.l2jserver.gameserver.model.stats.Env;
  40. import com.l2jserver.gameserver.model.stats.Formulas;
  41. import com.l2jserver.util.StringUtil;
  42. /**
  43. * This class is dedicated to the management of weapons.
  44. */
  45. public final class L2Weapon extends L2Item
  46. {
  47. private final L2WeaponType _type;
  48. private final boolean _isMagicWeapon;
  49. private final int _rndDam;
  50. private final int _soulShotCount;
  51. private final int _spiritShotCount;
  52. private final int _mpConsume;
  53. /**
  54. * Skill that activates when item is enchanted +4 (for duals).
  55. */
  56. private SkillHolder _enchant4Skill = null;
  57. private final int _changeWeaponId;
  58. // Attached skills for Special Abilities
  59. private SkillHolder _skillsOnMagic;
  60. private Condition _skillsOnMagicCondition = null;
  61. private SkillHolder _skillsOnCrit;
  62. private Condition _skillsOnCritCondition = null;
  63. private final int _reducedSoulshot;
  64. private final int _reducedSoulshotChance;
  65. private final int _reducedMpConsume;
  66. private final int _reducedMpConsumeChance;
  67. private final boolean _isForceEquip;
  68. private final boolean _isAttackWeapon;
  69. private final boolean _useWeaponSkillsOnly;
  70. /**
  71. * Constructor for Weapon.
  72. * @param set the StatsSet designating the set of couples (key,value) characterizing the weapon.
  73. */
  74. public L2Weapon(StatsSet set)
  75. {
  76. super(set);
  77. _type = L2WeaponType.valueOf(set.getString("weapon_type", "none").toUpperCase());
  78. _type1 = L2Item.TYPE1_WEAPON_RING_EARRING_NECKLACE;
  79. _type2 = L2Item.TYPE2_WEAPON;
  80. _isMagicWeapon = set.getBoolean("is_magic_weapon", false);
  81. _soulShotCount = set.getInt("soulshots", 0);
  82. _spiritShotCount = set.getInt("spiritshots", 0);
  83. _rndDam = set.getInt("random_damage", 0);
  84. _mpConsume = set.getInt("mp_consume", 0);
  85. String[] reduced_soulshots = set.getString("reduced_soulshot", "").split(",");
  86. _reducedSoulshotChance = (reduced_soulshots.length == 2) ? Integer.parseInt(reduced_soulshots[0]) : 0;
  87. _reducedSoulshot = (reduced_soulshots.length == 2) ? Integer.parseInt(reduced_soulshots[1]) : 0;
  88. String[] reduced_mpconsume = set.getString("reduced_mp_consume", "").split(",");
  89. _reducedMpConsumeChance = (reduced_mpconsume.length == 2) ? Integer.parseInt(reduced_mpconsume[0]) : 0;
  90. _reducedMpConsume = (reduced_mpconsume.length == 2) ? Integer.parseInt(reduced_mpconsume[1]) : 0;
  91. String skill = set.getString("enchant4_skill", null);
  92. if (skill != null)
  93. {
  94. String[] info = skill.split("-");
  95. if ((info != null) && (info.length == 2))
  96. {
  97. int id = 0;
  98. int level = 0;
  99. try
  100. {
  101. id = Integer.parseInt(info[0]);
  102. level = Integer.parseInt(info[1]);
  103. }
  104. catch (Exception nfe)
  105. {
  106. // Incorrect syntax, dont add new skill
  107. _log.info(StringUtil.concat("> Couldnt parse ", skill, " in weapon enchant skills! item ", toString()));
  108. }
  109. if ((id > 0) && (level > 0))
  110. {
  111. _enchant4Skill = new SkillHolder(id, level);
  112. }
  113. }
  114. }
  115. skill = set.getString("onmagic_skill", null);
  116. if (skill != null)
  117. {
  118. String[] info = skill.split("-");
  119. final int chance = set.getInt("onmagic_chance", 100);
  120. if ((info != null) && (info.length == 2))
  121. {
  122. int id = 0;
  123. int level = 0;
  124. try
  125. {
  126. id = Integer.parseInt(info[0]);
  127. level = Integer.parseInt(info[1]);
  128. }
  129. catch (Exception nfe)
  130. {
  131. // Incorrect syntax, don't add new skill
  132. _log.info(StringUtil.concat("> Couldnt parse ", skill, " in weapon onmagic skills! item ", toString()));
  133. }
  134. if ((id > 0) && (level > 0) && (chance > 0))
  135. {
  136. _skillsOnMagic = new SkillHolder(id, level);
  137. _skillsOnMagicCondition = new ConditionGameChance(chance);
  138. }
  139. }
  140. }
  141. skill = set.getString("oncrit_skill", null);
  142. if (skill != null)
  143. {
  144. String[] info = skill.split("-");
  145. final int chance = set.getInt("oncrit_chance", 100);
  146. if ((info != null) && (info.length == 2))
  147. {
  148. int id = 0;
  149. int level = 0;
  150. try
  151. {
  152. id = Integer.parseInt(info[0]);
  153. level = Integer.parseInt(info[1]);
  154. }
  155. catch (Exception nfe)
  156. {
  157. // Incorrect syntax, don't add new skill
  158. _log.info(StringUtil.concat("> Couldnt parse ", skill, " in weapon oncrit skills! item ", toString()));
  159. }
  160. if ((id > 0) && (level > 0) && (chance > 0))
  161. {
  162. _skillsOnCrit = new SkillHolder(id, level);
  163. _skillsOnCritCondition = new ConditionGameChance(chance);
  164. }
  165. }
  166. }
  167. _changeWeaponId = set.getInt("change_weaponId", 0);
  168. _isForceEquip = set.getBoolean("isForceEquip", false);
  169. _isAttackWeapon = set.getBoolean("isAttackWeapon", true);
  170. _useWeaponSkillsOnly = set.getBoolean("useWeaponSkillsOnly", false);
  171. }
  172. /**
  173. * @return the type of Weapon
  174. */
  175. @Override
  176. public L2WeaponType getItemType()
  177. {
  178. return _type;
  179. }
  180. /**
  181. * @return the ID of the Etc item after applying the mask.
  182. */
  183. @Override
  184. public int getItemMask()
  185. {
  186. return getItemType().mask();
  187. }
  188. /**
  189. * @return {@code true} if the weapon is magic, {@code false} otherwise.
  190. */
  191. @Override
  192. public boolean isMagicWeapon()
  193. {
  194. return _isMagicWeapon;
  195. }
  196. /**
  197. * @return the quantity of SoulShot used.
  198. */
  199. public int getSoulShotCount()
  200. {
  201. return _soulShotCount;
  202. }
  203. /**
  204. * @return the quantity of SpiritShot used.
  205. */
  206. public int getSpiritShotCount()
  207. {
  208. return _spiritShotCount;
  209. }
  210. /**
  211. * @return the reduced quantity of SoultShot used.
  212. */
  213. public int getReducedSoulShot()
  214. {
  215. return _reducedSoulshot;
  216. }
  217. /**
  218. * @return the chance to use Reduced SoultShot.
  219. */
  220. public int getReducedSoulShotChance()
  221. {
  222. return _reducedSoulshotChance;
  223. }
  224. /**
  225. * @return the random damage inflicted by the weapon.
  226. */
  227. public int getRandomDamage()
  228. {
  229. return _rndDam;
  230. }
  231. /**
  232. * @return the MP consumption with the weapon.
  233. */
  234. public int getMpConsume()
  235. {
  236. return _mpConsume;
  237. }
  238. /**
  239. * @return the reduced MP consumption with the weapon.
  240. */
  241. public int getReducedMpConsume()
  242. {
  243. return _reducedMpConsume;
  244. }
  245. /**
  246. * @return the chance to use getReducedMpConsume()
  247. */
  248. public int getReducedMpConsumeChance()
  249. {
  250. return _reducedMpConsumeChance;
  251. }
  252. /**
  253. * @return the skill that player get when has equipped weapon +4 or more (for duals SA).
  254. */
  255. @Override
  256. public L2Skill getEnchant4Skill()
  257. {
  258. if (_enchant4Skill == null)
  259. {
  260. return null;
  261. }
  262. return _enchant4Skill.getSkill();
  263. }
  264. /**
  265. * @return the Id in which weapon this weapon can be changed.
  266. */
  267. public int getChangeWeaponId()
  268. {
  269. return _changeWeaponId;
  270. }
  271. /**
  272. * @return {@code true} if the weapon is force equip, {@code false} otherwise.
  273. */
  274. public boolean isForceEquip()
  275. {
  276. return _isForceEquip;
  277. }
  278. /**
  279. * @return {@code true} if the weapon is attack weapon, {@code false} otherwise.
  280. */
  281. public boolean isAttackWeapon()
  282. {
  283. return _isAttackWeapon;
  284. }
  285. /**
  286. * @return {@code true} if the weapon is skills only, {@code false} otherwise.
  287. */
  288. public boolean useWeaponSkillsOnly()
  289. {
  290. return _useWeaponSkillsOnly;
  291. }
  292. /**
  293. * @param caster the L2Character pointing out the caster
  294. * @param target the L2Character pointing out the target
  295. * @param crit the boolean tells whether the hit was critical
  296. * @return the effects of skills associated with the item to be triggered onHit.
  297. */
  298. public List<L2Effect> getSkillEffects(L2Character caster, L2Character target, boolean crit)
  299. {
  300. if ((_skillsOnCrit == null) || !crit)
  301. {
  302. return Collections.<L2Effect> emptyList();
  303. }
  304. final L2Skill onCritSkill = _skillsOnCrit.getSkill();
  305. if (_skillsOnCritCondition != null)
  306. {
  307. Env env = new Env();
  308. env.setCharacter(caster);
  309. env.setTarget(target);
  310. env.setSkill(onCritSkill);
  311. if (!_skillsOnCritCondition.test(env))
  312. {
  313. // Chance not met
  314. return Collections.<L2Effect> emptyList();
  315. }
  316. }
  317. if (!onCritSkill.checkCondition(caster, target, false))
  318. {
  319. // Skill condition not met
  320. return Collections.<L2Effect> emptyList();
  321. }
  322. final byte shld = Formulas.calcShldUse(caster, target, onCritSkill);
  323. if (!Formulas.calcSkillSuccess(caster, target, onCritSkill, shld, false, false, false))
  324. {
  325. // These skills should not work on RaidBoss
  326. return Collections.<L2Effect> emptyList();
  327. }
  328. if (target.getFirstEffect(onCritSkill.getId()) != null)
  329. {
  330. target.getFirstEffect(onCritSkill.getId()).exit();
  331. }
  332. final List<L2Effect> effects = new ArrayList<>();
  333. for (L2Effect e : onCritSkill.getEffects(caster, target, new Env(shld, false, false, false)))
  334. {
  335. effects.add(e);
  336. }
  337. return effects;
  338. }
  339. /**
  340. * @param caster the L2Character pointing out the caster
  341. * @param target the L2Character pointing out the target
  342. * @param trigger the L2Skill pointing out the skill triggering this action
  343. * @return the effects of skills associated with the item to be triggered onMagic.
  344. */
  345. public boolean getSkillEffects(L2Character caster, L2Character target, L2Skill trigger)
  346. {
  347. if (_skillsOnMagic == null)
  348. {
  349. return false;
  350. }
  351. final L2Skill onMagicSkill = _skillsOnMagic.getSkill();
  352. // Trigger only if both are good or bad magic.
  353. if (trigger.isBad() != onMagicSkill.isBad())
  354. {
  355. return false;
  356. }
  357. // No Trigger if not Magic Skill
  358. if (!trigger.isMagic() && !onMagicSkill.isMagic())
  359. {
  360. return false;
  361. }
  362. if (_skillsOnMagicCondition != null)
  363. {
  364. Env env = new Env();
  365. env.setCharacter(caster);
  366. env.setTarget(target);
  367. env.setSkill(onMagicSkill);
  368. if (!_skillsOnMagicCondition.test(env))
  369. {
  370. // Chance not met
  371. return false;
  372. }
  373. }
  374. if (!onMagicSkill.checkCondition(caster, target, false))
  375. {
  376. // Skill condition not met
  377. return false;
  378. }
  379. final byte shld = Formulas.calcShldUse(caster, target, onMagicSkill);
  380. if (onMagicSkill.isBad() && !Formulas.calcSkillSuccess(caster, target, onMagicSkill, shld, false, false, false))
  381. {
  382. return false;
  383. }
  384. L2Character[] targets =
  385. {
  386. target
  387. };
  388. // Launch the magic skill and calculate its effects
  389. // Get the skill handler corresponding to the skill type
  390. final ISkillHandler handler = SkillHandler.getInstance().getHandler(onMagicSkill.getSkillType());
  391. if (handler != null)
  392. {
  393. handler.useSkill(caster, onMagicSkill, targets);
  394. }
  395. else
  396. {
  397. onMagicSkill.useSkill(caster, targets);
  398. }
  399. // notify quests of a skill use
  400. if (caster instanceof L2PcInstance)
  401. {
  402. // Mobs in range 1000 see spell
  403. Collection<L2Object> objs = caster.getKnownList().getKnownObjects().values();
  404. for (L2Object spMob : objs)
  405. {
  406. if (spMob instanceof L2Npc)
  407. {
  408. L2Npc npcMob = (L2Npc) spMob;
  409. if (npcMob.getTemplate().getEventQuests(QuestEventType.ON_SKILL_SEE) != null)
  410. {
  411. for (Quest quest : npcMob.getTemplate().getEventQuests(QuestEventType.ON_SKILL_SEE))
  412. {
  413. quest.notifySkillSee(npcMob, caster.getActingPlayer(), onMagicSkill, targets, false);
  414. }
  415. }
  416. }
  417. }
  418. }
  419. return true;
  420. }
  421. }