Siege.java 49 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.entity;
  20. import java.sql.Connection;
  21. import java.sql.PreparedStatement;
  22. import java.sql.ResultSet;
  23. import java.util.ArrayList;
  24. import java.util.Calendar;
  25. import java.util.List;
  26. import java.util.concurrent.ScheduledFuture;
  27. import java.util.logging.Level;
  28. import java.util.logging.Logger;
  29. import javolution.util.FastList;
  30. import com.l2jserver.Config;
  31. import com.l2jserver.L2DatabaseFactory;
  32. import com.l2jserver.gameserver.Announcements;
  33. import com.l2jserver.gameserver.SevenSigns;
  34. import com.l2jserver.gameserver.ThreadPoolManager;
  35. import com.l2jserver.gameserver.datatables.ClanTable;
  36. import com.l2jserver.gameserver.datatables.NpcTable;
  37. import com.l2jserver.gameserver.enums.SiegeTeleportWhoType;
  38. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  39. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  40. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  41. import com.l2jserver.gameserver.model.L2Clan;
  42. import com.l2jserver.gameserver.model.L2ClanMember;
  43. import com.l2jserver.gameserver.model.L2Object;
  44. import com.l2jserver.gameserver.model.L2SiegeClan;
  45. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  46. import com.l2jserver.gameserver.model.L2Spawn;
  47. import com.l2jserver.gameserver.model.PcCondOverride;
  48. import com.l2jserver.gameserver.model.TeleportWhereType;
  49. import com.l2jserver.gameserver.model.TowerSpawn;
  50. import com.l2jserver.gameserver.model.actor.L2Npc;
  51. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  52. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  53. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  54. import com.l2jserver.gameserver.network.SystemMessageId;
  55. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  56. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  57. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  58. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  59. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  60. import com.l2jserver.gameserver.scripting.scriptengine.events.SiegeEvent;
  61. import com.l2jserver.gameserver.scripting.scriptengine.impl.L2Script.EventStage;
  62. import com.l2jserver.gameserver.scripting.scriptengine.listeners.events.SiegeListener;
  63. public class Siege implements Siegable
  64. {
  65. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  66. private static final List<SiegeListener> siegeListeners = new FastList<SiegeListener>().shared();
  67. // typeId's
  68. public static final byte OWNER = -1;
  69. public static final byte DEFENDER = 0;
  70. public static final byte ATTACKER = 1;
  71. public static final byte DEFENDER_NOT_APPROWED = 2;
  72. private int _controlTowerCount;
  73. public class ScheduleEndSiegeTask implements Runnable
  74. {
  75. private final Castle _castleInst;
  76. public ScheduleEndSiegeTask(Castle pCastle)
  77. {
  78. _castleInst = pCastle;
  79. }
  80. @Override
  81. public void run()
  82. {
  83. if (!getIsInProgress())
  84. {
  85. return;
  86. }
  87. try
  88. {
  89. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  90. if (timeRemaining > 3600000)
  91. {
  92. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  93. sm.addNumber(2);
  94. announceToPlayer(sm, true);
  95. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  96. }
  97. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  98. {
  99. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  100. sm.addNumber((int) timeRemaining / 60000);
  101. announceToPlayer(sm, true);
  102. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  103. }
  104. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  105. {
  106. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  107. sm.addNumber((int) timeRemaining / 60000);
  108. announceToPlayer(sm, true);
  109. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  110. }
  111. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  112. {
  113. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  114. sm.addNumber((int) timeRemaining / 60000);
  115. announceToPlayer(sm, true);
  116. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  117. }
  118. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  119. {
  120. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  121. sm.addNumber((int) timeRemaining / 1000);
  122. announceToPlayer(sm, true);
  123. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  124. }
  125. else
  126. {
  127. _castleInst.getSiege().endSiege();
  128. }
  129. }
  130. catch (Exception e)
  131. {
  132. _log.log(Level.SEVERE, "", e);
  133. }
  134. }
  135. }
  136. public class ScheduleStartSiegeTask implements Runnable
  137. {
  138. private final Castle _castleInst;
  139. public ScheduleStartSiegeTask(Castle pCastle)
  140. {
  141. _castleInst = pCastle;
  142. }
  143. @Override
  144. public void run()
  145. {
  146. _scheduledStartSiegeTask.cancel(false);
  147. if (getIsInProgress())
  148. {
  149. return;
  150. }
  151. try
  152. {
  153. if (!getIsTimeRegistrationOver())
  154. {
  155. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  156. if (regTimeRemaining > 0)
  157. {
  158. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  159. return;
  160. }
  161. endTimeRegistration(true);
  162. }
  163. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  164. if (timeRemaining > 86400000)
  165. {
  166. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  167. }
  168. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  169. {
  170. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  171. sm.addCastleId(getCastle().getCastleId());
  172. Announcements.getInstance().announceToAll(sm);
  173. _isRegistrationOver = true;
  174. clearSiegeWaitingClan();
  175. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  176. }
  177. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  178. {
  179. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  180. }
  181. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  182. {
  183. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  184. }
  185. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  186. {
  187. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  188. }
  189. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  190. {
  191. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  192. }
  193. else
  194. {
  195. _castleInst.getSiege().startSiege();
  196. }
  197. }
  198. catch (Exception e)
  199. {
  200. _log.log(Level.SEVERE, "", e);
  201. }
  202. }
  203. }
  204. // must support Concurrent Modifications
  205. private final List<L2SiegeClan> _attackerClans = new FastList<>();
  206. private final List<L2SiegeClan> _defenderClans = new FastList<>();
  207. private final List<L2SiegeClan> _defenderWaitingClans = new FastList<>();
  208. // Castle setting
  209. private final List<L2ControlTowerInstance> _controlTowers = new ArrayList<>();
  210. private final List<L2FlameTowerInstance> _flameTowers = new ArrayList<>();
  211. private final Castle _castle;
  212. private boolean _isInProgress = false;
  213. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  214. protected boolean _isRegistrationOver = false;
  215. protected Calendar _siegeEndDate;
  216. private SiegeGuardManager _siegeGuardManager;
  217. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  218. protected int _firstOwnerClanId = -1;
  219. public Siege(Castle castle)
  220. {
  221. _castle = castle;
  222. _siegeGuardManager = new SiegeGuardManager(getCastle());
  223. startAutoTask();
  224. }
  225. @Override
  226. public void endSiege()
  227. {
  228. if (getIsInProgress())
  229. {
  230. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  231. sm.addCastleId(getCastle().getCastleId());
  232. Announcements.getInstance().announceToAll(sm);
  233. if (getCastle().getOwnerId() > 0)
  234. {
  235. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  236. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  237. sm.addString(clan.getName());
  238. sm.addCastleId(getCastle().getCastleId());
  239. Announcements.getInstance().announceToAll(sm);
  240. if (clan.getId() == _firstOwnerClanId)
  241. {
  242. // Owner is unchanged
  243. clan.increaseBloodAllianceCount();
  244. }
  245. else
  246. {
  247. getCastle().setTicketBuyCount(0);
  248. for (L2ClanMember member : clan.getMembers())
  249. {
  250. if (member != null)
  251. {
  252. L2PcInstance player = member.getPlayerInstance();
  253. if ((player != null) && player.isNoble())
  254. {
  255. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
  256. }
  257. }
  258. }
  259. }
  260. }
  261. else
  262. {
  263. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  264. sm.addCastleId(getCastle().getCastleId());
  265. Announcements.getInstance().announceToAll(sm);
  266. }
  267. getCastle().updateClansReputation();
  268. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  269. teleportPlayer(SiegeTeleportWhoType.Attacker, TeleportWhereType.TOWN); // Teleport to the second closest town
  270. teleportPlayer(SiegeTeleportWhoType.DefenderNotOwner, TeleportWhereType.TOWN); // Teleport to the second closest town
  271. teleportPlayer(SiegeTeleportWhoType.Spectator, TeleportWhereType.TOWN); // Teleport to the second closest town
  272. _isInProgress = false; // Flag so that siege instance can be started
  273. updatePlayerSiegeStateFlags(true);
  274. saveCastleSiege(); // Save castle specific data
  275. clearSiegeClan(); // Clear siege clan from db
  276. removeTowers(); // Remove all towers from this castle
  277. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  278. if (getCastle().getOwnerId() > 0)
  279. {
  280. _siegeGuardManager.removeMercs();
  281. }
  282. getCastle().spawnDoor(); // Respawn door to castle
  283. getCastle().getZone().setIsActive(false);
  284. getCastle().getZone().updateZoneStatusForCharactersInside();
  285. getCastle().getZone().setSiegeInstance(null);
  286. fireSiegeListeners(EventStage.END);
  287. }
  288. }
  289. private void removeDefender(L2SiegeClan sc)
  290. {
  291. if (sc != null)
  292. {
  293. getDefenderClans().remove(sc);
  294. }
  295. }
  296. private void removeAttacker(L2SiegeClan sc)
  297. {
  298. if (sc != null)
  299. {
  300. getAttackerClans().remove(sc);
  301. }
  302. }
  303. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  304. {
  305. if (sc == null)
  306. {
  307. return;
  308. }
  309. sc.setType(type);
  310. getDefenderClans().add(sc);
  311. }
  312. private void addAttacker(L2SiegeClan sc)
  313. {
  314. if (sc == null)
  315. {
  316. return;
  317. }
  318. sc.setType(SiegeClanType.ATTACKER);
  319. getAttackerClans().add(sc);
  320. }
  321. /**
  322. * When control of castle changed during siege<BR>
  323. * <BR>
  324. */
  325. public void midVictory()
  326. {
  327. if (getIsInProgress()) // Siege still in progress
  328. {
  329. if (getCastle().getOwnerId() > 0)
  330. {
  331. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  332. }
  333. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  334. (getAttackerClans().size() == 1 // Only 1 attacker
  335. ))
  336. {
  337. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  338. removeAttacker(sc_newowner);
  339. addDefender(sc_newowner, SiegeClanType.OWNER);
  340. endSiege();
  341. return;
  342. }
  343. if (getCastle().getOwnerId() > 0)
  344. {
  345. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  346. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  347. // and only an alliance attacks
  348. {
  349. // The player's clan is in an alliance
  350. if (allyId != 0)
  351. {
  352. boolean allinsamealliance = true;
  353. for (L2SiegeClan sc : getAttackerClans())
  354. {
  355. if (sc != null)
  356. {
  357. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  358. {
  359. allinsamealliance = false;
  360. }
  361. }
  362. }
  363. if (allinsamealliance)
  364. {
  365. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  366. removeAttacker(sc_newowner);
  367. addDefender(sc_newowner, SiegeClanType.OWNER);
  368. endSiege();
  369. return;
  370. }
  371. }
  372. }
  373. for (L2SiegeClan sc : getDefenderClans())
  374. {
  375. if (sc != null)
  376. {
  377. removeDefender(sc);
  378. addAttacker(sc);
  379. }
  380. }
  381. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  382. removeAttacker(sc_newowner);
  383. addDefender(sc_newowner, SiegeClanType.OWNER);
  384. // The player's clan is in an alliance
  385. for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
  386. {
  387. final L2SiegeClan sc = getAttackerClan(clan.getId());
  388. if (sc != null)
  389. {
  390. removeAttacker(sc);
  391. addDefender(sc, SiegeClanType.DEFENDER);
  392. }
  393. }
  394. teleportPlayer(SiegeTeleportWhoType.Attacker, TeleportWhereType.SIEGEFLAG); // Teleport to the second closest town
  395. teleportPlayer(SiegeTeleportWhoType.Spectator, TeleportWhereType.TOWN); // Teleport to the second closest town
  396. removeDefenderFlags(); // Removes defenders' flags
  397. getCastle().removeUpgrade(); // Remove all castle upgrade
  398. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  399. removeTowers(); // Remove all towers from this castle
  400. _controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
  401. spawnControlTower();
  402. spawnFlameTower();
  403. updatePlayerSiegeStateFlags(false);
  404. fireSiegeListeners(EventStage.CONTROL_CHANGE);
  405. }
  406. }
  407. }
  408. /**
  409. * When siege starts<BR>
  410. * <BR>
  411. */
  412. @Override
  413. public void startSiege()
  414. {
  415. if (!getIsInProgress())
  416. {
  417. if (!fireSiegeListeners(EventStage.START))
  418. {
  419. return;
  420. }
  421. _firstOwnerClanId = getCastle().getOwnerId();
  422. if (getAttackerClans().isEmpty())
  423. {
  424. SystemMessage sm;
  425. if (_firstOwnerClanId <= 0)
  426. {
  427. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  428. }
  429. else
  430. {
  431. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  432. final L2Clan ownerClan = ClanTable.getInstance().getClan(_firstOwnerClanId);
  433. ownerClan.increaseBloodAllianceCount();
  434. }
  435. sm.addCastleId(getCastle().getCastleId());
  436. Announcements.getInstance().announceToAll(sm);
  437. saveCastleSiege();
  438. return;
  439. }
  440. _isNormalSide = true; // Atk is now atk
  441. _isInProgress = true; // Flag so that same siege instance cannot be started again
  442. loadSiegeClan(); // Load siege clan from db
  443. updatePlayerSiegeStateFlags(false);
  444. teleportPlayer(SiegeTeleportWhoType.Attacker, TeleportWhereType.TOWN); // Teleport to the closest town
  445. // teleportPlayer(SiegeTeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  446. _controlTowerCount = 0;
  447. spawnControlTower(); // Spawn control tower
  448. spawnFlameTower(); // Spawn control tower
  449. getCastle().spawnDoor(); // Spawn door
  450. spawnSiegeGuard(); // Spawn siege guard
  451. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  452. getCastle().getZone().setSiegeInstance(this);
  453. getCastle().getZone().setIsActive(true);
  454. getCastle().getZone().updateZoneStatusForCharactersInside();
  455. // Schedule a task to prepare auto siege end
  456. _siegeEndDate = Calendar.getInstance();
  457. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  458. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  459. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  460. sm.addCastleId(getCastle().getCastleId());
  461. Announcements.getInstance().announceToAll(sm);
  462. }
  463. }
  464. /**
  465. * Announce to player.<BR>
  466. * <BR>
  467. * @param message The SystemMessage to send to player
  468. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  469. */
  470. public void announceToPlayer(SystemMessage message, boolean bothSides)
  471. {
  472. for (L2SiegeClan siegeClans : getDefenderClans())
  473. {
  474. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  475. for (L2PcInstance member : clan.getOnlineMembers(0))
  476. {
  477. if (member != null)
  478. {
  479. member.sendPacket(message);
  480. }
  481. }
  482. }
  483. if (bothSides)
  484. {
  485. for (L2SiegeClan siegeClans : getAttackerClans())
  486. {
  487. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  488. for (L2PcInstance member : clan.getOnlineMembers(0))
  489. {
  490. if (member != null)
  491. {
  492. member.sendPacket(message);
  493. }
  494. }
  495. }
  496. }
  497. }
  498. public void updatePlayerSiegeStateFlags(boolean clear)
  499. {
  500. L2Clan clan;
  501. for (L2SiegeClan siegeclan : getAttackerClans())
  502. {
  503. if (siegeclan == null)
  504. {
  505. continue;
  506. }
  507. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  508. for (L2PcInstance member : clan.getOnlineMembers(0))
  509. {
  510. if (member == null)
  511. {
  512. continue;
  513. }
  514. if (clear)
  515. {
  516. member.setSiegeState((byte) 0);
  517. member.setSiegeSide(0);
  518. member.setIsInSiege(false);
  519. member.stopFameTask();
  520. }
  521. else
  522. {
  523. member.setSiegeState((byte) 1);
  524. member.setSiegeSide(getCastle().getCastleId());
  525. if (checkIfInZone(member))
  526. {
  527. member.setIsInSiege(true);
  528. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  529. }
  530. }
  531. member.sendPacket(new UserInfo(member));
  532. member.sendPacket(new ExBrExtraUserInfo(member));
  533. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  534. {
  535. if (player == null)
  536. {
  537. continue;
  538. }
  539. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  540. if (member.hasSummon())
  541. {
  542. player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
  543. }
  544. }
  545. }
  546. }
  547. for (L2SiegeClan siegeclan : getDefenderClans())
  548. {
  549. if (siegeclan == null)
  550. {
  551. continue;
  552. }
  553. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  554. for (L2PcInstance member : clan.getOnlineMembers(0))
  555. {
  556. if (member == null)
  557. {
  558. continue;
  559. }
  560. if (clear)
  561. {
  562. member.setSiegeState((byte) 0);
  563. member.setSiegeSide(0);
  564. member.setIsInSiege(false);
  565. member.stopFameTask();
  566. }
  567. else
  568. {
  569. member.setSiegeState((byte) 2);
  570. member.setSiegeSide(getCastle().getCastleId());
  571. if (checkIfInZone(member))
  572. {
  573. member.setIsInSiege(true);
  574. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  575. }
  576. }
  577. member.sendPacket(new UserInfo(member));
  578. member.sendPacket(new ExBrExtraUserInfo(member));
  579. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  580. {
  581. if (player == null)
  582. {
  583. continue;
  584. }
  585. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  586. if (member.hasSummon())
  587. {
  588. player.sendPacket(new RelationChanged(member.getSummon(), member.getRelation(player), member.isAutoAttackable(player)));
  589. }
  590. }
  591. }
  592. }
  593. }
  594. /**
  595. * Approve clan as defender for siege<BR>
  596. * <BR>
  597. * @param clanId The int of player's clan id
  598. */
  599. public void approveSiegeDefenderClan(int clanId)
  600. {
  601. if (clanId <= 0)
  602. {
  603. return;
  604. }
  605. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  606. loadSiegeClan();
  607. }
  608. /**
  609. * @param object
  610. * @return true if object is inside the zone
  611. */
  612. public boolean checkIfInZone(L2Object object)
  613. {
  614. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  615. }
  616. /**
  617. * @param x
  618. * @param y
  619. * @param z
  620. * @return true if object is inside the zone
  621. */
  622. public boolean checkIfInZone(int x, int y, int z)
  623. {
  624. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  625. }
  626. /**
  627. * Return true if clan is attacker<BR>
  628. * <BR>
  629. * @param clan The L2Clan of the player
  630. */
  631. @Override
  632. public boolean checkIsAttacker(L2Clan clan)
  633. {
  634. return (getAttackerClan(clan) != null);
  635. }
  636. /**
  637. * Return true if clan is defender<BR>
  638. * <BR>
  639. * @param clan The L2Clan of the player
  640. */
  641. @Override
  642. public boolean checkIsDefender(L2Clan clan)
  643. {
  644. return (getDefenderClan(clan) != null);
  645. }
  646. /**
  647. * @param clan The L2Clan of the player
  648. * @return true if clan is defender waiting approval
  649. */
  650. public boolean checkIsDefenderWaiting(L2Clan clan)
  651. {
  652. return (getDefenderWaitingClan(clan) != null);
  653. }
  654. /** Clear all registered siege clans from database for castle */
  655. public void clearSiegeClan()
  656. {
  657. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  658. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?"))
  659. {
  660. statement.setInt(1, getCastle().getCastleId());
  661. statement.execute();
  662. if (getCastle().getOwnerId() > 0)
  663. {
  664. try (PreparedStatement delete = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?"))
  665. {
  666. statement.setInt(1, getCastle().getOwnerId());
  667. statement.execute();
  668. }
  669. }
  670. getAttackerClans().clear();
  671. getDefenderClans().clear();
  672. getDefenderWaitingClans().clear();
  673. }
  674. catch (Exception e)
  675. {
  676. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  677. }
  678. }
  679. /** Clear all siege clans waiting for approval from database for castle */
  680. public void clearSiegeWaitingClan()
  681. {
  682. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  683. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2"))
  684. {
  685. statement.setInt(1, getCastle().getCastleId());
  686. statement.execute();
  687. getDefenderWaitingClans().clear();
  688. }
  689. catch (Exception e)
  690. {
  691. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  692. }
  693. }
  694. /** Return list of L2PcInstance registered as attacker in the zone. */
  695. @Override
  696. public List<L2PcInstance> getAttackersInZone()
  697. {
  698. List<L2PcInstance> players = new ArrayList<>();
  699. L2Clan clan;
  700. for (L2SiegeClan siegeclan : getAttackerClans())
  701. {
  702. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  703. for (L2PcInstance player : clan.getOnlineMembers(0))
  704. {
  705. if (player == null)
  706. {
  707. continue;
  708. }
  709. if (player.isInSiege())
  710. {
  711. players.add(player);
  712. }
  713. }
  714. }
  715. return players;
  716. }
  717. /**
  718. * @return list of L2PcInstance registered as defender but not owner in the zone.
  719. */
  720. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  721. {
  722. List<L2PcInstance> players = new ArrayList<>();
  723. L2Clan clan;
  724. for (L2SiegeClan siegeclan : getDefenderClans())
  725. {
  726. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  727. if (clan.getId() == getCastle().getOwnerId())
  728. {
  729. continue;
  730. }
  731. for (L2PcInstance player : clan.getOnlineMembers(0))
  732. {
  733. if (player == null)
  734. {
  735. continue;
  736. }
  737. if (player.isInSiege())
  738. {
  739. players.add(player);
  740. }
  741. }
  742. }
  743. return players;
  744. }
  745. /**
  746. * @return list of L2PcInstance in the zone.
  747. */
  748. public List<L2PcInstance> getPlayersInZone()
  749. {
  750. return getCastle().getZone().getPlayersInside();
  751. }
  752. /**
  753. * @return list of L2PcInstance owning the castle in the zone.
  754. */
  755. public List<L2PcInstance> getOwnersInZone()
  756. {
  757. List<L2PcInstance> players = new ArrayList<>();
  758. L2Clan clan;
  759. for (L2SiegeClan siegeclan : getDefenderClans())
  760. {
  761. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  762. if (clan.getId() != getCastle().getOwnerId())
  763. {
  764. continue;
  765. }
  766. for (L2PcInstance player : clan.getOnlineMembers(0))
  767. {
  768. if (player == null)
  769. {
  770. continue;
  771. }
  772. if (player.isInSiege())
  773. {
  774. players.add(player);
  775. }
  776. }
  777. }
  778. return players;
  779. }
  780. /**
  781. * @return list of L2PcInstance not registered as attacker or defender in the zone.
  782. */
  783. public List<L2PcInstance> getSpectatorsInZone()
  784. {
  785. List<L2PcInstance> players = new ArrayList<>();
  786. for (L2PcInstance player : getCastle().getZone().getPlayersInside())
  787. {
  788. if (player == null)
  789. {
  790. continue;
  791. }
  792. if (!player.isInSiege())
  793. {
  794. players.add(player);
  795. }
  796. }
  797. return players;
  798. }
  799. /**
  800. * Control Tower was killed
  801. * @param ct
  802. */
  803. public void killedCT(L2Npc ct)
  804. {
  805. _controlTowerCount--;
  806. if (_controlTowerCount < 0)
  807. {
  808. _controlTowerCount = 0;
  809. }
  810. }
  811. /**
  812. * Remove the flag that was killed
  813. * @param flag
  814. */
  815. public void killedFlag(L2Npc flag)
  816. {
  817. if (flag == null)
  818. {
  819. return;
  820. }
  821. for (L2SiegeClan clan : getAttackerClans())
  822. {
  823. if (clan.removeFlag(flag))
  824. {
  825. return;
  826. }
  827. }
  828. }
  829. /**
  830. * Display list of registered clans
  831. * @param player
  832. */
  833. public void listRegisterClan(L2PcInstance player)
  834. {
  835. player.sendPacket(new SiegeInfo(getCastle()));
  836. }
  837. /**
  838. * Register clan as attacker<BR>
  839. * <BR>
  840. * @param player The L2PcInstance of the player trying to register
  841. */
  842. public void registerAttacker(L2PcInstance player)
  843. {
  844. registerAttacker(player, false);
  845. }
  846. public void registerAttacker(L2PcInstance player, boolean force)
  847. {
  848. if (player.getClan() == null)
  849. {
  850. return;
  851. }
  852. int allyId = 0;
  853. if (getCastle().getOwnerId() != 0)
  854. {
  855. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  856. }
  857. if (allyId != 0)
  858. {
  859. if ((player.getClan().getAllyId() == allyId) && !force)
  860. {
  861. player.sendPacket(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE);
  862. return;
  863. }
  864. }
  865. if (force || checkIfCanRegister(player, ATTACKER))
  866. {
  867. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  868. }
  869. }
  870. /**
  871. * Register clan as defender<BR>
  872. * <BR>
  873. * @param player The L2PcInstance of the player trying to register
  874. */
  875. public void registerDefender(L2PcInstance player)
  876. {
  877. registerDefender(player, false);
  878. }
  879. public void registerDefender(L2PcInstance player, boolean force)
  880. {
  881. if (getCastle().getOwnerId() <= 0)
  882. {
  883. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  884. }
  885. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  886. {
  887. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  888. }
  889. }
  890. /**
  891. * Remove clan from siege<BR>
  892. * <BR>
  893. * @param clanId The int of player's clan id
  894. */
  895. public void removeSiegeClan(int clanId)
  896. {
  897. if (clanId <= 0)
  898. {
  899. return;
  900. }
  901. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  902. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?"))
  903. {
  904. statement.setInt(1, getCastle().getCastleId());
  905. statement.setInt(2, clanId);
  906. statement.execute();
  907. loadSiegeClan();
  908. }
  909. catch (Exception e)
  910. {
  911. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  912. }
  913. }
  914. /**
  915. * Remove clan from siege<BR>
  916. * <BR>
  917. * @param clan clan being removed
  918. */
  919. public void removeSiegeClan(L2Clan clan)
  920. {
  921. if ((clan == null) || (clan.getCastleId() == getCastle().getCastleId()) || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  922. {
  923. return;
  924. }
  925. removeSiegeClan(clan.getId());
  926. }
  927. /**
  928. * Remove clan from siege<BR>
  929. * <BR>
  930. * @param player The L2PcInstance of player/clan being removed
  931. */
  932. public void removeSiegeClan(L2PcInstance player)
  933. {
  934. removeSiegeClan(player.getClan());
  935. }
  936. /**
  937. * Start the auto tasks<BR>
  938. * <BR>
  939. */
  940. public void startAutoTask()
  941. {
  942. correctSiegeDateTime();
  943. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  944. loadSiegeClan();
  945. // Schedule siege auto start
  946. if (_scheduledStartSiegeTask != null)
  947. {
  948. _scheduledStartSiegeTask.cancel(false);
  949. }
  950. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  951. }
  952. /**
  953. * Teleport players
  954. * @param teleportWho
  955. * @param teleportWhere
  956. */
  957. public void teleportPlayer(SiegeTeleportWhoType teleportWho, TeleportWhereType teleportWhere)
  958. {
  959. List<L2PcInstance> players;
  960. switch (teleportWho)
  961. {
  962. case Owner:
  963. players = getOwnersInZone();
  964. break;
  965. case Attacker:
  966. players = getAttackersInZone();
  967. break;
  968. case DefenderNotOwner:
  969. players = getDefendersButNotOwnersInZone();
  970. break;
  971. case Spectator:
  972. players = getSpectatorsInZone();
  973. break;
  974. default:
  975. players = getPlayersInZone();
  976. }
  977. for (L2PcInstance player : players)
  978. {
  979. if (player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || player.isJailed())
  980. {
  981. continue;
  982. }
  983. player.teleToLocation(teleportWhere);
  984. }
  985. }
  986. /**
  987. * Add clan as attacker<BR>
  988. * <BR>
  989. * @param clanId The int of clan's id
  990. */
  991. private void addAttacker(int clanId)
  992. {
  993. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  994. }
  995. /**
  996. * Add clan as defender<BR>
  997. * <BR>
  998. * @param clanId The int of clan's id
  999. */
  1000. private void addDefender(int clanId)
  1001. {
  1002. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  1003. }
  1004. /**
  1005. * <p>
  1006. * Add clan as defender with the specified type
  1007. * </p>
  1008. * @param clanId The int of clan's id
  1009. * @param type the type of the clan
  1010. */
  1011. private void addDefender(int clanId, SiegeClanType type)
  1012. {
  1013. getDefenderClans().add(new L2SiegeClan(clanId, type));
  1014. }
  1015. /**
  1016. * Add clan as defender waiting approval<BR>
  1017. * <BR>
  1018. * @param clanId The int of clan's id
  1019. */
  1020. private void addDefenderWaiting(int clanId)
  1021. {
  1022. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  1023. }
  1024. /**
  1025. * @param player The L2PcInstance of the player trying to register
  1026. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1027. * @return true if the player can register.
  1028. */
  1029. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  1030. {
  1031. if (getIsRegistrationOver())
  1032. {
  1033. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  1034. sm.addCastleId(getCastle().getCastleId());
  1035. player.sendPacket(sm);
  1036. }
  1037. else if (getIsInProgress())
  1038. {
  1039. player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
  1040. }
  1041. else if ((player.getClan() == null) || (player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel()))
  1042. {
  1043. player.sendPacket(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE);
  1044. }
  1045. else if (player.getClan().getId() == getCastle().getOwnerId())
  1046. {
  1047. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
  1048. }
  1049. else if (player.getClan().getCastleId() > 0)
  1050. {
  1051. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
  1052. }
  1053. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  1054. {
  1055. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  1056. }
  1057. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  1058. {
  1059. player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
  1060. }
  1061. else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  1062. {
  1063. player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
  1064. }
  1065. else if (((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROWED) || (typeId == OWNER)) && ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans()))
  1066. {
  1067. player.sendPacket(SystemMessageId.DEFENDER_SIDE_FULL);
  1068. }
  1069. else
  1070. {
  1071. return true;
  1072. }
  1073. return false;
  1074. }
  1075. /**
  1076. * @param clan The L2Clan of the player trying to register
  1077. * @return true if the clan has already registered to a siege for the same day.
  1078. */
  1079. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  1080. {
  1081. for (Siege siege : SiegeManager.getInstance().getSieges())
  1082. {
  1083. if (siege == this)
  1084. {
  1085. continue;
  1086. }
  1087. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == getSiegeDate().get(Calendar.DAY_OF_WEEK))
  1088. {
  1089. if (siege.checkIsAttacker(clan))
  1090. {
  1091. return true;
  1092. }
  1093. if (siege.checkIsDefender(clan))
  1094. {
  1095. return true;
  1096. }
  1097. if (siege.checkIsDefenderWaiting(clan))
  1098. {
  1099. return true;
  1100. }
  1101. }
  1102. }
  1103. return false;
  1104. }
  1105. /**
  1106. * Return the correct siege date as Calendar.<BR>
  1107. * <BR>
  1108. */
  1109. public void correctSiegeDateTime()
  1110. {
  1111. boolean corrected = false;
  1112. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1113. {
  1114. // Since siege has past reschedule it to the next one
  1115. // This is usually caused by server being down
  1116. corrected = true;
  1117. setNextSiegeDate();
  1118. }
  1119. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1120. {
  1121. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  1122. // This is usually caused by server being down
  1123. corrected = true;
  1124. setNextSiegeDate();
  1125. }
  1126. if (corrected)
  1127. {
  1128. saveSiegeDate();
  1129. }
  1130. }
  1131. /** Load siege clans. */
  1132. private void loadSiegeClan()
  1133. {
  1134. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1135. PreparedStatement statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?"))
  1136. {
  1137. getAttackerClans().clear();
  1138. getDefenderClans().clear();
  1139. getDefenderWaitingClans().clear();
  1140. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1141. if (getCastle().getOwnerId() > 0)
  1142. {
  1143. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1144. }
  1145. statement.setInt(1, getCastle().getCastleId());
  1146. try (ResultSet rs = statement.executeQuery())
  1147. {
  1148. int typeId;
  1149. while (rs.next())
  1150. {
  1151. typeId = rs.getInt("type");
  1152. if (typeId == DEFENDER)
  1153. {
  1154. addDefender(rs.getInt("clan_id"));
  1155. }
  1156. else if (typeId == ATTACKER)
  1157. {
  1158. addAttacker(rs.getInt("clan_id"));
  1159. }
  1160. else if (typeId == DEFENDER_NOT_APPROWED)
  1161. {
  1162. addDefenderWaiting(rs.getInt("clan_id"));
  1163. }
  1164. }
  1165. }
  1166. }
  1167. catch (Exception e)
  1168. {
  1169. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1170. }
  1171. }
  1172. /** Remove all spawned towers. */
  1173. private void removeTowers()
  1174. {
  1175. for (L2FlameTowerInstance ct : _flameTowers)
  1176. {
  1177. ct.deleteMe();
  1178. }
  1179. for (L2ControlTowerInstance ct : _controlTowers)
  1180. {
  1181. ct.deleteMe();
  1182. }
  1183. _flameTowers.clear();
  1184. _controlTowers.clear();
  1185. }
  1186. /** Remove all flags. */
  1187. private void removeFlags()
  1188. {
  1189. for (L2SiegeClan sc : getAttackerClans())
  1190. {
  1191. if (sc != null)
  1192. {
  1193. sc.removeFlags();
  1194. }
  1195. }
  1196. for (L2SiegeClan sc : getDefenderClans())
  1197. {
  1198. if (sc != null)
  1199. {
  1200. sc.removeFlags();
  1201. }
  1202. }
  1203. }
  1204. /** Remove flags from defenders. */
  1205. private void removeDefenderFlags()
  1206. {
  1207. for (L2SiegeClan sc : getDefenderClans())
  1208. {
  1209. if (sc != null)
  1210. {
  1211. sc.removeFlags();
  1212. }
  1213. }
  1214. }
  1215. /** Save castle siege related to database. */
  1216. private void saveCastleSiege()
  1217. {
  1218. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1219. // Schedule Time registration end
  1220. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1221. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1222. getCastle().setIsTimeRegistrationOver(false);
  1223. saveSiegeDate(); // Save the new date
  1224. startAutoTask(); // Prepare auto start siege and end registration
  1225. }
  1226. /** Save siege date to database. */
  1227. public void saveSiegeDate()
  1228. {
  1229. if (_scheduledStartSiegeTask != null)
  1230. {
  1231. _scheduledStartSiegeTask.cancel(true);
  1232. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1233. }
  1234. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1235. PreparedStatement statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?"))
  1236. {
  1237. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1238. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1239. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1240. statement.setInt(4, getCastle().getCastleId());
  1241. statement.execute();
  1242. }
  1243. catch (Exception e)
  1244. {
  1245. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1246. }
  1247. }
  1248. /**
  1249. * Save registration to database.<BR>
  1250. * <BR>
  1251. * @param clan The L2Clan of player
  1252. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1253. * @param isUpdateRegistration
  1254. */
  1255. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1256. {
  1257. if (clan.getCastleId() > 0)
  1258. {
  1259. return;
  1260. }
  1261. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  1262. {
  1263. if ((typeId == DEFENDER) || (typeId == DEFENDER_NOT_APPROWED) || (typeId == OWNER))
  1264. {
  1265. if ((getDefenderClans().size() + getDefenderWaitingClans().size()) >= SiegeManager.getInstance().getDefenderMaxClans())
  1266. {
  1267. return;
  1268. }
  1269. }
  1270. else
  1271. {
  1272. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1273. {
  1274. return;
  1275. }
  1276. }
  1277. if (!isUpdateRegistration)
  1278. {
  1279. try (PreparedStatement statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)"))
  1280. {
  1281. statement.setInt(1, clan.getId());
  1282. statement.setInt(2, getCastle().getCastleId());
  1283. statement.setInt(3, typeId);
  1284. statement.execute();
  1285. }
  1286. }
  1287. else
  1288. {
  1289. try (PreparedStatement statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?"))
  1290. {
  1291. statement.setInt(1, typeId);
  1292. statement.setInt(2, getCastle().getCastleId());
  1293. statement.setInt(3, clan.getId());
  1294. statement.execute();
  1295. }
  1296. }
  1297. if ((typeId == DEFENDER) || (typeId == OWNER))
  1298. {
  1299. addDefender(clan.getId());
  1300. }
  1301. else if (typeId == ATTACKER)
  1302. {
  1303. addAttacker(clan.getId());
  1304. }
  1305. else if (typeId == DEFENDER_NOT_APPROWED)
  1306. {
  1307. addDefenderWaiting(clan.getId());
  1308. }
  1309. }
  1310. catch (Exception e)
  1311. {
  1312. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1313. }
  1314. }
  1315. /** Set the date for the next siege. */
  1316. private void setNextSiegeDate()
  1317. {
  1318. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1319. {
  1320. if ((getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY) && (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY))
  1321. {
  1322. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1323. }
  1324. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1325. // than sieges can occur on Saturdays as well
  1326. if ((getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY) && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1327. {
  1328. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1329. }
  1330. // set the next siege day to the next weekend
  1331. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1332. }
  1333. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1334. {
  1335. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1336. }
  1337. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1338. sm.addCastleId(getCastle().getCastleId());
  1339. Announcements.getInstance().announceToAll(sm);
  1340. _isRegistrationOver = false; // Allow registration for next siege
  1341. }
  1342. /**
  1343. * Spawn control tower.
  1344. */
  1345. private void spawnControlTower()
  1346. {
  1347. for (TowerSpawn ts : SiegeManager.getInstance().getControlTowers(getCastle().getCastleId()))
  1348. {
  1349. try
  1350. {
  1351. final L2Spawn spawn = new L2Spawn(NpcTable.getInstance().getTemplate(ts.getId()));
  1352. spawn.setLocation(ts.getLocation());
  1353. _controlTowers.add((L2ControlTowerInstance) spawn.doSpawn());
  1354. }
  1355. catch (Exception e)
  1356. {
  1357. _log.warning(getClass().getName() + ": Cannot spawn control tower! " + e);
  1358. }
  1359. }
  1360. _controlTowerCount = _controlTowers.size();
  1361. }
  1362. /**
  1363. * Spawn flame tower.
  1364. */
  1365. private void spawnFlameTower()
  1366. {
  1367. for (TowerSpawn ts : SiegeManager.getInstance().getFlameTowers(getCastle().getCastleId()))
  1368. {
  1369. try
  1370. {
  1371. final L2Spawn spawn = new L2Spawn(NpcTable.getInstance().getTemplate(ts.getId()));
  1372. spawn.setLocation(ts.getLocation());
  1373. final L2FlameTowerInstance tower = (L2FlameTowerInstance) spawn.doSpawn();
  1374. tower.setUpgradeLevel(ts.getUpgradeLevel());
  1375. tower.setZoneList(ts.getZoneList());
  1376. _flameTowers.add(tower);
  1377. }
  1378. catch (Exception e)
  1379. {
  1380. _log.warning(getClass().getName() + ": Cannot spawn flame tower! " + e);
  1381. }
  1382. }
  1383. }
  1384. /**
  1385. * Spawn siege guard.<BR>
  1386. * <BR>
  1387. */
  1388. private void spawnSiegeGuard()
  1389. {
  1390. getSiegeGuardManager().spawnSiegeGuard();
  1391. // Register guard to the closest Control Tower
  1392. // When CT dies, so do all the guards that it controls
  1393. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty())
  1394. {
  1395. L2ControlTowerInstance closestCt;
  1396. int x, y, z;
  1397. double distance;
  1398. double distanceClosest = 0;
  1399. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1400. {
  1401. if (spawn == null)
  1402. {
  1403. continue;
  1404. }
  1405. closestCt = null;
  1406. distanceClosest = Integer.MAX_VALUE;
  1407. x = spawn.getX();
  1408. y = spawn.getY();
  1409. z = spawn.getZ();
  1410. for (L2ControlTowerInstance ct : _controlTowers)
  1411. {
  1412. if (ct == null)
  1413. {
  1414. continue;
  1415. }
  1416. distance = ct.getDistanceSq(x, y, z);
  1417. if (distance < distanceClosest)
  1418. {
  1419. closestCt = ct;
  1420. distanceClosest = distance;
  1421. }
  1422. }
  1423. if (closestCt != null)
  1424. {
  1425. closestCt.registerGuard(spawn);
  1426. }
  1427. }
  1428. }
  1429. }
  1430. @Override
  1431. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1432. {
  1433. if (clan == null)
  1434. {
  1435. return null;
  1436. }
  1437. return getAttackerClan(clan.getId());
  1438. }
  1439. @Override
  1440. public final L2SiegeClan getAttackerClan(int clanId)
  1441. {
  1442. for (L2SiegeClan sc : getAttackerClans())
  1443. {
  1444. if ((sc != null) && (sc.getClanId() == clanId))
  1445. {
  1446. return sc;
  1447. }
  1448. }
  1449. return null;
  1450. }
  1451. @Override
  1452. public final List<L2SiegeClan> getAttackerClans()
  1453. {
  1454. if (_isNormalSide)
  1455. {
  1456. return _attackerClans;
  1457. }
  1458. return _defenderClans;
  1459. }
  1460. public final int getAttackerRespawnDelay()
  1461. {
  1462. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1463. }
  1464. public final Castle getCastle()
  1465. {
  1466. if (_castle == null)
  1467. {
  1468. return null;
  1469. }
  1470. return _castle;
  1471. }
  1472. @Override
  1473. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1474. {
  1475. if (clan == null)
  1476. {
  1477. return null;
  1478. }
  1479. return getDefenderClan(clan.getId());
  1480. }
  1481. @Override
  1482. public final L2SiegeClan getDefenderClan(int clanId)
  1483. {
  1484. for (L2SiegeClan sc : getDefenderClans())
  1485. {
  1486. if ((sc != null) && (sc.getClanId() == clanId))
  1487. {
  1488. return sc;
  1489. }
  1490. }
  1491. return null;
  1492. }
  1493. @Override
  1494. public final List<L2SiegeClan> getDefenderClans()
  1495. {
  1496. if (_isNormalSide)
  1497. {
  1498. return _defenderClans;
  1499. }
  1500. return _attackerClans;
  1501. }
  1502. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1503. {
  1504. if (clan == null)
  1505. {
  1506. return null;
  1507. }
  1508. return getDefenderWaitingClan(clan.getId());
  1509. }
  1510. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1511. {
  1512. for (L2SiegeClan sc : getDefenderWaitingClans())
  1513. {
  1514. if ((sc != null) && (sc.getClanId() == clanId))
  1515. {
  1516. return sc;
  1517. }
  1518. }
  1519. return null;
  1520. }
  1521. public final List<L2SiegeClan> getDefenderWaitingClans()
  1522. {
  1523. return _defenderWaitingClans;
  1524. }
  1525. public final boolean getIsInProgress()
  1526. {
  1527. return _isInProgress;
  1528. }
  1529. public final boolean getIsRegistrationOver()
  1530. {
  1531. return _isRegistrationOver;
  1532. }
  1533. public final boolean getIsTimeRegistrationOver()
  1534. {
  1535. return getCastle().getIsTimeRegistrationOver();
  1536. }
  1537. @Override
  1538. public final Calendar getSiegeDate()
  1539. {
  1540. return getCastle().getSiegeDate();
  1541. }
  1542. public final Calendar getTimeRegistrationOverDate()
  1543. {
  1544. return getCastle().getTimeRegistrationOverDate();
  1545. }
  1546. public void endTimeRegistration(boolean automatic)
  1547. {
  1548. getCastle().setIsTimeRegistrationOver(true);
  1549. if (!automatic)
  1550. {
  1551. saveSiegeDate();
  1552. }
  1553. }
  1554. @Override
  1555. public List<L2Npc> getFlag(L2Clan clan)
  1556. {
  1557. if (clan != null)
  1558. {
  1559. L2SiegeClan sc = getAttackerClan(clan);
  1560. if (sc != null)
  1561. {
  1562. return sc.getFlag();
  1563. }
  1564. }
  1565. return null;
  1566. }
  1567. public final SiegeGuardManager getSiegeGuardManager()
  1568. {
  1569. if (_siegeGuardManager == null)
  1570. {
  1571. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1572. }
  1573. return _siegeGuardManager;
  1574. }
  1575. public int getControlTowerCount()
  1576. {
  1577. return _controlTowerCount;
  1578. }
  1579. @Override
  1580. public boolean giveFame()
  1581. {
  1582. return true;
  1583. }
  1584. @Override
  1585. public int getFameFrequency()
  1586. {
  1587. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1588. }
  1589. @Override
  1590. public int getFameAmount()
  1591. {
  1592. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1593. }
  1594. @Override
  1595. public void updateSiege()
  1596. {
  1597. }
  1598. // Listeners
  1599. /**
  1600. * Fires the appropriate SiegeListener<br>
  1601. * If it returns false on EventStage.start, the siege is cancelled
  1602. * @param stage
  1603. * @return
  1604. */
  1605. private boolean fireSiegeListeners(EventStage stage)
  1606. {
  1607. if (!siegeListeners.isEmpty())
  1608. {
  1609. SiegeEvent event = new SiegeEvent();
  1610. event.setSiege(this);
  1611. event.setStage(stage);
  1612. switch (stage)
  1613. {
  1614. case START:
  1615. {
  1616. for (SiegeListener listener : siegeListeners)
  1617. {
  1618. if (!listener.onStart(event))
  1619. {
  1620. return false;
  1621. }
  1622. }
  1623. break;
  1624. }
  1625. case END:
  1626. {
  1627. for (SiegeListener listener : siegeListeners)
  1628. {
  1629. listener.onEnd(event);
  1630. }
  1631. break;
  1632. }
  1633. case CONTROL_CHANGE:
  1634. {
  1635. for (SiegeListener listener : siegeListeners)
  1636. {
  1637. listener.onControlChange(event);
  1638. }
  1639. break;
  1640. }
  1641. }
  1642. }
  1643. return true;
  1644. }
  1645. /**
  1646. * Adds a siege listener
  1647. * @param listener
  1648. */
  1649. public static void addSiegeListener(SiegeListener listener)
  1650. {
  1651. if (!siegeListeners.contains(listener))
  1652. {
  1653. siegeListeners.add(listener);
  1654. }
  1655. }
  1656. /**
  1657. * Removes a siege listener
  1658. * @param listener
  1659. */
  1660. public static void removeSiegeListener(SiegeListener listener)
  1661. {
  1662. siegeListeners.remove(listener);
  1663. }
  1664. }