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FuncEnchant.java 5.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.funcs;
  16. import net.sf.l2j.gameserver.model.L2ItemInstance;
  17. import net.sf.l2j.gameserver.skills.Env;
  18. import net.sf.l2j.gameserver.skills.Stats;
  19. import net.sf.l2j.gameserver.templates.item.L2Item;
  20. import net.sf.l2j.gameserver.templates.item.L2WeaponType;
  21. public class FuncEnchant extends Func
  22. {
  23. public FuncEnchant(Stats pStat, int pOrder, Object owner, Lambda lambda)
  24. {
  25. super(pStat, pOrder, owner);
  26. }
  27. @Override
  28. public void calc(Env env)
  29. {
  30. if (cond != null && !cond.test(env))
  31. return;
  32. L2ItemInstance item = (L2ItemInstance) funcOwner;
  33. int enchant = item.getEnchantLevel();
  34. if (enchant <= 0)
  35. return;
  36. int overenchant = 0;
  37. if (enchant > 3)
  38. {
  39. overenchant = enchant - 3;
  40. enchant = 3;
  41. }
  42. if (stat == Stats.MAGIC_DEFENCE || stat == Stats.POWER_DEFENCE)
  43. {
  44. env.value += enchant + 3 * overenchant;
  45. return;
  46. }
  47. if (stat == Stats.MAGIC_ATTACK)
  48. {
  49. switch (item.getItem().getCrystalType())
  50. {
  51. case L2Item.CRYSTAL_S:
  52. case L2Item.CRYSTAL_S80:
  53. env.value += 4 * enchant + 8 * overenchant;
  54. break;
  55. case L2Item.CRYSTAL_A:
  56. env.value += 3 * enchant + 6 * overenchant;
  57. break;
  58. case L2Item.CRYSTAL_B:
  59. env.value += 3 * enchant + 6 * overenchant;
  60. break;
  61. case L2Item.CRYSTAL_C:
  62. env.value += 3 * enchant + 6 * overenchant;
  63. break;
  64. case L2Item.CRYSTAL_D:
  65. env.value += 2 * enchant + 4 * overenchant;
  66. break;
  67. }
  68. return;
  69. }
  70. if (item.isWeapon())
  71. {
  72. L2WeaponType type = (L2WeaponType) item.getItemType();
  73. switch (item.getItem().getCrystalType())
  74. {
  75. case L2Item.CRYSTAL_S:
  76. case L2Item.CRYSTAL_S80:
  77. switch(type)
  78. {
  79. case BOW:
  80. case CROSSBOW:
  81. env.value += 10 * enchant + 20 * overenchant;
  82. break;
  83. default:
  84. env.value += 5 * enchant + 10 * overenchant;
  85. break;
  86. }
  87. break;
  88. case L2Item.CRYSTAL_A:
  89. switch(type)
  90. {
  91. case BOW:
  92. case CROSSBOW:
  93. env.value += 8 * enchant + 16 * overenchant;
  94. break;
  95. default:
  96. env.value += 4 * enchant + 8 * overenchant;
  97. break;
  98. }
  99. break;
  100. case L2Item.CRYSTAL_B:
  101. switch(type)
  102. {
  103. case BOW:
  104. case CROSSBOW:
  105. env.value += 6 * enchant + 12 * overenchant;
  106. break;
  107. default:
  108. env.value += 3 * enchant + 6 * overenchant;
  109. break;
  110. }
  111. break;
  112. case L2Item.CRYSTAL_C:
  113. switch(type)
  114. {
  115. case BOW:
  116. case CROSSBOW:
  117. env.value += 6 * enchant + 12 * overenchant;
  118. break;
  119. default:
  120. env.value += 3 * enchant + 6 * overenchant;
  121. break;
  122. }
  123. break;
  124. case L2Item.CRYSTAL_D:
  125. case L2Item.CRYSTAL_NONE:
  126. switch(type)
  127. {
  128. case BOW:
  129. case CROSSBOW:
  130. {
  131. env.value += 4 * enchant + 8 * overenchant;
  132. break;
  133. }
  134. default:
  135. env.value += 2 * enchant + 4 * overenchant;
  136. break;
  137. }
  138. break;
  139. }
  140. }
  141. return;
  142. }
  143. }