Stats.java 6.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills;
  16. import java.util.NoSuchElementException;
  17. /**
  18. * Enum of basic stats.
  19. *
  20. * @author mkizub
  21. */
  22. public enum Stats
  23. {
  24. //
  25. // Base stats, for each in Calculator a slot is allocated
  26. //
  27. // HP & MP
  28. MAX_HP("maxHp"),
  29. MAX_MP("maxMp"),
  30. MAX_CP("maxCp"),
  31. REGENERATE_HP_RATE("regHp"),
  32. REGENERATE_CP_RATE("regCp"),
  33. REGENERATE_MP_RATE("regMp"),
  34. RECHARGE_MP_RATE("gainMp"),
  35. HEAL_EFFECTIVNESS("gainHp"),
  36. HEAL_PROFICIENCY("giveHp"),
  37. HEAL_STATIC_BONUS("bonusHp"),
  38. // Atk & Def
  39. POWER_DEFENCE("pDef"),
  40. MAGIC_DEFENCE("mDef"),
  41. POWER_ATTACK("pAtk"),
  42. MAGIC_ATTACK("mAtk"),
  43. POWER_ATTACK_SPEED("pAtkSpd"),
  44. MAGIC_ATTACK_SPEED("mAtkSpd"), // how fast a spell is casted (including animation)
  45. MAGIC_REUSE_RATE("mReuse"), // how fast spells becomes ready to reuse
  46. SHIELD_DEFENCE("sDef"),
  47. CRITICAL_DAMAGE("cAtk"),
  48. CRITICAL_DAMAGE_ADD("cAtkAdd"), // this is another type for special critical damage mods - vicious stance, crit power and crit damage SA
  49. // it was totally bad since now...
  50. PVP_PHYSICAL_DMG("pvpPhysDmg"),
  51. PVP_MAGICAL_DMG("pvpMagicalDmg"),
  52. PVP_PHYS_SKILL_DMG("pvpPhysSkillsDmg"),
  53. // Atk & Def rates
  54. EVASION_RATE("rEvas"),
  55. P_SKILL_EVASION("pSkillEvas"),
  56. SHIELD_RATE("rShld"),
  57. CRITICAL_RATE("rCrit"),
  58. BLOW_RATE("blowRate"),
  59. LETHAL_RATE("lethalRate"),
  60. MCRITICAL_RATE("mCritRate"),
  61. EXPSP_RATE("rExp"),
  62. ATTACK_CANCEL("cancel"),
  63. // Accuracy and range
  64. ACCURACY_COMBAT("accCombat"),
  65. POWER_ATTACK_RANGE("pAtkRange"),
  66. MAGIC_ATTACK_RANGE("mAtkRange"),
  67. POWER_ATTACK_ANGLE("pAtkAngle"),
  68. ATTACK_COUNT_MAX("atkCountMax"),
  69. // Run speed,
  70. // walk & escape speed are calculated proportionally,
  71. // magic speed is a buff
  72. RUN_SPEED("runSpd"),
  73. WALK_SPEED("walkSpd"),
  74. //
  75. // Player-only stats
  76. //
  77. STAT_STR("STR"),
  78. STAT_CON("CON"),
  79. STAT_DEX("DEX"),
  80. STAT_INT("INT"),
  81. STAT_WIT("WIT"),
  82. STAT_MEN("MEN"),
  83. //
  84. // Special stats, share one slot in Calculator
  85. //
  86. // stats of various abilities
  87. BREATH("breath"),
  88. //
  89. AGGRESSION("aggression"), // locks a mob on tank caster
  90. BLEED("bleed"), // by daggers, like poison
  91. POISON("poison"), // by magic, hp dmg over time
  92. STUN("stun"), // disable move/ATTACK for a period of time
  93. ROOT("root"), // disable movement, but not ATTACK
  94. MOVEMENT("movement"), // slowdown movement, debuff
  95. CONFUSION("confusion"), // mob changes target, opposite to aggression/hate
  96. SLEEP("sleep"), // sleep (don't move/ATTACK) until attacked
  97. FIRE("fire"),
  98. WIND("wind"),
  99. WATER("water"),
  100. EARTH("earth"),
  101. HOLY("holy"),
  102. DARK("dark"),
  103. //
  104. AGGRESSION_VULN("aggressionVuln"),
  105. BLEED_VULN("bleedVuln"),
  106. POISON_VULN("poisonVuln"),
  107. STUN_VULN("stunVuln"),
  108. PARALYZE_VULN("paralyzeVuln"),
  109. ROOT_VULN("rootVuln"),
  110. SLEEP_VULN("sleepVuln"),
  111. CONFUSION_VULN("confusionVuln"),
  112. MOVEMENT_VULN("movementVuln"),
  113. FIRE_VULN("fireVuln"),
  114. WIND_VULN("windVuln"),
  115. WATER_VULN("waterVuln"),
  116. EARTH_VULN("earthVuln"),
  117. HOLY_VULN("holyVuln"),
  118. DARK_VULN("darkVuln"),
  119. CANCEL_VULN("cancelVuln"), // Resistance for cancel type skills
  120. DERANGEMENT_VULN("derangementVuln"),
  121. DEBUFF_VULN("debuffVuln"),
  122. CRIT_VULN("critVuln"), // Resistence to Crit DMG.
  123. NONE_WPN_VULN("noneWpnVuln"), // Shields!!!
  124. SWORD_WPN_VULN("swordWpnVuln"),
  125. BLUNT_WPN_VULN("bluntWpnVuln"),
  126. DAGGER_WPN_VULN("daggerWpnVuln"),
  127. BOW_WPN_VULN("bowWpnVuln"),
  128. CROSSBOW_WPN_VULN("crossbowWpnVuln"),
  129. POLE_WPN_VULN("poleWpnVuln"),
  130. ETC_WPN_VULN("etcWpnVuln"),
  131. FIST_WPN_VULN("fistWpnVuln"),
  132. DUAL_WPN_VULN("dualWpnVuln"),
  133. DUALFIST_WPN_VULN("dualFistWpnVuln"),
  134. BIGSWORD_WPN_VULN("bigSwordWpnVuln"),
  135. REFLECT_DAMAGE_PERCENT("reflectDam"),
  136. REFLECT_SKILL_MAGIC("reflectSkillMagic"),
  137. REFLECT_SKILL_PHYSIC("reflectSkillPhysic"),
  138. ABSORB_DAMAGE_PERCENT("absorbDam"),
  139. TRANSFER_DAMAGE_PERCENT("transDam"),
  140. MAX_LOAD("maxLoad"),
  141. PATK_PLANTS("pAtk-plants"),
  142. PATK_INSECTS("pAtk-insects"),
  143. PATK_ANIMALS("pAtk-animals"),
  144. PATK_MONSTERS("pAtk-monsters"),
  145. PATK_DRAGONS("pAtk-dragons"),
  146. PATK_UNDEAD("pAtk-undead"),
  147. PATK_GIANTS("pAtk-giants"),
  148. PDEF_PLANTS("pDef-plants"),
  149. PDEF_INSECTS("pDef-insects"),
  150. PDEF_ANIMALS("pDef-animals"),
  151. PDEF_MONSTERS("pDef-monsters"),
  152. PDEF_DRAGONS("pDef-dragons"),
  153. PDEF_UNDEAD("pDef-undead"),
  154. PDEF_GIANTS("pDef-giants"),
  155. ATK_REUSE("atkReuse"),
  156. P_REUSE("pReuse"),
  157. //ExSkill :)
  158. INV_LIM("inventoryLimit"),
  159. WH_LIM("whLimit"),
  160. FREIGHT_LIM("FreightLimit"),
  161. P_SELL_LIM("PrivateSellLimit"),
  162. P_BUY_LIM("PrivateBuyLimit"),
  163. REC_D_LIM("DwarfRecipeLimit"),
  164. REC_C_LIM("CommonRecipeLimit"),
  165. //C4 Stats
  166. PHYSICAL_MP_CONSUME_RATE("PhysicalMpConsumeRate"),
  167. MAGICAL_MP_CONSUME_RATE("MagicalMpConsumeRate"),
  168. DANCE_MP_CONSUME_RATE("DanceMpConsumeRate"),
  169. HP_CONSUME_RATE("HpConsumeRate"),
  170. MP_CONSUME("MpConsume"),
  171. SOULSHOT_COUNT("soulShotCount"),
  172. //T1 stats
  173. transformId("transformId"),
  174. TALISMAN_SLOTS("talisman"),
  175. //Shield Stats
  176. SHIELD_DEFENCE_ANGLE("shieldDefAngle"),
  177. //Skill mastery
  178. SKILL_MASTERY ("skillMastery");
  179. public static final int NUM_STATS = values().length;
  180. private String _value;
  181. public String getValue()
  182. {
  183. return _value;
  184. }
  185. private Stats(String s)
  186. {
  187. _value = s;
  188. }
  189. public static Stats valueOfXml(String name)
  190. {
  191. name = name.intern();
  192. for (Stats s : values())
  193. {
  194. if (s.getValue().equals(name))
  195. return s;
  196. }
  197. throw new NoSuchElementException("Unknown name '" + name + "' for enum BaseStats");
  198. }
  199. }