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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.skills;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Effect;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.actor.instance.L2CubicInstance;
- /**
- *
- * An Env object is just a class to pass parameters to a calculator such as L2PcInstance, L2ItemInstance, Initial value.
- *
- */
- public final class Env {
- public L2Character player;
- public L2CubicInstance cubic;
- public L2Character target;
- public L2ItemInstance item;
- public L2Skill skill;
- public L2Effect effect;
- public double value;
- public double baseValue;
- public boolean skillMastery = false;
- }
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