L2Attackable.java 91 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.model;
  16. import java.util.List;
  17. import java.util.Map;
  18. import java.util.logging.Level;
  19. import javolution.util.FastList;
  20. import javolution.util.FastMap;
  21. import net.sf.l2j.Config;
  22. import net.sf.l2j.gameserver.ItemsAutoDestroy;
  23. import net.sf.l2j.gameserver.ThreadPoolManager;
  24. import net.sf.l2j.gameserver.ai.CtrlIntention;
  25. import net.sf.l2j.gameserver.ai.L2AttackableAI;
  26. import net.sf.l2j.gameserver.ai.L2CharacterAI;
  27. import net.sf.l2j.gameserver.ai.L2FortSiegeGuardAI;
  28. import net.sf.l2j.gameserver.ai.L2SiegeGuardAI;
  29. import net.sf.l2j.gameserver.datatables.EventDroplist;
  30. import net.sf.l2j.gameserver.datatables.ItemTable;
  31. import net.sf.l2j.gameserver.datatables.SkillTable;
  32. import net.sf.l2j.gameserver.datatables.EventDroplist.DateDrop;
  33. import net.sf.l2j.gameserver.instancemanager.CursedWeaponsManager;
  34. import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
  35. import net.sf.l2j.gameserver.model.actor.instance.L2FolkInstance;
  36. import net.sf.l2j.gameserver.model.actor.instance.L2FortSiegeGuardInstance;
  37. import net.sf.l2j.gameserver.model.actor.instance.L2GrandBossInstance;
  38. import net.sf.l2j.gameserver.model.actor.instance.L2MinionInstance;
  39. import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;
  40. import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
  41. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  42. import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
  43. import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
  44. import net.sf.l2j.gameserver.model.actor.instance.L2SiegeGuardInstance;
  45. import net.sf.l2j.gameserver.model.actor.instance.L2SummonInstance;
  46. import net.sf.l2j.gameserver.model.actor.knownlist.AttackableKnownList;
  47. import net.sf.l2j.gameserver.model.base.SoulCrystal;
  48. import net.sf.l2j.gameserver.model.quest.Quest;
  49. import net.sf.l2j.gameserver.network.SystemMessageId;
  50. import net.sf.l2j.gameserver.network.clientpackets.Say2;
  51. import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;
  52. import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
  53. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  54. import net.sf.l2j.gameserver.skills.Stats;
  55. import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
  56. import net.sf.l2j.gameserver.templates.item.L2EtcItemType;
  57. import net.sf.l2j.gameserver.util.Util;
  58. import net.sf.l2j.util.Rnd;
  59. /**
  60. * This class manages all NPC that can be attacked.<BR><BR>
  61. *
  62. * L2Attackable :<BR><BR>
  63. * <li>L2ArtefactInstance</li>
  64. * <li>L2FriendlyMobInstance</li>
  65. * <li>L2MonsterInstance</li>
  66. * <li>L2SiegeGuardInstance </li>
  67. *
  68. * @version $Revision: 1.24.2.3.2.16 $ $Date: 2005/04/11 19:11:21 $
  69. */
  70. public class L2Attackable extends L2NpcInstance
  71. {
  72. /**
  73. * This class contains all AggroInfo of the L2Attackable against the attacker L2Character.<BR><BR>
  74. *
  75. * <B><U> Data</U> :</B><BR><BR>
  76. * <li>attacker : The attaker L2Character concerned by this AggroInfo of this L2Attackable </li>
  77. * <li>hate : Hate level of this L2Attackable against the attaker L2Character (hate = damage) </li>
  78. * <li>damage : Number of damages that the attaker L2Character gave to this L2Attackable </li><BR><BR>
  79. *
  80. */
  81. public final class AggroInfo
  82. {
  83. /** The attaker L2Character concerned by this AggroInfo of this L2Attackable */
  84. protected L2Character _attacker;
  85. /** Hate level of this L2Attackable against the attaker L2Character (hate = damage) */
  86. protected int _hate;
  87. /** Number of damages that the attaker L2Character gave to this L2Attackable */
  88. protected int _damage;
  89. /**
  90. * Constructor of AggroInfo.<BR><BR>
  91. */
  92. AggroInfo(L2Character pAttacker)
  93. {
  94. _attacker = pAttacker;
  95. }
  96. /**
  97. * Verify is object is equal to this AggroInfo.<BR><BR>
  98. */
  99. @Override
  100. public boolean equals(Object obj)
  101. {
  102. if (this == obj) return true;
  103. if (obj instanceof AggroInfo) return (((AggroInfo)obj)._attacker == _attacker);
  104. return false;
  105. }
  106. /**
  107. * Return the Identifier of the attaker L2Character.<BR><BR>
  108. */
  109. @Override
  110. public int hashCode()
  111. {
  112. return _attacker.getObjectId();
  113. }
  114. }
  115. /**
  116. * This class contains all RewardInfo of the L2Attackable against the any attacker L2Character, based on amount of damage done.<BR><BR>
  117. *
  118. * <B><U> Data</U> :</B><BR><BR>
  119. * <li>attacker : The attaker L2Character concerned by this RewardInfo of this L2Attackable </li>
  120. * <li>dmg : Total amount of damage done by the attacker to this L2Attackable (summon + own) </li>
  121. *
  122. */
  123. protected final class RewardInfo
  124. {
  125. protected L2Character _attacker;
  126. protected int _dmg = 0;
  127. public RewardInfo(L2Character pAttacker, int pDmg)
  128. {
  129. _attacker = pAttacker;
  130. _dmg = pDmg;
  131. }
  132. public void addDamage(int pDmg)
  133. {
  134. _dmg += pDmg;
  135. }
  136. @Override
  137. public boolean equals(Object obj)
  138. {
  139. if (this == obj) return true;
  140. if (obj instanceof RewardInfo) return (((RewardInfo)obj)._attacker == _attacker);
  141. return false;
  142. }
  143. @Override
  144. public int hashCode()
  145. {
  146. return _attacker.getObjectId();
  147. }
  148. }
  149. /**
  150. * This class contains all AbsorberInfo of the L2Attackable against the absorber L2Character.<BR><BR>
  151. *
  152. * <B><U> Data</U> :</B><BR><BR>
  153. * <li>absorber : The attaker L2Character concerned by this AbsorberInfo of this L2Attackable </li>
  154. *
  155. */
  156. public final class AbsorberInfo
  157. {
  158. /** The attaker L2Character concerned by this AbsorberInfo of this L2Attackable */
  159. protected L2PcInstance _absorber;
  160. protected int _crystalId;
  161. protected double _absorbedHP;
  162. /**
  163. * Constructor of AbsorberInfo.<BR><BR>
  164. */
  165. AbsorberInfo(L2PcInstance attacker, int pCrystalId, double pAbsorbedHP)
  166. {
  167. _absorber = attacker;
  168. _crystalId = pCrystalId;
  169. _absorbedHP = pAbsorbedHP;
  170. }
  171. /**
  172. * Verify is object is equal to this AbsorberInfo.<BR><BR>
  173. */
  174. @Override
  175. public boolean equals(Object obj)
  176. {
  177. if (this == obj) return true;
  178. if (obj instanceof AbsorberInfo) return (((AbsorberInfo)obj)._absorber == _absorber);
  179. return false;
  180. }
  181. /**
  182. * Return the Identifier of the absorber L2Character.<BR><BR>
  183. */
  184. @Override
  185. public int hashCode()
  186. {
  187. return _absorber.getObjectId();
  188. }
  189. }
  190. /**
  191. * This class is used to create item reward lists instead of creating item instances.<BR><BR>
  192. */
  193. public final class RewardItem
  194. {
  195. protected int _itemId;
  196. protected int _count;
  197. public RewardItem(int itemId, int count)
  198. {
  199. _itemId = itemId;
  200. _count = count;
  201. }
  202. public int getItemId() { return _itemId;}
  203. public int getCount() { return _count;}
  204. }
  205. /** The table containing all autoAttackable L2Character in its Aggro Range and L2Character that attacked the L2Attackable
  206. * This Map is Thread Safe, but Removing Object While Interating Over It Will Result NPE
  207. * */
  208. private FastMap<L2Character, AggroInfo> _aggroList = new FastMap<L2Character, AggroInfo>().setShared(true);
  209. /** Use this to Read or Put Object to this Map */
  210. public final FastMap<L2Character, AggroInfo> getAggroListRP()
  211. {
  212. return _aggroList;
  213. }
  214. /** Use this to Remove Object from this Map
  215. * This Should be Synchronized While Interating over This Map - ie u cant interating and removing object at once*/
  216. public final FastMap<L2Character, AggroInfo> getAggroList()
  217. {
  218. return _aggroList;
  219. }
  220. private boolean _isReturningToSpawnPoint = false;
  221. public final boolean isReturningToSpawnPoint() { return _isReturningToSpawnPoint; }
  222. public final void setisReturningToSpawnPoint(boolean value) { _isReturningToSpawnPoint = value; }
  223. private boolean _canReturnToSpawnPoint = true;
  224. public final boolean canReturnToSpawnPoint() { return _canReturnToSpawnPoint; }
  225. public final void setCanReturnToSpawnPoint(boolean value) { _canReturnToSpawnPoint = value; }
  226. /** Table containing all Items that a Dwarf can Sweep on this L2Attackable */
  227. private RewardItem[] _sweepItems;
  228. /** crops */
  229. private RewardItem[] _harvestItems;
  230. private boolean _seeded;
  231. private int _seedType = 0;
  232. private L2PcInstance _seeder = null;
  233. /** True if an over-hit enabled skill has successfully landed on the L2Attackable */
  234. private boolean _overhit;
  235. /** Stores the extra (over-hit) damage done to the L2Attackable when the attacker uses an over-hit enabled skill */
  236. private double _overhitDamage;
  237. /** Stores the attacker who used the over-hit enabled skill on the L2Attackable */
  238. private L2Character _overhitAttacker;
  239. /** First CommandChannel who attacked the L2Attackable and meet the requirements **/
  240. private L2CommandChannel _firstCommandChannelAttacked = null;
  241. private CommandChannelTimer _commandChannelTimer = null;
  242. /** True if a Soul Crystal was successfuly used on the L2Attackable */
  243. private boolean _absorbed;
  244. /** The table containing all L2PcInstance that successfuly absorbed the soul of this L2Attackable */
  245. private FastMap<L2PcInstance, AbsorberInfo> _absorbersList = new FastMap<L2PcInstance, AbsorberInfo>().setShared(true);
  246. /** Have this L2Attackable to reward Exp and SP on Die? **/
  247. private boolean _mustGiveExpSp;
  248. /**
  249. * Constructor of L2Attackable (use L2Character and L2NpcInstance constructor).<BR><BR>
  250. *
  251. * <B><U> Actions</U> :</B><BR><BR>
  252. * <li>Call the L2Character constructor to set the _template of the L2Attackable (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR) </li>
  253. * <li>Set the name of the L2Attackable</li>
  254. * <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it </li><BR><BR>
  255. *
  256. * @param objectId Identifier of the object to initialized
  257. * @param L2NpcTemplate Template to apply to the NPC
  258. */
  259. public L2Attackable(int objectId, L2NpcTemplate template)
  260. {
  261. super(objectId, template);
  262. getKnownList(); // init knownlist
  263. _mustGiveExpSp = true;
  264. }
  265. @Override
  266. public AttackableKnownList getKnownList()
  267. {
  268. if(super.getKnownList() == null || !(super.getKnownList() instanceof AttackableKnownList))
  269. setKnownList(new AttackableKnownList(this));
  270. return (AttackableKnownList)super.getKnownList();
  271. }
  272. /**
  273. * Return the L2Character AI of the L2Attackable and if its null create a new one.<BR><BR>
  274. */
  275. @Override
  276. public L2CharacterAI getAI()
  277. {
  278. L2CharacterAI ai = _ai; // copy handle
  279. if (ai == null)
  280. {
  281. synchronized(this)
  282. {
  283. if (_ai == null) _ai = new L2AttackableAI(new AIAccessor());
  284. return _ai;
  285. }
  286. }
  287. return ai;
  288. }
  289. // get condition to hate, actually isAggressive() is checked
  290. // by monster and karma by guards in motheds that overwrite this one.
  291. /**
  292. * Not used.<BR><BR>
  293. *
  294. * @deprecated
  295. *
  296. */
  297. @Deprecated
  298. public boolean getCondition2(L2Character target)
  299. {
  300. if (target instanceof L2FolkInstance || target instanceof L2DoorInstance)
  301. return false;
  302. if (target.isAlikeDead()
  303. || !isInsideRadius(target, getAggroRange(), false, false)
  304. || Math.abs(getZ()-target.getZ()) > 100
  305. )
  306. return false;
  307. return !target.isInvul();
  308. }
  309. /**
  310. * Reduce the current HP of the L2Attackable.<BR><BR>
  311. *
  312. * @param damage The HP decrease value
  313. * @param attacker The L2Character who attacks
  314. *
  315. */
  316. @Override
  317. public void reduceCurrentHp(double damage, L2Character attacker)
  318. {
  319. reduceCurrentHp(damage, attacker, true, false);
  320. }
  321. /**
  322. * Reduce the current HP of the L2Attackable, update its _aggroList and launch the doDie Task if necessary.<BR><BR>
  323. *
  324. * @param i The HP decrease value
  325. * @param attacker The L2Character who attacks
  326. * @param awake The awake state (If True : stop sleeping)
  327. *
  328. */
  329. @Override
  330. public void reduceCurrentHp(double damage, L2Character attacker, boolean awake, boolean isDOT)
  331. {
  332. /*
  333. if ((this instanceof L2SiegeGuardInstance) && (attacker instanceof L2SiegeGuardInstance))
  334. //if((this.getEffect(L2Effect.EffectType.CONFUSION)!=null) && (attacker.getEffect(L2Effect.EffectType.CONFUSION)!=null))
  335. return;
  336. if ((this instanceof L2MonsterInstance)&&(attacker instanceof L2MonsterInstance))
  337. if((this.getEffect(L2Effect.EffectType.CONFUSION)!=null) && (attacker.getEffect(L2Effect.EffectType.CONFUSION)!=null))
  338. return;
  339. */
  340. // CommandChannel
  341. if (_commandChannelTimer == null && this.isRaid())
  342. {
  343. if (attacker != null && attacker.getParty()!= null && attacker.getParty().isInCommandChannel()&& attacker.getParty().getCommandChannel().meetRaidWarCondition(this))
  344. {
  345. _firstCommandChannelAttacked = attacker.getParty().getCommandChannel();
  346. _commandChannelTimer = new CommandChannelTimer(this, attacker.getParty().getCommandChannel());
  347. ThreadPoolManager.getInstance().scheduleGeneral(_commandChannelTimer, 300000); // 5 min
  348. _firstCommandChannelAttacked.broadcastToChannelMembers(new CreatureSay(0, Say2.PARTYROOM_ALL, "", "You have looting rights!"));
  349. }
  350. }
  351. if (isEventMob) return;
  352. // Add damage and hate to the attacker AggroInfo of the L2Attackable _aggroList
  353. if (attacker != null) addDamage(attacker, (int)damage);
  354. // If this L2Attackable is a L2MonsterInstance and it has spawned minions, call its minions to battle
  355. if (this instanceof L2MonsterInstance)
  356. {
  357. L2MonsterInstance master = (L2MonsterInstance) this;
  358. if (this instanceof L2MinionInstance)
  359. {
  360. master = ((L2MinionInstance)this).getLeader();
  361. if (!master.isInCombat()&&!master.isDead()) master.addDamage(attacker, 1);
  362. }
  363. if (master.hasMinions())
  364. master.callMinionsToAssist(attacker);
  365. }
  366. // Reduce the current HP of the L2Attackable and launch the doDie Task if necessary
  367. super.reduceCurrentHp(damage, attacker, awake, isDOT);
  368. }
  369. public synchronized void setMustRewardExpSp(boolean value) {
  370. _mustGiveExpSp = value;
  371. }
  372. public synchronized boolean getMustRewardExpSP() { return _mustGiveExpSp; }
  373. /**
  374. * Kill the L2Attackable (the corpse disappeared after 7 seconds), distribute rewards (EXP, SP, Drops...) and notify Quest Engine.<BR><BR>
  375. *
  376. * <B><U> Actions</U> :</B><BR><BR>
  377. * <li>Distribute Exp and SP rewards to L2PcInstance (including Summon owner) that hit the L2Attackable and to their Party members </li>
  378. * <li>Notify the Quest Engine of the L2Attackable death if necessary</li>
  379. * <li>Kill the L2NpcInstance (the corpse disappeared after 7 seconds) </li><BR><BR>
  380. *
  381. * <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T GIVE rewards to L2PetInstance</B></FONT><BR><BR>
  382. *
  383. * @param killer The L2Character that has killed the L2Attackable
  384. *
  385. */
  386. @Override
  387. public boolean doDie(L2Character killer)
  388. {
  389. // Kill the L2NpcInstance (the corpse disappeared after 7 seconds)
  390. if (!super.doDie(killer))
  391. return false;
  392. // Enhance soul crystals of the attacker if this L2Attackable had its soul absorbed
  393. try {
  394. if (killer instanceof L2PcInstance)
  395. {
  396. levelSoulCrystals(killer);
  397. }
  398. }
  399. catch (Exception e) { _log.log(Level.SEVERE, "", e); }
  400. // Notify the Quest Engine of the L2Attackable death if necessary
  401. try
  402. {
  403. L2PcInstance player = null;
  404. if (killer != null) player = killer.getActingPlayer();
  405. if (player != null)
  406. {
  407. if (getTemplate().getEventQuests(Quest.QuestEventType.ON_KILL) != null)
  408. for (Quest quest: getTemplate().getEventQuests(Quest.QuestEventType.ON_KILL))
  409. ThreadPoolManager.getInstance().scheduleEffect(new OnKillNotifyTask(this, quest, player, killer instanceof L2Summon), 5000);
  410. }
  411. }
  412. catch (Exception e) { _log.log(Level.SEVERE, "", e); }
  413. setChampion(false);
  414. if (Config.L2JMOD_CHAMPION_ENABLE)
  415. {
  416. //Set champion on next spawn
  417. if (!(this instanceof L2GrandBossInstance) && this instanceof L2MonsterInstance
  418. && !getTemplate().isQuestMonster && Config.L2JMOD_CHAMPION_FREQUENCY > 0
  419. && getLevel()>=Config.L2JMOD_CHAMP_MIN_LVL
  420. && getLevel()<=Config.L2JMOD_CHAMP_MAX_LVL)
  421. {
  422. int random = Rnd.get(100);
  423. if (random < Config.L2JMOD_CHAMPION_FREQUENCY)
  424. setChampion(true);
  425. }
  426. }
  427. return true;
  428. }
  429. class OnKillNotifyTask implements Runnable
  430. {
  431. private L2Attackable _attackable;
  432. private Quest _quest;
  433. private L2PcInstance _killer;
  434. private boolean _isPet;
  435. public OnKillNotifyTask(L2Attackable attackable, Quest quest, L2PcInstance killer, boolean isPet)
  436. {
  437. _attackable = attackable;
  438. _quest = quest;
  439. _killer = killer;
  440. _isPet = isPet;
  441. }
  442. public void run()
  443. {
  444. _quest.notifyKill(_attackable, _killer, _isPet);
  445. }
  446. }
  447. /**
  448. * Distribute Exp and SP rewards to L2PcInstance (including Summon owner) that hit the L2Attackable and to their Party members.<BR><BR>
  449. *
  450. * <B><U> Actions</U> :</B><BR><BR>
  451. * <li>Get the L2PcInstance owner of the L2SummonInstance (if necessary) and L2Party in progress </li>
  452. * <li>Calculate the Experience and SP rewards in function of the level difference</li>
  453. * <li>Add Exp and SP rewards to L2PcInstance (including Summon penalty) and to Party members in the known area of the last attacker </li><BR><BR>
  454. *
  455. * <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T GIVE rewards to L2PetInstance</B></FONT><BR><BR>
  456. *
  457. * @param lastAttacker The L2Character that has killed the L2Attackable
  458. *
  459. */
  460. @Override
  461. protected void calculateRewards(L2Character lastAttacker)
  462. {
  463. // Creates an empty list of rewards
  464. FastMap<L2Character, RewardInfo> rewards = new FastMap<L2Character, RewardInfo>().setShared(true);
  465. try
  466. {
  467. if (getAggroListRP().isEmpty()) return;
  468. // Manage Base, Quests and Sweep drops of the L2Attackable
  469. doItemDrop(lastAttacker);
  470. // Manage drop of Special Events created by GM for a defined period
  471. doEventDrop(lastAttacker);
  472. if (!getMustRewardExpSP()) return;
  473. int rewardCount = 0;
  474. int damage;
  475. L2Character attacker, ddealer;
  476. RewardInfo reward;
  477. // While Interating over This Map Removing Object is Not Allowed
  478. synchronized (getAggroList())
  479. {
  480. // Go through the _aggroList of the L2Attackable
  481. for (AggroInfo info : getAggroListRP().values())
  482. {
  483. if (info == null) continue;
  484. // Get the L2Character corresponding to this attacker
  485. attacker = info._attacker;
  486. // Get damages done by this attacker
  487. damage = info._damage;
  488. // Prevent unwanted behavior
  489. if (damage > 1)
  490. {
  491. if ( (attacker instanceof L2SummonInstance) ||
  492. ((attacker instanceof L2PetInstance) &&
  493. ((L2PetInstance)attacker).getPetData().getOwnerExpTaken() > 0) )
  494. ddealer = ((L2Summon)attacker).getOwner();
  495. else
  496. ddealer = info._attacker;
  497. // Check if ddealer isn't too far from this (killed monster)
  498. if (!Util.checkIfInRange(Config.ALT_PARTY_RANGE, this, ddealer, true)) continue;
  499. // Calculate real damages (Summoners should get own damage plus summon's damage)
  500. reward = rewards.get(ddealer);
  501. if (reward == null)
  502. {
  503. reward = new RewardInfo(ddealer, damage);
  504. rewardCount++;
  505. }
  506. else
  507. {
  508. reward.addDamage(damage);
  509. }
  510. rewards.put(ddealer, reward);
  511. }
  512. }
  513. }
  514. if (!rewards.isEmpty())
  515. {
  516. L2Party attackerParty;
  517. long exp;
  518. int levelDiff, partyDmg, partyLvl, sp;
  519. float partyMul, penalty;
  520. RewardInfo reward2;
  521. int[] tmp;
  522. for (FastMap.Entry<L2Character, RewardInfo> entry = rewards.head(), end = rewards.tail(); (entry = entry.getNext()) != end;)
  523. {
  524. if (entry == null) continue;
  525. reward = entry.getValue();
  526. if(reward == null) continue;
  527. // Penalty applied to the attacker's XP
  528. penalty = 0;
  529. // Attacker to be rewarded
  530. attacker = reward._attacker;
  531. // Total amount of damage done
  532. damage = reward._dmg;
  533. // If the attacker is a Pet, get the party of the owner
  534. if (attacker instanceof L2PetInstance)
  535. attackerParty = ((L2PetInstance)attacker).getParty();
  536. else if (attacker instanceof L2PcInstance)
  537. attackerParty = ((L2PcInstance)attacker).getParty();
  538. else
  539. return;
  540. // If this attacker is a L2PcInstance with a summoned L2SummonInstance, get Exp Penalty applied for the current summoned L2SummonInstance
  541. if (attacker instanceof L2PcInstance && ((L2PcInstance)attacker).getPet() instanceof L2SummonInstance)
  542. {
  543. penalty = ((L2SummonInstance)((L2PcInstance)attacker).getPet()).getExpPenalty();
  544. }
  545. // We must avoid "over damage", if any
  546. if (damage > getMaxHp()) damage = getMaxHp();
  547. // If there's NO party in progress
  548. if (attackerParty == null)
  549. {
  550. // Calculate Exp and SP rewards
  551. if (attacker.getKnownList().knowsObject(this))
  552. {
  553. // Calculate the difference of level between this attacker (L2PcInstance or L2SummonInstance owner) and the L2Attackable
  554. // mob = 24, atk = 10, diff = -14 (full xp)
  555. // mob = 24, atk = 28, diff = 4 (some xp)
  556. // mob = 24, atk = 50, diff = 26 (no xp)
  557. levelDiff = attacker.getLevel() - getLevel();
  558. tmp = calculateExpAndSp(levelDiff, damage);
  559. exp = tmp[0];
  560. exp *= 1 - penalty;
  561. sp = tmp[1];
  562. if (Config.L2JMOD_CHAMPION_ENABLE && isChampion())
  563. {
  564. exp *= Config.L2JMOD_CHAMPION_REWARDS;
  565. sp *= Config.L2JMOD_CHAMPION_REWARDS;
  566. }
  567. // Check for an over-hit enabled strike
  568. if (attacker instanceof L2PcInstance)
  569. {
  570. L2PcInstance player = (L2PcInstance)attacker;
  571. if (isOverhit() && attacker == getOverhitAttacker())
  572. {
  573. player.sendPacket(new SystemMessage(SystemMessageId.OVER_HIT));
  574. exp += calculateOverhitExp(exp);
  575. }
  576. }
  577. // Distribute the Exp and SP between the L2PcInstance and its L2Summon
  578. if (!attacker.isDead())
  579. {
  580. long addexp = Math.round(attacker.calcStat(Stats.EXPSP_RATE, exp, null, null));
  581. int addsp = (int)attacker.calcStat(Stats.EXPSP_RATE, sp, null, null);
  582. if (attacker instanceof L2PcInstance)
  583. {
  584. if (((L2PcInstance)attacker).getSkillLevel(467) > 0)
  585. {
  586. L2Skill skill = SkillTable.getInstance().getInfo(467,((L2PcInstance)attacker).getSkillLevel(467));
  587. if (skill.getExpNeeded() <= addexp)
  588. {
  589. ((L2PcInstance)attacker).absorbSoul(skill,this);
  590. }
  591. }
  592. }
  593. attacker.addExpAndSp(addexp,addsp);
  594. }
  595. }
  596. }
  597. else
  598. {
  599. //share with party members
  600. partyDmg = 0;
  601. partyMul = 1.f;
  602. partyLvl = 0;
  603. // Get all L2Character that can be rewarded in the party
  604. List<L2PlayableInstance> rewardedMembers = new FastList<L2PlayableInstance>();
  605. // Go through all L2PcInstance in the party
  606. List<L2PcInstance> groupMembers;
  607. if (attackerParty.isInCommandChannel())
  608. groupMembers = attackerParty.getCommandChannel().getMembers();
  609. else
  610. groupMembers = attackerParty.getPartyMembers();
  611. for (L2PcInstance pl : groupMembers)
  612. {
  613. if (pl == null || pl.isDead()) continue;
  614. // Get the RewardInfo of this L2PcInstance from L2Attackable rewards
  615. reward2 = rewards.get(pl);
  616. // If the L2PcInstance is in the L2Attackable rewards add its damages to party damages
  617. if (reward2 != null)
  618. {
  619. if (Util.checkIfInRange(Config.ALT_PARTY_RANGE, this, pl, true))
  620. {
  621. partyDmg += reward2._dmg; // Add L2PcInstance damages to party damages
  622. rewardedMembers.add(pl);
  623. if (pl.getLevel() > partyLvl)
  624. {
  625. if(attackerParty.isInCommandChannel())
  626. partyLvl = attackerParty.getCommandChannel().getLevel();
  627. else
  628. partyLvl = pl.getLevel();
  629. }
  630. }
  631. rewards.remove(pl); // Remove the L2PcInstance from the L2Attackable rewards
  632. }
  633. else
  634. {
  635. // Add L2PcInstance of the party (that have attacked or not) to members that can be rewarded
  636. // and in range of the monster.
  637. if (Util.checkIfInRange(Config.ALT_PARTY_RANGE, this, pl, true))
  638. {
  639. rewardedMembers.add(pl);
  640. if (pl.getLevel() > partyLvl)
  641. {
  642. if(attackerParty.isInCommandChannel())
  643. partyLvl = attackerParty.getCommandChannel().getLevel();
  644. else
  645. partyLvl = pl.getLevel();
  646. }
  647. }
  648. }
  649. L2PlayableInstance summon = pl.getPet();
  650. if (summon != null && summon instanceof L2PetInstance)
  651. {
  652. reward2 = rewards.get(summon);
  653. if (reward2 != null) // Pets are only added if they have done damage
  654. {
  655. if (Util.checkIfInRange(Config.ALT_PARTY_RANGE, this, summon, true))
  656. {
  657. partyDmg += reward2._dmg; // Add summon damages to party damages
  658. rewardedMembers.add(summon);
  659. if (summon.getLevel() > partyLvl)
  660. partyLvl = summon.getLevel();
  661. }
  662. rewards.remove(summon); // Remove the summon from the L2Attackable rewards
  663. }
  664. }
  665. }
  666. // If the party didn't killed this L2Attackable alone
  667. if (partyDmg < getMaxHp()) partyMul = ((float)partyDmg / (float)getMaxHp());
  668. // Avoid "over damage"
  669. if (partyDmg > getMaxHp()) partyDmg = getMaxHp();
  670. // Calculate the level difference between Party and L2Attackable
  671. levelDiff = partyLvl - getLevel();
  672. // Calculate Exp and SP rewards
  673. tmp = calculateExpAndSp(levelDiff, partyDmg);
  674. exp = tmp[0];
  675. sp = tmp[1];
  676. if (Config.L2JMOD_CHAMPION_ENABLE && isChampion())
  677. {
  678. exp *= Config.L2JMOD_CHAMPION_REWARDS;
  679. sp *= Config.L2JMOD_CHAMPION_REWARDS;
  680. }
  681. exp *= partyMul;
  682. sp *= partyMul;
  683. // Check for an over-hit enabled strike
  684. // (When in party, the over-hit exp bonus is given to the whole party and splitted proportionally through the party members)
  685. if (attacker instanceof L2PcInstance)
  686. {
  687. L2PcInstance player = (L2PcInstance)attacker;
  688. if (isOverhit() && attacker == getOverhitAttacker())
  689. {
  690. player.sendPacket(new SystemMessage(SystemMessageId.OVER_HIT));
  691. exp += calculateOverhitExp(exp);
  692. }
  693. }
  694. // Distribute Experience and SP rewards to L2PcInstance Party members in the known area of the last attacker
  695. if (partyDmg > 0) attackerParty.distributeXpAndSp(exp, sp, rewardedMembers, partyLvl, this);
  696. }
  697. }
  698. }
  699. rewards = null;
  700. }
  701. catch (Exception e)
  702. {
  703. _log.log(Level.SEVERE, "", e);
  704. }
  705. }
  706. /**
  707. * Add damage and hate to the attacker AggroInfo of the L2Attackable _aggroList.<BR><BR>
  708. *
  709. * @param attacker The L2Character that gave damages to this L2Attackable
  710. * @param damage The number of damages given by the attacker L2Character
  711. *
  712. */
  713. public void addDamage(L2Character attacker, int damage)
  714. {
  715. // Notify the L2Attackable AI with EVT_ATTACKED
  716. if (damage > 0 && !this.isDead())
  717. {
  718. try {
  719. if (attacker instanceof L2PcInstance || attacker instanceof L2Summon)
  720. {
  721. L2PcInstance player = attacker instanceof L2PcInstance ? (L2PcInstance)attacker : ((L2Summon)attacker).getOwner();
  722. if (getTemplate().getEventQuests(Quest.QuestEventType.ON_ATTACK) !=null)
  723. for (Quest quest: getTemplate().getEventQuests(Quest.QuestEventType.ON_ATTACK))
  724. quest.notifyAttack(this, player, damage, attacker instanceof L2Summon);
  725. }
  726. }
  727. catch (Exception e) { _log.log(Level.SEVERE, "", e); }
  728. }
  729. }
  730. /**
  731. * Add damage and hate to the attacker AggroInfo of the L2Attackable _aggroList.<BR><BR>
  732. *
  733. * @param attacker The L2Character that gave damages to this L2Attackable
  734. * @param damage The number of damages given by the attacker L2Character
  735. * @param aggro The hate (=damage) given by the attacker L2Character
  736. *
  737. */
  738. public void addDamageHate(L2Character attacker, int damage, int aggro)
  739. {
  740. if (attacker == null /*|| _aggroList == null*/) return;
  741. // Get the AggroInfo of the attacker L2Character from the _aggroList of the L2Attackable
  742. AggroInfo ai = getAggroListRP().get(attacker);
  743. if (ai == null)
  744. {
  745. ai = new AggroInfo(attacker);
  746. ai._damage = 0;
  747. ai._hate = 0;
  748. getAggroListRP().put(attacker, ai);
  749. if ((attacker instanceof L2PcInstance || attacker instanceof L2Summon) && !attacker.isAlikeDead()) {
  750. L2PcInstance targetPlayer = (attacker instanceof L2PcInstance)? (L2PcInstance) attacker: ((L2Summon) attacker).getOwner();
  751. if (getTemplate().getEventQuests(Quest.QuestEventType.ON_AGGRO_RANGE_ENTER) !=null)
  752. for (Quest quest: getTemplate().getEventQuests(Quest.QuestEventType.ON_AGGRO_RANGE_ENTER))
  753. quest.notifyAggroRangeEnter(this, targetPlayer, (attacker instanceof L2Summon));
  754. }
  755. }
  756. ai._hate += aggro;
  757. ai._damage += damage;
  758. // Set the intention to the L2Attackable to AI_INTENTION_ACTIVE
  759. if (aggro > 0 && getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE)
  760. getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
  761. }
  762. public void reduceHate(L2Character target, int amount)
  763. {
  764. if (getAI() instanceof L2SiegeGuardAI)
  765. {
  766. // TODO: this just prevents error until siege guards are handled properly
  767. stopHating(target);
  768. setTarget(null);
  769. getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  770. return;
  771. }
  772. if (target == null) // whole aggrolist
  773. {
  774. L2Character mostHated = getMostHated();
  775. if (mostHated == null) // makes target passive for a moment more
  776. {
  777. ((L2AttackableAI)getAI()).setGlobalAggro(-25);
  778. return;
  779. }
  780. else
  781. {
  782. for(L2Character aggroed : getAggroListRP().keySet())
  783. {
  784. AggroInfo ai = getAggroListRP().get(aggroed);
  785. if (ai == null) return;
  786. ai._hate -= amount;
  787. }
  788. }
  789. amount = getHating(mostHated);
  790. if (amount <= 0)
  791. {
  792. ((L2AttackableAI)getAI()).setGlobalAggro(-25);
  793. clearAggroList();
  794. getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
  795. setWalking();
  796. }
  797. return;
  798. }
  799. AggroInfo ai = getAggroListRP().get(target);
  800. if (ai == null) return;
  801. ai._hate -= amount;
  802. if (ai._hate <= 0)
  803. {
  804. if (getMostHated() == null)
  805. {
  806. ((L2AttackableAI)getAI()).setGlobalAggro(-25);
  807. clearAggroList();
  808. getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
  809. setWalking();
  810. }
  811. }
  812. }
  813. /**
  814. * Clears _aggroList hate of the L2Character without removing from the list.<BR><BR>
  815. */
  816. public void stopHating(L2Character target)
  817. {
  818. if (target == null) return;
  819. AggroInfo ai = getAggroListRP().get(target);
  820. if (ai == null) return;
  821. ai._hate = 0;
  822. }
  823. /**
  824. * Return the most hated L2Character of the L2Attackable _aggroList.<BR><BR>
  825. */
  826. public L2Character getMostHated()
  827. {
  828. if (getAggroListRP().isEmpty() || isAlikeDead()) return null;
  829. L2Character mostHated = null;
  830. int maxHate = 0;
  831. // While Interating over This Map Removing Object is Not Allowed
  832. synchronized (getAggroList())
  833. {
  834. // Go through the aggroList of the L2Attackable
  835. for (AggroInfo ai : getAggroListRP().values())
  836. {
  837. if (ai == null) continue;
  838. if (ai._attacker.isAlikeDead()
  839. || !getKnownList().knowsObject(ai._attacker)
  840. ||!ai._attacker.isVisible())
  841. ai._hate = 0;
  842. if (ai._hate > maxHate)
  843. {
  844. mostHated = ai._attacker;
  845. maxHate = ai._hate;
  846. }
  847. }
  848. }
  849. return mostHated;
  850. }
  851. /**
  852. * Return the 2 most hated L2Character of the L2Attackable _aggroList.<BR><BR>
  853. */
  854. public List<L2Character> get2MostHated()
  855. {
  856. if (getAggroListRP().isEmpty() || isAlikeDead()) return null;
  857. L2Character mostHated = null;
  858. L2Character secondMostHated = null;
  859. int maxHate = 0;
  860. List<L2Character> result = new FastList<L2Character>();
  861. // While iterating over this map removing objects is not allowed
  862. synchronized (getAggroList())
  863. {
  864. // Go through the aggroList of the L2Attackable
  865. for (AggroInfo ai : getAggroListRP().values())
  866. {
  867. if (ai == null) continue;
  868. if (ai._attacker.isAlikeDead()
  869. || !getKnownList().knowsObject(ai._attacker)
  870. ||!ai._attacker.isVisible())
  871. ai._hate = 0;
  872. if (ai._hate > maxHate)
  873. {
  874. secondMostHated = mostHated;
  875. mostHated = ai._attacker;
  876. maxHate = ai._hate;
  877. }
  878. }
  879. }
  880. result.add(mostHated);
  881. if (getAttackByList().contains(secondMostHated))
  882. result.add(secondMostHated);
  883. else result.add(null);
  884. return result;
  885. }
  886. /**
  887. * Return the hate level of the L2Attackable against this L2Character contained in _aggroList.<BR><BR>
  888. *
  889. * @param target The L2Character whose hate level must be returned
  890. *
  891. */
  892. public int getHating(L2Character target)
  893. {
  894. if (getAggroListRP().isEmpty()) return 0;
  895. AggroInfo ai = getAggroListRP().get(target);
  896. if (ai == null) return 0;
  897. if (ai._attacker instanceof L2PcInstance && (((L2PcInstance)ai._attacker).getAppearance().getInvisible() || ai._attacker.isInvul()))
  898. {
  899. //Remove Object Should Use This Method and Can be Blocked While Interating
  900. getAggroList().remove(target);
  901. return 0;
  902. }
  903. if (!ai._attacker.isVisible())
  904. {
  905. getAggroList().remove(target);
  906. return 0;
  907. }
  908. if (ai._attacker.isAlikeDead())
  909. {
  910. ai._hate = 0;
  911. return 0;
  912. }
  913. return ai._hate;
  914. }
  915. /**
  916. * Calculates quantity of items for specific drop acording to current situation <br>
  917. *
  918. * @param drop The L2DropData count is being calculated for
  919. * @param lastAttacker The L2PcInstance that has killed the L2Attackable
  920. * @param deepBlueDrop Factor to divide the drop chance
  921. * @param levelModifier level modifier in %'s (will be subtracted from drop chance)
  922. */
  923. private RewardItem calculateRewardItem(L2PcInstance lastAttacker, L2DropData drop, int levelModifier, boolean isSweep)
  924. {
  925. // Get default drop chance
  926. float dropChance = drop.getChance();
  927. int deepBlueDrop = 1;
  928. if (Config.DEEPBLUE_DROP_RULES)
  929. {
  930. if (levelModifier > 0)
  931. {
  932. // We should multiply by the server's drop rate, so we always get a low chance of drop for deep blue mobs.
  933. // NOTE: This is valid only for adena drops! Others drops will still obey server's rate
  934. deepBlueDrop = 3;
  935. if (drop.getItemId() == 57) deepBlueDrop *= isRaid()&& !isRaidMinion()? (int)Config.RATE_DROP_ITEMS_BY_RAID : (int)Config.RATE_DROP_ITEMS;
  936. }
  937. }
  938. if(deepBlueDrop == 0) //avoid div by 0
  939. deepBlueDrop = 1;
  940. // Check if we should apply our maths so deep blue mobs will not drop that easy
  941. if (Config.DEEPBLUE_DROP_RULES) dropChance = ((drop.getChance() - ((drop.getChance() * levelModifier)/100)) / deepBlueDrop);
  942. // Applies Drop rates
  943. if (drop.getItemId() == 57) dropChance *= Config.RATE_DROP_ADENA;
  944. else if (isSweep) dropChance *= Config.RATE_DROP_SPOIL;
  945. else dropChance *= isRaid()&&!isRaidMinion() ? Config.RATE_DROP_ITEMS_BY_RAID : Config.RATE_DROP_ITEMS;
  946. if (Config.L2JMOD_CHAMPION_ENABLE && isChampion())
  947. dropChance *= Config.L2JMOD_CHAMPION_REWARDS;
  948. // Round drop chance
  949. dropChance = Math.round(dropChance);
  950. // Set our limits for chance of drop
  951. if (dropChance < 1) dropChance = 1;
  952. // if (drop.getItemId() == 57 && dropChance > L2DropData.MAX_CHANCE) dropChance = L2DropData.MAX_CHANCE; // If item is adena, dont drop multiple time
  953. // Get min and max Item quantity that can be dropped in one time
  954. int minCount = drop.getMinDrop();
  955. int maxCount = drop.getMaxDrop();
  956. int itemCount = 0;
  957. // Count and chance adjustment for high rate servers
  958. if (dropChance > L2DropData.MAX_CHANCE && !Config.PRECISE_DROP_CALCULATION)
  959. {
  960. int multiplier = (int)dropChance / L2DropData.MAX_CHANCE;
  961. if (minCount < maxCount) itemCount += Rnd.get(minCount * multiplier, maxCount * multiplier);
  962. else if (minCount == maxCount) itemCount += minCount * multiplier;
  963. else itemCount += multiplier;
  964. dropChance = dropChance % L2DropData.MAX_CHANCE;
  965. }
  966. // Check if the Item must be dropped
  967. int random = Rnd.get(L2DropData.MAX_CHANCE);
  968. while (random < dropChance)
  969. {
  970. // Get the item quantity dropped
  971. if (minCount < maxCount) itemCount += Rnd.get(minCount, maxCount);
  972. else if (minCount == maxCount) itemCount += minCount;
  973. else itemCount++;
  974. // Prepare for next iteration if dropChance > L2DropData.MAX_CHANCE
  975. dropChance -= L2DropData.MAX_CHANCE;
  976. }
  977. if (Config.L2JMOD_CHAMPION_ENABLE)
  978. if ((drop.getItemId() == 57 || (drop.getItemId() >= 6360 && drop.getItemId() <= 6362)) && isChampion())
  979. itemCount *= Config.L2JMOD_CHAMPION_ADENAS_REWARDS;
  980. if (itemCount > 0) return new RewardItem(drop.getItemId(), itemCount);
  981. else if (itemCount == 0 && Config.DEBUG) _log.fine("Roll produced 0 items to drop...");
  982. return null;
  983. }
  984. /**
  985. * Calculates quantity of items for specific drop CATEGORY according to current situation <br>
  986. * Only a max of ONE item from a category is allowed to be dropped.
  987. *
  988. * @param drop The L2DropData count is being calculated for
  989. * @param lastAttacker The L2PcInstance that has killed the L2Attackable
  990. * @param deepBlueDrop Factor to divide the drop chance
  991. * @param levelModifier level modifier in %'s (will be subtracted from drop chance)
  992. */
  993. private RewardItem calculateCategorizedRewardItem(L2PcInstance lastAttacker, L2DropCategory categoryDrops, int levelModifier)
  994. {
  995. if (categoryDrops == null)
  996. return null;
  997. // Get default drop chance for the category (that's the sum of chances for all items in the category)
  998. // keep track of the base category chance as it'll be used later, if an item is drop from the category.
  999. // for everything else, use the total "categoryDropChance"
  1000. int basecategoryDropChance = categoryDrops.getCategoryChance() ;
  1001. int categoryDropChance = basecategoryDropChance;
  1002. int deepBlueDrop = 1;
  1003. if (Config.DEEPBLUE_DROP_RULES)
  1004. {
  1005. if (levelModifier > 0)
  1006. {
  1007. // We should multiply by the server's drop rate, so we always get a low chance of drop for deep blue mobs.
  1008. // NOTE: This is valid only for adena drops! Others drops will still obey server's rate
  1009. deepBlueDrop = 3;
  1010. }
  1011. }
  1012. if(deepBlueDrop == 0) //avoid div by 0
  1013. deepBlueDrop = 1;
  1014. // Check if we should apply our maths so deep blue mobs will not drop that easy
  1015. if (Config.DEEPBLUE_DROP_RULES) categoryDropChance = ((categoryDropChance - ((categoryDropChance * levelModifier)/100)) / deepBlueDrop);
  1016. // Applies Drop rates
  1017. categoryDropChance *= isRaid() && !isRaidMinion() ? Config.RATE_DROP_ITEMS_BY_RAID : Config.RATE_DROP_ITEMS;
  1018. if (Config.L2JMOD_CHAMPION_ENABLE && isChampion())
  1019. categoryDropChance *= Config.L2JMOD_CHAMPION_REWARDS;
  1020. // Round drop chance
  1021. categoryDropChance = Math.round(categoryDropChance);
  1022. // Set our limits for chance of drop
  1023. if (categoryDropChance < 1) categoryDropChance = 1;
  1024. // Check if an Item from this category must be dropped
  1025. if (Rnd.get(L2DropData.MAX_CHANCE) < categoryDropChance)
  1026. {
  1027. L2DropData drop = categoryDrops.dropOne(isRaid() && !isRaidMinion());
  1028. if (drop == null)
  1029. return null;
  1030. // Now decide the quantity to drop based on the rates and penalties. To get this value
  1031. // simply divide the modified categoryDropChance by the base category chance. This
  1032. // results in a chance that will dictate the drops amounts: for each amount over 100
  1033. // that it is, it will give another chance to add to the min/max quantities.
  1034. //
  1035. // For example, If the final chance is 120%, then the item should drop between
  1036. // its min and max one time, and then have 20% chance to drop again. If the final
  1037. // chance is 330%, it will similarly give 3 times the min and max, and have a 30%
  1038. // chance to give a 4th time.
  1039. // At least 1 item will be dropped for sure. So the chance will be adjusted to 100%
  1040. // if smaller.
  1041. int dropChance = drop.getChance();
  1042. if (drop.getItemId() == 57) dropChance *= Config.RATE_DROP_ADENA;
  1043. else dropChance *= isRaid() && !isRaidMinion() ? Config.RATE_DROP_ITEMS_BY_RAID : Config.RATE_DROP_ITEMS;
  1044. if (Config.L2JMOD_CHAMPION_ENABLE && isChampion())
  1045. dropChance *= Config.L2JMOD_CHAMPION_REWARDS;
  1046. dropChance = Math.round(dropChance);
  1047. if (dropChance < L2DropData.MAX_CHANCE)
  1048. dropChance = L2DropData.MAX_CHANCE;
  1049. // Get min and max Item quantity that can be dropped in one time
  1050. int min = drop.getMinDrop();
  1051. int max = drop.getMaxDrop();
  1052. // Get the item quantity dropped
  1053. int itemCount = 0;
  1054. // Count and chance adjustment for high rate servers
  1055. if (dropChance > L2DropData.MAX_CHANCE && !Config.PRECISE_DROP_CALCULATION)
  1056. {
  1057. int multiplier = dropChance / L2DropData.MAX_CHANCE;
  1058. if (min < max) itemCount += Rnd.get(min * multiplier, max * multiplier);
  1059. else if (min == max) itemCount += min * multiplier;
  1060. else itemCount += multiplier;
  1061. dropChance = dropChance % L2DropData.MAX_CHANCE;
  1062. }
  1063. // Check if the Item must be dropped
  1064. int random = Rnd.get(L2DropData.MAX_CHANCE);
  1065. while (random < dropChance)
  1066. {
  1067. // Get the item quantity dropped
  1068. if (min < max) itemCount += Rnd.get(min, max);
  1069. else if (min == max) itemCount += min;
  1070. else itemCount++;
  1071. // Prepare for next iteration if dropChance > L2DropData.MAX_CHANCE
  1072. dropChance -= L2DropData.MAX_CHANCE;
  1073. }
  1074. if (Config.L2JMOD_CHAMPION_ENABLE)
  1075. if ((drop.getItemId() == 57 || (drop.getItemId() >= 6360 && drop.getItemId() <= 6362)) && isChampion())
  1076. itemCount *= Config.L2JMOD_CHAMPION_ADENAS_REWARDS;
  1077. if (itemCount > 0)
  1078. return new RewardItem(drop.getItemId(), itemCount);
  1079. else if (itemCount == 0 && Config.DEBUG) _log.fine("Roll produced 0 items to drop...");
  1080. }
  1081. return null;
  1082. /*
  1083. // Applies Drop rates
  1084. if (drop.getItemId() == 57) dropChance *= Config.RATE_DROP_ADENA;
  1085. else if (isSweep) dropChance *= Config.RATE_DROP_SPOIL;
  1086. else dropChance *= Config.RATE_DROP_ITEMS;
  1087. // Round drop chance
  1088. dropChance = Math.round(dropChance);
  1089. // Set our limits for chance of drop
  1090. if (dropChance < 1) dropChance = 1;
  1091. // if (drop.getItemId() == 57 && dropChance > L2DropData.MAX_CHANCE) dropChance = L2DropData.MAX_CHANCE; // If item is adena, dont drop multiple time
  1092. // Get min and max Item quantity that can be dropped in one time
  1093. int minCount = drop.getMinDrop();
  1094. int maxCount = drop.getMaxDrop();
  1095. int itemCount = 0;
  1096. if (itemCount > 0) return new RewardItem(drop.getItemId(), itemCount);
  1097. else if (itemCount == 0 && Config.DEBUG) _log.fine("Roll produced 0 items to drop...");
  1098. return null;
  1099. */
  1100. }
  1101. /**
  1102. * Calculates the level modifier for drop<br>
  1103. *
  1104. * @param lastAttacker The L2PcInstance that has killed the L2Attackable
  1105. */
  1106. private int calculateLevelModifierForDrop(L2PcInstance lastAttacker)
  1107. {
  1108. if (Config.DEEPBLUE_DROP_RULES)
  1109. {
  1110. int highestLevel = lastAttacker.getLevel();
  1111. // Check to prevent very high level player to nearly kill mob and let low level player do the last hit.
  1112. if (getAttackByList() != null && !getAttackByList().isEmpty())
  1113. {
  1114. for (L2Character atkChar: getAttackByList())
  1115. if (atkChar != null && atkChar.getLevel() > highestLevel) highestLevel = atkChar.getLevel();
  1116. }
  1117. // According to official data (Prima), deep blue mobs are 9 or more levels below players
  1118. if (highestLevel - 9 >= getLevel()) return ((highestLevel - (getLevel() + 8)) * 9);
  1119. }
  1120. return 0;
  1121. }
  1122. public void doItemDrop(L2Character lastAttacker)
  1123. {
  1124. doItemDrop(getTemplate(),lastAttacker);
  1125. }
  1126. /**
  1127. * Manage Base, Quests and Special Events drops of L2Attackable (called by calculateRewards).<BR><BR>
  1128. *
  1129. * <B><U> Concept</U> :</B><BR><BR>
  1130. * During a Special Event all L2Attackable can drop extra Items.
  1131. * Those extra Items are defined in the table <B>allNpcDateDrops</B> of the EventDroplist.
  1132. * Each Special Event has a start and end date to stop to drop extra Items automaticaly. <BR><BR>
  1133. *
  1134. * <B><U> Actions</U> : </B><BR><BR>
  1135. * <li>Manage drop of Special Events created by GM for a defined period </li>
  1136. * <li>Get all possible drops of this L2Attackable from L2NpcTemplate and add it Quest drops</li>
  1137. * <li>For each possible drops (base + quests), calculate which one must be dropped (random) </li>
  1138. * <li>Get each Item quantity dropped (random) </li>
  1139. * <li>Create this or these L2ItemInstance corresponding to each Item Identifier dropped</li>
  1140. * <li>If the autoLoot mode is actif and if the L2Character that has killed the L2Attackable is a L2PcInstance, give this or these Item(s) to the L2PcInstance that has killed the L2Attackable</li>
  1141. * <li>If the autoLoot mode isn't actif or if the L2Character that has killed the L2Attackable is not a L2PcInstance, add this or these Item(s) in the world as a visible object at the position where mob was last</li><BR><BR>
  1142. *
  1143. * @param lastAttacker The L2Character that has killed the L2Attackable
  1144. */
  1145. public void doItemDrop(L2NpcTemplate npcTemplate, L2Character lastAttacker)
  1146. {
  1147. L2PcInstance player = lastAttacker.getActingPlayer();
  1148. if (player == null) return; // Don't drop anything if the last attacker or ownere isn't L2PcInstance
  1149. int levelModifier = calculateLevelModifierForDrop(player); // level modifier in %'s (will be subtracted from drop chance)
  1150. CursedWeaponsManager.getInstance().checkDrop(this, player);
  1151. // now throw all categorized drops and handle spoil.
  1152. if (npcTemplate.getDropData()!=null)
  1153. for(L2DropCategory cat:npcTemplate.getDropData())
  1154. {
  1155. RewardItem item = null;
  1156. if (cat.isSweep())
  1157. {
  1158. // according to sh1ny, seeded mobs CAN be spoiled and swept.
  1159. if ( isSpoil()/* && !isSeeded() */)
  1160. {
  1161. FastList<RewardItem> sweepList = new FastList<RewardItem>();
  1162. for(L2DropData drop: cat.getAllDrops() )
  1163. {
  1164. item = calculateRewardItem(player, drop, levelModifier, true);
  1165. if (item == null) continue;
  1166. if (Config.DEBUG) _log.fine("Item id to spoil: " + item.getItemId() + " amount: " + item.getCount());
  1167. sweepList.add(item);
  1168. }
  1169. // Set the table _sweepItems of this L2Attackable
  1170. if (!sweepList.isEmpty())
  1171. _sweepItems = sweepList.toArray(new RewardItem[sweepList.size()]);
  1172. }
  1173. }
  1174. else
  1175. {
  1176. if (isSeeded())
  1177. {
  1178. L2DropData drop = cat.dropSeedAllowedDropsOnly();
  1179. if(drop == null)
  1180. continue;
  1181. item = calculateRewardItem(player, drop, levelModifier, false);
  1182. }
  1183. else
  1184. {
  1185. item = calculateCategorizedRewardItem(player, cat, levelModifier);
  1186. }
  1187. if (item != null)
  1188. {
  1189. if (Config.DEBUG) _log.fine("Item id to drop: " + item.getItemId() + " amount: " + item.getCount());
  1190. // Check if the autoLoot mode is active
  1191. if (Config.AUTO_LOOT) player.doAutoLoot(this, item); // Give this or these Item(s) to the L2PcInstance that has killed the L2Attackable
  1192. else dropItem(player, item); // drop the item on the ground
  1193. // Broadcast message if RaidBoss was defeated
  1194. if(isRaid() && !isRaidMinion())
  1195. {
  1196. SystemMessage sm;
  1197. sm = new SystemMessage(SystemMessageId.S1_DIED_DROPPED_S3_S2);
  1198. sm.addCharName(this);
  1199. sm.addItemName(item.getItemId());
  1200. sm.addNumber(item.getCount());
  1201. broadcastPacket(sm);
  1202. }
  1203. }
  1204. }
  1205. }
  1206. // Apply Special Item drop with random(rnd) quantity(qty) for champions.
  1207. if (Config.L2JMOD_CHAMPION_ENABLE && isChampion() && (Config.L2JMOD_CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE > 0 || Config.L2JMOD_CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE > 0))
  1208. {
  1209. int champqty = Rnd.get(Config.L2JMOD_CHAMPION_REWARD_QTY);
  1210. RewardItem item = new RewardItem(Config.L2JMOD_CHAMPION_REWARD_ID,++champqty);
  1211. if (player.getLevel() <= getLevel() && (Rnd.get(100) < Config.L2JMOD_CHAMPION_REWARD_LOWER_LVL_ITEM_CHANCE))
  1212. {
  1213. if (Config.AUTO_LOOT)
  1214. player.addItem("ChampionLoot", item.getItemId(), item.getCount(), this, true); // Give this or these Item(s) to the L2PcInstance that has killed the L2Attackable
  1215. else
  1216. dropItem(player, item);
  1217. }
  1218. else if (player.getLevel() > getLevel() && (Rnd.get(100) < Config.L2JMOD_CHAMPION_REWARD_HIGHER_LVL_ITEM_CHANCE))
  1219. {
  1220. if (Config.AUTO_LOOT)
  1221. player.addItem("ChampionLoot", item.getItemId(), item.getCount(), this, true); // Give this or these Item(s) to the L2PcInstance that has killed the L2Attackable
  1222. else
  1223. dropItem(player, item);
  1224. }
  1225. }
  1226. //Instant Item Drop :>
  1227. if (getTemplate().dropherb)
  1228. {
  1229. boolean _hp = false;
  1230. boolean _mp = false;
  1231. boolean _spec = false;
  1232. //ptk - patk type enhance
  1233. int random = Rnd.get(1000); // note *10
  1234. if ((random < Config.RATE_DROP_SPECIAL_HERBS) && !_spec) // && !_spec useless yet
  1235. {
  1236. RewardItem item = new RewardItem(8612, 1); // Herb of Warrior
  1237. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1238. else dropItem(player, item);
  1239. _spec = true;
  1240. }
  1241. else for (int i = 0; i < 5; i++)
  1242. {
  1243. random = Rnd.get(100);
  1244. if (random < Config.RATE_DROP_COMMON_HERBS)
  1245. {
  1246. RewardItem item = null;
  1247. if (i == 0) item = new RewardItem(8606, 1); // Herb of Power
  1248. if (i == 1) item = new RewardItem(8608, 1); // Herb of Atk. Spd.
  1249. if (i == 2) item = new RewardItem(8610, 1); // Herb of Critical Attack - Rate
  1250. if (i == 3) item = new RewardItem(10655, 1); // Herb of Life Force Absorption
  1251. if (i == 4) item = new RewardItem(10656, 1); // Herb of Critical Attack - Power
  1252. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1253. else dropItem(player, item);
  1254. break;
  1255. }
  1256. }
  1257. //mtk - matk type enhance
  1258. random = Rnd.get(1000); // note *10
  1259. if ((random < Config.RATE_DROP_SPECIAL_HERBS) && !_spec)
  1260. {
  1261. RewardItem item = new RewardItem(8613, 1); // Herb of Mystic
  1262. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1263. else dropItem(player, item);
  1264. _spec = true;
  1265. }
  1266. else for (int i = 0; i < 2; i++)
  1267. {
  1268. random = Rnd.get(100);
  1269. if (random < Config.RATE_DROP_COMMON_HERBS)
  1270. {
  1271. RewardItem item = null;
  1272. if (i == 0) item = new RewardItem(8607, 1); // Herb of Magic
  1273. if (i == 1) item = new RewardItem(8609, 1); // Herb of Casting Speed
  1274. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1275. else dropItem(player, item);
  1276. break;
  1277. }
  1278. }
  1279. //hp+mp type
  1280. random = Rnd.get(1000); // note *10
  1281. if ((random < Config.RATE_DROP_SPECIAL_HERBS) && !_spec)
  1282. {
  1283. RewardItem item = new RewardItem(8614, 1); // Herb of Recovery
  1284. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1285. else dropItem(player, item);
  1286. _mp = true;
  1287. _hp = true;
  1288. _spec = true;
  1289. }
  1290. //hp - restore hp type
  1291. if (!_hp)
  1292. {
  1293. random = Rnd.get(100);
  1294. if (random < Config.RATE_DROP_MP_HP_HERBS)
  1295. {
  1296. RewardItem item = new RewardItem(8600, 1); // Herb of Life
  1297. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1298. else dropItem(player, item);
  1299. _hp = true;
  1300. }
  1301. }
  1302. if (!_hp)
  1303. {
  1304. random = Rnd.get(100);
  1305. if (random < Config.RATE_DROP_GREATER_HERBS)
  1306. {
  1307. RewardItem item = new RewardItem(8601, 1); // Greater Herb of Life
  1308. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1309. else dropItem(player, item);
  1310. _hp = true;
  1311. }
  1312. }
  1313. if (!_hp)
  1314. {
  1315. random = Rnd.get(1000); // note *10
  1316. if (random < Config.RATE_DROP_SUPERIOR_HERBS)
  1317. {
  1318. RewardItem item = new RewardItem(8602, 1); // Superior Herb of Life
  1319. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1320. else dropItem(player, item);
  1321. }
  1322. }
  1323. //mp - restore mp type
  1324. if (!_mp)
  1325. {
  1326. random = Rnd.get(100);
  1327. if (random < Config.RATE_DROP_MP_HP_HERBS)
  1328. {
  1329. RewardItem item = new RewardItem(8603, 1); // Herb of Manna
  1330. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1331. else dropItem(player, item);
  1332. _mp = true;
  1333. }
  1334. }
  1335. if (!_mp)
  1336. {
  1337. random = Rnd.get(100);
  1338. if (random < Config.RATE_DROP_GREATER_HERBS)
  1339. {
  1340. RewardItem item = new RewardItem(8604, 1); // Greater Herb of Mana
  1341. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1342. else dropItem(player, item);
  1343. _mp = true;
  1344. }
  1345. }
  1346. if (!_mp)
  1347. {
  1348. random = Rnd.get(1000); // note *10
  1349. if (random < Config.RATE_DROP_SUPERIOR_HERBS)
  1350. {
  1351. RewardItem item = new RewardItem(8605, 1); // Superior Herb of Mana
  1352. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1353. else dropItem(player, item);
  1354. }
  1355. }
  1356. // speed enhance type
  1357. random = Rnd.get(100);
  1358. if (random < Config.RATE_DROP_COMMON_HERBS)
  1359. {
  1360. RewardItem item = new RewardItem(8611, 1); // Herb of Speed
  1361. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1362. else dropItem(player, item);
  1363. }
  1364. // Enlarge Head type
  1365. random = Rnd.get(100);
  1366. if (random < Config.RATE_DROP_COMMON_HERBS)
  1367. {
  1368. RewardItem item = new RewardItem(10657, 1); // Herb of Doubt
  1369. if (Config.AUTO_LOOT && Config.AUTO_LOOT_HERBS) player.addItem("Loot", item.getItemId(), item.getCount(), this, true);
  1370. else dropItem(player, item);
  1371. }
  1372. }
  1373. }
  1374. /**
  1375. * Manage Special Events drops created by GM for a defined period.<BR><BR>
  1376. *
  1377. * <B><U> Concept</U> :</B><BR><BR>
  1378. * During a Special Event all L2Attackable can drop extra Items.
  1379. * Those extra Items are defined in the table <B>allNpcDateDrops</B> of the EventDroplist.
  1380. * Each Special Event has a start and end date to stop to drop extra Items automaticaly. <BR><BR>
  1381. *
  1382. * <B><U> Actions</U> : <I>If an extra drop must be generated</I></B><BR><BR>
  1383. * <li>Get an Item Identifier (random) from the DateDrop Item table of this Event </li>
  1384. * <li>Get the Item quantity dropped (random) </li>
  1385. * <li>Create this or these L2ItemInstance corresponding to this Item Identifier</li>
  1386. * <li>If the autoLoot mode is actif and if the L2Character that has killed the L2Attackable is a L2PcInstance, give this or these Item(s) to the L2PcInstance that has killed the L2Attackable</li>
  1387. * <li>If the autoLoot mode isn't actif or if the L2Character that has killed the L2Attackable is not a L2PcInstance, add this or these Item(s) in the world as a visible object at the position where mob was last</li><BR><BR>
  1388. *
  1389. * @param lastAttacker The L2Character that has killed the L2Attackable
  1390. */
  1391. public void doEventDrop(L2Character lastAttacker)
  1392. {
  1393. L2PcInstance player = null;
  1394. if (lastAttacker instanceof L2PcInstance)
  1395. player = (L2PcInstance)lastAttacker;
  1396. else if (lastAttacker instanceof L2Summon)
  1397. player = ((L2Summon)lastAttacker).getOwner();
  1398. else if (lastAttacker instanceof L2Trap)
  1399. player = ((L2Trap)lastAttacker).getOwner();
  1400. if (player == null) return; // Don't drop anything if the last attacker or ownere isn't L2PcInstance
  1401. if (player.getLevel() - getLevel() > 9) return;
  1402. // Go through DateDrop of EventDroplist allNpcDateDrops within the date range
  1403. for (DateDrop drop : EventDroplist.getInstance().getAllDrops())
  1404. {
  1405. if (Rnd.get(L2DropData.MAX_CHANCE) < drop.chance)
  1406. {
  1407. RewardItem item = new RewardItem(drop.items[Rnd.get(drop.items.length)], Rnd.get(drop.min, drop.max));
  1408. if (Config.AUTO_LOOT) player.doAutoLoot(this, item); // Give this or these Item(s) to the L2PcInstance that has killed the L2Attackable
  1409. else dropItem(player, item); // drop the item on the ground
  1410. }
  1411. }
  1412. }
  1413. /**
  1414. * Drop reward item.<BR><BR>
  1415. */
  1416. public L2ItemInstance dropItem(L2PcInstance lastAttacker, RewardItem item)
  1417. {
  1418. int randDropLim = 70;
  1419. L2ItemInstance ditem = null;
  1420. for (int i = 0; i < item.getCount(); i++)
  1421. {
  1422. // Randomize drop position
  1423. int newX = getX() + Rnd.get(randDropLim * 2 + 1) - randDropLim;
  1424. int newY = getY() + Rnd.get(randDropLim * 2 + 1) - randDropLim;
  1425. int newZ = Math.max(getZ(), lastAttacker.getZ()) + 20; // TODO: temp hack, do somethign nicer when we have geodatas
  1426. // Init the dropped L2ItemInstance and add it in the world as a visible object at the position where mob was last
  1427. ditem = ItemTable.getInstance().createItem("Loot", item.getItemId(), item.getCount(), lastAttacker, this);
  1428. ditem.dropMe(this, newX, newY, newZ);
  1429. // Add drop to auto destroy item task
  1430. if (!Config.LIST_PROTECTED_ITEMS.contains(item.getItemId())){
  1431. if ((Config.AUTODESTROY_ITEM_AFTER > 0 && ditem.getItemType() != L2EtcItemType.HERB)
  1432. || (Config.HERB_AUTO_DESTROY_TIME > 0 && ditem.getItemType() == L2EtcItemType.HERB))
  1433. ItemsAutoDestroy.getInstance().addItem(ditem);
  1434. }
  1435. ditem.setProtected(false);
  1436. // If stackable, end loop as entire count is included in 1 instance of item
  1437. if (ditem.isStackable() || !Config.MULTIPLE_ITEM_DROP) break;
  1438. }
  1439. return ditem;
  1440. }
  1441. public L2ItemInstance dropItem(L2PcInstance lastAttacker, int itemId, int itemCount)
  1442. {
  1443. return dropItem(lastAttacker, new RewardItem(itemId, itemCount));
  1444. }
  1445. /**
  1446. * Return the active weapon of this L2Attackable (= null).<BR><BR>
  1447. */
  1448. public L2ItemInstance getActiveWeapon()
  1449. {
  1450. return null;
  1451. }
  1452. /**
  1453. * Return True if the _aggroList of this L2Attackable is Empty.<BR><BR>
  1454. */
  1455. public boolean noTarget()
  1456. {
  1457. return getAggroListRP().isEmpty();
  1458. }
  1459. /**
  1460. * Return True if the _aggroList of this L2Attackable contains the L2Character.<BR><BR>
  1461. *
  1462. * @param player The L2Character searched in the _aggroList of the L2Attackable
  1463. *
  1464. */
  1465. public boolean containsTarget(L2Character player)
  1466. {
  1467. return getAggroListRP().containsKey(player);
  1468. }
  1469. /**
  1470. * Clear the _aggroList of the L2Attackable.<BR><BR>
  1471. */
  1472. public void clearAggroList()
  1473. {
  1474. getAggroList().clear();
  1475. }
  1476. /**
  1477. * Return True if a Dwarf use Sweep on the L2Attackable and if item can be spoiled.<BR><BR>
  1478. */
  1479. public boolean isSweepActive()
  1480. {
  1481. return _sweepItems != null;
  1482. }
  1483. /**
  1484. * Return table containing all L2ItemInstance that can be spoiled.<BR><BR>
  1485. */
  1486. public synchronized RewardItem[] takeSweep()
  1487. {
  1488. RewardItem[] sweep = _sweepItems;
  1489. _sweepItems = null;
  1490. return sweep;
  1491. }
  1492. /**
  1493. * Return table containing all L2ItemInstance that can be harvested.<BR><BR>
  1494. */
  1495. public synchronized RewardItem[] takeHarvest()
  1496. {
  1497. RewardItem[] harvest = _harvestItems;
  1498. _harvestItems = null;
  1499. return harvest;
  1500. }
  1501. /**
  1502. * Set the over-hit flag on the L2Attackable.<BR><BR>
  1503. *
  1504. * @param status The status of the over-hit flag
  1505. *
  1506. */
  1507. public void overhitEnabled(boolean status)
  1508. {
  1509. _overhit = status;
  1510. }
  1511. /**
  1512. * Set the over-hit values like the attacker who did the strike and the ammount of damage done by the skill.<BR><BR>
  1513. *
  1514. * @param attacker The L2Character who hit on the L2Attackable using the over-hit enabled skill
  1515. * @param damage The ammount of damage done by the over-hit enabled skill on the L2Attackable
  1516. *
  1517. */
  1518. public void setOverhitValues(L2Character attacker, double damage)
  1519. {
  1520. // Calculate the over-hit damage
  1521. // Ex: mob had 10 HP left, over-hit skill did 50 damage total, over-hit damage is 40
  1522. double overhitDmg = ((getCurrentHp() - damage) * (-1));
  1523. if (overhitDmg < 0)
  1524. {
  1525. // we didn't killed the mob with the over-hit strike. (it wasn't really an over-hit strike)
  1526. // let's just clear all the over-hit related values
  1527. overhitEnabled(false);
  1528. _overhitDamage = 0;
  1529. _overhitAttacker = null;
  1530. return;
  1531. }
  1532. overhitEnabled(true);
  1533. _overhitDamage = overhitDmg;
  1534. _overhitAttacker = attacker;
  1535. }
  1536. /**
  1537. * Return the L2Character who hit on the L2Attackable using an over-hit enabled skill.<BR><BR>
  1538. *
  1539. * @return L2Character attacker
  1540. */
  1541. public L2Character getOverhitAttacker()
  1542. {
  1543. return _overhitAttacker;
  1544. }
  1545. /**
  1546. * Return the ammount of damage done on the L2Attackable using an over-hit enabled skill.<BR><BR>
  1547. *
  1548. * @return double damage
  1549. */
  1550. public double getOverhitDamage()
  1551. {
  1552. return _overhitDamage;
  1553. }
  1554. /**
  1555. * Return True if the L2Attackable was hit by an over-hit enabled skill.<BR><BR>
  1556. */
  1557. public boolean isOverhit()
  1558. {
  1559. return _overhit;
  1560. }
  1561. /**
  1562. * Activate the absorbed soul condition on the L2Attackable.<BR><BR>
  1563. */
  1564. public void absorbSoul()
  1565. {
  1566. _absorbed = true;
  1567. }
  1568. /**
  1569. * Return True if the L2Attackable had his soul absorbed.<BR><BR>
  1570. */
  1571. public boolean isAbsorbed()
  1572. {
  1573. return _absorbed;
  1574. }
  1575. /**
  1576. * Adds an attacker that successfully absorbed the soul of this L2Attackable into the _absorbersList.<BR><BR>
  1577. *
  1578. * params: attacker - a valid L2PcInstance
  1579. * condition - an integer indicating the event when mob dies. This should be:
  1580. * = 0 - "the crystal scatters";
  1581. * = 1 - "the crystal failed to absorb. nothing happens";
  1582. * = 2 - "the crystal resonates because you got more than 1 crystal on you";
  1583. * = 3 - "the crystal cannot absorb the soul because the mob level is too low";
  1584. * = 4 - "the crystal successfuly absorbed the soul";
  1585. */
  1586. public void addAbsorber(L2PcInstance attacker, int crystalId)
  1587. {
  1588. // This just works for targets like L2MonsterInstance
  1589. if (!(this instanceof L2MonsterInstance))
  1590. return;
  1591. // The attacker must not be null
  1592. if (attacker == null)
  1593. return;
  1594. // This L2Attackable must be of one type in the _absorbingMOBS_levelXX tables.
  1595. // OBS: This is done so to avoid triggering the absorbed conditions for mobs that can't be absorbed.
  1596. if (getAbsorbLevel() == 0)
  1597. return;
  1598. // If we have no _absorbersList initiated, do it
  1599. AbsorberInfo ai = _absorbersList.get(attacker);
  1600. // If the L2Character attacker isn't already in the _absorbersList of this L2Attackable, add it
  1601. if (ai == null)
  1602. {
  1603. ai = new AbsorberInfo(attacker, crystalId, getCurrentHp());
  1604. _absorbersList.put(attacker, ai);
  1605. }
  1606. else
  1607. {
  1608. ai._absorber = attacker;
  1609. ai._crystalId = crystalId;
  1610. ai._absorbedHP = getCurrentHp();
  1611. }
  1612. // Set this L2Attackable as absorbed
  1613. absorbSoul();
  1614. }
  1615. /**
  1616. * Calculate the leveling chance of Soul Crystals based on the attacker that killed this L2Attackable
  1617. *
  1618. * @param attacker The player that last killed this L2Attackable
  1619. * $ Rewrite 06.12.06 - Yesod
  1620. */
  1621. private void levelSoulCrystals(L2Character attacker)
  1622. {
  1623. // Only L2PcInstance can absorb a soul
  1624. if (!(attacker instanceof L2PcInstance) && !(attacker instanceof L2Summon))
  1625. {
  1626. resetAbsorbList(); return;
  1627. }
  1628. int maxAbsorbLevel = getAbsorbLevel();
  1629. int minAbsorbLevel = 0;
  1630. // If this is not a valid L2Attackable, clears the _absorbersList and just return
  1631. if (maxAbsorbLevel == 0)
  1632. {
  1633. resetAbsorbList(); return;
  1634. }
  1635. // All boss mobs with maxAbsorbLevel 13 have minAbsorbLevel of 12 else 10
  1636. if (maxAbsorbLevel > 10)
  1637. minAbsorbLevel = maxAbsorbLevel > 12 ? 12 : 10;
  1638. //Init some useful vars
  1639. boolean isSuccess = true;
  1640. boolean doLevelup = true;
  1641. boolean isBossMob = maxAbsorbLevel > 10 ? true : false;
  1642. L2NpcTemplate.AbsorbCrystalType absorbType = getTemplate().absorbType;
  1643. L2PcInstance killer = (attacker instanceof L2Summon)? ((L2Summon)attacker).getOwner() : (L2PcInstance)attacker;
  1644. // If this mob is a boss, then skip some checkings
  1645. if (!isBossMob)
  1646. {
  1647. // Fail if this L2Attackable isn't absorbed or there's no one in its _absorbersList
  1648. if (!isAbsorbed() /*|| _absorbersList == null*/)
  1649. {
  1650. resetAbsorbList();
  1651. return;
  1652. }
  1653. // Fail if the killer isn't in the _absorbersList of this L2Attackable and mob is not boss
  1654. AbsorberInfo ai = _absorbersList.get(killer);
  1655. if (ai == null || ai._absorber.getObjectId() != killer.getObjectId())
  1656. isSuccess = false;
  1657. // Check if the soul crystal was used when HP of this L2Attackable wasn't higher than half of it
  1658. if (ai != null && ai._absorbedHP > (getMaxHp()/2.0))
  1659. isSuccess = false;
  1660. if (!isSuccess) {
  1661. resetAbsorbList();
  1662. return;
  1663. }
  1664. }
  1665. // ********
  1666. String[] crystalNFO = null;
  1667. int dice = Rnd.get(100);
  1668. int crystalQTY = 0;
  1669. int crystalLVL = 0;
  1670. int crystalOLD = 0;
  1671. int crystalNEW = 0;
  1672. // ********
  1673. // Now we have four choices:
  1674. // 1- The Monster level is too low for the crystal. Nothing happens.
  1675. // 2- Everything is correct, but it failed. Nothing happens. (57.5%)
  1676. // 3- Everything is correct, the crystal level up. A sound event is played. (32.5%)
  1677. List<L2PcInstance> players = new FastList<L2PcInstance>();
  1678. if (absorbType == L2NpcTemplate.AbsorbCrystalType.FULL_PARTY && killer.isInParty())
  1679. players = killer.getParty().getPartyMembers();
  1680. else if (absorbType == L2NpcTemplate.AbsorbCrystalType.PARTY_ONE_RANDOM && killer.isInParty())
  1681. {
  1682. // This is a naive method for selecting a random member. It gets any random party member and
  1683. // then checks if the member has a valid crystal. It does not select the random party member
  1684. // among those who have crystals, only. However, this might actually be correct (same as retail).
  1685. players.add(killer.getParty().getPartyMembers().get(Rnd.get(killer.getParty().getMemberCount())));
  1686. }
  1687. else
  1688. players.add(killer);
  1689. for (L2PcInstance player : players)
  1690. {
  1691. if (player == null) continue;
  1692. crystalQTY = 0;
  1693. L2ItemInstance[] inv = player.getInventory().getItems();
  1694. for (L2ItemInstance item : inv)
  1695. {
  1696. int itemId = item.getItemId();
  1697. for (int id : SoulCrystal.SoulCrystalTable)
  1698. {
  1699. // Find any of the 39 possible crystals.
  1700. if (id == itemId)
  1701. {
  1702. // Keep count but make sure the player has no more than 1 crystal
  1703. if (++crystalQTY > 1)
  1704. {
  1705. isSuccess = false; break;
  1706. }
  1707. // Validate if the crystal has already leveled
  1708. if(id != SoulCrystal.RED_NEW_CRYSTAL
  1709. && id != SoulCrystal.GRN_NEW_CYRSTAL
  1710. && id != SoulCrystal.BLU_NEW_CRYSTAL)
  1711. {
  1712. try
  1713. {
  1714. if (item.getItem().getName().contains("Grade"))
  1715. {
  1716. // Split the name of the crystal into 'name' & 'level'
  1717. crystalNFO = item.getItem().getName().trim().replace(" Grade ", "-").split("-");
  1718. // Set Level to 13
  1719. crystalLVL = 13;
  1720. } else
  1721. {
  1722. // Split the name of the crystal into 'name' & 'level'
  1723. crystalNFO = item.getItem().getName().trim().replace(" Stage ", "").split("-");
  1724. // Get Level
  1725. crystalLVL = Integer.parseInt(crystalNFO[1].trim());
  1726. }
  1727. // Allocate current and levelup ids' for higher level crystals
  1728. if(crystalLVL > 9)
  1729. {
  1730. for(int i = 0; i < SoulCrystal.HighSoulConvert.length; i++)
  1731. // Get the next stage above 10 using array.
  1732. if(id == SoulCrystal.HighSoulConvert[i][0])
  1733. {
  1734. crystalNEW = SoulCrystal.HighSoulConvert[i][1]; break;
  1735. }
  1736. }
  1737. else
  1738. crystalNEW = id+1;
  1739. }
  1740. catch (NumberFormatException nfe)
  1741. {
  1742. _log.log(Level.WARNING, "An attempt to identify a soul crystal failed, " +
  1743. "verify the names have not changed in etcitem " +
  1744. "table.", nfe);
  1745. player.sendMessage("There has been an error handling your soul crystal." +
  1746. " Please notify your server admin.");
  1747. isSuccess = false;
  1748. break;
  1749. }
  1750. catch (Exception e)
  1751. {
  1752. e.printStackTrace();
  1753. isSuccess = false;
  1754. break;
  1755. }
  1756. }
  1757. else
  1758. crystalNEW = id+1;
  1759. // Done
  1760. crystalOLD = id;
  1761. break;
  1762. }
  1763. }
  1764. if (!isSuccess) break;
  1765. }
  1766. // If the crystal level is way too high for this mob, say that we can't increase it
  1767. if ((crystalLVL < minAbsorbLevel) || (crystalLVL >= maxAbsorbLevel))
  1768. doLevelup = false;
  1769. // The player doesn't have any crystals with him get to the next player.
  1770. if (crystalQTY < 1 || crystalQTY > 1 || !isSuccess || !doLevelup)
  1771. {
  1772. // Too many crystals in inventory.
  1773. if (crystalQTY > 1)
  1774. {
  1775. player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_ABSORBING_FAILED_RESONATION));
  1776. }
  1777. // The soul crystal stage of the player is way too high
  1778. else if (!doLevelup && crystalQTY > 0)
  1779. player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_ABSORBING_REFUSED));
  1780. crystalQTY = 0;
  1781. continue;
  1782. }
  1783. /* TODO: Confirm boss chance for crystal level up and for crystal breaking.
  1784. * It is known that bosses with FULL_PARTY crystal level ups have 100% success rate, but this is not
  1785. * the case for the other bosses (one-random or last-hit).
  1786. * While not confirmed, it is most reasonable that crystals leveled up at bosses will never break.
  1787. * Also, the chance to level up is guessed as around 70% if not higher.
  1788. */
  1789. int chanceLevelUp = isBossMob? 70:SoulCrystal.LEVEL_CHANCE;
  1790. // If succeeds or it is a full party absorb, level up the crystal.
  1791. if (((absorbType == L2NpcTemplate.AbsorbCrystalType.FULL_PARTY) && doLevelup) || (dice <= chanceLevelUp))
  1792. {
  1793. // Give staged crystal
  1794. exchangeCrystal(player, crystalOLD, crystalNEW, false);
  1795. }
  1796. else
  1797. player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_ABSORBING_FAILED));
  1798. }
  1799. }
  1800. private void exchangeCrystal(L2PcInstance player, int takeid, int giveid, boolean broke)
  1801. {
  1802. L2ItemInstance Item = player.getInventory().destroyItemByItemId("SoulCrystal", takeid, 1, player, this);
  1803. if (Item != null)
  1804. {
  1805. // Prepare inventory update packet
  1806. InventoryUpdate playerIU = new InventoryUpdate();
  1807. playerIU.addRemovedItem(Item);
  1808. // Add new crystal to the killer's inventory
  1809. Item = player.getInventory().addItem("SoulCrystal", giveid, 1, player, this);
  1810. playerIU.addItem(Item);
  1811. // Send a sound event and text message to the player
  1812. if(broke)
  1813. {
  1814. player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_BROKE));
  1815. }
  1816. else
  1817. player.sendPacket(new SystemMessage(SystemMessageId.SOUL_CRYSTAL_ABSORBING_SUCCEEDED));
  1818. // Send system message
  1819. SystemMessage sms = new SystemMessage(SystemMessageId.EARNED_ITEM);
  1820. sms.addItemName(giveid);
  1821. player.sendPacket(sms);
  1822. // Send inventory update packet
  1823. player.sendPacket(playerIU);
  1824. }
  1825. }
  1826. private void resetAbsorbList()
  1827. {
  1828. _absorbed = false;
  1829. _absorbersList.clear();
  1830. }
  1831. /**
  1832. * Calculate the Experience and SP to distribute to attacker (L2PcInstance, L2SummonInstance or L2Party) of the L2Attackable.<BR><BR>
  1833. *
  1834. * @param diff The difference of level between attacker (L2PcInstance, L2SummonInstance or L2Party) and the L2Attackable
  1835. * @param damage The damages given by the attacker (L2PcInstance, L2SummonInstance or L2Party)
  1836. *
  1837. */
  1838. private int[] calculateExpAndSp(int diff, int damage)
  1839. {
  1840. double xp;
  1841. double sp;
  1842. if(diff < -5) diff = -5; // makes possible to use ALT_GAME_EXPONENT configuration
  1843. xp = (double)getExpReward() * damage / getMaxHp();
  1844. if (Config.ALT_GAME_EXPONENT_XP != 0) xp *= Math.pow(2., -diff / Config.ALT_GAME_EXPONENT_XP);
  1845. sp = (double)getSpReward() * damage / getMaxHp();
  1846. if (Config.ALT_GAME_EXPONENT_SP != 0) sp *= Math.pow(2., -diff / Config.ALT_GAME_EXPONENT_SP);
  1847. if (Config.ALT_GAME_EXPONENT_XP == 0 && Config.ALT_GAME_EXPONENT_SP == 0)
  1848. {
  1849. if(diff > 5) // formula revised May 07
  1850. {
  1851. double pow = Math.pow((double)5/6, diff-5);
  1852. xp = xp*pow;
  1853. sp = sp*pow;
  1854. }
  1855. if (xp <= 0)
  1856. {
  1857. xp = 0;
  1858. sp = 0;
  1859. }
  1860. else if (sp <= 0)
  1861. {
  1862. sp = 0;
  1863. }
  1864. }
  1865. int[] tmp = { (int)xp, (int)sp };
  1866. return tmp;
  1867. }
  1868. public long calculateOverhitExp(long normalExp)
  1869. {
  1870. // Get the percentage based on the total of extra (over-hit) damage done relative to the total (maximum) ammount of HP on the L2Attackable
  1871. double overhitPercentage = ((getOverhitDamage() * 100) / getMaxHp());
  1872. // Over-hit damage percentages are limited to 25% max
  1873. if (overhitPercentage > 25)
  1874. overhitPercentage = 25;
  1875. // Get the overhit exp bonus according to the above over-hit damage percentage
  1876. // (1/1 basis - 13% of over-hit damage, 13% of extra exp is given, and so on...)
  1877. double overhitExp = ((overhitPercentage / 100) * normalExp);
  1878. // Return the rounded ammount of exp points to be added to the player's normal exp reward
  1879. long bonusOverhit = Math.round(overhitExp);
  1880. return bonusOverhit;
  1881. }
  1882. /**
  1883. * Return True.<BR><BR>
  1884. */
  1885. @Override
  1886. public boolean isAttackable()
  1887. {
  1888. return true;
  1889. }
  1890. @Override
  1891. public void onSpawn()
  1892. {
  1893. super.onSpawn();
  1894. // Clear mob spoil,seed
  1895. setSpoil(false);
  1896. // Clear all aggro char from list
  1897. clearAggroList();
  1898. // Clear Harvester Rewrard List
  1899. _harvestItems = null;
  1900. // Clear mod Seeded stat
  1901. setSeeded(false);
  1902. _sweepItems = null;
  1903. resetAbsorbList();
  1904. setWalking();
  1905. // check the region where this mob is, do not activate the AI if region is inactive.
  1906. if (!isInActiveRegion())
  1907. {
  1908. if (this instanceof L2SiegeGuardInstance)
  1909. ((L2SiegeGuardAI) getAI()).stopAITask();
  1910. else if (this instanceof L2FortSiegeGuardInstance)
  1911. ((L2FortSiegeGuardAI) getAI()).stopAITask();
  1912. else
  1913. ((L2AttackableAI) getAI()).stopAITask();
  1914. }
  1915. }
  1916. /**
  1917. * Sets state of the mob to seeded. Paramets needed to be set before.
  1918. */
  1919. public void setSeeded()
  1920. {
  1921. if (_seedType != 0 && _seeder != null)
  1922. setSeeded(_seedType, _seeder.getLevel());
  1923. }
  1924. /**
  1925. * Sets the seed parametrs, but not the seed state
  1926. * @param id - id of the seed
  1927. * @param seeder - player who is sowind the seed
  1928. */
  1929. public void setSeeded(int id, L2PcInstance seeder)
  1930. {
  1931. if (!_seeded) {
  1932. _seedType = id;
  1933. _seeder = seeder;
  1934. }
  1935. }
  1936. public void setSeeded(int id, int seederLvl)
  1937. {
  1938. _seeded = true;
  1939. _seedType = id;
  1940. int count = 1;
  1941. Map<Integer, L2Skill> skills = getTemplate().getSkills();
  1942. if (skills != null)
  1943. {
  1944. for (int skillId : skills.keySet())
  1945. {
  1946. switch (skillId) {
  1947. case 4303: //Strong type x2
  1948. count *= 2;
  1949. break;
  1950. case 4304: //Strong type x3
  1951. count *= 3;
  1952. break;
  1953. case 4305: //Strong type x4
  1954. count *= 4;
  1955. break;
  1956. case 4306: //Strong type x5
  1957. count *= 5;
  1958. break;
  1959. case 4307: //Strong type x6
  1960. count *= 6;
  1961. break;
  1962. case 4308: //Strong type x7
  1963. count *= 7;
  1964. break;
  1965. case 4309: //Strong type x8
  1966. count *= 8;
  1967. break;
  1968. case 4310: //Strong type x9
  1969. count *= 9;
  1970. break;
  1971. }
  1972. }
  1973. }
  1974. int diff = (getLevel() - (L2Manor.getInstance().getSeedLevel(_seedType) - 5));
  1975. // hi-lvl mobs bonus
  1976. if (diff > 0)
  1977. {
  1978. count += diff;
  1979. }
  1980. FastList<RewardItem> harvested = new FastList<RewardItem>();
  1981. harvested.add(new RewardItem(L2Manor.getInstance().getCropType(_seedType), count* Config.RATE_DROP_MANOR));
  1982. _harvestItems = harvested.toArray(new RewardItem[harvested.size()]);
  1983. }
  1984. public void setSeeded(boolean seeded)
  1985. {
  1986. _seeded = seeded;
  1987. }
  1988. public L2PcInstance getSeeder()
  1989. {
  1990. return _seeder;
  1991. }
  1992. public int getSeedType()
  1993. {
  1994. return _seedType;
  1995. }
  1996. public boolean isSeeded()
  1997. {
  1998. return _seeded;
  1999. }
  2000. private int getAbsorbLevel()
  2001. {
  2002. return getTemplate().absorbLevel;
  2003. }
  2004. /**
  2005. * Check if the server allows Random Animation.<BR><BR>
  2006. */
  2007. // This is located here because L2Monster and L2FriendlyMob both extend this class. The other non-pc instances extend either L2NpcInstance or L2MonsterInstance.
  2008. @Override
  2009. public boolean hasRandomAnimation()
  2010. {
  2011. return ((Config.MAX_MONSTER_ANIMATION > 0) && !(this instanceof L2GrandBossInstance));
  2012. }
  2013. @Override
  2014. public boolean isMob()
  2015. {
  2016. return true; // This means we use MAX_MONSTER_ANIMATION instead of MAX_NPC_ANIMATION
  2017. }
  2018. protected void setCommandChannelTimer(CommandChannelTimer commandChannelTimer)
  2019. {
  2020. _commandChannelTimer = commandChannelTimer;
  2021. }
  2022. public CommandChannelTimer getCommandChannelTimer()
  2023. {
  2024. return _commandChannelTimer;
  2025. }
  2026. public L2CommandChannel getFirstCommandChannelAttacked()
  2027. {
  2028. return _firstCommandChannelAttacked;
  2029. }
  2030. public void setFirstCommandChannelAttacked(
  2031. L2CommandChannel firstCommandChannelAttacked)
  2032. {
  2033. _firstCommandChannelAttacked = firstCommandChannelAttacked;
  2034. }
  2035. private class CommandChannelTimer implements Runnable
  2036. {
  2037. private L2Attackable _monster;
  2038. private L2CommandChannel _channel;
  2039. public CommandChannelTimer(L2Attackable monster, L2CommandChannel channel)
  2040. {
  2041. _monster = monster;
  2042. _channel = channel;
  2043. }
  2044. /**
  2045. * @see java.lang.Runnable#run()
  2046. */
  2047. public void run()
  2048. {
  2049. _monster.setCommandChannelTimer(null);
  2050. _monster.setFirstCommandChannelAttacked(null);
  2051. for (L2Character player : _monster.getAggroListRP().keySet())
  2052. {
  2053. if (player.isInParty() && player.getParty().isInCommandChannel())
  2054. {
  2055. if (player.getParty().getCommandChannel().equals(_channel))
  2056. {
  2057. // if a player which is in first attacked CommandChannel, restart the timer ;)
  2058. _monster.setCommandChannelTimer(this);
  2059. _monster.setFirstCommandChannelAttacked(_channel);
  2060. ThreadPoolManager.getInstance().scheduleGeneral(this, 300000); // 5 min
  2061. break;
  2062. }
  2063. }
  2064. }
  2065. }
  2066. }
  2067. public void returnHome()
  2068. {
  2069. clearAggroList();
  2070. if (hasAI())
  2071. getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(getSpawn().getLocx(), getSpawn().getLocy(), getSpawn().getLocz(), 0));
  2072. }
  2073. }