ItemHandler.java 4.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.handler;
  16. import java.util.Map;
  17. import java.util.TreeMap;
  18. import java.util.logging.Logger;
  19. import net.sf.l2j.gameserver.handler.itemhandlers.*;
  20. /**
  21. * This class manages handlers of items
  22. *
  23. * @version $Revision: 1.1.4.3 $ $Date: 2005/03/27 15:30:09 $
  24. */
  25. public class ItemHandler
  26. {
  27. private static Logger _log = Logger.getLogger(ItemHandler.class.getName());
  28. private static ItemHandler _instance;
  29. private Map<Integer, IItemHandler> _datatable;
  30. /**
  31. * Create ItemHandler if doesn't exist and returns ItemHandler
  32. * @return ItemHandler
  33. */
  34. public static ItemHandler getInstance()
  35. {
  36. if (_instance == null)
  37. {
  38. _instance = new ItemHandler();
  39. }
  40. return _instance;
  41. }
  42. /**
  43. * Returns the number of elements contained in datatable
  44. * @return int : Size of the datatable
  45. */
  46. public int size()
  47. {
  48. return _datatable.size();
  49. }
  50. /**
  51. * Constructor of ItemHandler
  52. */
  53. private ItemHandler()
  54. {
  55. _datatable = new TreeMap<Integer, IItemHandler>();
  56. registerItemHandler(new ScrollOfEscape());
  57. registerItemHandler(new ScrollOfResurrection());
  58. registerItemHandler(new SoulShots());
  59. registerItemHandler(new SpiritShot());
  60. registerItemHandler(new BlessedSpiritShot());
  61. registerItemHandler(new BallistaBomb());
  62. registerItemHandler(new BeastSoulShot());
  63. registerItemHandler(new BeastSpiritShot());
  64. registerItemHandler(new Key());
  65. registerItemHandler(new PaganKeys());
  66. registerItemHandler(new Maps());
  67. registerItemHandler(new Potions());
  68. registerItemHandler(new Recipes());
  69. registerItemHandler(new RollingDice());
  70. registerItemHandler(new MysteryPotion());
  71. registerItemHandler(new EnchantAttribute());
  72. registerItemHandler(new EnchantScrolls());
  73. registerItemHandler(new EnergyStone());
  74. registerItemHandler(new Book());
  75. registerItemHandler(new Remedy());
  76. registerItemHandler(new Scrolls());
  77. registerItemHandler(new CrystalCarol());
  78. registerItemHandler(new SoulCrystals());
  79. registerItemHandler(new SevenSignsRecord());
  80. registerItemHandler(new CharChangePotions());
  81. registerItemHandler(new Firework());
  82. registerItemHandler(new Seed());
  83. registerItemHandler(new Harvester());
  84. registerItemHandler(new MercTicket());
  85. registerItemHandler(new FishShots());
  86. registerItemHandler(new ExtractableItems());
  87. registerItemHandler(new SpecialXMas());
  88. registerItemHandler(new SummonItems());
  89. registerItemHandler(new BeastSpice());
  90. registerItemHandler(new SpiritLake());
  91. _log.config("ItemHandler: Loaded " + _datatable.size() + " handlers.");
  92. }
  93. /**
  94. * Adds handler of item type in <I>datatable</I>.<BR><BR>
  95. * <B><I>Concept :</I></U><BR>
  96. * This handler is put in <I>datatable</I> Map &lt;Integer ; IItemHandler &gt; for each ID corresponding to an item type
  97. * (existing in classes of package itemhandlers) sets as key of the Map.
  98. * @param handler (IItemHandler)
  99. */
  100. public void registerItemHandler(IItemHandler handler)
  101. {
  102. // Get all ID corresponding to the item type of the handler
  103. int[] ids = handler.getItemIds();
  104. // Add handler for each ID found
  105. for (int i = 0; i < ids.length; i++)
  106. {
  107. _datatable.put(Integer.valueOf(ids[i]), handler);
  108. }
  109. }
  110. /**
  111. * Returns the handler of the item
  112. * @param itemId : int designating the itemID
  113. * @return IItemHandler
  114. */
  115. public IItemHandler getItemHandler(int itemId)
  116. {
  117. return _datatable.get(Integer.valueOf(itemId));
  118. }
  119. }