L2Summon.java 27 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.actor;
  16. import java.util.Collection;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.GeoData;
  19. import com.l2jserver.gameserver.ai.CtrlIntention;
  20. import com.l2jserver.gameserver.ai.L2CharacterAI;
  21. import com.l2jserver.gameserver.ai.L2SummonAI;
  22. import com.l2jserver.gameserver.datatables.ItemTable;
  23. import com.l2jserver.gameserver.handler.AdminCommandHandler;
  24. import com.l2jserver.gameserver.handler.IAdminCommandHandler;
  25. import com.l2jserver.gameserver.model.L2ItemInstance;
  26. import com.l2jserver.gameserver.model.L2Object;
  27. import com.l2jserver.gameserver.model.L2Party;
  28. import com.l2jserver.gameserver.model.L2Skill;
  29. import com.l2jserver.gameserver.model.L2WorldRegion;
  30. import com.l2jserver.gameserver.model.L2Skill.SkillTargetType;
  31. import com.l2jserver.gameserver.model.actor.L2Attackable.AggroInfo;
  32. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  33. import com.l2jserver.gameserver.model.actor.instance.L2MerchantSummonInstance;
  34. import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;
  35. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  36. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  37. import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
  38. import com.l2jserver.gameserver.model.actor.knownlist.SummonKnownList;
  39. import com.l2jserver.gameserver.model.actor.stat.SummonStat;
  40. import com.l2jserver.gameserver.model.actor.status.SummonStatus;
  41. import com.l2jserver.gameserver.model.base.Experience;
  42. import com.l2jserver.gameserver.model.itemcontainer.PetInventory;
  43. import com.l2jserver.gameserver.model.olympiad.Olympiad;
  44. import com.l2jserver.gameserver.network.SystemMessageId;
  45. import com.l2jserver.gameserver.network.serverpackets.AbstractNpcInfo;
  46. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  47. import com.l2jserver.gameserver.network.serverpackets.ExPartyPetWindowAdd;
  48. import com.l2jserver.gameserver.network.serverpackets.ExPartyPetWindowDelete;
  49. import com.l2jserver.gameserver.network.serverpackets.ExPartyPetWindowUpdate;
  50. import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
  51. import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
  52. import com.l2jserver.gameserver.network.serverpackets.PetDelete;
  53. import com.l2jserver.gameserver.network.serverpackets.PetInfo;
  54. import com.l2jserver.gameserver.network.serverpackets.PetItemList;
  55. import com.l2jserver.gameserver.network.serverpackets.PetStatusShow;
  56. import com.l2jserver.gameserver.network.serverpackets.PetStatusUpdate;
  57. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  58. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  59. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  60. import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
  61. import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
  62. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  63. import com.l2jserver.gameserver.templates.item.L2EtcItem;
  64. import com.l2jserver.gameserver.templates.item.L2Weapon;
  65. public abstract class L2Summon extends L2Playable
  66. {
  67. private L2PcInstance _owner;
  68. private int _attackRange = 36; //Melee range
  69. private boolean _follow = true;
  70. private boolean _previousFollowStatus = true;
  71. private int _chargedSoulShot;
  72. private int _chargedSpiritShot;
  73. public class AIAccessor extends L2Character.AIAccessor
  74. {
  75. protected AIAccessor() {}
  76. public L2Summon getSummon() { return L2Summon.this; }
  77. public boolean isAutoFollow() {
  78. return L2Summon.this.getFollowStatus();
  79. }
  80. public void doPickupItem(L2Object object) {
  81. L2Summon.this.doPickupItem(object);
  82. }
  83. }
  84. public L2Summon(int objectId, L2NpcTemplate template, L2PcInstance owner)
  85. {
  86. super(objectId, template);
  87. setInstanceId(owner.getInstanceId()); // set instance to same as owner
  88. _showSummonAnimation = true;
  89. _owner = owner;
  90. _ai = new L2SummonAI(new L2Summon.AIAccessor());
  91. setXYZInvisible(owner.getX()+20, owner.getY()+20, owner.getZ()+100);
  92. }
  93. @Override
  94. public void onSpawn()
  95. {
  96. super.onSpawn();
  97. if (!(this instanceof L2MerchantSummonInstance))
  98. {
  99. this.setFollowStatus(true);
  100. updateAndBroadcastStatus(0);
  101. getOwner().sendPacket(new RelationChanged(this, getOwner().getRelation(getOwner()), false));
  102. for (L2PcInstance player : getOwner().getKnownList().getKnownPlayersInRadius(800))
  103. player.sendPacket(new RelationChanged(this, getOwner().getRelation(player), isAutoAttackable(player)));
  104. L2Party party = this.getOwner().getParty();
  105. if (party != null)
  106. {
  107. party.broadcastToPartyMembers(this.getOwner(), new ExPartyPetWindowAdd(this));
  108. }
  109. }
  110. setShowSummonAnimation(false); // addVisibleObject created the info packets with summon animation
  111. // if someone comes into range now, the animation shouldnt show any more
  112. }
  113. @Override
  114. public final SummonKnownList getKnownList()
  115. {
  116. return (SummonKnownList)super.getKnownList();
  117. }
  118. @Override
  119. public void initKnownList()
  120. {
  121. setKnownList(new SummonKnownList(this));
  122. }
  123. @Override
  124. public SummonStat getStat()
  125. {
  126. return (SummonStat)super.getStat();
  127. }
  128. @Override
  129. public void initCharStat()
  130. {
  131. setStat(new SummonStat(this));
  132. }
  133. @Override
  134. public SummonStatus getStatus()
  135. {
  136. return (SummonStatus)super.getStatus();
  137. }
  138. @Override
  139. public void initCharStatus()
  140. {
  141. setStatus(new SummonStatus(this));
  142. }
  143. @Override
  144. public L2CharacterAI getAI()
  145. {
  146. L2CharacterAI ai = _ai; // copy handle
  147. if (ai == null)
  148. {
  149. synchronized(this)
  150. {
  151. if (_ai == null) _ai = new L2SummonAI(new L2Summon.AIAccessor());
  152. return _ai;
  153. }
  154. }
  155. return ai;
  156. }
  157. @Override
  158. public L2NpcTemplate getTemplate()
  159. {
  160. return (L2NpcTemplate)super.getTemplate();
  161. }
  162. // this defines the action buttons, 1 for Summon, 2 for Pets
  163. public abstract int getSummonType();
  164. @Override
  165. public final void stopAllEffects()
  166. {
  167. super.stopAllEffects();
  168. updateAndBroadcastStatus(1);
  169. }
  170. @Override
  171. public final void stopAllEffectsExceptThoseThatLastThroughDeath()
  172. {
  173. super.stopAllEffectsExceptThoseThatLastThroughDeath();
  174. updateAndBroadcastStatus(1);
  175. }
  176. @Override
  177. public void updateAbnormalEffect()
  178. {
  179. Collection<L2PcInstance> plrs = getKnownList().getKnownPlayers().values();
  180. //synchronized (getKnownList().getKnownPlayers())
  181. {
  182. for (L2PcInstance player : plrs)
  183. player.sendPacket(new AbstractNpcInfo.SummonInfo(this, player,1));
  184. }
  185. }
  186. /**
  187. * @return Returns the mountable.
  188. */
  189. public boolean isMountable()
  190. {
  191. return false;
  192. }
  193. @Override
  194. public void onAction(L2PcInstance player, boolean interact)
  195. {
  196. // Aggression target lock effect
  197. if (player.isLockedTarget() && player.getLockedTarget() != this)
  198. {
  199. player.sendPacket(new SystemMessage(SystemMessageId.FAILED_CHANGE_TARGET));
  200. player.sendPacket(ActionFailed.STATIC_PACKET);
  201. return;
  202. }
  203. if (player == _owner && player.getTarget() == this)
  204. {
  205. player.sendPacket(new PetStatusShow(this));
  206. player.sendPacket(ActionFailed.STATIC_PACKET);
  207. }
  208. else if (player.getTarget() != this)
  209. {
  210. if (Config.DEBUG) _log.fine("new target selected:"+getObjectId());
  211. player.setTarget(this);
  212. player.sendPacket(new ValidateLocation(this));
  213. MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel());
  214. player.sendPacket(my);
  215. //sends HP/MP status of the summon to other characters
  216. StatusUpdate su = new StatusUpdate(getObjectId());
  217. su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp());
  218. su.addAttribute(StatusUpdate.MAX_HP, getMaxHp());
  219. player.sendPacket(su);
  220. }
  221. else if (interact)
  222. {
  223. player.sendPacket(new ValidateLocation(this));
  224. if (isAutoAttackable(player))
  225. {
  226. if (Config.GEODATA > 0)
  227. {
  228. if (GeoData.getInstance().canSeeTarget(player, this))
  229. {
  230. player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this);
  231. player.onActionRequest();
  232. }
  233. }
  234. else
  235. {
  236. player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, this);
  237. player.onActionRequest();
  238. }
  239. }
  240. else
  241. {
  242. // This Action Failed packet avoids player getting stuck when clicking three or more times
  243. player.sendPacket(ActionFailed.STATIC_PACKET);
  244. if (Config.GEODATA > 0)
  245. {
  246. if (GeoData.getInstance().canSeeTarget(player, this))
  247. player.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, this);
  248. }
  249. else
  250. player.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, this);
  251. }
  252. }
  253. }
  254. @Override
  255. public void onActionShift(L2PcInstance player)
  256. {
  257. if (player == null)
  258. return;
  259. if (player.isGM())
  260. {
  261. if (player.getTarget() != this)
  262. {
  263. // Set the target of the L2PcInstance player
  264. player.setTarget(this);
  265. // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
  266. player.sendPacket(new MyTargetSelected(getObjectId(), 0));
  267. }
  268. // Send a Server->Client packet ValidateLocation to correct the L2PcInstance position and heading on the client
  269. player.sendPacket(new ValidateLocation(this));
  270. IAdminCommandHandler ach = AdminCommandHandler.getInstance().getAdminCommandHandler("admin_summon_info");
  271. if (ach != null)
  272. ach.useAdminCommand("admin_summon_info", player);
  273. }
  274. player.sendPacket(ActionFailed.STATIC_PACKET);
  275. }
  276. public long getExpForThisLevel()
  277. {
  278. if(getLevel() >= Experience.LEVEL.length)
  279. {
  280. return 0;
  281. }
  282. return Experience.LEVEL[getLevel()];
  283. }
  284. public long getExpForNextLevel()
  285. {
  286. if(getLevel() >= Experience.LEVEL.length - 1)
  287. {
  288. return 0;
  289. }
  290. return Experience.LEVEL[getLevel()+1];
  291. }
  292. public final int getKarma()
  293. {
  294. return getOwner()!= null ? getOwner().getKarma() : 0;
  295. }
  296. public final byte getPvpFlag()
  297. {
  298. return getOwner()!= null ? getOwner().getPvpFlag() : 0;
  299. }
  300. public final int getTeam()
  301. {
  302. return getOwner()!= null ? getOwner().getTeam() : 0;
  303. }
  304. public final L2PcInstance getOwner()
  305. {
  306. return _owner;
  307. }
  308. public final int getNpcId()
  309. {
  310. return getTemplate().npcId;
  311. }
  312. public int getMaxLoad()
  313. {
  314. return 0;
  315. }
  316. public short getSoulShotsPerHit()
  317. {
  318. if (getTemplate().getAIDataStatic().getSoulShot() > 0)
  319. return (short) getTemplate().getAIDataStatic().getSoulShot();
  320. else return 1;
  321. }
  322. public short getSpiritShotsPerHit()
  323. {
  324. if (getTemplate().getAIDataStatic().getSpiritShot() > 0)
  325. return (short) getTemplate().getAIDataStatic().getSpiritShot();
  326. else return 1;
  327. }
  328. public void setChargedSoulShot(int shotType)
  329. {
  330. _chargedSoulShot = shotType;
  331. }
  332. public void setChargedSpiritShot(int shotType)
  333. {
  334. _chargedSpiritShot = shotType;
  335. }
  336. public void followOwner()
  337. {
  338. setFollowStatus(true);
  339. }
  340. @Override
  341. public boolean doDie(L2Character killer)
  342. {
  343. if (!super.doDie(killer))
  344. return false;
  345. if (this instanceof L2MerchantSummonInstance)
  346. return true;
  347. L2PcInstance owner = getOwner();
  348. if (owner != null)
  349. {
  350. Collection<L2Character> KnownTarget = this.getKnownList().getKnownCharacters();
  351. for (L2Character TgMob : KnownTarget)
  352. {
  353. // get the mobs which have aggro on the this instance
  354. if (TgMob instanceof L2Attackable)
  355. {
  356. if (((L2Attackable) TgMob).isDead())
  357. continue;
  358. AggroInfo info = ((L2Attackable) TgMob).getAggroList().get(this);
  359. if (info != null)
  360. ((L2Attackable) TgMob).addDamageHate(owner, info._damage, info._hate);
  361. }
  362. }
  363. }
  364. if (isPhoenixBlessed() && (getOwner() != null))
  365. getOwner().reviveRequest(getOwner(), null, true);
  366. DecayTaskManager.getInstance().addDecayTask(this);
  367. return true;
  368. }
  369. public boolean doDie(L2Character killer, boolean decayed)
  370. {
  371. if (!super.doDie(killer))
  372. return false;
  373. if (!decayed)
  374. {
  375. DecayTaskManager.getInstance().addDecayTask(this);
  376. }
  377. return true;
  378. }
  379. public void stopDecay()
  380. {
  381. DecayTaskManager.getInstance().cancelDecayTask(this);
  382. }
  383. @Override
  384. public void onDecay()
  385. {
  386. deleteMe(_owner);
  387. }
  388. @Override
  389. public void broadcastStatusUpdate()
  390. {
  391. super.broadcastStatusUpdate();
  392. updateAndBroadcastStatus(1);
  393. }
  394. public void deleteMe(L2PcInstance owner)
  395. {
  396. getAI().stopFollow();
  397. owner.sendPacket(new PetDelete(getSummonType(), getObjectId()));
  398. //pet will be deleted along with all his items
  399. if (getInventory() != null)
  400. {
  401. getInventory().destroyAllItems("pet deleted", getOwner(), this);
  402. }
  403. decayMe();
  404. getKnownList().removeAllKnownObjects();
  405. owner.setPet(null);
  406. }
  407. public void unSummon(L2PcInstance owner)
  408. {
  409. if (isVisible() && !isDead())
  410. {
  411. getAI().stopFollow();
  412. owner.sendPacket(new PetDelete(getSummonType(),getObjectId()));
  413. L2Party party;
  414. if ((party = owner.getParty()) != null)
  415. {
  416. party.broadcastToPartyMembers(owner, new ExPartyPetWindowDelete(this));
  417. }
  418. store();
  419. giveAllToOwner();
  420. owner.setPet(null);
  421. stopAllEffects();
  422. L2WorldRegion oldRegion = getWorldRegion();
  423. decayMe();
  424. if (oldRegion != null) oldRegion.removeFromZones(this);
  425. getKnownList().removeAllKnownObjects();
  426. setTarget(null);
  427. for (int itemId : owner.getAutoSoulShot().keySet())
  428. {
  429. String handler = ((L2EtcItem)ItemTable.getInstance().getTemplate(itemId)).getHandlerName();
  430. if (handler.contains("Beast"))
  431. owner.disableAutoShot(itemId);
  432. }
  433. }
  434. }
  435. public int getAttackRange()
  436. {
  437. return _attackRange;
  438. }
  439. public void setAttackRange(int range)
  440. {
  441. if (range < 36)
  442. range = 36;
  443. _attackRange = range;
  444. }
  445. public void setFollowStatus(boolean state)
  446. {
  447. _follow = state;
  448. if (_follow)
  449. getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, getOwner());
  450. else
  451. getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, null);
  452. }
  453. public boolean getFollowStatus()
  454. {
  455. return _follow;
  456. }
  457. @Override
  458. public boolean isAutoAttackable(L2Character attacker)
  459. {
  460. return _owner.isAutoAttackable(attacker);
  461. }
  462. public int getChargedSoulShot()
  463. {
  464. return _chargedSoulShot;
  465. }
  466. public int getChargedSpiritShot()
  467. {
  468. return _chargedSpiritShot;
  469. }
  470. public int getControlItemId()
  471. {
  472. return 0;
  473. }
  474. public L2Weapon getActiveWeapon()
  475. {
  476. return null;
  477. }
  478. @Override
  479. public PetInventory getInventory()
  480. {
  481. return null;
  482. }
  483. protected void doPickupItem(L2Object object)
  484. {
  485. }
  486. public void giveAllToOwner()
  487. {
  488. }
  489. public void store()
  490. {
  491. }
  492. @Override
  493. public L2ItemInstance getActiveWeaponInstance()
  494. {
  495. return null;
  496. }
  497. @Override
  498. public L2Weapon getActiveWeaponItem()
  499. {
  500. return null;
  501. }
  502. @Override
  503. public L2ItemInstance getSecondaryWeaponInstance()
  504. {
  505. return null;
  506. }
  507. @Override
  508. public L2Weapon getSecondaryWeaponItem()
  509. {
  510. return null;
  511. }
  512. /**
  513. * Return True if the L2Summon is invulnerable or if the summoner is in spawn protection.<BR><BR>
  514. */
  515. @Override
  516. public boolean isInvul()
  517. {
  518. return _isInvul || _isTeleporting || getOwner().isSpawnProtected();
  519. }
  520. /**
  521. * Return the L2Party object of its L2PcInstance owner or null.<BR><BR>
  522. */
  523. @Override
  524. public L2Party getParty()
  525. {
  526. if (_owner == null)
  527. return null;
  528. else
  529. return _owner.getParty();
  530. }
  531. /**
  532. * Return True if the L2Character has a Party in progress.<BR><BR>
  533. */
  534. @Override
  535. public boolean isInParty()
  536. {
  537. if (_owner == null)
  538. return false;
  539. else
  540. return _owner.getParty() != null;
  541. }
  542. /**
  543. * Check if the active L2Skill can be casted.<BR><BR>
  544. *
  545. * <B><U> Actions</U> :</B><BR><BR>
  546. * <li>Check if the target is correct </li>
  547. * <li>Check if the target is in the skill cast range </li>
  548. * <li>Check if the summon owns enough HP and MP to cast the skill </li>
  549. * <li>Check if all skills are enabled and this skill is enabled </li><BR><BR>
  550. * <li>Check if the skill is active </li><BR><BR>
  551. * <li>Notify the AI with AI_INTENTION_CAST and target</li><BR><BR>
  552. *
  553. * @param skill The L2Skill to use
  554. * @param forceUse used to force ATTACK on players
  555. * @param dontMove used to prevent movement, if not in range
  556. *
  557. */
  558. public void useMagic(L2Skill skill, boolean forceUse, boolean dontMove)
  559. {
  560. if (skill == null || isDead())
  561. return;
  562. // Check if the skill is active
  563. if (skill.isPassive())
  564. {
  565. // just ignore the passive skill request. why does the client send it anyway ??
  566. return;
  567. }
  568. //************************************* Check Casting in Progress *******************************************
  569. // If a skill is currently being used
  570. if (isCastingNow())
  571. {
  572. return;
  573. }
  574. // Set current pet skill
  575. getOwner().setCurrentPetSkill(skill, forceUse, dontMove);
  576. //************************************* Check Target *******************************************
  577. // Get the target for the skill
  578. L2Object target = null;
  579. switch (skill.getTargetType())
  580. {
  581. // OWNER_PET should be cast even if no target has been found
  582. case TARGET_OWNER_PET:
  583. target = getOwner();
  584. break;
  585. // PARTY, AURA, SELF should be cast even if no target has been found
  586. case TARGET_PARTY:
  587. case TARGET_AURA:
  588. case TARGET_FRONT_AURA:
  589. case TARGET_BEHIND_AURA:
  590. case TARGET_SELF:
  591. target = this;
  592. break;
  593. default:
  594. // Get the first target of the list
  595. target = skill.getFirstOfTargetList(this);
  596. break;
  597. }
  598. // Check the validity of the target
  599. if (target == null)
  600. {
  601. if (getOwner() != null)
  602. getOwner().sendPacket(new SystemMessage(SystemMessageId.TARGET_CANT_FOUND));
  603. return;
  604. }
  605. //************************************* Check skill availability *******************************************
  606. // Check if this skill is enabled (e.g. reuse time)
  607. if (isSkillDisabled(skill.getId()))
  608. {
  609. if (getOwner() != null)
  610. getOwner().sendPacket(new SystemMessage(SystemMessageId.PET_SKILL_CANNOT_BE_USED_RECHARCHING));
  611. return;
  612. }
  613. //************************************* Check Consumables *******************************************
  614. // Check if the summon has enough MP
  615. if (getCurrentMp() < getStat().getMpConsume(skill) + getStat().getMpInitialConsume(skill))
  616. {
  617. // Send a System Message to the caster
  618. if (getOwner() != null)
  619. getOwner().sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_MP));
  620. return;
  621. }
  622. // Check if the summon has enough HP
  623. if (getCurrentHp() <= skill.getHpConsume())
  624. {
  625. // Send a System Message to the caster
  626. if (getOwner() != null)
  627. getOwner().sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_HP));
  628. return;
  629. }
  630. //************************************* Check Summon State *******************************************
  631. // Check if this is offensive magic skill
  632. if (skill.isOffensive())
  633. {
  634. if (isInsidePeaceZone(this, target)
  635. && getOwner() != null
  636. && (!getOwner().getAccessLevel().allowPeaceAttack()))
  637. {
  638. // If summon or target is in a peace zone, send a system message TARGET_IN_PEACEZONE
  639. sendPacket(new SystemMessage(SystemMessageId.TARGET_IN_PEACEZONE));
  640. return;
  641. }
  642. if (getOwner() != null && getOwner().isInOlympiadMode() && !getOwner().isOlympiadStart()){
  643. // if L2PcInstance is in Olympia and the match isn't already start, send a Server->Client packet ActionFailed
  644. sendPacket(ActionFailed.STATIC_PACKET);
  645. return;
  646. }
  647. // Check if the target is attackable
  648. if (target instanceof L2DoorInstance)
  649. {
  650. if(!((L2DoorInstance)target).isAttackable(getOwner()))
  651. return;
  652. }
  653. else
  654. {
  655. if (!target.isAttackable()
  656. && getOwner() != null
  657. && (!getOwner().getAccessLevel().allowPeaceAttack()))
  658. {
  659. return;
  660. }
  661. // Check if a Forced ATTACK is in progress on non-attackable target
  662. if (!target.isAutoAttackable(this) && !forceUse &&
  663. skill.getTargetType() != SkillTargetType.TARGET_AURA &&
  664. skill.getTargetType() != SkillTargetType.TARGET_FRONT_AURA &&
  665. skill.getTargetType() != SkillTargetType.TARGET_BEHIND_AURA &&
  666. skill.getTargetType() != SkillTargetType.TARGET_CLAN &&
  667. skill.getTargetType() != SkillTargetType.TARGET_ALLY &&
  668. skill.getTargetType() != SkillTargetType.TARGET_PARTY &&
  669. skill.getTargetType() != SkillTargetType.TARGET_SELF)
  670. {
  671. return;
  672. }
  673. }
  674. }
  675. // Notify the AI with AI_INTENTION_CAST and target
  676. getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, skill, target);
  677. }
  678. @Override
  679. public void setIsImmobilized(boolean value)
  680. {
  681. super.setIsImmobilized(value);
  682. if (value)
  683. {
  684. _previousFollowStatus = getFollowStatus();
  685. // if immobilized temporarly disable follow mode
  686. if (_previousFollowStatus)
  687. setFollowStatus(false);
  688. }
  689. else
  690. {
  691. // if not more immobilized restore previous follow mode
  692. setFollowStatus(_previousFollowStatus);
  693. }
  694. }
  695. public void setOwner(L2PcInstance newOwner)
  696. {
  697. _owner = newOwner;
  698. }
  699. @Override
  700. public void sendDamageMessage(L2Character target, int damage, boolean mcrit, boolean pcrit, boolean miss)
  701. {
  702. if (miss || getOwner() == null)
  703. return;
  704. // Prevents the double spam of system messages, if the target is the owning player.
  705. if (target.getObjectId() != getOwner().getObjectId())
  706. {
  707. if (pcrit || mcrit)
  708. if (this instanceof L2SummonInstance)
  709. getOwner().sendPacket(new SystemMessage(SystemMessageId.CRITICAL_HIT_BY_SUMMONED_MOB));
  710. else
  711. getOwner().sendPacket(new SystemMessage(SystemMessageId.CRITICAL_HIT_BY_PET));
  712. if (getOwner().isInOlympiadMode() &&
  713. target instanceof L2PcInstance &&
  714. ((L2PcInstance)target).isInOlympiadMode() &&
  715. ((L2PcInstance)target).getOlympiadGameId() == getOwner().getOlympiadGameId())
  716. {
  717. Olympiad.getInstance().notifyCompetitorDamage(getOwner(), damage, getOwner().getOlympiadGameId());
  718. }
  719. final SystemMessage sm;
  720. if (target.isInvul() && !(target instanceof L2NpcInstance))
  721. sm = new SystemMessage(SystemMessageId.ATTACK_WAS_BLOCKED);
  722. else
  723. {
  724. sm = new SystemMessage(SystemMessageId.C1_GAVE_C2_DAMAGE_OF_S3);
  725. sm.addNpcName(this);
  726. sm.addCharName(target);
  727. sm.addNumber(damage);
  728. }
  729. getOwner().sendPacket(sm);
  730. }
  731. }
  732. @Override
  733. public void reduceCurrentHp(double damage, L2Character attacker, L2Skill skill)
  734. {
  735. super.reduceCurrentHp(damage, attacker, skill);
  736. if (getOwner() != null && attacker != null)
  737. {
  738. SystemMessage sm = new SystemMessage(SystemMessageId.C1_RECEIVED_DAMAGE_OF_S3_FROM_C2);
  739. sm.addNpcName(this);
  740. sm.addCharName(attacker);
  741. sm.addNumber((int)damage);
  742. getOwner().sendPacket(sm);
  743. }
  744. }
  745. @Override
  746. public void doCast(L2Skill skill)
  747. {
  748. final L2PcInstance actingPlayer = getActingPlayer();
  749. if (!actingPlayer.checkPvpSkill(getTarget(), skill, true)
  750. && !actingPlayer.getAccessLevel().allowPeaceAttack())
  751. {
  752. // Send a System Message to the L2PcInstance
  753. actingPlayer.sendPacket(
  754. new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
  755. // Send a Server->Client packet ActionFailed to the L2PcInstance
  756. actingPlayer.sendPacket(ActionFailed.STATIC_PACKET);
  757. return;
  758. }
  759. super.doCast(skill);
  760. }
  761. public boolean isInCombat()
  762. {
  763. return getOwner().isInCombat();
  764. }
  765. @Override
  766. public L2PcInstance getActingPlayer()
  767. {
  768. return getOwner();
  769. }
  770. @Override
  771. public final void broadcastPacket(L2GameServerPacket mov)
  772. {
  773. mov.setInvisible(getOwner().getAppearance().getInvisible());
  774. super.broadcastPacket(mov);
  775. }
  776. @Override
  777. public final void broadcastPacket(L2GameServerPacket mov, int radiusInKnownlist)
  778. {
  779. mov.setInvisible(getOwner().getAppearance().getInvisible());
  780. super.broadcastPacket(mov, radiusInKnownlist);
  781. }
  782. public void updateAndBroadcastStatus(int val)
  783. {
  784. getOwner().sendPacket(new PetInfo(this,val));
  785. getOwner().sendPacket(new PetStatusUpdate(this));
  786. if (isVisible())
  787. {
  788. broadcastNpcInfo(val);
  789. }
  790. L2Party party = this.getOwner().getParty();
  791. if (party != null)
  792. {
  793. party.broadcastToPartyMembers(this.getOwner(), new ExPartyPetWindowUpdate(this));
  794. }
  795. updateEffectIcons(true);
  796. }
  797. public void broadcastNpcInfo(int val)
  798. {
  799. Collection<L2PcInstance> plrs = getKnownList().getKnownPlayers().values();
  800. for (L2PcInstance player : plrs)
  801. {
  802. try
  803. {
  804. if (player == getOwner() && !(this instanceof L2MerchantSummonInstance))
  805. continue;
  806. player.sendPacket(new AbstractNpcInfo.SummonInfo(this,player, val));
  807. }
  808. catch (NullPointerException e)
  809. {
  810. // ignore it
  811. }
  812. }
  813. }
  814. public boolean isHungry()
  815. {
  816. return false;
  817. }
  818. @Override
  819. public final boolean isAttackingNow()
  820. {
  821. return isInCombat();
  822. }
  823. public int getWeapon()
  824. {
  825. return 0;
  826. }
  827. public int getArmor()
  828. {
  829. return 0;
  830. }
  831. public int getPetSpeed()
  832. {
  833. return getTemplate().baseRunSpd;
  834. }
  835. @Override
  836. public void sendInfo(L2PcInstance activeChar)
  837. {
  838. // Check if the L2PcInstance is the owner of the Pet
  839. if (activeChar.equals(getOwner()) && !(this instanceof L2MerchantSummonInstance))
  840. {
  841. activeChar.sendPacket(new PetInfo(this, 0));
  842. // The PetInfo packet wipes the PartySpelled (list of active spells' icons). Re-add them
  843. updateEffectIcons(true);
  844. if (this instanceof L2PetInstance)
  845. {
  846. activeChar.sendPacket(new PetItemList((L2PetInstance) this));
  847. }
  848. }
  849. else
  850. activeChar.sendPacket(new AbstractNpcInfo.SummonInfo(this, activeChar, 0));
  851. }
  852. }