_DS_ d05488d0dc Allow control of the monsters attacking enemy clan. Attacking is possible only if target is auto-attackable (true by default). %!s(int64=15) %!d(string=hai) anos
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AbstractAI.java 3a9f16fdb1 L2j Gracia Epilogue release. %!s(int64=15) %!d(string=hai) anos
Ctrl.java 3a9f16fdb1 L2j Gracia Epilogue release. %!s(int64=15) %!d(string=hai) anos
CtrlEvent.java 3a9f16fdb1 L2j Gracia Epilogue release. %!s(int64=15) %!d(string=hai) anos
CtrlIntention.java 3a9f16fdb1 L2j Gracia Epilogue release. %!s(int64=15) %!d(string=hai) anos
L2AttackableAI.java d05488d0dc Allow control of the monsters attacking enemy clan. Attacking is possible only if target is auto-attackable (true by default). %!s(int64=15) %!d(string=hai) anos
L2CharacterAI.java 0c29e7f3f9 Core support for new AiData. Rework + cleanup some parts. Hope i didnt miss any file. %!s(int64=15) %!d(string=hai) anos
L2ControllableMobAI.java 3a9f16fdb1 L2j Gracia Epilogue release. %!s(int64=15) %!d(string=hai) anos
L2DoorAI.java 3a9f16fdb1 L2j Gracia Epilogue release. %!s(int64=15) %!d(string=hai) anos
L2FortSiegeGuardAI.java 810f9bf95a Limit guards faction calls with first found. %!s(int64=15) %!d(string=hai) anos
L2NpcWalkerAI.java 3a9f16fdb1 L2j Gracia Epilogue release. %!s(int64=15) %!d(string=hai) anos
L2PlayableAI.java 3a9f16fdb1 L2j Gracia Epilogue release. %!s(int64=15) %!d(string=hai) anos
L2PlayerAI.java 3a9f16fdb1 L2j Gracia Epilogue release. %!s(int64=15) %!d(string=hai) anos
L2SiegeGuardAI.java 810f9bf95a Limit guards faction calls with first found. %!s(int64=15) %!d(string=hai) anos
L2SummonAI.java 3a9f16fdb1 L2j Gracia Epilogue release. %!s(int64=15) %!d(string=hai) anos