Character.properties 29 KB

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  1. # ---------------------------------------------------------------------------
  2. # Alternative Character Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of Character modifications that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # AccessLevel
  10. # ---------------------------------------------------------------------------
  11. # This option will set the default AccessLevel for MasterAccess.
  12. # Please be careful with this setting. Characters set to this AccessLevel will have the right to execute every AdminCommand in game.
  13. # Default: 127 (Maximum value: 255)
  14. MasterAccessLevel = 127
  15. # Name color for those matching the above MasterAccess AccessLevel.
  16. # Default: 00CCFF
  17. MasterNameColor = 00CCFF
  18. # Title color for those matching the above MasterAccess AccessLevel.
  19. # Default: 00CCFF
  20. MasterTitleColor = 00CCFF
  21. # ---------------------------------------------------------------------------
  22. # Statistics
  23. # ---------------------------------------------------------------------------
  24. # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.
  25. # Default: True
  26. Delevel = True
  27. # This option enable check for all player skills for skill level.
  28. # If player level is lower than skill learn level - 9, skill level is decreased to next possible level.
  29. # If there is no possible level, skill is removed from player.
  30. DecreaseSkillOnDelevel = True
  31. # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
  32. # Default: 1
  33. AltWeightLimit = 1
  34. # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
  35. # Default: 0
  36. RunSpeedBoost = 0
  37. # Chance of receiving the Death Penalty debuff when killed by a mob.
  38. # Default: 20
  39. DeathPenaltyChance = 20
  40. # Percent of HP, MP, and CP which is restored on character revival.
  41. # Use 0 to disable restore
  42. # Default: 0, 65, 0
  43. RespawnRestoreCP = 0
  44. RespawnRestoreHP = 65
  45. RespawnRestoreMP = 0
  46. # Percent of HP, MP, and CP regeneration for players.
  47. # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
  48. # Default: 100, 100, 100
  49. HpRegenMultiplier = 100
  50. MpRegenMultiplier = 100
  51. CpRegenMultiplier = 100
  52. # Decrease CP by 10 every normal hit a player do
  53. # Default: False
  54. AltGameTiredness = False
  55. # ---------------------------------------------------------------------------
  56. # Skills & Effects
  57. # ---------------------------------------------------------------------------
  58. # When this is enabled it will read the "SkillDurationList" option.
  59. # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
  60. # Default: False
  61. EnableModifySkillDuration = False
  62. # Skill duration list
  63. # Format: skillid,newtime;skillid2,newtime2...
  64. # Example:
  65. # This enable 1h(3600) duration for songs, the "\"indicates new line,
  66. # and is only set for formating purposes.
  67. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
  68. # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
  69. # 363,3600;364,3600
  70. SkillDurationList =
  71. # When this is enabled it will read the "SkillReuseList" option.
  72. EnableModifySkillReuse = False
  73. # Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
  74. SkillReuseList =
  75. # If it's true all class skills will be delivered upon level up and login.
  76. # Default: False
  77. AutoLearnSkills = False
  78. # If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
  79. # Default: False
  80. AutoLearnForgottenScrollSkills = False
  81. # Default: False
  82. AutoLootHerbs = False
  83. # Maximum number of buffs and songs/dances.
  84. # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
  85. # Default: 20, 12, 12
  86. MaxBuffAmount = 20
  87. MaxTriggeredBuffAmount = 12
  88. MaxDanceAmount = 12
  89. # Allow players to cancel dances/songs via Alt+click on buff icon
  90. # Default: False
  91. DanceCancelBuff = False
  92. # This option enables/disables additional MP consume for dances and songs.
  93. # Default: True
  94. DanceConsumeAdditionalMP = True
  95. # This option allows a player to automatically learn Divine Inspiration.
  96. # This is not included in AutoLearnSkills above.
  97. # Default: False
  98. AutoLearnDivineInspiration = False
  99. # This is to allow a character to be canceled during bow use, skill use, or both.
  100. # Available Options: bow, cast, all
  101. # Default: cast
  102. AltGameCancelByHit = cast
  103. # If True, when effects of the same stack group are used, lesser effects will be canceled if stronger effects are used. Otherwise stacking of things like multiple levels of the same buff will be allowed.
  104. # Default: True
  105. CancelLesserEffect = True
  106. # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
  107. # Default: True
  108. MagicFailures = True
  109. # Protection from aggressive mobs after getting up from fake death.
  110. # The value is specified in seconds.
  111. # Default: 0
  112. PlayerFakeDeathUpProtection = 0
  113. # This option is to enable or disable the storage of buffs/debuffs among other effects.
  114. # Default: True
  115. StoreSkillCooltime = True
  116. # This option is to enable or disable the storage of buffs/debuffs among other effects during
  117. # a subclass change
  118. # Default: False
  119. SubclassStoreSkillCooltime = False
  120. # These are alternative rules for shields.
  121. # If True and they block:
  122. # The damage is powerAtk-shieldDef,
  123. # If False and they block:
  124. # The damage is powerAtk / (shieldDef + powerDef)
  125. # Default: False
  126. AltShieldBlocks = False
  127. # This is the percentage for perfect shield block rate.
  128. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  129. # Default: 10
  130. AltPerfectShieldBlockRate = 10
  131. # ---------------------------------------------------------------------------
  132. # Class, Sub-class and skill learning options
  133. # ---------------------------------------------------------------------------
  134. # Allow use of Event Managers for changing occupation without any quests.
  135. # Default: False
  136. AllowClassMasters = False
  137. # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
  138. # 1st occupation change for 100.000 Adena (item id 57)
  139. # 2nd occupation change for 1.000.0000 Adena (item id 57)
  140. # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
  141. # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
  142. # ConfigClassMaster=1;[];[];2;[];[];3;[];[]
  143. # 1st, 2nd, 3rd occupation change for free, without rewards.
  144. # ConfigClassMaster=1;[];[];2;[];[]
  145. # Allow only first and second change.
  146. ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
  147. # Class Masters will allow changing to any occupation on any level inside class tree
  148. # For example, Dwarven Fighter will be able to advance to:
  149. # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
  150. # But Warsmith will be able to change only to Maestro.
  151. # Default = False
  152. AllowEntireTree = False
  153. # When character reach levels 20,40,76 he will receive tutorial page
  154. # with list of the all possible variants, and can select and immediately
  155. # change to the new occupation, or decide to choose later (on next login).
  156. # Can be used with or without classic Class Masters.
  157. # Default = False
  158. AlternateClassMaster = False
  159. # Require life crystal needed to learn clan skills.
  160. # Default: True
  161. LifeCrystalNeeded = True
  162. # Require book needed to enchant skills.
  163. # Default: True
  164. EnchantSkillSpBookNeeded = True
  165. # Require spell book needed to learn Divine Inspiration.
  166. # Default: True
  167. DivineInspirationSpBookNeeded = True
  168. # When enabled, the following will be true:
  169. # All classes can learn all skills.
  170. # Skills of another class costs x2 SP to learn.
  171. # Skills of another race costs x2 SP to learn.
  172. # Skills of fighters/mages costs x3 SP to learn.
  173. # Default: False
  174. AltGameSkillLearn = False
  175. # Allow player to sub-class without checking for unique quest items.
  176. # Default: False
  177. AltSubClassWithoutQuests = False
  178. # Allow player to add/change subclass at all village master
  179. # Default: False
  180. AltSubclassEverywhere = False
  181. # Allow player to learn transformations without quest.
  182. # Default: False
  183. AltTransformationWithoutQuest = False
  184. # Fee to remove Transfer skills.
  185. # Default: 10000000
  186. FeeDeleteTransferSkills = 10000000
  187. # Fee to remove Sub-Class skills.
  188. # Default: 10000000
  189. FeeDeleteSubClassSkills = 10000000
  190. # ---------------------------------------------------------------------------
  191. # Summons configuration
  192. # ---------------------------------------------------------------------------
  193. # This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations
  194. # Default: True
  195. SummonStoreSkillCooltime = True
  196. # Servitor summons on login if player had it summoned before logout
  197. # Default: True
  198. RestoreServitorOnReconnect = True
  199. # Pet summons on login if player had it summoned before logout
  200. # Default: True
  201. RestorePetOnReconnect = True
  202. # ---------------------------------------------------------------------------
  203. # Vitality configuration
  204. # ---------------------------------------------------------------------------
  205. # Enables vitality system
  206. # Default: True
  207. EnableVitality = True
  208. # Do you want players to recover their vitality when they reconnect?
  209. # This is calculated with the time they've been offline
  210. # Actual Time - Last Time Online / 1000 x rate recovery on reconnect
  211. # Notes:
  212. # Works only if EnableVitality = True
  213. # Default: True
  214. RecoverVitalityOnReconnect = True
  215. # Option to set a lower vitality at character creation.
  216. # Vitality needs to be enabled, and startingpoints needs to be lower
  217. # than max-vitality points.
  218. # Default: 20000
  219. StartingVitalityPoints = 20000
  220. # ---------------------------------------------------------------------------
  221. # Limits
  222. # ---------------------------------------------------------------------------
  223. # Maximum Exp Bonus.
  224. # from vitality + nevit's hunting bonus, and etc..
  225. # Default: 3.5
  226. MaxExpBonus = 3.5
  227. # Maximum Sp Bonus.
  228. # from vitality + nevit's hunting bonus, and etc..
  229. # Default: 3.5
  230. MaxSpBonus = 3.5
  231. # Maximum character running speed.
  232. # Default: 300
  233. MaxRunSpeed = 300
  234. # Maximum character Physical Critical Rate. (10 = 1%)
  235. # Default: 500
  236. MaxPCritRate = 500
  237. # Maximum character Magic Critical Rate. (10 = 1%)
  238. # Default: 200
  239. MaxMCritRate = 200
  240. # Maximum character Attack Speed.
  241. # Default: 1500
  242. MaxPAtkSpeed = 1500
  243. # Maximum character Cast Speed.
  244. # Default: 1999
  245. MaxMAtkSpeed = 1999
  246. # Maximum character Evasion.
  247. # Default: 250
  248. MaxEvasion = 250
  249. # Minimum and maximum debuff land rate by default.
  250. # This will affect all skills except those with min and max chance defined in the skills XML
  251. # Default: 10% for min, 90% for max.
  252. MinDebuffChance = 10
  253. MaxDebuffChance = 90
  254. # Maximum number of allowed subclasses for every player.
  255. # Default: 3
  256. MaxSubclass = 3
  257. # Starting level for subclasses.
  258. # Default: 40
  259. BaseSubclassLevel = 40
  260. # Maximum subclass level.
  261. # Default: 80
  262. MaxSubclassLevel = 80
  263. # Maximum number of allowed slots for Private Stores Sell.
  264. # Other means all the other races aside from Dwarf.
  265. # Default: 4, 3
  266. MaxPvtStoreSellSlotsDwarf = 4
  267. MaxPvtStoreSellSlotsOther = 3
  268. # Maximum number of allowed slots for Private Stores Buy.
  269. # Other means all the other races aside from Dwarf.
  270. # Default: 5, 4
  271. MaxPvtStoreBuySlotsDwarf = 5
  272. MaxPvtStoreBuySlotsOther = 4
  273. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  274. # Default: 80, 100, 250
  275. MaximumSlotsForNoDwarf = 80
  276. MaximumSlotsForDwarf = 100
  277. MaximumSlotsForGMPlayer = 250
  278. MaximumSlotsForQuestItems = 100
  279. # This will control a character's warehouse capacity.
  280. # Notes:
  281. # This must be LESS then 300 or the client will crash.
  282. # Default: 120, 100, 200, 20
  283. MaximumWarehouseSlotsForDwarf = 120
  284. MaximumWarehouseSlotsForNoDwarf = 100
  285. MaximumWarehouseSlotsForClan = 200
  286. # Freight
  287. # Maximum items that can be placed in Freight
  288. # Default: 200
  289. MaximumFreightSlots = 200
  290. # The priece for each item that's deposited
  291. # Default: 1000
  292. FreightPriece = 1000
  293. # Npc talk blockage. When a player talks to a NPC, he must wait some secs
  294. # before being able to walk again. In seconds
  295. # Default: 3
  296. # Set to 0 to disable it
  297. NpcTalkBlockingTime = 3
  298. # ---------------------------------------------------------------------------
  299. # Enchanting
  300. # ---------------------------------------------------------------------------
  301. # Default enchant rate for scrolls.
  302. # Be aware the data in enchantData.xml will override those values!
  303. # This is just default data (For enchants with not defined such variables)
  304. # Default: 66.66
  305. EnchantChance = 66.66
  306. # Default: 0 (Unlimited)
  307. MaxEnchantLevel = 0
  308. # This controls the chance an item has to break if it is enchanted.
  309. # This chance is in %, so if you set this to 100%, enchants will always succeed.
  310. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  311. EnchantChanceElementStone = 50
  312. EnchantChanceElementCrystal = 30
  313. EnchantChanceElementJewel = 20
  314. EnchantChanceElementEnergy = 10
  315. # This is the maximum safe enchant.
  316. # Notes:
  317. # If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 regardless of the max enchant value set above.
  318. # EnchantSafeMaxFull is for full body armor (upper and lower).
  319. # These values should always be greater than 0.
  320. # Default: 3, 4
  321. EnchantSafeMax = 3
  322. EnchantSafeMaxFull = 4
  323. # List of non-enchantable items.
  324. # Currently apprentice, travelers weapons and Pailaka items
  325. # Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  326. EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  327. # ---------------------------------------------------------------------------
  328. # Augmenting
  329. # ---------------------------------------------------------------------------
  330. # These control the chance to get a skill in the augmentation process.
  331. # Default: 15, 30, 45, 60
  332. AugmentationNGSkillChance = 15
  333. AugmentationMidSkillChance = 30
  334. AugmentationHighSkillChance = 45
  335. AugmentationTopSkillChance = 60
  336. # Accessory augmentation skills currently disabled
  337. AugmentationAccSkillChance = 0
  338. # This controls the chance to get a base stat modifier in the augmentation process.
  339. # Notes:
  340. # This has no dependancy on the grade of Life Stone.
  341. # Default: 1
  342. AugmentationBaseStatChance = 1
  343. # These control the chance to get a glow effect in the augmentation process.
  344. # Notes:
  345. # No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
  346. # Default: 0, 40, 70, 100
  347. AugmentationNGGlowChance = 0
  348. AugmentationMidGlowChance = 40
  349. AugmentationHighGlowChance = 70
  350. AugmentationTopGlowChance = 100
  351. # List of non-augmentable items, currently contains only Grand Boss jewels
  352. # Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
  353. # Rods can't be augmented too.
  354. # Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175
  355. AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175
  356. # ---------------------------------------------------------------------------
  357. # Karma
  358. # ---------------------------------------------------------------------------
  359. # Karma player can be killed in Peace zone.
  360. # Default: False
  361. AltKarmaPlayerCanBeKilledInPeaceZone = False
  362. # Karma player can use GateKeeper.
  363. # Default: False
  364. AltKarmaPlayerCanUseGK = False
  365. # Karma player can use escape and recall skills.
  366. # Default: True
  367. AltKarmaPlayerCanTeleport = True
  368. # Karma player can shop.
  369. # Default: True
  370. AltKarmaPlayerCanShop = True
  371. # Karma player can trade.
  372. # Default: True
  373. AltKarmaPlayerCanTrade = True
  374. # Karma player can use warehouse.
  375. # Default: True
  376. AltKarmaPlayerCanUseWareHouse = True
  377. # ---------------------------------------------------------------------------
  378. # Fame
  379. # ---------------------------------------------------------------------------
  380. # The maximum number of Fame points a player can have
  381. # Default: 100000
  382. MaxPersonalFamePoints = 100000
  383. # How frequently the player gets Fame points while in a Fortress Siege zone
  384. # Default: 300s (5 min)
  385. FortressZoneFameTaskFrequency = 300
  386. # How much Fame aquired while in a Fortress Siege Zone
  387. # Default: 31
  388. FortressZoneFameAquirePoints = 31
  389. # How frequently the player gets Fame points while in a Castle Siege zone
  390. # Default: 300s (5 min)
  391. CastleZoneFameTaskFrequency = 300
  392. # How much Fame aquired while in a Castle Siege Zone
  393. # Default: 125
  394. CastleZoneFameAquirePoints = 125
  395. # Dead players can receive fame.
  396. # Default: True
  397. FameForDeadPlayers = True
  398. # ---------------------------------------------------------------------------
  399. # Crafting
  400. # ---------------------------------------------------------------------------
  401. # Option to enable or disable crafting.
  402. # Default: True
  403. CraftingEnabled = True
  404. # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
  405. # Default: True
  406. CraftMasterwork = True
  407. # Limits for recipes
  408. # Default: 50, 50
  409. DwarfRecipeLimit = 50
  410. CommonRecipeLimit = 50
  411. # Alternative crafting rules. If enabled, the following will be true:
  412. # Crafting takes time.
  413. # Players get EXP/SP for crafting.
  414. # Default: False
  415. AltGameCreation = False
  416. # Crafting Time multiplier.
  417. # The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
  418. # Default: 1
  419. AltGameCreationSpeed = 1
  420. # Additional crafting XP/SP rate multiplier.
  421. # Default: 1, 1
  422. AltGameCreationXpRate = 1
  423. AltGameCreationSpRate = 1
  424. # Additional XP/SP rate multiplier when creating rare item.
  425. # Default: 2
  426. AltGameCreationRareXpSpRate = 2
  427. # If set to False, blacksmiths don't take recipes from players inventory when crafting.
  428. # Default: True
  429. AltBlacksmithUseRecipes = True
  430. # Store/Restore Dwarven Manufacture list
  431. # Keep manufacture shoplist after relog
  432. # Default: False
  433. StoreRecipeShopList = False
  434. # ---------------------------------------------------------------------------
  435. # Clan
  436. # ---------------------------------------------------------------------------
  437. # Number of days you have to wait before joining another clan.
  438. # Default: 1
  439. DaysBeforeJoinAClan = 1
  440. # Number of days you have to wait before creating a new clan.
  441. # Default: 10
  442. DaysBeforeCreateAClan = 10
  443. # Number of days it takes to dissolve a clan.
  444. # Default: 7
  445. DaysToPassToDissolveAClan = 7
  446. # Number of days before joining a new alliance when clan voluntarily leave an alliance.
  447. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  448. # Default: 1
  449. DaysBeforeJoinAllyWhenLeaved = 1
  450. # Number of days before joining a new alliance when clan was dismissed from an alliance.
  451. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  452. # Default: 1
  453. DaysBeforeJoinAllyWhenDismissed = 1
  454. # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
  455. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  456. # Default: 1
  457. DaysBeforeAcceptNewClanWhenDismissed = 1
  458. # Number of days before creating a new alliance after dissolving an old alliance.
  459. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  460. # Default: 1
  461. DaysBeforeCreateNewAllyWhenDissolved = 1
  462. # Maximum number of clans in alliance.
  463. # Default: 3
  464. AltMaxNumOfClansInAlly = 3
  465. # Allow clan members to withdraw from the clan warehouse.
  466. # Default: False
  467. AltMembersCanWithdrawFromClanWH = False
  468. # Remove castle circlets after a clan loses their castle or a player leaves a clan.
  469. # Default: True
  470. RemoveCastleCirclets = True
  471. # Number of members needed to request a clan war.
  472. # Default: 15
  473. AltClanMembersForWar = 15
  474. # ---------------------------------------------------------------------------
  475. # Party
  476. # ---------------------------------------------------------------------------
  477. # CONFUSING(nothing todo with party) -> When you made damage to a mob
  478. # and are inside this range, you will be considered as player to reward.
  479. # Checks for party range to mob to calculate rewards(exp, items).
  480. # Default: 1600
  481. AltPartyRange = 1600
  482. # 1. Used for adena distribution in party
  483. # 2. Used to handle random and by turn party loot
  484. # Default: 1400
  485. AltPartyRange2 = 1400
  486. # If true, when party leader leaves party, next member in party will be the leader.
  487. # If false the party be will dispersed.
  488. # Default: False
  489. AltLeavePartyLeader = False
  490. # ---------------------------------------------------------------------------
  491. # Initial Settings:
  492. # ---------------------------------------------------------------------------
  493. #Initial Equipment Events is to enable a special settings for the items that a new character starts with.
  494. #Default: False
  495. InitialEquipmentEvent = False
  496. # This is the amount of adena that a new character starts their character with.
  497. # Default: 0
  498. StartingAdena = 0
  499. # This is the starting level of the new character.
  500. # Default: 1
  501. StartingLevel = 1
  502. # This is the amount of SP that a new character starts their character with.
  503. # Default: 0
  504. StartingSP = 0
  505. # ---------------------------------------------------------------------------
  506. # Other Settings:
  507. # ---------------------------------------------------------------------------
  508. # This is the maximum amount of adena that character can have in his inventory or warehouse.
  509. # The maximum input amount is 9,223,372,036,854,775,807. (nine quintillion
  510. # two hundred twenty three quadrillion three hundred seventy two trillion thirty six billion
  511. # eight hundred fifty four million seven hundred seventy five thousand eight hundred seven)
  512. # Setting negative values (-1 or others) will result in maximum amount available.
  513. # Big values do not cause critical errors, although only 16 digits are visible in the inventory
  514. # (example: 3,372,036,854,775,807 is visible out of 9,223,372,036,854,775,807)
  515. # Default: 99900000000 (99 bilion and 900 milion)
  516. MaxAdena = 99900000000
  517. # This option, when set to True, will enable automatically picking up items.
  518. # If set False it will force the player to pickup dropped items from mobs.
  519. # This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
  520. # Default: False
  521. AutoLoot = False
  522. # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
  523. # If set False it will force the player to pickup dropped items from bosses.
  524. # This excludes herbs mentioned above and items from mobs.
  525. # Default: False
  526. AutoLootRaids = False
  527. # Delay for raid drop items loot privilege
  528. # Require Command Channel , check next option
  529. # Value is in seconds
  530. # Default: 900 (15min)
  531. RaidLootRightsInterval = 900
  532. # Minimal size of Command Channel for apply raid loot privilege
  533. # Default: 45
  534. RaidLootRightsCCSize = 45
  535. # This is the time in seconds that it will take for the player command "/unstuck" to activate.
  536. # Default: 300
  537. UnstuckInterval = 300
  538. # Teleport Watchdog Timeout (seconds)
  539. # Player forced to appear if remain in teleported state longer than timeout
  540. # Does not set too low, recommended value 60s.
  541. # This time is in seconds, leave it at 0 if you want this feature disabled.
  542. # Default: 0
  543. TeleportWatchdogTimeout = 0
  544. # After a player teleports, this is the time the player is protected.
  545. # This time is in seconds, leave it at 0 if you want this feature disabled.
  546. # Retail (Since GE): 600 (10 minutes)
  547. # Default: 600
  548. PlayerSpawnProtection = 600
  549. # Spawn protection should disappear with any action with the exception
  550. # of the item usage from items in this list.
  551. # Format: itemId,itemId,itemId,....
  552. # Default: 0
  553. PlayerSpawnProtectionAllowedItems = 0
  554. # Teleport spawn protection time. It will protect the player in the
  555. # teleport spawn for the given time. 0 to disable feature
  556. PlayerTeleportProtection = 0
  557. # If enabled, players respawn in town on different locations defined in zone.xml for given town.
  558. # If disabled the first spawn location from zone.xml is used.
  559. # Default: True
  560. RandomRespawnInTownEnabled = True
  561. # This will allow a random offset from the base teleport location coordinates based on a maximum offset.
  562. # Default: True
  563. OffsetOnTeleportEnabled = True
  564. # Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled .
  565. # Default: 50
  566. MaxOffsetOnTeleport = 50
  567. # Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.
  568. # Default: False
  569. RestorePlayerInstance = False
  570. # Set whether summon skills can be used to summon players inside an instance.
  571. # When enabled individual instances can have summoning disabled in instance xml's.
  572. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  573. # Default: ?
  574. AllowSummonToInstance = True
  575. # This option is to enable or disable the use of in game petitions.
  576. # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
  577. # The MaximumPendingPetitions is the total amount of petitions in the server.
  578. # Note:
  579. # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
  580. # Default: True, 5, 25
  581. PetitioningAllowed = True
  582. MaxPetitionsPerPlayer = 5
  583. MaxPetitionsPending = 25
  584. # Free teleporting around the world.
  585. # Default: False
  586. AltFreeTeleporting = False
  587. # Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
  588. # Default: 7
  589. DeleteCharAfterDays = 7
  590. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
  591. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
  592. # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
  593. # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
  594. # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
  595. # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
  596. # Default: 0, 0
  597. AltGameExponentXp = 0
  598. AltGameExponentSp = 0
  599. # PARTY XP DISTRIBUTION
  600. # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
  601. # In that case he will not receive any Exp/SP from party and is not counted for party bonus.
  602. # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
  603. # Available Options: auto, level, percentage, none
  604. # Default: level
  605. PartyXpCutoffMethod = level
  606. # This option takes effect when "percentage" method is chosen. Don't use high values for this!
  607. # Default: 3.0
  608. PartyXpCutoffPercent = 3.0
  609. # This option takes effect when "level" method is chosen. Don't use low values for this!
  610. # Default: 20
  611. PartyXpCutoffLevel = 20
  612. # Disable tutorial on new player enter into Game
  613. # Please remember its sometimes important to novice players
  614. # Default: False
  615. DisableTutorial = False
  616. # Expertise penalty
  617. # If disabled, player will not receive penalty for equip higher grade items
  618. # Default: True
  619. ExpertisePenalty = True
  620. # Player can in client define his own key mapping and for save it must be stored server side.
  621. # Disabled until confirmed as working.
  622. # Default: False
  623. StoreCharUiSettings = False
  624. # Character name restriction
  625. # Disallow characters to have a name which contains the words.
  626. # Split them with ",". Example: announcements,announce...
  627. ForbiddenNames = annou,ammou,amnou,anmou,anou,amou
  628. # If enabled, when character in silence (block PMs) mode sends a PM to a character, silence mode no longer blocks this character,
  629. # allowing both characters send each other PMs even with enabled silence mode.
  630. # The exclude list is cleared each time the character goes into silence mode.
  631. SilenceModeExclude = False