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FortSiegeManager.java 12 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.instancemanager;
  20. import java.io.File;
  21. import java.io.FileInputStream;
  22. import java.io.InputStream;
  23. import java.sql.Connection;
  24. import java.sql.PreparedStatement;
  25. import java.sql.ResultSet;
  26. import java.util.List;
  27. import java.util.Properties;
  28. import java.util.StringTokenizer;
  29. import java.util.logging.Level;
  30. import java.util.logging.Logger;
  31. import javolution.util.FastList;
  32. import javolution.util.FastMap;
  33. import com.l2jserver.Config;
  34. import com.l2jserver.L2DatabaseFactory;
  35. import com.l2jserver.gameserver.datatables.SkillData;
  36. import com.l2jserver.gameserver.model.CombatFlag;
  37. import com.l2jserver.gameserver.model.FortSiegeSpawn;
  38. import com.l2jserver.gameserver.model.L2Clan;
  39. import com.l2jserver.gameserver.model.L2Object;
  40. import com.l2jserver.gameserver.model.actor.L2Character;
  41. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  42. import com.l2jserver.gameserver.model.entity.Fort;
  43. import com.l2jserver.gameserver.model.entity.FortSiege;
  44. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  45. import com.l2jserver.gameserver.network.SystemMessageId;
  46. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  47. public final class FortSiegeManager
  48. {
  49. private static final Logger _log = Logger.getLogger(FortSiegeManager.class.getName());
  50. private int _attackerMaxClans = 500; // Max number of clans
  51. // Fort Siege settings
  52. private FastMap<Integer, FastList<FortSiegeSpawn>> _commanderSpawnList;
  53. private FastMap<Integer, FastList<CombatFlag>> _flagList;
  54. private boolean _justToTerritory = true; // Changeable in fortsiege.properties
  55. private int _flagMaxCount = 1; // Changeable in fortsiege.properties
  56. private int _siegeClanMinLevel = 4; // Changeable in fortsiege.properties
  57. private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
  58. private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
  59. private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
  60. private List<FortSiege> _sieges;
  61. protected FortSiegeManager()
  62. {
  63. load();
  64. }
  65. public final void addSiegeSkills(L2PcInstance character)
  66. {
  67. character.addSkill(SkillData.FrequentSkill.SEAL_OF_RULER.getSkill(), false);
  68. character.addSkill(SkillData.FrequentSkill.BUILD_HEADQUARTERS.getSkill(), false);
  69. }
  70. /**
  71. * @param activeChar The L2Character of the character can summon
  72. * @param isCheckOnly
  73. * @return true if character summon
  74. */
  75. public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
  76. {
  77. if (!(activeChar instanceof L2PcInstance))
  78. {
  79. return false;
  80. }
  81. String text = "";
  82. final L2PcInstance player = (L2PcInstance) activeChar;
  83. final Fort fort = FortManager.getInstance().getFort(player);
  84. if ((fort == null) || (fort.getResidenceId() <= 0))
  85. {
  86. text = "You must be on fort ground to summon this";
  87. }
  88. else if (!fort.getSiege().getIsInProgress())
  89. {
  90. text = "You can only summon this during a siege.";
  91. }
  92. else if ((player.getClanId() != 0) && (fort.getSiege().getAttackerClan(player.getClanId()) == null))
  93. {
  94. text = "You can only summon this as a registered attacker.";
  95. }
  96. else
  97. {
  98. return true;
  99. }
  100. if (!isCheckOnly)
  101. {
  102. player.sendMessage(text);
  103. }
  104. return false;
  105. }
  106. /**
  107. * @param clan The L2Clan of the player
  108. * @param fortid
  109. * @return true if the clan is registered or owner of a fort
  110. */
  111. public final boolean checkIsRegistered(L2Clan clan, int fortid)
  112. {
  113. if (clan == null)
  114. {
  115. return false;
  116. }
  117. boolean register = false;
  118. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  119. PreparedStatement ps = con.prepareStatement("SELECT clan_id FROM fortsiege_clans where clan_id=? and fort_id=?"))
  120. {
  121. ps.setInt(1, clan.getId());
  122. ps.setInt(2, fortid);
  123. try (ResultSet rs = ps.executeQuery())
  124. {
  125. while (rs.next())
  126. {
  127. register = true;
  128. break;
  129. }
  130. }
  131. }
  132. catch (Exception e)
  133. {
  134. _log.log(Level.WARNING, "Exception: checkIsRegistered(): " + e.getMessage(), e);
  135. }
  136. return register;
  137. }
  138. public final void removeSiegeSkills(L2PcInstance character)
  139. {
  140. character.removeSkill(SkillData.FrequentSkill.SEAL_OF_RULER.getSkill());
  141. character.removeSkill(SkillData.FrequentSkill.BUILD_HEADQUARTERS.getSkill());
  142. }
  143. private final void load()
  144. {
  145. final Properties siegeSettings = new Properties();
  146. final File file = new File(Config.FORTSIEGE_CONFIGURATION_FILE);
  147. try (InputStream is = new FileInputStream(file))
  148. {
  149. siegeSettings.load(is);
  150. }
  151. catch (Exception e)
  152. {
  153. _log.log(Level.WARNING, "Error while loading Fort Siege Manager settings!", e);
  154. }
  155. // Siege setting
  156. _justToTerritory = Boolean.parseBoolean(siegeSettings.getProperty("JustToTerritory", "true"));
  157. _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
  158. _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
  159. _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "4"));
  160. _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "60"));
  161. _countDownLength = Integer.decode(siegeSettings.getProperty("CountDownLength", "10"));
  162. _suspiciousMerchantRespawnDelay = Integer.decode(siegeSettings.getProperty("SuspiciousMerchantRespawnDelay", "180"));
  163. // Siege spawns settings
  164. _commanderSpawnList = new FastMap<>();
  165. _flagList = new FastMap<>();
  166. for (Fort fort : FortManager.getInstance().getForts())
  167. {
  168. FastList<FortSiegeSpawn> _commanderSpawns = new FastList<>();
  169. FastList<CombatFlag> _flagSpawns = new FastList<>();
  170. for (int i = 1; i < 5; i++)
  171. {
  172. final String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Commander" + i, "");
  173. if (_spawnParams.isEmpty())
  174. {
  175. break;
  176. }
  177. final StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  178. try
  179. {
  180. int x = Integer.parseInt(st.nextToken());
  181. int y = Integer.parseInt(st.nextToken());
  182. int z = Integer.parseInt(st.nextToken());
  183. int heading = Integer.parseInt(st.nextToken());
  184. int npc_id = Integer.parseInt(st.nextToken());
  185. _commanderSpawns.add(new FortSiegeSpawn(fort.getResidenceId(), x, y, z, heading, npc_id, i));
  186. }
  187. catch (Exception e)
  188. {
  189. _log.warning("Error while loading commander(s) for " + fort.getName() + " fort.");
  190. }
  191. }
  192. _commanderSpawnList.put(fort.getResidenceId(), _commanderSpawns);
  193. for (int i = 1; i < 4; i++)
  194. {
  195. final String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Flag" + i, "");
  196. if (_spawnParams.isEmpty())
  197. {
  198. break;
  199. }
  200. final StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  201. try
  202. {
  203. int x = Integer.parseInt(st.nextToken());
  204. int y = Integer.parseInt(st.nextToken());
  205. int z = Integer.parseInt(st.nextToken());
  206. int flag_id = Integer.parseInt(st.nextToken());
  207. _flagSpawns.add(new CombatFlag(fort.getResidenceId(), x, y, z, 0, flag_id));
  208. }
  209. catch (Exception e)
  210. {
  211. _log.warning("Error while loading flag(s) for " + fort.getName() + " fort.");
  212. }
  213. }
  214. _flagList.put(fort.getResidenceId(), _flagSpawns);
  215. }
  216. }
  217. public final FastList<FortSiegeSpawn> getCommanderSpawnList(int _fortId)
  218. {
  219. if (_commanderSpawnList.containsKey(_fortId))
  220. {
  221. return _commanderSpawnList.get(_fortId);
  222. }
  223. return null;
  224. }
  225. public final FastList<CombatFlag> getFlagList(int _fortId)
  226. {
  227. if (_flagList.containsKey(_fortId))
  228. {
  229. return _flagList.get(_fortId);
  230. }
  231. return null;
  232. }
  233. public final int getAttackerMaxClans()
  234. {
  235. return _attackerMaxClans;
  236. }
  237. public final int getFlagMaxCount()
  238. {
  239. return _flagMaxCount;
  240. }
  241. public final boolean canRegisterJustTerritory()
  242. {
  243. return _justToTerritory;
  244. }
  245. public final int getSuspiciousMerchantRespawnDelay()
  246. {
  247. return _suspiciousMerchantRespawnDelay;
  248. }
  249. public final FortSiege getSiege(L2Object activeObject)
  250. {
  251. return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
  252. }
  253. public final FortSiege getSiege(int x, int y, int z)
  254. {
  255. for (Fort fort : FortManager.getInstance().getForts())
  256. {
  257. if (fort.getSiege().checkIfInZone(x, y, z))
  258. {
  259. return fort.getSiege();
  260. }
  261. }
  262. return null;
  263. }
  264. public final int getSiegeClanMinLevel()
  265. {
  266. return _siegeClanMinLevel;
  267. }
  268. public final int getSiegeLength()
  269. {
  270. return _siegeLength;
  271. }
  272. public final int getCountDownLength()
  273. {
  274. return _countDownLength;
  275. }
  276. public final List<FortSiege> getSieges()
  277. {
  278. if (_sieges == null)
  279. {
  280. _sieges = new FastList<>();
  281. }
  282. return _sieges;
  283. }
  284. public final void addSiege(FortSiege fortSiege)
  285. {
  286. if (_sieges == null)
  287. {
  288. _sieges = new FastList<>();
  289. }
  290. _sieges.add(fortSiege);
  291. }
  292. public boolean isCombat(int itemId)
  293. {
  294. return (itemId == 9819);
  295. }
  296. public boolean activateCombatFlag(L2PcInstance player, L2ItemInstance item)
  297. {
  298. if (!checkIfCanPickup(player))
  299. {
  300. return false;
  301. }
  302. final Fort fort = FortManager.getInstance().getFort(player);
  303. final FastList<CombatFlag> fcf = _flagList.get(fort.getResidenceId());
  304. for (CombatFlag cf : fcf)
  305. {
  306. if (cf.getCombatFlagInstance() == item)
  307. {
  308. cf.activate(player, item);
  309. }
  310. }
  311. return true;
  312. }
  313. public boolean checkIfCanPickup(L2PcInstance player)
  314. {
  315. final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_FORTRESS_BATTLE_OF_S1_HAS_FINISHED);
  316. sm.addItemName(9819);
  317. // Cannot own 2 combat flag
  318. if (player.isCombatFlagEquipped())
  319. {
  320. player.sendPacket(sm);
  321. return false;
  322. }
  323. // here check if is siege is in progress
  324. // here check if is siege is attacker
  325. final Fort fort = FortManager.getInstance().getFort(player);
  326. if ((fort == null) || (fort.getResidenceId() <= 0))
  327. {
  328. player.sendPacket(sm);
  329. return false;
  330. }
  331. else if (!fort.getSiege().getIsInProgress())
  332. {
  333. player.sendPacket(sm);
  334. return false;
  335. }
  336. else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
  337. {
  338. player.sendPacket(sm);
  339. return false;
  340. }
  341. return true;
  342. }
  343. public void dropCombatFlag(L2PcInstance player, int fortId)
  344. {
  345. final Fort fort = FortManager.getInstance().getFortById(fortId);
  346. final FastList<CombatFlag> fcf = _flagList.get(fort.getResidenceId());
  347. for (CombatFlag cf : fcf)
  348. {
  349. if (cf.getPlayerObjectId() == player.getObjectId())
  350. {
  351. cf.dropIt();
  352. if (fort.getSiege().getIsInProgress())
  353. {
  354. cf.spawnMe();
  355. }
  356. }
  357. }
  358. }
  359. public static final FortSiegeManager getInstance()
  360. {
  361. return SingletonHolder._instance;
  362. }
  363. private static class SingletonHolder
  364. {
  365. protected static final FortSiegeManager _instance = new FortSiegeManager();
  366. }
  367. }