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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.loginserver.network.gameserverpackets;
- import java.util.Arrays;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.loginserver.GameServerTable;
- import com.l2jserver.loginserver.GameServerTable.GameServerInfo;
- import com.l2jserver.loginserver.GameServerThread;
- import com.l2jserver.loginserver.network.L2JGameServerPacketHandler.GameServerState;
- import com.l2jserver.loginserver.network.loginserverpackets.AuthResponse;
- import com.l2jserver.loginserver.network.loginserverpackets.LoginServerFail;
- import com.l2jserver.util.network.BaseRecievePacket;
- /**
- * <pre>
- * Format: cccddb
- * c desired ID
- * c accept alternative ID
- * c reserve Host
- * s ExternalHostName
- * s InetranlHostName
- * d max players
- * d hexid size
- * b hexid
- * </pre>
- * @author -Wooden-
- */
- public class GameServerAuth extends BaseRecievePacket
- {
- protected static Logger _log = Logger.getLogger(GameServerAuth.class.getName());
- GameServerThread _server;
- private final byte[] _hexId;
- private final int _desiredId;
- @SuppressWarnings("unused")
- private final boolean _hostReserved;
- private final boolean _acceptAlternativeId;
- private final int _maxPlayers;
- private final int _port;
- private final String[] _hosts;
-
- /**
- * @param decrypt
- * @param server
- */
- public GameServerAuth(byte[] decrypt, GameServerThread server)
- {
- super(decrypt);
- _server = server;
- _desiredId = readC();
- _acceptAlternativeId = (readC() == 0 ? false : true);
- _hostReserved = (readC() == 0 ? false : true);
- _port = readH();
- _maxPlayers = readD();
- int size = readD();
- _hexId = readB(size);
- size = 2 * readD();
- _hosts = new String[size];
- for (int i = 0; i < size; i++)
- {
- _hosts[i] = readS();
- }
-
- if (Config.DEBUG)
- {
- _log.info("Auth request received");
- }
-
- if (handleRegProcess())
- {
- AuthResponse ar = new AuthResponse(server.getGameServerInfo().getId());
- server.sendPacket(ar);
- if (Config.DEBUG)
- {
- _log.info("Authed: id: " + server.getGameServerInfo().getId());
- }
- server.broadcastToTelnet("GameServer [" + server.getServerId() + "] " + GameServerTable.getInstance().getServerNameById(server.getServerId()) + " is connected");
- server.setLoginConnectionState(GameServerState.AUTHED);
- }
- }
-
- private boolean handleRegProcess()
- {
- GameServerTable gameServerTable = GameServerTable.getInstance();
-
- int id = _desiredId;
- byte[] hexId = _hexId;
-
- GameServerInfo gsi = gameServerTable.getRegisteredGameServerById(id);
- // is there a gameserver registered with this id?
- if (gsi != null)
- {
- // does the hex id match?
- if (Arrays.equals(gsi.getHexId(), hexId))
- {
- // check to see if this GS is already connected
- synchronized (gsi)
- {
- if (gsi.isAuthed())
- {
- _server.forceClose(LoginServerFail.REASON_ALREADY_LOGGED8IN);
- return false;
- }
- _server.attachGameServerInfo(gsi, _port, _hosts, _maxPlayers);
- }
- }
- else
- {
- // there is already a server registered with the desired id and different hex id
- // try to register this one with an alternative id
- if (Config.ACCEPT_NEW_GAMESERVER && _acceptAlternativeId)
- {
- gsi = new GameServerInfo(id, hexId, _server);
- if (gameServerTable.registerWithFirstAvailableId(gsi))
- {
- _server.attachGameServerInfo(gsi, _port, _hosts, _maxPlayers);
- gameServerTable.registerServerOnDB(gsi);
- }
- else
- {
- _server.forceClose(LoginServerFail.REASON_NO_FREE_ID);
- return false;
- }
- }
- else
- {
- // server id is already taken, and we cant get a new one for you
- _server.forceClose(LoginServerFail.REASON_WRONG_HEXID);
- return false;
- }
- }
- }
- else
- {
- // can we register on this id?
- if (Config.ACCEPT_NEW_GAMESERVER)
- {
- gsi = new GameServerInfo(id, hexId, _server);
- if (gameServerTable.register(id, gsi))
- {
- _server.attachGameServerInfo(gsi, _port, _hosts, _maxPlayers);
- gameServerTable.registerServerOnDB(gsi);
- }
- else
- {
- // some one took this ID meanwhile
- _server.forceClose(LoginServerFail.REASON_ID_RESERVED);
- return false;
- }
- }
- else
- {
- _server.forceClose(LoginServerFail.REASON_WRONG_HEXID);
- return false;
- }
- }
-
- return true;
- }
- }
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