MapRegionManager.java 13 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.instancemanager;
  20. import java.util.HashMap;
  21. import java.util.List;
  22. import java.util.Map;
  23. import org.w3c.dom.Document;
  24. import org.w3c.dom.NamedNodeMap;
  25. import org.w3c.dom.Node;
  26. import com.l2jserver.gameserver.SevenSigns;
  27. import com.l2jserver.gameserver.model.L2MapRegion;
  28. import com.l2jserver.gameserver.model.L2Object;
  29. import com.l2jserver.gameserver.model.Location;
  30. import com.l2jserver.gameserver.model.TeleportWhereType;
  31. import com.l2jserver.gameserver.model.actor.L2Character;
  32. import com.l2jserver.gameserver.model.actor.L2Npc;
  33. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  34. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  35. import com.l2jserver.gameserver.model.entity.Castle;
  36. import com.l2jserver.gameserver.model.entity.ClanHall;
  37. import com.l2jserver.gameserver.model.entity.Fort;
  38. import com.l2jserver.gameserver.model.entity.Instance;
  39. import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
  40. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  41. import com.l2jserver.gameserver.model.zone.type.L2RespawnZone;
  42. import com.l2jserver.util.data.xml.IXmlReader;
  43. /**
  44. * @author Nyaran
  45. */
  46. public final class MapRegionManager implements IXmlReader
  47. {
  48. private static final Map<String, L2MapRegion> _regions = new HashMap<>();
  49. private static final String defaultRespawn = "talking_island_town";
  50. protected MapRegionManager()
  51. {
  52. load();
  53. }
  54. @Override
  55. public void load()
  56. {
  57. _regions.clear();
  58. parseDatapackDirectory("data/mapregion", false);
  59. LOGGER.info(getClass().getSimpleName() + ": Loaded " + _regions.size() + " map regions.");
  60. }
  61. @Override
  62. public void parseDocument(Document doc)
  63. {
  64. NamedNodeMap attrs;
  65. String name;
  66. String town;
  67. int locId;
  68. int castle;
  69. int bbs;
  70. for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
  71. {
  72. if ("list".equalsIgnoreCase(n.getNodeName()))
  73. {
  74. for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
  75. {
  76. if ("region".equalsIgnoreCase(d.getNodeName()))
  77. {
  78. attrs = d.getAttributes();
  79. name = attrs.getNamedItem("name").getNodeValue();
  80. town = attrs.getNamedItem("town").getNodeValue();
  81. locId = parseInteger(attrs, "locId");
  82. castle = parseInteger(attrs, "castle");
  83. bbs = parseInteger(attrs, "bbs");
  84. L2MapRegion region = new L2MapRegion(name, town, locId, castle, bbs);
  85. for (Node c = d.getFirstChild(); c != null; c = c.getNextSibling())
  86. {
  87. attrs = c.getAttributes();
  88. if ("respawnPoint".equalsIgnoreCase(c.getNodeName()))
  89. {
  90. int spawnX = parseInteger(attrs, "X");
  91. int spawnY = parseInteger(attrs, "Y");
  92. int spawnZ = parseInteger(attrs, "Z");
  93. boolean other = parseBoolean(attrs, "isOther", false);
  94. boolean chaotic = parseBoolean(attrs, "isChaotic", false);
  95. boolean banish = parseBoolean(attrs, "isBanish", false);
  96. if (other)
  97. {
  98. region.addOtherSpawn(spawnX, spawnY, spawnZ);
  99. }
  100. else if (chaotic)
  101. {
  102. region.addChaoticSpawn(spawnX, spawnY, spawnZ);
  103. }
  104. else if (banish)
  105. {
  106. region.addBanishSpawn(spawnX, spawnY, spawnZ);
  107. }
  108. else
  109. {
  110. region.addSpawn(spawnX, spawnY, spawnZ);
  111. }
  112. }
  113. else if ("map".equalsIgnoreCase(c.getNodeName()))
  114. {
  115. region.addMap(parseInteger(attrs, "X"), parseInteger(attrs, "Y"));
  116. }
  117. else if ("banned".equalsIgnoreCase(c.getNodeName()))
  118. {
  119. region.addBannedRace(attrs.getNamedItem("race").getNodeValue(), attrs.getNamedItem("point").getNodeValue());
  120. }
  121. }
  122. _regions.put(name, region);
  123. }
  124. }
  125. }
  126. }
  127. }
  128. /**
  129. * @param locX
  130. * @param locY
  131. * @return
  132. */
  133. public final L2MapRegion getMapRegion(int locX, int locY)
  134. {
  135. for (L2MapRegion region : _regions.values())
  136. {
  137. if (region.isZoneInRegion(getMapRegionX(locX), getMapRegionY(locY)))
  138. {
  139. return region;
  140. }
  141. }
  142. return null;
  143. }
  144. /**
  145. * @param locX
  146. * @param locY
  147. * @return
  148. */
  149. public final int getMapRegionLocId(int locX, int locY)
  150. {
  151. L2MapRegion region = getMapRegion(locX, locY);
  152. if (region != null)
  153. {
  154. return region.getLocId();
  155. }
  156. return 0;
  157. }
  158. /**
  159. * @param obj
  160. * @return
  161. */
  162. public final L2MapRegion getMapRegion(L2Object obj)
  163. {
  164. return getMapRegion(obj.getX(), obj.getY());
  165. }
  166. /**
  167. * @param obj
  168. * @return
  169. */
  170. public final int getMapRegionLocId(L2Object obj)
  171. {
  172. return getMapRegionLocId(obj.getX(), obj.getY());
  173. }
  174. /**
  175. * @param posX
  176. * @return
  177. */
  178. public final int getMapRegionX(int posX)
  179. {
  180. return (posX >> 15) + 9 + 11;// + centerTileX;
  181. }
  182. /**
  183. * @param posY
  184. * @return
  185. */
  186. public final int getMapRegionY(int posY)
  187. {
  188. return (posY >> 15) + 10 + 8;// + centerTileX;
  189. }
  190. /**
  191. * Get town name by character position
  192. * @param activeChar
  193. * @return
  194. */
  195. public String getClosestTownName(L2Character activeChar)
  196. {
  197. L2MapRegion region = getMapRegion(activeChar);
  198. if (region == null)
  199. {
  200. return "Aden Castle Town";
  201. }
  202. return region.getTown();
  203. }
  204. /**
  205. * @param activeChar
  206. * @return
  207. */
  208. public int getAreaCastle(L2Character activeChar)
  209. {
  210. L2MapRegion region = getMapRegion(activeChar);
  211. if (region == null)
  212. {
  213. return 0;
  214. }
  215. return region.getCastle();
  216. }
  217. /**
  218. * @param activeChar
  219. * @param teleportWhere
  220. * @return
  221. */
  222. public Location getTeleToLocation(L2Character activeChar, TeleportWhereType teleportWhere)
  223. {
  224. Location loc;
  225. if (activeChar.isPlayer())
  226. {
  227. final L2PcInstance player = activeChar.getActingPlayer();
  228. Castle castle = null;
  229. Fort fort = null;
  230. ClanHall clanhall = null;
  231. if ((player.getClan() != null) && !player.isFlyingMounted() && !player.isFlying()) // flying players in gracia cant use teleports to aden continent
  232. {
  233. // If teleport to clan hall
  234. if (teleportWhere == TeleportWhereType.CLANHALL)
  235. {
  236. clanhall = ClanHallManager.getInstance().getAbstractHallByOwner(player.getClan());
  237. if (clanhall != null)
  238. {
  239. L2ClanHallZone zone = clanhall.getZone();
  240. if ((zone != null) && !player.isFlyingMounted())
  241. {
  242. if (player.getKarma() > 0)
  243. {
  244. return zone.getChaoticSpawnLoc();
  245. }
  246. return zone.getSpawnLoc();
  247. }
  248. }
  249. }
  250. // If teleport to castle
  251. if (teleportWhere == TeleportWhereType.CASTLE)
  252. {
  253. castle = CastleManager.getInstance().getCastleByOwner(player.getClan());
  254. // Otherwise check if player is on castle or fortress ground
  255. // and player's clan is defender
  256. if (castle == null)
  257. {
  258. castle = CastleManager.getInstance().getCastle(player);
  259. if (!((castle != null) && castle.getSiege().isInProgress() && (castle.getSiege().getDefenderClan(player.getClan()) != null)))
  260. {
  261. castle = null;
  262. }
  263. }
  264. if ((castle != null) && (castle.getResidenceId() > 0))
  265. {
  266. if (player.getKarma() > 0)
  267. {
  268. return castle.getResidenceZone().getChaoticSpawnLoc();
  269. }
  270. return castle.getResidenceZone().getSpawnLoc();
  271. }
  272. }
  273. // If teleport to fortress
  274. if (teleportWhere == TeleportWhereType.FORTRESS)
  275. {
  276. fort = FortManager.getInstance().getFortByOwner(player.getClan());
  277. // Otherwise check if player is on castle or fortress ground
  278. // and player's clan is defender
  279. if (fort == null)
  280. {
  281. fort = FortManager.getInstance().getFort(player);
  282. if (!((fort != null) && fort.getSiege().isInProgress() && (fort.getOwnerClan() == player.getClan())))
  283. {
  284. fort = null;
  285. }
  286. }
  287. if ((fort != null) && (fort.getResidenceId() > 0))
  288. {
  289. if (player.getKarma() > 0)
  290. {
  291. return fort.getResidenceZone().getChaoticSpawnLoc();
  292. }
  293. return fort.getResidenceZone().getSpawnLoc();
  294. }
  295. }
  296. // If teleport to SiegeHQ
  297. if (teleportWhere == TeleportWhereType.SIEGEFLAG)
  298. {
  299. castle = CastleManager.getInstance().getCastle(player);
  300. fort = FortManager.getInstance().getFort(player);
  301. clanhall = ClanHallManager.getInstance().getNearbyAbstractHall(activeChar.getX(), activeChar.getY(), 10000);
  302. L2SiegeFlagInstance tw_flag = TerritoryWarManager.getInstance().getHQForClan(player.getClan());
  303. if (tw_flag != null)
  304. {
  305. return tw_flag.getLocation();
  306. }
  307. else if (castle != null)
  308. {
  309. if (castle.getSiege().isInProgress())
  310. {
  311. // Check if player's clan is attacker
  312. List<L2Npc> flags = castle.getSiege().getFlag(player.getClan());
  313. if ((flags != null) && !flags.isEmpty())
  314. {
  315. // Spawn to flag - Need more work to get player to the nearest flag
  316. return flags.get(0).getLocation();
  317. }
  318. }
  319. }
  320. else if (fort != null)
  321. {
  322. if (fort.getSiege().isInProgress())
  323. {
  324. // Check if player's clan is attacker
  325. List<L2Npc> flags = fort.getSiege().getFlag(player.getClan());
  326. if ((flags != null) && !flags.isEmpty())
  327. {
  328. // Spawn to flag - Need more work to get player to the nearest flag
  329. return flags.get(0).getLocation();
  330. }
  331. }
  332. }
  333. else if ((clanhall != null) && clanhall.isSiegableHall())
  334. {
  335. SiegableHall sHall = (SiegableHall) clanhall;
  336. List<L2Npc> flags = sHall.getSiege().getFlag(player.getClan());
  337. if ((flags != null) && !flags.isEmpty())
  338. {
  339. return flags.get(0).getLocation();
  340. }
  341. }
  342. }
  343. }
  344. // Karma player land out of city
  345. if (player.getKarma() > 0)
  346. {
  347. try
  348. {
  349. L2RespawnZone zone = ZoneManager.getInstance().getZone(player, L2RespawnZone.class);
  350. if (zone != null)
  351. {
  352. return getRestartRegion(activeChar, zone.getRespawnPoint((L2PcInstance) activeChar)).getChaoticSpawnLoc();
  353. }
  354. return getMapRegion(activeChar).getChaoticSpawnLoc();
  355. }
  356. catch (Exception e)
  357. {
  358. if (player.isFlyingMounted())
  359. {
  360. return _regions.get("union_base_of_kserth").getChaoticSpawnLoc();
  361. }
  362. return _regions.get(defaultRespawn).getChaoticSpawnLoc();
  363. }
  364. }
  365. // Checking if needed to be respawned in "far" town from the castle;
  366. castle = CastleManager.getInstance().getCastle(player);
  367. if (castle != null)
  368. {
  369. if (castle.getSiege().isInProgress())
  370. {
  371. // Check if player's clan is participating
  372. if ((castle.getSiege().checkIsDefender(player.getClan()) || castle.getSiege().checkIsAttacker(player.getClan())) && (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN))
  373. {
  374. return castle.getResidenceZone().getOtherSpawnLoc();
  375. }
  376. }
  377. }
  378. // Checking if in an instance
  379. if (player.getInstanceId() > 0)
  380. {
  381. Instance inst = InstanceManager.getInstance().getInstance(player.getInstanceId());
  382. if (inst != null)
  383. {
  384. loc = inst.getSpawnLoc();
  385. if (loc != null)
  386. {
  387. return loc;
  388. }
  389. }
  390. }
  391. }
  392. // Get the nearest town
  393. try
  394. {
  395. L2RespawnZone zone = ZoneManager.getInstance().getZone(activeChar, L2RespawnZone.class);
  396. if (zone != null)
  397. {
  398. return getRestartRegion(activeChar, zone.getRespawnPoint((L2PcInstance) activeChar)).getSpawnLoc();
  399. }
  400. return getMapRegion(activeChar).getSpawnLoc();
  401. }
  402. catch (Exception e)
  403. {
  404. // Port to the default respawn if no closest town found.
  405. return _regions.get(defaultRespawn).getSpawnLoc();
  406. }
  407. }
  408. /**
  409. * @param activeChar
  410. * @param point
  411. * @return
  412. */
  413. public L2MapRegion getRestartRegion(L2Character activeChar, String point)
  414. {
  415. try
  416. {
  417. L2PcInstance player = ((L2PcInstance) activeChar);
  418. L2MapRegion region = _regions.get(point);
  419. if (region.getBannedRace().containsKey(player.getRace()))
  420. {
  421. getRestartRegion(player, region.getBannedRace().get(player.getRace()));
  422. }
  423. return region;
  424. }
  425. catch (Exception e)
  426. {
  427. return _regions.get(defaultRespawn);
  428. }
  429. }
  430. /**
  431. * @param regionName the map region name.
  432. * @return if exists the map region identified by that name, null otherwise.
  433. */
  434. public L2MapRegion getMapRegionByName(String regionName)
  435. {
  436. return _regions.get(regionName);
  437. }
  438. /**
  439. * Gets the single instance of {@code MapRegionManager}.
  440. * @return single instance of {@code MapRegionManager}
  441. */
  442. public static MapRegionManager getInstance()
  443. {
  444. return SingletonHolder._instance;
  445. }
  446. private static class SingletonHolder
  447. {
  448. protected static final MapRegionManager _instance = new MapRegionManager();
  449. }
  450. }