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SkillTreesData.java 42 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.data.xml.impl;
  20. import java.util.ArrayList;
  21. import java.util.Arrays;
  22. import java.util.Collection;
  23. import java.util.HashMap;
  24. import java.util.List;
  25. import java.util.Map;
  26. import java.util.Map.Entry;
  27. import java.util.Set;
  28. import org.w3c.dom.Document;
  29. import org.w3c.dom.NamedNodeMap;
  30. import org.w3c.dom.Node;
  31. import com.l2jserver.Config;
  32. import com.l2jserver.gameserver.datatables.SkillData;
  33. import com.l2jserver.gameserver.enums.Race;
  34. import com.l2jserver.gameserver.model.L2Clan;
  35. import com.l2jserver.gameserver.model.L2SkillLearn;
  36. import com.l2jserver.gameserver.model.L2SkillLearn.SubClassData;
  37. import com.l2jserver.gameserver.model.StatsSet;
  38. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  39. import com.l2jserver.gameserver.model.base.AcquireSkillType;
  40. import com.l2jserver.gameserver.model.base.ClassId;
  41. import com.l2jserver.gameserver.model.base.SocialClass;
  42. import com.l2jserver.gameserver.model.base.SubClass;
  43. import com.l2jserver.gameserver.model.holders.ItemHolder;
  44. import com.l2jserver.gameserver.model.holders.PlayerSkillHolder;
  45. import com.l2jserver.gameserver.model.holders.SkillHolder;
  46. import com.l2jserver.gameserver.model.interfaces.ISkillsHolder;
  47. import com.l2jserver.gameserver.model.skills.CommonSkill;
  48. import com.l2jserver.gameserver.model.skills.Skill;
  49. import com.l2jserver.util.data.xml.IXmlReader;
  50. /**
  51. * This class loads and manage the characters and pledges skills trees.<br>
  52. * Here can be found the following skill trees:<br>
  53. * <ul>
  54. * <li>Class skill trees: player skill trees for each class.</li>
  55. * <li>Transfer skill trees: player skill trees for each healer class.</lI>
  56. * <li>Collect skill tree: player skill tree for Gracia related skills.</li>
  57. * <li>Fishing skill tree: player skill tree for fishing related skills.</li>
  58. * <li>Transform skill tree: player skill tree for transformation related skills.</li>
  59. * <li>Sub-Class skill tree: player skill tree for sub-class related skills.</li>
  60. * <li>Noble skill tree: player skill tree for noblesse related skills.</li>
  61. * <li>Hero skill tree: player skill tree for heroes related skills.</li>
  62. * <li>GM skill tree: player skill tree for Game Master related skills.</li>
  63. * <li>Common skill tree: custom skill tree for players, skills in this skill tree will be available for all players.</li>
  64. * <li>Pledge skill tree: clan skill tree for main clan.</li>
  65. * <li>Sub-Pledge skill tree: clan skill tree for sub-clans.</li>
  66. * </ul>
  67. * For easy customization of player class skill trees, the parent Id of each class is taken from the XML data, this means you can use a different class parent Id than in the normal game play, for example all 3rd class dagger users will have Treasure Hunter skills as 1st and 2nd class skills.<br>
  68. * For XML schema please refer to skillTrees.xsd in datapack in xsd folder and for parameters documentation refer to documentation.txt in skillTrees folder.<br>
  69. * @author Zoey76
  70. */
  71. public final class SkillTreesData implements IXmlReader
  72. {
  73. // ClassId, FastMap of Skill Hash Code, L2SkillLearn
  74. private final Map<ClassId, Map<Integer, L2SkillLearn>> _classSkillTrees = new HashMap<>();
  75. private final Map<ClassId, Map<Integer, L2SkillLearn>> _transferSkillTrees = new HashMap<>();
  76. // Skill Hash Code, L2SkillLearn
  77. private final Map<Integer, L2SkillLearn> _collectSkillTree = new HashMap<>();
  78. private final Map<Integer, L2SkillLearn> _fishingSkillTree = new HashMap<>();
  79. private final Map<Integer, L2SkillLearn> _pledgeSkillTree = new HashMap<>();
  80. private final Map<Integer, L2SkillLearn> _subClassSkillTree = new HashMap<>();
  81. private final Map<Integer, L2SkillLearn> _subPledgeSkillTree = new HashMap<>();
  82. private final Map<Integer, L2SkillLearn> _transformSkillTree = new HashMap<>();
  83. private final Map<Integer, L2SkillLearn> _commonSkillTree = new HashMap<>();
  84. // Other skill trees
  85. private final Map<Integer, L2SkillLearn> _nobleSkillTree = new HashMap<>();
  86. private final Map<Integer, L2SkillLearn> _heroSkillTree = new HashMap<>();
  87. private final Map<Integer, L2SkillLearn> _gameMasterSkillTree = new HashMap<>();
  88. private final Map<Integer, L2SkillLearn> _gameMasterAuraSkillTree = new HashMap<>();
  89. // Checker, sorted arrays of hash codes
  90. private Map<Integer, int[]> _skillsByClassIdHashCodes; // Occupation skills
  91. private Map<Integer, int[]> _skillsByRaceHashCodes; // Race-specific Transformations
  92. private int[] _allSkillsHashCodes; // Fishing, Collection, Transformations, Common Skills.
  93. private boolean _loading = true;
  94. /** Parent class Ids are read from XML and stored in this map, to allow easy customization. */
  95. private final Map<ClassId, ClassId> _parentClassMap = new HashMap<>();
  96. /**
  97. * Instantiates a new skill trees data.
  98. */
  99. protected SkillTreesData()
  100. {
  101. load();
  102. }
  103. @Override
  104. public void load()
  105. {
  106. _loading = true;
  107. _classSkillTrees.clear();
  108. _collectSkillTree.clear();
  109. _fishingSkillTree.clear();
  110. _pledgeSkillTree.clear();
  111. _subClassSkillTree.clear();
  112. _subPledgeSkillTree.clear();
  113. _transferSkillTrees.clear();
  114. _transformSkillTree.clear();
  115. _nobleSkillTree.clear();
  116. _heroSkillTree.clear();
  117. _gameMasterSkillTree.clear();
  118. _gameMasterAuraSkillTree.clear();
  119. // Load files.
  120. parseDatapackDirectory("data/skillTrees/", false);
  121. // Generate check arrays.
  122. generateCheckArrays();
  123. _loading = false;
  124. // Logs a report with skill trees info.
  125. report();
  126. }
  127. /**
  128. * Parse a skill tree file and store it into the correct skill tree.
  129. */
  130. @Override
  131. public void parseDocument(Document doc)
  132. {
  133. int cId = -1;
  134. ClassId classId = null;
  135. for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
  136. {
  137. if ("list".equalsIgnoreCase(n.getNodeName()))
  138. {
  139. for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
  140. {
  141. if ("skillTree".equalsIgnoreCase(d.getNodeName()))
  142. {
  143. final Map<Integer, L2SkillLearn> classSkillTree = new HashMap<>();
  144. final Map<Integer, L2SkillLearn> trasferSkillTree = new HashMap<>();
  145. final String type = d.getAttributes().getNamedItem("type").getNodeValue();
  146. Node attr = d.getAttributes().getNamedItem("classId");
  147. if (attr != null)
  148. {
  149. cId = Integer.parseInt(attr.getNodeValue());
  150. classId = ClassId.values()[cId];
  151. }
  152. else
  153. {
  154. cId = -1;
  155. }
  156. attr = d.getAttributes().getNamedItem("parentClassId");
  157. if (attr != null)
  158. {
  159. final int parentClassId = Integer.parseInt(attr.getNodeValue());
  160. if ((cId > -1) && (cId != parentClassId) && (parentClassId > -1) && !_parentClassMap.containsKey(classId))
  161. {
  162. _parentClassMap.put(classId, ClassId.values()[parentClassId]);
  163. }
  164. }
  165. for (Node c = d.getFirstChild(); c != null; c = c.getNextSibling())
  166. {
  167. if ("skill".equalsIgnoreCase(c.getNodeName()))
  168. {
  169. final StatsSet learnSkillSet = new StatsSet();
  170. NamedNodeMap attrs = c.getAttributes();
  171. for (int i = 0; i < attrs.getLength(); i++)
  172. {
  173. attr = attrs.item(i);
  174. learnSkillSet.set(attr.getNodeName(), attr.getNodeValue());
  175. }
  176. final L2SkillLearn skillLearn = new L2SkillLearn(learnSkillSet);
  177. for (Node b = c.getFirstChild(); b != null; b = b.getNextSibling())
  178. {
  179. attrs = b.getAttributes();
  180. switch (b.getNodeName())
  181. {
  182. case "item":
  183. skillLearn.addRequiredItem(new ItemHolder(parseInteger(attrs, "id"), parseInteger(attrs, "count")));
  184. break;
  185. case "preRequisiteSkill":
  186. skillLearn.addPreReqSkill(new SkillHolder(parseInteger(attrs, "id"), parseInteger(attrs, "lvl")));
  187. break;
  188. case "race":
  189. skillLearn.addRace(Race.valueOf(b.getTextContent()));
  190. break;
  191. case "residenceId":
  192. skillLearn.addResidenceId(Integer.valueOf(b.getTextContent()));
  193. break;
  194. case "socialClass":
  195. skillLearn.setSocialClass(Enum.valueOf(SocialClass.class, b.getTextContent()));
  196. break;
  197. case "subClassConditions":
  198. skillLearn.addSubclassConditions(parseInteger(attrs, "slot"), parseInteger(attrs, "lvl"));
  199. break;
  200. }
  201. }
  202. final int skillHashCode = SkillData.getSkillHashCode(skillLearn.getSkillId(), skillLearn.getSkillLevel());
  203. switch (type)
  204. {
  205. case "classSkillTree":
  206. {
  207. if (cId != -1)
  208. {
  209. classSkillTree.put(skillHashCode, skillLearn);
  210. }
  211. else
  212. {
  213. _commonSkillTree.put(skillHashCode, skillLearn);
  214. }
  215. break;
  216. }
  217. case "transferSkillTree":
  218. {
  219. trasferSkillTree.put(skillHashCode, skillLearn);
  220. break;
  221. }
  222. case "collectSkillTree":
  223. {
  224. _collectSkillTree.put(skillHashCode, skillLearn);
  225. break;
  226. }
  227. case "fishingSkillTree":
  228. {
  229. _fishingSkillTree.put(skillHashCode, skillLearn);
  230. break;
  231. }
  232. case "pledgeSkillTree":
  233. {
  234. _pledgeSkillTree.put(skillHashCode, skillLearn);
  235. break;
  236. }
  237. case "subClassSkillTree":
  238. {
  239. _subClassSkillTree.put(skillHashCode, skillLearn);
  240. break;
  241. }
  242. case "subPledgeSkillTree":
  243. {
  244. _subPledgeSkillTree.put(skillHashCode, skillLearn);
  245. break;
  246. }
  247. case "transformSkillTree":
  248. {
  249. _transformSkillTree.put(skillHashCode, skillLearn);
  250. break;
  251. }
  252. case "nobleSkillTree":
  253. {
  254. _nobleSkillTree.put(skillHashCode, skillLearn);
  255. break;
  256. }
  257. case "heroSkillTree":
  258. {
  259. _heroSkillTree.put(skillHashCode, skillLearn);
  260. break;
  261. }
  262. case "gameMasterSkillTree":
  263. {
  264. _gameMasterSkillTree.put(skillHashCode, skillLearn);
  265. break;
  266. }
  267. case "gameMasterAuraSkillTree":
  268. {
  269. _gameMasterAuraSkillTree.put(skillHashCode, skillLearn);
  270. break;
  271. }
  272. default:
  273. {
  274. LOGGER.warning(getClass().getSimpleName() + ": Unknown Skill Tree type: " + type + "!");
  275. }
  276. }
  277. }
  278. }
  279. if (type.equals("transferSkillTree"))
  280. {
  281. _transferSkillTrees.put(classId, trasferSkillTree);
  282. }
  283. else if (type.equals("classSkillTree") && (cId > -1))
  284. {
  285. if (!_classSkillTrees.containsKey(classId))
  286. {
  287. _classSkillTrees.put(classId, classSkillTree);
  288. }
  289. else
  290. {
  291. _classSkillTrees.get(classId).putAll(classSkillTree);
  292. }
  293. }
  294. }
  295. }
  296. }
  297. }
  298. }
  299. /**
  300. * Method to get the complete skill tree for a given class id.<br>
  301. * Include all skills common to all classes.<br>
  302. * Includes all parent skill trees.
  303. * @param classId the class skill tree Id
  304. * @return the complete Class Skill Tree including skill trees from parent class for a given {@code classId}
  305. */
  306. public Map<Integer, L2SkillLearn> getCompleteClassSkillTree(ClassId classId)
  307. {
  308. final Map<Integer, L2SkillLearn> skillTree = new HashMap<>();
  309. // Add all skills that belong to all classes.
  310. skillTree.putAll(_commonSkillTree);
  311. while ((classId != null) && (_classSkillTrees.get(classId) != null))
  312. {
  313. skillTree.putAll(_classSkillTrees.get(classId));
  314. classId = _parentClassMap.get(classId);
  315. }
  316. return skillTree;
  317. }
  318. /**
  319. * Gets the transfer skill tree.<br>
  320. * If new classes are implemented over 3rd class, we use a recursive call.
  321. * @param classId the transfer skill tree Id
  322. * @return the complete Transfer Skill Tree for a given {@code classId}
  323. */
  324. public Map<Integer, L2SkillLearn> getTransferSkillTree(ClassId classId)
  325. {
  326. if (classId.level() >= 3)
  327. {
  328. return getTransferSkillTree(classId.getParent());
  329. }
  330. return _transferSkillTrees.get(classId);
  331. }
  332. /**
  333. * Gets the common skill tree.
  334. * @return the complete Common Skill Tree
  335. */
  336. public Map<Integer, L2SkillLearn> getCommonSkillTree()
  337. {
  338. return _commonSkillTree;
  339. }
  340. /**
  341. * Gets the collect skill tree.
  342. * @return the complete Collect Skill Tree
  343. */
  344. public Map<Integer, L2SkillLearn> getCollectSkillTree()
  345. {
  346. return _collectSkillTree;
  347. }
  348. /**
  349. * Gets the fishing skill tree.
  350. * @return the complete Fishing Skill Tree
  351. */
  352. public Map<Integer, L2SkillLearn> getFishingSkillTree()
  353. {
  354. return _fishingSkillTree;
  355. }
  356. /**
  357. * Gets the pledge skill tree.
  358. * @return the complete Pledge Skill Tree
  359. */
  360. public Map<Integer, L2SkillLearn> getPledgeSkillTree()
  361. {
  362. return _pledgeSkillTree;
  363. }
  364. /**
  365. * Gets the sub class skill tree.
  366. * @return the complete Sub-Class Skill Tree
  367. */
  368. public Map<Integer, L2SkillLearn> getSubClassSkillTree()
  369. {
  370. return _subClassSkillTree;
  371. }
  372. /**
  373. * Gets the sub pledge skill tree.
  374. * @return the complete Sub-Pledge Skill Tree
  375. */
  376. public Map<Integer, L2SkillLearn> getSubPledgeSkillTree()
  377. {
  378. return _subPledgeSkillTree;
  379. }
  380. /**
  381. * Gets the transform skill tree.
  382. * @return the complete Transform Skill Tree
  383. */
  384. public Map<Integer, L2SkillLearn> getTransformSkillTree()
  385. {
  386. return _transformSkillTree;
  387. }
  388. /**
  389. * Gets the noble skill tree.
  390. * @return the complete Noble Skill Tree
  391. */
  392. public Map<Integer, Skill> getNobleSkillTree()
  393. {
  394. final Map<Integer, Skill> tree = new HashMap<>();
  395. final SkillData st = SkillData.getInstance();
  396. for (Entry<Integer, L2SkillLearn> e : _nobleSkillTree.entrySet())
  397. {
  398. tree.put(e.getKey(), st.getSkill(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
  399. }
  400. return tree;
  401. }
  402. /**
  403. * Gets the hero skill tree.
  404. * @return the complete Hero Skill Tree
  405. */
  406. public Map<Integer, Skill> getHeroSkillTree()
  407. {
  408. final Map<Integer, Skill> tree = new HashMap<>();
  409. final SkillData st = SkillData.getInstance();
  410. for (Entry<Integer, L2SkillLearn> e : _heroSkillTree.entrySet())
  411. {
  412. tree.put(e.getKey(), st.getSkill(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
  413. }
  414. return tree;
  415. }
  416. /**
  417. * Gets the Game Master skill tree.
  418. * @return the complete Game Master Skill Tree
  419. */
  420. public Map<Integer, Skill> getGMSkillTree()
  421. {
  422. final Map<Integer, Skill> tree = new HashMap<>();
  423. final SkillData st = SkillData.getInstance();
  424. for (Entry<Integer, L2SkillLearn> e : _gameMasterSkillTree.entrySet())
  425. {
  426. tree.put(e.getKey(), st.getSkill(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
  427. }
  428. return tree;
  429. }
  430. /**
  431. * Gets the Game Master Aura skill tree.
  432. * @return the complete Game Master Aura Skill Tree
  433. */
  434. public Map<Integer, Skill> getGMAuraSkillTree()
  435. {
  436. final Map<Integer, Skill> tree = new HashMap<>();
  437. final SkillData st = SkillData.getInstance();
  438. for (Entry<Integer, L2SkillLearn> e : _gameMasterAuraSkillTree.entrySet())
  439. {
  440. tree.put(e.getKey(), st.getSkill(e.getValue().getSkillId(), e.getValue().getSkillLevel()));
  441. }
  442. return tree;
  443. }
  444. /**
  445. * Gets the available skills.
  446. * @param player the learning skill player
  447. * @param classId the learning skill class Id
  448. * @param includeByFs if {@code true} skills from Forgotten Scroll will be included
  449. * @param includeAutoGet if {@code true} Auto-Get skills will be included
  450. * @return all available skills for a given {@code player}, {@code classId}, {@code includeByFs} and {@code includeAutoGet}
  451. */
  452. public List<L2SkillLearn> getAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
  453. {
  454. return getAvailableSkills(player, classId, includeByFs, includeAutoGet, player);
  455. }
  456. /**
  457. * Gets the available skills.
  458. * @param player the learning skill player
  459. * @param classId the learning skill class Id
  460. * @param includeByFs if {@code true} skills from Forgotten Scroll will be included
  461. * @param includeAutoGet if {@code true} Auto-Get skills will be included
  462. * @param holder
  463. * @return all available skills for a given {@code player}, {@code classId}, {@code includeByFs} and {@code includeAutoGet}
  464. */
  465. private List<L2SkillLearn> getAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet, ISkillsHolder holder)
  466. {
  467. final List<L2SkillLearn> result = new ArrayList<>();
  468. final Map<Integer, L2SkillLearn> skills = getCompleteClassSkillTree(classId);
  469. if (skills.isEmpty())
  470. {
  471. // The Skill Tree for this class is undefined.
  472. LOGGER.warning(getClass().getSimpleName() + ": Skilltree for class " + classId + " is not defined!");
  473. return result;
  474. }
  475. for (L2SkillLearn skill : skills.values())
  476. {
  477. if (((skill.getSkillId() == CommonSkill.DIVINE_INSPIRATION.getId()) && (!Config.AUTO_LEARN_DIVINE_INSPIRATION && includeAutoGet) && !player.isGM()))
  478. {
  479. continue;
  480. }
  481. if (((includeAutoGet && skill.isAutoGet()) || skill.isLearnedByNpc() || (includeByFs && skill.isLearnedByFS())) && (player.getLevel() >= skill.getGetLevel()))
  482. {
  483. final Skill oldSkill = holder.getKnownSkill(skill.getSkillId());
  484. if (oldSkill != null)
  485. {
  486. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  487. {
  488. result.add(skill);
  489. }
  490. }
  491. else if (skill.getSkillLevel() == 1)
  492. {
  493. result.add(skill);
  494. }
  495. }
  496. }
  497. return result;
  498. }
  499. public Collection<Skill> getAllAvailableSkills(L2PcInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
  500. {
  501. // Get available skills
  502. PlayerSkillHolder holder = new PlayerSkillHolder(player);
  503. List<L2SkillLearn> learnable = getAvailableSkills(player, classId, includeByFs, includeAutoGet, holder);
  504. while (learnable.size() > 0)
  505. {
  506. for (L2SkillLearn s : learnable)
  507. {
  508. Skill sk = SkillData.getInstance().getSkill(s.getSkillId(), s.getSkillLevel());
  509. holder.addSkill(sk);
  510. }
  511. // Get new available skills, some skills depend of previous skills to be available.
  512. learnable = getAvailableSkills(player, classId, includeByFs, includeAutoGet, holder);
  513. }
  514. return holder.getSkills().values();
  515. }
  516. /**
  517. * Gets the available auto get skills.
  518. * @param player the player requesting the Auto-Get skills
  519. * @return all the available Auto-Get skills for a given {@code player}
  520. */
  521. public List<L2SkillLearn> getAvailableAutoGetSkills(L2PcInstance player)
  522. {
  523. final List<L2SkillLearn> result = new ArrayList<>();
  524. final Map<Integer, L2SkillLearn> skills = getCompleteClassSkillTree(player.getClassId());
  525. if (skills.isEmpty())
  526. {
  527. // The Skill Tree for this class is undefined, so we return an empty list.
  528. LOGGER.warning(getClass().getSimpleName() + ": Skill Tree for this class Id(" + player.getClassId() + ") is not defined!");
  529. return result;
  530. }
  531. final Race race = player.getRace();
  532. for (L2SkillLearn skill : skills.values())
  533. {
  534. if (!skill.getRaces().isEmpty() && !skill.getRaces().contains(race))
  535. {
  536. continue;
  537. }
  538. if (skill.isAutoGet() && (player.getLevel() >= skill.getGetLevel()))
  539. {
  540. final Skill oldSkill = player.getSkills().get(skill.getSkillId());
  541. if (oldSkill != null)
  542. {
  543. if (oldSkill.getLevel() < skill.getSkillLevel())
  544. {
  545. result.add(skill);
  546. }
  547. }
  548. else
  549. {
  550. result.add(skill);
  551. }
  552. }
  553. }
  554. return result;
  555. }
  556. /**
  557. * Dwarvens will get additional dwarven only fishing skills.
  558. * @param player the player
  559. * @return all the available Fishing skills for a given {@code player}
  560. */
  561. public List<L2SkillLearn> getAvailableFishingSkills(L2PcInstance player)
  562. {
  563. final List<L2SkillLearn> result = new ArrayList<>();
  564. final Race playerRace = player.getRace();
  565. for (L2SkillLearn skill : _fishingSkillTree.values())
  566. {
  567. // If skill is Race specific and the player's race isn't allowed, skip it.
  568. if (!skill.getRaces().isEmpty() && !skill.getRaces().contains(playerRace))
  569. {
  570. continue;
  571. }
  572. if (skill.isLearnedByNpc() && (player.getLevel() >= skill.getGetLevel()))
  573. {
  574. final Skill oldSkill = player.getSkills().get(skill.getSkillId());
  575. if (oldSkill != null)
  576. {
  577. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  578. {
  579. result.add(skill);
  580. }
  581. }
  582. else if (skill.getSkillLevel() == 1)
  583. {
  584. result.add(skill);
  585. }
  586. }
  587. }
  588. return result;
  589. }
  590. /**
  591. * Used in Gracia continent.
  592. * @param player the collecting skill learning player
  593. * @return all the available Collecting skills for a given {@code player}
  594. */
  595. public List<L2SkillLearn> getAvailableCollectSkills(L2PcInstance player)
  596. {
  597. final List<L2SkillLearn> result = new ArrayList<>();
  598. for (L2SkillLearn skill : _collectSkillTree.values())
  599. {
  600. final Skill oldSkill = player.getSkills().get(skill.getSkillId());
  601. if (oldSkill != null)
  602. {
  603. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  604. {
  605. result.add(skill);
  606. }
  607. }
  608. else if (skill.getSkillLevel() == 1)
  609. {
  610. result.add(skill);
  611. }
  612. }
  613. return result;
  614. }
  615. /**
  616. * Gets the available transfer skills.
  617. * @param player the transfer skill learning player
  618. * @return all the available Transfer skills for a given {@code player}
  619. */
  620. public List<L2SkillLearn> getAvailableTransferSkills(L2PcInstance player)
  621. {
  622. final List<L2SkillLearn> result = new ArrayList<>();
  623. ClassId classId = player.getClassId();
  624. // If new classes are implemented over 3rd class, a different way should be implemented.
  625. if (classId.level() == 3)
  626. {
  627. classId = classId.getParent();
  628. }
  629. if (!_transferSkillTrees.containsKey(classId))
  630. {
  631. return result;
  632. }
  633. for (L2SkillLearn skill : _transferSkillTrees.get(classId).values())
  634. {
  635. // If player doesn't know this transfer skill:
  636. if (player.getKnownSkill(skill.getSkillId()) == null)
  637. {
  638. result.add(skill);
  639. }
  640. }
  641. return result;
  642. }
  643. /**
  644. * Some transformations are not available for some races.
  645. * @param player the transformation skill learning player
  646. * @return all the available Transformation skills for a given {@code player}
  647. */
  648. public List<L2SkillLearn> getAvailableTransformSkills(L2PcInstance player)
  649. {
  650. final List<L2SkillLearn> result = new ArrayList<>();
  651. final Race race = player.getRace();
  652. for (L2SkillLearn skill : _transformSkillTree.values())
  653. {
  654. if ((player.getLevel() >= skill.getGetLevel()) && (skill.getRaces().isEmpty() || skill.getRaces().contains(race)))
  655. {
  656. final Skill oldSkill = player.getSkills().get(skill.getSkillId());
  657. if (oldSkill != null)
  658. {
  659. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  660. {
  661. result.add(skill);
  662. }
  663. }
  664. else if (skill.getSkillLevel() == 1)
  665. {
  666. result.add(skill);
  667. }
  668. }
  669. }
  670. return result;
  671. }
  672. /**
  673. * Gets the available pledge skills.
  674. * @param clan the pledge skill learning clan
  675. * @return all the available Pledge skills for a given {@code clan}
  676. */
  677. public List<L2SkillLearn> getAvailablePledgeSkills(L2Clan clan)
  678. {
  679. final List<L2SkillLearn> result = new ArrayList<>();
  680. for (L2SkillLearn skill : _pledgeSkillTree.values())
  681. {
  682. if (!skill.isResidencialSkill() && (clan.getLevel() >= skill.getGetLevel()))
  683. {
  684. final Skill oldSkill = clan.getSkills().get(skill.getSkillId());
  685. if (oldSkill != null)
  686. {
  687. if (oldSkill.getLevel() < skill.getSkillLevel())
  688. {
  689. result.add(skill);
  690. }
  691. }
  692. else if (skill.getSkillLevel() == 1)
  693. {
  694. result.add(skill);
  695. }
  696. }
  697. }
  698. return result;
  699. }
  700. /**
  701. * Gets the available pledge skills.
  702. * @param clan the pledge skill learning clan
  703. * @param includeSquad if squad skill will be added too
  704. * @return all the available pledge skills for a given {@code clan}
  705. */
  706. public Map<Integer, L2SkillLearn> getMaxPledgeSkills(L2Clan clan, boolean includeSquad)
  707. {
  708. final Map<Integer, L2SkillLearn> result = new HashMap<>();
  709. for (L2SkillLearn skill : _pledgeSkillTree.values())
  710. {
  711. if (!skill.isResidencialSkill() && (clan.getLevel() >= skill.getGetLevel()))
  712. {
  713. final Skill oldSkill = clan.getSkills().get(skill.getSkillId());
  714. if ((oldSkill == null) || (oldSkill.getLevel() < skill.getSkillLevel()))
  715. {
  716. result.put(skill.getSkillId(), skill);
  717. }
  718. }
  719. }
  720. if (includeSquad)
  721. {
  722. for (L2SkillLearn skill : _subPledgeSkillTree.values())
  723. {
  724. if ((clan.getLevel() >= skill.getGetLevel()))
  725. {
  726. final Skill oldSkill = clan.getSkills().get(skill.getSkillId());
  727. if ((oldSkill == null) || (oldSkill.getLevel() < skill.getSkillLevel()))
  728. {
  729. result.put(skill.getSkillId(), skill);
  730. }
  731. }
  732. }
  733. }
  734. return result;
  735. }
  736. /**
  737. * Gets the available sub pledge skills.
  738. * @param clan the sub-pledge skill learning clan
  739. * @return all the available Sub-Pledge skills for a given {@code clan}
  740. */
  741. public List<L2SkillLearn> getAvailableSubPledgeSkills(L2Clan clan)
  742. {
  743. final List<L2SkillLearn> result = new ArrayList<>();
  744. for (L2SkillLearn skill : _subPledgeSkillTree.values())
  745. {
  746. if ((clan.getLevel() >= skill.getGetLevel()) && clan.isLearnableSubSkill(skill.getSkillId(), skill.getSkillLevel()))
  747. {
  748. result.add(skill);
  749. }
  750. }
  751. return result;
  752. }
  753. /**
  754. * Gets the available sub class skills.
  755. * @param player the sub-class skill learning player
  756. * @return all the available Sub-Class skills for a given {@code player}
  757. */
  758. public List<L2SkillLearn> getAvailableSubClassSkills(L2PcInstance player)
  759. {
  760. final List<L2SkillLearn> result = new ArrayList<>();
  761. for (L2SkillLearn skill : _subClassSkillTree.values())
  762. {
  763. if (player.getLevel() >= skill.getGetLevel())
  764. {
  765. List<SubClassData> subClassConds = null;
  766. for (SubClass subClass : player.getSubClasses().values())
  767. {
  768. subClassConds = skill.getSubClassConditions();
  769. if (!subClassConds.isEmpty() && (subClass.getClassIndex() <= subClassConds.size()) && (subClass.getClassIndex() == subClassConds.get(subClass.getClassIndex() - 1).getSlot()) && (subClassConds.get(subClass.getClassIndex() - 1).getLvl() <= subClass.getLevel()))
  770. {
  771. final Skill oldSkill = player.getSkills().get(skill.getSkillId());
  772. if (oldSkill != null)
  773. {
  774. if (oldSkill.getLevel() == (skill.getSkillLevel() - 1))
  775. {
  776. result.add(skill);
  777. }
  778. }
  779. else if (skill.getSkillLevel() == 1)
  780. {
  781. result.add(skill);
  782. }
  783. }
  784. }
  785. }
  786. }
  787. return result;
  788. }
  789. /**
  790. * Gets the available residential skills.
  791. * @param residenceId the id of the Castle, Fort, Territory
  792. * @return all the available Residential skills for a given {@code residenceId}
  793. */
  794. public List<L2SkillLearn> getAvailableResidentialSkills(int residenceId)
  795. {
  796. final List<L2SkillLearn> result = new ArrayList<>();
  797. for (L2SkillLearn skill : _pledgeSkillTree.values())
  798. {
  799. if (skill.isResidencialSkill() && skill.getResidenceIds().contains(residenceId))
  800. {
  801. result.add(skill);
  802. }
  803. }
  804. return result;
  805. }
  806. /**
  807. * Just a wrapper for all skill trees.
  808. * @param skillType the skill type
  809. * @param id the skill Id
  810. * @param lvl the skill level
  811. * @param player the player learning the skill
  812. * @return the skill learn for the specified parameters
  813. */
  814. public L2SkillLearn getSkillLearn(AcquireSkillType skillType, int id, int lvl, L2PcInstance player)
  815. {
  816. L2SkillLearn sl = null;
  817. switch (skillType)
  818. {
  819. case CLASS:
  820. sl = getClassSkill(id, lvl, player.getLearningClass());
  821. break;
  822. case TRANSFORM:
  823. sl = getTransformSkill(id, lvl);
  824. break;
  825. case FISHING:
  826. sl = getFishingSkill(id, lvl);
  827. break;
  828. case PLEDGE:
  829. sl = getPledgeSkill(id, lvl);
  830. break;
  831. case SUBPLEDGE:
  832. sl = getSubPledgeSkill(id, lvl);
  833. break;
  834. case TRANSFER:
  835. sl = getTransferSkill(id, lvl, player.getClassId());
  836. break;
  837. case SUBCLASS:
  838. sl = getSubClassSkill(id, lvl);
  839. break;
  840. case COLLECT:
  841. sl = getCollectSkill(id, lvl);
  842. break;
  843. }
  844. return sl;
  845. }
  846. /**
  847. * Gets the transform skill.
  848. * @param id the transformation skill Id
  849. * @param lvl the transformation skill level
  850. * @return the transform skill from the Transform Skill Tree for a given {@code id} and {@code lvl}
  851. */
  852. public L2SkillLearn getTransformSkill(int id, int lvl)
  853. {
  854. return _transformSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  855. }
  856. /**
  857. * Gets the class skill.
  858. * @param id the class skill Id
  859. * @param lvl the class skill level.
  860. * @param classId the class skill tree Id
  861. * @return the class skill from the Class Skill Trees for a given {@code classId}, {@code id} and {@code lvl}
  862. */
  863. public L2SkillLearn getClassSkill(int id, int lvl, ClassId classId)
  864. {
  865. return getCompleteClassSkillTree(classId).get(SkillData.getSkillHashCode(id, lvl));
  866. }
  867. /**
  868. * Gets the fishing skill.
  869. * @param id the fishing skill Id
  870. * @param lvl the fishing skill level
  871. * @return Fishing skill from the Fishing Skill Tree for a given {@code id} and {@code lvl}
  872. */
  873. public L2SkillLearn getFishingSkill(int id, int lvl)
  874. {
  875. return _fishingSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  876. }
  877. /**
  878. * Gets the pledge skill.
  879. * @param id the pledge skill Id
  880. * @param lvl the pledge skill level
  881. * @return the pledge skill from the Pledge Skill Tree for a given {@code id} and {@code lvl}
  882. */
  883. public L2SkillLearn getPledgeSkill(int id, int lvl)
  884. {
  885. return _pledgeSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  886. }
  887. /**
  888. * Gets the sub pledge skill.
  889. * @param id the sub-pledge skill Id
  890. * @param lvl the sub-pledge skill level
  891. * @return the sub-pledge skill from the Sub-Pledge Skill Tree for a given {@code id} and {@code lvl}
  892. */
  893. public L2SkillLearn getSubPledgeSkill(int id, int lvl)
  894. {
  895. return _subPledgeSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  896. }
  897. /**
  898. * Gets the transfer skill.
  899. * @param id the transfer skill Id
  900. * @param lvl the transfer skill level.
  901. * @param classId the transfer skill tree Id
  902. * @return the transfer skill from the Transfer Skill Trees for a given {@code classId}, {@code id} and {@code lvl}
  903. */
  904. public L2SkillLearn getTransferSkill(int id, int lvl, ClassId classId)
  905. {
  906. if (classId.getParent() != null)
  907. {
  908. final ClassId parentId = classId.getParent();
  909. if (_transferSkillTrees.get(parentId) != null)
  910. {
  911. return _transferSkillTrees.get(parentId).get(SkillData.getSkillHashCode(id, lvl));
  912. }
  913. }
  914. return null;
  915. }
  916. /**
  917. * Gets the sub class skill.
  918. * @param id the sub-class skill Id
  919. * @param lvl the sub-class skill level
  920. * @return the sub-class skill from the Sub-Class Skill Tree for a given {@code id} and {@code lvl}
  921. */
  922. public L2SkillLearn getSubClassSkill(int id, int lvl)
  923. {
  924. return _subClassSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  925. }
  926. /**
  927. * Gets the common skill.
  928. * @param id the common skill Id.
  929. * @param lvl the common skill level
  930. * @return the common skill from the Common Skill Tree for a given {@code id} and {@code lvl}
  931. */
  932. public L2SkillLearn getCommonSkill(int id, int lvl)
  933. {
  934. return _commonSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  935. }
  936. /**
  937. * Gets the collect skill.
  938. * @param id the collect skill Id
  939. * @param lvl the collect skill level
  940. * @return the collect skill from the Collect Skill Tree for a given {@code id} and {@code lvl}
  941. */
  942. public L2SkillLearn getCollectSkill(int id, int lvl)
  943. {
  944. return _collectSkillTree.get(SkillData.getSkillHashCode(id, lvl));
  945. }
  946. /**
  947. * Gets the minimum level for new skill.
  948. * @param player the player that requires the minimum level
  949. * @param skillTree the skill tree to search the minimum get level
  950. * @return the minimum level for a new skill for a given {@code player} and {@code skillTree}
  951. */
  952. public int getMinLevelForNewSkill(L2PcInstance player, Map<Integer, L2SkillLearn> skillTree)
  953. {
  954. int minLevel = 0;
  955. if (skillTree.isEmpty())
  956. {
  957. LOGGER.warning(getClass().getSimpleName() + ": SkillTree is not defined for getMinLevelForNewSkill!");
  958. }
  959. else
  960. {
  961. for (L2SkillLearn s : skillTree.values())
  962. {
  963. if (s.isLearnedByNpc() && (player.getLevel() < s.getGetLevel()))
  964. {
  965. if ((minLevel == 0) || (minLevel > s.getGetLevel()))
  966. {
  967. minLevel = s.getGetLevel();
  968. }
  969. }
  970. }
  971. }
  972. return minLevel;
  973. }
  974. /**
  975. * Checks if is hero skill.
  976. * @param skillId the Id of the skill to check
  977. * @param skillLevel the level of the skill to check, if it's -1 only Id will be checked
  978. * @return {@code true} if the skill is present in the Hero Skill Tree, {@code false} otherwise
  979. */
  980. public boolean isHeroSkill(int skillId, int skillLevel)
  981. {
  982. if (_heroSkillTree.containsKey(SkillData.getSkillHashCode(skillId, skillLevel)))
  983. {
  984. return true;
  985. }
  986. for (L2SkillLearn skill : _heroSkillTree.values())
  987. {
  988. if ((skill.getSkillId() == skillId) && (skillLevel == -1))
  989. {
  990. return true;
  991. }
  992. }
  993. return false;
  994. }
  995. /**
  996. * Checks if is GM skill.
  997. * @param skillId the Id of the skill to check
  998. * @param skillLevel the level of the skill to check, if it's -1 only Id will be checked
  999. * @return {@code true} if the skill is present in the Game Master Skill Trees, {@code false} otherwise
  1000. */
  1001. public boolean isGMSkill(int skillId, int skillLevel)
  1002. {
  1003. final Map<Integer, L2SkillLearn> gmSkills = new HashMap<>();
  1004. gmSkills.putAll(_gameMasterSkillTree);
  1005. gmSkills.putAll(_gameMasterAuraSkillTree);
  1006. if (gmSkills.containsKey(SkillData.getSkillHashCode(skillId, skillLevel)))
  1007. {
  1008. return true;
  1009. }
  1010. for (L2SkillLearn skill : gmSkills.values())
  1011. {
  1012. if ((skill.getSkillId() == skillId) && (skillLevel == -1))
  1013. {
  1014. return true;
  1015. }
  1016. }
  1017. return false;
  1018. }
  1019. /**
  1020. * Checks if a skill is a Clan skill.
  1021. * @param skillId the Id of the skill to check
  1022. * @param skillLevel the level of the skill to check
  1023. * @return {@code true} if the skill is present in the Pledge or Subpledge Skill Trees, {@code false} otherwise
  1024. */
  1025. public boolean isClanSkill(int skillId, int skillLevel)
  1026. {
  1027. final int hashCode = SkillData.getSkillHashCode(skillId, skillId);
  1028. return _pledgeSkillTree.containsKey(hashCode) || _subPledgeSkillTree.containsKey(hashCode);
  1029. }
  1030. /**
  1031. * Adds the skills.
  1032. * @param gmchar the player to add the Game Master skills
  1033. * @param auraSkills if {@code true} it will add "GM Aura" skills, else will add the "GM regular" skills
  1034. */
  1035. public void addSkills(L2PcInstance gmchar, boolean auraSkills)
  1036. {
  1037. final Collection<L2SkillLearn> skills = auraSkills ? _gameMasterAuraSkillTree.values() : _gameMasterSkillTree.values();
  1038. final SkillData st = SkillData.getInstance();
  1039. for (L2SkillLearn sl : skills)
  1040. {
  1041. gmchar.addSkill(st.getSkill(sl.getSkillId(), sl.getSkillLevel()), false); // Don't Save GM skills to database
  1042. }
  1043. }
  1044. /**
  1045. * Create and store hash values for skills for easy and fast checks.
  1046. */
  1047. private void generateCheckArrays()
  1048. {
  1049. int i;
  1050. int[] array;
  1051. // Class specific skills:
  1052. Map<Integer, L2SkillLearn> tempMap;
  1053. final Set<ClassId> keySet = _classSkillTrees.keySet();
  1054. _skillsByClassIdHashCodes = new HashMap<>(keySet.size());
  1055. for (ClassId cls : keySet)
  1056. {
  1057. i = 0;
  1058. tempMap = getCompleteClassSkillTree(cls);
  1059. array = new int[tempMap.size()];
  1060. for (int h : tempMap.keySet())
  1061. {
  1062. array[i++] = h;
  1063. }
  1064. tempMap.clear();
  1065. Arrays.sort(array);
  1066. _skillsByClassIdHashCodes.put(cls.ordinal(), array);
  1067. }
  1068. // Race specific skills from Fishing and Transformation skill trees.
  1069. final List<Integer> list = new ArrayList<>();
  1070. _skillsByRaceHashCodes = new HashMap<>(Race.values().length);
  1071. for (Race r : Race.values())
  1072. {
  1073. for (L2SkillLearn s : _fishingSkillTree.values())
  1074. {
  1075. if (s.getRaces().contains(r))
  1076. {
  1077. list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1078. }
  1079. }
  1080. for (L2SkillLearn s : _transformSkillTree.values())
  1081. {
  1082. if (s.getRaces().contains(r))
  1083. {
  1084. list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1085. }
  1086. }
  1087. i = 0;
  1088. array = new int[list.size()];
  1089. for (int s : list)
  1090. {
  1091. array[i++] = s;
  1092. }
  1093. Arrays.sort(array);
  1094. _skillsByRaceHashCodes.put(r.ordinal(), array);
  1095. list.clear();
  1096. }
  1097. // Skills available for all classes and races
  1098. for (L2SkillLearn s : _commonSkillTree.values())
  1099. {
  1100. if (s.getRaces().isEmpty())
  1101. {
  1102. list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1103. }
  1104. }
  1105. for (L2SkillLearn s : _fishingSkillTree.values())
  1106. {
  1107. if (s.getRaces().isEmpty())
  1108. {
  1109. list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1110. }
  1111. }
  1112. for (L2SkillLearn s : _transformSkillTree.values())
  1113. {
  1114. if (s.getRaces().isEmpty())
  1115. {
  1116. list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1117. }
  1118. }
  1119. for (L2SkillLearn s : _collectSkillTree.values())
  1120. {
  1121. list.add(SkillData.getSkillHashCode(s.getSkillId(), s.getSkillLevel()));
  1122. }
  1123. _allSkillsHashCodes = new int[list.size()];
  1124. int j = 0;
  1125. for (int hashcode : list)
  1126. {
  1127. _allSkillsHashCodes[j++] = hashcode;
  1128. }
  1129. Arrays.sort(_allSkillsHashCodes);
  1130. }
  1131. /**
  1132. * Verify if the give skill is valid for the given player.<br>
  1133. * GM's skills are excluded for GM players
  1134. * @param player the player to verify the skill
  1135. * @param skill the skill to be verified
  1136. * @return {@code true} if the skill is allowed to the given player
  1137. */
  1138. public boolean isSkillAllowed(L2PcInstance player, Skill skill)
  1139. {
  1140. if (skill.isExcludedFromCheck())
  1141. {
  1142. return true;
  1143. }
  1144. if (player.isGM() && skill.isGMSkill())
  1145. {
  1146. return true;
  1147. }
  1148. // Prevent accidental skill remove during reload
  1149. if (_loading)
  1150. {
  1151. return true;
  1152. }
  1153. final int maxLvl = SkillData.getInstance().getMaxLevel(skill.getId());
  1154. final int hashCode = SkillData.getSkillHashCode(skill.getId(), Math.min(skill.getLevel(), maxLvl));
  1155. if (Arrays.binarySearch(_skillsByClassIdHashCodes.get(player.getClassId().ordinal()), hashCode) >= 0)
  1156. {
  1157. return true;
  1158. }
  1159. if (Arrays.binarySearch(_skillsByRaceHashCodes.get(player.getRace().ordinal()), hashCode) >= 0)
  1160. {
  1161. return true;
  1162. }
  1163. if (Arrays.binarySearch(_allSkillsHashCodes, hashCode) >= 0)
  1164. {
  1165. return true;
  1166. }
  1167. // Exclude Transfer Skills from this check.
  1168. if (getTransferSkill(skill.getId(), Math.min(skill.getLevel(), maxLvl), player.getClassId()) != null)
  1169. {
  1170. return true;
  1171. }
  1172. return false;
  1173. }
  1174. /**
  1175. * Logs current Skill Trees skills count.
  1176. */
  1177. private void report()
  1178. {
  1179. int classSkillTreeCount = 0;
  1180. for (Map<Integer, L2SkillLearn> classSkillTree : _classSkillTrees.values())
  1181. {
  1182. classSkillTreeCount += classSkillTree.size();
  1183. }
  1184. int trasferSkillTreeCount = 0;
  1185. for (Map<Integer, L2SkillLearn> trasferSkillTree : _transferSkillTrees.values())
  1186. {
  1187. trasferSkillTreeCount += trasferSkillTree.size();
  1188. }
  1189. int dwarvenOnlyFishingSkillCount = 0;
  1190. for (L2SkillLearn fishSkill : _fishingSkillTree.values())
  1191. {
  1192. if (fishSkill.getRaces().contains(Race.DWARF))
  1193. {
  1194. dwarvenOnlyFishingSkillCount++;
  1195. }
  1196. }
  1197. int resSkillCount = 0;
  1198. for (L2SkillLearn pledgeSkill : _pledgeSkillTree.values())
  1199. {
  1200. if (pledgeSkill.isResidencialSkill())
  1201. {
  1202. resSkillCount++;
  1203. }
  1204. }
  1205. final String className = getClass().getSimpleName();
  1206. LOGGER.info(className + ": Loaded " + classSkillTreeCount + " Class Skills for " + _classSkillTrees.size() + " Class Skill Trees.");
  1207. LOGGER.info(className + ": Loaded " + _subClassSkillTree.size() + " Sub-Class Skills.");
  1208. LOGGER.info(className + ": Loaded " + trasferSkillTreeCount + " Transfer Skills for " + _transferSkillTrees.size() + " Transfer Skill Trees.");
  1209. LOGGER.info(className + ": Loaded " + _fishingSkillTree.size() + " Fishing Skills, " + dwarvenOnlyFishingSkillCount + " Dwarven only Fishing Skills.");
  1210. LOGGER.info(className + ": Loaded " + _collectSkillTree.size() + " Collect Skills.");
  1211. LOGGER.info(className + ": Loaded " + _pledgeSkillTree.size() + " Pledge Skills, " + (_pledgeSkillTree.size() - resSkillCount) + " for Pledge and " + resSkillCount + " Residential.");
  1212. LOGGER.info(className + ": Loaded " + _subPledgeSkillTree.size() + " Sub-Pledge Skills.");
  1213. LOGGER.info(className + ": Loaded " + _transformSkillTree.size() + " Transform Skills.");
  1214. LOGGER.info(className + ": Loaded " + _nobleSkillTree.size() + " Noble Skills.");
  1215. LOGGER.info(className + ": Loaded " + _heroSkillTree.size() + " Hero Skills.");
  1216. LOGGER.info(className + ": Loaded " + _gameMasterSkillTree.size() + " Game Master Skills.");
  1217. LOGGER.info(className + ": Loaded " + _gameMasterAuraSkillTree.size() + " Game Master Aura Skills.");
  1218. final int commonSkills = _commonSkillTree.size();
  1219. if (commonSkills > 0)
  1220. {
  1221. LOGGER.info(className + ": Loaded " + commonSkills + " Common Skills to all classes.");
  1222. }
  1223. }
  1224. /**
  1225. * Gets the single instance of SkillTreesData.
  1226. * @return the only instance of this class
  1227. */
  1228. public static SkillTreesData getInstance()
  1229. {
  1230. return SingletonHolder._instance;
  1231. }
  1232. /**
  1233. * Singleton holder for the SkillTreesData class.
  1234. */
  1235. private static class SingletonHolder
  1236. {
  1237. protected static final SkillTreesData _instance = new SkillTreesData();
  1238. }
  1239. }