FuncEnchant.java 5.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.funcs;
  16. import net.sf.l2j.gameserver.model.L2ItemInstance;
  17. import net.sf.l2j.gameserver.skills.Env;
  18. import net.sf.l2j.gameserver.skills.Stats;
  19. import net.sf.l2j.gameserver.templates.L2Item;
  20. import net.sf.l2j.gameserver.templates.L2WeaponType;
  21. public class FuncEnchant extends Func
  22. {
  23. public FuncEnchant(Stats pStat, int pOrder, Object owner, @SuppressWarnings("unused")
  24. Lambda lambda)
  25. {
  26. super(pStat, pOrder, owner);
  27. }
  28. @Override
  29. public void calc(Env env)
  30. {
  31. if (cond != null && !cond.test(env))
  32. return;
  33. L2ItemInstance item = (L2ItemInstance) funcOwner;
  34. int enchant = item.getEnchantLevel();
  35. if (enchant <= 0)
  36. return;
  37. int overenchant = 0;
  38. if (enchant > 3)
  39. {
  40. overenchant = enchant - 3;
  41. enchant = 3;
  42. }
  43. if (stat == Stats.MAGIC_DEFENCE || stat == Stats.POWER_DEFENCE)
  44. {
  45. env.value += enchant + 3 * overenchant;
  46. return;
  47. }
  48. if (stat == Stats.MAGIC_ATTACK)
  49. {
  50. switch (item.getItem().getCrystalType())
  51. {
  52. case L2Item.CRYSTAL_S:
  53. case L2Item.CRYSTAL_S80:
  54. env.value += 4 * enchant + 8 * overenchant;
  55. break;
  56. case L2Item.CRYSTAL_A:
  57. env.value += 3 * enchant + 6 * overenchant;
  58. break;
  59. case L2Item.CRYSTAL_B:
  60. env.value += 3 * enchant + 6 * overenchant;
  61. break;
  62. case L2Item.CRYSTAL_C:
  63. env.value += 3 * enchant + 6 * overenchant;
  64. break;
  65. case L2Item.CRYSTAL_D:
  66. env.value += 2 * enchant + 4 * overenchant;
  67. break;
  68. }
  69. return;
  70. }
  71. if (item.isWeapon())
  72. {
  73. L2WeaponType type = (L2WeaponType) item.getItemType();
  74. switch (item.getItem().getCrystalType())
  75. {
  76. case L2Item.CRYSTAL_S:
  77. case L2Item.CRYSTAL_S80:
  78. switch(type)
  79. {
  80. case BOW:
  81. case CROSSBOW:
  82. env.value += 10 * enchant + 20 * overenchant;
  83. break;
  84. default:
  85. env.value += 5 * enchant + 10 * overenchant;
  86. break;
  87. }
  88. break;
  89. case L2Item.CRYSTAL_A:
  90. switch(type)
  91. {
  92. case BOW:
  93. case CROSSBOW:
  94. env.value += 8 * enchant + 16 * overenchant;
  95. break;
  96. default:
  97. env.value += 4 * enchant + 8 * overenchant;
  98. break;
  99. }
  100. break;
  101. case L2Item.CRYSTAL_B:
  102. switch(type)
  103. {
  104. case BOW:
  105. case CROSSBOW:
  106. env.value += 6 * enchant + 12 * overenchant;
  107. break;
  108. default:
  109. env.value += 3 * enchant + 6 * overenchant;
  110. break;
  111. }
  112. break;
  113. case L2Item.CRYSTAL_C:
  114. switch(type)
  115. {
  116. case BOW:
  117. case CROSSBOW:
  118. env.value += 6 * enchant + 12 * overenchant;
  119. break;
  120. default:
  121. env.value += 3 * enchant + 6 * overenchant;
  122. break;
  123. }
  124. break;
  125. case L2Item.CRYSTAL_D:
  126. case L2Item.CRYSTAL_NONE:
  127. switch(type)
  128. {
  129. case BOW:
  130. case CROSSBOW:
  131. {
  132. env.value += 4 * enchant + 8 * overenchant;
  133. break;
  134. }
  135. default:
  136. env.value += 2 * enchant + 4 * overenchant;
  137. break;
  138. }
  139. break;
  140. }
  141. }
  142. return;
  143. }
  144. }