character.properties 30 KB

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  1. # ---------------------------------------------------------------------------
  2. # Alternative Character Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of Character modifications that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # Statistics
  10. # ---------------------------------------------------------------------------
  11. # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death.
  12. # If this is set to False, the character will not de-level even if their Experience is below their level after death.
  13. # Default: True
  14. Delevel = True
  15. # This option enable check for all player skills for skill level.
  16. # If player level is lower than skill learn level - 9, skill level is decreased to next possible level.
  17. # If there is no possible level, skill is removed from player.
  18. DecreaseSkillOnDelevel = True
  19. # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
  20. # Default: 1
  21. WeightLimit = 1
  22. # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
  23. # Default: 0
  24. RunSpeedBoost = 0
  25. # Chance of receiving the Death Penalty debuff when killed by a mob.
  26. # Default: 20
  27. DeathPenaltyChance = 20
  28. # Percent of HP, MP, and CP which is restored on character revival.
  29. # Use 0.00 to disable restore
  30. # Default: 0.00, 0.65, 0.00
  31. RespawnRestoreCP = 0.00
  32. RespawnRestoreHP = 0.65
  33. RespawnRestoreMP = 0.00
  34. # Percent of HP, MP, and CP regeneration for players.
  35. # Example: Setting HP to 0.10 will cause player HP to regenerate 90% slower than normal.
  36. # Default: 1.00, 1.00, 1.00
  37. HpRegenMultiplier = 1.00
  38. MpRegenMultiplier = 1.00
  39. CpRegenMultiplier = 1.00
  40. # ---------------------------------------------------------------------------
  41. # Skills & Effects
  42. # ---------------------------------------------------------------------------
  43. # When this is enabled it will read the "SkillDuration" option.
  44. # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
  45. # Default: False
  46. ModifySkillDuration = False
  47. # Skill duration list
  48. # Format: skillid,newtime;skillid2,newtime2...
  49. # Example:
  50. # This enable 1h(3600) duration for songs.
  51. # SkillDuration = 264,3600;265,3600;266,3600;267,3600;268,3600;269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;363,3600;364,3600
  52. SkillDuration =
  53. # When this is enabled it will read the "SkillReuseList" option.
  54. ModifySkillReuse = False
  55. # Format: skillid,newDelayTime;skillid,newDelayTime2
  56. SkillReuse =
  57. # If it's true all class skills will be delivered upon level up and login.
  58. # Default: False
  59. AutoLearnSkills = False
  60. # If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
  61. # Default: False
  62. AutoLearnForgottenScrollSkills = False
  63. # Default: False
  64. AutoLootHerbs = False
  65. # Maximum number of buffs and songs/dances.
  66. # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
  67. # Default: 20, 12, 12
  68. MaxBuffAmount = 20
  69. MaxTriggeredBuffAmount = 12
  70. MaxDanceAmount = 12
  71. # Allow players to cancel dances/songs via Alt+click on buff icon
  72. # Default: False
  73. DanceCancelBuff = False
  74. # This option enables/disables additional MP consume for dances and songs.
  75. # Default: True
  76. DanceConsumeAdditionalMP = True
  77. # Allow players to have all dances/songs stored when logout.
  78. # Default: False
  79. StoreDances = False
  80. # This option allows a player to automatically learn Divine Inspiration.
  81. # This is not included in AutoLearnSkills above.
  82. # Default: False
  83. AutoLearnDivineInspiration = False
  84. # This is to allow a character to be canceled during bow use, skill use, or both.
  85. # Available Options: bow, cast, all
  86. # Default: cast
  87. CancelByHit = cast
  88. # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
  89. # Default: True
  90. MagicFailures = True
  91. # Protection from aggressive mobs after getting up from fake death.
  92. # The value is specified in seconds.
  93. # Default: 0
  94. PlayerFakeDeathUpProtection = 0
  95. # This option is to enable or disable the storage of buffs/debuffs among other effects.
  96. # Default: True
  97. StoreSkillCooltime = True
  98. # This option is to enable or disable the storage of buffs/debuffs among other effects during
  99. # a subclass change
  100. # Default: False
  101. SubclassStoreSkillCooltime = False
  102. # These are alternative rules for shields.
  103. # If True and they block:
  104. # The damage is powerAtk-shieldDef,
  105. # If False and they block:
  106. # The damage is powerAtk / (shieldDef + powerDef)
  107. # Default: False
  108. ShieldBlocks = False
  109. # This is the percentage for perfect shield block rate.
  110. # Default: 10
  111. PerfectShieldBlockRate = 10
  112. # This is the value ticks are multiplied with to result in interval per tick in milliseconds.
  113. # Note: Editing this will not affect how much the over-time effects heals since heal scales with that value too.
  114. # Default: 666
  115. EffectTickRatio = 666
  116. # ---------------------------------------------------------------------------
  117. # Class, Sub-class and skill learning options
  118. # ---------------------------------------------------------------------------
  119. # Allow use of Event Managers for changing occupation without any quests.
  120. # Default: False
  121. AllowClassMasters = False
  122. # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
  123. # 1st occupation change for 100.000 Adena (item id 57)
  124. # 2nd occupation change for 1.000.0000 Adena (item id 57)
  125. # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
  126. # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
  127. # ConfigClassMaster=1;[];[];2;[];[];3;[];[]
  128. # 1st, 2nd, 3rd occupation change for free, without rewards.
  129. # ConfigClassMaster=1;[];[];2;[];[]
  130. # Allow only first and second change.
  131. ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
  132. # Class Masters will allow changing to any occupation on any level inside class tree
  133. # For example, Dwarven Fighter will be able to advance to:
  134. # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
  135. # But Warsmith will be able to change only to Maestro.
  136. # Default = False
  137. AllowEntireTree = False
  138. # When character reach levels 20,40,76 he will receive tutorial page
  139. # with list of the all possible variants, and can select and immediately
  140. # change to the new occupation, or decide to choose later (on next login).
  141. # Can be used with or without classic Class Masters.
  142. # Default = False
  143. AlternateClassMaster = False
  144. # Require life crystal needed to learn clan skills.
  145. # Default: True
  146. LifeCrystalNeeded = True
  147. # Require book needed to enchant skills.
  148. # Default: True
  149. EnchantSkillSpBookNeeded = True
  150. # Require spell book needed to learn Divine Inspiration.
  151. # Default: True
  152. DivineInspirationSpBookNeeded = True
  153. # When enabled, the following will be true:
  154. # All classes can learn all skills.
  155. # Skills of another class costs x2 SP to learn.
  156. # Skills of another race costs x2 SP to learn.
  157. # Skills of fighters/mages costs x3 SP to learn.
  158. # Default: False
  159. SkillLearn = False
  160. # Allow player to sub-class without checking for unique quest items.
  161. # Default: False
  162. SubclassWithoutQuests = False
  163. # Allow player to add/change subclass at all village master
  164. # Default: False
  165. SubclassEverywhere = False
  166. # Allow player to learn transformations without quest.
  167. # Default: False
  168. TransformationWithoutQuest = False
  169. # Fee to remove Transfer skills.
  170. # Default: 10000000
  171. FeeDeleteTransferSkills = 10000000
  172. # Fee to remove Sub-Class skills.
  173. # Default: 10000000
  174. FeeDeleteSubClassSkills = 10000000
  175. # ---------------------------------------------------------------------------
  176. # Summons
  177. # ---------------------------------------------------------------------------
  178. # This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations
  179. # Default: True
  180. SummonStoreSkillCooltime = True
  181. # Servitor summons on login if player had it summoned before logout
  182. # Default: True
  183. RestoreServitorOnReconnect = True
  184. # Pet summons on login if player had it summoned before logout
  185. # Default: True
  186. RestorePetOnReconnect = True
  187. # ---------------------------------------------------------------------------
  188. # Limits
  189. # ---------------------------------------------------------------------------
  190. # Maximum Exp Bonus.
  191. # from vitality + nevit's hunting bonus, and etc..
  192. # Default: 3.5
  193. MaxExpBonus = 3.5
  194. # Maximum Sp Bonus.
  195. # from vitality + nevit's hunting bonus, and etc..
  196. # Default: 3.5
  197. MaxSpBonus = 3.5
  198. # Maximum character running speed.
  199. # Default: 250
  200. MaxRunSpeed = 250
  201. # Maximum character Physical Critical Rate. (10 = 1%)
  202. # Default: 500
  203. MaxPCritRate = 500
  204. # Maximum character Magic Critical Rate. (10 = 1%)
  205. # Default: 200
  206. MaxMCritRate = 200
  207. # Maximum character Attack Speed.
  208. # Default: 1500
  209. MaxPAtkSpeed = 1500
  210. # Maximum character Cast Speed.
  211. # Default: 1999
  212. MaxMAtkSpeed = 1999
  213. # Maximum character Evasion.
  214. # Default: 250
  215. MaxEvasion = 250
  216. # Minimum and Maximum Abnormal State Success Rate.
  217. # This affect all skills/effects chances, except in skills where minChance or maxChance parameters are defined.
  218. # Default: H5 minimum of 10% and maximum of 90%.
  219. MinAbnormalStateSuccessRate = 10
  220. MaxAbnormalStateSuccessRate = 90
  221. # It's possible to customize the maximum level
  222. # Above the default requires extra data
  223. # Maximum player level
  224. # Default: 85
  225. MaxPlayerLevel = 85
  226. # Maximum pet level
  227. # Default: 86
  228. MaxPetLevel = 86
  229. # Maximum number of allowed subclasses for every player.
  230. # Default: 3
  231. MaxSubclass = 3
  232. # Starting level for subclasses.
  233. # Default: 40
  234. BaseSubclassLevel = 40
  235. # Maximum subclass level.
  236. # Default: 80
  237. MaxSubclassLevel = 80
  238. # Maximum number of allowed slots for Private Stores Sell.
  239. # Other means all the other races aside from Dwarf.
  240. # Default: 4, 3
  241. MaxPvtStoreSellSlotsDwarf = 4
  242. MaxPvtStoreSellSlotsOther = 3
  243. # Maximum number of allowed slots for Private Stores Buy.
  244. # Other means all the other races aside from Dwarf.
  245. # Default: 5, 4
  246. MaxPvtStoreBuySlotsDwarf = 5
  247. MaxPvtStoreBuySlotsOther = 4
  248. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  249. # Default: 80, 100, 250
  250. MaximumSlotsForNoDwarf = 80
  251. MaximumSlotsForDwarf = 100
  252. MaximumSlotsForGMPlayer = 250
  253. MaximumSlotsForQuestItems = 100
  254. # This will control a character's warehouse capacity.
  255. # Notes:
  256. # This must be LESS then 300 or the client will crash.
  257. # Default: 120, 100, 200, 20
  258. MaximumWarehouseSlotsForDwarf = 120
  259. MaximumWarehouseSlotsForNoDwarf = 100
  260. MaximumWarehouseSlotsForClan = 200
  261. # Freight
  262. # Maximum items that can be placed in Freight
  263. # Default: 200
  264. MaximumFreightSlots = 200
  265. # The price for each item that's deposited
  266. # Default: 1000
  267. FreightPrice = 1000
  268. # Npc talk blockage. When a player talks to a NPC, he must wait some secs
  269. # before being able to walk again. In seconds
  270. # Default: 3
  271. # Set to 0 to disable it
  272. NpcTalkBlockingTime = 3
  273. # Friend List limit size.
  274. # Default: 128
  275. FriendListLimit = 128
  276. # Block List limit size.
  277. # Default: 128
  278. BlockListLimit = 128
  279. # ---------------------------------------------------------------------------
  280. # Enchanting
  281. # ---------------------------------------------------------------------------
  282. # This controls the chance an item has to break if it is enchanted.
  283. # This chance is in %, so if you set this to 100%, enchants will always succeed.
  284. EnchantChanceElementStone = 50
  285. EnchantChanceElementCrystal = 30
  286. EnchantChanceElementJewel = 20
  287. EnchantChanceElementEnergy = 10
  288. # List of non-enchantable items.
  289. # Currently apprentice, travelers weapons and Pailaka items
  290. # Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  291. EnchantBlacklist = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  292. # ---------------------------------------------------------------------------
  293. # Augmenting
  294. # ---------------------------------------------------------------------------
  295. # These control the chance to get a skill in the augmentation process.
  296. # Default: 15, 30, 45, 60
  297. AugmentationNGSkillChance = 15
  298. AugmentationMidSkillChance = 30
  299. AugmentationHighSkillChance = 45
  300. AugmentationTopSkillChance = 60
  301. # Accessory augmentation skills currently disabled
  302. AugmentationAccSkillChance = 0
  303. # This controls the chance to get a base stat modifier in the augmentation process.
  304. # Notes:
  305. # This has no dependency on the grade of Life Stone.
  306. # Default: 1
  307. AugmentationBaseStatChance = 1
  308. # These control the chance to get a glow effect in the augmentation process.
  309. # Notes:
  310. # No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
  311. # Default: 0, 40, 70, 100
  312. AugmentationNGGlowChance = 0
  313. AugmentationMidGlowChance = 40
  314. AugmentationHighGlowChance = 70
  315. AugmentationTopGlowChance = 100
  316. # This will enable retail like weapon augmentation, but then you can't change
  317. # weapon glow, base stat chance, because it wouldn't be retail like again.
  318. RetailLikeAugmentation = True
  319. # This will have effect ONLY when RetailLikeAugmentation is True. The sum of 4 numbers must be 100!
  320. # You can change probability (in %) of augment color chances - in order yellow, blue, purple, red
  321. # Purple and Red always give skill. Default is 55%,35%,7%,3% for all lifestone grades (ie 7+3=10%
  322. # for skill, not counting blue ones, that are very rare and not useful anyway).
  323. RetailLikeAugmentationNoGradeChance = 55,35,7,3
  324. RetailLikeAugmentationMidGradeChance = 55,35,7,3
  325. RetailLikeAugmentationHighGradeChance = 55,35,7,3
  326. RetailLikeAugmentationTopGradeChance = 55,35,7,3
  327. # This will enable retail like accessory augmentation, but then you cant change skill chances for accessory augments
  328. RetailLikeAugmentationAccessory = True
  329. # List of non-augmentable items, currently contains only Grand Boss jewels
  330. # Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
  331. # Rods can't be augmented too.
  332. # Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314
  333. AugmentationBlacklist = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175
  334. # Allows alternative augmentation of PvP items.
  335. # Default: False
  336. AllowAugmentPvPItems = false
  337. # ---------------------------------------------------------------------------
  338. # Karma
  339. # ---------------------------------------------------------------------------
  340. # Karma player can be killed in Peace zone.
  341. # Default: False
  342. KarmaPlayerCanBeKilledInPeaceZone = False
  343. # Karma player can use GateKeeper.
  344. # Default: False
  345. KarmaPlayerCanUseGK = False
  346. # Karma player can use escape and recall skills.
  347. # Default: True
  348. KarmaPlayerCanTeleport = True
  349. # Karma player can shop.
  350. # Default: True
  351. KarmaPlayerCanShop = True
  352. # Karma player can trade.
  353. # Default: True
  354. KarmaPlayerCanTrade = True
  355. # Karma player can use warehouse.
  356. # Default: True
  357. KarmaPlayerCanUseWareHouse = True
  358. # ---------------------------------------------------------------------------
  359. # Fame
  360. # ---------------------------------------------------------------------------
  361. # The maximum number of Fame points a player can have
  362. # Default: 100000
  363. MaxPersonalFamePoints = 100000
  364. # How frequently the player gets Fame points while in a Fortress Siege zone
  365. # Default: 300s (5 min)
  366. FortressZoneFameTaskFrequency = 300
  367. # How much Fame acquired while in a Fortress Siege Zone
  368. # Default: 31
  369. FortressZoneFameAcquirePoints = 31
  370. # How frequently the player gets Fame points while in a Castle Siege zone
  371. # Default: 300s (5 min)
  372. CastleZoneFameTaskFrequency = 300
  373. # How much Fame acquired while in a Castle Siege Zone
  374. # Default: 125
  375. CastleZoneFameAcquirePoints = 125
  376. # Dead players can receive fame.
  377. # Default: True
  378. FameForDeadPlayers = True
  379. # ---------------------------------------------------------------------------
  380. # Crafting
  381. # ---------------------------------------------------------------------------
  382. # Option to enable or disable crafting.
  383. # Default: True
  384. Crafting = True
  385. # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
  386. # Default: True
  387. CraftMasterwork = True
  388. # Limits for recipes
  389. # Default: 50, 50
  390. DwarfRecipeLimit = 50
  391. CommonRecipeLimit = 50
  392. # Alternative crafting rules. If enabled, the following will be true:
  393. # Crafting takes time.
  394. # Players get EXP/SP for crafting.
  395. # Default: False
  396. AlternativeCrafting = False
  397. # Crafting Time multiplier.
  398. # The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
  399. # Default: 1
  400. CraftingSpeed = 1
  401. # Additional crafting XP rate multiplier.
  402. # Default: 1
  403. CraftingXpRate = 1
  404. # Additional crafting SP rate multiplier.
  405. # Default: 1
  406. CraftingSpRate = 1
  407. # Additional XP rate multiplier when creating rare item.
  408. # Default: 2
  409. CraftingRareXpRate = 2
  410. # Additional SP rate multiplier when creating rare item.
  411. # Default: 2
  412. CraftingRareSpRate = 2
  413. # If set to False, blacksmiths don't take recipes from players inventory when crafting.
  414. # Default: True
  415. BlacksmithUseRecipes = True
  416. # Store/Restore Dwarven Manufacture list
  417. # Keep manufacture shoplist after relog
  418. # Default: False
  419. StoreRecipeShopList = False
  420. # ---------------------------------------------------------------------------
  421. # Clan
  422. # ---------------------------------------------------------------------------
  423. # Day on which all pending clan leader requests will be applied:
  424. # Possible values:
  425. # 1 - Sunday
  426. # 2 - Monday
  427. # 3 - Tuesday
  428. # 4 - Wednesday
  429. # 5 - Thursday
  430. # 6 - Friday
  431. # 7 - Saturday
  432. # Default: 3
  433. ClanLeaderDateChange = 3
  434. # Hour on which all pending data requests will be applied:
  435. # Format: Hour:Minute:Second
  436. # Default: 00:00:00
  437. ClanLeaderHourChange = 00:00:00
  438. # When enabled all clan leader requests will be performed instantly.
  439. # Default: False
  440. ClanLeaderInstantActivation = False
  441. # Number of days you have to wait before joining another clan.
  442. # Default: 1
  443. DaysBeforeJoinAClan = 1
  444. # Number of days you have to wait before creating a new clan.
  445. # Default: 10
  446. DaysBeforeCreateAClan = 10
  447. # Number of days it takes to dissolve a clan.
  448. # Default: 7
  449. DaysToPassToDissolveAClan = 7
  450. # Number of days before joining a new alliance when clan voluntarily leave an alliance.
  451. # Default: 1
  452. DaysBeforeJoiningAllianceAfterLeaving = 1
  453. # Number of days before joining a new alliance when clan was dismissed from an alliance.
  454. # Default: 1
  455. DaysBeforeJoinAllyWhenDismissed = 1
  456. # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
  457. # Default: 1
  458. DaysBeforeAcceptNewClanWhenDismissed = 1
  459. # Number of days before creating a new alliance after dissolving an old alliance.
  460. # Default: 1
  461. DaysBeforeCreateNewAllyWhenDissolved = 1
  462. # Maximum number of clans in alliance.
  463. # Default: 3
  464. MaxNumOfClansInAlly = 3
  465. # Allow clan members to withdraw from the clan warehouse.
  466. # Default: False
  467. MembersCanWithdrawFromClanWH = False
  468. # Remove castle circlets after a clan loses their castle or a player leaves a clan.
  469. # Default: True
  470. RemoveCastleCirclets = True
  471. # Number of members needed to request a clan war.
  472. # Default: 15
  473. ClanMembersForWar = 15
  474. # ---------------------------------------------------------------------------
  475. # Party
  476. # ---------------------------------------------------------------------------
  477. # CONFUSING(nothing to do with party) -> When you made damage to a mob
  478. # and are inside this range, you will be considered as player to reward.
  479. # Checks for party range to mob to calculate rewards(exp, items).
  480. # Default: 1600
  481. PartyRange = 1600
  482. # 1. Used for items which are evenly distributed in party
  483. # 2. Used to handle random and by turn party loot
  484. # Default: 1400
  485. PartyRange2 = 1400
  486. # Specifies whether stackable items will be split up to be evenly distributed to
  487. # all party members in range of the looter. Item amounts which can not be evenly
  488. # split up are distributed randomly to party members in range of the looter.
  489. # Default: False
  490. PartyEvenlyDistributeAllStackableItems=False
  491. # Specifies whether non stackable items will be split up to be evenly
  492. # distributed to all party members in range of the looter. That means if you
  493. # have a highrate server and get multiple fulldrops of the same item, it is
  494. # evenly distributed to all party members in range of the looter. Item amounts
  495. # which can not be evenly split up are distributed randomly to party members in
  496. # range of the looter.
  497. # Default: False
  498. PartyEvenlyDistributeAllOtherItems=False
  499. # List of items which get split up to be evenly distributed to party members. By
  500. # default, only adena is split. Item ids are seperated by comma. Item amounts
  501. # which can not be evenly split up are distributed randomly to party members in
  502. # range of the looter.
  503. # Default: 57
  504. PartyEvenlyDistributeItems=57
  505. # If true, when party leader leaves party, next member in party will be the leader.
  506. # If false the party be will dispersed.
  507. # Default: False
  508. LeavePartyLeader = False
  509. # ---------------------------------------------------------------------------
  510. # Initial Settings:
  511. # ---------------------------------------------------------------------------
  512. #Initial Equipment Events is to enable a special settings for the items that a new character starts with.
  513. #Default: False
  514. InitialEquipmentEvent = False
  515. # This is the amount of Adena that a new character starts their character with.
  516. # Default: 0
  517. StartingAdena = 0
  518. # This is the starting level of the new character.
  519. # Default: 1
  520. StartingLevel = 1
  521. # This is the amount of SP that a new character starts their character with.
  522. # Default: 0
  523. StartingSP = 0
  524. # ---------------------------------------------------------------------------
  525. # Other Settings:
  526. # ---------------------------------------------------------------------------
  527. # This is the maximum amount of Adena that character can have in his inventory or warehouse.
  528. # The maximum input amount is 9,223,372,036,854,775,807. (nine quintillion
  529. # two hundred twenty three quadrillion three hundred seventy two trillion thirty six billion
  530. # eight hundred fifty four million seven hundred seventy five thousand eight hundred seven)
  531. # Setting negative values (-1 or others) will result in maximum amount available.
  532. # Big values do not cause critical errors, although only 16 digits are visible in the inventory
  533. # (example: 3,372,036,854,775,807 is visible out of 9,223,372,036,854,775,807)
  534. # Default: 99900000000 (99 billion and 900 million)
  535. MaxAdena = 99900000000
  536. # This option, when set to True, will enable automatically picking up items.
  537. # If set False it will force the player to pickup dropped items from mobs.
  538. # This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
  539. # Default: False
  540. AutoLoot = False
  541. # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
  542. # If set False it will force the player to pickup dropped items from bosses.
  543. # This excludes herbs mentioned above and items from mobs.
  544. # Default: False
  545. AutoLootRaids = False
  546. # Delay for raid drop items loot privilege
  547. # Require Command Channel , check next option
  548. # Value is in seconds
  549. # Default: 900 (15min)
  550. RaidLootRightsInterval = 900
  551. # Minimal size of Command Channel for apply raid loot privilege
  552. # Default: 45
  553. RaidLootRightsCCSize = 45
  554. # This is the time in seconds that it will take for the player command "/unstuck" to activate.
  555. # Default: 300
  556. UnstuckInterval = 300
  557. # Teleport Watchdog Timeout (seconds)
  558. # Player forced to appear if remain in teleported state longer than timeout
  559. # Does not set too low, recommended value 60s.
  560. # This time is in seconds, leave it at 0 if you want this feature disabled.
  561. # Default: 0
  562. TeleportWatchdogTimeout = 0
  563. # After a player teleports, this is the time the player is protected.
  564. # This time is in seconds, leave it at 0 if you want this feature disabled.
  565. # Retail (Since GE): 600 (10 minutes)
  566. # Default: 600
  567. PlayerSpawnProtection = 600
  568. # Spawn protection should disappear with any action with the exception
  569. # of the item usage from items in this list.
  570. # Format: itemId,itemId,itemId,....
  571. # Default: 0
  572. PlayerSpawnProtectionAllowedItems =
  573. # Teleport spawn protection time. It will protect the player in the
  574. # teleport spawn for the given time. 0 to disable feature
  575. PlayerTeleportProtection = 0
  576. # If enabled, players respawn in town on different locations defined in zone.xml for given town.
  577. # If disabled the first spawn location from zone.xml is used.
  578. # Default: True
  579. RandomRespawnInTown = True
  580. # This will allow a random offset from the base teleport location coordinates based on a maximum offset.
  581. # Default: True
  582. OffsetOnTeleport = True
  583. # Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled .
  584. # Default: 50
  585. MaxOffsetOnTeleport = 50
  586. # This option is to enable or disable the use of in game petitions.
  587. # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
  588. # The MaximumPendingPetitions is the total amount of petitions in the server.
  589. # Note:
  590. # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
  591. # Default: True, 5, 25
  592. PetitioningAllowed = True
  593. MaxPetitionsPerPlayer = 5
  594. MaxPetitionsPending = 25
  595. # Free teleporting around the world.
  596. # Default: False
  597. FreeTeleporting = False
  598. # Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
  599. # Default: 7
  600. DeleteCharAfterDays = 7
  601. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
  602. # A few examples for "ExponentXp = 5." and "ExponentSp = 3.":
  603. # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
  604. # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
  605. # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
  606. # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
  607. # Default: 0, 0
  608. ExponentXp = 0
  609. ExponentSp = 0
  610. # PARTY XP DISTRIBUTION
  611. # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
  612. # In that case he will not receive any Exp/SP from party and is not counted for party bonus.
  613. # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
  614. # Available Options: highfive, auto, level, percentage, none
  615. # Default: highfive
  616. PartyXpCutoffMethod = highfive
  617. # This option takes effect when "percentage" method is chosen. Don't use high values for this!
  618. # Default: 3.0
  619. PartyXpCutoffPercent = 3.0
  620. # This option takes effect when "level" method is chosen. Don't use low values for this!
  621. # Default: 20
  622. PartyXpCutoffLevel = 20
  623. # This option takes effect when "highfive" method is chosen.
  624. # Each pair of numbers represent a level range.
  625. # If the gap is between the first pair, there is no penalty.
  626. # If the gap is between the second pair, the lowest party member will gain only 30% of the XP that others receive.
  627. # If the gap is between the last pair, the lowest party member will not receive any XP.
  628. # Default: 0,9;10,14;15,99
  629. PartyXpCutoffGaps = 0,9;10,14;15,99
  630. # This option takes effect when "highfive" method is chosen.
  631. # Each number represent the XP percent gain at that level gap.
  632. # For the first gap, the lowest party member will gain 100% XP as there is no penalty.
  633. # For the second gap, the lowest party member will gain only 30% of the XP that others receive.
  634. # For the last gap, the lowest party member will not receive any XP.
  635. # Default: 100,30,0
  636. PartyXpCutoffGapPercent = 100,30,0
  637. # Tutorial for new player enter into Game
  638. # Please remember its sometimes important to novice players
  639. # Default: True
  640. Tutorial = True
  641. # Expertise penalty
  642. # If disabled, player will not receive penalty for equip higher grade items
  643. # Default: True
  644. ExpertisePenalty = True
  645. # Player can in client define his own key mapping and for save it must be stored server side.
  646. # Default: True
  647. StoreUISettings = True
  648. # If enabled, when character in silence (block PMs) mode sends a PM to a character, silence mode no longer blocks this character,
  649. # allowing both characters send each other PMs even with enabled silence mode.
  650. # The exclude list is cleared each time the character goes into silence mode.
  651. SilenceModeExclude = False
  652. # Enables alternative validation of triggering skills.
  653. # When enabled pvp skills will not be casted on non flagged player.
  654. # Sadly its non-retail
  655. # Default: False
  656. ValidateTriggerSkills = False
  657. # ---------------------------------------------------------------------------
  658. # Misc Player Settings
  659. # ---------------------------------------------------------------------------
  660. # Player name template.
  661. # Examples:
  662. # PlayerNameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
  663. # The above setting will allow names with first capital letter, next three small letters,
  664. # and any letter (case insensitive) or number, like OmfgWTF1
  665. # PlayerNameTemplate = [A-Z][a-z]*
  666. # The above setting will allow names only of letters with first one capital, like Omfgwtf
  667. # The default forces start with a letter and continues either with letters or numbers.
  668. # Default: [a-zA-Z0-9]*
  669. PlayerNameTemplate = [a-zA-Z0-9]*
  670. # This setting restricts names players can give to their pets.
  671. # See CnameTemplate for details
  672. # Default: [a-zA-Z0-9]*
  673. PetNameTemplate = [a-zA-Z0-9]*
  674. # Character name restriction
  675. # Disallow characters to have a name which contains the words.
  676. # Split them with ",". Use lowercase. Example: announcements,announce...
  677. # Default: annou,ammou,amnou,anmou,anou,amou,announcements,announce
  678. ForbiddenNames = annou,ammou,amnou,anmou,anou,amou,announcements,announce
  679. # Maximum number of characters per account.
  680. # Default: 7 (client limit)
  681. CharMaxNumber = 7