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- # ---------------------------------------------------------------------------
- # Alternative Character Settings
- # ---------------------------------------------------------------------------
- # This properties file is solely for the purpose of Character modifications that directly influence them.
- # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
- # Warning:
- # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
- # ---------------------------------------------------------------------------
- # Statistics
- # ---------------------------------------------------------------------------
- # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death.
- # If this is set to False, the character will not de-level even if their Experience is below their level after death.
- # Default: True
- Delevel = True
- # This option enable check for all player skills for skill level.
- # If player level is lower than skill learn level - 9, skill level is decreased to next possible level.
- # If there is no possible level, skill is removed from player.
- DecreaseSkillOnDelevel = True
- # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
- # Default: 1
- WeightLimit = 1
- # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
- # Default: 0
- RunSpeedBoost = 0
- # Chance of receiving the Death Penalty debuff when killed by a mob.
- # Default: 20
- DeathPenaltyChance = 20
- # Percent of HP, MP, and CP which is restored on character revival.
- # Use 0.00 to disable restore
- # Default: 0.00, 0.65, 0.00
- RespawnRestoreCP = 0.00
- RespawnRestoreHP = 0.65
- RespawnRestoreMP = 0.00
- # Percent of HP, MP, and CP regeneration for players.
- # Example: Setting HP to 0.10 will cause player HP to regenerate 90% slower than normal.
- # Default: 1.00, 1.00, 1.00
- HpRegenMultiplier = 1.00
- MpRegenMultiplier = 1.00
- CpRegenMultiplier = 1.00
- # ---------------------------------------------------------------------------
- # Skills & Effects
- # ---------------------------------------------------------------------------
- # When this is enabled it will read the "SkillDuration" option.
- # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
- # Default: False
- ModifySkillDuration = False
- # Skill duration list
- # Format: skillid,newtime;skillid2,newtime2...
- # Example:
- # This enable 1h(3600) duration for songs.
- # SkillDuration = 264,3600;265,3600;266,3600;267,3600;268,3600;269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;363,3600;364,3600
- SkillDuration =
- # When this is enabled it will read the "SkillReuseList" option.
- ModifySkillReuse = False
- # Format: skillid,newDelayTime;skillid,newDelayTime2
- SkillReuse =
- # If it's true all class skills will be delivered upon level up and login.
- # Default: False
- AutoLearnSkills = False
- # If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
- # Default: False
- AutoLearnForgottenScrollSkills = False
- # Default: False
- AutoLootHerbs = False
- # Maximum number of buffs and songs/dances.
- # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
- # Default: 20, 12, 12
- MaxBuffAmount = 20
- MaxTriggeredBuffAmount = 12
- MaxDanceAmount = 12
- # Allow players to cancel dances/songs via Alt+click on buff icon
- # Default: False
- DanceCancelBuff = False
- # This option enables/disables additional MP consume for dances and songs.
- # Default: True
- DanceConsumeAdditionalMP = True
- # Allow players to have all dances/songs stored when logout.
- # Default: False
- StoreDances = False
- # This option allows a player to automatically learn Divine Inspiration.
- # This is not included in AutoLearnSkills above.
- # Default: False
- AutoLearnDivineInspiration = False
- # This is to allow a character to be canceled during bow use, skill use, or both.
- # Available Options: bow, cast, all
- # Default: cast
- CancelByHit = cast
- # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
- # Default: True
- MagicFailures = True
- # Protection from aggressive mobs after getting up from fake death.
- # The value is specified in seconds.
- # Default: 0
- PlayerFakeDeathUpProtection = 0
- # This option is to enable or disable the storage of buffs/debuffs among other effects.
- # Default: True
- StoreSkillCooltime = True
- # This option is to enable or disable the storage of buffs/debuffs among other effects during
- # a subclass change
- # Default: False
- SubclassStoreSkillCooltime = False
- # These are alternative rules for shields.
- # If True and they block:
- # The damage is powerAtk-shieldDef,
- # If False and they block:
- # The damage is powerAtk / (shieldDef + powerDef)
- # Default: False
- ShieldBlocks = False
- # This is the percentage for perfect shield block rate.
- # Default: 10
- PerfectShieldBlockRate = 10
- # This is the value ticks are multiplied with to result in interval per tick in milliseconds.
- # Note: Editing this will not affect how much the over-time effects heals since heal scales with that value too.
- # Default: 666
- EffectTickRatio = 666
- # ---------------------------------------------------------------------------
- # Class, Sub-class and skill learning options
- # ---------------------------------------------------------------------------
- # Allow use of Event Managers for changing occupation without any quests.
- # Default: False
- AllowClassMasters = False
- # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
- # 1st occupation change for 100.000 Adena (item id 57)
- # 2nd occupation change for 1.000.0000 Adena (item id 57)
- # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
- # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
- # ConfigClassMaster=1;[];[];2;[];[];3;[];[]
- # 1st, 2nd, 3rd occupation change for free, without rewards.
- # ConfigClassMaster=1;[];[];2;[];[]
- # Allow only first and second change.
- ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
- # Class Masters will allow changing to any occupation on any level inside class tree
- # For example, Dwarven Fighter will be able to advance to:
- # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
- # But Warsmith will be able to change only to Maestro.
- # Default = False
- AllowEntireTree = False
- # When character reach levels 20,40,76 he will receive tutorial page
- # with list of the all possible variants, and can select and immediately
- # change to the new occupation, or decide to choose later (on next login).
- # Can be used with or without classic Class Masters.
- # Default = False
- AlternateClassMaster = False
- # Require life crystal needed to learn clan skills.
- # Default: True
- LifeCrystalNeeded = True
- # Require book needed to enchant skills.
- # Default: True
- EnchantSkillSpBookNeeded = True
- # Require spell book needed to learn Divine Inspiration.
- # Default: True
- DivineInspirationSpBookNeeded = True
- # When enabled, the following will be true:
- # All classes can learn all skills.
- # Skills of another class costs x2 SP to learn.
- # Skills of another race costs x2 SP to learn.
- # Skills of fighters/mages costs x3 SP to learn.
- # Default: False
- SkillLearn = False
- # Allow player to sub-class without checking for unique quest items.
- # Default: False
- SubclassWithoutQuests = False
- # Allow player to add/change subclass at all village master
- # Default: False
- SubclassEverywhere = False
- # Allow player to learn transformations without quest.
- # Default: False
- TransformationWithoutQuest = False
- # Fee to remove Transfer skills.
- # Default: 10000000
- FeeDeleteTransferSkills = 10000000
- # Fee to remove Sub-Class skills.
- # Default: 10000000
- FeeDeleteSubClassSkills = 10000000
- # ---------------------------------------------------------------------------
- # Summons
- # ---------------------------------------------------------------------------
- # This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations
- # Default: True
- SummonStoreSkillCooltime = True
- # Servitor summons on login if player had it summoned before logout
- # Default: True
- RestoreServitorOnReconnect = True
- # Pet summons on login if player had it summoned before logout
- # Default: True
- RestorePetOnReconnect = True
- # ---------------------------------------------------------------------------
- # Limits
- # ---------------------------------------------------------------------------
- # Maximum Exp Bonus.
- # from vitality + nevit's hunting bonus, and etc..
- # Default: 3.5
- MaxExpBonus = 3.5
- # Maximum Sp Bonus.
- # from vitality + nevit's hunting bonus, and etc..
- # Default: 3.5
- MaxSpBonus = 3.5
- # Maximum character running speed.
- # Default: 250
- MaxRunSpeed = 250
- # Maximum character Physical Critical Rate. (10 = 1%)
- # Default: 500
- MaxPCritRate = 500
- # Maximum character Magic Critical Rate. (10 = 1%)
- # Default: 200
- MaxMCritRate = 200
- # Maximum character Attack Speed.
- # Default: 1500
- MaxPAtkSpeed = 1500
- # Maximum character Cast Speed.
- # Default: 1999
- MaxMAtkSpeed = 1999
- # Maximum character Evasion.
- # Default: 250
- MaxEvasion = 250
- # Minimum and Maximum Abnormal State Success Rate.
- # This affect all skills/effects chances, except in skills where minChance or maxChance parameters are defined.
- # Default: H5 minimum of 10% and maximum of 90%.
- MinAbnormalStateSuccessRate = 10
- MaxAbnormalStateSuccessRate = 90
- # It's possible to customize the maximum level
- # Above the default requires extra data
- # Maximum player level
- # Default: 85
- MaxPlayerLevel = 85
- # Maximum pet level
- # Default: 86
- MaxPetLevel = 86
- # Maximum number of allowed subclasses for every player.
- # Default: 3
- MaxSubclass = 3
- # Starting level for subclasses.
- # Default: 40
- BaseSubclassLevel = 40
- # Maximum subclass level.
- # Default: 80
- MaxSubclassLevel = 80
- # Maximum number of allowed slots for Private Stores Sell.
- # Other means all the other races aside from Dwarf.
- # Default: 4, 3
- MaxPvtStoreSellSlotsDwarf = 4
- MaxPvtStoreSellSlotsOther = 3
- # Maximum number of allowed slots for Private Stores Buy.
- # Other means all the other races aside from Dwarf.
- # Default: 5, 4
- MaxPvtStoreBuySlotsDwarf = 5
- MaxPvtStoreBuySlotsOther = 4
- # This will control the inventory space limit (NOT WEIGHT LIMIT).
- # Default: 80, 100, 250
- MaximumSlotsForNoDwarf = 80
- MaximumSlotsForDwarf = 100
- MaximumSlotsForGMPlayer = 250
- MaximumSlotsForQuestItems = 100
- # This will control a character's warehouse capacity.
- # Notes:
- # This must be LESS then 300 or the client will crash.
- # Default: 120, 100, 200, 20
- MaximumWarehouseSlotsForDwarf = 120
- MaximumWarehouseSlotsForNoDwarf = 100
- MaximumWarehouseSlotsForClan = 200
- # Freight
- # Maximum items that can be placed in Freight
- # Default: 200
- MaximumFreightSlots = 200
- # The price for each item that's deposited
- # Default: 1000
- FreightPrice = 1000
- # Npc talk blockage. When a player talks to a NPC, he must wait some secs
- # before being able to walk again. In seconds
- # Default: 3
- # Set to 0 to disable it
- NpcTalkBlockingTime = 3
- # Friend List limit size.
- # Default: 128
- FriendListLimit = 128
- # Block List limit size.
- # Default: 128
- BlockListLimit = 128
- # ---------------------------------------------------------------------------
- # Enchanting
- # ---------------------------------------------------------------------------
- # This controls the chance an item has to break if it is enchanted.
- # This chance is in %, so if you set this to 100%, enchants will always succeed.
- EnchantChanceElementStone = 50
- EnchantChanceElementCrystal = 30
- EnchantChanceElementJewel = 20
- EnchantChanceElementEnergy = 10
- # List of non-enchantable items.
- # Currently apprentice, travelers weapons and Pailaka items
- # Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
- EnchantBlacklist = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
- # ---------------------------------------------------------------------------
- # Augmenting
- # ---------------------------------------------------------------------------
- # These control the chance to get a skill in the augmentation process.
- # Default: 15, 30, 45, 60
- AugmentationNGSkillChance = 15
- AugmentationMidSkillChance = 30
- AugmentationHighSkillChance = 45
- AugmentationTopSkillChance = 60
- # Accessory augmentation skills currently disabled
- AugmentationAccSkillChance = 0
- # This controls the chance to get a base stat modifier in the augmentation process.
- # Notes:
- # This has no dependency on the grade of Life Stone.
- # Default: 1
- AugmentationBaseStatChance = 1
- # These control the chance to get a glow effect in the augmentation process.
- # Notes:
- # No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
- # Default: 0, 40, 70, 100
- AugmentationNGGlowChance = 0
- AugmentationMidGlowChance = 40
- AugmentationHighGlowChance = 70
- AugmentationTopGlowChance = 100
- # This will enable retail like weapon augmentation, but then you can't change
- # weapon glow, base stat chance, because it wouldn't be retail like again.
- RetailLikeAugmentation = True
- # This will have effect ONLY when RetailLikeAugmentation is True. The sum of 4 numbers must be 100!
- # You can change probability (in %) of augment color chances - in order yellow, blue, purple, red
- # Purple and Red always give skill. Default is 55%,35%,7%,3% for all lifestone grades (ie 7+3=10%
- # for skill, not counting blue ones, that are very rare and not useful anyway).
- RetailLikeAugmentationNoGradeChance = 55,35,7,3
- RetailLikeAugmentationMidGradeChance = 55,35,7,3
- RetailLikeAugmentationHighGradeChance = 55,35,7,3
- RetailLikeAugmentationTopGradeChance = 55,35,7,3
- # This will enable retail like accessory augmentation, but then you cant change skill chances for accessory augments
- RetailLikeAugmentationAccessory = True
- # List of non-augmentable items, currently contains only Grand Boss jewels
- # Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
- # Rods can't be augmented too.
- # Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314
- AugmentationBlacklist = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175
- # Allows alternative augmentation of PvP items.
- # Default: False
- AllowAugmentPvPItems = false
- # ---------------------------------------------------------------------------
- # Karma
- # ---------------------------------------------------------------------------
- # Karma player can be killed in Peace zone.
- # Default: False
- KarmaPlayerCanBeKilledInPeaceZone = False
- # Karma player can use GateKeeper.
- # Default: False
- KarmaPlayerCanUseGK = False
- # Karma player can use escape and recall skills.
- # Default: True
- KarmaPlayerCanTeleport = True
- # Karma player can shop.
- # Default: True
- KarmaPlayerCanShop = True
- # Karma player can trade.
- # Default: True
- KarmaPlayerCanTrade = True
- # Karma player can use warehouse.
- # Default: True
- KarmaPlayerCanUseWareHouse = True
- # ---------------------------------------------------------------------------
- # Fame
- # ---------------------------------------------------------------------------
- # The maximum number of Fame points a player can have
- # Default: 100000
- MaxPersonalFamePoints = 100000
- # How frequently the player gets Fame points while in a Fortress Siege zone
- # Default: 300s (5 min)
- FortressZoneFameTaskFrequency = 300
- # How much Fame acquired while in a Fortress Siege Zone
- # Default: 31
- FortressZoneFameAcquirePoints = 31
- # How frequently the player gets Fame points while in a Castle Siege zone
- # Default: 300s (5 min)
- CastleZoneFameTaskFrequency = 300
- # How much Fame acquired while in a Castle Siege Zone
- # Default: 125
- CastleZoneFameAcquirePoints = 125
- # Dead players can receive fame.
- # Default: True
- FameForDeadPlayers = True
- # ---------------------------------------------------------------------------
- # Crafting
- # ---------------------------------------------------------------------------
- # Option to enable or disable crafting.
- # Default: True
- Crafting = True
- # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
- # Default: True
- CraftMasterwork = True
- # Limits for recipes
- # Default: 50, 50
- DwarfRecipeLimit = 50
- CommonRecipeLimit = 50
- # Alternative crafting rules. If enabled, the following will be true:
- # Crafting takes time.
- # Players get EXP/SP for crafting.
- # Default: False
- AlternativeCrafting = False
- # Crafting Time multiplier.
- # The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
- # Default: 1
- CraftingSpeed = 1
- # Additional crafting XP rate multiplier.
- # Default: 1
- CraftingXpRate = 1
- # Additional crafting SP rate multiplier.
- # Default: 1
- CraftingSpRate = 1
- # Additional XP rate multiplier when creating rare item.
- # Default: 2
- CraftingRareXpRate = 2
- # Additional SP rate multiplier when creating rare item.
- # Default: 2
- CraftingRareSpRate = 2
- # If set to False, blacksmiths don't take recipes from players inventory when crafting.
- # Default: True
- BlacksmithUseRecipes = True
- # Store/Restore Dwarven Manufacture list
- # Keep manufacture shoplist after relog
- # Default: False
- StoreRecipeShopList = False
- # ---------------------------------------------------------------------------
- # Clan
- # ---------------------------------------------------------------------------
- # Day on which all pending clan leader requests will be applied:
- # Possible values:
- # 1 - Sunday
- # 2 - Monday
- # 3 - Tuesday
- # 4 - Wednesday
- # 5 - Thursday
- # 6 - Friday
- # 7 - Saturday
- # Default: 3
- ClanLeaderDateChange = 3
- # Hour on which all pending data requests will be applied:
- # Format: Hour:Minute:Second
- # Default: 00:00:00
- ClanLeaderHourChange = 00:00:00
- # When enabled all clan leader requests will be performed instantly.
- # Default: False
- ClanLeaderInstantActivation = False
- # Number of days you have to wait before joining another clan.
- # Default: 1
- DaysBeforeJoinAClan = 1
- # Number of days you have to wait before creating a new clan.
- # Default: 10
- DaysBeforeCreateAClan = 10
- # Number of days it takes to dissolve a clan.
- # Default: 7
- DaysToPassToDissolveAClan = 7
- # Number of days before joining a new alliance when clan voluntarily leave an alliance.
- # Default: 1
- DaysBeforeJoiningAllianceAfterLeaving = 1
- # Number of days before joining a new alliance when clan was dismissed from an alliance.
- # Default: 1
- DaysBeforeJoinAllyWhenDismissed = 1
- # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
- # Default: 1
- DaysBeforeAcceptNewClanWhenDismissed = 1
- # Number of days before creating a new alliance after dissolving an old alliance.
- # Default: 1
- DaysBeforeCreateNewAllyWhenDissolved = 1
- # Maximum number of clans in alliance.
- # Default: 3
- MaxNumOfClansInAlly = 3
- # Allow clan members to withdraw from the clan warehouse.
- # Default: False
- MembersCanWithdrawFromClanWH = False
- # Remove castle circlets after a clan loses their castle or a player leaves a clan.
- # Default: True
- RemoveCastleCirclets = True
- # Number of members needed to request a clan war.
- # Default: 15
- ClanMembersForWar = 15
- # ---------------------------------------------------------------------------
- # Party
- # ---------------------------------------------------------------------------
- # CONFUSING(nothing to do with party) -> When you made damage to a mob
- # and are inside this range, you will be considered as player to reward.
- # Checks for party range to mob to calculate rewards(exp, items).
- # Default: 1600
- PartyRange = 1600
- # 1. Used for items which are evenly distributed in party
- # 2. Used to handle random and by turn party loot
- # Default: 1400
- PartyRange2 = 1400
- # Specifies whether stackable items will be split up to be evenly distributed to
- # all party members in range of the looter. Item amounts which can not be evenly
- # split up are distributed randomly to party members in range of the looter.
- # Default: False
- PartyEvenlyDistributeAllStackableItems=False
- # Specifies whether non stackable items will be split up to be evenly
- # distributed to all party members in range of the looter. That means if you
- # have a highrate server and get multiple fulldrops of the same item, it is
- # evenly distributed to all party members in range of the looter. Item amounts
- # which can not be evenly split up are distributed randomly to party members in
- # range of the looter.
- # Default: False
- PartyEvenlyDistributeAllOtherItems=False
- # List of items which get split up to be evenly distributed to party members. By
- # default, only adena is split. Item ids are seperated by comma. Item amounts
- # which can not be evenly split up are distributed randomly to party members in
- # range of the looter.
- # Default: 57
- PartyEvenlyDistributeItems=57
- # If true, when party leader leaves party, next member in party will be the leader.
- # If false the party be will dispersed.
- # Default: False
- LeavePartyLeader = False
- # ---------------------------------------------------------------------------
- # Initial Settings:
- # ---------------------------------------------------------------------------
- #Initial Equipment Events is to enable a special settings for the items that a new character starts with.
- #Default: False
- InitialEquipmentEvent = False
- # This is the amount of Adena that a new character starts their character with.
- # Default: 0
- StartingAdena = 0
- # This is the starting level of the new character.
- # Default: 1
- StartingLevel = 1
- # This is the amount of SP that a new character starts their character with.
- # Default: 0
- StartingSP = 0
- # ---------------------------------------------------------------------------
- # Other Settings:
- # ---------------------------------------------------------------------------
- # This is the maximum amount of Adena that character can have in his inventory or warehouse.
- # The maximum input amount is 9,223,372,036,854,775,807. (nine quintillion
- # two hundred twenty three quadrillion three hundred seventy two trillion thirty six billion
- # eight hundred fifty four million seven hundred seventy five thousand eight hundred seven)
- # Setting negative values (-1 or others) will result in maximum amount available.
- # Big values do not cause critical errors, although only 16 digits are visible in the inventory
- # (example: 3,372,036,854,775,807 is visible out of 9,223,372,036,854,775,807)
- # Default: 99900000000 (99 billion and 900 million)
- MaxAdena = 99900000000
- # This option, when set to True, will enable automatically picking up items.
- # If set False it will force the player to pickup dropped items from mobs.
- # This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
- # Default: False
- AutoLoot = False
- # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
- # If set False it will force the player to pickup dropped items from bosses.
- # This excludes herbs mentioned above and items from mobs.
- # Default: False
- AutoLootRaids = False
- # Delay for raid drop items loot privilege
- # Require Command Channel , check next option
- # Value is in seconds
- # Default: 900 (15min)
- RaidLootRightsInterval = 900
- # Minimal size of Command Channel for apply raid loot privilege
- # Default: 45
- RaidLootRightsCCSize = 45
- # This is the time in seconds that it will take for the player command "/unstuck" to activate.
- # Default: 300
- UnstuckInterval = 300
- # Teleport Watchdog Timeout (seconds)
- # Player forced to appear if remain in teleported state longer than timeout
- # Does not set too low, recommended value 60s.
- # This time is in seconds, leave it at 0 if you want this feature disabled.
- # Default: 0
- TeleportWatchdogTimeout = 0
- # After a player teleports, this is the time the player is protected.
- # This time is in seconds, leave it at 0 if you want this feature disabled.
- # Retail (Since GE): 600 (10 minutes)
- # Default: 600
- PlayerSpawnProtection = 600
- # Spawn protection should disappear with any action with the exception
- # of the item usage from items in this list.
- # Format: itemId,itemId,itemId,....
- # Default: 0
- PlayerSpawnProtectionAllowedItems =
- # Teleport spawn protection time. It will protect the player in the
- # teleport spawn for the given time. 0 to disable feature
- PlayerTeleportProtection = 0
- # If enabled, players respawn in town on different locations defined in zone.xml for given town.
- # If disabled the first spawn location from zone.xml is used.
- # Default: True
- RandomRespawnInTown = True
- # This will allow a random offset from the base teleport location coordinates based on a maximum offset.
- # Default: True
- OffsetOnTeleport = True
- # Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled .
- # Default: 50
- MaxOffsetOnTeleport = 50
- # This option is to enable or disable the use of in game petitions.
- # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
- # The MaximumPendingPetitions is the total amount of petitions in the server.
- # Note:
- # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
- # Default: True, 5, 25
- PetitioningAllowed = True
- MaxPetitionsPerPlayer = 5
- MaxPetitionsPending = 25
- # Free teleporting around the world.
- # Default: False
- FreeTeleporting = False
- # Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
- # Default: 7
- DeleteCharAfterDays = 7
- # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
- # A few examples for "ExponentXp = 5." and "ExponentSp = 3.":
- # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
- # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
- # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
- # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
- # Default: 0, 0
- ExponentXp = 0
- ExponentSp = 0
- # PARTY XP DISTRIBUTION
- # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
- # In that case he will not receive any Exp/SP from party and is not counted for party bonus.
- # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
- # Available Options: highfive, auto, level, percentage, none
- # Default: highfive
- PartyXpCutoffMethod = highfive
- # This option takes effect when "percentage" method is chosen. Don't use high values for this!
- # Default: 3.0
- PartyXpCutoffPercent = 3.0
- # This option takes effect when "level" method is chosen. Don't use low values for this!
- # Default: 20
- PartyXpCutoffLevel = 20
- # This option takes effect when "highfive" method is chosen.
- # Each pair of numbers represent a level range.
- # If the gap is between the first pair, there is no penalty.
- # If the gap is between the second pair, the lowest party member will gain only 30% of the XP that others receive.
- # If the gap is between the last pair, the lowest party member will not receive any XP.
- # Default: 0,9;10,14;15,99
- PartyXpCutoffGaps = 0,9;10,14;15,99
- # This option takes effect when "highfive" method is chosen.
- # Each number represent the XP percent gain at that level gap.
- # For the first gap, the lowest party member will gain 100% XP as there is no penalty.
- # For the second gap, the lowest party member will gain only 30% of the XP that others receive.
- # For the last gap, the lowest party member will not receive any XP.
- # Default: 100,30,0
- PartyXpCutoffGapPercent = 100,30,0
- # Tutorial for new player enter into Game
- # Please remember its sometimes important to novice players
- # Default: True
- Tutorial = True
- # Expertise penalty
- # If disabled, player will not receive penalty for equip higher grade items
- # Default: True
- ExpertisePenalty = True
- # Player can in client define his own key mapping and for save it must be stored server side.
- # Default: True
- StoreUISettings = True
- # If enabled, when character in silence (block PMs) mode sends a PM to a character, silence mode no longer blocks this character,
- # allowing both characters send each other PMs even with enabled silence mode.
- # The exclude list is cleared each time the character goes into silence mode.
- SilenceModeExclude = False
- # Enables alternative validation of triggering skills.
- # When enabled pvp skills will not be casted on non flagged player.
- # Sadly its non-retail
- # Default: False
- ValidateTriggerSkills = False
- # ---------------------------------------------------------------------------
- # Misc Player Settings
- # ---------------------------------------------------------------------------
- # Player name template.
- # Examples:
- # PlayerNameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
- # The above setting will allow names with first capital letter, next three small letters,
- # and any letter (case insensitive) or number, like OmfgWTF1
- # PlayerNameTemplate = [A-Z][a-z]*
- # The above setting will allow names only of letters with first one capital, like Omfgwtf
- # The default forces start with a letter and continues either with letters or numbers.
- # Default: [a-zA-Z0-9]*
- PlayerNameTemplate = [a-zA-Z0-9]*
- # This setting restricts names players can give to their pets.
- # See CnameTemplate for details
- # Default: [a-zA-Z0-9]*
- PetNameTemplate = [a-zA-Z0-9]*
- # Character name restriction
- # Disallow characters to have a name which contains the words.
- # Split them with ",". Use lowercase. Example: announcements,announce...
- # Default: annou,ammou,amnou,anmou,anou,amou,announcements,announce
- ForbiddenNames = annou,ammou,amnou,anmou,anou,amou,announcements,announce
- # Maximum number of characters per account.
- # Default: 7 (client limit)
- CharMaxNumber = 7
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