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- /*
- * Copyright (C) 2004-2013 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.skills;
- import java.util.ArrayList;
- import java.util.Iterator;
- import java.util.List;
- import java.util.concurrent.ScheduledFuture;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import com.l2jserver.gameserver.GeoData;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.enums.ShotType;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.MagicSkillLaunched;
- import com.l2jserver.gameserver.util.Point3D;
- import com.l2jserver.gameserver.util.Util;
- /**
- * @author UnAfraid
- */
- public class SkillChannelizer implements Runnable
- {
- private static final Logger _log = Logger.getLogger(SkillChannelizer.class.getName());
-
- private final L2Character _channelizer;
- private L2Character _channelized;
-
- private L2Skill _skill;
- private volatile ScheduledFuture<?> _task = null;
-
- public SkillChannelizer(L2Character channelizer)
- {
- _channelizer = channelizer;
- }
-
- public L2Character getChannelizer()
- {
- return _channelizer;
- }
-
- public L2Character getChannelized()
- {
- return _channelized;
- }
-
- public boolean hasChannelized()
- {
- return _channelized != null;
- }
-
- public void startChanneling(L2Skill skill)
- {
- // Verify for same status.
- if (isChanneling())
- {
- _log.log(Level.WARNING, "Character: " + toString() + " is attempting to channel skill but he already does!");
- return;
- }
-
- // Start channeling.
- _skill = skill;
- _task = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(this, skill.getChannelingTickInitialDelay(), skill.getChannelingTickInterval());
- }
-
- public void stopChanneling()
- {
- // Verify for same status.
- if (!isChanneling())
- {
- _log.log(Level.WARNING, "Character: " + toString() + " is attempting to stop channel skill but he does not!");
- return;
- }
-
- // Cancel the task and unset it.
- _task.cancel(false);
- _task = null;
-
- // Cancel target channelization and unset it.
- if (_channelized != null)
- {
- _channelized.getSkillChannelized().removeChannelizer(_skill.getChannelingSkillId(), getChannelizer());
- _channelized = null;
- }
-
- // unset skill.
- _skill = null;
- }
-
- public L2Skill getSkill()
- {
- return _skill;
- }
-
- public boolean isChanneling()
- {
- return _task != null;
- }
-
- @Override
- public void run()
- {
- if (!isChanneling())
- {
- return;
- }
-
- if (_skill.getMpPerChanneling() > 0)
- {
- // Validate mana per tick.
- if (_channelizer.getCurrentMp() < _skill.getMpPerChanneling())
- {
- if (_channelizer.isPlayer())
- {
- _channelizer.sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
- }
- _channelizer.abortCast();
- return;
- }
-
- // Reduce mana per tick
- _channelizer.reduceCurrentMp(_skill.getMpPerChanneling());
- }
-
- // Apply channeling skills on the targets.
- if (_skill.getChannelingSkillId() > 0)
- {
- final L2Skill baseSkill = SkillTable.getInstance().getInfo(_skill.getChannelingSkillId(), 1);
- if (baseSkill == null)
- {
- _log.log(Level.WARNING, getClass().getSimpleName() + ": skill " + _skill + " couldn't find effect id skill: " + _skill.getChannelingSkillId() + " !");
- _channelizer.abortCast();
- return;
- }
-
- if (_channelized == null)
- {
- final List<L2Character> targets = getTargetList();
- if (targets.isEmpty())
- {
- _log.log(Level.WARNING, getClass().getSimpleName() + ": skill " + _skill + " couldn't find proper target!");
- _channelizer.abortCast();
- return;
- }
-
- _channelized = targets.get(0);
- _channelized.getSkillChannelized().addChannelizer(_skill.getChannelingSkillId(), getChannelizer());
- }
-
- if (!Util.checkIfInRange(_skill.getEffectRange(), _channelizer, _channelized, true))
- {
- _channelizer.abortCast();
- _channelizer.sendPacket(SystemMessageId.CANT_SEE_TARGET);
- }
- else if (!GeoData.getInstance().canSeeTarget(_channelizer, _channelized))
- {
- _channelizer.abortCast();
- _channelizer.sendPacket(SystemMessageId.CANT_SEE_TARGET);
- }
- else
- {
- final int maxSkillLevel = SkillTable.getInstance().getMaxLevel(_skill.getChannelingSkillId());
- final int skillLevel = Math.min(_channelized.getSkillChannelized().getChannerlizersSize(_skill.getChannelingSkillId()), maxSkillLevel);
-
- final BuffInfo info = _channelized.getEffectList().getBuffInfoBySkillId(_skill.getChannelingSkillId());
- if ((info == null) || (info.getSkill().getLevel() < skillLevel))
- {
- final L2Skill skill = SkillTable.getInstance().getInfo(_skill.getChannelingSkillId(), skillLevel);
- skill.applyEffects(getChannelizer(), null, _channelized, null, false, false);
- }
- _channelizer.broadcastPacket(new MagicSkillLaunched(_channelizer, _skill.getId(), _skill.getLevel(), _channelized));
- }
- }
- else
- {
- final List<L2Character> targets = getTargetList();
- final Iterator<L2Character> it = targets.iterator();
- while (it.hasNext())
- {
- final L2Character target = it.next();
- if (!GeoData.getInstance().canSeeTarget(_channelizer, target))
- {
- it.remove();
- continue;
- }
-
- if (_channelizer.isPlayable() && target.isPlayable() && _skill.isBad())
- {
- // Validate pvp conditions.
- if (_channelizer.isPlayable() && _channelizer.getActingPlayer().canAttackCharacter(target))
- {
- // Apply channeling skill effects on the target.
- _skill.applyEffects(_channelizer, null, _channelizer, null, false, false);
- // Update the pvp flag of the caster.
- _channelizer.getActingPlayer().updatePvPStatus(target);
- }
- else
- {
- it.remove();
- }
- }
- else
- {
- // Apply channeling skill effects on the target.
- _skill.applyEffects(_channelizer, null, _channelizer, null, false, false);
- }
- }
-
- // Broadcast MagicSkillLaunched on every cast.
- _channelizer.broadcastPacket(new MagicSkillLaunched(_channelizer, _skill.getId(), _skill.getLevel(), targets.toArray(new L2Character[0])));
-
- // Reduce shots.
- if (_skill.useSpiritShot())
- {
- _channelizer.setChargedShot(_channelizer.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false);
- }
- else
- {
- _channelizer.setChargedShot(ShotType.SOULSHOTS, false);
- }
-
- // Shots are re-charged every cast.
- _channelizer.rechargeShots(_skill.useSoulShot(), _skill.useSpiritShot());
- }
- }
-
- public List<L2Character> getTargetList()
- {
- // Get possible targets
- final List<L2Character> targets = new ArrayList<>();
- switch (_skill.getTargetType())
- {
- case GROUND:
- {
- int x = _channelizer.getX();
- int y = _channelizer.getY();
- int z = _channelizer.getZ();
-
- if (_channelizer.isPlayer())
- {
- final Point3D wordPosition = _channelizer.getActingPlayer().getCurrentSkillWorldPosition();
- if (wordPosition != null)
- {
- x = wordPosition.getX();
- y = wordPosition.getY();
- z = wordPosition.getZ();
- }
- }
-
- for (L2Character cha : _channelizer.getKnownList().getKnownCharacters())
- {
- // Null target or caster himself is not valid target.
- if ((cha == null) || (cha == _channelizer))
- {
- continue;
- }
-
- // Target is too far.
- if (cha.calculateDistance(x, y, z, true, false) > _skill.getAffectRange())
- {
- continue;
- }
-
- // Only attackable creatures can be attacked.
- if (cha.isL2Attackable() || cha.isPlayable())
- {
- if (cha.isAlikeDead())
- {
- continue;
- }
-
- // Valid target, registering it.
- targets.add(cha);
- }
- }
- break;
- }
- default:
- {
- // Null target, not L2Character or caster himself is not valid target.
- if ((_channelizer.getTarget() != null) && _channelizer.getTarget().isCharacter() && (_channelizer.getTarget() != _channelizer))
- {
- targets.add((L2Character) _channelizer.getTarget());
- }
- break;
- }
- }
- return targets;
- }
- }
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