ConditionPlayerCanSummon.java 2.1 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.conditions;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.datatables.CharSummonTable;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.model.stats.Env;
  24. import com.l2jserver.gameserver.network.SystemMessageId;
  25. /**
  26. * Player Can Summon condition implementation.
  27. * @author Zoey76
  28. */
  29. public class ConditionPlayerCanSummon extends Condition
  30. {
  31. private final boolean _val;
  32. public ConditionPlayerCanSummon(boolean val)
  33. {
  34. _val = val;
  35. }
  36. @Override
  37. public boolean testImpl(Env env)
  38. {
  39. final L2PcInstance player = env.getPlayer();
  40. if (player == null)
  41. {
  42. return false;
  43. }
  44. boolean canSummon = true;
  45. if (Config.RESTORE_SERVITOR_ON_RECONNECT && CharSummonTable.getInstance().getServitors().containsKey(player.getObjectId()))
  46. {
  47. player.sendPacket(SystemMessageId.SUMMON_ONLY_ONE);
  48. canSummon = false;
  49. }
  50. else if (Config.RESTORE_PET_ON_RECONNECT && CharSummonTable.getInstance().getPets().containsKey(player.getObjectId()))
  51. {
  52. player.sendPacket(SystemMessageId.SUMMON_ONLY_ONE);
  53. canSummon = false;
  54. }
  55. else if (player.hasSummon())
  56. {
  57. player.sendPacket(SystemMessageId.SUMMON_ONLY_ONE);
  58. canSummon = false;
  59. }
  60. else if (player.isFlyingMounted() || player.isMounted())
  61. {
  62. canSummon = false;
  63. }
  64. return (_val == canSummon);
  65. }
  66. }