Character.properties 30 KB

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  1. # ---------------------------------------------------------------------------
  2. # Alternative Character Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of Character modifications that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # Statistics
  10. # ---------------------------------------------------------------------------
  11. # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.
  12. # Default: True
  13. Delevel = True
  14. # This option enable check for all player skills for skill level.
  15. # If player level is lower than skill learn level - 9, skill level is decreased to next possible level.
  16. # If there is no possible level, skill is removed from player.
  17. DecreaseSkillOnDelevel = True
  18. # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
  19. # Default: 1
  20. AltWeightLimit = 1
  21. # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
  22. # Default: 0
  23. RunSpeedBoost = 0
  24. # Chance of receiving the Death Penalty debuff when killed by a mob.
  25. # Default: 20
  26. DeathPenaltyChance = 20
  27. # Percent of HP, MP, and CP which is restored on character revival.
  28. # Use 0 to disable restore
  29. # Default: 0, 65, 0
  30. RespawnRestoreCP = 0
  31. RespawnRestoreHP = 65
  32. RespawnRestoreMP = 0
  33. # Percent of HP, MP, and CP regeneration for players.
  34. # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
  35. # Default: 100, 100, 100
  36. HpRegenMultiplier = 100
  37. MpRegenMultiplier = 100
  38. CpRegenMultiplier = 100
  39. # Decrease CP by 10 every normal hit a player do
  40. # Default: False
  41. AltGameTiredness = False
  42. # ---------------------------------------------------------------------------
  43. # Skills & Effects
  44. # ---------------------------------------------------------------------------
  45. # When this is enabled it will read the "SkillDurationList" option.
  46. # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
  47. # Default: False
  48. EnableModifySkillDuration = False
  49. # Skill duration list
  50. # Format: skillid,newtime;skillid2,newtime2...
  51. # Example:
  52. # This enable 1h(3600) duration for songs, the "\"indicates new line,
  53. # and is only set for formating purposes.
  54. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
  55. # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
  56. # 363,3600;364,3600
  57. SkillDurationList =
  58. # When this is enabled it will read the "SkillReuseList" option.
  59. EnableModifySkillReuse = False
  60. # Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
  61. SkillReuseList =
  62. # If it's true all class skills will be delivered upon level up and login.
  63. # Default: False
  64. AutoLearnSkills = False
  65. # If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
  66. # Default: False
  67. AutoLearnForgottenScrollSkills = False
  68. # Default: False
  69. AutoLootHerbs = False
  70. # Maximum number of buffs and songs/dances.
  71. # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
  72. # Default: 20, 12, 12
  73. MaxBuffAmount = 20
  74. MaxTriggeredBuffAmount = 12
  75. MaxDanceAmount = 12
  76. # Allow players to cancel dances/songs via Alt+click on buff icon
  77. # Default: False
  78. DanceCancelBuff = False
  79. # This option enables/disables additional MP consume for dances and songs.
  80. # Default: True
  81. DanceConsumeAdditionalMP = True
  82. # Allow players to have all dances/songs stored when logout.
  83. # Default: False
  84. AltStoreDances = False
  85. # This option allows a player to automatically learn Divine Inspiration.
  86. # This is not included in AutoLearnSkills above.
  87. # Default: False
  88. AutoLearnDivineInspiration = False
  89. # This is to allow a character to be canceled during bow use, skill use, or both.
  90. # Available Options: bow, cast, all
  91. # Default: cast
  92. AltGameCancelByHit = cast
  93. # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
  94. # Default: True
  95. MagicFailures = True
  96. # Protection from aggressive mobs after getting up from fake death.
  97. # The value is specified in seconds.
  98. # Default: 0
  99. PlayerFakeDeathUpProtection = 0
  100. # This option is to enable or disable the storage of buffs/debuffs among other effects.
  101. # Default: True
  102. StoreSkillCooltime = True
  103. # This option is to enable or disable the storage of buffs/debuffs among other effects during
  104. # a subclass change
  105. # Default: False
  106. SubclassStoreSkillCooltime = False
  107. # These are alternative rules for shields.
  108. # If True and they block:
  109. # The damage is powerAtk-shieldDef,
  110. # If False and they block:
  111. # The damage is powerAtk / (shieldDef + powerDef)
  112. # Default: False
  113. AltShieldBlocks = False
  114. # This is the percentage for perfect shield block rate.
  115. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  116. # Default: 10
  117. AltPerfectShieldBlockRate = 10
  118. # ---------------------------------------------------------------------------
  119. # Class, Sub-class and skill learning options
  120. # ---------------------------------------------------------------------------
  121. # Allow use of Event Managers for changing occupation without any quests.
  122. # Default: False
  123. AllowClassMasters = False
  124. # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
  125. # 1st occupation change for 100.000 Adena (item id 57)
  126. # 2nd occupation change for 1.000.0000 Adena (item id 57)
  127. # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
  128. # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
  129. # ConfigClassMaster=1;[];[];2;[];[];3;[];[]
  130. # 1st, 2nd, 3rd occupation change for free, without rewards.
  131. # ConfigClassMaster=1;[];[];2;[];[]
  132. # Allow only first and second change.
  133. ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
  134. # Class Masters will allow changing to any occupation on any level inside class tree
  135. # For example, Dwarven Fighter will be able to advance to:
  136. # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
  137. # But Warsmith will be able to change only to Maestro.
  138. # Default = False
  139. AllowEntireTree = False
  140. # When character reach levels 20,40,76 he will receive tutorial page
  141. # with list of the all possible variants, and can select and immediately
  142. # change to the new occupation, or decide to choose later (on next login).
  143. # Can be used with or without classic Class Masters.
  144. # Default = False
  145. AlternateClassMaster = False
  146. # Require life crystal needed to learn clan skills.
  147. # Default: True
  148. LifeCrystalNeeded = True
  149. # Require book needed to enchant skills.
  150. # Default: True
  151. EnchantSkillSpBookNeeded = True
  152. # Require spell book needed to learn Divine Inspiration.
  153. # Default: True
  154. DivineInspirationSpBookNeeded = True
  155. # When enabled, the following will be true:
  156. # All classes can learn all skills.
  157. # Skills of another class costs x2 SP to learn.
  158. # Skills of another race costs x2 SP to learn.
  159. # Skills of fighters/mages costs x3 SP to learn.
  160. # Default: False
  161. AltGameSkillLearn = False
  162. # Allow player to sub-class without checking for unique quest items.
  163. # Default: False
  164. AltSubClassWithoutQuests = False
  165. # Allow player to add/change subclass at all village master
  166. # Default: False
  167. AltSubclassEverywhere = False
  168. # Allow player to learn transformations without quest.
  169. # Default: False
  170. AltTransformationWithoutQuest = False
  171. # Fee to remove Transfer skills.
  172. # Default: 10000000
  173. FeeDeleteTransferSkills = 10000000
  174. # Fee to remove Sub-Class skills.
  175. # Default: 10000000
  176. FeeDeleteSubClassSkills = 10000000
  177. # ---------------------------------------------------------------------------
  178. # Summons configuration
  179. # ---------------------------------------------------------------------------
  180. # This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations
  181. # Default: True
  182. SummonStoreSkillCooltime = True
  183. # Servitor summons on login if player had it summoned before logout
  184. # Default: True
  185. RestoreServitorOnReconnect = True
  186. # Pet summons on login if player had it summoned before logout
  187. # Default: True
  188. RestorePetOnReconnect = True
  189. # ---------------------------------------------------------------------------
  190. # Vitality configuration
  191. # ---------------------------------------------------------------------------
  192. # Enables vitality system
  193. # Default: True
  194. EnableVitality = True
  195. # Do you want players to recover their vitality when they reconnect?
  196. # This is calculated with the time they've been offline
  197. # Actual Time - Last Time Online / 1000 x rate recovery on reconnect
  198. # Notes:
  199. # Works only if EnableVitality = True
  200. # Default: True
  201. RecoverVitalityOnReconnect = True
  202. # Option to set a lower vitality at character creation.
  203. # Vitality needs to be enabled, and startingpoints needs to be lower
  204. # than max-vitality points.
  205. # Default: 20000
  206. StartingVitalityPoints = 20000
  207. # ---------------------------------------------------------------------------
  208. # Limits
  209. # ---------------------------------------------------------------------------
  210. # Maximum Exp Bonus.
  211. # from vitality + nevit's hunting bonus, and etc..
  212. # Default: 3.5
  213. MaxExpBonus = 3.5
  214. # Maximum Sp Bonus.
  215. # from vitality + nevit's hunting bonus, and etc..
  216. # Default: 3.5
  217. MaxSpBonus = 3.5
  218. # Maximum character running speed.
  219. # Default: 300
  220. MaxRunSpeed = 300
  221. # Maximum character Physical Critical Rate. (10 = 1%)
  222. # Default: 500
  223. MaxPCritRate = 500
  224. # Maximum character Magic Critical Rate. (10 = 1%)
  225. # Default: 200
  226. MaxMCritRate = 200
  227. # Maximum character Attack Speed.
  228. # Default: 1500
  229. MaxPAtkSpeed = 1500
  230. # Maximum character Cast Speed.
  231. # Default: 1999
  232. MaxMAtkSpeed = 1999
  233. # Maximum character Evasion.
  234. # Default: 250
  235. MaxEvasion = 250
  236. # Minimum and Maximum Abnormal State Success Rate.
  237. # This affect all skills/effects chances, except in skills where minChance or maxChance parameters are defined.
  238. # Default: H5 minimum of 10% and maximum of 90%.
  239. MinAbnormalStateSuccessRate = 10
  240. MaxAbnormalStateSuccessRate = 90
  241. # Maximum number of allowed subclasses for every player.
  242. # Default: 3
  243. MaxSubclass = 3
  244. # Starting level for subclasses.
  245. # Default: 40
  246. BaseSubclassLevel = 40
  247. # Maximum subclass level.
  248. # Default: 80
  249. MaxSubclassLevel = 80
  250. # Maximum number of allowed slots for Private Stores Sell.
  251. # Other means all the other races aside from Dwarf.
  252. # Default: 4, 3
  253. MaxPvtStoreSellSlotsDwarf = 4
  254. MaxPvtStoreSellSlotsOther = 3
  255. # Maximum number of allowed slots for Private Stores Buy.
  256. # Other means all the other races aside from Dwarf.
  257. # Default: 5, 4
  258. MaxPvtStoreBuySlotsDwarf = 5
  259. MaxPvtStoreBuySlotsOther = 4
  260. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  261. # Default: 80, 100, 250
  262. MaximumSlotsForNoDwarf = 80
  263. MaximumSlotsForDwarf = 100
  264. MaximumSlotsForGMPlayer = 250
  265. MaximumSlotsForQuestItems = 100
  266. # This will control a character's warehouse capacity.
  267. # Notes:
  268. # This must be LESS then 300 or the client will crash.
  269. # Default: 120, 100, 200, 20
  270. MaximumWarehouseSlotsForDwarf = 120
  271. MaximumWarehouseSlotsForNoDwarf = 100
  272. MaximumWarehouseSlotsForClan = 200
  273. # Freight
  274. # Maximum items that can be placed in Freight
  275. # Default: 200
  276. MaximumFreightSlots = 200
  277. # The price for each item that's deposited
  278. # Default: 1000
  279. FreightPrice = 1000
  280. # Npc talk blockage. When a player talks to a NPC, he must wait some secs
  281. # before being able to walk again. In seconds
  282. # Default: 3
  283. # Set to 0 to disable it
  284. NpcTalkBlockingTime = 3
  285. # ---------------------------------------------------------------------------
  286. # Enchanting
  287. # ---------------------------------------------------------------------------
  288. # This controls the chance an item has to break if it is enchanted.
  289. # This chance is in %, so if you set this to 100%, enchants will always succeed.
  290. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  291. EnchantChanceElementStone = 50
  292. EnchantChanceElementCrystal = 30
  293. EnchantChanceElementJewel = 20
  294. EnchantChanceElementEnergy = 10
  295. # List of non-enchantable items.
  296. # Currently apprentice, travelers weapons and Pailaka items
  297. # Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  298. EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
  299. # ---------------------------------------------------------------------------
  300. # Augmenting
  301. # ---------------------------------------------------------------------------
  302. # These control the chance to get a skill in the augmentation process.
  303. # Default: 15, 30, 45, 60
  304. AugmentationNGSkillChance = 15
  305. AugmentationMidSkillChance = 30
  306. AugmentationHighSkillChance = 45
  307. AugmentationTopSkillChance = 60
  308. # Accessory augmentation skills currently disabled
  309. AugmentationAccSkillChance = 0
  310. # This controls the chance to get a base stat modifier in the augmentation process.
  311. # Notes:
  312. # This has no dependency on the grade of Life Stone.
  313. # Default: 1
  314. AugmentationBaseStatChance = 1
  315. # These control the chance to get a glow effect in the augmentation process.
  316. # Notes:
  317. # No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
  318. # Default: 0, 40, 70, 100
  319. AugmentationNGGlowChance = 0
  320. AugmentationMidGlowChance = 40
  321. AugmentationHighGlowChance = 70
  322. AugmentationTopGlowChance = 100
  323. # This will enable retail like weapon augmentation, but then you cant change
  324. # weapon glow, base stat chance, because it wouldnt be retail like again.
  325. RetailLikeAugmentation = True
  326. # This will have effect ONLY when RetailLikeAugmentation is True. The sum of 4 numbers must be 100!
  327. # You can change probability (in %) of augment color chances - in order yellow, blue, purple, red
  328. # Purple and Red always give skill. Default is 55%,35%,7%,3% for all lifestone grades (ie 7+3=10%
  329. # for skill, not counting blue ones, that are very rare and not useful anyway).
  330. RetailLikeAugmentationNoGradeChance = 55,35,7,3
  331. RetailLikeAugmentationMidGradeChance = 55,35,7,3
  332. RetailLikeAugmentationHighGradeChance = 55,35,7,3
  333. RetailLikeAugmentationTopGradeChance = 55,35,7,3
  334. # This will enable retail like accessory augmentation, but then you cant change skill chances for accessory augments
  335. RetailLikeAugmentationAccessory = True
  336. # List of non-augmentable items, currently contains only Grand Boss jewels
  337. # Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
  338. # Rods can't be augmented too.
  339. # Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314
  340. AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175
  341. # Allows alternative augmentation of PvP items.
  342. # Default: False
  343. AltAllowAugmentPvPItems = false
  344. # ---------------------------------------------------------------------------
  345. # Karma
  346. # ---------------------------------------------------------------------------
  347. # Karma player can be killed in Peace zone.
  348. # Default: False
  349. AltKarmaPlayerCanBeKilledInPeaceZone = False
  350. # Karma player can use GateKeeper.
  351. # Default: False
  352. AltKarmaPlayerCanUseGK = False
  353. # Karma player can use escape and recall skills.
  354. # Default: True
  355. AltKarmaPlayerCanTeleport = True
  356. # Karma player can shop.
  357. # Default: True
  358. AltKarmaPlayerCanShop = True
  359. # Karma player can trade.
  360. # Default: True
  361. AltKarmaPlayerCanTrade = True
  362. # Karma player can use warehouse.
  363. # Default: True
  364. AltKarmaPlayerCanUseWareHouse = True
  365. # ---------------------------------------------------------------------------
  366. # Fame
  367. # ---------------------------------------------------------------------------
  368. # The maximum number of Fame points a player can have
  369. # Default: 100000
  370. MaxPersonalFamePoints = 100000
  371. # How frequently the player gets Fame points while in a Fortress Siege zone
  372. # Default: 300s (5 min)
  373. FortressZoneFameTaskFrequency = 300
  374. # How much Fame aquired while in a Fortress Siege Zone
  375. # Default: 31
  376. FortressZoneFameAquirePoints = 31
  377. # How frequently the player gets Fame points while in a Castle Siege zone
  378. # Default: 300s (5 min)
  379. CastleZoneFameTaskFrequency = 300
  380. # How much Fame acquired while in a Castle Siege Zone
  381. # Default: 125
  382. CastleZoneFameAquirePoints = 125
  383. # Dead players can receive fame.
  384. # Default: True
  385. FameForDeadPlayers = True
  386. # ---------------------------------------------------------------------------
  387. # Crafting
  388. # ---------------------------------------------------------------------------
  389. # Option to enable or disable crafting.
  390. # Default: True
  391. CraftingEnabled = True
  392. # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
  393. # Default: True
  394. CraftMasterwork = True
  395. # Limits for recipes
  396. # Default: 50, 50
  397. DwarfRecipeLimit = 50
  398. CommonRecipeLimit = 50
  399. # Alternative crafting rules. If enabled, the following will be true:
  400. # Crafting takes time.
  401. # Players get EXP/SP for crafting.
  402. # Default: False
  403. AltGameCreation = False
  404. # Crafting Time multiplier.
  405. # The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
  406. # Default: 1
  407. AltGameCreationSpeed = 1
  408. # Additional crafting XP/SP rate multiplier.
  409. # Default: 1, 1
  410. AltGameCreationXpRate = 1
  411. AltGameCreationSpRate = 1
  412. # Additional XP/SP rate multiplier when creating rare item.
  413. # Default: 2
  414. AltGameCreationRareXpSpRate = 2
  415. # If set to False, blacksmiths don't take recipes from players inventory when crafting.
  416. # Default: True
  417. AltBlacksmithUseRecipes = True
  418. # Store/Restore Dwarven Manufacture list
  419. # Keep manufacture shoplist after relog
  420. # Default: False
  421. StoreRecipeShopList = False
  422. # ---------------------------------------------------------------------------
  423. # Clan
  424. # ---------------------------------------------------------------------------
  425. # Day on which all pending clan leader requests will be applied:
  426. # Possible values:
  427. # 1 - Sunday
  428. # 2 - Monday
  429. # 3 - Tuesday
  430. # 4 - Wednesday
  431. # 5 - Thursday
  432. # 6 - Friday
  433. # 7 - Saturday
  434. # Default: 3
  435. AltClanLeaderDateChange = 3
  436. # Hour on which all pending data requests will be applied:
  437. # Format: Hour:Minute:Second
  438. # Default: 00:00:00
  439. AltClanLeaderHourChange = 00:00:00
  440. # When enabled all clan leader requests will be performed instantly.
  441. # Default: False
  442. AltClanLeaderInstantActivation = False
  443. # Number of days you have to wait before joining another clan.
  444. # Default: 1
  445. DaysBeforeJoinAClan = 1
  446. # Number of days you have to wait before creating a new clan.
  447. # Default: 10
  448. DaysBeforeCreateAClan = 10
  449. # Number of days it takes to dissolve a clan.
  450. # Default: 7
  451. DaysToPassToDissolveAClan = 7
  452. # Number of days before joining a new alliance when clan voluntarily leave an alliance.
  453. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  454. # Default: 1
  455. DaysBeforeJoinAllyWhenLeaved = 1
  456. # Number of days before joining a new alliance when clan was dismissed from an alliance.
  457. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  458. # Default: 1
  459. DaysBeforeJoinAllyWhenDismissed = 1
  460. # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
  461. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  462. # Default: 1
  463. DaysBeforeAcceptNewClanWhenDismissed = 1
  464. # Number of days before creating a new alliance after dissolving an old alliance.
  465. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  466. # Default: 1
  467. DaysBeforeCreateNewAllyWhenDissolved = 1
  468. # Maximum number of clans in alliance.
  469. # Default: 3
  470. AltMaxNumOfClansInAlly = 3
  471. # Allow clan members to withdraw from the clan warehouse.
  472. # Default: False
  473. AltMembersCanWithdrawFromClanWH = False
  474. # Remove castle circlets after a clan loses their castle or a player leaves a clan.
  475. # Default: True
  476. RemoveCastleCirclets = True
  477. # Number of members needed to request a clan war.
  478. # Default: 15
  479. AltClanMembersForWar = 15
  480. # ---------------------------------------------------------------------------
  481. # Party
  482. # ---------------------------------------------------------------------------
  483. # CONFUSING(nothing todo with party) -> When you made damage to a mob
  484. # and are inside this range, you will be considered as player to reward.
  485. # Checks for party range to mob to calculate rewards(exp, items).
  486. # Default: 1600
  487. AltPartyRange = 1600
  488. # 1. Used for Adena distribution in party
  489. # 2. Used to handle random and by turn party loot
  490. # Default: 1400
  491. AltPartyRange2 = 1400
  492. # If true, when party leader leaves party, next member in party will be the leader.
  493. # If false the party be will dispersed.
  494. # Default: False
  495. AltLeavePartyLeader = False
  496. # ---------------------------------------------------------------------------
  497. # Initial Settings:
  498. # ---------------------------------------------------------------------------
  499. #Initial Equipment Events is to enable a special settings for the items that a new character starts with.
  500. #Default: False
  501. InitialEquipmentEvent = False
  502. # This is the amount of Adena that a new character starts their character with.
  503. # Default: 0
  504. StartingAdena = 0
  505. # This is the starting level of the new character.
  506. # Default: 1
  507. StartingLevel = 1
  508. # This is the amount of SP that a new character starts their character with.
  509. # Default: 0
  510. StartingSP = 0
  511. # ---------------------------------------------------------------------------
  512. # Other Settings:
  513. # ---------------------------------------------------------------------------
  514. # This is the maximum amount of Adena that character can have in his inventory or warehouse.
  515. # The maximum input amount is 9,223,372,036,854,775,807. (nine quintillion
  516. # two hundred twenty three quadrillion three hundred seventy two trillion thirty six billion
  517. # eight hundred fifty four million seven hundred seventy five thousand eight hundred seven)
  518. # Setting negative values (-1 or others) will result in maximum amount available.
  519. # Big values do not cause critical errors, although only 16 digits are visible in the inventory
  520. # (example: 3,372,036,854,775,807 is visible out of 9,223,372,036,854,775,807)
  521. # Default: 99900000000 (99 bilion and 900 milion)
  522. MaxAdena = 99900000000
  523. # This option, when set to True, will enable automatically picking up items.
  524. # If set False it will force the player to pickup dropped items from mobs.
  525. # This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
  526. # Default: False
  527. AutoLoot = False
  528. # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
  529. # If set False it will force the player to pickup dropped items from bosses.
  530. # This excludes herbs mentioned above and items from mobs.
  531. # Default: False
  532. AutoLootRaids = False
  533. # Delay for raid drop items loot privilege
  534. # Require Command Channel , check next option
  535. # Value is in seconds
  536. # Default: 900 (15min)
  537. RaidLootRightsInterval = 900
  538. # Minimal size of Command Channel for apply raid loot privilege
  539. # Default: 45
  540. RaidLootRightsCCSize = 45
  541. # This is the time in seconds that it will take for the player command "/unstuck" to activate.
  542. # Default: 300
  543. UnstuckInterval = 300
  544. # Teleport Watchdog Timeout (seconds)
  545. # Player forced to appear if remain in teleported state longer than timeout
  546. # Does not set too low, recommended value 60s.
  547. # This time is in seconds, leave it at 0 if you want this feature disabled.
  548. # Default: 0
  549. TeleportWatchdogTimeout = 0
  550. # After a player teleports, this is the time the player is protected.
  551. # This time is in seconds, leave it at 0 if you want this feature disabled.
  552. # Retail (Since GE): 600 (10 minutes)
  553. # Default: 600
  554. PlayerSpawnProtection = 600
  555. # Spawn protection should disappear with any action with the exception
  556. # of the item usage from items in this list.
  557. # Format: itemId,itemId,itemId,....
  558. # Default: 0
  559. PlayerSpawnProtectionAllowedItems = 0
  560. # Teleport spawn protection time. It will protect the player in the
  561. # teleport spawn for the given time. 0 to disable feature
  562. PlayerTeleportProtection = 0
  563. # If enabled, players respawn in town on different locations defined in zone.xml for given town.
  564. # If disabled the first spawn location from zone.xml is used.
  565. # Default: True
  566. RandomRespawnInTownEnabled = True
  567. # This will allow a random offset from the base teleport location coordinates based on a maximum offset.
  568. # Default: True
  569. OffsetOnTeleportEnabled = True
  570. # Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled .
  571. # Default: 50
  572. MaxOffsetOnTeleport = 50
  573. # Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.
  574. # Default: False
  575. RestorePlayerInstance = False
  576. # Set whether summon skills can be used to summon players inside an instance.
  577. # When enabled individual instances can have summoning disabled in instance xml's.
  578. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  579. # Default: ?
  580. AllowSummonToInstance = True
  581. # When a player dies, is removed from instance after a fixed period of time.
  582. # Time in seconds.
  583. # Default: 60
  584. EjectDeadPlayerTime = 60
  585. # This option is to enable or disable the use of in game petitions.
  586. # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
  587. # The MaximumPendingPetitions is the total amount of petitions in the server.
  588. # Note:
  589. # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
  590. # Default: True, 5, 25
  591. PetitioningAllowed = True
  592. MaxPetitionsPerPlayer = 5
  593. MaxPetitionsPending = 25
  594. # Free teleporting around the world.
  595. # Default: False
  596. AltFreeTeleporting = False
  597. # Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
  598. # Default: 7
  599. DeleteCharAfterDays = 7
  600. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
  601. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
  602. # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
  603. # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
  604. # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
  605. # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
  606. # Default: 0, 0
  607. AltGameExponentXp = 0
  608. AltGameExponentSp = 0
  609. # PARTY XP DISTRIBUTION
  610. # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
  611. # In that case he will not receive any Exp/SP from party and is not counted for party bonus.
  612. # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
  613. # Available Options: highfive, auto, level, percentage, none
  614. # Default: highfive
  615. PartyXpCutoffMethod = highfive
  616. # This option takes effect when "percentage" method is chosen. Don't use high values for this!
  617. # Default: 3.0
  618. PartyXpCutoffPercent = 3.0
  619. # This option takes effect when "level" method is chosen. Don't use low values for this!
  620. # Default: 20
  621. PartyXpCutoffLevel = 20
  622. # This option takes effect when "highfive" method is chosen.
  623. # Each pair of numbers represent a level range.
  624. # If the gap is between the first pair, there is no penalty.
  625. # If the gap is between the second pair, the lowest party member will gain only 30% of the XP that others receive.
  626. # If the gap is between the last pair, the lowest party member will not receive any XP.
  627. # Default: 0,9;10,14;15,99
  628. PartyXpCutoffGaps = 0,9;10,14;15,99
  629. # This option takes effect when "highfive" method is chosen.
  630. # Each number represent the XP percent gain at that level gap.
  631. # For the first gap, the lowest party member will gain 100% XP as there is no penalty.
  632. # For the second gap, the lowest party member will gain only 30% of the XP that others receive.
  633. # For the last gap, the lowest party member will not receive any XP.
  634. # Default: 100;30;0
  635. PartyXpCutoffGapPercent = 100;30;0
  636. # Disable tutorial on new player enter into Game
  637. # Please remember its sometimes important to novice players
  638. # Default: False
  639. DisableTutorial = False
  640. # Expertise penalty
  641. # If disabled, player will not receive penalty for equip higher grade items
  642. # Default: True
  643. ExpertisePenalty = True
  644. # Player can in client define his own key mapping and for save it must be stored server side.
  645. # Disabled until confirmed as working.
  646. # Default: False
  647. StoreCharUiSettings = False
  648. # Character name restriction
  649. # Disallow characters to have a name which contains the words.
  650. # Split them with ",". Example: announcements,announce...
  651. ForbiddenNames = annou,ammou,amnou,anmou,anou,amou
  652. # If enabled, when character in silence (block PMs) mode sends a PM to a character, silence mode no longer blocks this character,
  653. # allowing both characters send each other PMs even with enabled silence mode.
  654. # The exclude list is cleared each time the character goes into silence mode.
  655. SilenceModeExclude = False
  656. # Enables alternative validation of triggering skills.
  657. # When enabled pvp skills will not be casted on non flagged player.
  658. # Sadly its non-retail
  659. # Default: False
  660. AltValidateTriggerSkills = False