Options.java 6.0 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.options;
  20. import java.util.ArrayList;
  21. import java.util.List;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.holders.SkillHolder;
  25. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  26. import com.l2jserver.gameserver.model.skills.L2Skill;
  27. import com.l2jserver.gameserver.model.skills.funcs.Func;
  28. import com.l2jserver.gameserver.model.skills.funcs.FuncTemplate;
  29. import com.l2jserver.gameserver.model.stats.Env;
  30. import com.l2jserver.gameserver.network.serverpackets.SkillCoolTime;
  31. /**
  32. * @author UnAfraid
  33. */
  34. public class Options
  35. {
  36. private final int _id;
  37. private static final Func[] _emptyFunctionSet = new Func[0];
  38. private final List<FuncTemplate> _funcs = new ArrayList<>();
  39. private SkillHolder _activeSkill = null;
  40. private SkillHolder _passiveSkill = null;
  41. private final List<OptionsSkillHolder> _activationSkills = new ArrayList<>();
  42. /**
  43. * @param id
  44. */
  45. public Options(int id)
  46. {
  47. _id = id;
  48. }
  49. public final int getId()
  50. {
  51. return _id;
  52. }
  53. public boolean hasFuncs()
  54. {
  55. return !_funcs.isEmpty();
  56. }
  57. public Func[] getStatFuncs(L2ItemInstance item, L2Character player)
  58. {
  59. if (_funcs.isEmpty())
  60. {
  61. return _emptyFunctionSet;
  62. }
  63. List<Func> funcs = new ArrayList<>(_funcs.size());
  64. Env env = new Env();
  65. env.setCharacter(player);
  66. env.setTarget(player);
  67. env.setItem(item);
  68. Func f;
  69. for (FuncTemplate t : _funcs)
  70. {
  71. f = t.getFunc(env, this);
  72. if (f != null)
  73. {
  74. funcs.add(f);
  75. }
  76. player.sendDebugMessage("Adding stats: " + t.stat + " val: " + t.lambda.calc(env));
  77. }
  78. if (funcs.isEmpty())
  79. {
  80. return _emptyFunctionSet;
  81. }
  82. return funcs.toArray(new Func[funcs.size()]);
  83. }
  84. public void addFunc(FuncTemplate template)
  85. {
  86. _funcs.add(template);
  87. }
  88. public boolean hasActiveSkill()
  89. {
  90. return _activeSkill != null;
  91. }
  92. public SkillHolder getActiveSkill()
  93. {
  94. return _activeSkill;
  95. }
  96. public void setActiveSkill(SkillHolder holder)
  97. {
  98. _activeSkill = holder;
  99. }
  100. public boolean hasPassiveSkill()
  101. {
  102. return _passiveSkill != null;
  103. }
  104. public SkillHolder getPassiveSkill()
  105. {
  106. return _passiveSkill;
  107. }
  108. public void setPassiveSkill(SkillHolder holder)
  109. {
  110. _passiveSkill = holder;
  111. }
  112. public boolean hasActivationSkills()
  113. {
  114. return !_activationSkills.isEmpty();
  115. }
  116. public boolean hasActivationSkills(OptionsSkillType type)
  117. {
  118. for (OptionsSkillHolder holder : _activationSkills)
  119. {
  120. if (holder.getSkillType() == type)
  121. {
  122. return true;
  123. }
  124. }
  125. return false;
  126. }
  127. public List<OptionsSkillHolder> getActivationsSkills()
  128. {
  129. return _activationSkills;
  130. }
  131. public List<OptionsSkillHolder> getActivationsSkills(OptionsSkillType type)
  132. {
  133. List<OptionsSkillHolder> temp = new ArrayList<>();
  134. for (OptionsSkillHolder holder : _activationSkills)
  135. {
  136. if (holder.getSkillType() == type)
  137. {
  138. temp.add(holder);
  139. }
  140. }
  141. return temp;
  142. }
  143. public void addActivationSkill(OptionsSkillHolder holder)
  144. {
  145. _activationSkills.add(holder);
  146. }
  147. public void apply(L2PcInstance player)
  148. {
  149. player.sendDebugMessage("Activating option id: " + _id);
  150. if (hasFuncs())
  151. {
  152. player.addStatFuncs(getStatFuncs(null, player));
  153. }
  154. if (hasActiveSkill())
  155. {
  156. addSkill(player, getActiveSkill().getSkill());
  157. player.sendDebugMessage("Adding active skill: " + getActiveSkill());
  158. }
  159. if (hasPassiveSkill())
  160. {
  161. addSkill(player, getPassiveSkill().getSkill());
  162. player.sendDebugMessage("Adding passive skill: " + getPassiveSkill());
  163. }
  164. if (hasActivationSkills())
  165. {
  166. for (OptionsSkillHolder holder : _activationSkills)
  167. {
  168. player.addTriggerSkill(holder);
  169. player.sendDebugMessage("Adding trigger skill: " + holder);
  170. }
  171. }
  172. player.sendSkillList();
  173. }
  174. public void remove(L2PcInstance player)
  175. {
  176. player.sendDebugMessage("Deactivating option id: " + _id);
  177. if (hasFuncs())
  178. {
  179. player.removeStatsOwner(this);
  180. }
  181. if (hasActiveSkill())
  182. {
  183. player.removeSkill(getActiveSkill().getSkill(), false, false);
  184. player.sendDebugMessage("Removing active skill: " + getActiveSkill());
  185. }
  186. if (hasPassiveSkill())
  187. {
  188. player.removeSkill(getPassiveSkill().getSkill(), false, true);
  189. player.sendDebugMessage("Removing passive skill: " + getPassiveSkill());
  190. }
  191. if (hasActivationSkills())
  192. {
  193. for (OptionsSkillHolder holder : _activationSkills)
  194. {
  195. player.removeTriggerSkill(holder);
  196. player.sendDebugMessage("Removing trigger skill: " + holder);
  197. }
  198. }
  199. player.sendSkillList();
  200. }
  201. private final void addSkill(L2PcInstance player, L2Skill skill)
  202. {
  203. boolean updateTimeStamp = false;
  204. player.addSkill(skill, false);
  205. if (skill.isActive())
  206. {
  207. if (skill.isActive())
  208. {
  209. final long remainingTime = player.getSkillRemainingReuseTime(skill.getReuseHashCode());
  210. if (remainingTime > 0)
  211. {
  212. player.addTimeStamp(skill, remainingTime);
  213. player.disableSkill(skill, remainingTime);
  214. }
  215. updateTimeStamp = true;
  216. }
  217. }
  218. if (updateTimeStamp)
  219. {
  220. player.sendPacket(new SkillCoolTime(player));
  221. }
  222. }
  223. }