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- # ---------------------------------------------------------------------------
- # Game Server Settings
- # ---------------------------------------------------------------------------
- # This is the server configuration file. Here you can set up the connection information for your server.
- # This was written with the assumption that you are behind a router.
- # Dumbed Down Definitions...
- # LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
- # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
- # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
- # ---------------------------------------------------------------------------
- # ---------------------------------------------------------------------------
- # Networking
- # ---------------------------------------------------------------------------
- # ---------------------------------------------------------------------------
- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
- # Common settings...
- # 127.0.0.1 - If you are playing alone on a test server
- # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
- # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
- # If this IP is resolvable by the Login Server, just leave *.
- # ---------------------------------------------------------------------------
- # Default: *
- ExternalHostname = *
- # ---------------------------------------------------------------------------
- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
- # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
- # If this IP is resolvable by the Login Server, just leave *.
- # ---------------------------------------------------------------------------
- # Default: *
- InternalHostname = *
- # Default: 127.0.0.1
- LoginHost = 127.0.0.1
- # Default: 9014
- LoginPort = 9014
- # Default: *
- GameserverHostname = *
- # Default: 7777
- GameserverPort = 7777
- # ---------------------------------------------------------------------------
- # Database
- # ---------------------------------------------------------------------------
- # Uncomment the appropriate driver and url for the database you're using. If you don't know what this is... www.google.com
- Driver = com.mysql.jdbc.Driver
- #Driver = org.hsqldb.jdbcDriver
- #Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
- URL = jdbc:mysql://localhost/l2jdb
- #URL = jdbc:hsqldb:hsql://localhost/l2jdb
- #URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =
- #Database user info (using root user is not recommended)
- Login = root
- Password =
- # Default: 100
- MaximumDbConnections = 100
- # ---------------------------------------------------------------------------
- # Misc Server Settings
- # ---------------------------------------------------------------------------
- # This is the server ID that the Game Server will request.
- # Example: 1 = Bartz
- # Default: 1
- RequestServerID = 1
- # True = The Login Server will give an other ID to the server if the requested ID is already reserved.
- # Default: True
- AcceptAlternateID = True
- # Datapack root directory.
- # Defaults to current directory from which the server is started unless the below line is uncommented.
- #DatapackRoot = C:/Work/tmp/DataPack
- # Define how many players are allowed to play simultaneously on your server.
- # Default: 100
- MaximumOnlineUsers = 100
- # Minimum and maximum protocol revision that server allow to connect.
- # Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.
- # Default: 12
- MinProtocolRevision = 12
- # Default: 17
- MaxProtocolRevision = 17
- # ---------------------------------------------------------------------------
- # Misc Player Settings
- # ---------------------------------------------------------------------------
- # Character name template.
- # Example: CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
- # The above setting will allow names with first capital letter, next three small letters, and any (capital or not) letter or number, like OmfgWTF1
- # Most rational to have CnameTemplate = [A-Z][a-z]*
- # The above setting will allow names only of letters with first one capital, like Omfgwtf
- # Default .* (as many of any symbols)
- CnameTemplate = .*
- PetNameTemplate = .*
- # Maximum number of characters per account.
- # Default: 7 (client limit)
- CharMaxNumber = 7
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