l2jmods.properties 7.3 KB

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  1. # ---------------------------------------------------------------------------
  2. # L2JMODS
  3. # ---------------------------------------------------------------------------
  4. # Below are non-retail-like systems that have been integrated into the L2J project. Be warned that there may be no support for these mods beyond the original author's assistance.
  5. # ---------------------------------------------------------------------------
  6. # ---------------------------------------------------------------------------
  7. # Champion mobs
  8. # Turns random mobs into Champions
  9. # ---------------------------------------------------------------------------
  10. # Enable/Disable Champion Mob System.
  11. ChampionEnable = False
  12. # Force Champion mobs to be passive?
  13. # To leave champion mobs to default/Agressive, set to False.
  14. # To set all champion mobs to Passive, set True.
  15. ChampionPassive = False
  16. # % chance for a mob to became champion (0 to disable).
  17. ChampionFrequency = 5
  18. # Title of all Champion Mobs.
  19. ChampionTitle = Champion
  20. # Min and max levels allowed for a mob to be a Champion mob.
  21. ChampionMinLevel = 20
  22. ChampionMaxLevel = 70
  23. # Hp multiplier for Champion mobs.
  24. ChampionHp = 8
  25. # Hp Regen Multiplier for Champion mobs.
  26. ChampionHpRegen = 1.0
  27. # Standard rewards multiplier for Champion mobs.
  28. ChampionRewards = 8
  29. # Adena & Seal Stone rewards multiplier for Champion mobs.
  30. ChampionAdenasRewards = 1.0
  31. # P. Attack and M. Attack bonus for Champion mobs.
  32. ChampionAtk = 1.0
  33. # Physical/Magical Attack Speed bonus for Champion mobs.
  34. ChampionSpdAtk = 1.0
  35. # Specified reward item ID
  36. ChampionRewardItemID = 6393
  37. # The amount of the specified reward a player will receive if they are awarded the item.
  38. ChampionRewardItemQty = 1
  39. # % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.
  40. ChampionRewardLowerLvlItemChance = 0
  41. # % Chance to obtain a specified reward item from a LOWER lvl Champion mob.
  42. ChampionRewardHigherLvlItemChance = 0
  43. # ---------------------------------------------------------------------------
  44. # Wedding System (by evill33t)
  45. # ---------------------------------------------------------------------------
  46. # Wedding Manager ID: 50007
  47. # First part - "Engagement"
  48. # 1) Target the player that you want to make a couple with.
  49. # 2) Use the voice command ".engage nameofyourpartner" then press enter.
  50. # 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
  51. # 4) If the target player accepts the engagement invitation, you will be
  52. # engaged.
  53. # CONGRATULATIONS!
  54. # Second part - "Marriage"
  55. # 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
  56. # (You may need Formal Wear and Adena to pay wedding fees!)
  57. # 2) Each player needs to speak to the NPC and make the request to be married.
  58. # 3) Once done, fireworks will display and the two players will be married.
  59. # Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
  60. # If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
  61. # If you're married you have to pay a specified % of your adena to your partner.
  62. # If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
  63. # Enable/Disable Wedding System
  64. AllowWedding = False
  65. # Amount of Adena required to get married
  66. WeddingPrice = 250000000
  67. # Enable/Disable punishing of players who attempt to be engaged to other players while married.
  68. WeddingPunishInfidelity = True
  69. # Enable/Disable teleport function for married couples.
  70. WeddingTeleport = True
  71. # Amount of Adena required to teleport to spouse.
  72. WeddingTeleportPrice = 50000
  73. # Time before character is teleported after using the skill.
  74. WeddingTeleportDuration = 60
  75. # Enable/Disable same sex marriages.
  76. WeddingAllowSameSex = False
  77. # Require players to wear formal wear to be married?
  78. WeddingFormalWear = True
  79. # Amount of Adena (%) a player must pay to the other to get divorced.
  80. WeddingDivorceCosts = 20
  81. # ---------------------------------------------------------------------------
  82. # Team vs. Team Event Engine (by FBIagent)
  83. # ---------------------------------------------------------------------------
  84. # Enable/Disable TvTEvent System
  85. TvTEventEnabled = False
  86. # Times TvT will occur (24h format).
  87. TvTEventInterval = 9:00,15:00,21:00,3:00
  88. # Registration timer from start of event (in minutes).
  89. TvTEventParticipationTime = 60
  90. # Event running time (in minutes).
  91. TvTEventRunningTime = 20
  92. # TvT Event NPC (create a custom npc of type L2TvTEventNpc).
  93. TvTEventParticipationNpcId = 70010
  94. # Location for TvTEvent NPC to spawn.
  95. TvTEventParticipationNpcCoordinates = 83425,148585,-3406
  96. # Min/Max amount of players allowed in each team.
  97. TvTEventMinPlayersInTeams = 1
  98. TvTEventMaxPlayersInTeams = 20
  99. # Min/Max level of players that may join the event.
  100. TvTEventMinPlayerLevel = 1
  101. TvTEventMaxPlayerLevel = 85
  102. # Repsawn and exit delay timers (in seconds).
  103. TvTEventRespawnTeleportDelay = 10
  104. TvTEventStartLeaveTeleportDelay = 10
  105. # First Team - Name, Start/Death x,y,z location.
  106. TvTEventTeam1Name = Team1
  107. TvTEventTeam1Coordinates = 148695,46725,-3414
  108. # Second Team - Name, Start/Death x,y,z location.
  109. TvTEventTeam2Name = Team2
  110. TvTEventTeam2Coordinates = 149999,46728,-3414
  111. # Reward for winning team.
  112. # Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
  113. TvTEventReward = 57,100000
  114. # TvTEvent Rules
  115. TvTEventTargetTeamMembersAllowed = True
  116. TvTEventScrollsAllowed = False
  117. TvTEventPotionsAllowed = False
  118. TvTEventSummonByItemAllowed = False
  119. # Door ID's to open/close on start/end.
  120. # Example: TvTDoorsToOpen = 1;2;3;4;5;6
  121. TvTDoorsToOpen =
  122. TvTDoorsToClose =
  123. # Should both teams get reward if there's a tie?
  124. TvTRewardTeamTie = False
  125. # ---------------------------------------------------------------------------
  126. # L2J Banking System
  127. # ---------------------------------------------------------------------------
  128. # Enable/Disable Banking System
  129. BankingEnabled = False
  130. # Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
  131. BankingGoldbarCount = 1
  132. # Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
  133. BankingAdenaCount = 500000000
  134. # ---------------------------------------------------------------------------
  135. # Warehouse Sorting
  136. # Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
  137. # ---------------------------------------------------------------------------
  138. EnableWarehouseSortingClan = False
  139. EnableWarehouseSortingPrivate = False
  140. EnableWarehouseSortingFreight = False
  141. # ---------------------------------------------------------------------------
  142. # Mana Drugs/Potions
  143. # ---------------------------------------------------------------------------
  144. # This option will enable core support for:
  145. # Mana Drug (item ID 726), using skill ID 9007.
  146. # Mana Potion (item ID 728), using skill ID 9008.
  147. EnableManaPotionSupport = False