Formulas.java 98 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills;
  16. import java.util.logging.Level;
  17. import java.util.logging.Logger;
  18. import com.l2jserver.Config;
  19. import com.l2jserver.gameserver.SevenSigns;
  20. import com.l2jserver.gameserver.SevenSignsFestival;
  21. import com.l2jserver.gameserver.instancemanager.CastleManager;
  22. import com.l2jserver.gameserver.instancemanager.ClanHallManager;
  23. import com.l2jserver.gameserver.instancemanager.FortManager;
  24. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  25. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  26. import com.l2jserver.gameserver.model.Elementals;
  27. import com.l2jserver.gameserver.model.L2ItemInstance;
  28. import com.l2jserver.gameserver.model.L2SiegeClan;
  29. import com.l2jserver.gameserver.model.L2Skill;
  30. import com.l2jserver.gameserver.model.actor.L2Attackable;
  31. import com.l2jserver.gameserver.model.actor.L2Character;
  32. import com.l2jserver.gameserver.model.actor.L2Npc;
  33. import com.l2jserver.gameserver.model.actor.L2Playable;
  34. import com.l2jserver.gameserver.model.actor.L2Summon;
  35. import com.l2jserver.gameserver.model.actor.instance.L2BabyPetInstance;
  36. import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
  37. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  38. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  39. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  40. import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
  41. import com.l2jserver.gameserver.model.base.PlayerState;
  42. import com.l2jserver.gameserver.model.entity.Castle;
  43. import com.l2jserver.gameserver.model.entity.ClanHall;
  44. import com.l2jserver.gameserver.model.entity.Fort;
  45. import com.l2jserver.gameserver.model.entity.Siege;
  46. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  47. import com.l2jserver.gameserver.model.zone.type.L2CastleZone;
  48. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  49. import com.l2jserver.gameserver.model.zone.type.L2FortZone;
  50. import com.l2jserver.gameserver.model.zone.type.L2MotherTreeZone;
  51. import com.l2jserver.gameserver.network.SystemMessageId;
  52. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  53. import com.l2jserver.gameserver.skills.conditions.ConditionPlayerState;
  54. import com.l2jserver.gameserver.skills.conditions.ConditionUsingItemType;
  55. import com.l2jserver.gameserver.skills.funcs.Func;
  56. import com.l2jserver.gameserver.templates.chars.L2PcTemplate;
  57. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  58. import com.l2jserver.gameserver.templates.item.L2Armor;
  59. import com.l2jserver.gameserver.templates.item.L2ArmorType;
  60. import com.l2jserver.gameserver.templates.item.L2Item;
  61. import com.l2jserver.gameserver.templates.item.L2Weapon;
  62. import com.l2jserver.gameserver.templates.item.L2WeaponType;
  63. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  64. import com.l2jserver.gameserver.util.Util;
  65. import com.l2jserver.util.Rnd;
  66. import com.l2jserver.util.StringUtil;
  67. /**
  68. * Global calculations, can be modified by server admins
  69. */
  70. public final class Formulas
  71. {
  72. /** Regen Task period */
  73. protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
  74. private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
  75. public static final byte SHIELD_DEFENSE_FAILED = 0; // no shield defense
  76. public static final byte SHIELD_DEFENSE_SUCCEED = 1; // normal shield defense
  77. public static final byte SHIELD_DEFENSE_PERFECT_BLOCK = 2; // perfect block
  78. public static final byte SKILL_REFLECT_FAILED = 0; // no reflect
  79. public static final byte SKILL_REFLECT_SUCCEED = 1; // normal reflect, some damage reflected some other not
  80. public static final byte SKILL_REFLECT_VENGEANCE = 2; // 100% of the damage affect both
  81. private static final byte MELEE_ATTACK_RANGE = 40;
  82. static class FuncAddLevel3 extends Func
  83. {
  84. static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
  85. static Func getInstance(Stats stat)
  86. {
  87. int pos = stat.ordinal();
  88. if (_instancies[pos] == null) _instancies[pos] = new FuncAddLevel3(stat);
  89. return _instancies[pos];
  90. }
  91. private FuncAddLevel3(Stats pStat)
  92. {
  93. super(pStat, 0x10, null);
  94. }
  95. @Override
  96. public void calc(Env env)
  97. {
  98. env.value += env.player.getLevel() / 3.0;
  99. }
  100. }
  101. static class FuncMultLevelMod extends Func
  102. {
  103. static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
  104. static Func getInstance(Stats stat)
  105. {
  106. int pos = stat.ordinal();
  107. if (_instancies[pos] == null) _instancies[pos] = new FuncMultLevelMod(stat);
  108. return _instancies[pos];
  109. }
  110. private FuncMultLevelMod(Stats pStat)
  111. {
  112. super(pStat, 0x20, null);
  113. }
  114. @Override
  115. public void calc(Env env)
  116. {
  117. env.value *= env.player.getLevelMod();
  118. }
  119. }
  120. static class FuncMultRegenResting extends Func
  121. {
  122. static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
  123. /**
  124. * Return the Func object corresponding to the state concerned.<BR><BR>
  125. */
  126. static Func getInstance(Stats stat)
  127. {
  128. int pos = stat.ordinal();
  129. if (_instancies[pos] == null) _instancies[pos] = new FuncMultRegenResting(stat);
  130. return _instancies[pos];
  131. }
  132. /**
  133. * Constructor of the FuncMultRegenResting.<BR><BR>
  134. */
  135. private FuncMultRegenResting(Stats pStat)
  136. {
  137. super(pStat, 0x20, null);
  138. setCondition(new ConditionPlayerState(PlayerState.RESTING, true));
  139. }
  140. /**
  141. * Calculate the modifier of the state concerned.<BR><BR>
  142. */
  143. @Override
  144. public void calc(Env env)
  145. {
  146. if (!cond.test(env)) return;
  147. env.value *= 1.45;
  148. }
  149. }
  150. static class FuncPAtkMod extends Func
  151. {
  152. static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
  153. static Func getInstance()
  154. {
  155. return _fpa_instance;
  156. }
  157. private FuncPAtkMod()
  158. {
  159. super(Stats.POWER_ATTACK, 0x30, null);
  160. }
  161. @Override
  162. public void calc(Env env)
  163. {
  164. if (env.player instanceof L2PcInstance)
  165. {
  166. env.value *= BaseStats.STR.calcBonus(env.player) * env.player.getLevelMod();
  167. }
  168. else
  169. {
  170. float level = env.player.getLevel();
  171. env.value *= BaseStats.STR.calcBonus(env.player) * ((level + 89) / 100);
  172. }
  173. }
  174. }
  175. static class FuncMAtkMod extends Func
  176. {
  177. static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
  178. static Func getInstance()
  179. {
  180. return _fma_instance;
  181. }
  182. private FuncMAtkMod()
  183. {
  184. super(Stats.MAGIC_ATTACK, 0x20, null);
  185. }
  186. @Override
  187. public void calc(Env env)
  188. {
  189. if (env.player instanceof L2PcInstance)
  190. {
  191. double intb = BaseStats.INT.calcBonus(env.player);
  192. double lvlb = env.player.getLevelMod();
  193. env.value *= (lvlb * lvlb) * (intb * intb);
  194. }
  195. else
  196. {
  197. float level = env.player.getLevel();
  198. double intb = BaseStats.INT.calcBonus(env.player);
  199. float lvlb = ((level + 89) / 100);
  200. env.value *= (lvlb * lvlb) * (intb * intb);
  201. }
  202. }
  203. }
  204. static class FuncMDefMod extends Func
  205. {
  206. static final FuncMDefMod _fmm_instance = new FuncMDefMod();
  207. static Func getInstance()
  208. {
  209. return _fmm_instance;
  210. }
  211. private FuncMDefMod()
  212. {
  213. super(Stats.MAGIC_DEFENCE, 0x20, null);
  214. }
  215. @Override
  216. public void calc(Env env)
  217. {
  218. float level = env.player.getLevel();
  219. if (env.player instanceof L2PcInstance)
  220. {
  221. L2PcInstance p = (L2PcInstance) env.player;
  222. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
  223. env.value -= 5;
  224. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
  225. env.value -= 5;
  226. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
  227. env.value -= 9;
  228. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
  229. env.value -= 9;
  230. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
  231. env.value -= 13;
  232. env.value *= BaseStats.MEN.calcBonus(env.player) * env.player.getLevelMod();
  233. }
  234. else if ((env.player instanceof L2PetInstance) || (env.player instanceof L2BabyPetInstance))
  235. {
  236. if (env.player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK) != 0)
  237. {
  238. env.value -= 13;
  239. env.value *= BaseStats.MEN.calcBonus(env.player) * ((level + 89) / 100);
  240. }
  241. else
  242. {
  243. env.value *= BaseStats.MEN.calcBonus(env.player) * ((level + 89) / 100);
  244. }
  245. }
  246. else
  247. {
  248. env.value *= BaseStats.MEN.calcBonus(env.player) * ((level + 89) / 100);
  249. }
  250. }
  251. }
  252. static class FuncPDefMod extends Func
  253. {
  254. static final FuncPDefMod _fmm_instance = new FuncPDefMod();
  255. static Func getInstance()
  256. {
  257. return _fmm_instance;
  258. }
  259. private FuncPDefMod()
  260. {
  261. super(Stats.POWER_DEFENCE, 0x20, null);
  262. }
  263. @Override
  264. public void calc(Env env)
  265. {
  266. if (env.player instanceof L2PcInstance)
  267. {
  268. L2PcInstance p = (L2PcInstance) env.player;
  269. boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
  270. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
  271. env.value -= 12;
  272. L2ItemInstance chest = p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
  273. if (chest != null)
  274. env.value -= hasMagePDef ? 15 : 31;
  275. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null || (chest != null && chest.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR))
  276. env.value -= hasMagePDef ? 8 : 18;
  277. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
  278. env.value -= 8;
  279. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
  280. env.value -= 7;
  281. env.value *= env.player.getLevelMod();
  282. }
  283. else
  284. {
  285. float level = env.player.getLevel();
  286. env.value *= ((level + 89) / 100);
  287. }
  288. }
  289. }
  290. static class FuncGatesPDefMod extends Func
  291. {
  292. static final FuncGatesPDefMod _fmm_instance = new FuncGatesPDefMod();
  293. static Func getInstance()
  294. {
  295. return _fmm_instance;
  296. }
  297. private FuncGatesPDefMod()
  298. {
  299. super(Stats.POWER_DEFENCE, 0x20, null);
  300. }
  301. @Override
  302. public void calc(Env env)
  303. {
  304. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  305. env.value *= Config.ALT_SIEGE_DAWN_GATES_PDEF_MULT;
  306. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  307. env.value *= Config.ALT_SIEGE_DUSK_GATES_PDEF_MULT;
  308. }
  309. }
  310. static class FuncGatesMDefMod extends Func
  311. {
  312. static final FuncGatesMDefMod _fmm_instance = new FuncGatesMDefMod();
  313. static Func getInstance()
  314. {
  315. return _fmm_instance;
  316. }
  317. private FuncGatesMDefMod()
  318. {
  319. super(Stats.MAGIC_DEFENCE, 0x20, null);
  320. }
  321. @Override
  322. public void calc(Env env)
  323. {
  324. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  325. env.value *= Config.ALT_SIEGE_DAWN_GATES_MDEF_MULT;
  326. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  327. env.value *= Config.ALT_SIEGE_DUSK_GATES_MDEF_MULT;
  328. }
  329. }
  330. static class FuncBowAtkRange extends Func
  331. {
  332. private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
  333. static Func getInstance()
  334. {
  335. return _fbar_instance;
  336. }
  337. private FuncBowAtkRange()
  338. {
  339. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  340. setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
  341. }
  342. @Override
  343. public void calc(Env env)
  344. {
  345. if (!cond.test(env))
  346. return;
  347. // default is 40 and with bow should be 500
  348. env.value += 460;
  349. }
  350. }
  351. static class FuncCrossBowAtkRange extends Func
  352. {
  353. private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange();
  354. static Func getInstance()
  355. {
  356. return _fcb_instance;
  357. }
  358. private FuncCrossBowAtkRange()
  359. {
  360. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  361. setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask()));
  362. }
  363. @Override
  364. public void calc(Env env)
  365. {
  366. if (!cond.test(env))
  367. return;
  368. // default is 40 and with crossbow should be 400
  369. env.value += 360;
  370. }
  371. }
  372. static class FuncAtkAccuracy extends Func
  373. {
  374. static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
  375. static Func getInstance()
  376. {
  377. return _faa_instance;
  378. }
  379. private FuncAtkAccuracy()
  380. {
  381. super(Stats.ACCURACY_COMBAT, 0x10, null);
  382. }
  383. @Override
  384. public void calc(Env env)
  385. {
  386. final int level = env.player.getLevel();
  387. if (env.player instanceof L2PcInstance)
  388. {
  389. //[Square(DEX)]*6 + lvl + weapon hitbonus;
  390. env.value += Math.sqrt(env.player.getDEX()) * 6;
  391. env.value += level;
  392. if (level > 77)
  393. env.value += (level - 77) + 1;
  394. if (level > 69)
  395. env.value += (level - 69);
  396. //if (env.player instanceof L2Summon)
  397. //env.value += (level < 60) ? 4 : 5;
  398. }
  399. else
  400. {
  401. env.value += Math.sqrt(env.player.getDEX()) * 6;
  402. env.value += level;
  403. if (level > 77)
  404. env.value += (level - 76);
  405. if (level > 69)
  406. env.value += (level - 69);
  407. }
  408. }
  409. }
  410. static class FuncAtkEvasion extends Func
  411. {
  412. static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
  413. static Func getInstance()
  414. {
  415. return _fae_instance;
  416. }
  417. private FuncAtkEvasion()
  418. {
  419. super(Stats.EVASION_RATE, 0x10, null);
  420. }
  421. @Override
  422. public void calc(Env env)
  423. {
  424. final int level = env.player.getLevel();
  425. if (env.player instanceof L2PcInstance)
  426. {
  427. //[Square(DEX)]*6 + lvl;
  428. env.value += Math.sqrt(env.player.getDEX()) * 6;
  429. env.value += level;
  430. if (level > 77)
  431. env.value += (level - 77);
  432. if (level > 69)
  433. env.value += (level - 69);
  434. }
  435. else
  436. {
  437. //[Square(DEX)]*6 + lvl;
  438. env.value += Math.sqrt(env.player.getDEX()) * 6;
  439. env.value += level;
  440. if (level > 69)
  441. env.value += (level - 69) + 2;
  442. }
  443. }
  444. }
  445. static class FuncAtkCritical extends Func
  446. {
  447. static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
  448. static Func getInstance()
  449. {
  450. return _fac_instance;
  451. }
  452. private FuncAtkCritical()
  453. {
  454. super(Stats.CRITICAL_RATE, 0x09, null);
  455. }
  456. @Override
  457. public void calc(Env env)
  458. {
  459. env.value *= BaseStats.DEX.calcBonus(env.player);
  460. env.value *= 10;
  461. env.baseValue = env.value;
  462. }
  463. }
  464. static class FuncMAtkCritical extends Func
  465. {
  466. static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
  467. static Func getInstance()
  468. {
  469. return _fac_instance;
  470. }
  471. private FuncMAtkCritical()
  472. {
  473. super(Stats.MCRITICAL_RATE, 0x30, null);
  474. }
  475. @Override
  476. public void calc(Env env)
  477. {
  478. L2Character p = env.player;
  479. if(p instanceof L2Summon)
  480. env.value = 8; // TODO: needs retail value
  481. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() != null)
  482. env.value *= BaseStats.WIT.calcBonus(p);
  483. }
  484. }
  485. static class FuncMoveSpeed extends Func
  486. {
  487. static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
  488. static Func getInstance()
  489. {
  490. return _fms_instance;
  491. }
  492. private FuncMoveSpeed()
  493. {
  494. super(Stats.RUN_SPEED, 0x30, null);
  495. }
  496. @Override
  497. public void calc(Env env)
  498. {
  499. env.value *= BaseStats.DEX.calcBonus(env.player);
  500. }
  501. }
  502. static class FuncPAtkSpeed extends Func
  503. {
  504. static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
  505. static Func getInstance()
  506. {
  507. return _fas_instance;
  508. }
  509. private FuncPAtkSpeed()
  510. {
  511. super(Stats.POWER_ATTACK_SPEED, 0x20, null);
  512. }
  513. @Override
  514. public void calc(Env env)
  515. {
  516. env.value *= BaseStats.DEX.calcBonus(env.player);
  517. }
  518. }
  519. static class FuncMAtkSpeed extends Func
  520. {
  521. static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
  522. static Func getInstance()
  523. {
  524. return _fas_instance;
  525. }
  526. private FuncMAtkSpeed()
  527. {
  528. super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
  529. }
  530. @Override
  531. public void calc(Env env)
  532. {
  533. env.value *= BaseStats.WIT.calcBonus(env.player);
  534. }
  535. }
  536. static class FuncHennaSTR extends Func
  537. {
  538. static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
  539. static Func getInstance()
  540. {
  541. return _fh_instance;
  542. }
  543. private FuncHennaSTR()
  544. {
  545. super(Stats.STAT_STR, 0x10, null);
  546. }
  547. @Override
  548. public void calc(Env env)
  549. {
  550. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  551. L2PcInstance pc = (L2PcInstance) env.player;
  552. if (pc != null) env.value += pc.getHennaStatSTR();
  553. }
  554. }
  555. static class FuncHennaDEX extends Func
  556. {
  557. static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
  558. static Func getInstance()
  559. {
  560. return _fh_instance;
  561. }
  562. private FuncHennaDEX()
  563. {
  564. super(Stats.STAT_DEX, 0x10, null);
  565. }
  566. @Override
  567. public void calc(Env env)
  568. {
  569. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  570. L2PcInstance pc = (L2PcInstance) env.player;
  571. if (pc != null) env.value += pc.getHennaStatDEX();
  572. }
  573. }
  574. static class FuncHennaINT extends Func
  575. {
  576. static final FuncHennaINT _fh_instance = new FuncHennaINT();
  577. static Func getInstance()
  578. {
  579. return _fh_instance;
  580. }
  581. private FuncHennaINT()
  582. {
  583. super(Stats.STAT_INT, 0x10, null);
  584. }
  585. @Override
  586. public void calc(Env env)
  587. {
  588. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  589. L2PcInstance pc = (L2PcInstance) env.player;
  590. if (pc != null) env.value += pc.getHennaStatINT();
  591. }
  592. }
  593. static class FuncHennaMEN extends Func
  594. {
  595. static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
  596. static Func getInstance()
  597. {
  598. return _fh_instance;
  599. }
  600. private FuncHennaMEN()
  601. {
  602. super(Stats.STAT_MEN, 0x10, null);
  603. }
  604. @Override
  605. public void calc(Env env)
  606. {
  607. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  608. L2PcInstance pc = (L2PcInstance) env.player;
  609. if (pc != null) env.value += pc.getHennaStatMEN();
  610. }
  611. }
  612. static class FuncHennaCON extends Func
  613. {
  614. static final FuncHennaCON _fh_instance = new FuncHennaCON();
  615. static Func getInstance()
  616. {
  617. return _fh_instance;
  618. }
  619. private FuncHennaCON()
  620. {
  621. super(Stats.STAT_CON, 0x10, null);
  622. }
  623. @Override
  624. public void calc(Env env)
  625. {
  626. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  627. L2PcInstance pc = (L2PcInstance) env.player;
  628. if (pc != null) env.value += pc.getHennaStatCON();
  629. }
  630. }
  631. static class FuncHennaWIT extends Func
  632. {
  633. static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
  634. static Func getInstance()
  635. {
  636. return _fh_instance;
  637. }
  638. private FuncHennaWIT()
  639. {
  640. super(Stats.STAT_WIT, 0x10, null);
  641. }
  642. @Override
  643. public void calc(Env env)
  644. {
  645. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  646. L2PcInstance pc = (L2PcInstance) env.player;
  647. if (pc != null) env.value += pc.getHennaStatWIT();
  648. }
  649. }
  650. static class FuncMaxHpAdd extends Func
  651. {
  652. static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
  653. static Func getInstance()
  654. {
  655. return _fmha_instance;
  656. }
  657. private FuncMaxHpAdd()
  658. {
  659. super(Stats.MAX_HP, 0x10, null);
  660. }
  661. @Override
  662. public void calc(Env env)
  663. {
  664. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  665. int lvl = env.player.getLevel() - t.classBaseLevel;
  666. double hpmod = t.lvlHpMod * lvl;
  667. double hpmax = (t.lvlHpAdd + hpmod) * lvl;
  668. double hpmin = (t.lvlHpAdd * lvl) + hpmod;
  669. env.value += (hpmax + hpmin) / 2;
  670. }
  671. }
  672. static class FuncMaxHpMul extends Func
  673. {
  674. static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
  675. static Func getInstance()
  676. {
  677. return _fmhm_instance;
  678. }
  679. private FuncMaxHpMul()
  680. {
  681. super(Stats.MAX_HP, 0x20, null);
  682. }
  683. @Override
  684. public void calc(Env env)
  685. {
  686. env.value *= BaseStats.CON.calcBonus(env.player);
  687. }
  688. }
  689. static class FuncMaxCpAdd extends Func
  690. {
  691. static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
  692. static Func getInstance()
  693. {
  694. return _fmca_instance;
  695. }
  696. private FuncMaxCpAdd()
  697. {
  698. super(Stats.MAX_CP, 0x10, null);
  699. }
  700. @Override
  701. public void calc(Env env)
  702. {
  703. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  704. int lvl = env.player.getLevel() - t.classBaseLevel;
  705. double cpmod = t.lvlCpMod * lvl;
  706. double cpmax = (t.lvlCpAdd + cpmod) * lvl;
  707. double cpmin = (t.lvlCpAdd * lvl) + cpmod;
  708. env.value += (cpmax + cpmin) / 2;
  709. }
  710. }
  711. static class FuncMaxCpMul extends Func
  712. {
  713. static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
  714. static Func getInstance()
  715. {
  716. return _fmcm_instance;
  717. }
  718. private FuncMaxCpMul()
  719. {
  720. super(Stats.MAX_CP, 0x20, null);
  721. }
  722. @Override
  723. public void calc(Env env)
  724. {
  725. env.value *= BaseStats.CON.calcBonus(env.player);
  726. }
  727. }
  728. static class FuncMaxMpAdd extends Func
  729. {
  730. static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
  731. static Func getInstance()
  732. {
  733. return _fmma_instance;
  734. }
  735. private FuncMaxMpAdd()
  736. {
  737. super(Stats.MAX_MP, 0x10, null);
  738. }
  739. @Override
  740. public void calc(Env env)
  741. {
  742. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  743. int lvl = env.player.getLevel() - t.classBaseLevel;
  744. double mpmod = t.lvlMpMod * lvl;
  745. double mpmax = (t.lvlMpAdd + mpmod) * lvl;
  746. double mpmin = (t.lvlMpAdd * lvl) + mpmod;
  747. env.value += (mpmax + mpmin) / 2;
  748. }
  749. }
  750. static class FuncMaxMpMul extends Func
  751. {
  752. static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
  753. static Func getInstance()
  754. {
  755. return _fmmm_instance;
  756. }
  757. private FuncMaxMpMul()
  758. {
  759. super(Stats.MAX_MP, 0x20, null);
  760. }
  761. @Override
  762. public void calc(Env env)
  763. {
  764. env.value *= BaseStats.MEN.calcBonus(env.player);
  765. }
  766. }
  767. /**
  768. * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR><BR>
  769. */
  770. public static int getRegeneratePeriod(L2Character cha)
  771. {
  772. if (cha instanceof L2DoorInstance) return HP_REGENERATE_PERIOD * 100; // 5 mins
  773. return HP_REGENERATE_PERIOD; // 3s
  774. }
  775. /**
  776. * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR><BR>
  777. *
  778. * <B><U> Concept</U> :</B><BR><BR>
  779. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  780. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  781. *
  782. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  783. *
  784. * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR><BR>
  785. *
  786. */
  787. public static Calculator[] getStdNPCCalculators()
  788. {
  789. Calculator[] std = new Calculator[Stats.NUM_STATS];
  790. std[Stats.MAX_HP.ordinal()] = new Calculator();
  791. std[Stats.MAX_HP.ordinal()].addFunc(FuncMaxHpMul.getInstance());
  792. std[Stats.MAX_MP.ordinal()] = new Calculator();
  793. std[Stats.MAX_MP.ordinal()].addFunc(FuncMaxMpMul.getInstance());
  794. std[Stats.POWER_ATTACK.ordinal()] = new Calculator();
  795. std[Stats.POWER_ATTACK.ordinal()].addFunc(FuncPAtkMod.getInstance());
  796. std[Stats.MAGIC_ATTACK.ordinal()] = new Calculator();
  797. std[Stats.MAGIC_ATTACK.ordinal()].addFunc(FuncMAtkMod.getInstance());
  798. std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
  799. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncPDefMod.getInstance());
  800. std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
  801. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncMDefMod.getInstance());
  802. std[Stats.CRITICAL_RATE.ordinal()] = new Calculator();
  803. std[Stats.CRITICAL_RATE.ordinal()].addFunc(FuncAtkCritical.getInstance());
  804. std[Stats.MCRITICAL_RATE.ordinal()] = new Calculator();
  805. std[Stats.MCRITICAL_RATE.ordinal()].addFunc(FuncMAtkCritical.getInstance());
  806. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  807. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  808. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  809. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  810. std[Stats.POWER_ATTACK_SPEED.ordinal()] = new Calculator();
  811. std[Stats.POWER_ATTACK_SPEED.ordinal()].addFunc(FuncPAtkSpeed.getInstance());
  812. std[Stats.MAGIC_ATTACK_SPEED.ordinal()] = new Calculator();
  813. std[Stats.MAGIC_ATTACK_SPEED.ordinal()].addFunc(FuncMAtkSpeed.getInstance());
  814. std[Stats.RUN_SPEED.ordinal()] = new Calculator();
  815. std[Stats.RUN_SPEED.ordinal()].addFunc(FuncMoveSpeed.getInstance());
  816. return std;
  817. }
  818. public static Calculator[] getStdDoorCalculators()
  819. {
  820. Calculator[] std = new Calculator[Stats.NUM_STATS];
  821. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  822. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  823. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  824. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  825. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  826. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  827. //SevenSigns PDEF Modifier
  828. std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
  829. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncGatesPDefMod.getInstance());
  830. //SevenSigns MDEF Modifier
  831. std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
  832. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncGatesMDefMod.getInstance());
  833. return std;
  834. }
  835. /**
  836. * Add basics Func objects to L2PcInstance and L2Summon.<BR><BR>
  837. *
  838. * <B><U> Concept</U> :</B><BR><BR>
  839. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  840. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  841. *
  842. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  843. *
  844. * @param cha L2PcInstance or L2Summon that must obtain basic Func objects
  845. */
  846. public static void addFuncsToNewCharacter(L2Character cha)
  847. {
  848. if (cha instanceof L2PcInstance)
  849. {
  850. cha.addStatFunc(FuncMaxHpAdd.getInstance());
  851. cha.addStatFunc(FuncMaxHpMul.getInstance());
  852. cha.addStatFunc(FuncMaxCpAdd.getInstance());
  853. cha.addStatFunc(FuncMaxCpMul.getInstance());
  854. cha.addStatFunc(FuncMaxMpAdd.getInstance());
  855. cha.addStatFunc(FuncMaxMpMul.getInstance());
  856. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  857. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
  858. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  859. cha.addStatFunc(FuncBowAtkRange.getInstance());
  860. cha.addStatFunc(FuncCrossBowAtkRange.getInstance());
  861. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
  862. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
  863. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
  864. cha.addStatFunc(FuncPAtkMod.getInstance());
  865. cha.addStatFunc(FuncMAtkMod.getInstance());
  866. cha.addStatFunc(FuncPDefMod.getInstance());
  867. cha.addStatFunc(FuncMDefMod.getInstance());
  868. cha.addStatFunc(FuncAtkCritical.getInstance());
  869. cha.addStatFunc(FuncMAtkCritical.getInstance());
  870. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  871. cha.addStatFunc(FuncAtkEvasion.getInstance());
  872. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  873. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  874. cha.addStatFunc(FuncMoveSpeed.getInstance());
  875. cha.addStatFunc(FuncHennaSTR.getInstance());
  876. cha.addStatFunc(FuncHennaDEX.getInstance());
  877. cha.addStatFunc(FuncHennaINT.getInstance());
  878. cha.addStatFunc(FuncHennaMEN.getInstance());
  879. cha.addStatFunc(FuncHennaCON.getInstance());
  880. cha.addStatFunc(FuncHennaWIT.getInstance());
  881. }
  882. else if (cha instanceof L2PetInstance)
  883. {
  884. cha.addStatFunc(FuncMaxHpMul.getInstance());
  885. cha.addStatFunc(FuncMaxMpMul.getInstance());
  886. cha.addStatFunc(FuncPAtkMod.getInstance());
  887. cha.addStatFunc(FuncMAtkMod.getInstance());
  888. cha.addStatFunc(FuncPDefMod.getInstance());
  889. cha.addStatFunc(FuncMDefMod.getInstance());
  890. cha.addStatFunc(FuncAtkCritical.getInstance());
  891. cha.addStatFunc(FuncMAtkCritical.getInstance());
  892. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  893. cha.addStatFunc(FuncAtkEvasion.getInstance());
  894. cha.addStatFunc(FuncMoveSpeed.getInstance());
  895. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  896. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  897. }
  898. else if (cha instanceof L2BabyPetInstance)
  899. {
  900. cha.addStatFunc(FuncMaxHpMul.getInstance());
  901. cha.addStatFunc(FuncMaxMpMul.getInstance());
  902. cha.addStatFunc(FuncPAtkMod.getInstance());
  903. cha.addStatFunc(FuncMAtkMod.getInstance());
  904. cha.addStatFunc(FuncPDefMod.getInstance());
  905. cha.addStatFunc(FuncMDefMod.getInstance());
  906. cha.addStatFunc(FuncAtkCritical.getInstance());
  907. cha.addStatFunc(FuncMAtkCritical.getInstance());
  908. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  909. cha.addStatFunc(FuncAtkEvasion.getInstance());
  910. cha.addStatFunc(FuncMoveSpeed.getInstance());
  911. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  912. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  913. }
  914. else if (cha instanceof L2Summon)
  915. {
  916. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  917. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  918. cha.addStatFunc(FuncMaxHpMul.getInstance());
  919. cha.addStatFunc(FuncMaxMpMul.getInstance());
  920. cha.addStatFunc(FuncPAtkMod.getInstance());
  921. cha.addStatFunc(FuncMAtkMod.getInstance());
  922. cha.addStatFunc(FuncPDefMod.getInstance());
  923. cha.addStatFunc(FuncMDefMod.getInstance());
  924. cha.addStatFunc(FuncAtkCritical.getInstance());
  925. cha.addStatFunc(FuncMAtkCritical.getInstance());
  926. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  927. cha.addStatFunc(FuncAtkEvasion.getInstance());
  928. cha.addStatFunc(FuncMoveSpeed.getInstance());
  929. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  930. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  931. }
  932. }
  933. /**
  934. * Calculate the HP regen rate (base + modifiers).<BR>
  935. * <BR>
  936. */
  937. public static final double calcHpRegen(L2Character cha)
  938. {
  939. double init = cha.getTemplate().baseHpReg;
  940. double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
  941. double hpRegenBonus = 0;
  942. if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
  943. hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
  944. if (cha instanceof L2PcInstance)
  945. {
  946. L2PcInstance player = (L2PcInstance) cha;
  947. // Calculate correct baseHpReg value for certain level of PC
  948. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  949. // SevenSigns Festival modifier
  950. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  951. hpRegenMultiplier *= calcFestivalRegenModifier(player);
  952. else
  953. {
  954. double siegeModifier = calcSiegeRegenModifer(player);
  955. if (siegeModifier > 0)
  956. hpRegenMultiplier *= siegeModifier;
  957. }
  958. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  959. {
  960. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  961. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  962. int clanHallIndex = player.getClan().getHasHideout();
  963. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  964. {
  965. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  966. if (clansHall != null)
  967. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
  968. hpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl() / 100;
  969. }
  970. }
  971. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  972. {
  973. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  974. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  975. int castleIndex = player.getClan().getHasCastle();
  976. if (castleIndex > 0 && castleIndex == posCastleIndex)
  977. {
  978. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  979. if (castle != null)
  980. if (castle.getFunction(Castle.FUNC_RESTORE_HP) != null)
  981. hpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_HP).getLvl() / 100;
  982. }
  983. }
  984. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  985. {
  986. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  987. int posFortIndex = zone == null ? -1 : zone.getFortId();
  988. int fortIndex = player.getClan().getHasFort();
  989. if (fortIndex > 0 && fortIndex == posFortIndex)
  990. {
  991. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  992. if (fort != null)
  993. if (fort.getFunction(Fort.FUNC_RESTORE_HP) != null)
  994. hpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_HP).getLvl() / 100;
  995. }
  996. }
  997. // Mother Tree effect is calculated at last
  998. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  999. {
  1000. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  1001. int hpBonus = zone == null ? 0 : zone.getHpRegenBonus();
  1002. hpRegenBonus += hpBonus;
  1003. }
  1004. // Calculate Movement bonus
  1005. if (player.isSitting())
  1006. hpRegenMultiplier *= 1.5; // Sitting
  1007. else if (!player.isMoving())
  1008. hpRegenMultiplier *= 1.1; // Staying
  1009. else if (player.isRunning())
  1010. hpRegenMultiplier *= 0.7; // Running
  1011. // Add CON bonus
  1012. init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
  1013. }
  1014. else if (cha instanceof L2PetInstance)
  1015. init = ((L2PetInstance) cha).getPetLevelData().getPetRegenHP() * Config.PET_HP_REGEN_MULTIPLIER;
  1016. if (init < 1)
  1017. init = 1;
  1018. return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
  1019. }
  1020. /**
  1021. * Calculate the MP regen rate (base + modifiers).<BR><BR>
  1022. */
  1023. public static final double calcMpRegen(L2Character cha)
  1024. {
  1025. double init = cha.getTemplate().baseMpReg;
  1026. double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
  1027. double mpRegenBonus = 0;
  1028. if (cha instanceof L2PcInstance)
  1029. {
  1030. L2PcInstance player = (L2PcInstance) cha;
  1031. // Calculate correct baseMpReg value for certain level of PC
  1032. init += 0.3 * ((player.getLevel() - 1) / 10.0);
  1033. // SevenSigns Festival modifier
  1034. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  1035. mpRegenMultiplier *= calcFestivalRegenModifier(player);
  1036. // Mother Tree effect is calculated at last'
  1037. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
  1038. {
  1039. L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
  1040. int mpBonus = zone == null ? 0 : zone.getMpRegenBonus();
  1041. mpRegenBonus += mpBonus;
  1042. }
  1043. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
  1044. {
  1045. L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
  1046. int posChIndex = zone == null ? -1 : zone.getClanHallId();
  1047. int clanHallIndex = player.getClan().getHasHideout();
  1048. if (clanHallIndex > 0 && clanHallIndex == posChIndex)
  1049. {
  1050. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  1051. if (clansHall != null)
  1052. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
  1053. mpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl() / 100;
  1054. }
  1055. }
  1056. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
  1057. {
  1058. L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
  1059. int posCastleIndex = zone == null ? -1 : zone.getCastleId();
  1060. int castleIndex = player.getClan().getHasCastle();
  1061. if (castleIndex > 0 && castleIndex == posCastleIndex)
  1062. {
  1063. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  1064. if (castle != null)
  1065. {
  1066. if (castle.getFunction(Castle.FUNC_RESTORE_MP) != null)
  1067. mpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_MP).getLvl() / 100;
  1068. }
  1069. }
  1070. }
  1071. if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
  1072. {
  1073. L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
  1074. int posFortIndex = zone == null ? -1 : zone.getFortId();
  1075. int fortIndex = player.getClan().getHasFort();
  1076. if (fortIndex > 0 && fortIndex == posFortIndex)
  1077. {
  1078. Fort fort = FortManager.getInstance().getFortById(fortIndex);
  1079. if (fort != null)
  1080. if (fort.getFunction(Fort.FUNC_RESTORE_MP) != null)
  1081. mpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_MP).getLvl() / 100;
  1082. }
  1083. }
  1084. // Calculate Movement bonus
  1085. if (player.isSitting())
  1086. mpRegenMultiplier *= 1.5; // Sitting
  1087. else if (!player.isMoving())
  1088. mpRegenMultiplier *= 1.1; // Staying
  1089. else if (player.isRunning())
  1090. mpRegenMultiplier *= 0.7; // Running
  1091. // Add MEN bonus
  1092. init *= cha.getLevelMod() * BaseStats.MEN.calcBonus(cha);
  1093. }
  1094. else if (cha instanceof L2PetInstance)
  1095. init = ((L2PetInstance) cha).getPetLevelData().getPetRegenMP() * Config.PET_MP_REGEN_MULTIPLIER;
  1096. if (init < 1)
  1097. init = 1;
  1098. return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
  1099. }
  1100. /**
  1101. * Calculate the CP regen rate (base + modifiers).<BR><BR>
  1102. */
  1103. public static final double calcCpRegen(L2Character cha)
  1104. {
  1105. double init = cha.getTemplate().baseHpReg;
  1106. double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
  1107. double cpRegenBonus = 0;
  1108. if (cha instanceof L2PcInstance)
  1109. {
  1110. L2PcInstance player = (L2PcInstance) cha;
  1111. // Calculate correct baseHpReg value for certain level of PC
  1112. init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
  1113. // Calculate Movement bonus
  1114. if (player.isSitting())
  1115. cpRegenMultiplier *= 1.5; // Sitting
  1116. else if (!player.isMoving())
  1117. cpRegenMultiplier *= 1.1; // Staying
  1118. else if (player.isRunning())
  1119. cpRegenMultiplier *= 0.7; // Running
  1120. }
  1121. else
  1122. {
  1123. // Calculate Movement bonus
  1124. if (!cha.isMoving())
  1125. cpRegenMultiplier *= 1.1; // Staying
  1126. else if (cha.isRunning())
  1127. cpRegenMultiplier *= 0.7; // Running
  1128. }
  1129. // Apply CON bonus
  1130. init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
  1131. if (init < 1)
  1132. init = 1;
  1133. return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
  1134. }
  1135. @SuppressWarnings("deprecation")
  1136. public static final double calcFestivalRegenModifier(L2PcInstance activeChar)
  1137. {
  1138. final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
  1139. final int oracle = festivalInfo[0];
  1140. final int festivalId = festivalInfo[1];
  1141. int[] festivalCenter;
  1142. // If the player isn't found in the festival, leave the regen rate as it is.
  1143. if (festivalId < 0) return 0;
  1144. // Retrieve the X and Y coords for the center of the festival arena the player is in.
  1145. if (oracle == SevenSigns.CABAL_DAWN) festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
  1146. else festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
  1147. // Check the distance between the player and the player spawn point, in the center of the arena.
  1148. double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
  1149. if (Config.DEBUG)
  1150. _log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50);
  1151. return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~ -65%;
  1152. }
  1153. public static final double calcSiegeRegenModifer(L2PcInstance activeChar)
  1154. {
  1155. if (activeChar == null || activeChar.getClan() == null) return 0;
  1156. Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(),
  1157. activeChar.getPosition().getY(),
  1158. activeChar.getPosition().getZ());
  1159. if (siege == null || !siege.getIsInProgress()) return 0;
  1160. L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
  1161. if (siegeClan == null || siegeClan.getFlag().isEmpty()
  1162. || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true)) return 0;
  1163. return 1.5; // If all is true, then modifer will be 50% more
  1164. }
  1165. public static double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss)
  1166. {
  1167. double defence = target.getPDef(attacker);
  1168. switch(shld)
  1169. {
  1170. case Formulas.SHIELD_DEFENSE_SUCCEED:
  1171. defence += target.getShldDef();
  1172. break;
  1173. case Formulas.SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1174. return 1;
  1175. }
  1176. boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2PcInstance);
  1177. boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  1178. double power = skill.getPower(isPvP, isPvE);
  1179. double damage = 0;
  1180. double proximityBonus = 1;
  1181. double graciaPhysSkillBonus = skill.isMagic() ? 1 : 1.10113; // Gracia final physical skill bonus 10.113%
  1182. double ssboost = ss ? (skill.getSSBoost() > 0 ? skill.getSSBoost() : 2.04) : 1; // 104% bonus with SS
  1183. double pvpBonus = 1;
  1184. if ((attacker instanceof L2Playable) && (target instanceof L2Playable))
  1185. {
  1186. // Dmg bonusses in PvP fight
  1187. pvpBonus *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1188. // Def bonusses in PvP fight
  1189. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1190. }
  1191. if (isBehind(attacker, target))
  1192. proximityBonus = 1.2; // +20% crit dmg when back stabbed
  1193. else if (isInFrontOf(attacker, target))
  1194. proximityBonus = 1.1; // +10% crit dmg when side stabbed
  1195. damage += Formulas.calcValakasAttribute(attacker, target, skill);
  1196. double element = calcElemental(attacker, target, skill);
  1197. // SSBoost > 0 have different calculation
  1198. if (skill.getSSBoost() > 0)
  1199. damage += 70. * graciaPhysSkillBonus * (attacker.getPAtk(target) + power) / defence * (attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill))
  1200. * (target.calcStat(Stats.CRIT_VULN, 1, target, skill)) * ssboost * proximityBonus * element * pvpBonus
  1201. + (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.1 * 70 / defence * graciaPhysSkillBonus);
  1202. else
  1203. damage += 70. * graciaPhysSkillBonus * (power + (attacker.getPAtk(target) * ssboost)) / defence * (attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill))
  1204. * (target.calcStat(Stats.CRIT_VULN, 1, target, skill)) * proximityBonus * element * pvpBonus
  1205. + (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.1 * 70 / defence * graciaPhysSkillBonus);
  1206. damage += target.calcStat(Stats.CRIT_ADD_VULN, 0, target, skill) * 6.1;
  1207. // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
  1208. damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
  1209. // Random weapon damage
  1210. damage *= attacker.getRandomDamageMultiplier();
  1211. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion() && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1212. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1213. {
  1214. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1215. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1216. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1217. else
  1218. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1219. }
  1220. //TODO: Formulas.calcStunBreak(target, damage);
  1221. return damage < 1 ? 1. : damage;
  1222. }
  1223. /** Calculated damage caused by ATTACK of attacker on target,
  1224. * called separatly for each weapon, if dual-weapon is used.
  1225. *
  1226. * @param attacker player or NPC that makes ATTACK
  1227. * @param target player or NPC, target of ATTACK
  1228. * @param miss one of ATTACK_XXX constants
  1229. * @param crit if the ATTACK have critical success
  1230. * @param dual if dual weapon is used
  1231. * @param ss if weapon item was charged by soulshot
  1232. * @return damage points
  1233. */
  1234. public static final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill,
  1235. byte shld, boolean crit, boolean dual, boolean ss)
  1236. {
  1237. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1238. final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  1239. double damage = attacker.getPAtk(target);
  1240. double defence = target.getPDef(attacker);
  1241. damage+=calcValakasAttribute(attacker, target, skill);
  1242. if (attacker instanceof L2Npc)
  1243. {
  1244. if(((L2Npc)attacker)._soulshotcharged)
  1245. {
  1246. ss = true;
  1247. }
  1248. else
  1249. ss = false;
  1250. ((L2Npc)attacker)._soulshotcharged = false;
  1251. }
  1252. // Def bonusses in PvP fight
  1253. if(isPvP)
  1254. {
  1255. if(skill == null)
  1256. defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null);
  1257. else
  1258. defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1259. }
  1260. switch (shld)
  1261. {
  1262. case SHIELD_DEFENSE_SUCCEED:
  1263. if (!Config.ALT_GAME_SHIELD_BLOCKS)
  1264. defence += target.getShldDef();
  1265. break;
  1266. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1267. return 1.;
  1268. }
  1269. if (ss) damage *= 2;
  1270. if (skill != null)
  1271. {
  1272. double skillpower = skill.getPower(attacker, target, isPvP, isPvE);
  1273. float ssboost = skill.getSSBoost();
  1274. if (ssboost <= 0)
  1275. damage += skillpower;
  1276. else if (ssboost > 0)
  1277. {
  1278. if (ss)
  1279. {
  1280. skillpower *= ssboost;
  1281. damage += skillpower;
  1282. }
  1283. else
  1284. damage += skillpower;
  1285. }
  1286. }
  1287. // defence modifier depending of the attacker weapon
  1288. L2Weapon weapon = attacker.getActiveWeaponItem();
  1289. Stats stat = null;
  1290. boolean isBow = false;
  1291. if (weapon != null && !attacker.isTransformed())
  1292. {
  1293. switch (weapon.getItemType())
  1294. {
  1295. case BOW:
  1296. isBow = true;
  1297. stat = Stats.BOW_WPN_VULN;
  1298. break;
  1299. case CROSSBOW:
  1300. isBow = true;
  1301. stat = Stats.CROSSBOW_WPN_VULN;
  1302. break;
  1303. case BLUNT:
  1304. stat = Stats.BLUNT_WPN_VULN;
  1305. break;
  1306. case DAGGER:
  1307. stat = Stats.DAGGER_WPN_VULN;
  1308. break;
  1309. case DUAL:
  1310. stat = Stats.DUAL_WPN_VULN;
  1311. break;
  1312. case DUALFIST:
  1313. stat = Stats.DUALFIST_WPN_VULN;
  1314. break;
  1315. case ETC:
  1316. stat = Stats.ETC_WPN_VULN;
  1317. break;
  1318. case FIST:
  1319. stat = Stats.FIST_WPN_VULN;
  1320. break;
  1321. case POLE:
  1322. stat = Stats.POLE_WPN_VULN;
  1323. break;
  1324. case SWORD:
  1325. stat = Stats.SWORD_WPN_VULN;
  1326. break;
  1327. case BIGSWORD:
  1328. stat = Stats.BIGSWORD_WPN_VULN;
  1329. break;
  1330. case BIGBLUNT:
  1331. stat = Stats.BIGBLUNT_WPN_VULN;
  1332. break;
  1333. case DUALDAGGER:
  1334. stat = Stats.DUALDAGGER_WPN_VULN;
  1335. break;
  1336. case RAPIER:
  1337. stat = Stats.RAPIER_WPN_VULN;
  1338. break;
  1339. case ANCIENTSWORD:
  1340. stat = Stats.ANCIENT_WPN_VULN;
  1341. break;
  1342. /*case PET:
  1343. stat = Stats.PET_WPN_VULN;
  1344. break;*/
  1345. }
  1346. }
  1347. // for summon use pet weapon vuln, since they cant hold weapon
  1348. if (attacker instanceof L2SummonInstance)
  1349. stat = Stats.PET_WPN_VULN;
  1350. /*if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
  1351. {
  1352. defence += target.getShldDef();
  1353. }*/
  1354. //if (!(attacker instanceof L2RaidBossInstance) &&
  1355. /*
  1356. if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
  1357. {
  1358. if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix
  1359. // else
  1360. // damage *= 2;
  1361. // if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){
  1362. //damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence;
  1363. // damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence;
  1364. // damage += _rnd.nextDouble() * damage / 10 ;
  1365. }
  1366. */
  1367. // else {
  1368. //if (skill == null)
  1369. if (crit)
  1370. {
  1371. //Finally retail like formula
  1372. damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, null) * (70 * damage / defence);
  1373. //Crit dmg add is almost useless in normal hits...
  1374. damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 70 / defence);
  1375. }
  1376. else
  1377. damage = 70 * damage / defence;
  1378. if (stat != null)
  1379. {
  1380. // get the vulnerability due to skills (buffs, passives, toggles, etc)
  1381. damage = target.calcStat(stat, damage, target, null);
  1382. /*if (target instanceof L2Npc)
  1383. {
  1384. // get the natural vulnerability for the template
  1385. damage *= ((L2Npc) target).getTemplate().getVulnerability(stat);
  1386. }*/
  1387. }
  1388. // Weapon random damage
  1389. damage *= attacker.getRandomDamageMultiplier();
  1390. //damage += Rnd.nextDouble() * damage / 10;
  1391. // damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
  1392. // }
  1393. if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS)
  1394. {
  1395. damage -= target.getShldDef();
  1396. if (damage < 0) damage = 0;
  1397. }
  1398. if (target instanceof L2Npc)
  1399. {
  1400. switch (((L2Npc) target).getTemplate().getRace())
  1401. {
  1402. case BEAST:
  1403. damage *= attacker.getPAtkMonsters(target);
  1404. break;
  1405. case ANIMAL:
  1406. damage *= attacker.getPAtkAnimals(target);
  1407. break;
  1408. case PLANT:
  1409. damage *= attacker.getPAtkPlants(target);
  1410. break;
  1411. case DRAGON:
  1412. damage *= attacker.getPAtkDragons(target);
  1413. break;
  1414. case BUG:
  1415. damage *= attacker.getPAtkInsects(target);
  1416. break;
  1417. case GIANT:
  1418. damage *= attacker.getPAtkGiants(target);
  1419. break;
  1420. case MAGICCREATURE:
  1421. damage *= attacker.getPAtkMagicCreatures(target);
  1422. break;
  1423. default:
  1424. // nothing
  1425. break;
  1426. }
  1427. }
  1428. if (damage > 0 && damage < 1)
  1429. {
  1430. damage = 1;
  1431. }
  1432. else if (damage < 0)
  1433. {
  1434. damage = 0;
  1435. }
  1436. // Dmg bonusses in PvP fight
  1437. if(isPvP)
  1438. {
  1439. if(skill == null)
  1440. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1441. else
  1442. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1443. }
  1444. // Physical skill dmg boost
  1445. if(skill != null)
  1446. damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
  1447. damage *= calcElemental(attacker, target, skill);
  1448. if (target instanceof L2Attackable)
  1449. {
  1450. if (isBow)
  1451. {
  1452. if (skill != null)
  1453. damage *= attacker.calcStat(Stats.PVE_BOW_SKILL_DMG, 1, null, null);
  1454. else
  1455. damage *= attacker.calcStat(Stats.PVE_BOW_DMG, 1, null, null);
  1456. }
  1457. else
  1458. damage *= attacker.calcStat(Stats.PVE_PHYSICAL_DMG, 1, null, null);
  1459. if (!target.isRaid() && !target.isRaidMinion()
  1460. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1461. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1462. {
  1463. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1464. if (skill != null)
  1465. {
  1466. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1467. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1468. else
  1469. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1470. }
  1471. else if (crit)
  1472. {
  1473. if (lvlDiff > Config.NPC_CRIT_DMG_PENALTY.size())
  1474. damage *= Config.NPC_CRIT_DMG_PENALTY.get(Config.NPC_CRIT_DMG_PENALTY.size());
  1475. else
  1476. damage *= Config.NPC_CRIT_DMG_PENALTY.get(lvlDiff);
  1477. }
  1478. else
  1479. {
  1480. if (lvlDiff > Config.NPC_DMG_PENALTY.size())
  1481. damage *= Config.NPC_DMG_PENALTY.get(Config.NPC_DMG_PENALTY.size());
  1482. else
  1483. damage *= Config.NPC_DMG_PENALTY.get(lvlDiff);
  1484. }
  1485. }
  1486. }
  1487. return damage;
  1488. }
  1489. public static final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean bss, boolean mcrit)
  1490. {
  1491. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  1492. final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  1493. double mAtk = attacker.getMAtk(target, skill);
  1494. double mDef = target.getMDef(attacker, skill);
  1495. // AI SpiritShot
  1496. if (attacker instanceof L2Npc)
  1497. {
  1498. if(((L2Npc)attacker)._spiritshotcharged)
  1499. {
  1500. ss = true;
  1501. }
  1502. else
  1503. ss = false;
  1504. ((L2Npc)attacker)._spiritshotcharged = false;
  1505. }
  1506. // --------------------------------
  1507. // Pvp bonuses for def
  1508. if(isPvP)
  1509. {
  1510. if(skill.isMagic())
  1511. mDef *= target.calcStat(Stats.PVP_MAGICAL_DEF, 1, null, null);
  1512. else
  1513. mDef *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
  1514. }
  1515. switch (shld)
  1516. {
  1517. case SHIELD_DEFENSE_SUCCEED:
  1518. mDef += target.getShldDef(); // kamael
  1519. break;
  1520. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1521. return 1;
  1522. }
  1523. if (bss)
  1524. mAtk *= 4;
  1525. else if (ss)
  1526. mAtk *= 2;
  1527. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(attacker, target, isPvP, isPvE);
  1528. // Failure calculation
  1529. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
  1530. {
  1531. if (attacker instanceof L2PcInstance)
  1532. {
  1533. if (calcMagicSuccess(attacker, target, skill)
  1534. && (target.getLevel() - attacker.getLevel()) <= 9)
  1535. {
  1536. if (skill.getSkillType() == L2SkillType.DRAIN)
  1537. attacker.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1538. else
  1539. attacker.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACK_FAILED));
  1540. damage /= 2;
  1541. }
  1542. else
  1543. {
  1544. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1545. sm.addCharName(target);
  1546. sm.addSkillName(skill);
  1547. attacker.sendPacket(sm);
  1548. damage = 1;
  1549. }
  1550. }
  1551. if (target instanceof L2PcInstance)
  1552. {
  1553. if (skill.getSkillType() == L2SkillType.DRAIN)
  1554. {
  1555. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1556. sm.addCharName(attacker);
  1557. target.sendPacket(sm);
  1558. }
  1559. else
  1560. {
  1561. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1562. sm.addCharName(attacker);
  1563. target.sendPacket(sm);
  1564. }
  1565. }
  1566. }
  1567. else if (mcrit)
  1568. {
  1569. if (attacker instanceof L2PcInstance && target instanceof L2PcInstance)
  1570. damage *= 2.5;
  1571. else
  1572. damage *= 3;
  1573. damage *= attacker.calcStat(Stats.MAGIC_CRIT_DMG, 1, null, null);
  1574. }
  1575. // Weapon random damage
  1576. damage *= attacker.getRandomDamageMultiplier();
  1577. // Pvp bonuses for dmg
  1578. if(isPvP)
  1579. {
  1580. if(skill.isMagic())
  1581. damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
  1582. else
  1583. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1584. }
  1585. // CT2.3 general magic vuln
  1586. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1587. damage *= calcElemental(attacker, target, skill);
  1588. if (target instanceof L2Attackable)
  1589. {
  1590. damage *= attacker.calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  1591. if (!target.isRaid() && !target.isRaidMinion()
  1592. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  1593. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  1594. {
  1595. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  1596. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1597. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1598. else
  1599. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1600. }
  1601. }
  1602. return damage;
  1603. }
  1604. public static final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit, byte shld)
  1605. {
  1606. // Current info include mAtk in the skill power.
  1607. // double mAtk = attacker.getMAtk();
  1608. final boolean isPvP = (target instanceof L2Playable);
  1609. final boolean isPvE = (target instanceof L2Attackable);
  1610. double mDef = target.getMDef(attacker.getOwner(), skill);
  1611. switch (shld)
  1612. {
  1613. case SHIELD_DEFENSE_SUCCEED:
  1614. mDef += target.getShldDef(); // kamael
  1615. break;
  1616. case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
  1617. return 1;
  1618. }
  1619. double damage = 91 /* * Math.sqrt(mAtk)*/ / mDef * skill.getPower(isPvP, isPvE);
  1620. L2PcInstance owner = attacker.getOwner();
  1621. // Failure calculation
  1622. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(owner, target, skill))
  1623. {
  1624. if (calcMagicSuccess(owner, target, skill) && (target.getLevel() - skill.getMagicLevel()) <= 9){
  1625. if (skill.getSkillType() == L2SkillType.DRAIN)
  1626. owner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1627. else
  1628. owner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACK_FAILED));
  1629. damage /= 2;
  1630. }
  1631. else
  1632. {
  1633. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  1634. sm.addCharName(target);
  1635. sm.addSkillName(skill);
  1636. owner.sendPacket(sm);
  1637. damage = 1;
  1638. }
  1639. if (target instanceof L2PcInstance)
  1640. {
  1641. if (skill.getSkillType() == L2SkillType.DRAIN)
  1642. {
  1643. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
  1644. sm.addCharName(owner);
  1645. target.sendPacket(sm);
  1646. }
  1647. else
  1648. {
  1649. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
  1650. sm.addCharName(owner);
  1651. target.sendPacket(sm);
  1652. }
  1653. }
  1654. }
  1655. else if (mcrit)
  1656. damage *= 3;
  1657. // CT2.3 general magic vuln
  1658. damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
  1659. damage *= calcElemental(owner, target, skill);
  1660. if (target instanceof L2Attackable)
  1661. {
  1662. damage *= attacker.getOwner().calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  1663. if (!target.isRaid() && !target.isRaidMinion()
  1664. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getOwner() != null
  1665. && (target.getLevel() - attacker.getOwner().getLevel()) >= 2)
  1666. {
  1667. int lvlDiff = target.getLevel() - attacker.getOwner().getLevel() - 1;
  1668. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  1669. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  1670. else
  1671. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  1672. }
  1673. }
  1674. return damage;
  1675. }
  1676. /** Returns true in case of critical hit */
  1677. public static final boolean calcCrit(double rate, boolean skill, L2Character target)
  1678. {
  1679. final boolean success = rate > Rnd.get(1000);
  1680. // support for critical damage evasion
  1681. if (success)
  1682. {
  1683. if (target == null)
  1684. return true; // no effect
  1685. if (skill) //skills are excluded from crit dmg evasion
  1686. return success;
  1687. // little weird, but remember what CRIT_DAMAGE_EVASION > 1 increase chances to _evade_ crit hits
  1688. return Rnd.get((int)target.getStat().calcStat(Stats.CRIT_DAMAGE_EVASION, 100, null, null)) < 100;
  1689. }
  1690. return success;
  1691. }
  1692. /** Calculate value of blow success */
  1693. public static final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
  1694. {
  1695. return activeChar.calcStat(Stats.BLOW_RATE, chance*(1.0+(activeChar.getDEX()-20)/100), target, null)>Rnd.get(100);
  1696. }
  1697. /** Calculate value of lethal chance */
  1698. public static final double calcLethal(L2Character activeChar, L2Character target, int baseLethal, int magiclvl)
  1699. {
  1700. double chance = 0;
  1701. if (magiclvl > 0)
  1702. {
  1703. int delta = ((magiclvl + activeChar.getLevel()) / 2) - 1 - target.getLevel();
  1704. // delta [-3,infinite)
  1705. if (delta >= -3)
  1706. {
  1707. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1708. }
  1709. // delta [-9, -3[
  1710. else if (delta < -3 && delta >= -9)
  1711. {
  1712. // baseLethal
  1713. // chance = -1 * -----------
  1714. // (delta / 3)
  1715. chance = (-3) * (baseLethal / (delta));
  1716. }
  1717. //delta [-infinite,-9[
  1718. else
  1719. {
  1720. chance = baseLethal / 15;
  1721. }
  1722. }
  1723. else
  1724. {
  1725. chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
  1726. }
  1727. return 10 * activeChar.calcStat(Stats.LETHAL_RATE, chance, target, null);
  1728. }
  1729. public static final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
  1730. {
  1731. if (!target.isRaid()
  1732. && !(target instanceof L2DoorInstance)
  1733. && !(target instanceof L2Npc && ((L2Npc) target).getNpcId() == 35062))
  1734. {
  1735. //activeChar.sendMessage(Double.toString(chance));
  1736. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel())));
  1737. //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel())));
  1738. // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
  1739. if (skill.getLethalChance2() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel()))
  1740. {
  1741. if (target instanceof L2Npc)
  1742. target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar, skill);
  1743. else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
  1744. {
  1745. L2PcInstance player = (L2PcInstance) target;
  1746. if (!player.isInvul())
  1747. {
  1748. if (!(activeChar instanceof L2PcInstance &&
  1749. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1750. {
  1751. player.setCurrentHp(1);
  1752. player.setCurrentCp(1);
  1753. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL));
  1754. }
  1755. }
  1756. }
  1757. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.LETHAL_STRIKE));
  1758. }
  1759. else if (skill.getLethalChance1() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel()))
  1760. {
  1761. if (target instanceof L2PcInstance)
  1762. {
  1763. L2PcInstance player = (L2PcInstance) target;
  1764. if (!player.isInvul())
  1765. {
  1766. if (!(activeChar instanceof L2PcInstance &&
  1767. (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
  1768. {
  1769. player.setCurrentCp(1); // Set CP to 1
  1770. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL));
  1771. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CP_SIPHON));
  1772. }
  1773. }
  1774. }
  1775. //TODO: remove half kill since SYSMsg got changed.
  1776. /*else if (target instanceof L2Npc) // If is a monster remove first damage and after 50% of current hp
  1777. target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar, skill);*/
  1778. }
  1779. else
  1780. return false;
  1781. }
  1782. else
  1783. return false;
  1784. return true;
  1785. }
  1786. public static final boolean calcMCrit(double mRate)
  1787. {
  1788. return mRate > Rnd.get(1000);
  1789. }
  1790. /** Returns true in case when ATTACK is canceled due to hit */
  1791. public static final boolean calcAtkBreak(L2Character target, double dmg)
  1792. {
  1793. if (target.getFusionSkill() != null)
  1794. return true;
  1795. double init = 0;
  1796. if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow()) init = 15;
  1797. if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
  1798. {
  1799. L2Weapon wpn = target.getActiveWeaponItem();
  1800. if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) init = 15;
  1801. }
  1802. if (target.isRaid() || target.isInvul() || init <= 0) return false; // No attack break
  1803. // Chance of break is higher with higher dmg
  1804. init += Math.sqrt(13*dmg);
  1805. // Chance is affected by target MEN
  1806. init -= (BaseStats.MEN.calcBonus(target) * 100 - 100);
  1807. // Calculate all modifiers for ATTACK_CANCEL
  1808. double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
  1809. // Adjust the rate to be between 1 and 99
  1810. if (rate > 99) rate = 99;
  1811. else if (rate < 1) rate = 1;
  1812. return Rnd.get(100) < rate;
  1813. }
  1814. /** Calculate delay (in milliseconds) before next ATTACK */
  1815. public static final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
  1816. {
  1817. // measured Oct 2006 by Tank6585, formula by Sami
  1818. // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
  1819. if(rate < 2)
  1820. return 2700;
  1821. return (int) (470000 / rate);
  1822. }
  1823. /** Calculate delay (in milliseconds) for skills cast */
  1824. public static final int calcAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
  1825. {
  1826. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1827. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1828. }
  1829. /** Returns true if hit missed (target evaded)
  1830. * Formula based on http://l2p.l2wh.com/nonskillattacks.html
  1831. **/
  1832. public static boolean calcHitMiss(L2Character attacker, L2Character target)
  1833. {
  1834. int chance = (80 + (2 * (attacker.getAccuracy() - target.getEvasionRate(attacker))))*10;
  1835. // Get additional bonus from the conditions when you are attacking
  1836. chance *= hitConditionBonus.getConditionBonus(attacker, target);
  1837. chance = Math.max(chance, 200);
  1838. chance = Math.min(chance, 980);
  1839. return chance < Rnd.get(1000);
  1840. }
  1841. public static boolean __calcHitMiss(L2Character attacker, L2Character target)
  1842. {
  1843. int delta = attacker.getAccuracy() - target.getEvasionRate(attacker);
  1844. int chance;
  1845. if (delta >= 10) chance = 980;
  1846. else
  1847. {
  1848. switch (delta)
  1849. {
  1850. case 9: chance = 975; break;
  1851. case 8: chance = 970; break;
  1852. case 7: chance = 965; break;
  1853. case 6: chance = 960; break;
  1854. case 5: chance = 955; break;
  1855. case 4: chance = 945; break;
  1856. case 3: chance = 935; break;
  1857. case 2: chance = 925; break;
  1858. case 1: chance = 915; break;
  1859. case 0: chance = 905; break;
  1860. case -1: chance = 890; break;
  1861. case -2: chance = 875; break;
  1862. case -3: chance = 860; break;
  1863. case -4: chance = 845; break;
  1864. case -5: chance = 830; break;
  1865. case -6: chance = 815; break;
  1866. case -7: chance = 800; break;
  1867. case -8: chance = 785; break;
  1868. case -9: chance = 770; break;
  1869. case -10: chance = 755; break;
  1870. case -11: chance = 735; break;
  1871. case -12: chance = 715; break;
  1872. case -13: chance = 695; break;
  1873. case -14: chance = 675; break;
  1874. case -15: chance = 655; break;
  1875. case -16: chance = 625; break;
  1876. case -17: chance = 595; break;
  1877. case -18: chance = 565; break;
  1878. case -19: chance = 535; break;
  1879. case -20: chance = 505; break;
  1880. case -21: chance = 455; break;
  1881. case -22: chance = 405; break;
  1882. case -23: chance = 355; break;
  1883. case -24: chance = 305; break;
  1884. default: chance = 275;
  1885. }
  1886. if(!attacker.isInFrontOfTarget())
  1887. {
  1888. if(attacker.isBehindTarget())
  1889. chance *= 1.2;
  1890. else // side
  1891. chance *= 1.1;
  1892. if (chance > 980)
  1893. chance = 980;
  1894. }
  1895. }
  1896. return chance < Rnd.get(1000);
  1897. }
  1898. /**
  1899. * Returns:<br>
  1900. * 0 = shield defense doesn't succeed<br>
  1901. * 1 = shield defense succeed<br>
  1902. * 2 = perfect block<br>
  1903. *
  1904. * @param attacker
  1905. * @param target
  1906. * @param sendSysMsg
  1907. * @return
  1908. */
  1909. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill, boolean sendSysMsg)
  1910. {
  1911. if (skill != null && skill.ignoreShield())
  1912. return 0;
  1913. L2Item item = target.getSecondaryWeaponItem();
  1914. if (item == null || !(item instanceof L2Armor) || ((L2Armor)item).getItemType() == L2ArmorType.SIGIL)
  1915. return 0;
  1916. double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null)
  1917. * BaseStats.DEX.calcBonus(target);
  1918. if (shldRate == 0.0)
  1919. return 0;
  1920. int degreeside = (int) target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
  1921. if (degreeside < 360 && (!target.isFacing(attacker, degreeside)))
  1922. return 0;
  1923. byte shldSuccess = SHIELD_DEFENSE_FAILED;
  1924. // if attacker
  1925. // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
  1926. L2Weapon at_weapon = attacker.getActiveWeaponItem();
  1927. if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
  1928. shldRate *= 1.3;
  1929. if (shldRate > 0 && 100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100))
  1930. {
  1931. shldSuccess = SHIELD_DEFENSE_PERFECT_BLOCK;
  1932. }
  1933. else if (shldRate > Rnd.get(100))
  1934. {
  1935. shldSuccess = SHIELD_DEFENSE_SUCCEED;
  1936. }
  1937. if (sendSysMsg && target instanceof L2PcInstance)
  1938. {
  1939. L2PcInstance enemy = (L2PcInstance)target;
  1940. switch (shldSuccess)
  1941. {
  1942. case SHIELD_DEFENSE_SUCCEED:
  1943. enemy.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SHIELD_DEFENCE_SUCCESSFULL));
  1944. break;
  1945. case SHIELD_DEFENSE_PERFECT_BLOCK:
  1946. enemy.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS));
  1947. break;
  1948. }
  1949. }
  1950. return shldSuccess;
  1951. }
  1952. public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill)
  1953. {
  1954. return calcShldUse(attacker, target, skill, true);
  1955. }
  1956. public static byte calcShldUse(L2Character attacker, L2Character target)
  1957. {
  1958. return calcShldUse(attacker, target, null, true);
  1959. }
  1960. public static boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
  1961. {
  1962. // TODO: CHECK/FIX THIS FORMULA UP!!
  1963. double defence = 0;
  1964. if (skill.isActive() && skill.isOffensive() && !skill.isNeutral())
  1965. defence = target.getMDef(actor, skill);
  1966. double attack = 2 * actor.getMAtk(target, skill) * (1 + calcSkillVulnerability(actor, target, skill) / 100);
  1967. double d = (attack - defence)/(attack + defence);
  1968. if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.isDebuff() && !skill.ignoreResists())
  1969. return false;
  1970. d += 0.5 * Rnd.nextGaussian();
  1971. return d > 0;
  1972. }
  1973. public static double calcSkillVulnerability(L2Character attacker, L2Character target, L2Skill skill)
  1974. {
  1975. double multiplier = 0; // initialize...
  1976. // Get the skill type to calculate its effect in function of base stats
  1977. // of the L2Character target
  1978. if (skill != null)
  1979. {
  1980. // first, get the natural template vulnerability values for the target
  1981. Stats stat = skill.getStat();
  1982. if (stat != null)
  1983. {
  1984. switch (stat)
  1985. {
  1986. case AGGRESSION:
  1987. multiplier = target.getTemplate().baseAggressionVuln;
  1988. break;
  1989. case BLEED:
  1990. multiplier = target.getTemplate().baseBleedVuln;
  1991. break;
  1992. case POISON:
  1993. multiplier = target.getTemplate().basePoisonVuln;
  1994. break;
  1995. case STUN:
  1996. multiplier = target.getTemplate().baseStunVuln;
  1997. break;
  1998. case ROOT:
  1999. multiplier = target.getTemplate().baseRootVuln;
  2000. break;
  2001. case MOVEMENT:
  2002. multiplier = target.getTemplate().baseMovementVuln;
  2003. break;
  2004. case SLEEP:
  2005. multiplier = target.getTemplate().baseSleepVuln;
  2006. break;
  2007. }
  2008. }
  2009. // Finally, calculate skilltype vulnerabilities
  2010. L2SkillType type = skill.getSkillType();
  2011. // For additional effects (like STUN, SHOCK, PARALYZE...) on damage skills
  2012. switch (type)
  2013. {
  2014. case PDAM:
  2015. case MDAM:
  2016. case BLOW:
  2017. case DRAIN:
  2018. case CHARGEDAM:
  2019. case FATAL:
  2020. case DEATHLINK:
  2021. case CPDAM:
  2022. case MANADAM:
  2023. case CPDAMPERCENT:
  2024. type = skill.getEffectType();
  2025. }
  2026. multiplier = calcSkillTypeVulnerability(multiplier, target, type);
  2027. }
  2028. return multiplier;
  2029. }
  2030. public static double calcSkillTypeVulnerability(double multiplier, L2Character target, L2SkillType type)
  2031. {
  2032. if (type != null)
  2033. {
  2034. switch (type)
  2035. {
  2036. case BLEED:
  2037. multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
  2038. break;
  2039. case POISON:
  2040. multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
  2041. break;
  2042. case STUN:
  2043. multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
  2044. break;
  2045. case PARALYZE:
  2046. multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
  2047. break;
  2048. case ROOT:
  2049. multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
  2050. break;
  2051. case SLEEP:
  2052. multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
  2053. break;
  2054. case MUTE:
  2055. case FEAR:
  2056. case BETRAY:
  2057. case AGGDEBUFF:
  2058. case AGGREDUCE_CHAR:
  2059. case ERASE:
  2060. case CONFUSION:
  2061. case CONFUSE_MOB_ONLY:
  2062. multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
  2063. break;
  2064. case DEBUFF:
  2065. multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
  2066. break;
  2067. case BUFF:
  2068. multiplier = target.calcStat(Stats.BUFF_VULN, multiplier, target, null);
  2069. break;
  2070. case CANCEL:
  2071. multiplier = target.calcStat(Stats.CANCEL_VULN, multiplier, target, null);
  2072. break;
  2073. default:
  2074. }
  2075. }
  2076. return multiplier;
  2077. }
  2078. public static double calcSkillProficiency(L2Skill skill, L2Character attacker, L2Character target)
  2079. {
  2080. double multiplier = 0; // initialize...
  2081. if (skill != null)
  2082. {
  2083. // Calculate skilltype vulnerabilities
  2084. L2SkillType type = skill.getSkillType();
  2085. // For additional effects (like STUN, SHOCK, PARALYZE...) on damage skills
  2086. switch (type)
  2087. {
  2088. case PDAM:
  2089. case MDAM:
  2090. case BLOW:
  2091. case DRAIN:
  2092. case CHARGEDAM:
  2093. case FATAL:
  2094. case DEATHLINK:
  2095. case CPDAM:
  2096. case MANADAM:
  2097. case CPDAMPERCENT:
  2098. type = skill.getEffectType();
  2099. }
  2100. multiplier = calcSkillTypeProficiency(multiplier, attacker, target, type);
  2101. }
  2102. return multiplier;
  2103. }
  2104. public static double calcSkillTypeProficiency(double multiplier, L2Character attacker, L2Character target, L2SkillType type)
  2105. {
  2106. if (type != null)
  2107. {
  2108. switch (type)
  2109. {
  2110. case BLEED:
  2111. multiplier = attacker.calcStat(Stats.BLEED_PROF, multiplier, target, null);
  2112. break;
  2113. case POISON:
  2114. multiplier = attacker.calcStat(Stats.POISON_PROF, multiplier, target, null);
  2115. break;
  2116. case STUN:
  2117. multiplier = attacker.calcStat(Stats.STUN_PROF, multiplier, target, null);
  2118. break;
  2119. case PARALYZE:
  2120. multiplier = attacker.calcStat(Stats.PARALYZE_PROF, multiplier, target, null);
  2121. break;
  2122. case ROOT:
  2123. multiplier = attacker.calcStat(Stats.ROOT_PROF, multiplier, target, null);
  2124. break;
  2125. case SLEEP:
  2126. multiplier = attacker.calcStat(Stats.SLEEP_PROF, multiplier, target, null);
  2127. break;
  2128. case MUTE:
  2129. case FEAR:
  2130. case BETRAY:
  2131. case AGGDEBUFF:
  2132. case AGGREDUCE_CHAR:
  2133. case ERASE:
  2134. case CONFUSION:
  2135. case CONFUSE_MOB_ONLY:
  2136. multiplier = attacker.calcStat(Stats.DERANGEMENT_PROF, multiplier, target, null);
  2137. break;
  2138. case DEBUFF:
  2139. multiplier = attacker.calcStat(Stats.DEBUFF_PROF, multiplier, target, null);
  2140. break;
  2141. case CANCEL:
  2142. multiplier = attacker.calcStat(Stats.CANCEL_PROF, multiplier, target, null);
  2143. break;
  2144. default:
  2145. }
  2146. }
  2147. return multiplier;
  2148. }
  2149. public static double calcSkillStatModifier(L2Skill skill, L2Character target)
  2150. {
  2151. final BaseStats saveVs = skill.getSaveVs();
  2152. if (saveVs == null)
  2153. return 1;
  2154. return 1 / saveVs.calcBonus(target);
  2155. }
  2156. public static int calcLvlDependModifier(L2Character attacker, L2Character target, L2Skill skill)
  2157. {
  2158. if (skill.getLevelDepend() == 0)
  2159. return 0;
  2160. final int attackerMod;
  2161. if (skill.getMagicLevel() > 0)
  2162. attackerMod = skill.getMagicLevel();
  2163. else
  2164. attackerMod = attacker.getLevel();
  2165. return skill.getLevelDepend() * (attackerMod - target.getLevel());
  2166. }
  2167. public static int calcElementModifier(L2Character attacker, L2Character target, L2Skill skill)
  2168. {
  2169. final byte element = skill.getElement();
  2170. if (element == Elementals.NONE)
  2171. return 0;
  2172. int result = skill.getElementPower();
  2173. if (attacker.getAttackElement() == element)
  2174. result += attacker.getAttackElementValue(element);
  2175. result -= target.getDefenseElementValue(element);
  2176. if (result < 0)
  2177. return 0;
  2178. return Math.round((float)result / 10);
  2179. }
  2180. public static boolean calcEffectSuccess(L2Character attacker, L2Character target, EffectTemplate effect, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2181. {
  2182. final L2SkillType type = effect.effectType;
  2183. final int value = (int)effect.effectPower;
  2184. if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.isDebuff() && !skill.ignoreResists())
  2185. return false;
  2186. if (type == null)
  2187. {
  2188. if (attacker.isDebug())
  2189. attacker.sendDebugMessage(skill.getName()+" effect ignoring resists");
  2190. return Rnd.get(100) < value;
  2191. }
  2192. else if (type.equals(L2SkillType.CANCEL)) // CANCEL-type effects land always
  2193. return true;
  2194. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2195. {
  2196. if (attacker.isDebug())
  2197. attacker.sendDebugMessage(skill.getName()+" effect blocked by shield");
  2198. return false;
  2199. }
  2200. double statModifier = calcSkillStatModifier(skill, target);
  2201. // Calculate BaseRate.
  2202. int rate = (int) (value * statModifier);
  2203. // Add Matk/Mdef Bonus
  2204. double mAtkModifier = 0;
  2205. int ssModifier = 0;
  2206. if (skill.isMagic())
  2207. {
  2208. mAtkModifier = target.getMDef(target, skill);
  2209. if (shld == SHIELD_DEFENSE_SUCCEED)
  2210. mAtkModifier += target.getShldDef();
  2211. // Add Bonus for Sps/SS
  2212. if (bss)
  2213. ssModifier = 4;
  2214. else if (sps)
  2215. ssModifier = 2;
  2216. else
  2217. ssModifier = 1;
  2218. mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
  2219. rate = (int) (rate * mAtkModifier);
  2220. }
  2221. // Resists
  2222. double vulnModifier = calcSkillTypeVulnerability(0, target, type);
  2223. double profModifier = calcSkillTypeProficiency(0, attacker, target, type);
  2224. double res = vulnModifier + profModifier;
  2225. double resMod = 1;
  2226. if (res != 0)
  2227. {
  2228. if (res < 0)
  2229. {
  2230. resMod = 1 - 0.075 * res;
  2231. resMod = 1 / resMod;
  2232. }
  2233. else
  2234. resMod = 1 + 0.02 * res;
  2235. rate *= resMod;
  2236. }
  2237. int elementModifier = calcElementModifier(attacker, target, skill);
  2238. rate += elementModifier;
  2239. //lvl modifier.
  2240. int deltamod = calcLvlDependModifier(attacker, target, skill);
  2241. rate += deltamod;
  2242. if (rate > skill.getMaxChance())
  2243. rate = skill.getMaxChance();
  2244. else if (rate < skill.getMinChance())
  2245. rate = skill.getMinChance();
  2246. if (attacker.isDebug() || Config.DEVELOPER)
  2247. {
  2248. final StringBuilder stat = new StringBuilder(100);
  2249. StringUtil.append(stat,
  2250. skill.getName(),
  2251. " eff.type:", type.toString(),
  2252. " power:", String.valueOf(value),
  2253. " stat:", String.format("%1.2f", statModifier),
  2254. " res:", String.format("%1.2f", resMod), "(",
  2255. String.format("%1.2f", profModifier), "/",
  2256. String.format("%1.2f", vulnModifier),
  2257. ") elem:", String.valueOf(elementModifier),
  2258. " mAtk:", String.format("%1.2f", mAtkModifier),
  2259. " ss:", String.valueOf(ssModifier),
  2260. " lvl:", String.valueOf(deltamod),
  2261. " total:", String.valueOf(rate)
  2262. );
  2263. final String result = stat.toString();
  2264. if (attacker.isDebug())
  2265. attacker.sendDebugMessage(result);
  2266. if (Config.DEVELOPER)
  2267. _log.info(result);
  2268. }
  2269. return (Rnd.get(100) < rate);
  2270. }
  2271. public static boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
  2272. {
  2273. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2274. final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  2275. if (skill.ignoreResists())
  2276. {
  2277. if (attacker.isDebug())
  2278. attacker.sendDebugMessage(skill.getName()+" ignoring resists");
  2279. return (Rnd.get(100) < skill.getPower(isPvP, isPvE));
  2280. }
  2281. else if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.isDebuff())
  2282. return false;
  2283. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2284. {
  2285. if (attacker.isDebug())
  2286. attacker.sendDebugMessage(skill.getName()+" blocked by shield");
  2287. return false;
  2288. }
  2289. int value = (int) skill.getPower(isPvP, isPvE);
  2290. double statModifier = calcSkillStatModifier(skill, target);
  2291. // Calculate BaseRate.
  2292. int rate = (int) (value * statModifier);
  2293. // Add Matk/Mdef Bonus
  2294. double mAtkModifier = 0;
  2295. int ssModifier = 0;
  2296. if (skill.isMagic())
  2297. {
  2298. mAtkModifier = target.getMDef(target, skill);
  2299. if (shld == SHIELD_DEFENSE_SUCCEED)
  2300. mAtkModifier += target.getShldDef();
  2301. // Add Bonus for Sps/SS
  2302. if (bss)
  2303. ssModifier = 4;
  2304. else if (sps)
  2305. ssModifier = 2;
  2306. else
  2307. ssModifier = 1;
  2308. mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
  2309. rate = (int) (rate * mAtkModifier);
  2310. }
  2311. // Resists
  2312. double vulnModifier = calcSkillVulnerability(attacker, target, skill);
  2313. double profModifier = calcSkillProficiency(skill, attacker, target);
  2314. double res = vulnModifier + profModifier;
  2315. double resMod = 1;
  2316. if (res != 0)
  2317. {
  2318. if (res < 0)
  2319. {
  2320. resMod = 1 - 0.075 * res;
  2321. resMod = 1 / resMod;
  2322. }
  2323. else
  2324. resMod = 1 + 0.02 * res;
  2325. rate *= resMod;
  2326. }
  2327. int elementModifier = calcElementModifier(attacker, target, skill);
  2328. rate += elementModifier;
  2329. //lvl modifier.
  2330. int deltamod = calcLvlDependModifier(attacker, target, skill);
  2331. rate += deltamod;
  2332. if (rate > skill.getMaxChance())
  2333. rate = skill.getMaxChance();
  2334. else if (rate < skill.getMinChance())
  2335. rate = skill.getMinChance();
  2336. if (attacker.isDebug() || Config.DEVELOPER)
  2337. {
  2338. final StringBuilder stat = new StringBuilder(100);
  2339. StringUtil.append(stat,
  2340. skill.getName(),
  2341. " type:", skill.getSkillType().toString(),
  2342. " power:", String.valueOf(value),
  2343. " stat:", String.format("%1.2f", statModifier),
  2344. " res:", String.format("%1.2f", resMod), "(",
  2345. String.format("%1.2f", profModifier), "/",
  2346. String.format("%1.2f", vulnModifier),
  2347. ") elem:", String.valueOf(elementModifier),
  2348. " mAtk:", String.format("%1.2f", mAtkModifier),
  2349. " ss:", String.valueOf(ssModifier),
  2350. " lvl:", String.valueOf(deltamod),
  2351. " total:", String.valueOf(rate)
  2352. );
  2353. final String result = stat.toString();
  2354. if (attacker.isDebug())
  2355. attacker.sendDebugMessage(result);
  2356. if (Config.DEVELOPER)
  2357. _log.info(result);
  2358. }
  2359. return (Rnd.get(100) < rate);
  2360. }
  2361. public static boolean calcCubicSkillSuccess(L2CubicInstance attacker, L2Character target, L2Skill skill, byte shld)
  2362. {
  2363. if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
  2364. return false;
  2365. final boolean isPvP = (target instanceof L2Playable);
  2366. final boolean isPvE = (target instanceof L2Attackable);
  2367. if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.isDebuff() && !skill.ignoreResists())
  2368. return false;
  2369. // if target reflect this skill then the effect will fail
  2370. if (calcSkillReflect(target, skill) != SKILL_REFLECT_FAILED)
  2371. return false;
  2372. int value = (int) skill.getPower(isPvP, isPvE);
  2373. double statModifier = calcSkillStatModifier(skill, target);
  2374. int rate = (int) (value * statModifier);
  2375. // Add Matk/Mdef Bonus
  2376. double mAtkModifier = 0;
  2377. if (skill.isMagic())
  2378. {
  2379. mAtkModifier = target.getMDef(attacker.getOwner(), skill);
  2380. if (shld == SHIELD_DEFENSE_SUCCEED)
  2381. mAtkModifier += target.getShldDef();
  2382. mAtkModifier = Math.pow(attacker.getMAtk() / mAtkModifier, 0.2);
  2383. rate += (int) (mAtkModifier * 100) - 100;
  2384. }
  2385. // Resists
  2386. double vulnModifier = calcSkillVulnerability(attacker.getOwner(), target, skill);
  2387. double profModifier = calcSkillProficiency(skill, attacker.getOwner(), target);
  2388. double res = vulnModifier + profModifier;
  2389. double resMod = 1;
  2390. if (res != 0)
  2391. {
  2392. if (res < 0)
  2393. {
  2394. resMod = 1 - 0.075 * res;
  2395. resMod = 1 / resMod;
  2396. }
  2397. else
  2398. resMod = 1 + 0.02 * res;
  2399. rate *= resMod;
  2400. }
  2401. int elementModifier = calcElementModifier(attacker.getOwner(), target, skill);
  2402. rate += elementModifier;
  2403. //lvl modifier.
  2404. int deltamod = calcLvlDependModifier(attacker.getOwner(), target, skill);
  2405. rate += deltamod;
  2406. if (rate > skill.getMaxChance())
  2407. rate = skill.getMaxChance();
  2408. else if (rate < skill.getMinChance())
  2409. rate = skill.getMinChance();
  2410. if (attacker.getOwner().isDebug() || Config.DEVELOPER)
  2411. {
  2412. final StringBuilder stat = new StringBuilder(100);
  2413. StringUtil.append(stat,
  2414. skill.getName(),
  2415. " type:", skill.getSkillType().toString(),
  2416. " power:", String.valueOf(value),
  2417. " stat:", String.format("%1.2f", statModifier),
  2418. " res:", String.format("%1.2f", resMod), "(",
  2419. String.format("%1.2f", profModifier), "/",
  2420. String.format("%1.2f", vulnModifier),
  2421. ") elem:", String.valueOf(elementModifier),
  2422. " mAtk:", String.format("%1.2f", mAtkModifier),
  2423. " lvl:", String.valueOf(deltamod),
  2424. " total:", String.valueOf(rate)
  2425. );
  2426. final String result = stat.toString();
  2427. if (attacker.getOwner().isDebug())
  2428. attacker.getOwner().sendDebugMessage(result);
  2429. if (Config.DEVELOPER)
  2430. _log.info(result);
  2431. }
  2432. return (Rnd.get(100) < rate);
  2433. }
  2434. public static boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
  2435. {
  2436. // DS: remove skill magic level dependence from nukes
  2437. //int lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
  2438. int lvlDifference = (target.getLevel() - (skill.getSkillType() == L2SkillType.SPOIL ? skill.getMagicLevel() : attacker.getLevel()));
  2439. double lvlModifier = Math.pow(1.3, lvlDifference);
  2440. float targetModifier = 1;
  2441. if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
  2442. && target.getLevel() >= Config.MIN_NPC_LVL_MAGIC_PENALTY && attacker.getActingPlayer() != null
  2443. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 3)
  2444. {
  2445. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 2;
  2446. if (lvlDiff > Config.NPC_SKILL_CHANCE_PENALTY.size())
  2447. targetModifier = Config.NPC_SKILL_CHANCE_PENALTY.get(Config.NPC_SKILL_CHANCE_PENALTY.size());
  2448. else
  2449. targetModifier = Config.NPC_SKILL_CHANCE_PENALTY.get(lvlDiff);
  2450. }
  2451. // general magic resist
  2452. final double resModifier = target.calcStat(Stats.MAGIC_SUCCESS_RES, 1, null, skill);
  2453. final double failureModifier = attacker.calcStat(Stats.MAGIC_FAILURE_RATE, 1, target, skill);
  2454. int rate = 100 - Math.round((float)(lvlModifier * targetModifier * resModifier * failureModifier));
  2455. if (rate > skill.getMaxChance())
  2456. rate = skill.getMaxChance();
  2457. else if (rate < skill.getMinChance())
  2458. rate = skill.getMinChance();
  2459. if (attacker.isDebug() || Config.DEVELOPER)
  2460. {
  2461. final StringBuilder stat = new StringBuilder(100);
  2462. StringUtil.append(stat,
  2463. skill.getName(),
  2464. " lvlDiff:", String.valueOf(lvlDifference),
  2465. " lvlMod:", String.format("%1.2f", lvlModifier),
  2466. " res:", String.format("%1.2f", resModifier),
  2467. " fail:", String.format("%1.2f", failureModifier),
  2468. " tgt:", String.valueOf(targetModifier),
  2469. " total:", String.valueOf(rate)
  2470. );
  2471. final String result = stat.toString();
  2472. if (attacker.isDebug())
  2473. attacker.sendDebugMessage(result);
  2474. if (Config.DEVELOPER)
  2475. _log.info(result);
  2476. }
  2477. return (Rnd.get(100) < rate);
  2478. }
  2479. public static double calcManaDam(L2Character attacker, L2Character target, L2Skill skill,
  2480. boolean ss, boolean bss)
  2481. {
  2482. // AI SpiritShot
  2483. if (attacker instanceof L2Npc)
  2484. {
  2485. if(((L2Npc)attacker)._spiritshotcharged)
  2486. {
  2487. ss = true;
  2488. }
  2489. else
  2490. ss = false;
  2491. ((L2Npc)attacker)._spiritshotcharged = false;
  2492. }
  2493. //Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
  2494. double mAtk = attacker.getMAtk(target, skill);
  2495. double mDef = target.getMDef(attacker, skill);
  2496. final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
  2497. final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
  2498. double mp = target.getMaxMp();
  2499. if (bss) mAtk *= 4;
  2500. else if (ss) mAtk *= 2;
  2501. double damage = (Math.sqrt(mAtk) * skill.getPower(attacker, target, isPvP, isPvE) * (mp/97)) / mDef;
  2502. damage *= (1 + calcSkillVulnerability(attacker, target, skill) / 100);
  2503. if (target instanceof L2Attackable)
  2504. {
  2505. damage *= attacker.calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
  2506. if (!target.isRaid() && !target.isRaidMinion()
  2507. && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
  2508. && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
  2509. {
  2510. int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
  2511. if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
  2512. damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
  2513. else
  2514. damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
  2515. }
  2516. }
  2517. return damage;
  2518. }
  2519. public static double calculateSkillResurrectRestorePercent(double baseRestorePercent, L2Character caster)
  2520. {
  2521. if (baseRestorePercent == 0 || baseRestorePercent == 100)
  2522. return baseRestorePercent;
  2523. double restorePercent = baseRestorePercent * BaseStats.WIT.calcBonus(caster);
  2524. if(restorePercent - baseRestorePercent > 20.0)
  2525. restorePercent += 20.0;
  2526. restorePercent = Math.max(restorePercent, baseRestorePercent);
  2527. restorePercent = Math.min(restorePercent, 90.0);
  2528. return restorePercent;
  2529. }
  2530. public static boolean calcPhysicalSkillEvasion(L2Character target, L2Skill skill)
  2531. {
  2532. if (skill.isMagic() && skill.getSkillType() != L2SkillType.BLOW || skill.isDebuff())
  2533. return false;
  2534. return Rnd.get(100) < target.calcStat(Stats.P_SKILL_EVASION, 0, null, skill);
  2535. }
  2536. public static boolean calcSkillMastery(L2Character actor, L2Skill sk)
  2537. {
  2538. if (sk.getSkillType() == L2SkillType.FISHING)
  2539. return false;
  2540. double val = actor.getStat().calcStat(Stats.SKILL_MASTERY, 0, null, null);
  2541. if (actor instanceof L2PcInstance)
  2542. {
  2543. if (((L2PcInstance) actor).isMageClass())
  2544. val *= BaseStats.INT.calcBonus(actor);
  2545. else
  2546. val *= BaseStats.STR.calcBonus(actor);
  2547. }
  2548. return Rnd.get(100) < val;
  2549. }
  2550. public static double calcValakasAttribute(L2Character attacker, L2Character target, L2Skill skill)
  2551. {
  2552. double calcPower = 0;
  2553. double calcDefen = 0;
  2554. if (skill != null && skill.getAttributeName().contains("valakas"))
  2555. {
  2556. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2557. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2558. }
  2559. else
  2560. {
  2561. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2562. if (calcPower > 0)
  2563. {
  2564. calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
  2565. calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
  2566. }
  2567. }
  2568. return calcPower - calcDefen;
  2569. }
  2570. public static double calcElemental(L2Character attacker, L2Character target, L2Skill skill)
  2571. {
  2572. int calcPower = 0;
  2573. int calcDefen = 0;
  2574. int calcTotal = 0;
  2575. double result = 1.0;
  2576. byte element;
  2577. if (skill != null)
  2578. {
  2579. element = skill.getElement();
  2580. if (element >= 0)
  2581. {
  2582. calcPower = skill.getElementPower();
  2583. calcDefen = target.getDefenseElementValue(element);
  2584. if (attacker.getAttackElement() == element)
  2585. calcPower += attacker.getAttackElementValue(element);
  2586. calcTotal = calcPower - calcDefen;
  2587. if (calcTotal > 0)
  2588. {
  2589. if (calcTotal < 50)
  2590. result += calcTotal * 0.003948;
  2591. else if (calcTotal < 150)
  2592. result = 1.1974;
  2593. else if (calcTotal < 300)
  2594. result = 1.3973;
  2595. else
  2596. result = 1.6963;
  2597. }
  2598. if (Config.DEVELOPER)
  2599. _log.info(skill.getName()
  2600. + ": "
  2601. + calcPower
  2602. + ", "
  2603. + calcDefen
  2604. + ", "
  2605. + result);
  2606. }
  2607. }
  2608. else
  2609. {
  2610. element = attacker.getAttackElement();
  2611. if (element >= 0)
  2612. {
  2613. calcTotal = Math.max(attacker.getAttackElementValue(element)
  2614. - target.getDefenseElementValue(element), 0);
  2615. if (calcTotal < 50)
  2616. result += calcTotal * 0.003948;
  2617. else if (calcTotal < 150)
  2618. result = 1.1974;
  2619. else if (calcTotal < 300)
  2620. result = 1.3973;
  2621. else
  2622. result = 1.6963;
  2623. if (Config.DEVELOPER)
  2624. _log.info("Hit: "
  2625. + calcPower
  2626. + ", "
  2627. + calcDefen
  2628. + ", "
  2629. + result);
  2630. }
  2631. }
  2632. return result;
  2633. }
  2634. /**
  2635. * Calculate skill reflection according these three possibilities:
  2636. * <li>Reflect failed</li>
  2637. * <li>Mormal reflect (just effects). <U>Only possible for skilltypes: BUFF, REFLECT, HEAL_PERCENT,
  2638. * MANAHEAL_PERCENT, HOT, CPHOT, MPHOT</U></li>
  2639. * <li>vengEance reflect (100% damage reflected but damage is also dealt to actor). <U>This is only possible
  2640. * for skills with skilltype PDAM, BLOW, CHARGEDAM, MDAM or DEATHLINK</U></li>
  2641. <br><br>
  2642. *
  2643. @param actor
  2644. * @param target
  2645. * @param skill
  2646. * @return SKILL_REFLECTED_FAILED, SKILL_REFLECT_SUCCEED or SKILL_REFLECT_VENGEANCE
  2647. */
  2648. public static byte calcSkillReflect(L2Character target, L2Skill skill)
  2649. {
  2650. /*
  2651. * Neither some special skills (like hero debuffs...) or those skills
  2652. * ignoring resistances can be reflected
  2653. */
  2654. if (skill.ignoreResists() || !skill.canBeReflected())
  2655. return SKILL_REFLECT_FAILED;
  2656. // only magic and melee skills can be reflected
  2657. if (!skill.isMagic() &&
  2658. (skill.getCastRange() == -1 || skill.getCastRange() > MELEE_ATTACK_RANGE))
  2659. return SKILL_REFLECT_FAILED;
  2660. byte reflect = SKILL_REFLECT_FAILED;
  2661. // check for non-reflected skilltypes, need additional retail check
  2662. switch (skill.getSkillType())
  2663. {
  2664. case BUFF:
  2665. case HEAL_PERCENT:
  2666. case MANAHEAL_PERCENT:
  2667. case HOT:
  2668. case CPHOT:
  2669. case MPHOT:
  2670. case UNDEAD_DEFENSE:
  2671. case AGGDEBUFF:
  2672. case CONT:
  2673. return SKILL_REFLECT_FAILED;
  2674. // these skill types can deal damage
  2675. case PDAM:
  2676. case MDAM:
  2677. case BLOW:
  2678. case DRAIN:
  2679. case CHARGEDAM:
  2680. case FATAL:
  2681. case DEATHLINK:
  2682. case CPDAM:
  2683. case MANADAM:
  2684. case CPDAMPERCENT:
  2685. final Stats stat = skill.isMagic() ? Stats.VENGEANCE_SKILL_MAGIC_DAMAGE : Stats.VENGEANCE_SKILL_PHYSICAL_DAMAGE;
  2686. final double venganceChance = target.getStat().calcStat(stat, 0, target, skill);
  2687. if (venganceChance > Rnd.get(100))
  2688. reflect |= SKILL_REFLECT_VENGEANCE;
  2689. break;
  2690. }
  2691. final double reflectChance = target.calcStat(skill.isMagic() ? Stats.REFLECT_SKILL_MAGIC : Stats.REFLECT_SKILL_PHYSIC, 0, null, skill);
  2692. if( Rnd.get(100) < reflectChance)
  2693. reflect |= SKILL_REFLECT_SUCCEED;
  2694. return reflect;
  2695. }
  2696. /**
  2697. * Calculate damage caused by falling
  2698. * @param cha
  2699. * @param fallHeight
  2700. * @return damage
  2701. */
  2702. public static double calcFallDam(L2Character cha, int fallHeight)
  2703. {
  2704. if (!Config.ENABLE_FALLING_DAMAGE || fallHeight < 0)
  2705. return 0;
  2706. final double damage = cha.calcStat(Stats.FALL, fallHeight * cha.getMaxHp() / 1000, null, null);
  2707. return damage;
  2708. }
  2709. private static double FRONT_MAX_ANGLE = 100;
  2710. private static double BACK_MAX_ANGLE = 40;
  2711. /**
  2712. * Calculates blow success depending on base chance and relative position of attacker and target
  2713. * @param activeChar Target that is performing skill
  2714. * @param target Target of this skill
  2715. * @param skill Skill which will be used to get base value of blowChance and crit condition
  2716. * @return Success of blow
  2717. */
  2718. public static boolean calcBlowSuccess(L2Character activeChar, L2Character target, L2Skill skill)
  2719. {
  2720. int blowChance = skill.getBlowChance();
  2721. // Skill is blow and it has 0% to make dmg... thats just wrong
  2722. if (blowChance == 0)
  2723. {
  2724. _log.log(Level.WARNING, "Skill " + skill.getId() + " - " + skill.getName() + " has 0 blow land chance, yet its a blow skill!");
  2725. //TODO: return false;
  2726. //lets add 20 for now, till all skills are corrected
  2727. blowChance = 20;
  2728. }
  2729. if (isBehind(target, activeChar))
  2730. blowChance *= 2; //double chance from behind
  2731. else if (isInFrontOf(target, activeChar))
  2732. {
  2733. if ((skill.getCondition() & L2Skill.COND_BEHIND) != 0)
  2734. return false;
  2735. //base chance from front
  2736. }
  2737. else
  2738. blowChance *= 1.5; //50% better chance from side
  2739. return activeChar.calcStat(Stats.BLOW_RATE, blowChance * (1.0 + (activeChar.getDEX()) / 100.), target, null) > Rnd.get(100);
  2740. }
  2741. /**
  2742. * Those are altered formulas for blow lands
  2743. * Return True if the target is IN FRONT of the L2Character.<BR><BR>
  2744. */
  2745. public static boolean isInFrontOf(L2Character target, L2Character attacker)
  2746. {
  2747. if (target == null)
  2748. return false;
  2749. double angleChar, angleTarget, angleDiff;
  2750. angleTarget = Util.calculateAngleFrom(target, attacker);
  2751. angleChar = Util.convertHeadingToDegree(target.getHeading());
  2752. angleDiff = angleChar - angleTarget;
  2753. if (angleDiff <= -360 + FRONT_MAX_ANGLE)
  2754. angleDiff += 360;
  2755. if (angleDiff >= 360 - FRONT_MAX_ANGLE)
  2756. angleDiff -= 360;
  2757. if (Math.abs(angleDiff) <= FRONT_MAX_ANGLE)
  2758. return true;
  2759. return false;
  2760. }
  2761. /**
  2762. * Those are altered formulas for blow lands
  2763. * Return True if the L2Character is behind the target and can't be seen.<BR><BR>
  2764. */
  2765. public static boolean isBehind(L2Character target, L2Character attacker)
  2766. {
  2767. if (target == null)
  2768. return false;
  2769. double angleChar, angleTarget, angleDiff;
  2770. L2Character target1 = target;
  2771. angleChar = Util.calculateAngleFrom(attacker, target1);
  2772. angleTarget = Util.convertHeadingToDegree(target1.getHeading());
  2773. angleDiff = angleChar - angleTarget;
  2774. if (angleDiff <= -360 + BACK_MAX_ANGLE)
  2775. angleDiff += 360;
  2776. if (angleDiff >= 360 - BACK_MAX_ANGLE)
  2777. angleDiff -= 360;
  2778. if (Math.abs(angleDiff) <= BACK_MAX_ANGLE)
  2779. return true;
  2780. return false;
  2781. }
  2782. }