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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.SevenSigns;
- import com.l2jserver.gameserver.SevenSignsFestival;
- import com.l2jserver.gameserver.instancemanager.CastleManager;
- import com.l2jserver.gameserver.instancemanager.ClanHallManager;
- import com.l2jserver.gameserver.instancemanager.FortManager;
- import com.l2jserver.gameserver.instancemanager.SiegeManager;
- import com.l2jserver.gameserver.instancemanager.ZoneManager;
- import com.l2jserver.gameserver.model.Elementals;
- import com.l2jserver.gameserver.model.L2ItemInstance;
- import com.l2jserver.gameserver.model.L2SiegeClan;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.L2Summon;
- import com.l2jserver.gameserver.model.actor.instance.L2BabyPetInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
- import com.l2jserver.gameserver.model.base.PlayerState;
- import com.l2jserver.gameserver.model.entity.Castle;
- import com.l2jserver.gameserver.model.entity.ClanHall;
- import com.l2jserver.gameserver.model.entity.Fort;
- import com.l2jserver.gameserver.model.entity.Siege;
- import com.l2jserver.gameserver.model.itemcontainer.Inventory;
- import com.l2jserver.gameserver.model.zone.type.L2CastleZone;
- import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
- import com.l2jserver.gameserver.model.zone.type.L2FortZone;
- import com.l2jserver.gameserver.model.zone.type.L2MotherTreeZone;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.skills.conditions.ConditionPlayerState;
- import com.l2jserver.gameserver.skills.conditions.ConditionUsingItemType;
- import com.l2jserver.gameserver.skills.funcs.Func;
- import com.l2jserver.gameserver.templates.chars.L2PcTemplate;
- import com.l2jserver.gameserver.templates.effects.EffectTemplate;
- import com.l2jserver.gameserver.templates.item.L2Armor;
- import com.l2jserver.gameserver.templates.item.L2ArmorType;
- import com.l2jserver.gameserver.templates.item.L2Item;
- import com.l2jserver.gameserver.templates.item.L2Weapon;
- import com.l2jserver.gameserver.templates.item.L2WeaponType;
- import com.l2jserver.gameserver.templates.skills.L2SkillType;
- import com.l2jserver.gameserver.util.Util;
- import com.l2jserver.util.Rnd;
- import com.l2jserver.util.StringUtil;
- /**
- * Global calculations, can be modified by server admins
- */
- public final class Formulas
- {
- /** Regen Task period */
- protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
- private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
-
- public static final byte SHIELD_DEFENSE_FAILED = 0; // no shield defense
- public static final byte SHIELD_DEFENSE_SUCCEED = 1; // normal shield defense
- public static final byte SHIELD_DEFENSE_PERFECT_BLOCK = 2; // perfect block
-
- public static final byte SKILL_REFLECT_FAILED = 0; // no reflect
- public static final byte SKILL_REFLECT_SUCCEED = 1; // normal reflect, some damage reflected some other not
- public static final byte SKILL_REFLECT_VENGEANCE = 2; // 100% of the damage affect both
-
- private static final byte MELEE_ATTACK_RANGE = 40;
-
- static class FuncAddLevel3 extends Func
- {
- static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
-
- static Func getInstance(Stats stat)
- {
- int pos = stat.ordinal();
- if (_instancies[pos] == null) _instancies[pos] = new FuncAddLevel3(stat);
- return _instancies[pos];
- }
-
- private FuncAddLevel3(Stats pStat)
- {
- super(pStat, 0x10, null);
- }
-
- @Override
- public void calc(Env env)
- {
- env.value += env.player.getLevel() / 3.0;
- }
- }
-
- static class FuncMultLevelMod extends Func
- {
- static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
-
- static Func getInstance(Stats stat)
- {
- int pos = stat.ordinal();
- if (_instancies[pos] == null) _instancies[pos] = new FuncMultLevelMod(stat);
- return _instancies[pos];
- }
-
- private FuncMultLevelMod(Stats pStat)
- {
- super(pStat, 0x20, null);
- }
-
- @Override
- public void calc(Env env)
- {
- env.value *= env.player.getLevelMod();
- }
- }
-
- static class FuncMultRegenResting extends Func
- {
- static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
-
- /**
- * Return the Func object corresponding to the state concerned.<BR><BR>
- */
- static Func getInstance(Stats stat)
- {
- int pos = stat.ordinal();
-
- if (_instancies[pos] == null) _instancies[pos] = new FuncMultRegenResting(stat);
-
- return _instancies[pos];
- }
-
- /**
- * Constructor of the FuncMultRegenResting.<BR><BR>
- */
- private FuncMultRegenResting(Stats pStat)
- {
- super(pStat, 0x20, null);
- setCondition(new ConditionPlayerState(PlayerState.RESTING, true));
- }
-
- /**
- * Calculate the modifier of the state concerned.<BR><BR>
- */
- @Override
- public void calc(Env env)
- {
- if (!cond.test(env)) return;
-
- env.value *= 1.45;
- }
- }
-
- static class FuncPAtkMod extends Func
- {
- static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
-
- static Func getInstance()
- {
- return _fpa_instance;
- }
-
- private FuncPAtkMod()
- {
- super(Stats.POWER_ATTACK, 0x30, null);
- }
-
- @Override
- public void calc(Env env)
- {
- if (env.player instanceof L2PcInstance)
- {
- env.value *= BaseStats.STR.calcBonus(env.player) * env.player.getLevelMod();
- }
- else
- {
- float level = env.player.getLevel();
- env.value *= BaseStats.STR.calcBonus(env.player) * ((level + 89) / 100);
- }
- }
- }
-
- static class FuncMAtkMod extends Func
- {
- static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
-
- static Func getInstance()
- {
- return _fma_instance;
- }
-
- private FuncMAtkMod()
- {
- super(Stats.MAGIC_ATTACK, 0x20, null);
- }
-
- @Override
- public void calc(Env env)
- {
- if (env.player instanceof L2PcInstance)
- {
- double intb = BaseStats.INT.calcBonus(env.player);
- double lvlb = env.player.getLevelMod();
- env.value *= (lvlb * lvlb) * (intb * intb);
- }
- else
- {
- float level = env.player.getLevel();
- double intb = BaseStats.INT.calcBonus(env.player);
- float lvlb = ((level + 89) / 100);
- env.value *= (lvlb * lvlb) * (intb * intb);
- }
- }
- }
-
- static class FuncMDefMod extends Func
- {
- static final FuncMDefMod _fmm_instance = new FuncMDefMod();
-
- static Func getInstance()
- {
- return _fmm_instance;
- }
-
- private FuncMDefMod()
- {
- super(Stats.MAGIC_DEFENCE, 0x20, null);
- }
-
- @Override
- public void calc(Env env)
- {
- float level = env.player.getLevel();
- if (env.player instanceof L2PcInstance)
- {
- L2PcInstance p = (L2PcInstance) env.player;
- if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
- env.value -= 5;
- if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
- env.value -= 5;
- if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
- env.value -= 9;
- if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
- env.value -= 9;
- if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
- env.value -= 13;
- env.value *= BaseStats.MEN.calcBonus(env.player) * env.player.getLevelMod();
- }
- else if ((env.player instanceof L2PetInstance) || (env.player instanceof L2BabyPetInstance))
- {
- if (env.player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK) != 0)
- {
- env.value -= 13;
- env.value *= BaseStats.MEN.calcBonus(env.player) * ((level + 89) / 100);
- }
- else
- {
- env.value *= BaseStats.MEN.calcBonus(env.player) * ((level + 89) / 100);
- }
- }
- else
- {
- env.value *= BaseStats.MEN.calcBonus(env.player) * ((level + 89) / 100);
- }
- }
- }
-
- static class FuncPDefMod extends Func
- {
- static final FuncPDefMod _fmm_instance = new FuncPDefMod();
-
- static Func getInstance()
- {
- return _fmm_instance;
- }
-
- private FuncPDefMod()
- {
- super(Stats.POWER_DEFENCE, 0x20, null);
- }
-
- @Override
- public void calc(Env env)
- {
- if (env.player instanceof L2PcInstance)
- {
- L2PcInstance p = (L2PcInstance) env.player;
- boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
- if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
- env.value -= 12;
- L2ItemInstance chest = p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
- if (chest != null)
- env.value -= hasMagePDef ? 15 : 31;
- if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null || (chest != null && chest.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR))
- env.value -= hasMagePDef ? 8 : 18;
- if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
- env.value -= 8;
- if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
- env.value -= 7;
- env.value *= env.player.getLevelMod();
- }
- else
- {
- float level = env.player.getLevel();
- env.value *= ((level + 89) / 100);
- }
- }
- }
-
- static class FuncGatesPDefMod extends Func
- {
- static final FuncGatesPDefMod _fmm_instance = new FuncGatesPDefMod();
-
- static Func getInstance()
- {
- return _fmm_instance;
- }
-
- private FuncGatesPDefMod()
- {
- super(Stats.POWER_DEFENCE, 0x20, null);
- }
-
- @Override
- public void calc(Env env)
- {
- if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
- env.value *= Config.ALT_SIEGE_DAWN_GATES_PDEF_MULT;
- else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
- env.value *= Config.ALT_SIEGE_DUSK_GATES_PDEF_MULT;
- }
- }
-
- static class FuncGatesMDefMod extends Func
- {
- static final FuncGatesMDefMod _fmm_instance = new FuncGatesMDefMod();
-
- static Func getInstance()
- {
- return _fmm_instance;
- }
-
- private FuncGatesMDefMod()
- {
- super(Stats.MAGIC_DEFENCE, 0x20, null);
- }
-
- @Override
- public void calc(Env env)
- {
- if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
- env.value *= Config.ALT_SIEGE_DAWN_GATES_MDEF_MULT;
- else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
- env.value *= Config.ALT_SIEGE_DUSK_GATES_MDEF_MULT;
- }
- }
-
- static class FuncBowAtkRange extends Func
- {
- private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
-
- static Func getInstance()
- {
- return _fbar_instance;
- }
-
- private FuncBowAtkRange()
- {
- super(Stats.POWER_ATTACK_RANGE, 0x10, null);
- setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
- }
-
- @Override
- public void calc(Env env)
- {
- if (!cond.test(env))
- return;
- // default is 40 and with bow should be 500
- env.value += 460;
- }
- }
-
- static class FuncCrossBowAtkRange extends Func
- {
- private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange();
-
- static Func getInstance()
- {
- return _fcb_instance;
- }
-
- private FuncCrossBowAtkRange()
- {
- super(Stats.POWER_ATTACK_RANGE, 0x10, null);
- setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask()));
- }
-
- @Override
- public void calc(Env env)
- {
- if (!cond.test(env))
- return;
- // default is 40 and with crossbow should be 400
- env.value += 360;
- }
- }
-
- static class FuncAtkAccuracy extends Func
- {
- static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
-
- static Func getInstance()
- {
- return _faa_instance;
- }
-
- private FuncAtkAccuracy()
- {
- super(Stats.ACCURACY_COMBAT, 0x10, null);
- }
-
- @Override
- public void calc(Env env)
- {
- final int level = env.player.getLevel();
- if (env.player instanceof L2PcInstance)
- {
- //[Square(DEX)]*6 + lvl + weapon hitbonus;
- env.value += Math.sqrt(env.player.getDEX()) * 6;
- env.value += level;
- if (level > 77)
- env.value += (level - 77) + 1;
- if (level > 69)
- env.value += (level - 69);
- //if (env.player instanceof L2Summon)
- //env.value += (level < 60) ? 4 : 5;
- }
- else
- {
- env.value += Math.sqrt(env.player.getDEX()) * 6;
- env.value += level;
- if (level > 77)
- env.value += (level - 76);
- if (level > 69)
- env.value += (level - 69);
- }
- }
- }
-
- static class FuncAtkEvasion extends Func
- {
- static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
-
- static Func getInstance()
- {
- return _fae_instance;
- }
-
- private FuncAtkEvasion()
- {
- super(Stats.EVASION_RATE, 0x10, null);
- }
-
- @Override
- public void calc(Env env)
- {
- final int level = env.player.getLevel();
- if (env.player instanceof L2PcInstance)
- {
- //[Square(DEX)]*6 + lvl;
- env.value += Math.sqrt(env.player.getDEX()) * 6;
- env.value += level;
- if (level > 77)
- env.value += (level - 77);
- if (level > 69)
- env.value += (level - 69);
- }
- else
- {
- //[Square(DEX)]*6 + lvl;
- env.value += Math.sqrt(env.player.getDEX()) * 6;
- env.value += level;
- if (level > 69)
- env.value += (level - 69) + 2;
- }
- }
- }
-
- static class FuncAtkCritical extends Func
- {
- static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
-
- static Func getInstance()
- {
- return _fac_instance;
- }
-
- private FuncAtkCritical()
- {
- super(Stats.CRITICAL_RATE, 0x09, null);
- }
-
- @Override
- public void calc(Env env)
- {
- env.value *= BaseStats.DEX.calcBonus(env.player);
- env.value *= 10;
- env.baseValue = env.value;
- }
- }
-
- static class FuncMAtkCritical extends Func
- {
- static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
-
- static Func getInstance()
- {
- return _fac_instance;
- }
-
- private FuncMAtkCritical()
- {
- super(Stats.MCRITICAL_RATE, 0x30, null);
- }
-
- @Override
- public void calc(Env env)
- {
- L2Character p = env.player;
- if(p instanceof L2Summon)
- env.value = 8; // TODO: needs retail value
- else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() != null)
- env.value *= BaseStats.WIT.calcBonus(p);
- }
- }
-
- static class FuncMoveSpeed extends Func
- {
- static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
-
- static Func getInstance()
- {
- return _fms_instance;
- }
-
- private FuncMoveSpeed()
- {
- super(Stats.RUN_SPEED, 0x30, null);
- }
-
- @Override
- public void calc(Env env)
- {
- env.value *= BaseStats.DEX.calcBonus(env.player);
- }
- }
-
- static class FuncPAtkSpeed extends Func
- {
- static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
-
- static Func getInstance()
- {
- return _fas_instance;
- }
-
- private FuncPAtkSpeed()
- {
- super(Stats.POWER_ATTACK_SPEED, 0x20, null);
- }
-
- @Override
- public void calc(Env env)
- {
- env.value *= BaseStats.DEX.calcBonus(env.player);
- }
- }
-
- static class FuncMAtkSpeed extends Func
- {
- static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
-
- static Func getInstance()
- {
- return _fas_instance;
- }
-
- private FuncMAtkSpeed()
- {
- super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
- }
-
- @Override
- public void calc(Env env)
- {
- env.value *= BaseStats.WIT.calcBonus(env.player);
- }
- }
-
- static class FuncHennaSTR extends Func
- {
- static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
-
- static Func getInstance()
- {
- return _fh_instance;
- }
-
- private FuncHennaSTR()
- {
- super(Stats.STAT_STR, 0x10, null);
- }
-
- @Override
- public void calc(Env env)
- {
- // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
- L2PcInstance pc = (L2PcInstance) env.player;
- if (pc != null) env.value += pc.getHennaStatSTR();
- }
- }
-
- static class FuncHennaDEX extends Func
- {
- static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
-
- static Func getInstance()
- {
- return _fh_instance;
- }
-
- private FuncHennaDEX()
- {
- super(Stats.STAT_DEX, 0x10, null);
- }
-
- @Override
- public void calc(Env env)
- {
- // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
- L2PcInstance pc = (L2PcInstance) env.player;
- if (pc != null) env.value += pc.getHennaStatDEX();
- }
- }
-
- static class FuncHennaINT extends Func
- {
- static final FuncHennaINT _fh_instance = new FuncHennaINT();
-
- static Func getInstance()
- {
- return _fh_instance;
- }
-
- private FuncHennaINT()
- {
- super(Stats.STAT_INT, 0x10, null);
- }
-
- @Override
- public void calc(Env env)
- {
- // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
- L2PcInstance pc = (L2PcInstance) env.player;
- if (pc != null) env.value += pc.getHennaStatINT();
- }
- }
-
- static class FuncHennaMEN extends Func
- {
- static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
-
- static Func getInstance()
- {
- return _fh_instance;
- }
-
- private FuncHennaMEN()
- {
- super(Stats.STAT_MEN, 0x10, null);
- }
-
- @Override
- public void calc(Env env)
- {
- // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
- L2PcInstance pc = (L2PcInstance) env.player;
- if (pc != null) env.value += pc.getHennaStatMEN();
- }
- }
-
- static class FuncHennaCON extends Func
- {
- static final FuncHennaCON _fh_instance = new FuncHennaCON();
-
- static Func getInstance()
- {
- return _fh_instance;
- }
-
- private FuncHennaCON()
- {
- super(Stats.STAT_CON, 0x10, null);
- }
-
- @Override
- public void calc(Env env)
- {
- // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
- L2PcInstance pc = (L2PcInstance) env.player;
- if (pc != null) env.value += pc.getHennaStatCON();
- }
- }
-
- static class FuncHennaWIT extends Func
- {
- static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
-
- static Func getInstance()
- {
- return _fh_instance;
- }
-
- private FuncHennaWIT()
- {
- super(Stats.STAT_WIT, 0x10, null);
- }
-
- @Override
- public void calc(Env env)
- {
- // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
- L2PcInstance pc = (L2PcInstance) env.player;
- if (pc != null) env.value += pc.getHennaStatWIT();
- }
- }
-
- static class FuncMaxHpAdd extends Func
- {
- static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
-
- static Func getInstance()
- {
- return _fmha_instance;
- }
-
- private FuncMaxHpAdd()
- {
- super(Stats.MAX_HP, 0x10, null);
- }
-
- @Override
- public void calc(Env env)
- {
- L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
- int lvl = env.player.getLevel() - t.classBaseLevel;
- double hpmod = t.lvlHpMod * lvl;
- double hpmax = (t.lvlHpAdd + hpmod) * lvl;
- double hpmin = (t.lvlHpAdd * lvl) + hpmod;
- env.value += (hpmax + hpmin) / 2;
- }
- }
-
- static class FuncMaxHpMul extends Func
- {
- static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
-
- static Func getInstance()
- {
- return _fmhm_instance;
- }
-
- private FuncMaxHpMul()
- {
- super(Stats.MAX_HP, 0x20, null);
- }
-
- @Override
- public void calc(Env env)
- {
- env.value *= BaseStats.CON.calcBonus(env.player);
- }
- }
-
- static class FuncMaxCpAdd extends Func
- {
- static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
-
- static Func getInstance()
- {
- return _fmca_instance;
- }
-
- private FuncMaxCpAdd()
- {
- super(Stats.MAX_CP, 0x10, null);
- }
-
- @Override
- public void calc(Env env)
- {
- L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
- int lvl = env.player.getLevel() - t.classBaseLevel;
- double cpmod = t.lvlCpMod * lvl;
- double cpmax = (t.lvlCpAdd + cpmod) * lvl;
- double cpmin = (t.lvlCpAdd * lvl) + cpmod;
- env.value += (cpmax + cpmin) / 2;
- }
- }
-
- static class FuncMaxCpMul extends Func
- {
- static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
-
- static Func getInstance()
- {
- return _fmcm_instance;
- }
-
- private FuncMaxCpMul()
- {
- super(Stats.MAX_CP, 0x20, null);
- }
-
- @Override
- public void calc(Env env)
- {
- env.value *= BaseStats.CON.calcBonus(env.player);
- }
- }
-
- static class FuncMaxMpAdd extends Func
- {
- static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
-
- static Func getInstance()
- {
- return _fmma_instance;
- }
-
- private FuncMaxMpAdd()
- {
- super(Stats.MAX_MP, 0x10, null);
- }
-
- @Override
- public void calc(Env env)
- {
- L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
- int lvl = env.player.getLevel() - t.classBaseLevel;
- double mpmod = t.lvlMpMod * lvl;
- double mpmax = (t.lvlMpAdd + mpmod) * lvl;
- double mpmin = (t.lvlMpAdd * lvl) + mpmod;
- env.value += (mpmax + mpmin) / 2;
- }
- }
-
- static class FuncMaxMpMul extends Func
- {
- static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
-
- static Func getInstance()
- {
- return _fmmm_instance;
- }
-
- private FuncMaxMpMul()
- {
- super(Stats.MAX_MP, 0x20, null);
- }
-
- @Override
- public void calc(Env env)
- {
- env.value *= BaseStats.MEN.calcBonus(env.player);
- }
- }
-
- /**
- * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR><BR>
- */
- public static int getRegeneratePeriod(L2Character cha)
- {
- if (cha instanceof L2DoorInstance) return HP_REGENERATE_PERIOD * 100; // 5 mins
-
- return HP_REGENERATE_PERIOD; // 3s
- }
-
- /**
- * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR><BR>
- *
- * <B><U> Concept</U> :</B><BR><BR>
- * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
- * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
- *
- * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
- *
- * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR><BR>
- *
- */
- public static Calculator[] getStdNPCCalculators()
- {
- Calculator[] std = new Calculator[Stats.NUM_STATS];
-
- std[Stats.MAX_HP.ordinal()] = new Calculator();
- std[Stats.MAX_HP.ordinal()].addFunc(FuncMaxHpMul.getInstance());
-
- std[Stats.MAX_MP.ordinal()] = new Calculator();
- std[Stats.MAX_MP.ordinal()].addFunc(FuncMaxMpMul.getInstance());
-
- std[Stats.POWER_ATTACK.ordinal()] = new Calculator();
- std[Stats.POWER_ATTACK.ordinal()].addFunc(FuncPAtkMod.getInstance());
-
- std[Stats.MAGIC_ATTACK.ordinal()] = new Calculator();
- std[Stats.MAGIC_ATTACK.ordinal()].addFunc(FuncMAtkMod.getInstance());
-
- std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
- std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncPDefMod.getInstance());
-
- std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
- std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncMDefMod.getInstance());
-
- std[Stats.CRITICAL_RATE.ordinal()] = new Calculator();
- std[Stats.CRITICAL_RATE.ordinal()].addFunc(FuncAtkCritical.getInstance());
-
- std[Stats.MCRITICAL_RATE.ordinal()] = new Calculator();
- std[Stats.MCRITICAL_RATE.ordinal()].addFunc(FuncMAtkCritical.getInstance());
-
- std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
- std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
-
- std[Stats.EVASION_RATE.ordinal()] = new Calculator();
- std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
-
- std[Stats.POWER_ATTACK_SPEED.ordinal()] = new Calculator();
- std[Stats.POWER_ATTACK_SPEED.ordinal()].addFunc(FuncPAtkSpeed.getInstance());
-
- std[Stats.MAGIC_ATTACK_SPEED.ordinal()] = new Calculator();
- std[Stats.MAGIC_ATTACK_SPEED.ordinal()].addFunc(FuncMAtkSpeed.getInstance());
-
- std[Stats.RUN_SPEED.ordinal()] = new Calculator();
- std[Stats.RUN_SPEED.ordinal()].addFunc(FuncMoveSpeed.getInstance());
-
- return std;
- }
-
- public static Calculator[] getStdDoorCalculators()
- {
- Calculator[] std = new Calculator[Stats.NUM_STATS];
-
- // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
- std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
- std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
-
- // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
- std[Stats.EVASION_RATE.ordinal()] = new Calculator();
- std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
-
- //SevenSigns PDEF Modifier
- std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
- std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncGatesPDefMod.getInstance());
-
- //SevenSigns MDEF Modifier
- std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
- std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncGatesMDefMod.getInstance());
-
- return std;
- }
-
- /**
- * Add basics Func objects to L2PcInstance and L2Summon.<BR><BR>
- *
- * <B><U> Concept</U> :</B><BR><BR>
- * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
- * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
- *
- * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
- *
- * @param cha L2PcInstance or L2Summon that must obtain basic Func objects
- */
- public static void addFuncsToNewCharacter(L2Character cha)
- {
- if (cha instanceof L2PcInstance)
- {
- cha.addStatFunc(FuncMaxHpAdd.getInstance());
- cha.addStatFunc(FuncMaxHpMul.getInstance());
- cha.addStatFunc(FuncMaxCpAdd.getInstance());
- cha.addStatFunc(FuncMaxCpMul.getInstance());
- cha.addStatFunc(FuncMaxMpAdd.getInstance());
- cha.addStatFunc(FuncMaxMpMul.getInstance());
- //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
- //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
- //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
- cha.addStatFunc(FuncBowAtkRange.getInstance());
- cha.addStatFunc(FuncCrossBowAtkRange.getInstance());
- //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
- //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
- //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
- cha.addStatFunc(FuncPAtkMod.getInstance());
- cha.addStatFunc(FuncMAtkMod.getInstance());
- cha.addStatFunc(FuncPDefMod.getInstance());
- cha.addStatFunc(FuncMDefMod.getInstance());
- cha.addStatFunc(FuncAtkCritical.getInstance());
- cha.addStatFunc(FuncMAtkCritical.getInstance());
- cha.addStatFunc(FuncAtkAccuracy.getInstance());
- cha.addStatFunc(FuncAtkEvasion.getInstance());
- cha.addStatFunc(FuncPAtkSpeed.getInstance());
- cha.addStatFunc(FuncMAtkSpeed.getInstance());
- cha.addStatFunc(FuncMoveSpeed.getInstance());
-
- cha.addStatFunc(FuncHennaSTR.getInstance());
- cha.addStatFunc(FuncHennaDEX.getInstance());
- cha.addStatFunc(FuncHennaINT.getInstance());
- cha.addStatFunc(FuncHennaMEN.getInstance());
- cha.addStatFunc(FuncHennaCON.getInstance());
- cha.addStatFunc(FuncHennaWIT.getInstance());
- }
- else if (cha instanceof L2PetInstance)
- {
- cha.addStatFunc(FuncMaxHpMul.getInstance());
- cha.addStatFunc(FuncMaxMpMul.getInstance());
- cha.addStatFunc(FuncPAtkMod.getInstance());
- cha.addStatFunc(FuncMAtkMod.getInstance());
- cha.addStatFunc(FuncPDefMod.getInstance());
- cha.addStatFunc(FuncMDefMod.getInstance());
- cha.addStatFunc(FuncAtkCritical.getInstance());
- cha.addStatFunc(FuncMAtkCritical.getInstance());
- cha.addStatFunc(FuncAtkAccuracy.getInstance());
- cha.addStatFunc(FuncAtkEvasion.getInstance());
- cha.addStatFunc(FuncMoveSpeed.getInstance());
- cha.addStatFunc(FuncPAtkSpeed.getInstance());
- cha.addStatFunc(FuncMAtkSpeed.getInstance());
- }
- else if (cha instanceof L2BabyPetInstance)
- {
- cha.addStatFunc(FuncMaxHpMul.getInstance());
- cha.addStatFunc(FuncMaxMpMul.getInstance());
- cha.addStatFunc(FuncPAtkMod.getInstance());
- cha.addStatFunc(FuncMAtkMod.getInstance());
- cha.addStatFunc(FuncPDefMod.getInstance());
- cha.addStatFunc(FuncMDefMod.getInstance());
- cha.addStatFunc(FuncAtkCritical.getInstance());
- cha.addStatFunc(FuncMAtkCritical.getInstance());
- cha.addStatFunc(FuncAtkAccuracy.getInstance());
- cha.addStatFunc(FuncAtkEvasion.getInstance());
- cha.addStatFunc(FuncMoveSpeed.getInstance());
- cha.addStatFunc(FuncPAtkSpeed.getInstance());
- cha.addStatFunc(FuncMAtkSpeed.getInstance());
- }
- else if (cha instanceof L2Summon)
- {
- //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
- //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
- cha.addStatFunc(FuncMaxHpMul.getInstance());
- cha.addStatFunc(FuncMaxMpMul.getInstance());
- cha.addStatFunc(FuncPAtkMod.getInstance());
- cha.addStatFunc(FuncMAtkMod.getInstance());
- cha.addStatFunc(FuncPDefMod.getInstance());
- cha.addStatFunc(FuncMDefMod.getInstance());
- cha.addStatFunc(FuncAtkCritical.getInstance());
- cha.addStatFunc(FuncMAtkCritical.getInstance());
- cha.addStatFunc(FuncAtkAccuracy.getInstance());
- cha.addStatFunc(FuncAtkEvasion.getInstance());
- cha.addStatFunc(FuncMoveSpeed.getInstance());
- cha.addStatFunc(FuncPAtkSpeed.getInstance());
- cha.addStatFunc(FuncMAtkSpeed.getInstance());
- }
- }
-
- /**
- * Calculate the HP regen rate (base + modifiers).<BR>
- * <BR>
- */
- public static final double calcHpRegen(L2Character cha)
- {
- double init = cha.getTemplate().baseHpReg;
- double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
- double hpRegenBonus = 0;
-
- if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
- hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
-
- if (cha instanceof L2PcInstance)
- {
- L2PcInstance player = (L2PcInstance) cha;
-
- // Calculate correct baseHpReg value for certain level of PC
- init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
-
- // SevenSigns Festival modifier
- if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
- hpRegenMultiplier *= calcFestivalRegenModifier(player);
- else
- {
- double siegeModifier = calcSiegeRegenModifer(player);
- if (siegeModifier > 0)
- hpRegenMultiplier *= siegeModifier;
- }
-
- if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
- {
- L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
- int posChIndex = zone == null ? -1 : zone.getClanHallId();
- int clanHallIndex = player.getClan().getHasHideout();
- if (clanHallIndex > 0 && clanHallIndex == posChIndex)
- {
- ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
- if (clansHall != null)
- if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
- hpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl() / 100;
- }
- }
-
- if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
- {
- L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
- int posCastleIndex = zone == null ? -1 : zone.getCastleId();
- int castleIndex = player.getClan().getHasCastle();
- if (castleIndex > 0 && castleIndex == posCastleIndex)
- {
- Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
- if (castle != null)
- if (castle.getFunction(Castle.FUNC_RESTORE_HP) != null)
- hpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_HP).getLvl() / 100;
- }
- }
-
- if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
- {
- L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
- int posFortIndex = zone == null ? -1 : zone.getFortId();
- int fortIndex = player.getClan().getHasFort();
- if (fortIndex > 0 && fortIndex == posFortIndex)
- {
- Fort fort = FortManager.getInstance().getFortById(fortIndex);
- if (fort != null)
- if (fort.getFunction(Fort.FUNC_RESTORE_HP) != null)
- hpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_HP).getLvl() / 100;
- }
- }
-
- // Mother Tree effect is calculated at last
- if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
- {
- L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
- int hpBonus = zone == null ? 0 : zone.getHpRegenBonus();
- hpRegenBonus += hpBonus;
- }
-
- // Calculate Movement bonus
- if (player.isSitting())
- hpRegenMultiplier *= 1.5; // Sitting
- else if (!player.isMoving())
- hpRegenMultiplier *= 1.1; // Staying
- else if (player.isRunning())
- hpRegenMultiplier *= 0.7; // Running
-
- // Add CON bonus
- init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
- }
- else if (cha instanceof L2PetInstance)
- init = ((L2PetInstance) cha).getPetLevelData().getPetRegenHP() * Config.PET_HP_REGEN_MULTIPLIER;
-
- if (init < 1)
- init = 1;
-
- return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
- }
-
- /**
- * Calculate the MP regen rate (base + modifiers).<BR><BR>
- */
- public static final double calcMpRegen(L2Character cha)
- {
- double init = cha.getTemplate().baseMpReg;
- double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
- double mpRegenBonus = 0;
-
- if (cha instanceof L2PcInstance)
- {
- L2PcInstance player = (L2PcInstance) cha;
-
- // Calculate correct baseMpReg value for certain level of PC
- init += 0.3 * ((player.getLevel() - 1) / 10.0);
-
- // SevenSigns Festival modifier
- if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
- mpRegenMultiplier *= calcFestivalRegenModifier(player);
-
- // Mother Tree effect is calculated at last'
- if (player.isInsideZone(L2Character.ZONE_MOTHERTREE))
- {
- L2MotherTreeZone zone = ZoneManager.getInstance().getZone(player, L2MotherTreeZone.class);
- int mpBonus = zone == null ? 0 : zone.getMpRegenBonus();
- mpRegenBonus += mpBonus;
- }
-
- if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null && player.getClan().getHasHideout() > 0)
- {
- L2ClanHallZone zone = ZoneManager.getInstance().getZone(player, L2ClanHallZone.class);
- int posChIndex = zone == null ? -1 : zone.getClanHallId();
- int clanHallIndex = player.getClan().getHasHideout();
- if (clanHallIndex > 0 && clanHallIndex == posChIndex)
- {
- ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
- if (clansHall != null)
- if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
- mpRegenMultiplier *= 1 + (double) clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl() / 100;
- }
- }
-
- if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null && player.getClan().getHasCastle() > 0)
- {
- L2CastleZone zone = ZoneManager.getInstance().getZone(player, L2CastleZone.class);
- int posCastleIndex = zone == null ? -1 : zone.getCastleId();
- int castleIndex = player.getClan().getHasCastle();
- if (castleIndex > 0 && castleIndex == posCastleIndex)
- {
- Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
- if (castle != null)
- {
- if (castle.getFunction(Castle.FUNC_RESTORE_MP) != null)
- mpRegenMultiplier *= 1 + (double) castle.getFunction(Castle.FUNC_RESTORE_MP).getLvl() / 100;
- }
- }
- }
-
- if (player.isInsideZone(L2Character.ZONE_FORT) && player.getClan() != null && player.getClan().getHasFort() > 0)
- {
- L2FortZone zone = ZoneManager.getInstance().getZone(player, L2FortZone.class);
- int posFortIndex = zone == null ? -1 : zone.getFortId();
- int fortIndex = player.getClan().getHasFort();
- if (fortIndex > 0 && fortIndex == posFortIndex)
- {
- Fort fort = FortManager.getInstance().getFortById(fortIndex);
- if (fort != null)
- if (fort.getFunction(Fort.FUNC_RESTORE_MP) != null)
- mpRegenMultiplier *= 1 + (double) fort.getFunction(Fort.FUNC_RESTORE_MP).getLvl() / 100;
- }
- }
-
- // Calculate Movement bonus
- if (player.isSitting())
- mpRegenMultiplier *= 1.5; // Sitting
- else if (!player.isMoving())
- mpRegenMultiplier *= 1.1; // Staying
- else if (player.isRunning())
- mpRegenMultiplier *= 0.7; // Running
-
- // Add MEN bonus
- init *= cha.getLevelMod() * BaseStats.MEN.calcBonus(cha);
- }
- else if (cha instanceof L2PetInstance)
- init = ((L2PetInstance) cha).getPetLevelData().getPetRegenMP() * Config.PET_MP_REGEN_MULTIPLIER;
-
- if (init < 1)
- init = 1;
-
- return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
- }
-
- /**
- * Calculate the CP regen rate (base + modifiers).<BR><BR>
- */
- public static final double calcCpRegen(L2Character cha)
- {
- double init = cha.getTemplate().baseHpReg;
- double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
- double cpRegenBonus = 0;
-
- if (cha instanceof L2PcInstance)
- {
- L2PcInstance player = (L2PcInstance) cha;
-
- // Calculate correct baseHpReg value for certain level of PC
- init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
-
- // Calculate Movement bonus
- if (player.isSitting())
- cpRegenMultiplier *= 1.5; // Sitting
- else if (!player.isMoving())
- cpRegenMultiplier *= 1.1; // Staying
- else if (player.isRunning())
- cpRegenMultiplier *= 0.7; // Running
- }
- else
- {
- // Calculate Movement bonus
- if (!cha.isMoving())
- cpRegenMultiplier *= 1.1; // Staying
- else if (cha.isRunning())
- cpRegenMultiplier *= 0.7; // Running
- }
-
- // Apply CON bonus
- init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
- if (init < 1)
- init = 1;
-
- return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
- }
-
- @SuppressWarnings("deprecation")
- public static final double calcFestivalRegenModifier(L2PcInstance activeChar)
- {
- final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
- final int oracle = festivalInfo[0];
- final int festivalId = festivalInfo[1];
- int[] festivalCenter;
-
- // If the player isn't found in the festival, leave the regen rate as it is.
- if (festivalId < 0) return 0;
-
- // Retrieve the X and Y coords for the center of the festival arena the player is in.
- if (oracle == SevenSigns.CABAL_DAWN) festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
- else festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
-
- // Check the distance between the player and the player spawn point, in the center of the arena.
- double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
-
- if (Config.DEBUG)
- _log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50);
-
- return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~ -65%;
- }
-
- public static final double calcSiegeRegenModifer(L2PcInstance activeChar)
- {
- if (activeChar == null || activeChar.getClan() == null) return 0;
-
- Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(),
- activeChar.getPosition().getY(),
- activeChar.getPosition().getZ());
- if (siege == null || !siege.getIsInProgress()) return 0;
-
- L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
- if (siegeClan == null || siegeClan.getFlag().isEmpty()
- || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true)) return 0;
-
- return 1.5; // If all is true, then modifer will be 50% more
- }
-
- public static double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss)
- {
- double defence = target.getPDef(attacker);
-
- switch(shld)
- {
- case Formulas.SHIELD_DEFENSE_SUCCEED:
- defence += target.getShldDef();
- break;
- case Formulas.SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
- return 1;
- }
-
- boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2PcInstance);
- boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
- double power = skill.getPower(isPvP, isPvE);
- double damage = 0;
- double proximityBonus = 1;
- double graciaPhysSkillBonus = skill.isMagic() ? 1 : 1.10113; // Gracia final physical skill bonus 10.113%
- double ssboost = ss ? (skill.getSSBoost() > 0 ? skill.getSSBoost() : 2.04) : 1; // 104% bonus with SS
- double pvpBonus = 1;
-
- if ((attacker instanceof L2Playable) && (target instanceof L2Playable))
- {
- // Dmg bonusses in PvP fight
- pvpBonus *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
- // Def bonusses in PvP fight
- defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
- }
-
- if (isBehind(attacker, target))
- proximityBonus = 1.2; // +20% crit dmg when back stabbed
- else if (isInFrontOf(attacker, target))
- proximityBonus = 1.1; // +10% crit dmg when side stabbed
-
- damage += Formulas.calcValakasAttribute(attacker, target, skill);
-
- double element = calcElemental(attacker, target, skill);
-
- // SSBoost > 0 have different calculation
- if (skill.getSSBoost() > 0)
- damage += 70. * graciaPhysSkillBonus * (attacker.getPAtk(target) + power) / defence * (attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill))
- * (target.calcStat(Stats.CRIT_VULN, 1, target, skill)) * ssboost * proximityBonus * element * pvpBonus
- + (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.1 * 70 / defence * graciaPhysSkillBonus);
- else
- damage += 70. * graciaPhysSkillBonus * (power + (attacker.getPAtk(target) * ssboost)) / defence * (attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill))
- * (target.calcStat(Stats.CRIT_VULN, 1, target, skill)) * proximityBonus * element * pvpBonus
- + (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.1 * 70 / defence * graciaPhysSkillBonus);
- damage += target.calcStat(Stats.CRIT_ADD_VULN, 0, target, skill) * 6.1;
-
- // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
- damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
- // Random weapon damage
- damage *= attacker.getRandomDamageMultiplier();
-
- if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion() && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
- && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
- {
- int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
- if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
- damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
- else
- damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
-
- }
-
- //TODO: Formulas.calcStunBreak(target, damage);
- return damage < 1 ? 1. : damage;
- }
-
- /** Calculated damage caused by ATTACK of attacker on target,
- * called separatly for each weapon, if dual-weapon is used.
- *
- * @param attacker player or NPC that makes ATTACK
- * @param target player or NPC, target of ATTACK
- * @param miss one of ATTACK_XXX constants
- * @param crit if the ATTACK have critical success
- * @param dual if dual weapon is used
- * @param ss if weapon item was charged by soulshot
- * @return damage points
- */
- public static final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill,
- byte shld, boolean crit, boolean dual, boolean ss)
- {
- final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
- final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
- double damage = attacker.getPAtk(target);
- double defence = target.getPDef(attacker);
- damage+=calcValakasAttribute(attacker, target, skill);
- if (attacker instanceof L2Npc)
- {
- if(((L2Npc)attacker)._soulshotcharged)
- {
- ss = true;
- }
- else
- ss = false;
- ((L2Npc)attacker)._soulshotcharged = false;
- }
- // Def bonusses in PvP fight
- if(isPvP)
- {
- if(skill == null)
- defence *= target.calcStat(Stats.PVP_PHYSICAL_DEF, 1, null, null);
- else
- defence *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
- }
-
- switch (shld)
- {
- case SHIELD_DEFENSE_SUCCEED:
- if (!Config.ALT_GAME_SHIELD_BLOCKS)
- defence += target.getShldDef();
- break;
- case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
- return 1.;
- }
-
- if (ss) damage *= 2;
- if (skill != null)
- {
- double skillpower = skill.getPower(attacker, target, isPvP, isPvE);
- float ssboost = skill.getSSBoost();
- if (ssboost <= 0)
- damage += skillpower;
- else if (ssboost > 0)
- {
- if (ss)
- {
- skillpower *= ssboost;
- damage += skillpower;
- }
- else
- damage += skillpower;
- }
- }
-
- // defence modifier depending of the attacker weapon
- L2Weapon weapon = attacker.getActiveWeaponItem();
- Stats stat = null;
- boolean isBow = false;
- if (weapon != null && !attacker.isTransformed())
- {
- switch (weapon.getItemType())
- {
- case BOW:
- isBow = true;
- stat = Stats.BOW_WPN_VULN;
- break;
- case CROSSBOW:
- isBow = true;
- stat = Stats.CROSSBOW_WPN_VULN;
- break;
- case BLUNT:
- stat = Stats.BLUNT_WPN_VULN;
- break;
- case DAGGER:
- stat = Stats.DAGGER_WPN_VULN;
- break;
- case DUAL:
- stat = Stats.DUAL_WPN_VULN;
- break;
- case DUALFIST:
- stat = Stats.DUALFIST_WPN_VULN;
- break;
- case ETC:
- stat = Stats.ETC_WPN_VULN;
- break;
- case FIST:
- stat = Stats.FIST_WPN_VULN;
- break;
- case POLE:
- stat = Stats.POLE_WPN_VULN;
- break;
- case SWORD:
- stat = Stats.SWORD_WPN_VULN;
- break;
- case BIGSWORD:
- stat = Stats.BIGSWORD_WPN_VULN;
- break;
- case BIGBLUNT:
- stat = Stats.BIGBLUNT_WPN_VULN;
- break;
- case DUALDAGGER:
- stat = Stats.DUALDAGGER_WPN_VULN;
- break;
- case RAPIER:
- stat = Stats.RAPIER_WPN_VULN;
- break;
- case ANCIENTSWORD:
- stat = Stats.ANCIENT_WPN_VULN;
- break;
- /*case PET:
- stat = Stats.PET_WPN_VULN;
- break;*/
- }
- }
-
- // for summon use pet weapon vuln, since they cant hold weapon
- if (attacker instanceof L2SummonInstance)
- stat = Stats.PET_WPN_VULN;
-
- /*if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
- {
- defence += target.getShldDef();
- }*/
- //if (!(attacker instanceof L2RaidBossInstance) &&
- /*
- if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
- {
- if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix
- // else
- // damage *= 2;
- // if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){
- //damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence;
- // damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence;
- // damage += _rnd.nextDouble() * damage / 10 ;
- }
- */
- // else {
- //if (skill == null)
-
- if (crit)
- {
- //Finally retail like formula
- damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, null) * (70 * damage / defence);
- //Crit dmg add is almost useless in normal hits...
- damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 70 / defence);
- }
- else
- damage = 70 * damage / defence;
-
- if (stat != null)
- {
- // get the vulnerability due to skills (buffs, passives, toggles, etc)
- damage = target.calcStat(stat, damage, target, null);
- /*if (target instanceof L2Npc)
- {
- // get the natural vulnerability for the template
- damage *= ((L2Npc) target).getTemplate().getVulnerability(stat);
- }*/
- }
-
- // Weapon random damage
- damage *= attacker.getRandomDamageMultiplier();
-
- //damage += Rnd.nextDouble() * damage / 10;
- // damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
- // }
- if (shld > 0 && Config.ALT_GAME_SHIELD_BLOCKS)
- {
- damage -= target.getShldDef();
- if (damage < 0) damage = 0;
- }
-
- if (target instanceof L2Npc)
- {
- switch (((L2Npc) target).getTemplate().getRace())
- {
- case BEAST:
- damage *= attacker.getPAtkMonsters(target);
- break;
- case ANIMAL:
- damage *= attacker.getPAtkAnimals(target);
- break;
- case PLANT:
- damage *= attacker.getPAtkPlants(target);
- break;
- case DRAGON:
- damage *= attacker.getPAtkDragons(target);
- break;
- case BUG:
- damage *= attacker.getPAtkInsects(target);
- break;
- case GIANT:
- damage *= attacker.getPAtkGiants(target);
- break;
- case MAGICCREATURE:
- damage *= attacker.getPAtkMagicCreatures(target);
- break;
- default:
- // nothing
- break;
- }
- }
-
- if (damage > 0 && damage < 1)
- {
- damage = 1;
- }
- else if (damage < 0)
- {
- damage = 0;
- }
-
- // Dmg bonusses in PvP fight
- if(isPvP)
- {
- if(skill == null)
- damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
- else
- damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
- }
-
- // Physical skill dmg boost
- if(skill != null)
- damage *= attacker.calcStat(Stats.PHYSICAL_SKILL_POWER, 1, null, null);
-
- damage *= calcElemental(attacker, target, skill);
- if (target instanceof L2Attackable)
- {
- if (isBow)
- {
- if (skill != null)
- damage *= attacker.calcStat(Stats.PVE_BOW_SKILL_DMG, 1, null, null);
- else
- damage *= attacker.calcStat(Stats.PVE_BOW_DMG, 1, null, null);
- }
- else
- damage *= attacker.calcStat(Stats.PVE_PHYSICAL_DMG, 1, null, null);
- if (!target.isRaid() && !target.isRaidMinion()
- && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
- && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
- {
- int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
- if (skill != null)
- {
- if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
- damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
- else
- damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
- }
- else if (crit)
- {
- if (lvlDiff > Config.NPC_CRIT_DMG_PENALTY.size())
- damage *= Config.NPC_CRIT_DMG_PENALTY.get(Config.NPC_CRIT_DMG_PENALTY.size());
- else
- damage *= Config.NPC_CRIT_DMG_PENALTY.get(lvlDiff);
- }
- else
- {
- if (lvlDiff > Config.NPC_DMG_PENALTY.size())
- damage *= Config.NPC_DMG_PENALTY.get(Config.NPC_DMG_PENALTY.size());
- else
- damage *= Config.NPC_DMG_PENALTY.get(lvlDiff);
- }
- }
- }
-
- return damage;
- }
-
- public static final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean bss, boolean mcrit)
- {
- final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
- final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
- double mAtk = attacker.getMAtk(target, skill);
- double mDef = target.getMDef(attacker, skill);
- // AI SpiritShot
- if (attacker instanceof L2Npc)
- {
- if(((L2Npc)attacker)._spiritshotcharged)
- {
- ss = true;
- }
- else
- ss = false;
- ((L2Npc)attacker)._spiritshotcharged = false;
- }
- // --------------------------------
- // Pvp bonuses for def
- if(isPvP)
- {
- if(skill.isMagic())
- mDef *= target.calcStat(Stats.PVP_MAGICAL_DEF, 1, null, null);
- else
- mDef *= target.calcStat(Stats.PVP_PHYS_SKILL_DEF, 1, null, null);
- }
-
- switch (shld)
- {
- case SHIELD_DEFENSE_SUCCEED:
- mDef += target.getShldDef(); // kamael
- break;
- case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
- return 1;
- }
-
- if (bss)
- mAtk *= 4;
- else if (ss)
- mAtk *= 2;
-
- double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(attacker, target, isPvP, isPvE);
-
- // Failure calculation
- if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
- {
- if (attacker instanceof L2PcInstance)
- {
- if (calcMagicSuccess(attacker, target, skill)
- && (target.getLevel() - attacker.getLevel()) <= 9)
- {
- if (skill.getSkillType() == L2SkillType.DRAIN)
- attacker.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
- else
- attacker.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACK_FAILED));
-
- damage /= 2;
- }
- else
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
- sm.addCharName(target);
- sm.addSkillName(skill);
- attacker.sendPacket(sm);
-
- damage = 1;
- }
- }
-
- if (target instanceof L2PcInstance)
- {
- if (skill.getSkillType() == L2SkillType.DRAIN)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
- sm.addCharName(attacker);
- target.sendPacket(sm);
- }
- else
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
- sm.addCharName(attacker);
- target.sendPacket(sm);
- }
- }
- }
- else if (mcrit)
- {
- if (attacker instanceof L2PcInstance && target instanceof L2PcInstance)
- damage *= 2.5;
- else
- damage *= 3;
-
- damage *= attacker.calcStat(Stats.MAGIC_CRIT_DMG, 1, null, null);
- }
-
- // Weapon random damage
- damage *= attacker.getRandomDamageMultiplier();
-
- // Pvp bonuses for dmg
- if(isPvP)
- {
- if(skill.isMagic())
- damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
- else
- damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
- }
- // CT2.3 general magic vuln
- damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
-
- damage *= calcElemental(attacker, target, skill);
-
- if (target instanceof L2Attackable)
- {
- damage *= attacker.calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
- if (!target.isRaid() && !target.isRaidMinion()
- && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
- && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
- {
- int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
- if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
- damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
- else
- damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
- }
- }
-
- return damage;
- }
-
- public static final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit, byte shld)
- {
- // Current info include mAtk in the skill power.
- // double mAtk = attacker.getMAtk();
- final boolean isPvP = (target instanceof L2Playable);
- final boolean isPvE = (target instanceof L2Attackable);
- double mDef = target.getMDef(attacker.getOwner(), skill);
-
- switch (shld)
- {
- case SHIELD_DEFENSE_SUCCEED:
- mDef += target.getShldDef(); // kamael
- break;
- case SHIELD_DEFENSE_PERFECT_BLOCK: // perfect block
- return 1;
- }
-
- double damage = 91 /* * Math.sqrt(mAtk)*/ / mDef * skill.getPower(isPvP, isPvE);
- L2PcInstance owner = attacker.getOwner();
- // Failure calculation
- if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(owner, target, skill))
- {
- if (calcMagicSuccess(owner, target, skill) && (target.getLevel() - skill.getMagicLevel()) <= 9){
- if (skill.getSkillType() == L2SkillType.DRAIN)
- owner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
- else
- owner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACK_FAILED));
-
- damage /= 2;
- }
- else
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
- sm.addCharName(target);
- sm.addSkillName(skill);
- owner.sendPacket(sm);
-
- damage = 1;
- }
-
- if (target instanceof L2PcInstance)
- {
- if (skill.getSkillType() == L2SkillType.DRAIN)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_DRAIN);
- sm.addCharName(owner);
- target.sendPacket(sm);
- }
- else
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.RESISTED_C1_MAGIC);
- sm.addCharName(owner);
- target.sendPacket(sm);
- }
- }
- }
- else if (mcrit)
- damage *= 3;
-
- // CT2.3 general magic vuln
- damage *= target.calcStat(Stats.MAGIC_DAMAGE_VULN, 1, null, null);
-
- damage *= calcElemental(owner, target, skill);
-
- if (target instanceof L2Attackable)
- {
- damage *= attacker.getOwner().calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
- if (!target.isRaid() && !target.isRaidMinion()
- && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getOwner() != null
- && (target.getLevel() - attacker.getOwner().getLevel()) >= 2)
- {
- int lvlDiff = target.getLevel() - attacker.getOwner().getLevel() - 1;
- if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
- damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
- else
- damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
- }
- }
-
- return damage;
- }
-
- /** Returns true in case of critical hit */
- public static final boolean calcCrit(double rate, boolean skill, L2Character target)
- {
- final boolean success = rate > Rnd.get(1000);
-
- // support for critical damage evasion
- if (success)
- {
- if (target == null)
- return true; // no effect
-
- if (skill) //skills are excluded from crit dmg evasion
- return success;
-
- // little weird, but remember what CRIT_DAMAGE_EVASION > 1 increase chances to _evade_ crit hits
- return Rnd.get((int)target.getStat().calcStat(Stats.CRIT_DAMAGE_EVASION, 100, null, null)) < 100;
- }
- return success;
- }
- /** Calculate value of blow success */
- public static final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
- {
- return activeChar.calcStat(Stats.BLOW_RATE, chance*(1.0+(activeChar.getDEX()-20)/100), target, null)>Rnd.get(100);
- }
- /** Calculate value of lethal chance */
- public static final double calcLethal(L2Character activeChar, L2Character target, int baseLethal, int magiclvl)
- {
- double chance = 0;
- if (magiclvl > 0)
- {
- int delta = ((magiclvl + activeChar.getLevel()) / 2) - 1 - target.getLevel();
-
- // delta [-3,infinite)
- if (delta >= -3)
- {
- chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
- }
- // delta [-9, -3[
- else if (delta < -3 && delta >= -9)
- {
- // baseLethal
- // chance = -1 * -----------
- // (delta / 3)
- chance = (-3) * (baseLethal / (delta));
- }
- //delta [-infinite,-9[
- else
- {
- chance = baseLethal / 15;
- }
- }
- else
- {
- chance = (baseLethal * ((double) activeChar.getLevel() / target.getLevel()));
- }
- return 10 * activeChar.calcStat(Stats.LETHAL_RATE, chance, target, null);
- }
-
- public static final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
- {
- if (!target.isRaid()
- && !(target instanceof L2DoorInstance)
- && !(target instanceof L2Npc && ((L2Npc) target).getNpcId() == 35062))
- {
- //activeChar.sendMessage(Double.toString(chance));
- //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel())));
- //activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel())));
-
- // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
- if (skill.getLethalChance2() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel()))
- {
- if (target instanceof L2Npc)
- target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar, skill);
- else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
- {
- L2PcInstance player = (L2PcInstance) target;
- if (!player.isInvul())
- {
- if (!(activeChar instanceof L2PcInstance &&
- (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
- {
- player.setCurrentHp(1);
- player.setCurrentCp(1);
- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL));
- }
- }
- }
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.LETHAL_STRIKE));
- }
- else if (skill.getLethalChance1() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel()))
- {
- if (target instanceof L2PcInstance)
- {
- L2PcInstance player = (L2PcInstance) target;
- if (!player.isInvul())
- {
- if (!(activeChar instanceof L2PcInstance &&
- (((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
- {
- player.setCurrentCp(1); // Set CP to 1
- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL));
- activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CP_SIPHON));
- }
- }
- }
- //TODO: remove half kill since SYSMsg got changed.
- /*else if (target instanceof L2Npc) // If is a monster remove first damage and after 50% of current hp
- target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar, skill);*/
-
- }
- else
- return false;
- }
- else
- return false;
-
- return true;
- }
-
- public static final boolean calcMCrit(double mRate)
- {
- return mRate > Rnd.get(1000);
- }
-
- /** Returns true in case when ATTACK is canceled due to hit */
- public static final boolean calcAtkBreak(L2Character target, double dmg)
- {
- if (target.getFusionSkill() != null)
- return true;
-
- double init = 0;
-
- if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow()) init = 15;
- if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
- {
- L2Weapon wpn = target.getActiveWeaponItem();
- if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) init = 15;
- }
-
- if (target.isRaid() || target.isInvul() || init <= 0) return false; // No attack break
-
- // Chance of break is higher with higher dmg
- init += Math.sqrt(13*dmg);
-
- // Chance is affected by target MEN
- init -= (BaseStats.MEN.calcBonus(target) * 100 - 100);
-
- // Calculate all modifiers for ATTACK_CANCEL
- double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
-
- // Adjust the rate to be between 1 and 99
- if (rate > 99) rate = 99;
- else if (rate < 1) rate = 1;
-
- return Rnd.get(100) < rate;
- }
-
- /** Calculate delay (in milliseconds) before next ATTACK */
- public static final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
- {
- // measured Oct 2006 by Tank6585, formula by Sami
- // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
- if(rate < 2)
- return 2700;
- return (int) (470000 / rate);
- }
-
- /** Calculate delay (in milliseconds) for skills cast */
- public static final int calcAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
- {
- if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
- return (int) (skillTime * 333 / attacker.getPAtkSpd());
- }
-
- /** Returns true if hit missed (target evaded)
- * Formula based on http://l2p.l2wh.com/nonskillattacks.html
- **/
- public static boolean calcHitMiss(L2Character attacker, L2Character target)
- {
- int chance = (80 + (2 * (attacker.getAccuracy() - target.getEvasionRate(attacker))))*10;
-
- // Get additional bonus from the conditions when you are attacking
- chance *= hitConditionBonus.getConditionBonus(attacker, target);
-
- chance = Math.max(chance, 200);
- chance = Math.min(chance, 980);
-
- return chance < Rnd.get(1000);
- }
-
- public static boolean __calcHitMiss(L2Character attacker, L2Character target)
- {
- int delta = attacker.getAccuracy() - target.getEvasionRate(attacker);
- int chance;
- if (delta >= 10) chance = 980;
- else
- {
- switch (delta)
- {
- case 9: chance = 975; break;
- case 8: chance = 970; break;
- case 7: chance = 965; break;
- case 6: chance = 960; break;
- case 5: chance = 955; break;
- case 4: chance = 945; break;
- case 3: chance = 935; break;
- case 2: chance = 925; break;
- case 1: chance = 915; break;
- case 0: chance = 905; break;
- case -1: chance = 890; break;
- case -2: chance = 875; break;
- case -3: chance = 860; break;
- case -4: chance = 845; break;
- case -5: chance = 830; break;
- case -6: chance = 815; break;
- case -7: chance = 800; break;
- case -8: chance = 785; break;
- case -9: chance = 770; break;
- case -10: chance = 755; break;
- case -11: chance = 735; break;
- case -12: chance = 715; break;
- case -13: chance = 695; break;
- case -14: chance = 675; break;
- case -15: chance = 655; break;
- case -16: chance = 625; break;
- case -17: chance = 595; break;
- case -18: chance = 565; break;
- case -19: chance = 535; break;
- case -20: chance = 505; break;
- case -21: chance = 455; break;
- case -22: chance = 405; break;
- case -23: chance = 355; break;
- case -24: chance = 305; break;
- default: chance = 275;
- }
- if(!attacker.isInFrontOfTarget())
- {
- if(attacker.isBehindTarget())
- chance *= 1.2;
- else // side
- chance *= 1.1;
- if (chance > 980)
- chance = 980;
- }
- }
- return chance < Rnd.get(1000);
- }
-
- /**
- * Returns:<br>
- * 0 = shield defense doesn't succeed<br>
- * 1 = shield defense succeed<br>
- * 2 = perfect block<br>
- *
- * @param attacker
- * @param target
- * @param sendSysMsg
- * @return
- */
- public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill, boolean sendSysMsg)
- {
- if (skill != null && skill.ignoreShield())
- return 0;
-
- L2Item item = target.getSecondaryWeaponItem();
- if (item == null || !(item instanceof L2Armor) || ((L2Armor)item).getItemType() == L2ArmorType.SIGIL)
- return 0;
-
- double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null)
- * BaseStats.DEX.calcBonus(target);
- if (shldRate == 0.0)
- return 0;
-
- int degreeside = (int) target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
- if (degreeside < 360 && (!target.isFacing(attacker, degreeside)))
- return 0;
-
- byte shldSuccess = SHIELD_DEFENSE_FAILED;
- // if attacker
- // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
- L2Weapon at_weapon = attacker.getActiveWeaponItem();
- if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
- shldRate *= 1.3;
-
- if (shldRate > 0 && 100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100))
- {
- shldSuccess = SHIELD_DEFENSE_PERFECT_BLOCK;
- }
- else if (shldRate > Rnd.get(100))
- {
- shldSuccess = SHIELD_DEFENSE_SUCCEED;
- }
-
- if (sendSysMsg && target instanceof L2PcInstance)
- {
- L2PcInstance enemy = (L2PcInstance)target;
-
- switch (shldSuccess)
- {
- case SHIELD_DEFENSE_SUCCEED:
- enemy.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SHIELD_DEFENCE_SUCCESSFULL));
- break;
- case SHIELD_DEFENSE_PERFECT_BLOCK:
- enemy.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS));
- break;
- }
- }
-
- return shldSuccess;
- }
-
- public static byte calcShldUse(L2Character attacker, L2Character target, L2Skill skill)
- {
- return calcShldUse(attacker, target, skill, true);
- }
-
- public static byte calcShldUse(L2Character attacker, L2Character target)
- {
- return calcShldUse(attacker, target, null, true);
- }
-
- public static boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
- {
- // TODO: CHECK/FIX THIS FORMULA UP!!
- double defence = 0;
- if (skill.isActive() && skill.isOffensive() && !skill.isNeutral())
- defence = target.getMDef(actor, skill);
-
- double attack = 2 * actor.getMAtk(target, skill) * (1 + calcSkillVulnerability(actor, target, skill) / 100);
- double d = (attack - defence)/(attack + defence);
- if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.isDebuff() && !skill.ignoreResists())
- return false;
-
- d += 0.5 * Rnd.nextGaussian();
- return d > 0;
- }
-
- public static double calcSkillVulnerability(L2Character attacker, L2Character target, L2Skill skill)
- {
- double multiplier = 0; // initialize...
-
- // Get the skill type to calculate its effect in function of base stats
- // of the L2Character target
- if (skill != null)
- {
- // first, get the natural template vulnerability values for the target
- Stats stat = skill.getStat();
- if (stat != null)
- {
- switch (stat)
- {
- case AGGRESSION:
- multiplier = target.getTemplate().baseAggressionVuln;
- break;
- case BLEED:
- multiplier = target.getTemplate().baseBleedVuln;
- break;
- case POISON:
- multiplier = target.getTemplate().basePoisonVuln;
- break;
- case STUN:
- multiplier = target.getTemplate().baseStunVuln;
- break;
- case ROOT:
- multiplier = target.getTemplate().baseRootVuln;
- break;
- case MOVEMENT:
- multiplier = target.getTemplate().baseMovementVuln;
- break;
- case SLEEP:
- multiplier = target.getTemplate().baseSleepVuln;
- break;
- }
- }
-
- // Finally, calculate skilltype vulnerabilities
- L2SkillType type = skill.getSkillType();
-
- // For additional effects (like STUN, SHOCK, PARALYZE...) on damage skills
- switch (type)
- {
- case PDAM:
- case MDAM:
- case BLOW:
- case DRAIN:
- case CHARGEDAM:
- case FATAL:
- case DEATHLINK:
- case CPDAM:
- case MANADAM:
- case CPDAMPERCENT:
- type = skill.getEffectType();
- }
-
- multiplier = calcSkillTypeVulnerability(multiplier, target, type);
- }
- return multiplier;
- }
-
- public static double calcSkillTypeVulnerability(double multiplier, L2Character target, L2SkillType type)
- {
- if (type != null)
- {
- switch (type)
- {
- case BLEED:
- multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
- break;
- case POISON:
- multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
- break;
- case STUN:
- multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
- break;
- case PARALYZE:
- multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
- break;
- case ROOT:
- multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
- break;
- case SLEEP:
- multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
- break;
- case MUTE:
- case FEAR:
- case BETRAY:
- case AGGDEBUFF:
- case AGGREDUCE_CHAR:
- case ERASE:
- case CONFUSION:
- case CONFUSE_MOB_ONLY:
- multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
- break;
- case DEBUFF:
- multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
- break;
- case BUFF:
- multiplier = target.calcStat(Stats.BUFF_VULN, multiplier, target, null);
- break;
- case CANCEL:
- multiplier = target.calcStat(Stats.CANCEL_VULN, multiplier, target, null);
- break;
- default:
- }
- }
-
- return multiplier;
- }
-
- public static double calcSkillProficiency(L2Skill skill, L2Character attacker, L2Character target)
- {
- double multiplier = 0; // initialize...
-
- if (skill != null)
- {
- // Calculate skilltype vulnerabilities
- L2SkillType type = skill.getSkillType();
-
- // For additional effects (like STUN, SHOCK, PARALYZE...) on damage skills
- switch (type)
- {
- case PDAM:
- case MDAM:
- case BLOW:
- case DRAIN:
- case CHARGEDAM:
- case FATAL:
- case DEATHLINK:
- case CPDAM:
- case MANADAM:
- case CPDAMPERCENT:
- type = skill.getEffectType();
- }
-
- multiplier = calcSkillTypeProficiency(multiplier, attacker, target, type);
- }
-
- return multiplier;
- }
-
- public static double calcSkillTypeProficiency(double multiplier, L2Character attacker, L2Character target, L2SkillType type)
- {
- if (type != null)
- {
- switch (type)
- {
- case BLEED:
- multiplier = attacker.calcStat(Stats.BLEED_PROF, multiplier, target, null);
- break;
- case POISON:
- multiplier = attacker.calcStat(Stats.POISON_PROF, multiplier, target, null);
- break;
- case STUN:
- multiplier = attacker.calcStat(Stats.STUN_PROF, multiplier, target, null);
- break;
- case PARALYZE:
- multiplier = attacker.calcStat(Stats.PARALYZE_PROF, multiplier, target, null);
- break;
- case ROOT:
- multiplier = attacker.calcStat(Stats.ROOT_PROF, multiplier, target, null);
- break;
- case SLEEP:
- multiplier = attacker.calcStat(Stats.SLEEP_PROF, multiplier, target, null);
- break;
- case MUTE:
- case FEAR:
- case BETRAY:
- case AGGDEBUFF:
- case AGGREDUCE_CHAR:
- case ERASE:
- case CONFUSION:
- case CONFUSE_MOB_ONLY:
- multiplier = attacker.calcStat(Stats.DERANGEMENT_PROF, multiplier, target, null);
- break;
- case DEBUFF:
- multiplier = attacker.calcStat(Stats.DEBUFF_PROF, multiplier, target, null);
- break;
- case CANCEL:
- multiplier = attacker.calcStat(Stats.CANCEL_PROF, multiplier, target, null);
- break;
- default:
-
- }
- }
-
- return multiplier;
- }
-
- public static double calcSkillStatModifier(L2Skill skill, L2Character target)
- {
- final BaseStats saveVs = skill.getSaveVs();
- if (saveVs == null)
- return 1;
-
- return 1 / saveVs.calcBonus(target);
- }
-
- public static int calcLvlDependModifier(L2Character attacker, L2Character target, L2Skill skill)
- {
- if (skill.getLevelDepend() == 0)
- return 0;
-
- final int attackerMod;
- if (skill.getMagicLevel() > 0)
- attackerMod = skill.getMagicLevel();
- else
- attackerMod = attacker.getLevel();
-
- return skill.getLevelDepend() * (attackerMod - target.getLevel());
- }
-
- public static int calcElementModifier(L2Character attacker, L2Character target, L2Skill skill)
- {
- final byte element = skill.getElement();
-
- if (element == Elementals.NONE)
- return 0;
-
- int result = skill.getElementPower();
- if (attacker.getAttackElement() == element)
- result += attacker.getAttackElementValue(element);
-
- result -= target.getDefenseElementValue(element);
-
- if (result < 0)
- return 0;
-
- return Math.round((float)result / 10);
- }
-
- public static boolean calcEffectSuccess(L2Character attacker, L2Character target, EffectTemplate effect, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
- {
- final L2SkillType type = effect.effectType;
- final int value = (int)effect.effectPower;
- if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.isDebuff() && !skill.ignoreResists())
- return false;
-
- if (type == null)
- {
- if (attacker.isDebug())
- attacker.sendDebugMessage(skill.getName()+" effect ignoring resists");
-
- return Rnd.get(100) < value;
- }
- else if (type.equals(L2SkillType.CANCEL)) // CANCEL-type effects land always
- return true;
-
- if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
- {
- if (attacker.isDebug())
- attacker.sendDebugMessage(skill.getName()+" effect blocked by shield");
-
- return false;
- }
-
- double statModifier = calcSkillStatModifier(skill, target);
-
- // Calculate BaseRate.
- int rate = (int) (value * statModifier);
-
- // Add Matk/Mdef Bonus
- double mAtkModifier = 0;
- int ssModifier = 0;
- if (skill.isMagic())
- {
- mAtkModifier = target.getMDef(target, skill);
- if (shld == SHIELD_DEFENSE_SUCCEED)
- mAtkModifier += target.getShldDef();
-
- // Add Bonus for Sps/SS
- if (bss)
- ssModifier = 4;
- else if (sps)
- ssModifier = 2;
- else
- ssModifier = 1;
-
- mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
-
- rate = (int) (rate * mAtkModifier);
- }
-
- // Resists
- double vulnModifier = calcSkillTypeVulnerability(0, target, type);
- double profModifier = calcSkillTypeProficiency(0, attacker, target, type);
- double res = vulnModifier + profModifier;
- double resMod = 1;
- if (res != 0)
- {
- if (res < 0)
- {
- resMod = 1 - 0.075 * res;
- resMod = 1 / resMod;
- }
- else
- resMod = 1 + 0.02 * res;
-
- rate *= resMod;
- }
-
- int elementModifier = calcElementModifier(attacker, target, skill);
- rate += elementModifier;
-
- //lvl modifier.
- int deltamod = calcLvlDependModifier(attacker, target, skill);
- rate += deltamod;
-
- if (rate > skill.getMaxChance())
- rate = skill.getMaxChance();
- else if (rate < skill.getMinChance())
- rate = skill.getMinChance();
-
- if (attacker.isDebug() || Config.DEVELOPER)
- {
- final StringBuilder stat = new StringBuilder(100);
- StringUtil.append(stat,
- skill.getName(),
- " eff.type:", type.toString(),
- " power:", String.valueOf(value),
- " stat:", String.format("%1.2f", statModifier),
- " res:", String.format("%1.2f", resMod), "(",
- String.format("%1.2f", profModifier), "/",
- String.format("%1.2f", vulnModifier),
- ") elem:", String.valueOf(elementModifier),
- " mAtk:", String.format("%1.2f", mAtkModifier),
- " ss:", String.valueOf(ssModifier),
- " lvl:", String.valueOf(deltamod),
- " total:", String.valueOf(rate)
- );
- final String result = stat.toString();
- if (attacker.isDebug())
- attacker.sendDebugMessage(result);
- if (Config.DEVELOPER)
- _log.info(result);
- }
- return (Rnd.get(100) < rate);
- }
-
- public static boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, byte shld, boolean ss, boolean sps, boolean bss)
- {
- final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
- final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
- if (skill.ignoreResists())
- {
- if (attacker.isDebug())
- attacker.sendDebugMessage(skill.getName()+" ignoring resists");
-
- return (Rnd.get(100) < skill.getPower(isPvP, isPvE));
- }
- else if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.isDebuff())
- return false;
-
- if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
- {
- if (attacker.isDebug())
- attacker.sendDebugMessage(skill.getName()+" blocked by shield");
-
- return false;
- }
-
- int value = (int) skill.getPower(isPvP, isPvE);
- double statModifier = calcSkillStatModifier(skill, target);
-
- // Calculate BaseRate.
- int rate = (int) (value * statModifier);
-
- // Add Matk/Mdef Bonus
- double mAtkModifier = 0;
- int ssModifier = 0;
- if (skill.isMagic())
- {
- mAtkModifier = target.getMDef(target, skill);
- if (shld == SHIELD_DEFENSE_SUCCEED)
- mAtkModifier += target.getShldDef();
-
- // Add Bonus for Sps/SS
- if (bss)
- ssModifier = 4;
- else if (sps)
- ssModifier = 2;
- else
- ssModifier = 1;
-
- mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
-
- rate = (int) (rate * mAtkModifier);
- }
-
- // Resists
- double vulnModifier = calcSkillVulnerability(attacker, target, skill);
- double profModifier = calcSkillProficiency(skill, attacker, target);
- double res = vulnModifier + profModifier;
- double resMod = 1;
- if (res != 0)
- {
- if (res < 0)
- {
- resMod = 1 - 0.075 * res;
- resMod = 1 / resMod;
- }
- else
- resMod = 1 + 0.02 * res;
-
- rate *= resMod;
- }
-
- int elementModifier = calcElementModifier(attacker, target, skill);
- rate += elementModifier;
-
- //lvl modifier.
- int deltamod = calcLvlDependModifier(attacker, target, skill);
- rate += deltamod;
-
- if (rate > skill.getMaxChance())
- rate = skill.getMaxChance();
- else if (rate < skill.getMinChance())
- rate = skill.getMinChance();
-
- if (attacker.isDebug() || Config.DEVELOPER)
- {
- final StringBuilder stat = new StringBuilder(100);
- StringUtil.append(stat,
- skill.getName(),
- " type:", skill.getSkillType().toString(),
- " power:", String.valueOf(value),
- " stat:", String.format("%1.2f", statModifier),
- " res:", String.format("%1.2f", resMod), "(",
- String.format("%1.2f", profModifier), "/",
- String.format("%1.2f", vulnModifier),
- ") elem:", String.valueOf(elementModifier),
- " mAtk:", String.format("%1.2f", mAtkModifier),
- " ss:", String.valueOf(ssModifier),
- " lvl:", String.valueOf(deltamod),
- " total:", String.valueOf(rate)
- );
- final String result = stat.toString();
- if (attacker.isDebug())
- attacker.sendDebugMessage(result);
- if (Config.DEVELOPER)
- _log.info(result);
- }
- return (Rnd.get(100) < rate);
- }
-
- public static boolean calcCubicSkillSuccess(L2CubicInstance attacker, L2Character target, L2Skill skill, byte shld)
- {
- if (shld == SHIELD_DEFENSE_PERFECT_BLOCK) // perfect block
- return false;
- final boolean isPvP = (target instanceof L2Playable);
- final boolean isPvE = (target instanceof L2Attackable);
-
- if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.isDebuff() && !skill.ignoreResists())
- return false;
-
- // if target reflect this skill then the effect will fail
- if (calcSkillReflect(target, skill) != SKILL_REFLECT_FAILED)
- return false;
-
- int value = (int) skill.getPower(isPvP, isPvE);
- double statModifier = calcSkillStatModifier(skill, target);
- int rate = (int) (value * statModifier);
-
- // Add Matk/Mdef Bonus
- double mAtkModifier = 0;
- if (skill.isMagic())
- {
- mAtkModifier = target.getMDef(attacker.getOwner(), skill);
- if (shld == SHIELD_DEFENSE_SUCCEED)
- mAtkModifier += target.getShldDef();
-
- mAtkModifier = Math.pow(attacker.getMAtk() / mAtkModifier, 0.2);
-
- rate += (int) (mAtkModifier * 100) - 100;
- }
-
- // Resists
- double vulnModifier = calcSkillVulnerability(attacker.getOwner(), target, skill);
- double profModifier = calcSkillProficiency(skill, attacker.getOwner(), target);
- double res = vulnModifier + profModifier;
- double resMod = 1;
- if (res != 0)
- {
- if (res < 0)
- {
- resMod = 1 - 0.075 * res;
- resMod = 1 / resMod;
- }
- else
- resMod = 1 + 0.02 * res;
-
- rate *= resMod;
- }
-
- int elementModifier = calcElementModifier(attacker.getOwner(), target, skill);
- rate += elementModifier;
-
- //lvl modifier.
- int deltamod = calcLvlDependModifier(attacker.getOwner(), target, skill);
- rate += deltamod;
-
- if (rate > skill.getMaxChance())
- rate = skill.getMaxChance();
- else if (rate < skill.getMinChance())
- rate = skill.getMinChance();
-
- if (attacker.getOwner().isDebug() || Config.DEVELOPER)
- {
- final StringBuilder stat = new StringBuilder(100);
- StringUtil.append(stat,
- skill.getName(),
- " type:", skill.getSkillType().toString(),
- " power:", String.valueOf(value),
- " stat:", String.format("%1.2f", statModifier),
- " res:", String.format("%1.2f", resMod), "(",
- String.format("%1.2f", profModifier), "/",
- String.format("%1.2f", vulnModifier),
- ") elem:", String.valueOf(elementModifier),
- " mAtk:", String.format("%1.2f", mAtkModifier),
- " lvl:", String.valueOf(deltamod),
- " total:", String.valueOf(rate)
- );
- final String result = stat.toString();
- if (attacker.getOwner().isDebug())
- attacker.getOwner().sendDebugMessage(result);
- if (Config.DEVELOPER)
- _log.info(result);
- }
- return (Rnd.get(100) < rate);
- }
-
- public static boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
- {
- // DS: remove skill magic level dependence from nukes
- //int lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
- int lvlDifference = (target.getLevel() - (skill.getSkillType() == L2SkillType.SPOIL ? skill.getMagicLevel() : attacker.getLevel()));
- double lvlModifier = Math.pow(1.3, lvlDifference);
- float targetModifier = 1;
- if (target instanceof L2Attackable && !target.isRaid() && !target.isRaidMinion()
- && target.getLevel() >= Config.MIN_NPC_LVL_MAGIC_PENALTY && attacker.getActingPlayer() != null
- && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 3)
- {
- int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 2;
- if (lvlDiff > Config.NPC_SKILL_CHANCE_PENALTY.size())
- targetModifier = Config.NPC_SKILL_CHANCE_PENALTY.get(Config.NPC_SKILL_CHANCE_PENALTY.size());
- else
- targetModifier = Config.NPC_SKILL_CHANCE_PENALTY.get(lvlDiff);
- }
- // general magic resist
- final double resModifier = target.calcStat(Stats.MAGIC_SUCCESS_RES, 1, null, skill);
- final double failureModifier = attacker.calcStat(Stats.MAGIC_FAILURE_RATE, 1, target, skill);
- int rate = 100 - Math.round((float)(lvlModifier * targetModifier * resModifier * failureModifier));
-
- if (rate > skill.getMaxChance())
- rate = skill.getMaxChance();
- else if (rate < skill.getMinChance())
- rate = skill.getMinChance();
- if (attacker.isDebug() || Config.DEVELOPER)
- {
- final StringBuilder stat = new StringBuilder(100);
- StringUtil.append(stat,
- skill.getName(),
- " lvlDiff:", String.valueOf(lvlDifference),
- " lvlMod:", String.format("%1.2f", lvlModifier),
- " res:", String.format("%1.2f", resModifier),
- " fail:", String.format("%1.2f", failureModifier),
- " tgt:", String.valueOf(targetModifier),
- " total:", String.valueOf(rate)
- );
- final String result = stat.toString();
- if (attacker.isDebug())
- attacker.sendDebugMessage(result);
- if (Config.DEVELOPER)
- _log.info(result);
- }
- return (Rnd.get(100) < rate);
- }
-
- public static double calcManaDam(L2Character attacker, L2Character target, L2Skill skill,
- boolean ss, boolean bss)
- {
- // AI SpiritShot
- if (attacker instanceof L2Npc)
- {
- if(((L2Npc)attacker)._spiritshotcharged)
- {
- ss = true;
- }
- else
- ss = false;
- ((L2Npc)attacker)._spiritshotcharged = false;
- }
- //Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
- double mAtk = attacker.getMAtk(target, skill);
- double mDef = target.getMDef(attacker, skill);
- final boolean isPvP = (attacker instanceof L2Playable) && (target instanceof L2Playable);
- final boolean isPvE = (attacker instanceof L2Playable) && (target instanceof L2Attackable);
- double mp = target.getMaxMp();
- if (bss) mAtk *= 4;
- else if (ss) mAtk *= 2;
-
- double damage = (Math.sqrt(mAtk) * skill.getPower(attacker, target, isPvP, isPvE) * (mp/97)) / mDef;
- damage *= (1 + calcSkillVulnerability(attacker, target, skill) / 100);
- if (target instanceof L2Attackable)
- {
- damage *= attacker.calcStat(Stats.PVE_MAGICAL_DMG, 1, null, null);
- if (!target.isRaid() && !target.isRaidMinion()
- && target.getLevel() >= Config.MIN_NPC_LVL_DMG_PENALTY && attacker.getActingPlayer() != null
- && (target.getLevel() - attacker.getActingPlayer().getLevel()) >= 2)
- {
- int lvlDiff = target.getLevel() - attacker.getActingPlayer().getLevel() - 1;
- if (lvlDiff > Config.NPC_SKILL_DMG_PENALTY.size())
- damage *= Config.NPC_SKILL_DMG_PENALTY.get(Config.NPC_SKILL_DMG_PENALTY.size());
- else
- damage *= Config.NPC_SKILL_DMG_PENALTY.get(lvlDiff);
- }
- }
-
- return damage;
- }
-
- public static double calculateSkillResurrectRestorePercent(double baseRestorePercent, L2Character caster)
- {
- if (baseRestorePercent == 0 || baseRestorePercent == 100)
- return baseRestorePercent;
-
- double restorePercent = baseRestorePercent * BaseStats.WIT.calcBonus(caster);
- if(restorePercent - baseRestorePercent > 20.0)
- restorePercent += 20.0;
-
- restorePercent = Math.max(restorePercent, baseRestorePercent);
- restorePercent = Math.min(restorePercent, 90.0);
-
- return restorePercent;
- }
-
- public static boolean calcPhysicalSkillEvasion(L2Character target, L2Skill skill)
- {
- if (skill.isMagic() && skill.getSkillType() != L2SkillType.BLOW || skill.isDebuff())
- return false;
-
- return Rnd.get(100) < target.calcStat(Stats.P_SKILL_EVASION, 0, null, skill);
- }
-
-
- public static boolean calcSkillMastery(L2Character actor, L2Skill sk)
- {
- if (sk.getSkillType() == L2SkillType.FISHING)
- return false;
-
- double val = actor.getStat().calcStat(Stats.SKILL_MASTERY, 0, null, null);
-
- if (actor instanceof L2PcInstance)
- {
- if (((L2PcInstance) actor).isMageClass())
- val *= BaseStats.INT.calcBonus(actor);
- else
- val *= BaseStats.STR.calcBonus(actor);
- }
-
- return Rnd.get(100) < val;
- }
-
- public static double calcValakasAttribute(L2Character attacker, L2Character target, L2Skill skill)
- {
- double calcPower = 0;
- double calcDefen = 0;
-
- if (skill != null && skill.getAttributeName().contains("valakas"))
- {
- calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
- calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
- }
- else
- {
- calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
- if (calcPower > 0)
- {
- calcPower = attacker.calcStat(Stats.VALAKAS, calcPower, target, skill);
- calcDefen = target.calcStat(Stats.VALAKAS_RES, calcDefen, target, skill);
- }
- }
- return calcPower - calcDefen;
- }
-
- public static double calcElemental(L2Character attacker, L2Character target, L2Skill skill)
- {
- int calcPower = 0;
- int calcDefen = 0;
- int calcTotal = 0;
- double result = 1.0;
- byte element;
-
- if (skill != null)
- {
- element = skill.getElement();
- if (element >= 0)
- {
- calcPower = skill.getElementPower();
- calcDefen = target.getDefenseElementValue(element);
-
- if (attacker.getAttackElement() == element)
- calcPower += attacker.getAttackElementValue(element);
-
- calcTotal = calcPower - calcDefen;
- if (calcTotal > 0)
- {
- if (calcTotal < 50)
- result += calcTotal * 0.003948;
- else if (calcTotal < 150)
- result = 1.1974;
- else if (calcTotal < 300)
- result = 1.3973;
- else
- result = 1.6963;
- }
-
- if (Config.DEVELOPER)
- _log.info(skill.getName()
- + ": "
- + calcPower
- + ", "
- + calcDefen
- + ", "
- + result);
- }
- }
- else
- {
- element = attacker.getAttackElement();
- if (element >= 0)
- {
- calcTotal = Math.max(attacker.getAttackElementValue(element)
- - target.getDefenseElementValue(element), 0);
-
- if (calcTotal < 50)
- result += calcTotal * 0.003948;
- else if (calcTotal < 150)
- result = 1.1974;
- else if (calcTotal < 300)
- result = 1.3973;
- else
- result = 1.6963;
-
- if (Config.DEVELOPER)
- _log.info("Hit: "
- + calcPower
- + ", "
- + calcDefen
- + ", "
- + result);
- }
- }
- return result;
- }
-
- /**
- * Calculate skill reflection according these three possibilities:
- * <li>Reflect failed</li>
- * <li>Mormal reflect (just effects). <U>Only possible for skilltypes: BUFF, REFLECT, HEAL_PERCENT,
- * MANAHEAL_PERCENT, HOT, CPHOT, MPHOT</U></li>
- * <li>vengEance reflect (100% damage reflected but damage is also dealt to actor). <U>This is only possible
- * for skills with skilltype PDAM, BLOW, CHARGEDAM, MDAM or DEATHLINK</U></li>
- <br><br>
- *
- @param actor
- * @param target
- * @param skill
- * @return SKILL_REFLECTED_FAILED, SKILL_REFLECT_SUCCEED or SKILL_REFLECT_VENGEANCE
- */
- public static byte calcSkillReflect(L2Character target, L2Skill skill)
- {
- /*
- * Neither some special skills (like hero debuffs...) or those skills
- * ignoring resistances can be reflected
- */
- if (skill.ignoreResists() || !skill.canBeReflected())
- return SKILL_REFLECT_FAILED;
-
- // only magic and melee skills can be reflected
- if (!skill.isMagic() &&
- (skill.getCastRange() == -1 || skill.getCastRange() > MELEE_ATTACK_RANGE))
- return SKILL_REFLECT_FAILED;
-
- byte reflect = SKILL_REFLECT_FAILED;
- // check for non-reflected skilltypes, need additional retail check
- switch (skill.getSkillType())
- {
- case BUFF:
- case HEAL_PERCENT:
- case MANAHEAL_PERCENT:
- case HOT:
- case CPHOT:
- case MPHOT:
- case UNDEAD_DEFENSE:
- case AGGDEBUFF:
- case CONT:
- return SKILL_REFLECT_FAILED;
- // these skill types can deal damage
- case PDAM:
- case MDAM:
- case BLOW:
- case DRAIN:
- case CHARGEDAM:
- case FATAL:
- case DEATHLINK:
- case CPDAM:
- case MANADAM:
- case CPDAMPERCENT:
- final Stats stat = skill.isMagic() ? Stats.VENGEANCE_SKILL_MAGIC_DAMAGE : Stats.VENGEANCE_SKILL_PHYSICAL_DAMAGE;
- final double venganceChance = target.getStat().calcStat(stat, 0, target, skill);
- if (venganceChance > Rnd.get(100))
- reflect |= SKILL_REFLECT_VENGEANCE;
- break;
- }
-
- final double reflectChance = target.calcStat(skill.isMagic() ? Stats.REFLECT_SKILL_MAGIC : Stats.REFLECT_SKILL_PHYSIC, 0, null, skill);
-
- if( Rnd.get(100) < reflectChance)
- reflect |= SKILL_REFLECT_SUCCEED;
-
- return reflect;
- }
-
- /**
- * Calculate damage caused by falling
- * @param cha
- * @param fallHeight
- * @return damage
- */
- public static double calcFallDam(L2Character cha, int fallHeight)
- {
- if (!Config.ENABLE_FALLING_DAMAGE || fallHeight < 0)
- return 0;
- final double damage = cha.calcStat(Stats.FALL, fallHeight * cha.getMaxHp() / 1000, null, null);
- return damage;
- }
-
- private static double FRONT_MAX_ANGLE = 100;
- private static double BACK_MAX_ANGLE = 40;
-
- /**
- * Calculates blow success depending on base chance and relative position of attacker and target
- * @param activeChar Target that is performing skill
- * @param target Target of this skill
- * @param skill Skill which will be used to get base value of blowChance and crit condition
- * @return Success of blow
- */
- public static boolean calcBlowSuccess(L2Character activeChar, L2Character target, L2Skill skill)
- {
- int blowChance = skill.getBlowChance();
-
- // Skill is blow and it has 0% to make dmg... thats just wrong
- if (blowChance == 0)
- {
- _log.log(Level.WARNING, "Skill " + skill.getId() + " - " + skill.getName() + " has 0 blow land chance, yet its a blow skill!");
- //TODO: return false;
- //lets add 20 for now, till all skills are corrected
- blowChance = 20;
- }
-
- if (isBehind(target, activeChar))
- blowChance *= 2; //double chance from behind
- else if (isInFrontOf(target, activeChar))
- {
- if ((skill.getCondition() & L2Skill.COND_BEHIND) != 0)
- return false;
- //base chance from front
- }
- else
- blowChance *= 1.5; //50% better chance from side
-
- return activeChar.calcStat(Stats.BLOW_RATE, blowChance * (1.0 + (activeChar.getDEX()) / 100.), target, null) > Rnd.get(100);
- }
-
- /**
- * Those are altered formulas for blow lands
- * Return True if the target is IN FRONT of the L2Character.<BR><BR>
- */
- public static boolean isInFrontOf(L2Character target, L2Character attacker)
- {
- if (target == null)
- return false;
-
- double angleChar, angleTarget, angleDiff;
- angleTarget = Util.calculateAngleFrom(target, attacker);
- angleChar = Util.convertHeadingToDegree(target.getHeading());
- angleDiff = angleChar - angleTarget;
- if (angleDiff <= -360 + FRONT_MAX_ANGLE)
- angleDiff += 360;
- if (angleDiff >= 360 - FRONT_MAX_ANGLE)
- angleDiff -= 360;
- if (Math.abs(angleDiff) <= FRONT_MAX_ANGLE)
- return true;
- return false;
- }
-
- /**
- * Those are altered formulas for blow lands
- * Return True if the L2Character is behind the target and can't be seen.<BR><BR>
- */
- public static boolean isBehind(L2Character target, L2Character attacker)
- {
- if (target == null)
- return false;
-
- double angleChar, angleTarget, angleDiff;
- L2Character target1 = target;
- angleChar = Util.calculateAngleFrom(attacker, target1);
- angleTarget = Util.convertHeadingToDegree(target1.getHeading());
- angleDiff = angleChar - angleTarget;
- if (angleDiff <= -360 + BACK_MAX_ANGLE)
- angleDiff += 360;
- if (angleDiff >= 360 - BACK_MAX_ANGLE)
- angleDiff -= 360;
- if (Math.abs(angleDiff) <= BACK_MAX_ANGLE)
- return true;
- return false;
- }
- }
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