L2ZoneRespawn.java 3.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.zone;
  16. import java.util.ArrayList;
  17. import java.util.List;
  18. import com.l2jserver.Config;
  19. import com.l2jserver.gameserver.model.Location;
  20. import com.l2jserver.util.Rnd;
  21. /**
  22. * Abstract zone with spawn locations
  23. * @author DS, Nyaran (rework 10/07/2011)
  24. */
  25. public abstract class L2ZoneRespawn extends L2ZoneType
  26. {
  27. private List<Location> _spawnLocs = null;
  28. private List<Location> _otherSpawnLocs = null;
  29. private List<Location> _chaoticSpawnLocs = null;
  30. private List<Location> _banishSpawnLocs = null;
  31. protected L2ZoneRespawn(int id)
  32. {
  33. super(id);
  34. }
  35. public final void addSpawn(int x, int y, int z)
  36. {
  37. if (_spawnLocs == null)
  38. _spawnLocs = new ArrayList<Location>();
  39. _spawnLocs.add(new Location(x, y, z));
  40. }
  41. public final void addOtherSpawn(int x, int y, int z)
  42. {
  43. if (_otherSpawnLocs == null)
  44. _otherSpawnLocs = new ArrayList<Location>();
  45. _otherSpawnLocs.add(new Location(x, y, z));
  46. }
  47. public final void addChaoticSpawn(int x, int y, int z)
  48. {
  49. if (_chaoticSpawnLocs == null)
  50. _chaoticSpawnLocs = new ArrayList<Location>();
  51. _chaoticSpawnLocs.add(new Location(x, y, z));
  52. }
  53. public final void addBanishSpawn(int x, int y, int z)
  54. {
  55. if (_banishSpawnLocs == null)
  56. _banishSpawnLocs = new ArrayList<Location>();
  57. _banishSpawnLocs.add(new Location(x, y, z));
  58. }
  59. public final List<Location> getSpawns()
  60. {
  61. return _spawnLocs;
  62. }
  63. public final Location getSpawnLoc()
  64. {
  65. if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
  66. return _spawnLocs.get(Rnd.get(_spawnLocs.size()));
  67. return _spawnLocs.get(0);
  68. }
  69. public final Location getOtherSpawnLoc()
  70. {
  71. if (_otherSpawnLocs != null)
  72. {
  73. if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
  74. return _otherSpawnLocs.get(Rnd.get(_otherSpawnLocs.size()));
  75. return _otherSpawnLocs.get(0);
  76. }
  77. return getSpawnLoc();
  78. }
  79. public final Location getChaoticSpawnLoc()
  80. {
  81. if (_chaoticSpawnLocs != null)
  82. {
  83. if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
  84. return _chaoticSpawnLocs.get(Rnd.get(_chaoticSpawnLocs.size()));
  85. return _chaoticSpawnLocs.get(0);
  86. }
  87. return getSpawnLoc();
  88. }
  89. public final Location getBanishSpawnLoc()
  90. {
  91. if (_banishSpawnLocs != null)
  92. {
  93. if (Config.RANDOM_RESPAWN_IN_TOWN_ENABLED)
  94. return _banishSpawnLocs.get(Rnd.get(_banishSpawnLocs.size()));
  95. return _banishSpawnLocs.get(0);
  96. }
  97. return getSpawnLoc();
  98. }
  99. }