CursedWeapon.java 20 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.SQLException;
  19. import java.util.concurrent.ScheduledFuture;
  20. import java.util.logging.Level;
  21. import java.util.logging.Logger;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.L2DatabaseFactory;
  24. import com.l2jserver.gameserver.ThreadPoolManager;
  25. import com.l2jserver.gameserver.datatables.SkillTable;
  26. import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
  27. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  28. import com.l2jserver.gameserver.model.L2Party.messageType;
  29. import com.l2jserver.gameserver.model.actor.L2Attackable;
  30. import com.l2jserver.gameserver.model.actor.L2Character;
  31. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  32. import com.l2jserver.gameserver.network.SystemMessageId;
  33. import com.l2jserver.gameserver.network.serverpackets.Earthquake;
  34. import com.l2jserver.gameserver.network.serverpackets.ExRedSky;
  35. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  36. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  37. import com.l2jserver.gameserver.network.serverpackets.SocialAction;
  38. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  39. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  40. import com.l2jserver.gameserver.templates.item.L2Item;
  41. import com.l2jserver.gameserver.util.Broadcast;
  42. import com.l2jserver.gameserver.util.Point3D;
  43. import com.l2jserver.util.Rnd;
  44. public class CursedWeapon
  45. {
  46. private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
  47. // _name is the name of the cursed weapon associated with its ID.
  48. private final String _name;
  49. // _itemId is the Item ID of the cursed weapon.
  50. private final int _itemId;
  51. // _skillId is the skills ID.
  52. private final int _skillId;
  53. private final int _skillMaxLevel;
  54. private int _dropRate;
  55. private int _duration;
  56. private int _durationLost;
  57. private int _disapearChance;
  58. private int _stageKills;
  59. // this should be false unless if the cursed weapon is dropped, in that case it would be true.
  60. private boolean _isDropped = false;
  61. // this sets the cursed weapon status to true only if a player has the cursed weapon, otherwise this should be false.
  62. private boolean _isActivated = false;
  63. private ScheduledFuture<?> _removeTask;
  64. private int _nbKills = 0;
  65. private long _endTime = 0;
  66. private int _playerId = 0;
  67. protected L2PcInstance _player = null;
  68. private L2ItemInstance _item = null;
  69. private int _playerKarma = 0;
  70. private int _playerPkKills = 0;
  71. protected int transformationId = 0;
  72. private static final int[] TRANSFORM_IDS = new int[]{3630,3631};
  73. // =========================================================
  74. // Constructor
  75. public CursedWeapon(int itemId, int skillId, String name)
  76. {
  77. _name = name;
  78. _itemId = itemId;
  79. _skillId = skillId;
  80. _skillMaxLevel = SkillTable.getInstance().getMaxLevel(_skillId);
  81. }
  82. // =========================================================
  83. // Private
  84. public void endOfLife()
  85. {
  86. if (_isActivated)
  87. {
  88. if (_player != null && _player.isOnline())
  89. {
  90. // Remove from player
  91. _log.info(_name + " being removed online." );
  92. _player.abortAttack();
  93. _player.setKarma(_playerKarma);
  94. _player.setPkKills(_playerPkKills);
  95. _player.setCursedWeaponEquippedId(0);
  96. removeSkill();
  97. // Remove
  98. _player.getInventory().unEquipItemInBodySlot(L2Item.SLOT_LR_HAND);
  99. _player.store();
  100. // Destroy
  101. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  102. if (!Config.FORCE_INVENTORY_UPDATE)
  103. {
  104. InventoryUpdate iu = new InventoryUpdate();
  105. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  106. else iu.addModifiedItem(removedItem);
  107. _player.sendPacket(iu);
  108. }
  109. else _player.sendPacket(new ItemList(_player, true));
  110. _player.broadcastUserInfo();
  111. } else
  112. {
  113. // Remove from Db
  114. _log.info(_name + " being removed offline." );
  115. Connection con = null;
  116. try
  117. {
  118. con = L2DatabaseFactory.getInstance().getConnection();
  119. // Delete the item
  120. PreparedStatement statement = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
  121. statement.setInt(1, _playerId);
  122. statement.setInt(2, _itemId);
  123. if (statement.executeUpdate() != 1)
  124. {
  125. _log.warning("Error while deleting itemId "+ _itemId +" from userId "+ _playerId);
  126. }
  127. statement.close();
  128. /* Yesod: Skill is not stored into database any more.
  129. // Delete the skill
  130. statement = con.prepareStatement("DELETE FROM character_skills WHERE charId=? AND skill_id=?");
  131. statement.setInt(1, _playerId);
  132. statement.setInt(2, _skillId);
  133. if (statement.executeUpdate() != 1)
  134. {
  135. _log.warning("Error while deleting skillId "+ _skillId +" from userId "+_playerId);
  136. }
  137. */
  138. // Restore the karma
  139. statement = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?");
  140. statement.setInt(1, _playerKarma);
  141. statement.setInt(2, _playerPkKills);
  142. statement.setInt(3, _playerId);
  143. if (statement.executeUpdate() != 1)
  144. {
  145. _log.warning("Error while updating karma & pkkills for userId "+_playerId);
  146. }
  147. statement.close();
  148. }
  149. catch (Exception e)
  150. {
  151. _log.log(Level.WARNING, "Could not delete : " + e.getMessage(), e);
  152. }
  153. finally
  154. {
  155. L2DatabaseFactory.close(con);
  156. }
  157. }
  158. } else
  159. {
  160. // either this cursed weapon is in the inventory of someone who has another cursed weapon equipped,
  161. // OR this cursed weapon is on the ground.
  162. if ((_player != null) && (_player.getInventory().getItemByItemId(_itemId) != null))
  163. {
  164. // Destroy
  165. L2ItemInstance removedItem = _player.getInventory().destroyItemByItemId("", _itemId, 1, _player, null);
  166. if (!Config.FORCE_INVENTORY_UPDATE)
  167. {
  168. InventoryUpdate iu = new InventoryUpdate();
  169. if (removedItem.getCount() == 0) iu.addRemovedItem(removedItem);
  170. else iu.addModifiedItem(removedItem);
  171. _player.sendPacket(iu);
  172. }
  173. else _player.sendPacket(new ItemList(_player, true));
  174. _player.broadcastUserInfo();
  175. }
  176. // is dropped on the ground
  177. else if (_item != null)
  178. {
  179. _item.decayMe();
  180. L2World.getInstance().removeObject(_item);
  181. _log.info(_name+" item has been removed from World.");
  182. }
  183. }
  184. // Delete infos from table if any
  185. CursedWeaponsManager.removeFromDb(_itemId);
  186. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_DISAPPEARED);
  187. sm.addItemName(_itemId);
  188. CursedWeaponsManager.announce(sm);
  189. // Reset state
  190. cancelTask();
  191. _isActivated = false;
  192. _isDropped = false;
  193. _endTime = 0;
  194. _player = null;
  195. _playerId = 0;
  196. _playerKarma = 0;
  197. _playerPkKills = 0;
  198. _item = null;
  199. _nbKills = 0;
  200. }
  201. private void cancelTask()
  202. {
  203. if (_removeTask != null)
  204. {
  205. _removeTask.cancel(true);
  206. _removeTask = null;
  207. }
  208. }
  209. private class RemoveTask implements Runnable
  210. {
  211. protected RemoveTask()
  212. {
  213. }
  214. public void run()
  215. {
  216. if (System.currentTimeMillis() >= getEndTime())
  217. endOfLife();
  218. }
  219. }
  220. private void dropIt(L2Attackable attackable, L2PcInstance player)
  221. {
  222. dropIt(attackable, player, null, true);
  223. }
  224. private void dropIt(L2Attackable attackable, L2PcInstance player, L2Character killer, boolean fromMonster)
  225. {
  226. _isActivated = false;
  227. if (fromMonster)
  228. {
  229. _item = attackable.dropItem(player, _itemId, 1);
  230. _item.setDropTime(0); // Prevent item from being removed by ItemsAutoDestroy
  231. // RedSky and Earthquake
  232. ExRedSky packet = new ExRedSky(10);
  233. Earthquake eq = new Earthquake(player.getX(), player.getY(), player.getZ(), 14, 3);
  234. Broadcast.toAllOnlinePlayers(packet);
  235. Broadcast.toAllOnlinePlayers(eq);
  236. }
  237. else
  238. {
  239. _item = _player.getInventory().getItemByItemId(_itemId);
  240. _player.dropItem("DieDrop", _item, killer, true);
  241. _player.setKarma(_playerKarma);
  242. _player.setPkKills(_playerPkKills);
  243. _player.setCursedWeaponEquippedId(0);
  244. removeSkill();
  245. _player.abortAttack();
  246. //L2ItemInstance item = _player.getInventory().getItemByItemId(_itemId);
  247. //_player.getInventory().dropItem("DieDrop", item, _player, null);
  248. //_player.getInventory().getItemByItemId(_itemId).dropMe(_player, _player.getX(), _player.getY(), _player.getZ());
  249. }
  250. _isDropped = true;
  251. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_WAS_DROPPED_IN_THE_S1_REGION);
  252. if (player != null)
  253. sm.addZoneName(player.getX(), player.getY(), player.getZ()); // Region Name
  254. else if (_player != null)
  255. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  256. else
  257. sm.addZoneName(killer.getX(), killer.getY(), killer.getZ()); // Region Name
  258. sm.addItemName(_itemId);
  259. CursedWeaponsManager.announce(sm); // in the Hot Spring region
  260. }
  261. public void cursedOnLogin()
  262. {
  263. doTransform();
  264. giveSkill();
  265. SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S2_OWNER_HAS_LOGGED_INTO_THE_S1_REGION);
  266. msg.addZoneName(_player.getX(), _player.getY(), _player.getZ());
  267. msg.addItemName(_player.getCursedWeaponEquippedId());
  268. CursedWeaponsManager.announce(msg);
  269. CursedWeapon cw = CursedWeaponsManager.getInstance().getCursedWeapon(_player.getCursedWeaponEquippedId());
  270. SystemMessage msg2 = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
  271. int timeLeft = (int)(cw.getTimeLeft()/60000);
  272. msg2.addItemName(_player.getCursedWeaponEquippedId());
  273. msg2.addNumber(timeLeft);
  274. _player.sendPacket(msg2);
  275. }
  276. /**
  277. * Yesod:<br>
  278. * Rebind the passive skill belonging to the CursedWeapon. Invoke this
  279. * method if the weapon owner switches to a subclass.
  280. */
  281. public void giveSkill()
  282. {
  283. int level = 1+(_nbKills/_stageKills);
  284. if (level > _skillMaxLevel)
  285. level = _skillMaxLevel;
  286. L2Skill skill = SkillTable.getInstance().getInfo(_skillId, level);
  287. // Yesod:
  288. // To properly support subclasses this skill can not be stored.
  289. _player.addSkill(skill, false);
  290. // Void Burst, Void Flow
  291. skill = SkillTable.FrequentSkill.VOID_BURST.getSkill();
  292. _player.addSkill(skill, false);
  293. skill = SkillTable.FrequentSkill.VOID_FLOW.getSkill();
  294. _player.addSkill(skill, false);
  295. _player.setTransformAllowedSkills(TRANSFORM_IDS);
  296. if (Config.DEBUG)
  297. _log.info("Player "+_player.getName() +" has been awarded with skill "+skill);
  298. _player.sendSkillList();
  299. }
  300. public void doTransform()
  301. {
  302. if (_itemId == 8689)
  303. {
  304. transformationId = 302;
  305. }
  306. else if (_itemId == 8190)
  307. {
  308. transformationId = 301;
  309. }
  310. if (_player.isTransformed() || _player.isInStance())
  311. {
  312. _player.stopTransformation(true);
  313. ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
  314. {
  315. public void run()
  316. {
  317. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  318. }
  319. }, 500);
  320. }
  321. else
  322. TransformationManager.getInstance().transformPlayer(transformationId, _player);
  323. }
  324. public void removeSkill()
  325. {
  326. _player.removeSkill(_skillId);
  327. _player.removeSkill(SkillTable.FrequentSkill.VOID_BURST.getSkill().getId());
  328. _player.removeSkill(SkillTable.FrequentSkill.VOID_FLOW.getSkill().getId());
  329. _player.untransform();
  330. _player.sendSkillList();
  331. }
  332. // =========================================================
  333. // Public
  334. public void reActivate()
  335. {
  336. _isActivated = true;
  337. if (_endTime - System.currentTimeMillis() <= 0)
  338. endOfLife();
  339. else
  340. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  341. }
  342. public boolean checkDrop(L2Attackable attackable,
  343. L2PcInstance player)
  344. {
  345. if (Rnd.get(100000) < _dropRate)
  346. {
  347. // Drop the item
  348. dropIt(attackable, player);
  349. // Start the Life Task
  350. _endTime = System.currentTimeMillis() + _duration * 60000L;
  351. _removeTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RemoveTask(), _durationLost*12000L, _durationLost*12000L);
  352. return true;
  353. }
  354. return false;
  355. }
  356. public void activate(L2PcInstance player, L2ItemInstance item)
  357. {
  358. // if the player is mounted, attempt to unmount first. Only allow picking up
  359. // the zariche if unmounting is successful.
  360. if (player.isMounted())
  361. {
  362. if (!player.dismount())
  363. {
  364. // TODO: correct this custom message.
  365. player.sendMessage("You may not pick up this item while riding in this territory");
  366. player.dropItem("InvDrop", item, null, true);
  367. return;
  368. }
  369. }
  370. _isActivated = true;
  371. // Player holding it data
  372. _player = player;
  373. _playerId = _player.getObjectId();
  374. _playerKarma = _player.getKarma();
  375. _playerPkKills = _player.getPkKills();
  376. saveData();
  377. // Change player stats
  378. _player.setCursedWeaponEquippedId(_itemId);
  379. _player.setKarma(9999999);
  380. _player.setPkKills(0);
  381. if (_player.isInParty())
  382. _player.getParty().removePartyMember(_player, messageType.Expelled);
  383. // Disable All Skills
  384. // Do Transform
  385. doTransform();
  386. // Add skill
  387. giveSkill();
  388. // Equip with the weapon
  389. _item = item;
  390. //L2ItemInstance[] items =
  391. _player.getInventory().equipItem(_item);
  392. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED);
  393. sm.addItemName(_item);
  394. _player.sendPacket(sm);
  395. // Fully heal player
  396. _player.setCurrentHpMp(_player.getMaxHp(), _player.getMaxMp());
  397. _player.setCurrentCp(_player.getMaxCp());
  398. // Refresh inventory
  399. if (!Config.FORCE_INVENTORY_UPDATE)
  400. {
  401. InventoryUpdate iu = new InventoryUpdate();
  402. iu.addItem(_item);
  403. //iu.addItems(Arrays.asList(items));
  404. _player.sendPacket(iu);
  405. }
  406. else _player.sendPacket(new ItemList(_player, false));
  407. // Refresh player stats
  408. _player.broadcastUserInfo();
  409. SocialAction atk = new SocialAction(_player, 17);
  410. _player.broadcastPacket(atk);
  411. sm = SystemMessage.getSystemMessage(SystemMessageId.THE_OWNER_OF_S2_HAS_APPEARED_IN_THE_S1_REGION);
  412. sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
  413. sm.addItemName(_item);
  414. CursedWeaponsManager.announce(sm);
  415. }
  416. public void saveData()
  417. {
  418. if (Config.DEBUG)
  419. _log.info("CursedWeapon: Saving data to disk.");
  420. Connection con = null;
  421. try
  422. {
  423. con = L2DatabaseFactory.getInstance().getConnection();
  424. // Delete previous datas
  425. PreparedStatement statement = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
  426. statement.setInt(1, _itemId);
  427. statement.executeUpdate();
  428. if (_isActivated)
  429. {
  430. statement = con.prepareStatement("INSERT INTO cursed_weapons (itemId, charId, playerKarma, playerPkKills, nbKills, endTime) VALUES (?, ?, ?, ?, ?, ?)");
  431. statement.setInt(1, _itemId);
  432. statement.setInt(2, _playerId);
  433. statement.setInt(3, _playerKarma);
  434. statement.setInt(4, _playerPkKills);
  435. statement.setInt(5, _nbKills);
  436. statement.setLong(6, _endTime);
  437. statement.executeUpdate();
  438. statement.close();
  439. }
  440. }
  441. catch (SQLException e)
  442. {
  443. _log.log(Level.SEVERE, "CursedWeapon: Failed to save data.", e);
  444. }
  445. finally
  446. {
  447. L2DatabaseFactory.close(con);
  448. }
  449. }
  450. public void dropIt(L2Character killer)
  451. {
  452. if (Rnd.get(100) <= _disapearChance)
  453. {
  454. // Remove it
  455. endOfLife();
  456. } else
  457. {
  458. // Unequip & Drop
  459. dropIt(null, null, killer, false);
  460. // Reset player stats
  461. _player.setKarma(_playerKarma);
  462. _player.setPkKills(_playerPkKills);
  463. _player.setCursedWeaponEquippedId(0);
  464. removeSkill();
  465. _player.abortAttack();
  466. _player.broadcastUserInfo();
  467. }
  468. }
  469. public void increaseKills()
  470. {
  471. _nbKills++;
  472. if (_player != null && _player.isOnline())
  473. {
  474. _player.setPkKills(_nbKills);
  475. _player.sendPacket(new UserInfo(_player));
  476. if (_nbKills % _stageKills == 0 && _nbKills <= _stageKills*(_skillMaxLevel-1))
  477. {
  478. giveSkill();
  479. }
  480. }
  481. // Reduce time-to-live
  482. _endTime -= _durationLost * 60000L;
  483. saveData();
  484. }
  485. // =========================================================
  486. // Setter
  487. public void setDisapearChance(int disapearChance)
  488. {
  489. _disapearChance = disapearChance;
  490. }
  491. public void setDropRate(int dropRate)
  492. {
  493. _dropRate = dropRate;
  494. }
  495. public void setDuration(int duration)
  496. {
  497. _duration = duration;
  498. }
  499. public void setDurationLost(int durationLost)
  500. {
  501. _durationLost = durationLost;
  502. }
  503. public void setStageKills(int stageKills)
  504. {
  505. _stageKills = stageKills;
  506. }
  507. public void setNbKills(int nbKills)
  508. {
  509. _nbKills = nbKills;
  510. }
  511. public void setPlayerId(int playerId)
  512. {
  513. _playerId = playerId;
  514. }
  515. public void setPlayerKarma(int playerKarma)
  516. {
  517. _playerKarma = playerKarma;
  518. }
  519. public void setPlayerPkKills(int playerPkKills)
  520. {
  521. _playerPkKills = playerPkKills;
  522. }
  523. public void setActivated(boolean isActivated)
  524. {
  525. _isActivated = isActivated;
  526. }
  527. public void setDropped(boolean isDropped)
  528. {
  529. _isDropped = isDropped;
  530. }
  531. public void setEndTime(long endTime)
  532. {
  533. _endTime = endTime;
  534. }
  535. public void setPlayer(L2PcInstance player)
  536. {
  537. _player = player;
  538. }
  539. public void setItem(L2ItemInstance item)
  540. {
  541. _item = item;
  542. }
  543. // =========================================================
  544. // Getter
  545. public boolean isActivated()
  546. {
  547. return _isActivated;
  548. }
  549. public boolean isDropped()
  550. {
  551. return _isDropped;
  552. }
  553. public long getEndTime()
  554. {
  555. return _endTime;
  556. }
  557. public String getName()
  558. {
  559. return _name;
  560. }
  561. public int getItemId()
  562. {
  563. return _itemId;
  564. }
  565. public int getSkillId()
  566. {
  567. return _skillId;
  568. }
  569. public int getPlayerId()
  570. {
  571. return _playerId;
  572. }
  573. public L2PcInstance getPlayer()
  574. {
  575. return _player;
  576. }
  577. public int getPlayerKarma()
  578. {
  579. return _playerKarma;
  580. }
  581. public int getPlayerPkKills()
  582. {
  583. return _playerPkKills;
  584. }
  585. public int getNbKills()
  586. {
  587. return _nbKills;
  588. }
  589. public int getStageKills()
  590. {
  591. return _stageKills;
  592. }
  593. public boolean isActive()
  594. {
  595. return _isActivated || _isDropped;
  596. }
  597. public int getLevel()
  598. {
  599. if (_nbKills > _stageKills * _skillMaxLevel)
  600. {
  601. return _skillMaxLevel;
  602. }
  603. return (_nbKills / _stageKills);
  604. }
  605. public long getTimeLeft()
  606. {
  607. return _endTime - System.currentTimeMillis();
  608. }
  609. public void goTo(L2PcInstance player)
  610. {
  611. if (player == null) return;
  612. if (_isActivated && _player != null)
  613. {
  614. // Go to player holding the weapon
  615. player.teleToLocation(_player.getX(), _player.getY(), _player.getZ() + 20, true);
  616. } else if (_isDropped && _item != null)
  617. {
  618. // Go to item on the ground
  619. player.teleToLocation(_item.getX(), _item.getY(), _item.getZ() + 20, true);
  620. } else
  621. {
  622. player.sendMessage(_name+" isn't in the World.");
  623. }
  624. }
  625. public Point3D getWorldPosition()
  626. {
  627. if (_isActivated && _player != null)
  628. return _player.getPosition().getWorldPosition();
  629. if (_isDropped && _item != null)
  630. return _item.getPosition().getWorldPosition();
  631. return null;
  632. }
  633. public long getDuration()
  634. {
  635. return _duration;
  636. }
  637. }